// dlg.txt

begintalkscript;

variables;

short i;

begintalknode 1;
	state = -1;
	nextstate = -1;
	condition = get_sdf(22,0) == 0;
	question = "special";
	text1 = "You are near a broad tunnel with a rise in the middle. A stone fortification stretches across the opening. Its thick walls bear the scorches of many skirmishes over the last several decades. They have been repaired many times.";
	text2 = "Now, unsurprisingly, the keep is held by slithzerikai. They are keeping watch out the windows, though, happily, they haven't sighted you yet. The large steel gates are closed. Getting inside will be very difficult.";
	text3 = "Success of a frontal assault seems unlikely. You may need to find a different way to pass.";
	action = SET_SDF 22 0 1;

begintalknode 2;
	state = -1;
	nextstate = -1;
	condition = get_sdf(22,1) == 0;
	question = "special";
	text1 = "For a moment, you think that you glimpse someone looking at you from the tunnels to the southeast. Maybe slith, maybe not. Whoever it was ducked back too quickly for you to get a good look.";
	action = SET_SDF 22 1 1;

begintalknode 3;
	state = -1;
	nextstate = -1;
	condition = get_sdf(22,2) == 0;
	question = "special";
	text1 = "You enter a cavern with a high, domed ceiling. Most of it is full of water. Thick growths of fungus grow on the eastern shore.";
	text2 = "There are several cave wolves, twisted, dangerous creatures, wandering on the shore. You step back and draw your blade, ready for action.";
	text3 = "The creatures don't attack, though. When they smell you they look up. They stare at you. And then they return to wandering the shore. Interesting.";
	action = SET_SDF 22 2 1;

begintalknode 4;
	state = -1;
	nextstate = -1;
	condition = get_sdf(22,3) == 0 && gf(22,9) == 0;
	question = "special";
	text1 = "You have, amazingly enough, found a camp of Avernite soldiers. There are eight of them, hiding in this cramped, dirty, miserable cavern.";
	text2 = "You doubt that any of them has had a warm bath or decent meal in weeks. Or months. Living under such stress shoved together in such a little hole must be a constant misery.";
	text3 = "And yet, morale is high. They immediately jump to their feet to greet you. Once they confirm you haven't been followed, they bombard you with questions about events in the south and tell you tales of what they have been doing.";
	text4 = "Their commander, a priestess with the symbol of her faith still worn proudly around her neck, approaches you. _Quiet down, everyone! I'm surprised your jabbering hasn't drawn all the sliths. I am Captain Esmee._";
	text5 = "_Come back here and rest and speak, honored visitor. I'm sure we have much to learn from each other._";
	action = SET_SDF 22 3 1;

begintalknode 5;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "A huge slith warrior, covered with scars (some from battle and some placed intentionally), emerges from the northern cavern. He wields a huge spear. The two tines at the end glow slightly.";
	text2 = "He clearly resents being kept here, far from the front, for so long. He takes this as a good opportunity to let out some of his frustrations. You note that he wears several charms around his neck. Their style seems familiar.";

begintalknode 6;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "The sign says:";
	text2 = "  Fort Monastery - Northwest";
	text3 = "  Formello - East";
	
begintalknode 7;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "You approach one of the wolves. They are surprisingly docile around you. And yet, the bones that litter the shore tell you just how dangerous they can be. Something must be keeping them from attacking you.";

begintalknode 8;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "When you talk to one of the soldiers, the others instantly join in. Months starved of news and new faces make them unable to stay out of the conversation. They endlessly apologize for how little they have to offer you.";
	text2 = "Eventually, you manage to pull yourself away.";

begintalknode 9;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "This small farm is mainly raising giant lizards. Humans and slithzerikai can't eat blighted mushrooms, but the lizards can.";
	text2 = "The lizard is covered with bruises and cuts and appears to have been beaten into submission. It actually shies away from you.";
	
