ChallengeLogic = {
	ChallengeName = "Challenge1 Name"
	Description = "Challenge1 Desc"
	ScenarioFile = "data/terrain/Level01/scenario.ini"
	DefaultSavegame = ""
	Stages = {
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			Action = {
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							HeatIntensity = 11.00000000
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							SpreadTime = 5.00000000
							bAffectCanopy = false
							AnimationMeshFile = File Not Found!
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						data = {
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							HeatIntensity = 1.00000000
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							bAffectCanopy = true
							AnimationMeshFile = File Not Found!
							AvoidBuildingDistance = 0.00000000
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					}
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						data = {
							Filename = data/terrain/level01/flythru1.mesh
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							HideUnits = false
							Skippable = true
						}
					}
				}
			}
			Transtions = {
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				Elem0 = {
					TargetStage = 1
					Condition = {
						type = "Always"
					}
				}
			}
		}
		Elem1 = {
			Name = "Init"
			Action = {
				type = "List of Actions"
				data = {
					NumElements = 4
					Elem0 = {
						type = "FocusCamera"
						data = {
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							Tilt = 0.89999998
							Smooth = false
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						data = {
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							WindOrientation = (1.000000,0.000000,0.000000), (0.000000,1.000000,0.000000), (0.000000,0.000000,1.000000), (0.00,0.00,0.00)
							DirectionVolatility = 0.00000000
							WindType = Light
							PrecipType = None
							PrecipStrength = 0.00000000
							Temperature = 25.00000000
							AlternateSkyMeshID = File Not Found!
							AlternateSkyStrength = 1.00000000
							AffectFog = false
							FogColor = -1
							FogDistance = 1000.00000000
						}
					}
					Elem2 = {
						type = "TextMessage"
						data = {
							MessageText = "Challenge1 IngameDesc"
							PersistentWindow = true
						}
					}
					Elem3 = {
						type = "AllocateResources"
						data = {
							InstantCash = 1000
							CashPerSecond = 0
							NumSeconds = 0
							UnitAvailability = {
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								Elem0 = {
									UnitType = Basic Crew
									TotalCount = 6
									NumAtOnce = 2
								}
							}
						}
					}
				}
			}
			Transtions = {
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				Elem0 = {
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					Condition = {
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						data = {
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							UpperRange = 0.00000000
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				}
				Elem1 = {
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					Condition = {
						type = "TotalAreaScorched"
						data = {
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							UpperRange = 900.00000000
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					}
				}
			}
		}
		Elem2 = {
			Name = "You Win"
			Action = {
				type = "Results"
				data = {
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					BaseScore = 10.00000000
					SimulateMaxPercentBurned = false
					SimulationTime = 0.00000000
					WeighPercentBurned = false
					JunkFuelsWeight = 0.00000000
					SmallTreesWeight = 0.00000000
					LargeTreesWeight = 0.00000000
					StructuresWeight = 0.00000000
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					AcresScorchedWeight = 0.00000000
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			Transtions = {
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		Elem3 = {
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				data = {
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					WeighPercentBurned = false
					JunkFuelsWeight = 0.00000000
					SmallTreesWeight = 0.00000000
					LargeTreesWeight = 0.00000000
					StructuresWeight = 0.00000000
					UnitsLostWeight = 0.00000000
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					AcresScorchedWeight = 0.00000000
				}
			}
			Transtions = {
				NumElements = 0
			}
		}
	}
	SimVersion = 1
}

