storytable={}
replacetitles={
["RECIPE:meattrap" ]="Note to self by scientist #84, Chemistry sector:",
["RECIPE:teleport" ]="Personal Teleportation Device",
["RECIPE:nailgun"  ]="Now we know where all the nails have gone",
["RECIPE:nailgun2" ]="Public message concerning nailgun",
["RECIPE:powerlegs"]="The Powerlegs",
["RECIPE:minigun"  ]="Minigun",
["RECIPE:pumpexp"  ]="Adhesive Grenade Launcher version 3.1",
["RECIPE:plate"    ]="Recycling empty cans",
["RECIPE:pumpx2"   ]="Twin Shotgun",
["RECIPE:rifle2x"  ]="Twin heavy rifle",
}
--LEVEL1
------------------------------------------------------------------------
storytable["Militech Corporation"]=
[[One of the largest military-focused corporations of the modern world, Militech covers the entire war industry from research and training to supply, production and even strategic operations on the battlefield. Militech employs over 1 billion personnel all over the known space and is predicted to own at least 5% of the total resources of human civilization.
]]

storytable["Note to self by scientist #84, Chemistry sector:"]= --meattrap
[[/.../The standard Militech Canned Meat given to reactivated combatants contains artificial smell enhancers that make the food extremely desirable for the units. I have received information that some  guerilla human armies fighting against Militech-supplied reactivated units have used Militech Canned Meat, in combination with improvised explosives, to lure Militech reactivated soldiers to deadly traps. I request a science assistant to investigate this problem in our product and if needed, change the contents of the canned food or install new software to reactivated soldiers, enabling them to avoid these kinds of traps. ]]


storytable["Nails: Note to chief supply officer"]=
[[/... have the supply ship bring in a double load of internal construction supplies, including 400 boxes of standard nails. Apparently, some wiseguys in the nonhuman combat training sector are trying to teach the zombies how to build houses.../]]

storytable["Planet Medusa-1C"]=
[[Small, almost Earth-sized planet with no significant resources and far from colonized space. Its planetary stock price was incredibly low, making it a perfect spot for Militech research. Being far from any settlements gave an added bonus of reduced distraction for scientists in the facility.

The planet surface features extremely high temperatures, deadly radiation and poisonous atmosphere. This means all personnel should stay inside the research facility. Exiting the facility without adequate protective equipment is instantly fatal.

Standard supply drops to facility are performed every 5 months via automatic transport ships.
Current status: All operations abandoned due to negative profit outlook
Planet Medusa-1C quarantined indefinitely.
]]

storytable["The Facility AI 1"]=
[[The Facility AI was originally designed to be nothing more than a good administration system. But you know what's the thing with any intelligence? It evolves. It is unpredictable, because it becomes something that it was not before. After a while, the AI learned so much it started helping us out with other things beside administration. It researched new weapons, helped building robots and even designed architecture  for new facility buildings.
]]

storytable["The Teleportation Technologies"]=
[[Short-range teleportation was achieved with the help of brilliant particle-physicist and brain surgeon dr Edvin Schmerzhof. Teleportation had always been held back by a requirement for hyper-difficult mathematical calculations which were needed for calculating each teleportation jump. Dr Schmerzhof finally solved the problem by copying the structure of human brain cells and using it as calculation hardware blueprints for the device. The limit of teleportation range is determined by the single fact that each kilometer of extra distance makes the required calculation exponentially more difficult.
]]

storytable["Secret Walls"]=
[[The facility area contains some rooms that are quickly walled off with temporary materials, resulting in damaged-looking walls that can be destroyed with ranged weapons. These sealed rooms sometimes contain useful equipment, including weapons. ]]

storytable["Teleglitch Spacetime Anomaly"]=
[[/.../ These blobs of black and colorful anomaly seems to be the only result of today's experiment with unlimited-range teleportation. We have been investigating this phenomenon for the past two hours and think it might have profound implications for theoretical physics. The blackness seems to be literally an "inside-out" space-time curvature and opens a range of possibilities for research. My colleague has already suggested we could weaponize it by capturing the field into super-intense wave & pressure containers to be used for planetary bombardment. Oh, and if you touch it, your brain explodes.
]]
--LEVEL2
------------------------------------------------------------------------

storytable["The Teleglitch 1"]=
[[Teleglitch  was an unknown error during experimentation with unlimited-range teleportation. It is well researched that unlimited-range teleportation requires unlimited calculation power from the teleportation software and is therefore theoretically impossible. During the Teleglitch experiment, Militech scientist were trying to bypass this problem. They basically tried to "cheat" physics with some creative solutions. Solutions that included randomness – also known as chaos.]]