// Captain Esmee

begintalknode 10;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "When you sit down to speak with Captain Esmee, the other soldiers grow quiet and tend to their business.";
	text2 = "_It is very good to see you. Being here to aid any infiltrators was part of our main mission, but things have been very difficult. Only great good fortune has kept us from being discovered and killed._";
	text3 = "She fingers her holy symbol distractedly. _We have no supplies to give, only information, and we will be unable to travel with you. I can restore your strength when you are weak._";
	text4 = "_But I may be getting ahead of myself. Tell me why you are here._";
	text5 = "Captain Esmee sits with her back to the wall, resting her fingers on her holy symbol and thinking quietly. She looks at you.";
	text6 = "_What else do you need to know? We're here to help you, after all, if we can._";
	action = INTRO;

begintalknode 11;
	state = 10;
	nextstate = -1;
	condition = gf(22,7) == 0;
	question = "(Explain why you are here and what has been happening.)";
	text1 = "As Esmee and the other warriors listen intently, you explain what has been happening. The course of the war. The destruction of the Great Portal. The details of your mission.";
	text2 = "They are very disturbed by what they have heard. Esmee nods sadly. _Then these are dark times. The Great Portal ... That is a deadly blow._";
	text3 = "_As for your mission, the only surprise there is that it took so long for the Castle to get infiltrators up here. As I said, we will aid you as much as we can._";
	action = SET_SDF 22 7 1;
	
begintalknode 12;
	state = 10;
	nextstate = 11;
	condition = gf(22,7) > 0;
	question = "What have you been doing up here?";
	text1 = "_Giving the enemy a taste of what they've been giving us._ The other soldiers chuckle. _Hiding. Striking fast. Hitting hard. Retreating to safety. Getting information._";
	text2 = "_We were sent here to prepare the way for any infiltrators that might be sent. We were starting to doubt you would ever arrive, so we were just doing what we could._";

begintalknode 13;
	state = 10;
	nextstate = 15;
	condition = gf(22,7) > 0;
	question = "I need information.";
	text1 = "Esmee nods. _Of course. That is our purpose, after all. I know very little about the west. All we have seen is Fort Monastery, and we were unable to get close._";
	text2 = "_No, we have repeatedly risked our lives to go east. That is what we have learned about._";

begintalknode 14;
	state = 10;
	nextstate = -1;
	condition = gf(22,7) > 0;
	question = "You can't spare soldiers or supplies?";
	text1 = "Esmee shakes her head. _Remember ... I hate to put it this way but, if you fail in your mission, we need to be here to guide those who come after you._";

begintalknode 15;
	state = 10;
	nextstate = -1;
	condition = gf(22,7) > 0;
	question = "I need healing.";
	text1 = "Captain Esmee closes her eyes, reaches out, and lays her hands upon you. They glow gently, and a strange, sweet smell fills the cavern.";
	text2 = "Soon, you are fully rejuvenated. Esmee smiles, but beads of sweat have appeared on her brow. _Tiring, but worthwhile. I hope that you feel better._";
	code =
		revive_party();
	break;
	
begintalknode 16;
	state = 10;
	nextstate = -1;
	condition = gf(22,7) > 0 && gf(170,7) > 0 && gf(170,8) == 0;
	question = "Ghavassa-Oss the Impaler has been slain. My mission was a success.";
	text1 = "They all listen intently to the tale. Some of them wish they could go home. Esmee quickly quashes their hopes.";
	text2 = "_As long as the horde still has one of its leaders, they are still deadly. So we'll stay here and keep an eye on them._";

begintalknode 17;
	state = 10;
	nextstate = -1;
	condition = gf(22,7) > 0 && gf(170,8) > 0 && gf(22,8) == 0;
	question = "The leaders of the slith horde are dead.";
	text1 = "They all listen intently to the tale. Esmee nods. _That is it then. Soon, some of us can head back to Avernum to report what we have learned. And to pass along the word that there are still heroes in the underworld._";
	code =
		sf(22,8,1);
		award_party_xp(300,30);
	break;
	
begintalknode 18;
	state = 10;
	nextstate = -1;
	condition = gf(22,7) > 0 && gf(22,8) > 1;
	question = "Where have the other soldiers gone?";
	text1 = "_Back to Avernum. Hopefully, by now, they're reporting what they have learned. And getting a decent meal._";
	text2 = "_As for us, we're staying here to do a bit more spying and cause a bit more trouble. And, since the horde is a mess right now, our work's a lot easier._";

begintalknode 19;
	state = 10;
	nextstate = -1;
	condition = gf(22,7) > 0 && gf(22,16) == 1 && (gf(38,5) > 0 || gf(38,8) > 0) && gf(55,5) > 0;
	question = "I have freed the two camps of human slaves.";
	text1 = "The soldiers nod approvingly. _That is not news to us,_ Esmee says. _We found some of the survivors and guided them towards safer lands. They were hardy cave folk. They might be able to survive._";
	text2 = "_I wish I had a way to pay you, but you will just have to accept our gratitude. You are a true soldier of Avernum._";
	code =
		set_flag(22,16,2);
		toggle_quest(111,3);
		award_party_xp(600,30);
	break;
	
