ChallengeLogic = {
	ChallengeName = "Challenge2 Name"
	Description = "Challenge2 Desc"
	ScenarioFile = "data/terrain/Level01/scenario.ini"
	DefaultSavegame = ""
	Stages = {
		NumElements = 5
		Elem0 = {
			Name = "flythru"
			Action = {
				type = "List of Actions"
				data = {
					NumElements = 2
					Elem0 = {
						type = "FireStrike"
						data = {
							Region = (-91.61,44.73,-9.57), (-70.61,64.84,29.53)
							StrikeRadius = 3.00000000
							HeatIntensity = 11.00000000
							NumStrikes = 1
							SpreadTime = 10.00000000
							bAffectCanopy = true
							AnimationMeshFile = File Not Found!
							AvoidBuildingDistance = 0.00000000
						}
					}
					Elem1 = {
						type = "PlayCutScene"
						data = {
							Filename = data/terrain/level01/flythru2.mesh
							FireSpreadSpeed = 0.00000000
							HideUnits = false
							Skippable = true
						}
					}
				}
			}
			Transtions = {
				NumElements = 1
				Elem0 = {
					TargetStage = 1
					Condition = {
						type = "Always"
					}
				}
			}
		}
		Elem1 = {
			Name = "Init"
			Action = {
				type = "List of Actions"
				data = {
					NumElements = 4
					Elem0 = {
						type = "AllocateResources"
						data = {
							InstantCash = 2100
							CashPerSecond = 0
							NumSeconds = 0
							UnitAvailability = {
								NumElements = 2
								Elem0 = {
									UnitType = Bulldozer
									TotalCount = 1
									NumAtOnce = 1
								}
								Elem1 = {
									UnitType = Basic Crew
									TotalCount = 6
									NumAtOnce = 3
								}
							}
						}
					}
					Elem1 = {
						type = "FocusCamera"
						data = {
							FocalPoint = (0.752456,0.651834,0.094464), (-0.646757,0.758362,-0.081194), (-0.124563,0.000000,0.992212), (-163.10,-3.28,13.89)
							Zoom = 0.85000002
							Tilt = 0.89999998
							Smooth = false
						}
					}
					Elem2 = {
						type = "SetWindProfile"
						data = {
							ForecastTime = 0.00000000
							TransitionTime = 10.00000000
							WindOrientation = (1.000000,0.000000,0.000000), (0.000000,1.000000,0.000000), (0.000000,0.000000,1.000000), (0.00,0.00,0.00)
							DirectionVolatility = 0.00000000
							WindType = Calm
							PrecipType = None
							PrecipStrength = 0.00000000
							Temperature = 25.00000000
							AlternateSkyMeshID = File Not Found!
							AlternateSkyStrength = 1.00000000
							AffectFog = false
							FogColor = -1
							FogDistance = 1000.00000000
						}
					}
					Elem3 = {
						type = "TextMessage"
						data = {
							MessageText = "Challenge2 IngameDesc"
							PersistentWindow = true
						}
					}
				}
			}
			Transtions = {
				NumElements = 3
				Elem0 = {
					TargetStage = 2
					Condition = {
						type = "TotalFireIntensity"
						data = {
							LowerRange = 0.00000000
							UpperRange = 0.00000000
						}
					}
				}
				Elem1 = {
					TargetStage = 3
					Condition = {
						type = "RegionFireIntensity"
						data = {
							Region = (-1.08,60.85,-8.82), (20.92,80.85,33.18)
							TestRange = {
								LowerRange = 30.00000000
								UpperRange = 1350.00000000
							}
							UseFuelTypeFilter = false
							FuelTypeFilter = No Burnable Fuel
						}
					}
				}
				Elem2 = {
					TargetStage = 4
					Condition = {
						type = "TotalAreaScorched"
						data = {
							LowerRange = 85.00000000
							UpperRange = 120.00000000
						}
					}
				}
			}
		}
		Elem2 = {
			Name = "You Win!"
			Action = {
				type = "Results"
				data = {
					EndMessage = "CE Win2"
					BaseScore = 10.00000000
					SimulateMaxPercentBurned = false
					SimulationTime = 0.00000000
					WeighPercentBurned = false
					JunkFuelsWeight = 0.00000000
					SmallTreesWeight = 0.00000000
					LargeTreesWeight = 0.00000000
					StructuresWeight = 0.00000000
					UnitsLostWeight = 0.00000000
					ResourcesWeight = 0.00000000
					AcresScorchedWeight = 0.00000000
				}
			}
			Transtions = {
				NumElements = 0
			}
		}
		Elem3 = {
			Name = "You Lose!"
			Action = {
				type = "Results"
				data = {
					EndMessage = "CE Lose2_1"
					BaseScore = 0.00000000
					SimulateMaxPercentBurned = false
					SimulationTime = 0.00000000
					WeighPercentBurned = false
					JunkFuelsWeight = 0.00000000
					SmallTreesWeight = 0.00000000
					LargeTreesWeight = 0.00000000
					StructuresWeight = 0.00000000
					UnitsLostWeight = 0.00000000
					ResourcesWeight = 0.00000000
					AcresScorchedWeight = 0.00000000
				}
			}
			Transtions = {
				NumElements = 0
			}
		}
		Elem4 = {
			Name = "too many acres"
			Action = {
				type = "Results"
				data = {
					EndMessage = "CE Lose2"
					BaseScore = 0.00000000
					SimulateMaxPercentBurned = false
					SimulationTime = 0.00000000
					WeighPercentBurned = false
					JunkFuelsWeight = 0.00000000
					SmallTreesWeight = 0.00000000
					LargeTreesWeight = 0.00000000
					StructuresWeight = 0.00000000
					UnitsLostWeight = 0.00000000
					ResourcesWeight = 0.00000000
					AcresScorchedWeight = 0.00000000
				}
			}
			Transtions = {
				NumElements = 0
			}
		}
	}
	SimVersion = 1
}