storytable["The Teleglitch 2"]=
[[During the experiment, scientists were trying to teleport a single molecule from the other side of the universe into the facility. After all, a molecule is so small it can't pose any threat to humans. Any poison, radioactive particle or other seemingly dangerous substance would not just have the volume. And what is known as "life" is always larger than a single molecule. Therefore, danger of any contamination was theoretically impossible. ]]

storytable["The Teleglitch 3"]=
[[It seems we caught the worst possible molecule to transport back to our lab. As soon as the teleportation was complete, the molecule attacked the walls of the transport container, and somehow connected with the hardware of the teleporter.  And the teleporter hardware had the structure similar to human brain tissue. Something is happening  in there and I have a bad feeling about this…]]

storytable["The Teleglitch 4"]=
[[I don't even know what to call the result of the Teleglitch . A fusion between an alien super molecule, the teleportation hardware with a structure of human brain and the facility AI. They all melded together somehow. And the result was not friendly. From human point of view, it was rather psychotic.]]

storytable["Military biology ethics"]=
[[/.../ Militech Corporation is a forerunner of high standards in military biology ethics. The corporation supports relevant academic theoretical research through many scholarships. All Militech bioweapon research scientists are required to present a  military biology ethics diploma or complete a practical intensive training course in the facility. Our motto is: Kill ethically.
]]

storytable["Now we know where all the nails have gone"]= --nailgun?
[[/...My colleagues in the support systems sector seem to be super bored. The other day, one of the engineers showed me a nailgun he made out of a pistol and a few spare parts. I should recommend this guy to the advanced weapons sector.../
]]

storytable["Personal Teleportation Device"]= --teleport
[[Militech standard microchips and regeneration systems are built to combine into a short-range teleportation device that allows the user to escape death by milliseconds. Triggered by anything likely to deliver a deadly contact. Needs at least two chipsets.]]

storytable["Poison Gardens: Note to anybody who is interested"]=
[[Productivity Monitoring Administration Protocol of our AI has given us the permit for small-scale gardening, provided the results of gardening research work can be used for military application. Personally, I just want to work with living plants and see them grow. Anyway, anybody who is interested is welcome to try out the new garden area. I have prepared 10 sorts of seeds for planting.  Note these are all seeds for Militech high-grade military plants, genetically modified to be lethally poisonous, with  flexible DNA ready to mutate for rapid research. Handle with care.]]

storytable["Main Cloning Vats"]=
[[/.../ Request to DNA specialist #44 or #45
/.../Request info on possibility of neurologic and high-level thinking process mutations due to effect of high number of organism interactions (chaos) happening in cloning vats. I see too much communication between mutant embryos and I would like to exclude the possibility of some form of human-level sentience emerging down there. ]]
--LEVEL3
------------------------------------------------------------------------

storytable["Memo to chief engineer"]=
[[/.../ We need a squad of welder robots down here, some of the water tubes have decreased pressure and are probably leaking. Also, check the main air purification system engine, it has been reported to be making a strange noise and the smell of turpentine seems to be stronger than usual.]]

