GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2849]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\新建文件夹 (2)\Forest Gump Match 3\GumpMatch3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\新建文件夹 (2)\Forest Gump Match 3\GumpMatch3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\新建文件夹 (2)\Forest Gump Match 3\GumpMatch3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\新建文件夹 (2)\Forest Gump Match 3\GumpMatch3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.054 seconds
Initializing object pool...
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Done!
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

D:/962打包/game/新建文件夹 (2)/Forest Gump Match 3/GumpMatch3_Data
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Destroying GameRenderer
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

