// dlg.txt

begintalkscript;

variables;

short i;

begintalknode 1;
	state = -1;
	nextstate = -1;
	condition = get_sdf(46,0) == 0;
	question = "special";
	text1 = "You emerge into another of the large caverns of northern Avernum. This was where the Slith Horde first struck. You expect to find yet another savaged land, with old battlefields, scorched earth, and shattered bones.";
	text2 = "Instead, you find something that you haven't seen in Avernum in a very long time: Construction. Industry. People of many different species have come together here to build a new town in the ruins of New Harston.";
	text3 = "You see humans, nephilim, and slithzerikai. And even a few ogres. They walk among huge piles of raw materials, wood and blocks scavenged from nearby ruins. They are building new stone domes, suitable for settling down and living a normal life.";
	text4 = "You find the sight strangely moving. An obelisk identifies this town for you: _REFUGE._";
	text5 = "Alas, you are likely to get a very unfriendly welcome unless you proceed with some sign that Melanchion has welcomed you.";
	action = SET_SDF 46 0 1;
	code =
		if (has_spec_item(5) == FALSE)
			rs(5);
	break;
		
begintalknode 2;
	state = -1;
	nextstate = -1;
	condition = get_sdf(46,1) == 0 && gf(46,5) == 0;
	question = "special";
	text1 = "The town of Refuge is dominated, unsurprisingly, by a large temple. This dome is dedicated to the worship of the Dragon Melanchion. Small statues of the reptile ring the room, depicting him in his many moods.";
	text2 = "The smell of incense in the air is so strong that it makes you feel faint. Worshippers sit in the benches and sway slowly back and forth, chanting hymns of praise to the great drake.";
	text3 = "As time passes, you find yourself swaying slightly too. You wonder exactly what they are burning in those censers. Melanchion uses many techniques to enthrall his followers.";
	action = SET_SDF 46 1 1;

begintalknode 3;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "This village keeps a number of large lizards, for food and for work. They wander free and unmuzzled through the town. The influence of Melanchion has calmed even these infamously irritable creatures.";

begintalknode 4;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "Although you have a pass that allows you safe travels through Melanchion's lands, his worshippers are not actually obligated to be friendly or welcoming to you.";
	text2 = "In fact, you can barely get a nod or greeting from them before they find excuses to get away from the outsider.";
	text3 = "Since you have helped out their village considerably, they deign to greet you and exchange some light chat about Refuge's progress. You don't learn anything useful.";
	code =
		if (gf(46,12) < 2)
			rs(3);
			else rs(2);
	break;		
	
begintalknode 5;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "There are actually several ogres here. They have simple minds, and the presence of the dragon has erased their violent tendencies, replacing them with an eerie obedience.";
	text2 = "They are working on the walls of this building. It's clumsy work, but sturdy enough to survive probably one or two cavequakes.";
	
begintalknode 6;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "This worshipper is deeply lost in meditation, chanting praise for the dragon Melanchion. You decide not to disrupt him.";

begintalknode 7;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "There is a large book on this pedestal, bound in black leather. The cover is embossed with intricate silver runes. You try to open it and are pleased to find that you succeed.";
	text2 = "The book contains a wide variety of chants and rituals. They are difficult to understand, but one of the less Dragon-related ones seems very useful. (Your skill with the spell Divine Retribution increases.)";
	text3 = "You browse through the book a bit more, but you don't learn anything new.";
	text4 = "You browse through the book, but you can't understand any of it. You don't know enough magical lore. (Improve your Arcane Lore skill to understand books like these.)";
	text5 = "There is a large book on this pedestal, bound in black leather. The cover is embossed with intricate silver runes. You try to open it, only to receive a powerful shock. The book has its own defenses. You leave it alone.";
	code =
		if (gf(46,13) == 0) {
			rs(1); rs(2); rs(3); rs(4);
			force_char_status(30000,22,1);
			}
			else { 
				rs(5);
				
