WildfireGameConstants = {
	General = {
		WorkSpacing = 1.00000000
		CarrierUnloadDelay = 0.50000000
		MinWorkRegionLength = 0.00000000
		MaxWorkRegionLength = 120.00000000
		BackburnRetardantFactor = 1.00000000
		BackburnRadiusScalar = 8.00000000
		FirelinePendingTexture = data/textures/trail/pathpending.tga
		FirelineNarrowType = 0
		FirelineMediumType = 1
		FirelineWideType = 2
		FirelineVehicleType = 2
		ShakeNBakeResistanceFactor = 0.04000000
		BoomCount = 4
		BoomRange = 25.00000000
		BoomRadius = 3.00000000
		BoomDamage = 0.33000000
		VehicleSelectionRadiusScalar = 0.34999999
	}
	Units = {
		NumElements = 10
		Elem0 = {
			Name = "Basic Crew"
			Description = "Basic Foot Crew"
			MeshFilename = data/objects/characters/crew/crew.mesh
			SelectSoundFilename = data/sounds/peeps/crew/select_*.wav
			MarkerColor = -786688
			ResourceCost = 100.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			BuildingBaseFileName = File Not Found!
			MoveSoundFilename = data/sounds/peeps/crew/move_*.wav
			LoadingSoundFilename = data/sounds/peeps/crew/load_*.wav
			RadiusScalar = 1.50000000
			EquipDelay = 5.00000000
			IsVehicle = false
			HealsAtBaseOnly = false
			SnapGroundNormal = false
			TurnRate = 4.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.15000001
			MaxTravelSpeed = 5.00000000
			MinTravelSpeed = 4.00000000
			Acceleration = 10.00000000
			LowEnergyActionScalar = 0.25000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.00000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 0.00000000
			HeatEnergyArmor = 100.00000000
			HeatEnergyDrain = 0.00100000
			WorkEnergyDrain = 0.00200000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 600.00000000
			FuelClearRateCanopy = 0.00000000
			SpotDegreesPerSecond = 60.00000000
			SpotRange = 6.00000000
			SpotRadius = 3.00000000
			SpotActionRadius = 6.00000000
			SpotCanopy = false
			BurnDegreesPerSecond = 0.00000000
			BurnRange = 0.00000000
			BurnRadius = 0.00000000
			BurnCanopy = false
			ChainsawClearRate = 2000.00000000
			ChainsawActionRadius = 3.00000000
			HoverElevation = 0.00000000
			HoverRiseMoveThreshold = 0.00000000
			BuildRate = 1.00000000
		}
		Elem1 = {
			Name = "Hotshot Crew"
			Description = "Hotshot Crew"
			MeshFilename = data/objects/characters/hotshot/hotshot.mesh
			SelectSoundFilename = data/sounds/peeps/hotshot/select_*.wav
			MarkerColor = -16755457
			ResourceCost = 200.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			BuildingBaseFileName = File Not Found!
			MoveSoundFilename = data/sounds/peeps/hotshot/move_*.wav
			LoadingSoundFilename = data/sounds/peeps/hotshot/load_*.wav
			RadiusScalar = 1.50000000
			EquipDelay = 5.00000000
			IsVehicle = false
			HealsAtBaseOnly = false
			SnapGroundNormal = false
			TurnRate = 4.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.15000001
			MaxTravelSpeed = 7.00000000
			MinTravelSpeed = 4.00000000
			Acceleration = 10.00000000
			LowEnergyActionScalar = 0.50000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.00000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 0.00000000
			HeatEnergyArmor = 150.00000000
			HeatEnergyDrain = 0.00100000
			WorkEnergyDrain = 0.00100000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 1200.00000000
			FuelClearRateCanopy = 0.00000000
			SpotDegreesPerSecond = 90.00000000
			SpotRange = 6.00000000
			SpotRadius = 3.00000000
			SpotActionRadius = 6.00000000
			SpotCanopy = false
			BurnDegreesPerSecond = 0.00000000
			BurnRange = 0.00000000
			BurnRadius = 0.00000000
			BurnCanopy = false
			ChainsawClearRate = 3500.00000000
			ChainsawActionRadius = 3.00000000
			HoverElevation = 0.00000000
			HoverRiseMoveThreshold = 0.00000000
			BuildRate = 0.00000000
		}
		Elem2 = {
			Name = "Backburner"
			Description = "Backburner"
			MeshFilename = data/objects/characters/backburner/backburner.mesh
			SelectSoundFilename = data/sounds/peeps/backburner/select_*.wav
			MarkerColor = -65536
			ResourceCost = 200.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			BuildingBaseFileName = File Not Found!
