GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.9610]
    Renderer: NVIDIA GeForce 7950 GT
    Vendor:   NVIDIA
    VRAM:     504 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=1 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 3360x1050 at -1680,0
Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: E:\CVSArchives\UnityExecutables\GumpMatch3\GumpMatch3Lobby_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\CVSArchives\UnityExecutables\GumpMatch3\GumpMatch3Lobby_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\CVSArchives\UnityExecutables\GumpMatch3\GumpMatch3Lobby_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\CVSArchives\UnityExecutables\GumpMatch3\GumpMatch3Lobby_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.325 seconds
Initializing object pool...
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Done!
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Destroying GameRenderer
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 2004. Operation took 3.832240 ms.
Initializing object pool...
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Done!
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Destroying GameRenderer
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1259 unused Assets to reduce memory usage. Loaded Objects now: 2133. Operation took 9.671541 ms.
Initializing object pool...
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Done!
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Destroying GameRenderer
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 492 unused Assets to reduce memory usage. Loaded Objects now: 1915. Operation took 4.454392 ms.
Initializing object pool...
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Done!
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Destroying GameRenderer
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

