// dlg.txt

begintalkscript;

variables;

short i;

begintalknode 1;
	state = -1;
	nextstate = -1;
	condition = get_sdf(69,0) == 0 && gf(170,8) == 0;
	question = "special";
	text1 = "You are exploring very close to the Slith Horde. You start to feel uncomfortable, as if there are always pairs of eyes watching you, noting your movements from the distance.";
	text2 = "Most of the Horde lurks beyond the Horned Gate, to the west, waiting for a chance to flood out and attack the Avernites. Some of the horde, however, has emerged into Avernite territory.";
	text3 = "You can see some of them on the hill to the northeast. They are dancing around at the top of the rise, moving in a circle around huge, fiery, indistinct forms. Even from here, you can smell the sulfur.";
	action = SET_SDF 69 0 1;


begintalknode 4;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "__";

begintalknode 5;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "special";
	text1 = "The sign says:";
	text2 = "  WARNING - HORDE TERRITORY TO NORTH";
	text3 = "  CIVILIANS TURN BACK";
	text4 = "  SOLDIERS ONLY PROCEED ON DIRECT ORDERS";
	
	


//

begintalknode 10;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "You get a much closer look at the slithzerikai on the hill. They are definitely from the horde. They bear fiery tribal markings on their faces and arms, the savage symbols that set them apart from others of their kind.";
	text2 = "They are dancing around two demons. Each infernal creature stands in the middle of one of the circles, restrained by shackles. Lengths of chain are attached to the manacles. The shamans use them to hold the demons in place.";
	text3 = "As you get closer, you realize that one of the sliths is different. She stands apart from them. She is slightly translucent. And she is surrounded in a wreath of flames.";
	text4 = "She turns toward you as you approach, as if she knew you were here all along. When she speaks, her voice sounds as if it were coming from a long way away. _Stop there, Avernite. I would look at you._"; 
	code =
		sf(69,1,1);
	break;
	
begintalknode 11;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "Who are you?";
	text1 = "She smiles. The other slithzerikai are so busy controlling the demons that they haven't noticed you.";
	text2 = "_I am Ess-Kalyn the Manburner. I am not really here, of course. I do not make myself vulnerable so casually. When I come forth, it is to bring your kind fire and terror, but only with a proper guard._";

begintalknode 12;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "Foul, fiery monster! You will die! (Attack.)";
	text1 = "She smiles as your first blow passes through her. The other slithzerikai are so busy controlling the demons that they haven't noticed you.";
	text2 = "_I am Ess-Kalyn the Manburner, and I do not make myself vulnerable so casually. When I come forth, it is to bring your kind fire and terror, but only with a proper guard._";
	
begintalknode 13;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "Where are you really?";
	text1 = "_Beyond the Horned Gate, waiting to emerge. Waiting to come forth and reduce your fellow warriors to beautiful embers._";

begintalknode 14;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "You are really called the Manburner?";
	text1 = "_I am. I did not choose the name. You gave it to me. Some of your kind survived my attack, my beautiful flames, and they brought back news of me, of what I did, to you._";
	text2 = "_Manburner. Such a beautiful, pure name, the essence of what I do._";

begintalknode 15;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "What are you doing here?";
	text1 = "_I am watching my servants, my underlings, as they enact my rituals. I am seeing how they use my chants and bonds to command the infernals and send them to wreak havoc._";
	text2 = "_And now, you are lucky. You will see the true test._";

begintalknode 16;
	state = 12;
	nextstate = -1;
	condition = 1;
	question = "True test?";
	text1 = "Ess-Kalyn begins to slowly fade away. As she disappears, she makes a low whistling sound.";
	text2 = "The sliths and demons on the hill turn slowly to look at you. Ess-Kalyn fades into invisibility. The sliths hiss. The demons roar lustily.";
	text3 = "And then they all charge down the hill.";
	action = END_TALK;
	code =
		erase_char(7488);
		set_attitude(30027,10);
	break;

//

begintalknode 30;
	state = -1;
	nextstate = 30;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode 31;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 32;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 33;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 34;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 35;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 36;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 37;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 38;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 39;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 40;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 41;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 42;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 43;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 44;
	state = 30;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
	
//

begintalknode 50;
	state = -1;
	nextstate = 50;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode 51;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

	
begintalknode 52;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
	
begintalknode 53;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
	
begintalknode 54;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
	
begintalknode 55;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
	
begintalknode 56;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
	
begintalknode 57;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
	
begintalknode 58;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 59;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 60;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 61;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 62;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 63;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

begintalknode 64;
	state = 50;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";

////

begintalknode 299;
	state = -1;
	nextstate = -1;
	condition = 1;
	question = "";
	text1 = ".";
	text2 = "";
		