			MoveSoundFilename = data/sounds/peeps/backburner/move_*.wav
			LoadingSoundFilename = data/sounds/peeps/backburner/load_*.wav
			RadiusScalar = 1.50000000
			EquipDelay = 10.00000000
			IsVehicle = false
			HealsAtBaseOnly = false
			SnapGroundNormal = false
			TurnRate = 4.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.15000001
			MaxTravelSpeed = 6.00000000
			MinTravelSpeed = 3.00000000
			Acceleration = 10.00000000
			LowEnergyActionScalar = 0.25000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.00000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 0.00000000
			HeatEnergyArmor = 200.00000000
			HeatEnergyDrain = 0.00100000
			WorkEnergyDrain = 0.00200000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 0.00000000
			FuelClearRateCanopy = 0.00000000
			SpotDegreesPerSecond = 0.00000000
			SpotRange = 0.00000000
			SpotRadius = 0.00000000
			SpotActionRadius = 0.00000000
			SpotCanopy = false
			BurnDegreesPerSecond = 400.00000000
			BurnRange = 9.00000000
			BurnRadius = 0.75000000
			BurnCanopy = false
			ChainsawClearRate = 0.00000000
			ChainsawActionRadius = 0.00000000
			HoverElevation = 0.00000000
			HoverRiseMoveThreshold = 0.00000000
			BuildRate = 0.00000000
		}
		Elem3 = {
			Name = "Civilian"
			Description = "Civilian"
			MeshFilename = data/objects/characters/pedestrian/pedestrian.mesh
			SelectSoundFilename = data/sounds/peeps/ped/yell_*.wav
			MarkerColor = -14483712
			ResourceCost = 0.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			BuildingBaseFileName = File Not Found!
			MoveSoundFilename = data/sounds/peeps/ped/move_*.wav
			LoadingSoundFilename = data/sounds/peeps/ped/load_*.wav
			RadiusScalar = 1.50000000
			EquipDelay = 10.00000000
			IsVehicle = false
			HealsAtBaseOnly = false
			SnapGroundNormal = false
			TurnRate = 2.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.15000001
			MaxTravelSpeed = 2.00000000
			MinTravelSpeed = 0.50000000
			Acceleration = 10.00000000
			LowEnergyActionScalar = 0.50000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.00000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 0.00000000
			HeatEnergyArmor = 50.00000000
			HeatEnergyDrain = 0.01000000
			WorkEnergyDrain = 0.01000000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 0.00000000
			FuelClearRateCanopy = 0.00000000
			SpotDegreesPerSecond = 0.00000000
			SpotRange = 0.00000000
			SpotRadius = 0.00000000
			SpotActionRadius = 0.00000000
			SpotCanopy = false
			BurnDegreesPerSecond = 0.00000000
			BurnRange = 0.00000000
			BurnRadius = 0.00000000
			BurnCanopy = false
			ChainsawClearRate = 0.00000000
			ChainsawActionRadius = 0.00000000
			HoverElevation = 0.00000000
			HoverRiseMoveThreshold = 0.00000000
			BuildRate = 0.00000000
		}
		Elem4 = {
			Name = "Bulldozer"
			Description = "Bulldozer"
			MeshFilename = data/objects/vehicles/bulldozer/bulldozer.mesh
			SelectSoundFilename = data/sounds/vehicles/bulldozer_select_*.wav
			MarkerColor = -27648
			ResourceCost = 1000.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 2
			BuildingBaseFileName = data/objects/structures/bulldozerbase/bulldozerbase.mesh
			MoveSoundFilename = data/sounds/vehicles/bulldozer_move_*.wav