begintalknode 20;
	state = 10;
	nextstate = -1;
	condition = gf(22,7) > 0;
	question = "That is all I need.";
	text1 = "_Then we will continue to hide here and do what we need to. I wish you luck._";
	action = END_TALK;

begintalknode 21;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "How have you kept from being found?";
	text1 = "_There aren't many slithzerikai out here. Most of them are around Fort Monastery or on the front with Avernum. It is only that, skill, and luck that has kept us active._";
	text2 = "_It has helped that we were able to charm the pack of wolves outside. The sliths haven't searched down here because they assumed the wolves would kill us if we came down here. That won't fool them forever._";

begintalknode 22;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "Have you had many losses?";
	text1 = "Everything gets very quiet. _My healing powers have been useful. We have only lost ... a few._";

begintalknode 23;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "How long can you hold out here?";
	text1 = "Someone mutters, _As long as the horde is in our lands._ The others nod approvingly.";
	text2 = "Esmee smiles. _Bravado is all well and good, but we live from day to day, eating what we can steal and forage. We trust to luck more than I would like._";

begintalknode 24;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "How have you been striking the enemy?";
	text1 = "_They send a lot of scouts and supply caravans around here, and sometimes the savages get complacent. We've killed quite a few. But most of what we've accomplished has been in gathering intelligence._";
	text2 = "Her face darkens. _But there are other things I wish we could have done, if we had the strength._";
	code =
		if (gf(22,16) > 1)
			rs(2);
	break;
	
begintalknode 25;
	state = 12;
	nextstate = -1;
	condition = gf(22,16) < 2;
	question = "Go on.";
	text1 = "_There are humans in horde lands. Some are traitors. I'm not concerned about them. But some are slaves. Worked to death. They should be freed. They will probably die when running, but they will have a better chance than if they stay._";
	text2 = "_One camp is southeast of Fort Draco. The other is southeast of Formello. I would love desperately to free them, but it's too far from my mission._";
	code = 
		set_flag(22,16,1);
		toggle_quest(111,1);
	break;
	
begintalknode 26;
	state = 15;
	nextstate = -1;
	condition = gf(6,1) == 0;
	question = "Tell me about Fort Monastery.";
	text1 = "_It was, when last we saw it, under siege. A huge slith force is outside the gates. Some of the Avernite soldiers within are still alive. I have no idea how._";
	text2 = "_We wish there was something we could do for them, but it's too far and too well guarded. Don't go there expecting sustenance._";

begintalknode 27;
	state = 15;
	nextstate = 16;
	condition = 1;
	question = "Tell me about the east.";
	text1 = "_All right. First, you need to cross the river to the east. Then there is Fort Draco. Then the road to Formello. And then getting into Formello itself._";
	text2 = "_It is a hard journey, and we are likely to be the last friendly faces you see._";
	text3 = "_I'm sure you know it now better than we do._";
	action = DEP_ON_SDF 170 7 0;
	
begintalknode 28;
	state = 16;
	nextstate = -1;
	condition = gf(170,7) == 0;
	question = "How can I cross the river?";
	text1 = "_Well, there are two bridges over it. One to the north of Fort Draco and one to the south. If I were you, I would make my way to the north bridge. The south bridge is next to a major encampment of the enemy._";
	text2 = "_The best way to get to that bridge is to leave this camp and circle around the lake to the north. There is a passage that leads out._";
	text3 = "_You can also return to the cavern above and try to find a way through the guarded gate to the north._";
	
begintalknode 29;
	state = 16;
	nextstate = -1;
	condition = gf(170,7) == 0;
	question = "What is the status of Fort Draco?";
	text1 = "_Intact, but entirely sealed. It's now nothing but a big stone lump on the river shore._";
	text2 = "_We've tried to break in there to get supplies, but no luck. We don't know how to get through the magical wards. Happily, neither does the horde._";

begintalknode 30;
	state = 16;
	nextstate = -1;
	condition = gf(170,7) == 0;
	question = "What is the best route to Formello?";
	text1 = "_Formello is in the middle of a large cavern. As you can imagine, most of the Slith Horde is there. Terrible place. There are two roads there, one north and one south._";
	text2 = "_The north road seems to be generally less guarded than the south. The south road will most likely lead you into the center of their army._";