				if (gf(46,14) == 0) {
					rs(3);
					if (get_stat_total(13) < 13)
						rs(2);
						else {
							rs(4);
							sf(46,14,1);
							alter_stat(30000,77,1);
							}
					}
					else {
						rs(1); rs(2); rs(4);
						}
				}
	break;

begintalknode 8;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "There is a large book on this pedestal, bound in black leather. The cover is embossed with intricate silver runes. You try to open it and are pleased to find that you succeed.";
	text2 = "The book contains a wide variety of chants and rituals. They are difficult to understand, but one of the less Dragon-related ones seems very useful. (Your skill with the spell Divine Restoration increases.)";
	text3 = "You browse through the book a bit more, but you don't learn anything new.";
	text4 = "You browse through the book, but you can't understand any of it. You don't know enough magical lore. (Improve your Arcane Lore skill to understand books like these.)";
	text5 = "There is a large book on this pedestal, bound in black leather. The cover is embossed with intricate silver runes. You try to open it, only to receive a powerful shock. The book has its own defenses. You leave it alone.";
	code =
		if (gf(46,13) == 0) {
			rs(1); rs(2); rs(3); rs(4);
			force_char_status(30000,22,1);
			}
			else { 
				rs(5);
				
				if (gf(46,15) == 0) {
					rs(3);
					if (get_stat_total(13) < 15)
						rs(2);
						else {
							rs(4);
							sf(46,15,1);
							alter_stat(30000,78,1);
							}
					}
					else {
						rs(1); rs(2); rs(4);
						}
				}
	break;

begintalknode 9;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "There is a large book on this pedestal, bound in black leather. The cover is embossed with intricate silver runes. You try to open it, only to receive a powerful shock. The book has its own defenses. You leave it alone.";
	code =
			force_char_status(30000,22,1);
	break;


// Almara-Drayssa

begintalknode 10;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "There is an old, frail woman sitting at this desk. Her hands bear faint, greenish stains. They also tremble slightly. She must have been an alchemist for a long time.";
	text2 = "Her desk is covered with scrolls. Some of them bear the designs for new buildings. Others, alchemical recipes. And many contain unsettling sketches and scrawled ramblings. These she turns over before she looks up at you.";
	text3 = "_Welcome to Refuge,_ she says. _I am Almara-Drayssa. The dragon himself told me that you were coming. I have had many such honors since I came to this blessed place._";
	text4 = "Her eyes are unfocused, and her voice wavers strangely. Sometimes it sinks to a whisper, and sometimes she is almost shouting.";
	text5 = "Almara-Drayssa stares up at you with an unsettling intensity. She still holds a pen in her hand, which trembles as her extremities constantly shake. She has been in poor health for some time.";
	action = INTRO;

begintalknode 11;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "Where did you come from?";
	text1 = "_I am from ... I came from the Northern Isles._ She tries to sort out which of her memories actually happened. _From a different refuge, where wizards worked in peace. There were ... There was a settlement of nephilim too._";
	text2 = "_Then we were forced out._";

begintalknode 12;
	state = 10;
	nextstate = 15;
	condition = 1;
	question = "Tell me more about Refuge.";
	text1 = "_We are small, but we will grow. We are united, because the dragon looks into the heart of all here. We will eat. We will raise families. We will grow. We will bring peace._";
	text2 = "_Of course, it is a battle. Not all welcome us._";
	text3 = "_And now, thanks to you, we are much more in control of this area. You were very helpful._";
	code =
		if (gf(46,10) < 2 || gf(46,11) < 2)
			rs(3);
			else rs(2);
	break;
	
begintalknode 13;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "Can I rest and get supplies here?";
	text1 = "_Quessik-Drayssa, in the temple, can tend to your wounds. Our supplies are looked after by Meeam-Drayssa, though you might make her nervous._";

begintalknode 14;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "Tell me about your wizards' colony.";
	text1 = "_Oh, it was a beautiful place. I was the apprentice to a mage named Horyn. I helped her to research potions and gases and fluids. Adventurers would come to help us to experiment. They found it to be satisfying work._";
	text2 = "_But then it all ended._";

