ChallengeLogic = {
	ChallengeName = "Challenge7 Name"
	Description = "Challenge7 Desc"
	ScenarioFile = "data/terrain/Level01/scenario.ini"
	DefaultSavegame = ""
	Stages = {
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		Elem0 = {
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			Action = {
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				data = {
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							SpreadTime = 10.00000000
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					}
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						data = {
							Filename = data/terrain/level01/flythru7.mesh
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							HideUnits = false
							Skippable = true
							FogNearFar = 0.00000000
						}
					}
				}
			}
			Transtions = {
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				Elem0 = {
					TargetStage = 1
					Condition = {
						type = "Always"
					}
				}
			}
		}
		Elem1 = {
			Name = "Init"
			Action = {
				type = "List of Actions"
				data = {
					NumElements = 9
					Elem0 = {
						type = "AllocateResources"
						data = {
							InstantCash = 7000
							CashPerSecond = 0
							NumSeconds = 0
							UnitAvailability = {
								NumElements = 5
								Elem0 = {
									UnitType = Helicopter
									TotalCount = 1
									NumAtOnce = 1
								}
								Elem1 = {
									UnitType = Hotshot Crew
									TotalCount = 10
									NumAtOnce = 5
								}
								Elem2 = {
									UnitType = Chinook
									TotalCount = 1
									NumAtOnce = 1
								}
								Elem3 = {
									UnitType = Basic Crew
									TotalCount = 6
									NumAtOnce = 3
								}
								Elem4 = {
									UnitType = Backburner
									TotalCount = 6
									NumAtOnce = 3
								}
							}
						}
					}
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						type = "FireStrike"
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							HeatIntensity = 11.00000000
							NumStrikes = 1
							SpreadTime = 10.00000000
							bAffectCanopy = true
							AnimationMeshFile = File Not Found!
							AvoidBuildingDistance = 0.00000000
						}
					}
					Elem2 = {
						type = "FocusCamera"
						data = {
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							Tilt = 0.89999998
							Smooth = false
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					}
					Elem3 = {
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							TransitionTime = 10.00000000
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							DirectionVolatility = 0.00000000
							WindType = Light
							PrecipType = None
							PrecipStrength = 0.00000000
							Temperature = 25.00000000
							AlternateSkyMeshID = File Not Found!
							AlternateSkyStrength = 1.00000000
							AffectFog = false
							FogColor = -1
							FogDistance = 1000.00000000
						}
					}
					Elem4 = {
						type = "TextMessage"
						data = {
							MessageText = "Challenge7 IngameDesc"
							PersistentWindow = true
						}
					}
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						data = {
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							HeatIntensity = 11.00000000
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							SpreadTime = 10.00000000
							bAffectCanopy = true
							AnimationMeshFile = File Not Found!
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						}
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							HeatIntensity = 11.00000000
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							SpreadTime = 10.00000000
							bAffectCanopy = true
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							AvoidBuildingDistance = 0.00000000
						}
					}
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							TransitionTime = 10.00000000
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							PrecipStrength = 0.00000000
							Temperature = 25.00000000
							AlternateSkyMeshID = File Not Found!
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							AffectFog = false
							FogColor = -1
							FogDistance = 1000.00000000
						}
					}
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							bAffectCanopy = true
							AnimationMeshFile = File Not Found!
							AvoidBuildingDistance = 0.00000000
						}
					}
				}
			}
			Transtions = {
				NumElements = 2
				Elem0 = {
					TargetStage = 2
					Condition = {
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						data = {
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					}
				}
				Elem1 = {
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					Condition = {
						type = "TotalAreaScorched"
						data = {
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					}
				}
			}
		}
		Elem2 = {
			Name = "You win"
			Action = {
				type = "Results"
				data = {
					EndMessage = "CE Win7"
					BaseScore = 10.00000000
					SimulateMaxPercentBurned = false
					SimulationTime = 0.00000000
					WeighPercentBurned = false
					JunkFuelsWeight = 0.00000000
					SmallTreesWeight = 0.00000000
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				}
			}
			Transtions = {
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			}
		}
		Elem3 = {
			Name = "Game Over"
			Action = {
				type = "Results"
				data = {
					EndMessage = "CE Lose7"
					BaseScore = 0.00000000
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					SimulationTime = 0.00000000
					WeighPercentBurned = false
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					SmallTreesWeight = 0.00000000
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					AcresScorchedWeight = 0.00000000
				}
			}
			Transtions = {
				NumElements = 0
			}
		}
	}
	SimVersion = 1
}

