Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2849]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-02669C78 (this message is harmless)
Non platform assembly: data-0B5E0048 (this message is harmless)
Non platform assembly: data-0B5F4050 (this message is harmless)
Non platform assembly: data-0B5F53F8 (this message is harmless)
Platform assembly: D:\962打包\game\DemolitionMaster3DHolidays\DM3D_Holidays_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\DemolitionMaster3DHolidays\DM3D_Holidays_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\DemolitionMaster3DHolidays\DM3D_Holidays_Data\Managed\System.dll (this message is harmless)
AddPlayerProgressDM3D
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerProgressDM3D:AddPlayerProgressDM3D()
__Loader:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Init
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerProgressDM3D:Init()
PlayerProgressDM3D:_Awake()
PlayerProgressDM3D:AddPlayerProgressDM3D()
__Loader:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

ALARM!!!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
DM3D_Purchase:Init(DeferredResultDelegate, String)
PlayerProgressDM3D:Init()
PlayerProgressDM3D:_Awake()
PlayerProgressDM3D:AddPlayerProgressDM3D()
__Loader:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

DM3D_Purchase.Init OK
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PlayerProgressDM3D:Init()
PlayerProgressDM3D:_Awake()
PlayerProgressDM3D:AddPlayerProgressDM3D()
__Loader:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AMInputManager:SetSize()
AMInputManager:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

(1024.0, 768.0)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AMInputManager:SetSize()
AMInputManager:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