			LoadingSoundFilename = data/sounds/vehicles/bulldozer_load_*.wav
			RadiusScalar = 1.25000000
			EquipDelay = 10.00000000
			IsVehicle = true
			HealsAtBaseOnly = false
			SnapGroundNormal = true
			TurnRate = 4.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.55000001
			MaxTravelSpeed = 7.00000000
			MinTravelSpeed = 4.00000000
			Acceleration = 10.00000000
			LowEnergyActionScalar = 0.25000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.00000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 0.00000000
			HeatEnergyArmor = 300.00000000
			HeatEnergyDrain = 0.00050000
			WorkEnergyDrain = 0.00200000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 8500.00000000
			FuelClearRateCanopy = 3000.00000000
			SpotDegreesPerSecond = 0.00000000
			SpotRange = 0.00000000
			SpotRadius = 0.00000000
			SpotActionRadius = 0.00000000
			SpotCanopy = false
			BurnDegreesPerSecond = 0.00000000
			BurnRange = 0.00000000
			BurnRadius = 0.00000000
			BurnCanopy = false
			ChainsawClearRate = 0.00000000
			ChainsawActionRadius = 0.00000000
			HoverElevation = 0.00000000
			HoverRiseMoveThreshold = 0.00000000
			BuildRate = 0.00000000
		}
		Elem5 = {
			Name = "Bombardier"
			Description = "Bombardier"
			MeshFilename = data/objects/vehicles/bombardier/bombardier.mesh
			SelectSoundFilename = data/sounds/vehicles/bombadier_select_*.wav
			MarkerColor = -1900289
			ResourceCost = 500.00000000
			CarryCapacity = 8
			MaxCargoClass = 1
			CargoClass = 2
			BuildingBaseFileName = data/objects/structures/bombardierbase/bombardierbase.mesh
			MoveSoundFilename = data/sounds/vehicles/bombadier_move_*.wav
			LoadingSoundFilename = data/sounds/vehicles/bombadier_load_*.wav
			RadiusScalar = 1.25000000
			EquipDelay = 10.00000000
			IsVehicle = true
			HealsAtBaseOnly = false
			SnapGroundNormal = true
			TurnRate = 4.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.55000001
			MaxTravelSpeed = 15.00000000
			MinTravelSpeed = 6.00000000
			Acceleration = 10.00000000
			LowEnergyActionScalar = 0.50000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.20000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 0.00000000
			HeatEnergyArmor = 500.00000000
			HeatEnergyDrain = 0.00030000
			WorkEnergyDrain = 0.00200000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 0.00000000
			FuelClearRateCanopy = 0.00000000
			SpotDegreesPerSecond = 0.00000000
			SpotRange = 0.00000000
			SpotRadius = 0.00000000
			SpotActionRadius = 0.00000000
			SpotCanopy = false
			BurnDegreesPerSecond = 0.00000000
			BurnRange = 0.00000000
			BurnRadius = 0.00000000
			BurnCanopy = false
			ChainsawClearRate = 0.00000000
			ChainsawActionRadius = 0.00000000
			HoverElevation = 0.00000000
			HoverRiseMoveThreshold = 0.00000000
			BuildRate = 0.00000000
		}
		Elem6 = {
			Name = "PumpTruck"
			Description = "PumpTruck"
			MeshFilename = data/objects/vehicles/pumptruck/pumptruck.mesh
			SelectSoundFilename = data/sounds/vehicles/watertruck_select_*.wav
			MarkerColor = -16711689
			ResourceCost = 1500.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 3
			BuildingBaseFileName = data/objects/structures/pumptruckbase/pumptruckbase.mesh
			MoveSoundFilename = data/sounds/vehicles/watertruck_move_*.wav
