// Folder where auxillary level data is stored: lightmaps, vertex lights, octree skeleton.
// Multiple scenarios can share the same auxillaries if they use the same set of terrain meshes.
AuxillaryFolder = data/terrain/Level01

// Terrain Meshes used to load this level.
NumTerrainMeshes = 1
TerrainMesh0 = data/terrain/Level01/terrain_extras.mesh

// Skymesh to load for the background.
SkyMesh = data/terrain/sky3.mesh

// Flags and options.
ForceHardAlpha = false
DisableMeshFaceAlphaSort = false
EnableTerrainCastShadows = true
ForceWorldPositive = false
EnableCollisionCache=false
EnableTerrainCollisionAndPhysics=false
AddTerrainToSpacialHierarchy=true
UseOctreeSkeleton = false
LoadTerrainXRefs = true

// Proceedural terrain and Foliage files
ProceduralTerrain=data/terrain/Level01/terrain.mesh
ProceduralGroundCache=data/terrain/Level01/terrain.map
ProceduralGroundMap=data/terrain/Level01/ground.tga
KeepGroundCacheCurrent=true
ProceduralGroundInfo=data/terrain/ground.ini
ProceduralFoliageIni=data/terrain/foliage.ini
ProceduralFoliageMap=data/terrain/Level01/foliage.mob

// Camera Settings
SwoopCam = {
	ZoomOutDist = 300
	ZoomInDist = 5
	ZoomOutFOV = 1.0
	ZoomInFOV = 1.0
	ZoomPower = 1.0
	MaxRotate = 10000.0
	ZoomOutPitchAngle = -1.2
	ZoomInPitchAngle = 0
	PitchPower = 1.6
	ZoomInPitchOffset = 0.35f
	ZoomOutPitchOffset = 0.0f
	FocalPlaneHeightOffset = 0.8f
	NearClipPlane = 0.5f	
	

	NearFog = {
		constantFog = true
		zeroVisibilityDistance = 1600.0f
		farClipPlane = 1600.0f
		fogStartElevation = 0
		fogEndElevation = 20
		offsetCoefficient = 0.0f
		insideFogColor = 196,194,214
		outsideFogColor = 196,194,214
	}

	FarFog = {
		constantFog = true
		zeroVisibilityDistance = 100000.0f // zero vis very far for no fog effects.
		farClipPlane = 2000.0f // far clip plane just big enough to see everything.
		fogStartElevation = 0
		fogEndElevation = 20
		offsetCoefficient = 0.0f
		insideFogColor = 255,255,255
		outsideFogColor = 255,255,255
	}
}

// Loadscreen UI .bin file location
LoadScreenUI = data/UI/shell/loadprogress/progress.bin


skyfog = {
	constantFog = true
	zeroVisibilityDistance = 100000.0f
	fogStartElevation = 0
	fogEndElevation = 100
	offsetCoefficient = 0.0f
	offsetCoefficientBG = 0.0f
	insideFogColor = 0,0,0
	outsideFogColor = 0,0,0
	clipDist = 200.0f
}