begintalknode 15;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "What happened to the nephilim?";
	text1 = "_They were part of the ... The Claw Clan? I can never remember. Anyway, they all died._";

begintalknode 16;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "You were forced out?";
	text1 = "_The Slith Horde came from the low tunnels. They attacked us. We fought back. The nephilim did not last long. We mages lasted much longer. We killed many of them. But ..._";
	text2 = "_No, that is not right. I was not there when the wizards died. They sent me away. I was ... No, they did not say I was erratic. Didn't they?_";
	text3 = "_I fled south. And I was taken in._";
	
begintalknode 17;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "Can I go to the Northern Isles?";
	text1 = "_You can. If you can find a boat. But Melanchion has caused the horde much trouble by destroying their boats. So it might be difficult._";

begintalknode 18;
	state = 12;
	nextstate = 13;
	condition = 1;
	question = "Taken in?";
	text1 = "_I was one of the first who felt the arrival of Melanchion. I went to him. He looked within me, and he saw I was useful. He sent me here to help with construction. And to write out what I know. Which is a lot._";
	text2 = "_I do what I can._";

begintalknode 19;
	state = 13;
	nextstate = -1;
	condition = 1;
	question = "And you worship the dragon?";
	text1 = "She lets out a slightly unhinged laugh. _Oh, no. The dragon projects an ... authority. It awes weak minds. I may be ... unsettled, but I can see through that sort of magic._";
	text2 = "_No, I stay with the dragon because I think he is the best thing for Avernum. I serve him willingly. That is why I am so valued._";
	
begintalknode 20;
	state = 15;
	nextstate = -1;
	condition = 1;
	question = "How do you get food?";
	text1 = "_Our numbers are small enough that we can live off of our orchards and what we can forage. As time passes, we trust the magic and might of the dragon will bring a way to feed us._";
	text2 = "_That is why I am writing out all I know of alchemy. Perhaps some of it will be useful._";

begintalknode 21;
	state = 15;
	nextstate = -1;
	condition = 1;
	question = "Families? What will your children think of the dragon?";
	text1 = "_When they have been exposed to his aura from birth? They will love the great drake with a purer heart than is possible for the rest of us._";

begintalknode 22;
	state = 15;
	nextstate = 16;
	condition = gf(46,10) < 2 || gf(46,11) < 2;
	question = "Who are you fighting right now?";
	text1 = "_Oh, you know how Avernum is. Always something freakish and horrible in every cave. So many wonderful things to study. I miss that._";
	text2 = "_There is a gazer to the north. In the low tunnels. It was serving Melanchion. Making defenders. All sorts of strange monstrosities. But it has grown independent, and it must be punished._";
	text3 = "_A demon lives in the tunnels north of the dragon's lair. It thought to claim some land, not caring that Melanchion already owns this land. It must be crushed._";
	text4 = "_Of course, the dragon is too busy to worry about our pests. Anyone who could help us to deal with them would be rewarded._";
	code =
		if (gf(46,10) > 1)
			rs(2);
		if (gf(46,11) > 1)
			rs(3);
	break;

begintalknode 23;
	state = 16;
	nextstate = -1;
	condition = gf(46,10) < 2;
	question = "Tell me more about the gazer.";
	text1 = "_It swore allegiance to the dragon. It uses its powers to defend us and to confound the slith horde. Its servants roam the plains to the north._";
	text2 = "_However, the creature, driven by its nature, has grown arrogant. Its servants are poorly controlled. Some of them even attack us! A good beating should convince the gazer that it must obey._";
	text3 = "_Be warned. Melanchion does not want the gazer killed, not unless it refuses to submit._";
	code =
		sf(46,10,1);
		toggle_quest(117,1);
	break;
	
begintalknode 24;
	state = 16;
	nextstate = -1;
	condition = gf(46,11) < 2;
	question = "I'd like to know more about the demon.";
	text1 = "_The foul creatures perches on the far end of the chasm to the west. I do not know what otherworldly politics drives the infernals to establish kingdoms in our realm._";
	text2 = "_It is not important. The demon is here. It scuttles about, eating the servants of Melanchion. We must find someone to go west and destroy it._";
	code =
		sf(46,11,1);
		toggle_quest(118,1);
	break;

