xof 0302txt 0064
template Header {
 <3D82AB43-62DA-11cf-AB39-0020AF71E433>
 WORD major;
 WORD minor;
 DWORD flags;
}

template Vector {
 <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
 FLOAT x;
 FLOAT y;
 FLOAT z;
}

template Coords2d {
 <F6F23F44-7686-11cf-8F52-0040333594A3>
 FLOAT u;
 FLOAT v;
}

template Matrix4x4 {
 <F6F23F45-7686-11cf-8F52-0040333594A3>
 array FLOAT matrix[16];
}

template ColorRGBA {
 <35FF44E0-6C7C-11cf-8F52-0040333594A3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
 FLOAT alpha;
}

template ColorRGB {
 <D3E16E81-7835-11cf-8F52-0040333594A3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
}

template IndexedColor {
 <1630B820-7842-11cf-8F52-0040333594A3>
 DWORD index;
 ColorRGBA indexColor;
}

template Boolean {
 <4885AE61-78E8-11cf-8F52-0040333594A3>
 WORD truefalse;
}

template Boolean2d {
 <4885AE63-78E8-11cf-8F52-0040333594A3>
 Boolean u;
 Boolean v;
}

template MaterialWrap {
 <4885AE60-78E8-11cf-8F52-0040333594A3>
 Boolean u;
 Boolean v;
}

template TextureFilename {
 <A42790E1-7810-11cf-8F52-0040333594A3>
 STRING filename;
}

template Material {
 <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
 ColorRGBA faceColor;
 FLOAT power;
 ColorRGB specularColor;
 ColorRGB emissiveColor;
 [...]
}

template MeshFace {
 <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
 DWORD nFaceVertexIndices;
 array DWORD faceVertexIndices[nFaceVertexIndices];
}

template MeshFaceWraps {
 <4885AE62-78E8-11cf-8F52-0040333594A3>
 DWORD nFaceWrapValues;
 Boolean2d faceWrapValues;
}

template MeshTextureCoords {
 <F6F23F40-7686-11cf-8F52-0040333594A3>
 DWORD nTextureCoords;
 array Coords2d textureCoords[nTextureCoords];
}

template MeshMaterialList {
 <F6F23F42-7686-11cf-8F52-0040333594A3>
 DWORD nMaterials;
 DWORD nFaceIndexes;
 array DWORD faceIndexes[nFaceIndexes];
 [Material]
}

template MeshNormals {
 <F6F23F43-7686-11cf-8F52-0040333594A3>
 DWORD nNormals;
 array Vector normals[nNormals];
 DWORD nFaceNormals;
 array MeshFace faceNormals[nFaceNormals];
}

template MeshVertexColors {
 <1630B821-7842-11cf-8F52-0040333594A3>
 DWORD nVertexColors;
 array IndexedColor vertexColors[nVertexColors];
}

template Mesh {
 <3D82AB44-62DA-11cf-AB39-0020AF71E433>
 DWORD nVertices;
 array Vector vertices[nVertices];
 DWORD nFaces;
 array MeshFace faces[nFaces];
 [...]
}

template FrameTransformMatrix {
 <F6F23F41-7686-11cf-8F52-0040333594A3>
 Matrix4x4 frameMatrix;
}

template Frame {
 <3D82AB46-62DA-11cf-AB39-0020AF71E433>
 [...]
}

template FloatKeys {
 <10DD46A9-775B-11cf-8F52-0040333594A3>
 DWORD nValues;
 array FLOAT values[nValues];
}

template TimedFloatKeys {
 <F406B180-7B3B-11cf-8F52-0040333594A3>
 DWORD time;
 FloatKeys tfkeys;
}

template AnimationKey {
 <10DD46A8-775B-11cf-8F52-0040333594A3>
 DWORD keyType;
 DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}

template AnimationOptions {
 <E2BF56C0-840F-11cf-8F52-0040333594A3>
 DWORD openclosed;
 DWORD positionquality;
}

template Animation {
 <3D82AB4F-62DA-11cf-AB39-0020AF71E433>
 [...]
}

template AnimationSet {
 <3D82AB50-62DA-11cf-AB39-0020AF71E433>
 [Animation]
}

Header {
 1;
 0;
 1;
}

Material Material0 {
1.000000, 1.000000, 1.000000, 1.000000;;
0.0;
1.00, 1.00, 1.00;;
0.00, 0.00, 0.00;;
 TextureFilename {
  "nop.bmp";
 }
}

Mesh {
4;
-8.500000;8.000000;7.000000;,
8.500000;-8.000000;7.000000;,
-8.500000;-8.000000;7.000000;,
8.500000;8.000000;7.000000;;

2;
3;2,3,0;,
3;3,2,1;;

MeshMaterialList {
1;
2;
0,
0;;
{Material0}
}

MeshNormals {
6;
-0.000000;0.000000;1.000000;,
-0.000000;0.000000;1.000000;,
-0.000000;0.000000;1.000000;,
-0.000000;0.000000;1.000000;,
-0.000000;0.000000;1.000000;,
-0.000000;0.000000;1.000000;;

2;
3;0,2,1;,
3;3,5,4;;
}

MeshTextureCoords {
4;
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;0.000000;;
}
}
