// .txt

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,"");

	add_range_to_group(2593,2599,25);

	add_range_to_group(2600,2606,26);
	set_name(30026,"Goblin Assassin");
	set_level(30026,26);
	set_new_abil(30026,11);
	alter_stat(30026,28,16);

	
	set_level(2592,22);
	set_level(2611,22);
	set_level(2612,22);
	set_level(2613,22);

	add_range_to_group(2614,2618,27);

	set_name(2619,"Lurking Basilisk");
	set_coloradj(2619,18);
	set_name(2620,"Lurking Basilisk");
	set_coloradj(2620,18);
	set_name(2621,"Lurking Basilisk");
	set_coloradj(2621,18);
	set_name(2622,"Lurking Basilisk");
	set_coloradj(2622,18);
	
	set_crime_tolerance(max_crime);

	if (gf(24,3) > 0)
		erase_char(2627);	
	if (gf(24,3) > 0) {
		
		set_terrain(0,692,90,47);
		set_terrain(0,692,91,49);
		}
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
		
	//if ((get_crime_level() >= max_crime) && (im_hostile == 0)) {
	//	make_zone_hostile();
	//	im_hostile = 1;
	//	}

	// if (gf(,) == 0) {
	//if (get_ran(1,0,100) < 10)
	//	give_char_text_bubble(,"");
	//	}

	//if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 5))) {
	//	last_abil = get_current_tick();
	//	}
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

//	print_str("");
//	set_terrain_string_range(".",1);
//	set_terrain_string_range("The sign says - .",1);