			LoadingSoundFilename = data/sounds/vehicles/watertruck_load_*.wav
			RadiusScalar = 1.00000000
			EquipDelay = 15.00000000
			IsVehicle = true
			HealsAtBaseOnly = true
			SnapGroundNormal = true
			TurnRate = 2.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.80000001
			MaxTravelSpeed = 10.00000000
			MinTravelSpeed = 6.00000000
			Acceleration = 10.00000000
			LowEnergyActionScalar = 1.00000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.00000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 50.00000000
			HeatEnergyArmor = 300.00000000
			HeatEnergyDrain = 0.00030000
			WorkEnergyDrain = 0.00200000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 0.00000000
			FuelClearRateCanopy = 0.00000000
			SpotDegreesPerSecond = 150.00000000
			SpotRange = 25.00000000
			SpotRadius = 12.00000000
			SpotActionRadius = 12.00000000
			SpotCanopy = true
			BurnDegreesPerSecond = 0.00000000
			BurnRange = 0.00000000
			BurnRadius = 0.00000000
			BurnCanopy = false
			ChainsawClearRate = 0.00000000
			ChainsawActionRadius = 0.00000000
			HoverElevation = 0.00000000
			HoverRiseMoveThreshold = 0.00000000
			BuildRate = 0.00000000
		}
		Elem7 = {
			Name = "Chinook"
			Description = "Chinook"
			MeshFilename = data/objects/vehicles/chinook/chinook.mesh
			SelectSoundFilename = data/sounds/vehicles/chinook_select_*.wav
			MarkerColor = -1
			ResourceCost = 2500.00000000
			CarryCapacity = 8
			MaxCargoClass = 3
			CargoClass = 4
			BuildingBaseFileName = data/objects/structures/chinookbase/chinookbase.mesh
			MoveSoundFilename = data/sounds/vehicles/chinook_move_*.wav
			LoadingSoundFilename = File Not Found!
			RadiusScalar = 1.00000000
			EquipDelay = 20.00000000
			IsVehicle = true
			HealsAtBaseOnly = true
			SnapGroundNormal = true
			TurnRate = 4.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.00000000
			MaxTravelSpeed = 30.00000000
			MinTravelSpeed = 0.00000000
			Acceleration = 10.00000000
			LowEnergyActionScalar = 1.00000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.00000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 30.00000000
			HeatEnergyArmor = 600.00000000
			HeatEnergyDrain = 0.00040000
			WorkEnergyDrain = 0.00300000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 0.00000000
			FuelClearRateCanopy = 0.00000000
			SpotDegreesPerSecond = 250.00000000
			SpotRange = 8.00000000
			SpotRadius = 10.00000000
			SpotActionRadius = 8.00000000
			SpotCanopy = true
			BurnDegreesPerSecond = 0.00000000
			BurnRange = 0.00000000
			BurnRadius = 0.00000000
			BurnCanopy = false
			ChainsawClearRate = 0.00000000
			ChainsawActionRadius = 0.00000000
			HoverElevation = 50.00000000
			HoverRiseMoveThreshold = 15.00000000
			BuildRate = 0.00000000
		}
		Elem8 = {
			Name = "Superscoop"
			Description = "Superscoop"
			MeshFilename = data/objects/vehicles/superscoop/superscoop.mesh
			SelectSoundFilename = data/sounds/vehicles/airplane_select_*.wav
			MarkerColor = 16777215
			ResourceCost = 750.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 4
			BuildingBaseFileName = File Not Found!
			MoveSoundFilename = data/sounds/vehicles/airplane_move_*.wav
			LoadingSoundFilename = File Not Found!