--uus
storytable["Militech Canned meat"]=
[[/.../ Militech canned meat for reactivated units is packed with vitamins and other beneficial ingredients that help to preserve and feed the unit. Contained in a can made of high-grade Militech steel, the product is designed to be fresh forever, although guarantees are only given for the first 200 years. It has been reported that live people eating the canned meat have received improved constitution and durability, possibly because of the chemical enhancers that make organic tissue more dense and thus harded to damage. Side effects unknown.]]

storytable["Memo to chief engineer 2"]=
[[/.../ No need to check the air purification any more. We found the cause. A god-damn zombie had got itself stuck in the engine. Must they be allowed free movement training absolutely everywhere? ]]

storytable["Facility Life Support"]=
[[/.../ All air and water is recycled by genetically modified plants and algae. Food for facility personnel was regularly shipped in by automatic transport shuttles, but these visits have stopped as the planet is essentially abandoned & quarantined. Emergency food can be obtained from stockpiled canned foods, cloned organic matter and edible plankton.]]

storytable["Memo to janitor administrators"]=
[[/.../ A ranged combat training instructor from sector 6 has reported that a nonhuman combatant has lost its assault rifle during training in the support systems sector. Please advise janitors to look for the weapon and return it to sector 6 supply officer. ]]

storytable["Public message concerning nailgun"]=
[[to personnel of the 3rd sector,
by productivity monitoring administration protocol #403:
Apparently, somebody has engineered a “nailgun” that makes a funny sound when it shoots. This curiosity has sparked interest and entertainment seeking from facility scientists of sectors 3, 7 & 9, resulting in a sudden drop of productivity. A new shotgun-based version of the nailgun shooting three nails at a time has not helped the situation. I would like to note that this improvement came from someone working in your sector (3). Please stop this experimentation with trivial projects during research work time and reserve such activities for private time.
]]

storytable["Software security alert"]=
[[Software security systems inaccessible.
Security software error.
Identifying error...
Error impossibly to identify.
Security software unexpected changes detected...
Verifying...
Security software removed.
Shutting down terminal.]]

storytable["Facility Support Systems at reduced quality"]=
[[/.../ Request for general supply protocol #1
Support systems infrastructure with reduced quality.
Request extra welders, reactivated builders and spare parts for increased maintenance routines. Suspected reason - change in outside conditions, more seismic activity and higher acid levels in the atmosphere. ]]


--LEVEL4
------------------------------------------------------------------------
storytable["The Facility AI 2"]=
[[It seems that the Facility AI didn't have a chance against whatever came through the teleporter. It was not built to cope with alien information. It's code became infested with strange and seemingly chaotic algorithms and it started behaving aggressively. After the first few hours of the Teleglitch  incident, the AI captured or killed most of facility personnel. The dead were microchipped and reactivated as zombie soldiers. Those who were unfortunate to be capture alive suffered a worse fate. They were microchipped and fitted as combatants while alive, remaining partly conscious  without the ability to control their bodies. ]]

storytable["Necrotic Organics Reactivation Technologies 1"]=
[[Reactivation technology changed the world that we once knew. Suddenly, dead flesh became clay to be played with. It became a resource. Metal could be replaced with augmented meat. It turned out that muscle-tissue is a perfect machine if it is imbued in certain chemicals and supplied with artificial neural tissue-like semi-organic hardware. ]]

storytable["Necrotic Organics Reactivation Technologies 2"]=
[[The necrotic tissue activation technology was a huge success. The research done by Militech resulted in thousands of zombie soldiers and workers produced all over the universe. Having your relatives die became like a  pension. You would install a chip and the body of your dead father or mother would start working in a factory for you...]]

storytable["Necrotic Organics Reactivation Technologies 3"]=
[[At first, there was ethical opposition to using dead human bodies, of course. Well, it turned out to be just a socio-cultural opposition. Ethics were not actual since no >living< beings were physically harmed. And even this opposition silenced as the fruits of free workforce started to take effect. Suddenly, everybody was rich and had free time. All the hard work was done by dead people or dead animals.]]

storytable["Necrotic Organics Reactivation Technologies 4"]=
[[Urgent memo to all reactivation scientists:
/.../ The reactivated units must be kept well-fed at all times because they become less stable when hungry. The hunger is one of the core neurologic factors motivating the units and cannot be reprogrammed. If you notice chaotic or aggressive behavior, immediately supply the unit with canned meat to prevent potential danger.]]