begintalknode 31;
	state = 16;
	nextstate = 17;
	condition = gf(170,7) == 0;
	question = "How can I get into Formello?";
	text1 = "She looks grim. _I don't know. It was made to withstand a siege, after all, and the Slith Horde have only built up its defenses. Trying to go into the front door would be suicide._";
	text2 = "_But there is one hope. A slim one. When we came up here, we had four mages with us. Sappers._";

begintalknode 32;
	state = 17;
	nextstate = -1;
	condition = 1;
	question = "Sappers?";
	text1 = "_They know how to make stone sentinels and get them to work. They came with us to infiltrate Slith Lands and make tunnels._";

begintalknode 33;
	state = 17;
	nextstate = 18;
	condition = 1;
	question = "Where did they go?";
	text1 = "_They split up. Two went west to Fort Monastery. Haven't heard anything from them. They're probably dead._";
	text2 = "_Two went east to Formello. They said they were going to try to create a tunnel into the city from the northeast. That's as far as they could get from the army._";

begintalknode 34;
	state = 18;
	nextstate = -1;
	condition = 1;
	question = "What happened to them?";
	text1 = "_They left. Weeks ago. Haven't heard a word about them. Maybe they got there and accomplished something. If nothing else, going to the northeast corner of Formello will keep you away from most of their soldiers._";
	text2 = "_That's all I know. I truly wish it was more._";
	
begintalknode 35;
	state = 15;
	nextstate = -1;
	condition = 1;
	question = "Do you know anything else about what lies to the west?";
	text1 = "_Well, we have overheard horde warriors talking about how there is a dragon in that direction, past the giant lands. If that is true, we don't want to know more about it._";
	text2 = "_Life is too difficult as it is._";


//

begintalknode 50;
	state = -1;
	nextstate = 50;
	condition = 1;
	question = "Essalah";
	text1 = "You are surprised to find that one slith is here with the soldiers. He is not part of the army, and he bears the faint traces of paint on his face. Markings of the horde.";
	text2 = "When he sees you staring, he gives you a toothy grin. _Not attack! Am not a savage. Am Essalah! Am from Gnass! Proud scout, helping against the vile horde._";
	text5 = "As Essalah talks to you, he removes a jar of paint from his pack and touches up the tribal markings on his face. _Enough rest. Soon to go out again. Ahsss. Soon to fight!_";
	action = INTRO;

begintalknode 51;
	state = 50;
	nextstate = 51;
	condition = 1;
	question = "Why do you have that paint on?";
	text1 = "_Isss a disguise. We use it for tricksss on enemy._";

	
begintalknode 52;
	state = 51;
	nextstate = -1;
	condition = 1;
	question = "How does it work?";
	text1 = "_When we go out hunting, the slithsss see me, and it confusesss them. I pretend to be horde warrior, bringing a prisoner. Others of us pretend to be captured. Enemy comesss close, and we strike._";
	
begintalknode 53;
	state = 50;
	nextstate = 52;
	condition = 1;
	question = "You are not a soldier?";
	text1 = "_No. I am scout. Isss easier sometimesss for slithsss to explore here. The horde seesss me, but they do not attack. They are too arrogant to think we might sneak in._";
	text2 = "_I am from Gnass, but was raised here._";
	
begintalknode 54;
	state = 50;
	nextstate = 53;
	condition = 1;
	question = "Can you tell me more about the horde?";
	text1 = "_I hope you are not going to say foolish thingsss about how I am slith, so I follow horde. Peaceful sliths hate horde as much asss humansss. Though we do understand better why horde doesss what it doesss._";
	
begintalknode 55;
	state = 52;
	nextstate = -1;
	condition = 1;
	question = "You aren't worried about Avernites mistaking you for the enemy?";
	text1 = "_Oh, I am. Is hard time for slithsss now. Humansss always suspecting usss. They even say we can eat Blighted mushroomsss, but isss not true. We get sick by them just the same._";
	text2 = "_But isss much safer here. Fewer humansss to suspect me._";
	
begintalknode 56;
	state = 52;
	nextstate = -1;
	condition = 1;
	question = "You grew up around here?";
	text1 = "_Thisss once much honored place for slithsss. Some say tunnel through which we first came to Avernum isss near here._";
	text2 = "_But I went to Gnass. Wanted to be near more of my kind._";
	