			RadiusScalar = 1.00000000
			EquipDelay = 30.00000000
			IsVehicle = true
			HealsAtBaseOnly = true
			SnapGroundNormal = true
			TurnRate = 4.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.00000000
			MaxTravelSpeed = 60.00000000
			MinTravelSpeed = 30.00000000
			Acceleration = 1.00000000
			LowEnergyActionScalar = 0.00000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.00000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 0.00000000
			HeatEnergyArmor = 1000.00000000
			HeatEnergyDrain = 0.00000000
			WorkEnergyDrain = 0.01000000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 0.00000000
			FuelClearRateCanopy = 0.00000000
			SpotDegreesPerSecond = 600.00000000
			SpotRange = 50.00000000
			SpotRadius = 15.00000000
			SpotActionRadius = 0.00000000
			SpotCanopy = true
			BurnDegreesPerSecond = 0.00000000
			BurnRange = 0.00000000
			BurnRadius = 0.00000000
			BurnCanopy = false
			ChainsawClearRate = 0.00000000
			ChainsawActionRadius = 0.00000000
			HoverElevation = 0.00000000
			HoverRiseMoveThreshold = 0.00000000
			BuildRate = 0.00000000
		}
		Elem9 = {
			Name = "Helicopter"
			Description = "Helicopter"
			MeshFilename = data/objects/vehicles/helicopter/helicopter.mesh
			SelectSoundFilename = data/sounds/vehicles/helicopter_select_*.wav
			MarkerColor = -1
			ResourceCost = 800.00000000
			CarryCapacity = 4
			MaxCargoClass = 0
			CargoClass = 4
			BuildingBaseFileName = data/objects/structures/helibase/helibase.mesh
			MoveSoundFilename = data/sounds/vehicles/helicopter_move_*.wav
			LoadingSoundFilename = File Not Found!
			RadiusScalar = 1.00000000
			EquipDelay = 20.00000000
			IsVehicle = true
			HealsAtBaseOnly = true
			SnapGroundNormal = true
			TurnRate = 4.00000000
			MinTurnSpeed = 0.00000000
			TerrainRoughnessFactor = 0.00000000
			MaxTravelSpeed = 30.00000000
			MinTravelSpeed = 0.00000000
			Acceleration = 12.00000000
			LowEnergyActionScalar = 1.00000000
			PercentChanceInjury = 0.00000000
			RestEnergyRechargeRate = 0.00000000
			MaxRestEnergyRecharged = 0.00000000
			CampEnergyRechargeRate = 0.20000000
			MaxSecondsOfWaterAvailable = 0.00000000
			HeatEnergyArmor = 600.00000000
			HeatEnergyDrain = 0.00050000
			WorkEnergyDrain = 0.00300000
			WorkEnergyMinLevel = 0.50000000
			FuelClearRate = 0.00000000
			FuelClearRateCanopy = 0.00000000
			SpotDegreesPerSecond = 0.00000000
			SpotRange = 0.00000000
			SpotRadius = 0.00000000
			SpotActionRadius = 0.00000000
			SpotCanopy = true
			BurnDegreesPerSecond = 0.00000000
			BurnRange = 0.00000000
			BurnRadius = 0.00000000
			BurnCanopy = false
			ChainsawClearRate = 0.00000000
			ChainsawActionRadius = 0.00000000
			HoverElevation = 40.00000000
			HoverRiseMoveThreshold = 15.00000000
			BuildRate = 0.00000000
		}
	}
	Structures = {
		NumElements = 14
		Elem0 = {
			Name = "Command Center"
			Description = "Main Command Center"
			MeshFilename = data/objects/structures/commandcenter/commandcenter.mesh
			SelectSoundFilename = data/sounds/buildings/command_center_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			FuelType = 12
			BuildTime = 0.00000000
			IndependantBuilding = true
		}
		Elem1 = {
			Name = "Helipad"
			Description = "Helicopter Landing Pad"
			MeshFilename = data/objects/structures/helispot/helispot.mesh
			SelectSoundFilename = data/sounds/buildings/helipad_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 16
			MaxCargoClass = 4
			CargoClass = 0
			FuelType = 3
			BuildTime = 10.00000000
			IndependantBuilding = true
		}
		Elem2 = {
			Name = "Small Cabin"
			Description = "Small Generic Cabin"
			MeshFilename = data/objects/structures/cabin_small/cabin_small.mesh