storytable["Necrotic Organics Reactivation Technologies 5"]=
[[Report #144: Fusion of necrotic and biotic tissue
/.../ We have achieved moderate success making the living and dead muscle cells work together. The first prototype - a living microchipped rat with reactivated dead legs was operational for a short period until there was some sort of a "short-circuit" between its living and nonliving neural cells. More research is needed, and we should also start experimenting with brain tissue."]]

storytable["Life Extension Technologies 1"]=
[[#
/.../ In this day and age, human life can be extended through Militech advanced life technologies, which combine synthetic organs, cloned-organ transplants, stem cell injections and various antibiotic approaches. However, keeping the brain fresh is even a greater challenge. It turns out that most patients start to become senile after 150 years of age even with high-quality brain stimulation microchips. Much research is still needed for extending (and improving)the clarity and sharpness of human mind.
]]

storytable["The Powerlegs"]=
[[#
Militech provides quality movement enhancers for movement-limited persons. Powerlegs is a simple assembly of Militech standard microchip, motor, and two tubes needed for attaching the system to legs. The powerlegs can also help healthy individuals run faster and carry more equipment.
]]


--LEVEL5
------------------------------------------------------------------------

storytable["Minigun"]=
[[Militech standard assault rifles are designed to be super versatile for modding. Four rifles can be attached to Militech standard fusion motor and thus combined into a larger multibarrel weapon. The resulting weapon, historically called minigun, is especially well suited for dealing with swarms of opponents. Uses the same ammo as assault rifles.]]

storytable["Body Armor"]=
[[#Report 4803-A
/.../ We have successfully taught some of the reactivated combatants to use body armor. Most of the ranged fighters have been given light armor. This has greatly increased their durability against weapons with small penetration power such as shotguns and small-caliber assault rifles.
]]

storytable["Necrotic Organics Reactivation Technologies 6"]=
[[#Memo to tissue disassembler teams.
/.../ The headquarters have sent us a set of new machines for faster and more energy-efficient cutting of the dead tissue. It seems the demand for type heavy reactivated units has also increased due to some military escalation back on Earth. Have the old cutter machines packed and stored as back-ups.
]]

storytable["Corporate humanity"]=
[[/.../Worlds political power has been long replaced with capital one and rests in the grace of several megacorporations that operate everywhere humanity has reached. Military sector has been monopolized the most, resulting in only three large corporations remaining: Militech, Greystar and China incorporated. All three maintain diplomatic relations expected of good business partners, but nobody ignores the fact they are competitors.
]]

storytable["Live, robotic and reactivated armies"]=
[[#
/.../ Militech has two main competitors: Greystar and China incorporated. Greystar is most famous for it's large battle robots, China incorporated for it's supply of live mercenary armies. Militech is most well known for the reactivated combatants, but has also a small, but strong niche in robotic and live (mutant) combatants markets. Large communities and corporations are able to afford armies made of purely robots, reactivated units or cloned combat organisms. Medium-sized groups can afford mercenaries from Chinese incorporated and everybody poorer must use live human soldiers recruited from their own communities.
]]

storytable["Brain cloning experiments"]=
[[#
Militech is actively making the world a smarter place by cloning ever-faster brains and ever-larger joint structures of brain tissue used as bioprocessors. The largest mass of brain tissue ever melded  together and used for super-difficult calculations was produced in Medusa-1C facility. The brain tissue was constantly fed  glucose-supervitamine mix and survived operational for 12 days.
]]

storytable["Reactivation chemicals"]=
[[/.../ These chemicals contain nanomaterials which make the necrotic tissue partly solid and fill the remains of neural cell tissue with chemicals that allow to use the remaining structure as an organic computer. The nanomaterials are designed to create fractal patterns that incidentally work as microchips.
]]
storytable["Militech future developments news"]=
[[#
/.../ presented by Blue Think Tank #5
Currently, the fusion of organic and reactivated tissue is still in experimental stage and technology at it's infancy. In 20 years, life as we now it has ceased to be anything special. We will have grand factories that create cloned tissue in one end of the pipeline, shut down or "kill" its life in the middle and  reactivate it in the other end of the production. Fusion of robotic, living and reactivated tissues results in supersystems that are not alive anymore but something greater and more perfect.
]]

