Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4964]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     256 MB
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
   Localizing scene..
UnityEngine.Debug:Log(Object)
SceneLocalizer:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Done.
UnityEngine.Debug:Log(Object)
SceneLocalizer:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

           Total Object count 4163 (Before unload 3887)
           Total Object count 5041 (Before unload 5133)
MapManager initializing..
UnityEngine.Debug:Log(Object, Object)
MapManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LocationManager initializing..
UnityEngine.Debug:Log(Object, Object)
LocationManager:Start()
OptionsManager:Start()
MapManager:Initialize()
MapManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LocationManager initialized.
UnityEngine.Debug:Log(Object, Object)
LocationManager:Start()
OptionsManager:Start()
MapManager:Initialize()
MapManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Creating new stat system: STEAM
UnityEngine.Debug:Log(Object)
StatsHost:CreateSystem()
StatsHost:Initialize()
StatsHost:get_main()
StatsHost:get_getStatSystem()
StatsHost:get_hasStatSystem()
PreferenceSaver:get_canUseCloud()
PreferenceSaver:Load(Profile&, String, Boolean)
OptionsManager:LoadProfiles()
OptionsManager:Start()
MapManager:Initialize()
MapManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Failed to initialize stat system.
UnityEngine.Debug:Log(Object)
StatsHost:CreateSystem()
StatsHost:Initialize()
StatsHost:get_main()
StatsHost:get_getStatSystem()
StatsHost:get_hasStatSystem()
PreferenceSaver:get_canUseCloud()
PreferenceSaver:Load(Profile&, String, Boolean)
OptionsManager:LoadProfiles()
OptionsManager:Start()
MapManager:Initialize()
MapManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

OptionsScript initialized.
UnityEngine.Debug:Log(Object, Object)
OptionsScript:Initialize()
OptionsManager:SelectDummyProfile()
OptionsManager:GetCurrentProfile()
OptionsManager:Start()
MapManager:Initialize()
MapManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

MapManager initialized.
UnityEngine.Debug:Log(Object, Object)
MapManager:Initialize()
MapManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

OptionsScript initializing..
UnityEngine.Debug:Log(Object, Object)
OptionsScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

OptionsScript initialized.
UnityEngine.Debug:Log(Object, Object)
OptionsScript:Initialize()
OptionsScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Localizing scene..
UnityEngine.Debug:Log(Object)
SceneLocalizer:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Done.
UnityEngine.Debug:Log(Object)
SceneLocalizer:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

DirectoryNotFoundException: Directory not found
System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) 
System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding) 
(wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool,System.Text.Encoding)
System.Xml.XmlWriter.Create (System.String file, System.Xml.XmlWriterSettings settings) 
XmlFileBase`1[LocalizationData].WriteToFile (.LocalizationData , System.String ) [0x00000]
LocalizationData.Save (System.String filename) 
L.Save () 
SceneLocalizer.Start () 
 
(Filename:  Line: -1)

AtlantisKeyManager initializing..
UnityEngine.Debug:Log(Object, Object)
AtlantisKeyManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

AtlantisKeyManager initialized.
UnityEngine.Debug:Log(Object, Object)
AtlantisKeyManager:Initialize()
AtlantisKeyManager:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Application shutting down..
UnityEngine.Debug:Log(Object)
QuitGameScript:AcceptPressed()
GenericButtonScript:OnMouseUp()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.MouseOverPair:SendMessage(String)
UnityEngine.SendMouseEvents:DoSendMouseEvents()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Cleanup player