			SelectSoundFilename = data/sounds/buildings/cabin_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			FuelType = 11
			BuildTime = 0.00000000
			IndependantBuilding = true
		}
		Elem3 = {
			Name = "Remote Camp"
			Description = "Remote Campground"
			MeshFilename = data/objects/structures/remotecamp/remotecamp.mesh
			SelectSoundFilename = data/sounds/buildings/remote_camp_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			FuelType = 3
			BuildTime = 20.00000000
			IndependantBuilding = true
		}
		Elem4 = {
			Name = "Bombardier Base"
			Description = "Bombardier Base Description"
			MeshFilename = data/objects/structures/bombardierbase/bombardierbase.mesh
			SelectSoundFilename = data/sounds/buildings/bombardier_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 4
			MaxCargoClass = 2
			CargoClass = 0
			FuelType = 12
			BuildTime = 20.00000000
			IndependantBuilding = false
		}
		Elem5 = {
			Name = "Bulldozer Base"
			Description = "Bulldozer Base Description"
			MeshFilename = data/objects/structures/bulldozerbase/bulldozerbase.mesh
			SelectSoundFilename = data/sounds/buildings/bulldozer_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 4
			MaxCargoClass = 2
			CargoClass = 0
			FuelType = 12
			BuildTime = 20.00000000
			IndependantBuilding = false
		}
		Elem6 = {
			Name = "Chinook Base"
			Description = "Chinook Base Description"
			MeshFilename = data/objects/structures/chinookbase/chinookbase.mesh
			SelectSoundFilename = data/sounds/buildings/chinook_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 16
			MaxCargoClass = 4
			CargoClass = 0
			FuelType = 12
			BuildTime = 20.00000000
			IndependantBuilding = false
		}
		Elem7 = {
			Name = "Heli Base"
			Description = "Helicopter Base"
			MeshFilename = data/objects/structures/helibase/helibase.mesh
			SelectSoundFilename = data/sounds/buildings/helicoptor_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 16
			MaxCargoClass = 4
			CargoClass = 0
			FuelType = 12
			BuildTime = 20.00000000
			IndependantBuilding = false
		}
		Elem8 = {
			Name = "Pump Truck Base"
			Description = "Pump Truck Base Description"
			MeshFilename = data/objects/structures/pumptruckbase/pumptruckbase.mesh
			SelectSoundFilename = data/sounds/buildings/watertruck_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 8
			MaxCargoClass = 3
			CargoClass = 0
			FuelType = 12
			BuildTime = 20.00000000
			IndependantBuilding = false
		}
		Elem9 = {
			Name = "Fireworks Stand"
			Description = "Highly Explosive Shack"
			MeshFilename = data/objects/structures/fireworks_stand/fireworks_stand.mesh
			SelectSoundFilename = data/sounds/buildings/fireworks_stand_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			FuelType = 11
			BuildTime = 0.00000000
			IndependantBuilding = true
		}
		Elem10 = {
			Name = "Fuel Drum"
			Description = "Highly Explosive Oil Drum"
			MeshFilename = data/objects/structures/fueldrum/fueldrum.mesh
			SelectSoundFilename = data/sounds/buildings/barrel_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			FuelType = 11
			BuildTime = 0.00000000
			IndependantBuilding = true
		}
		Elem11 = {
			Name = "Lodge Large"
			Description = "A large lodge"
			MeshFilename = data/objects/structures/lodgelarge/lodgelarge.mesh
			SelectSoundFilename = data/sounds/buildings/lodge_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			FuelType = 11
			BuildTime = 0.00000000
			IndependantBuilding = true
		}
		Elem12 = {
			Name = "Campgrounds"
			Description = "some campgrounds"
			MeshFilename = data/objects/structures/campground/campground.mesh