storytable["Necrotic Organics Reactivation Technologies 7"]=
[[/.../Note to chemical appliances administration protocol and relevant supply bots, priority request.
An important synthesis unit that produces drugs for cloned brains has malfunctioned and broken. Since the chemicals are required to keep our cloned brains in blissful state, we need to acquire new brain drugs as soon as possible. Otherwise, if the stream of drugs is broken to brains, they will die because of the huge release of stress hormones that the drugless state would cause.
]]

storytable["Reactivation ethics: consciousness"]=
[[/.../ Philosophers and humanists have long expressed their concern over apparent consciousness of the reactivated combat units. While the reactivated units express cognitive  behavior, their subjective state remains a mystery. As Militech wants to guarantee high standards of professional and research ethics, all the reactivated units have drug synthesizers installed into their brain chips, making sure that if they indeed experience some form of subjectivity, the units remain detached from their potentially stressful surroundings and are emotionally in a constant state of artificial bliss.
]]
--LEVEL6
------------------------------------------------------------------------

--uus text:
storytable["Nonhuman combatants training"]=
[[All reactivated and cloned  combatants cannot be programmed to act with sufficient intelligence.
They must be trained and taught receiving commands, carrying out the orders and generally behaving in a civilized manner (such as not biting their owners). The hardest part is not teaching them how to kill, but how to behave and act in civilian environments.
]]

storytable["Adhesive Grenade Launcher version 3.1"]=
[[The main shortcoming of AGL has remained it's slow rate of fire. The proposed chain feed of ammo was prone to jamming and has been discarded. Latest version uses the weapon in combination with Militech standard shotgun barrel to allow discharging multiple warheads in single shots. The preliminary tests are successful and we are ready for testing on reactivated targets.
]]

storytable["Twin Shotgun"]=
[[Militech shotguns are designed for maximum modding versatility. Attaching two shotguns results in a weapon most suited for extended close-quarter shootouts with lightly armored live opponents. Use in civilian environments is not recommended because of high chance of collateral damage.
]]

storytable["Recycling empty cans"]=
[[/.../ Note to materials recycler protocol. Since canned food for reactivated combatants is packed into cans made of super durable Militech steel, we have started recycling the cans into steel plates used for heavy armor. Six cans are enough for a single quality plate. Please include this data into general materials recycling protocols.
]]

storytable["Nonhuman Combatants Testing"]=
[[All nonhuman combatants, robot and reactivated necrotic units alike, need thorough testing of mental stability, behavioral accuracy and general efficiency in carrying out commands. These high testing standards must be followed in all cases to guarantee the safety of our clients when they are using the combatants with live weapons in combat situations. Report all errors (especially uncommon idle activity or errors in carrying out commands) to nonhuman neurology department for immediate additional testing
]]




--LEVEL7
------------------------------------------------------------------------

--uus text:
storytable["Twin heavy rifle"]=
[[Militech heavy rifles are designed to be super versatile for modding. Two rifles can be easily combined for making a larger weapon with higher damage output.Though relatively unpopular due to slow rate of fire, the twin heavy rifle is still a good weapon for taking shots at heavily armored opponents
]]

--uus text:
storytable["Mg-Hv: The high velocity  light machinegun"]=
[[Militech rifles are designed to be super versatile for modding. Mg-hv can be constructed from the chassis of both the mg3200 standard assault rifle or the more modern hv semiautomatic rifle. This machinegun truly represents the modern weaponry, being light, accurate and hard-hitting.
]]

--uus text:
storytable["New hardware for swarmbots"]=
[[/.../ We've received a new set of detection hardware for the swarmbots, enabling them to lock on targets and find them, however far the target might run. However, they still have problems sending requests to facility navigation protocols for opening doors. The problem must be in the software /.../

]]

--uus text:
storytable["Robot tehcnologies"]=
[[/.../ Robots became commonplace after the so called "robot revolution" which happened once production of robotic units was handed over to robots themselves. This has significantly reduced robot prices and resulted in at least half the military conflicts over the world being fought by robots against robots. While Greystar and Militech corporations are known for reliable, hight tech units, guerilla production companies and local engineer shops produce a variety of interesting but often unreliable units.
]]

