// .txt

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_level(10803,8);
	set_level(10804,8);
	set_level(10805,8);
	set_level(10806,8);
	change_max_health(10803,200);
	change_max_health(10804,200);
	change_max_health(10805,200);
	change_max_health(10806,200);
	
//	set_name(,"");

	add_range_to_group(10818,10822,31);
	set_level(10819,18);
	set_level(10820,18);
	set_level(10821,18);
	set_level(10822,18);
	set_name(10819,"Loyalist Assassin");
	set_name(10820,"Loyalist Assassin");
	set_name(10821,"Loyalist Mage");
	set_name(10822,"Loyalist Cultist");
	change_max_health(10819,100);
	change_max_health(10820,100);
	change_max_health(10821,100);
	change_max_health(10822,100);
	if (gf(100,1) > 0)
		set_attitude(30031,10);

	add_range_to_group(10830,10833,32);
	set_name(30032,"Loyalist Assassin");
	set_level(30032,18);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
		
	//if ((get_crime_level() >= max_crime) && (im_hostile == 0)) {
	//	make_zone_hostile();
	//	im_hostile = 1;
	//	}

	// if (gf(,) == 0) {
	//if (get_ran(1,0,100) < 10)
	//	give_char_text_bubble(,"");
	//	}

	//if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 5))) {
	//	last_abil = get_current_tick();
	//	}
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

//	print_str("");
//	set_terrain_string_range(".",1);
//	set_terrain_string_range("The sign says - .",1);
