Defend and Defeat: Kingdoms

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Introduction
"Defend and Defeat: Kingdoms" is a medieval strategy game. Build a unique medieval city and defend it against Lord Griffenwald's evil hords. This game offers hours of game play for the whole family.

Features:

- 18 levels + 5 open match levels
- 11 different types of buildings
- Upgradable buildings
- Attack enemy units and buildings
- Defend your towns and cities
- Send out scouts to explore the area
- Original soundtrack
- And much more…

Buildings

| House I Provides room for 10 citizens Building costs Gold: 50 pieces Wood: 100 units

House II (Upgrade)
Provides room for 30 citizens
Building costs
Gold: 100 pieces
Wood: 100 units
Stone: 20 units

House III (Upgrade)
Provides room for 75 citizens
Building costs
Gold: 200 pieces
Wood: 200 units
Stone: 50 units

| Farm I Produced food for 20 citizens Building costs Gold: 50 pieces Wood: 100 units

| Farm II (Upgrade) Produced food for 50 citizens Building costs Gold: 100 pieces Wood: 100 units

Farm III (Upgrade)
Produced food for 80 citizens
Building costs
Gold: 200 pieces
Wood: 200 units
Stone: 20 units

| Sawmill I Produces 25 wood units Building costs Gold: 75 pieces Wood: 50 units

| Sawmill II (Upgrade) Produces 50 wood units Building costs Gold: 150 pieces Wood: 100 units

Sawmill III (Upgrade)
Produces 100 wood units
Building costs
Gold: 300 pieces
Wood: 300 units
Stone: 20 units

| Stonemason I Produces 10 stone units Building costs Gold: 75 pieces Wood: 100 units

| Stonemason II (Upgrade) Produces 15 stone units Building costs Gold: 150 pieces Wood: 100 units

| Stonemason III (Upgrade) Produces 30 stone units Building costs Gold: 300 pieces Wood: 300 units

Blacksmith I
Produces 5 iron units
Building costs
Gold: 150 pieces
Wood: 200 units
Stone: 25 units

Blacksmith II (Upgrade)
Produces 10 iron units
Building costs
Gold: 300 pieces
Wood: 300 units
Stone: 50 units

Blacksmith III (Upgrade)
Produces 30 iron units
Building costs
Gold: 500 pieces
Wood: 300 units
Stone: 100 units
Iron: 20 units

Tower I
Shoots an arrow every 4 seconds
Building costs
Gold: 100 pieces
Wood: 50 units
Stone: 50 units
Specific information
Max. Distance: 30 units
Max. Damage: 20 points

Tower II (Upgrade)
Shoots an arrow every 4 seconds
Building costs
Gold: 200 pieces
Wood: 100 units
Stone: 100 units
Specific information
Max. Distance: 35 units
Max. Damage: 25 points

Tower III (Upgrade)
Shoots an arrow every 4 seconds
Building costs
Gold: 300 pieces
Wood: 100 units
Stone: 100 units
Specific information
Max. Distance: 40 units
Max. Damage: 30 points

Mill I
Produced food for 40 citizens
Building costs
Gold: 100 pieces
Wood: 150 units
Stone: 25 units

Mill II (Upgrade)
Produced food for 80 citizens
Building costs
Gold: 200 pieces
Wood: 150 units
Stone: 50 units

Mill III (Upgrade)
Produced food for 120 citizens
Building costs
Gold: 300 pieces
Wood: 300 units
Stone: 100 units
Iron: 20 units

Market I
Sell and buy goods
Building costs
Gold: 150 pieces
Wood: 200 units
Stone: 25 units
Trading amount
Max. Wood: 50 units
Max. Stone: 20 units
Max. Iron: 10 units

Tradehouse II (Upgrade)
Sell and buy goods
Building costs
Gold: 300 pieces
Wood: 200 units
Stone: 50 units
Trading amount
Max. Wood: 100 units
Max. Stone: 50 units
Max. Iron: 20 units

Tradehouse III (Upgrade)
Sell and buy goods
Building costs
Gold: 500 pieces
Wood: 300 units
Stone: 100 units
Iron: 30 units
Trading amount
Max. Wood: 500 units
Max. Stone: 200 units
Max. Iron: 100 units

University I
Ability to upgrade buildings (to level II) and send out scouts
Building costs
Gold: 300 pieces
Wood: 200 units
Stone: 50 units
Specific information
Cost per scout: 500 gold pieces

University II (Upgrade)
Ability to upgrade buildings (to level III) and send out scouts
Building costs
Gold: 500 pieces
Wood: 300 units
Stone: 75 units
Specific information
Cost per scout: 500 gold pieces