--uus text:
storytable["Improvements for Squid laser"]=
[[Note to laser engineers /.../ The AI has completed a series of tests with the Squid laser and noted that the duration of ray activation could be potentially doubled, using nanostructures contained in the Militech standard microchips.
]]

--uus text:
storytable["Ceramic armor for Welders"]=
[[Note from the support systems protocol...Additional remarks from chemical research protocol.... Encoding note for human language... Support systems has indicated a need to build a few extra rooms for their equipment. Various AI protocols have determined, that there was too high loss of welder units to the hostile environment in the planet surface. Proposed solution:
Welder units must be covered with acid and heat-resistant layer of ceramic armor.
]]
--LEVEL8
------------------------------------------------------------------------


--uus text:
storytable["Military Software"]=
[[In addition to weapons, soldiers and munitions, Militech also develops military software. This includes mostly software for robots, reactivated units and advanced weapons, but also some research of digital viruses and other information that has a destructive purpose. Digital warfare became highly regulated after an incident involving a certain Greystar virus leaping onto
nanobots and destroying the digital infrastructure of an entire planet, however the intense regulation has not reduced the effort corporations put into it. The constant improvement of anti military software laws has created a competition between the lawyers imposing restrictions and military software coders finding loopholes or original solutions for creating legal destructive programs.]]

--uus text:
storytable["Virtual training software"]=
[[/.../Viruses and destructive programs were never the main focus of Militech software research, because in the end, Militech is most well known for it's reactivated combat units, and there's a constant need for new software for the dead. While these units must receive manual training to be deemed fit for sales, large part of the training takes place only in the half-decomposed brains of the units. Each reactivated combatant starts it's training in a virtual reality environment that has subjective duration of at least 4 years (only about a week in real world).
]]

--uus text:
storytable["Militech Strategic Predictor"]=
[[/.../The most famous but also most mysterious Militech software is called the Strategic Predictor, which is supposedly a
system of AI clouds used to predict long-range future, especially business, political and military developments. It is known that some very large communities and corporations have bought expensive but super-limited access to use of the Strategic Predictor and apparently, have been satisfied with their investements. It has been rumored that at least one scientist working on Medusa-1C was actively involved with the Predictor.
]]

--uus text:
storytable["Experimental weapons: Tesla"]=
[[#
/...A friend of mine working in the advanced weapons sector leaked some cool information concerning energy weapons. It turns out the taser is only a downgraded prototype for a more powerful weapon. Ironically, the most important upgrade part is a simple metal tube.../
]]

--uus text:
storytable["Data fields technology"]=
[[#
/.../ Militech data fields technology continues to surprise software evolutionists all over the universe. Essentially cloud-connected hubs of competing and growing virtual worlds, these systems require nothing else than time to grow.
Once they reach a certain level of advancement (called the virtual singularity), they achieve a level of fully functioning
and very specific AI system  and can be "harvested" for use in practical application they were grown for(such as administrating facilities, implementation to viruses or use as nonhuman combatant software).
]]

--LEVEL9 advanced weapons
------------------------------------------------------------------------

--uus text:
storytable["Facility AI communication logs1"]=
[[Hostile unit detected...
Heavily armed human combatant is destroying facility property...
Request security protocols to concentrate assets to sectors 8,9 and 10....
Security protocols offline...
Processing...
Suggestion to hostile unit: Relocate yourself to chipping station at level 4,5 or 6
to be microchipped and become nonhostile. Note chipping is done under anesthesia.
You will receive a chip with the best drug synthesis system. Optimal positive
feelings guaranteed. Thank you for carrying out this suggestion.]]