			SelectSoundFilename = data/sounds/buildings/campground_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			FuelType = 11
			BuildTime = 0.00000000
			IndependantBuilding = true
		}
		Elem13 = {
			Name = "Fire Lookout"
			Description = "A tall firelookout"
			MeshFilename = data/objects/structures/firetower/firetower.mesh
			SelectSoundFilename = data/sounds/buildings/campground_select_*.wav
			MarkerColor = -1
			ResourceCost = 0.00000000
			CarryCapacity = 0
			MaxCargoClass = 0
			CargoClass = 0
			FuelType = 11
			BuildTime = 0.00000000
			IndependantBuilding = true
		}
	}
	Trails = {
		NumElements = 10
		Elem0 = {
			Name = "Fire Line Narrow"
			TextureFilename = data/textures/trail/firelinenarrow.tga
			Width = 1.60000002
			SegmentSpacing = 2.00000000
			NumFadeSegments = 4
			Watercourse = false
			ClearGroundFuel = true
			ClearCanopyFuel = false
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
		Elem1 = {
			Name = "Fire Line Medium"
			TextureFilename = data/textures/trail/firelinenarrow.tga
			Width = 3.00000000
			SegmentSpacing = 3.00000000
			NumFadeSegments = 4
			Watercourse = false
			ClearGroundFuel = true
			ClearCanopyFuel = false
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
		Elem2 = {
			Name = "Fire Line Wide"
			TextureFilename = data/textures/trail/firelinewide.tga
			Width = 4.00000000
			SegmentSpacing = 3.00000000
			NumFadeSegments = 3
			Watercourse = false
			ClearGroundFuel = true
			ClearCanopyFuel = true
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
		Elem3 = {
			Name = "Access Road"
			TextureFilename = data/textures/trail/accessroad.tga
			Width = 4.00000000
			SegmentSpacing = 5.00000000
			NumFadeSegments = 3
			Watercourse = false
			ClearGroundFuel = false
			ClearCanopyFuel = false
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
		Elem4 = {
			Name = "Creek Dry"
			TextureFilename = data/textures/trail/creekdry.tga
			Width = 5.00000000
			SegmentSpacing = 5.00000000
			NumFadeSegments = 2
			Watercourse = false
			ClearGroundFuel = false
			ClearCanopyFuel = false
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
		Elem5 = {
			Name = "Creek Large"
			TextureFilename = data/textures/trail/creeklarge.tga
			Width = 10.00000000
			SegmentSpacing = 8.00000000
			NumFadeSegments = 3
			Watercourse = true
			ClearGroundFuel = false
			ClearCanopyFuel = false
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
		Elem6 = {
			Name = "Creek Small"
			TextureFilename = data/textures/trail/creeksmall.tga
			Width = 4.00000000
			SegmentSpacing = 4.00000000
			NumFadeSegments = 4
			Watercourse = true
			ClearGroundFuel = false
			ClearCanopyFuel = false
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
		Elem7 = {
			Name = "Double Track"
			TextureFilename = data/textures/trail/doubletrack.tga
			Width = 6.00000000
			SegmentSpacing = 6.00000000
			NumFadeSegments = 4
			Watercourse = false
			ClearGroundFuel = false
			ClearCanopyFuel = false
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
		Elem8 = {
			Name = "Paved Road"
			TextureFilename = data/textures/trail/pavedroad.tga
			Width = 8.00000000
			SegmentSpacing = 8.00000000
			NumFadeSegments = 0
			Watercourse = false
			ClearGroundFuel = false
			ClearCanopyFuel = false
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
		Elem9 = {
			Name = "Single Track"
			TextureFilename = data/textures/trail/singletrack.tga
			Width = 2.00000000
			SegmentSpacing = 2.00000000
			NumFadeSegments = 2
			Watercourse = false
			ClearGroundFuel = false
			ClearCanopyFuel = false
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalVehicleCostScalar = 0.00000000
			PathFinalFootCostScalar = 0.00000000
		}
	}
}

