GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.9610]
    Renderer: NVIDIA GeForce 7950 GT
    Vendor:   NVIDIA
    VRAM:     504 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=1 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 3360x1050 at -1680,0
Begin MonoManager ReloadAssembly
Platform assembly: E:\CVSArchives\UnityExecutables\GumpMatch3\GumpMatch3Lobby_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\CVSArchives\UnityExecutables\GumpMatch3\GumpMatch3Lobby_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\CVSArchives\UnityExecutables\GumpMatch3\GumpMatch3Lobby_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\CVSArchives\UnityExecutables\GumpMatch3\GumpMatch3Lobby_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.091 seconds
Initializing object pool...
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Done!
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

SerializationException: No element named multiplier could be found.
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <filename unknown>:0 

  at Match3GameSaveData..ctor (System.Runtime.Serialization.SerializationInfo info, StreamingContext ctxt) [0x00000] in <filename unknown>:0 

  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)

  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 

  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.ObjectRecord.LoadData (System.Runtime.Serialization.ObjectManager manager, ISurrogateSelector selector, StreamingContext context) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0 

  at Match3GameSaveLoad.LoadData (Int32 playerNumber) [0x00000] in <filename unknown>:0 

  at GumpGameController.LoadPlayerList () [0x00000] in <filename unknown>:0 

  at GumpGameController.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Destroying GameRenderer
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 1582. Operation took 7.577181 ms.
Initializing object pool...
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Done!
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

SerializationException: No element named multiplier could be found.
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <filename unknown>:0 

  at Match3GameSaveData..ctor (System.Runtime.Serialization.SerializationInfo info, StreamingContext ctxt) [0x00000] in <filename unknown>:0 

  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)

  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 

  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.ObjectRecord.LoadData (System.Runtime.Serialization.ObjectManager manager, ISurrogateSelector selector, StreamingContext context) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0 

  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0 

  at Match3GameSaveLoad.LoadData (Int32 playerNumber) [0x00000] in <filename unknown>:0 

  at GumpGameController.LoadPlayerList () [0x00000] in <filename unknown>:0 

  at GumpGameController.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Destroying GameRenderer
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