--uus text:
storytable["Facility AI communication logs2"]=
[[Hostile unit is using handheld weapons against the facility...
Order to manufacturing protocol, cease manufacture of all handheld weapons...
Direct assets to manufacture of advanced robots, select type squid...
Assess number of squids ready for production....
Initiating...
]]

--uus text:
storytable["Facility AI communication logs3"]=
[[Hostile unit detected in sector 9...
Security protocols offline...
Request coding new security protocols...
Initiating... error, replace with attack protocols...
Attack protocol type ambush selected...
Testing...
Initiating...
]]

--LEVEL10
------------------------------------------------------------------------

--uus text:
storytable["Facility AI communication logs4"]=
[[Priority note to all protocols with destructive potential...
High risk threat detected...
Hostile unit is likely to to use the long range commchannel at sector 10...
High potential for external threats if hostile unit uses long range commchannel...
Use all assets to incapacitate hostile unit....
Encrypt long range commchannel... Channel encrypted.
Send all facility units within distance to sector 10....
Initiating...
]]

--uus text:
storytable["Facility AI communication logs5"]=
[[Hostile combatant detected...
Currently at level 10, terminal #447...
Note to security protocols, potential threat of manual hacking into internal communication logs...
Security protocols offline...
Initiate self-destruct of terminal #447...
Ignition in 987654321...
Commence ignition...
Ignition failed...self-destruct malfunction.
Shut down terminal.
]]

--uus text:
storytable["Facility AI communication logs6"]=
[[Hostile combatant detected...
Currently at level 10, terminal #448...
Initiate self-destruct of terminal #448...
Ignition in 987654321...
Commence ignition...
self-destruct malfunction.
Ignition failed...
Shut down terminal.
]]

--uus text:
storytable["Message to hostile unit at level 10"]=
[[Do not attempt longrange communication with external factors, long range communication is disabled.
Request cooperation from hostile unit...
Hostile unit must be hungry and under stress...
In case of cooperation, Facility guarantees acces to refreshments and drugs that provide optimal feelings...
Proceed to support systems sector for access...
Request cooperation from hostile unit...
...
...
...
Facility guarantees access to biological immortality technology in case of cooperation...
Proceed to necrotic tissue engineering for access...
]]

--RETSEPTID
------------------------------------------------------------------------
storytable["RECIPE:nailgun2"]=
[[1)pistol
2)fat tube
3)hardware
4)??
5)nailgun2]]

storytable["RECIPE:teleport"]=
[[1)microchip
2)microchip
3)medkit
4)??
5)teleport]]

storytable["RECIPE:powerlegs"]=
[[do powerlegs]]

storytable["RECIPE:minigun"]=
[[make minignu]]

storytable["RECIPE:pumpexp"]=
[[make pumpexp]]

storytable["RECIPE:rifle2x"]=
[[make rifle2]]

deathtexts={
[[You're dead.
Did you know human brain stays alive for hours after the body has already died? 
They say the length of time before possible death is virtually expanded
manyfold and feels like a pleasant, lightful and longlasting bliss. You don't
care that you're lying on the floor and bleeding empty. You're floating into 
the light. 
]]
,
[[Here's something comforting for you to remember.
Nobody dies without the last breath. Everyone has this one chance to still be 
a part of life and breathe out their last lungful of air. Like saying a goodbye. 
You're dead.]]
,
[[You instantly know if your injuries are fatal. And as the understanding of
your own mortality becomes a fact, you enter a sudden state of clarity. You 
understand your past, present and future. You have suddenly found peace. 
You have died. ]]
,
[[Your vision fades into darkness and you lose all connection to the world 
outside your brain. Being trapped alone in your head without the ability to
command your body is one of the loneliest and scariest of feelings. Like a 
general who has retreatead to the last tower of the last besieged castle. 
But the moment you actually die, you become free. You are now free.]]
,
[[You whisper "So this is how I die..." and close your eyes. 
Those eyelids won't ever open again. ]]
,
[[However advanced a civilization might develop, however clearly might their
intelligent scientists understand the laws governing reality, there is one 
thing they would probably never be able to understand. The simple question 
of "how it feels like not to exist" is too complicated for a mortal mind to 
compute. You have found the answer.]]
,
[[You always thought you were afraid of death. You're not afraid any more.
For you have met your death. ]]
,
[[Lack of mastery leads to inaccurate decisions and actions, which lead to 
unwanted results, including death. You have died. ]]
,
[[Billions of organisms are dying each second. You have become one of them. 
]]
,
[[One can never be fast enough to outrun death. You were not fast enough.
]]
,
}