begintalknode 57;
	state = 53;
	nextstate = -1;
	condition = 1;
	question = "Why do peaceful sliths so fear the horde?";
	text1 = "_Because they hate usss. Think we are weak. Traitorsss. The horde, they might spare some humansss and nephilim who give in and help them._";
	text2 = "_But slithsss who joined Avernum? No mercy. Only painful death._";
	
begintalknode 58;
	state = 53;
	nextstate = 54;
	condition = 1;
	question = "So tell me. Why is the horde how it is?";
	text1 = "_In early daysss, before Empire sent all the humansss and nephilim down, thisss was all slith land. Hard to remember, but true. Wasss once there, and it was lost. Taken._";
	text2 = "";

begintalknode 59;
	state = 54;
	nextstate = -1;
	condition = 1;
	question = "By Avernites.";
	text1 = "_Yesss. They flee. They find other cavesss. But they remember the dishonor, the insult. Thisss hurtsss, I think, more than the lossss of the land itself._";
	text2 = "_So war will continue, I think, as long as horde feelsss ashamed. Maybe they have hurt Avernum enough now to someday forget. I hope._";

// 70

begintalknode 70;
	state = -1;
	nextstate = 70;
	condition = 1;
	question = "Name";
	text1 = "There is something about this young mage that reminds you of a swordsman. Something grim and determined, the sort of cold, detached demeanor of the professional soldier, who kills the enemy personally, with his hands.";
	text2 = "He sits by the wall, hands outstretched. Occasionally, he makes a little flame appear in the middle of his palm. He blows it out. Then he does it again. And again. The others are clearly used to this behavior.";
	text3 = "He flicks his gaze up to you. _So you're here at last. I'm Incantor Abadon._ He chuckles. _Slithfreezer. Have some tea. Well, boiled fungus. All we have._";
	text5 = "Abadon continues to summon the little wisp of flame and dismiss it. He is very quiet and tense, eager to get out of this cramped cave and return to the battle.";
	action = INTRO;

begintalknode 71;
	state = 70;
	nextstate = 71;
	condition = 1;
	question = "You are a battle mage?";
	text1 = "He nods. _That is the truth. I'm not one of those soft, mad wizards, sitting in some tower and writing scrolls and arguing and making sentinels to fight for me._";
	text2 = "_That was going to be my fate. And then, the war._";

begintalknode 72;
	state = 70;
	nextstate = 72;
	condition = 1;
	question = "How goes the struggle?";
	text1 = "The fire in his palm goes out, replaced by a shining, blue mote of pure cold. _Sliths aren't hurt much by fire, but they hate cold. I've left twenty-four of them blocks of ice, so far. And wounded more on top of that._";
	text2 = "_It feels good. It helps me keep the hate under control._";
	text3 = "_But I'm just killing their warriors, not the generals. It's good, hard work, but it's no challenge. I have real hopes for the future._";

begintalknode 73;
	state = 70;
	nextstate = -1;
	condition = gf(22,17) < 2;
	question = "Can you teach me anything?";
	text1 = "He lowers his voice. Captain Esmee looks away and pretends to not hear what he is saying. _There is a traitor to Avernum near here. Name is Kellar. Was Captain Kellar. He gave aid to the horde in return for his worthless life._";
	text2 = "_He is above us now, in a little farm. Him and some other traitors, all allowed to live. They have to die for what they did. They need to meet a traitor's death._";
	text3 = "His voice is a soft, quiet hiss. _Esmee won't let me deal with them. Says it's not part of our mission. I don't agree. Kill them and I have some spells for you._";
	code = 
		set_flag(22,17,1);
		toggle_quest(112,1);
	break;
	
begintalknode 74;
	state = 70;
	nextstate = -1;
	condition = gf(22,17) > 1;
	question = "Can you teach me some spells?";
	text1 = ".";
	text2 = "";
	text1 = "You conclude your business.";	
	code = 
		begin_shop_mode("Incantor Abadon",
		  "Incantor Abadon can teach you several different incantations, two of which can be very difficult to obtain.",
		  73,0,0);	
	break;
	
begintalknode 75;
	state = 71;
	nextstate = -1;
	condition = 1;
	question = "You didn't mean to be a warrior?";
	text1 = "_I think I always did. I've always been ... I wanted to be a part of a brotherhood. Out defending the land. My parents didn't ... I don't want to talk about this. I'm just meant to be here._";

