start timer_xxx = 0
start state_xxx = start

if timer_xxx > 0.001
	(
		start state_xxx = parta
		start model = AACT
		start emit_rate = fizzwheelspeed	0.25
		start emit_rate = cubeemitrate		6.0
	)

if timer_xxx > 1.0
	(
		start random = cube A_112 = 1
		start random = cube B_112 = 1
		start random = cube C_112 = 1
		start random = cube D_112 = 1
		start random = cube E_112 = 1
		start random = cube F_112 = 1

		start random = cube A_127 = 1
		start random = cube B_127 = 1
		start random = cube C_127 = 1
		start random = cube D_127 = 1
		start random = cube E_127 = 1
		start random = cube F_127 = 1
	)

if timer_xxx > 3.0
	(
		start random = cube A_114 = 1
		start random = cube B_114 = 1
		start random = cube C_114 = 1
		start random = cube D_114 = 1
		start random = cube E_114 = 1
		start random = cube F_114 = 1

		start random = cube A_125 = 1
		start random = cube B_125 = 1
		start random = cube C_125 = 1
		start random = cube D_125 = 1
		start random = cube E_125 = 1
		start random = cube F_125 = 1
	)

if timer_xxx > 8.0 
	(
		start emit_rate = fizzwheelspeed	0.25
	)

if timer_xxx > 10.0 
	(
		start emit_rate = fizzwheelspeed	0.20
	)

if timer_xxx > 25.0 
	(
		start random = pillbase A_113 = 4
		start random = pillbase F_113 = 4
		start random = pillbase A_126 = 4
		start random = pillbase F_126 = 4
	)

if timer_xxx > 35.0 
	(
		start emit_rate = fizzwheelspeed	0.20
	)

if timer_xxx > 45.0 
	(
		start emit_rate = fizzwheelspeed	0.25
	)



if timer_xxx > 60.0 
	(
		start random = pillbase A_101 = 4
		start random = pillbase F_101 = 4
		start random = pillbase A_138 = 4
		start random = pillbase F_138 = 4
	)

if timer_xxx > 70.0 
	(
		start emit_rate = fizzwheelspeed	0.15
	)

if timer_xxx > 80.1 
	(
		start emit_rate = fizzwheelspeed	0.25
	)

if timer_xxx > 90.0 
	(
		start emit_rate = fizzwheelspeed	0.25
	)

if timer_xxx > 100.1 
	(
		start emit_rate = fizzwheelspeed	0.20
	)

if timer_xxx > 110.0 
	(
		start emit_rate = fizzwheelspeed	0.25
	)



if timer_xxx > 120.0                                                                                                                                                               
	(
		start stage_complete = 100
 	)

