enemyhelptable={}

enemyhelptable["zombie"]={
	officialname ="Reactivated Organics Unit, Type 1",
	shortname	 ="Zombie",
	armor		 =0,

	description  =
[[The Militech corporation supplied nonhuman combatants
to many clients. One day, they needed an economy 
soldier. One that would be effective but cost almost 
nothing to make. Soon, they started shipping us dead
bodies. From all over the world. All we needed to do
was install microchips into their brains and inject
some cheap chemicals to prevent them from rotting. 
They all smelled of terpentine. I can never forget 
that smell. we were officially forbidden to call them 
zombies. The correct term was "Reactivated Organics".
]],
	frame=4,
}

enemyhelptable["giant_zombie"]={
	officialname ="Activated Organics Unit, Type Heavy",
	shortname	 ="Giant Zombie",
	armor		 =0,

	description  =
[[The necrotic tissue activation technology was a huge
success. The research done in our facility resulted 
in thousands of zombie soldiers and workers produced 
all over the universe. Having your relatives die became
like a free pension. You would install a chip and the 
body of your dead father or mother would start working 
in a factory for you. 
So naturally, after experimenting with mass produced 
cheap soldiers, the corporation wanted also something 
more advanced. We started to cut up the bodies and 
combine different body parts. The result was a standard 
body type for a heavy soldier. Some of them have 
equipped themselves with a bag full of fake metal 
grenades they used for training.]],
	frame=5,
}

enemyhelptable["mutant"]={
	officialname ="Biounit M-1",
	shortname	 ="Mutant",
	armor		 =0,

	description  =
[[These many-legged biounits are still experimental and
haven't been trained to use ranged weapons yet. They were
designed as another attempt to create super cheap soldiers
that could be cloned by the thousands. The M-1 "mutant" 
was designed by mixing human DNA with genetic information
from several lower-life forms. During their early stage, 
they resemble huge crawling insects. Due to some 
neurological error, they are afraid of tunnels.]],
	frame=1,
}

enemyhelptable["big_mutant"]={
	officialname ="Biounit M-3",
	shortname	 ="Large Mutant",
	armor		 =0,

	description  =
[[The M-3 "large mutant" is just a fully grown version of
M1. The growing process transforms it from buglike into a  
humanoid form. The M-3 has two legs and several arms that 
end in crooked claws. The final version of the creature was 
designed to be super-poisonous and use ranged weapons, but 
fortunately, both features were still in the middle of 
development when Teleglich happened and all research stopped.]],
	frame=2,
}

enemyhelptable["giant_soldat"]={
	officialname ="Rectivated Organics Unit, Type Heavy Gunner",
	shortname	 ="Machinegun Zombie",
	armor		 =0,

	description  =
[[Another version of the heavy zombie, combined of several
body parts. For carrying heavy items, these units have 
two spines and an extra layer of reactivated muscle-tissue 
all around the body. The heavy gunner right arm is fitted 
with a quality machinegun and they are trained to provide 
fire support at long range.]],
	frame=9,
}

enemyhelptable["soldat"]={
	officialname ="Facility Guard, microchipped",
	shortname	 ="Guard",
	armor		 =0,

	description  =
[[These are the facility guards who where unfortunate to be 
captured alive by the facility AI. Microchipped and 
mechanically enchanced, they retain the reflexes and 
weapon expertise of live soldiers with the benefit of having 
no mental weaknesses of humans. I suspect they have remained 
partially conscious because of the terror that can be seen 
on their faces. There is no hope for them because the 
mechanical augmentation slowly kills their bodies and brains, 
eventually turning them into the reactivated battle zombies.]],
	frame=6,
}
 
enemyhelptable["red_soldat"]={
	officialname ="Red Facility Guard, microchipped",
	shortname	 ="Red Guard",
	armor		 =0,

	description  =
[[Facility guard with extra tough bodies and advanced equipment, 
microchipped and mechanically augmented by facility AI. The Red
guards originally guarded more important parts of the facility, 
such as fusion reactors, weapon lockers and databases containing 
business secrets. Now they're just well-armed maniacs.]],
	frame=7,
}
 
enemyhelptable["grey_soldat"]={
	officialname ="Military Tech Scientist, microchipped",
	shortname	 ="Scientist",
	armor		 =0,