begintalknode 76;
	state = 71;
	nextstate = -1;
	condition = 1;
	question = "What is the difference between a battle mage and the wizards in the towers?";
	text1 = "_Wizards make the problems. Battle mages solve them._";

begintalknode 77;
	state = 71;
	nextstate = -1;
	condition = 1;
	question = "What will you do when the war is done?";
	text1 = "_Find another. Avernum always has something that needs to be hunted. I'm in the army for life. I'd rather die out here than be cooped up in a room with dusty paper for the rest of my life._";

begintalknode 78;
	state = 72;
	nextstate = -1;
	condition = 1;
	question = "You hate the enemy?";
	text1 = "_I've seen what they've done. And I've seen what they've made us do. Them, and the traitors that have joined them. They brought death to our land._";
	text2 = "_I don't fear death. I only fear that I might stop being able to make them pay._";

begintalknode 79;
	state = 72;
	nextstate = -1;
	condition = 1;
	question = "What do you wish for?";
	text1 = "_I want to fight Ess-Kalyn, the horde's head wizard. You know what they call her? The Manburner. Because that's what she does. She loves fire. She burns us to death._";
	text2 = "_I want to give her a touch of ice. I would give anything for it._";
	text3 = "_I want to fight Ess-Kalyn, the horde's head wizard. But now I won't have the chance. We got word, even out here. Solberg died fighting her. To think that mad old wizard, at the end, was truly one of us._ He pats his chest.";
	action = DEP_ON_SDF 170 8 0;
	
begintalknode 80;
	state = 70;
	nextstate = -1;
	condition = gf(22,17) == 1 && gf(22,6) > 0;
	question = "Kellar is dead.";
	text1 = "Abadon nods. _Then I will teach you. Spells wizards don't like to teach. Knowledge they like to keep secret. Well, I am a battle mage. I don't care about their secrets._";
	text2 = "_I don't do a lot of teaching, but I'll do for you what I can._";
	code = 
		set_flag(22,17,2);
		toggle_quest(112,3);
		award_party_xp(400,30);
	break;		
	
// 90

begintalknode 90;
	state = -1;
	nextstate = 90;
	condition = 1;
	question = "Name";
	text1 = "You come across a grim surprise. He is an Avernite soldier, out in the open in horde lands. He still wears the armor, though he's ripped off the insignia. He is at work on this little farm, raising lizards.";
	text2 = "When he sees you, he looks very startled. _So ... I ... I am Kellar. I see I've been found. You have your insignia on. The horde doesn't know you're here. I suppose I knew this day would come._";
	text3 = "He has a sword at his belt. His hand is close to the pommel. You've heard that some humans betrayed Avernum in return for the Slith Horde's mercy. Apparently, these rumors are true.";
	code =
		set_attitude(30032,10);
		
	break;
	
begintalknode 91;
	state = 90;
	nextstate = -1;
	condition = 1;
	question = "Are you helping the horde?";
	text1 = "_I'm not going to hide it._ He nods back toward the house. _We're all people who woke up one morning realizing that all loyal Avernites were going to die, and we didn't want to die._";

begintalknode 92;
	state = 90;
	nextstate = -1;
	condition = 1;
	question = "Maybe I could join you?";
	text1 = "He shakes his head. _The slith set limits. The lifeboat is full. None of us are going to put our necks on the block to save you._";

begintalknode 93;
	state = 90;
	nextstate = -1;
	condition = 1;
	question = "Are there other humans around here?";
	text1 = "_I think there are. There must be. But the sliths don't believe me. After we show them your head, perhaps things will change._";

begintalknode 94;
	state = 90;
	nextstate = -1;
	condition = 1;
	question = "I think I'll be going.";
	text1 = "Kellar shakes his head. _Oh, no. The slithzerikai will be very grateful when they find what we did to you. So far, we've earned this farm. Who know what else we might get?_";
	text2 = "He makes a clicking sound with his tongue. As you hear sounds coming from inside the house, he draws his blade.";
	action = END_TALK;
	
begintalknode 95;
	state = 90;
	nextstate = -1;
	condition = 1;
	question = "I have to kill you, traitor.";
	text1 = "_I knew it would come to this. I knew you would try. And you will fail. You're not the first to try to bring 'justice' to us._";
	text2 = "He makes a clicking sound with his tongue. As you hear sounds coming from inside the house, he draws his blade.";
	action = END_TALK;

////

begintalknode 299;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
		