begintalknode 25;
	state = 10;
	nextstate = -1;
	condition = gf(46,10) == 1 && gf(32,5) == 1;
	question = "I was able to subdue the gazer.";
	text1 = "_You did? It will obey the dragon? Ahhh ... It will not last, of course. Those creatures are arrogant to their core. But it will serve our interests until we no longer need it._";
	text2 = "You are paid a large sack of gold coins. _Those are from the horde of the dragon himself. How honored you must feel. I will spread word around town. Perhaps this display of assistance will encourage them to make you feel more welcome._";
	code =
		sf(46,10,2);
		toggle_quest(117,3);
		inc_flag(46,12,1);
		award_party_xp(400,35);
		change_coins(1000);
	break;

begintalknode 26;
	state = 10;
	nextstate = -1;
	condition = gf(46,10) == 1 && gf(32,5) == 2;
	question = "I was forced to kill the gazer.";
	text1 = "_You did? It is no longer there to serve the dragon? Oh, well. It would not have lasted in any case. Those creatures are arrogant to their core. But it served our interests._";
	text2 = "_You did not do what I asked, but we appreciate the effort. I will spread word around town. Perhaps this display of assistance will encourage them to make you feel more welcome._";
	code =
		sf(46,10,2);
		toggle_quest(117,3);
		inc_flag(46,12,1);
		award_party_xp(400,35);
	break;

begintalknode 27;
	state = 10;
	nextstate = -1;
	condition = gf(46,11) == 1 && gf(45,5) > 0;
	question = "The demon has been destroyed.";
	text1 = "Almara-Drayssa nods. _We are pleased. With good fortune, the other infernals will understand our message. It is pure foolishness to take that which belongs to Melanchion._";
	text2 = "You are paid a large sack of gold coins. _Those are from the horde of the dragon himself. How honored you must feel. I will spread word around town. Perhaps this display of assistance will encourage them to make you feel more welcome._";
	code =
		sf(46,11,2);
		toggle_quest(118,3);
		inc_flag(46,12,1);
		award_party_xp(400,35);
		change_coins(1000);
	break;

begintalknode 28;
	state = 10;
	nextstate = -1;
	condition = gf(46,12) > 1;
	question = "Is there anything else I can do for you?";
	text1 = "_Not at this point. But I thank you. Your actions have guaranteed that the servants of Melanchion will be able to spread much faster than we would have been able to otherwise._";
	text2 = "She starts to laugh, and she doesn't stop for quite some time.";

// Meeam-Drayssa

begintalknode 32;
	state = -1;
	nextstate = 30;
	condition = 1;
	question = "Name";
	text1 = "Most of Refuge's tools and equipment are crammed into this small dome. It looks like, when Melanchion's empire spreads a bit more, this will make a very good trading post. For now, though, everything is taken when it is needed.";
	text2 = "One nephil has been put in charge of keeping track of and maintaining the tools and weaponry. When you enter, she walks behind a large set of shelves and hopes that you don't notice her. You do.";
	text3 = "She walks out and gives a short, nervous bow. _Welcome. I am Meeam-Drayssa. I look after things. Mrrrr. The dragon says we are to greet you. I have done this. That is all._";
	text5 = "Meeam-Drayssa stands in the corner and watches you nervously. She wishes that you would go away.";
	action = INTRO;

begintalknode 33;
	state = 30;
	nextstate = 31;
	condition = 1;
	question = "Where are you from?";
	text1 = "She looks around, unsure if she should talk to you. She finally decides that the dragon would want her to. _I am ... I was of the Fang Clan. Once my clanmates and I ..._ She shakes her head and lets out a long, purring sigh.";
	text2 = "_My story. The horde came. My brothers and sisters to the north were fighting them off. I went to help them._";

begintalknode 34;
	state = 31;
	nextstate = -1;
	condition = 1;
	question = "Where were your clanmates?";
	text1 = "_They were in our sacred testing grounds, to the north. All gone now._";