University III (Upgrade)
Ability to send out scouts
Building costs
Gold: 750 pieces
Wood: 500 units
Stone: 100 units
Specific information
Cost per scout: 500 gold pieces

Church I
Earns 25 gold pieces a month
Building costs
Gold: 150 pieces
Wood: 100 units
Stone: 50 units

Church II (Upgrade)
Earns 50 gold pieces a month
Building costs
Gold: 300 pieces
Wood: 100 units
Stone: 75 units
Iron: 10 units

Church III (Upgrade)
Earns 150 gold pieces a month
Building costs
Gold: 500 pieces
Wood: 200 units
Stone: 150 units
Iron: 50 units

Barracks I
Ability to send out an army
Building costs
Gold: 150 pieces
Wood: 200 units
Stone: 25 units
Iron: 25 units
Specific information
Max. Distance: 30 units
Army size: 100 units
Cost for a new army: 100 gold pieces

Barracks II (Upgrade)
Ability to send out an army
Building costs
Gold: 300 pieces
Wood: 300 units
Stone: 50 units
Iron: 50 units
Specific information
Max. Distance: 35 units
Army size: 150 units
Cost for a new army: 100 gold pieces

Barracks III (Upgrade)
Ability to send out an army
Building costs
Gold: 500 pieces
Wood: 300 units
Stone: 100 units
Iron: 150 units
Specific information
Max. Distance: 40 units
Army size: 200 units
Cost for a new army: 100 gold pieces

Castle
Provides room for 250 citizens
Shoots upto three arrows every 4 seconds
Building costs
Gold: 2000 pieces
Wood: 1000 units
Stone: 500 units
Iron: 200 units
Specific information
Max. Distance: 40 units
Max. Damage: 30 points

Buildings (Dependencies)
FAQs
How do i earn money (gold) ?
- There are many ways to earn gold. Every citizen living in our city gives you 1 gold piece per month. The more citizens you have the more money you make. You can also build a church, which also earn gold on a monthly basis. One of the most effective ways to earn gold is to trade (sell) goods thru your market.
How do i trade (sell/buy) goods ?
- Click on the market/tradehouse and either sell or buy goods. Trading happens at the end of every month.
How can i manually attack an enemy building/unit ?
- You can attack an enemy building if you have at least one Barrack (with an army in it). Click on the building or unit you want to attack and hit the "Attack enemy" button.
How can i stop my army from attacking ?
- Click on your army and hit the "Send army back to Barracks" button.
I lost an army - How can i get a new one ?
- Click on the Barrack that is missing its army and click the "Recrute new army" button. A new army costs 100 gold pieces.
Help - I need more building areas !
- You can tear down buildings that you do not need anymore. Click on a building and then click the "Destroy" button.
Can i save my game ?
- Your game is automatically saved when you complete a mission.
Is your question missing? Send us an e-mail and let us know!
Credits
Development Team
Michael Kutzer & Florian Ried
Music & SFX
Anda Kappeller
Additional Art
Bruce Glidewell
Allied Studios
Sickhead
This game is powered by TGB - www.garagegames.com
EULA
1) GRANT OF LICENSE:
Pigdog Games grants you a single, non-exclusive license to use Defend and Defeat: Kingdoms provided you agree to abide by the terms of this Agreement. Only one user is authorized to use the full version of Defend and Defeat: Kingdoms on one computer at a time (and not by more than one individual via a network).

2) OTHER RESTRICTIONS:
You acknowledge that you do not become the owner of Defend and Defeat: Kingdoms. You agree not to transfer, rent, lease, sub-license, reverse engineer, modify, translate, or share Defend and Defeat: Kingdoms with any other person or firm.

3) LIMITED WARRANTY:
While we have attempted to ensure the reliability of Defend and Defeat: Kingdoms, Pigdog Games cannot assume any liability for damage that occurs because of usage of this program, whether or not in accordance with the instructions or specifications. It is not possible to guarantee the program's performance under all circumstances, at all times, with all hardware and software configurations, and with any user data, programs, or series of commands. When you use Defend and Defeat: Kingdoms you indicate you accept this as the only warranty. NO OTHER WARRANTIES. Except for the warranty described in the above paragraph, there are no warranties expressed or implied, including but not limited to, implied warranties of merchantability or fitness for a particular purpose, and all such warranties are expressly and specifically disclaimed.

4) NO LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES:
In no event shall Pigdog Games or its suppliers, if any, be responsible for any special, incidental or consequential damages whatsoever (including, without limitation, damages for lost profits, business interruption, loss of information, or any other loss) arising out of the use or the inability to use this product, even if Pigdog Games has been advised of the possibility of such damage.

Defend and Defeat: Kingdoms © 2010, pigdog games - www.pigdog-games.com
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