	description  =
[[It seems that the AI took special care when augmenting 
facility scientists – possibly because it wanted to use 
their brains for more advanced tasks than just fighting. 
Even so, they were given extra layers of protection and 
quality weapons for defending themselves. The scientists 
seem to be usually working on developing new kinds of 
combatants or tweaking teleporters. I am afraid the AI is 
trying to use them to recreate the Teleglich error and open 
the unlimited teleportation channel again. ]],
	frame=8,
}

enemyhelptable["red_commander"]={
	officialname ="War Walker",
	shortname	 ="War Walker",
	armor		 =0,

	description  =
[[War Walkers are one of the most successful battle robots 
Militech corporation ever created. Their design proved to 
be so solid that they have been used with various equipment 
for more than 30 years and are still in service in most of 
private armies of the world. In the Facility, they are mostly 
used as standard heavy opponents for training and testing 
newly developed combat robots. Standard attack protocol of 
War Walkers is using heavy machinegun for ranged combat and 
ramming opponents with their heavy steel bodies when in close 
proximity.]],
	frame=11,
}

enemyhelptable["sentry_gun"]={
	officialname ="Militech Standard Sentry Gun",
	shortname	 ="Sentry Gun",
	armor		 =0,

	description  =
[[Sentry Guns are used all over the known space for fool-
proof automated guard duty. Being basically a heavy machinegun 
with simple sensors, it shoots anything without a friendly 
transmitter. Their only weakness is the need for regular 
rotator oil to keep their turrets turning quickly enough. 
Luckily, it seems that the facility AI has forgotten this 
little fact.]],
	frame=10,
}

enemyhelptable["small_robot"]={
	officialname ="Swarmbots",
	shortname	 ="Swarmbots",
	armor		 =0,

	description  =
[[Swarmbots were created for attacking entrenched opponents
in tight spaces, where the robots' small size and close-combat
weapons would have maximum effect. The bots would either be 
dropped from air onto the position or slowly crawl near during 
the cover of night. They attack using electric shocks and are 
covered by ultra light duraluminium armor.]],
	frame=15,
}

enemyhelptable["blue_commander"]={
	officialname ="Tactical Fire Support Walker",
	shortname	 ="Blue Walker",
	armor		 =0,

	description  =
[[While most of the weapons and combatants developed by 
Militech are meant for small skirmishes and private conflicts, 
the Fire Support Walker is an exception. It is one of the rare 
projects developed for use by state military in large-scale 
open area battles. It is armed with two heavy rocket launchers 
and armoured with a cheap but thick composite steel armor. 
While the robot is physically complete, it's software is at 
beta phase and the robot might not always behave optimally.]],
	frame=14,
}

enemyhelptable["squid"]={
	officialname ="All-Terrain Heavy Laser Squidbot HLS-1",
	shortname	 ="Squid",
	armor		 =0,

	description  =
[[Developed by Militech for environments that are extremely 
hard to navigate (such as urban rubble or underwater), the 
Squid uses magnetic hovering technology and tentacles for 
movement. It is armed with the standard heavy-duty military 
cutting laser that needs to refocus before each shot. The 
robot has relatively good armor and can also induce electric 
shocks with it's charged tentacles when it gets close to the 
opponent. Squid's intelligence and deadly main gun make it a 
dangerous combatant not to be taken lightly.]],
	frame=13,
}

enemyhelptable["machinegun_snake"]={
	officialname ="Heavy Destroyer Snake",
	shortname	 ="Destroyer",
	armor		 =0,

	description  =
[[The Destroyer Snake is one of the heaviest battle robots 
created by Militech corporation, but only a  few prototypes 
have been outfitted so far. The robot is armoured with super-
strong titanium plating and  carries dual miniguns. When the 
opportunity presents itself, the snake is programmed to strike 
opponents with a deadly 2-ton steel tail. It was also rumoured
that the Destroyer Snake was given a special assasination 
program. A program that allows it to camouflage itself into 
urban environment and ambush important targets from the most 
unexpected positions.]],
	frame=12,
}

enemyhelptable["welder"]={
	officialname ="Militech Welder",
	shortname	 ="Welder",
	armor		 =0,

	description  =
[[The "Welder" is a heavy robot designed to cut and weld 
anything in any environment. It's robust design and powerful 
energy welder make it relatively cheap and very practial. It
is also known that some 5th-world countries have used 
Militech Welders for antiguerilla or anti gang-war activities
in residential areas. The use of energy weapon eliminates the 
risk of stray bullets hitting innocent bystanders or 
destroying too much infrastructure. Welder can also withstand
most of the small-arms fire that could be expected from armed 
civilians. ]],
	frame=16,
}

  


 
 

 