begintalknode 35;
	state = 31;
	nextstate = 32;
	condition = 1;
	question = "And could you help them?";
	text1 = "_I was late. Far too late. By the time I slipped up here, they were gone. I wandered lost. Mad. And then I was found._";

begintalknode 36;
	state = 32;
	nextstate = 33;
	condition = 1;
	question = "By who?";
	text1 = "She seems to forget that you are there. She starts to talk.";
	text2 = "_I was found by Melanchion. I found him as he searched for a place to build his fortress. I went to him. I bowed. I hoped he would kill me. And he didn't. He touched me with his claw. I looked in his eyes. And ... and ..._";

begintalknode 37;
	state = 33;
	nextstate = 30;
	condition = 1;
	question = "And?";
	text1 = "She snaps back to reality. _I ... I knew that the dragon was who I should follow. He sent me here, and I work. I have a new clan now. That is all._";

begintalknode 38;
	state = 30;
	nextstate = -1;
	condition = gf(46,12) == 0;
	question = "I would like to trade with you.";
	text1 = "She shakes her head. _I must be polite, but we need all the equipment we have. I would pay you for more supplies. We have money, but not tools and weapons. But that is all._";
	text2 = "_If you served Melanchion by helping our town, it might be different, but ..._";
	
begintalknode 39;
	state = 30;
	nextstate = -1;
	condition = gf(46,12) > 0;
	question = "Perhaps I can trade with you?";
	text1 = "You conclude your business.";	
	code = 
		begin_shop_mode("Meeam-Drayssa",
		  "Since you helped Refuge, Meeam-Drayssa will return the favor by trading with you.",
		  78,5,0);	
	break;
	
begintalknode 40;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "Would you like to buy something?";
	text1 = "You conclude your business.";	
	code = 
		begin_sell_mode();
	break;

begintalknode 41;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "I would like to know more about Refuge.";
	text1 = "_Please ... Talk to Almara-Drayssa._ She points to the north. _She is better at talking to outsiders._";

begintalknode 42;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "That is all I need.";
	text1 = "The nephil nods and moves away very quickly.";
	action = END_TALK;

	
// Quessik-Drayssa

begintalknode 50;
	state = -1;
	nextstate = 50;
	condition = 1;
	question = "Name";
	text1 = "There is a slith priest walking around the temple. Sometimes he polishes or bows to the statues. Other times, he comforts worshippers or tends to their wounds. He walks with great serenity and confidence.";
	text2 = "When he sees you, he nods and approaches you. When he gets close, you can see that he still bears several tribal tattoos and scars. He was once part of the horde. He notices that you notice.";
	text3 = "_Ahssss ..._ he says. _We all have pastsss. And new futuresss. I am Quessik-Drayssa, servant of the dragon. He sent a message. It described you to usss. We know to welcome you. Asss long asss you respect usss, we will aid you._";
	text5 = "Quessik-Drayssa says, _Do you need more help? Or do you wish to learn more of the great dragon and his worksss?_";
	action = INTRO;

begintalknode 51;
	state = 50;
	nextstate = 51;
	condition = 1;
	question = "How did you come to be here?";
	text1 = "He settles into the story, one he's obviously told many times before. _I was part of the horde. We thought we were going to command the cavesss. We did not know that there wasss a greater power._";
	text2 = "_My raiding party set out from Formello. We were sent to infiltrate these landsss. To investigate signsss and rumorsss that the dragon wasss settling in._";
	
begintalknode 52;
	state = 50;
	nextstate = 54;
	condition = 1;
	question = "You actually worship the dragon?";
	text1 = "_Yesss. Isss that so hard to understand? He isss no distant god. He is before usss. It would be foolish to reject him. When you are in hisss presence, you will feel it._";
	text2 = "_Perhapsss, with luck, you will be selected to join usss._";
	
begintalknode 53;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "I need to rest and recuperate.";
	text1 = "_Of course. I would be happy to use my powersss to aid you._ He places the tip of a claw on your forehead. It stings. He mutters a spell. A rush of warm energy flows through you.";
	text2 = "In moments, you feel completely rejuvenated.";
	code =
		revive_party();
	break;
	
begintalknode 54;
	state = 50;
	nextstate = 56;
	condition = gf(46,12) < 2;
	question = "Can you teach me any magic?";
	text1 = "Quessik-Drayssa shakes his head. _I decline. With respect. I would not share the secret chantsss and ritualsss of the Drayssa._";
	text2 = "He thinks. _But, there is some knowledge ... If you could help usss, I might be able to share it._";
	
begintalknode 55;
	state = 50;
	nextstate = -1;
	condition = gf(46,12) >= 2;
	question = "Can you teach me any magic?";
	text1 = "_You have aided Almara-Drayssa. You have saved Refuge from harm. I will repay your effortsss. I will remove the wardsss from two of our books of learning. The ritualsss within are power, but not secret._";
	text2 = "_They are below. I hope that they aid you._";
	action = SET_SDF 46 13 1;
	code =
		sf(46,9,1);
	break;
	
begintalknode 56;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "That is all I need.";
	text1 = "_Then, in the name of Melanchion, I wish you a safe journey. For asss long asss you do not oppose usss._";
	action = END_TALK;
	
begintalknode 57;
	state = 51;
	nextstate = -1;
	condition = 1;
	question = "You fought for the horde?";
	text1 = "_I wasss one of the personal priestsss of Ghavassa-Oss himself. I only volunteered to leave the safety of hisss fort to prove my valor. In the horde, it isss unwise to be seen seeking safety too often._";
	
begintalknode 58;
	state = 51;
	nextstate = 52;
	condition = 1;
	question = "And what happened when you got here?";
	text1 = "_We were trapped. We came too far, and the servantsss of the dragon cornered usss. We could have broken out of the chamber we were trapped in, but then the dragon himself came to usss._";

begintalknode 59;
	state = 52;
	nextstate = 53;
	condition = 1;
	question = "Melanchion came to you?";
	text1 = "_Yesss. We walked into the chamber. Some attacked him. They died in momentsss. The rest of usss ... We felt the power of the dragon. It felt like truth. We knelt down. He came and looked into our eyesss._";

begintalknode 60;
	state = 53;
	nextstate = -1;
	condition = 1;
	question = "And then?";
	text1 = "_He saw he had affected me to the core. He took me asss hisss servant. The others were ... marked. And sent back to Formello asss a warning. The dead were eaten._";
	text2 = "_And I ... I saw true power. True might. I saw one born to command, who came from nature with the raw might to rule all. And I will serve Melanchion until I die._";

begintalknode 61;
	state = 54;
	nextstate = 50;
	condition = 1;
	question = "I would rather die than serve that creature.";
	text1 = "Quessik-Drayssa is nonplussed by this response. _One day, all will choose. All will have to choose._";

begintalknode 62;
	state = 54;
	nextstate = 50;
	condition = 1;
	question = "I would prefer not to.";
	text1 = "_This isss reasonable. Melanchion doesss not want worship from all. Only the truly loyal. Othersss can keep their landsss and live their livesss, as long as they do not cause war._";
	text2 = "_Melanchion desiresss a calm underworld._";

begintalknode 63;
	state = 54;
	nextstate = 50;
	condition = 1;
	question = "I would like to join you.";
	text1 = "Quessik-Drayssa nods. He doesn't react to this one way or the other. _That is not for me to allow or deny. The dragon will look into your spirit. He will see what your nature isss. If you are able to be a true servant, you will be welcomed._";
	text2 = "_But you, I think, are too independent. We shall see._";

begintalknode 64;
	state = 56;
	nextstate = -1;
	condition = 1;
	question = "Help you how?";
	text1 = "_You should speak with Almara-Drayssa. She is old and erratic, but she has tasksss. The dragon hasss given them to her, and she could use help with them._";

//

begintalknode 70;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "The obelisk says:";
	text2 = "  REFUGE";


////

begintalknode 299;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
		