<?xml version="1.0"?>
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  <FullName>Unreal Development Kit</FullName>
  <AppToLaunch>Win32\Waves.exe</AppToLaunch>
  <ShowEmailSubscription>true</ShowEmailSubscription>
  <LinkShortcuts>
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    <UrlFilePath>UDKGame\Splash\PC\Forums.url</UrlFilePath>
    <Name>Support Forums</Name>
  </LinkShortcuts>
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    <DisplayPath>Documentation\Unreal Developer Network.lnk</DisplayPath>
    <UrlFilePath>UDKGame\Splash\PC\UDN.url</UrlFilePath>
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  </LinkShortcuts>
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    <AppToElevate>UDKLift.exe</AppToElevate>
    <AppCommandLine>editor</AppCommandLine>
    <AddPreviewShortcut>false</AddPreviewShortcut>
    <IsIPhoneBuild>false</IsIPhoneBuild>
    <Name>UDK</Name>
  </GameInfo>
  <GameInfo>
    <AppToCreateInis>Win32\UDKMobile.exe</AppToCreateInis>
    <AppToElevate>UDKMobileLift.exe</AppToElevate>
    <AppCommandLine>editor</AppCommandLine>
    <AddPreviewShortcut>true</AddPreviewShortcut>
    <IsIPhoneBuild>true</IsIPhoneBuild>
    <Name>UDK Mobile</Name>
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    <string>Binaries/^MobileGame.(.*)</string>
    <string>Binaries/^StandaloneSymbolParser(.*)</string>
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    <string>Binaries/Win32/^MobileGame.(.*)</string>
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    <string>Binaries/Win64/^MobileGame.(.*)</string>
    <string>Binaries/Win64/^dbghelp.(.*)</string>
    <string>Binaries/EpicInternal.txt</string>
    <string>Binaries/UnSetup.Manifests.PS3RT.xml</string>
    <string>Binaries/UnSetup.Manifests.UDKM.xml</string>
    <string>Binaries/UnSetup.Manifests.UDK.xml</string>
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    <string>Engine/Shaders/WorkingDirectory</string>
    <string>Engine/Splash</string>
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    <string>MobileGame/Config/DefaultEnginePIB.ini</string>
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    <string>MobileGame/Localization/INT/Subtitles.int</string>
    <string>MobileGame/Logs</string>
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    <string>MobileGame/Content/RefShaderCache-PC-D3D-SM5.upk</string>
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    <string>Binaries/FaceFXPlugins</string>
    <string>Binaries/ActorX</string>
    <string>Binaries/GFx</string>
    <string>Binaries/iPhone</string>
    <string>Binaries/Redist</string>
    <string>Development</string>
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    <string>Engine/Config/Mobile</string>
    <string>Engine/Content</string>
    <string>Engine/EditorResources</string>
    <string>Engine/Shaders/ES2</string>
    <string>Engine/Stats</string>
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    <string>MobileGame</string>
    <string>UDKGame/Build</string>
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    <string>UDKGame/CookediPhone</string>
    <string>UDKGame/Flash</string>
    <string>UDKGame/Localization</string>
    <string>UDKGame/Movies</string>
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    <string>UDKGame/ScriptFinalRelease</string>
    <string>UDKGame/Splash/PC/EdSplash.bmp</string>
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    <string>Binaries/InstallData/dotnetfx35setup.exe</string>
    <string>Binaries/ConsoleInterface.dll</string>
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    <string>Binaries/^GamePlayProfiler(.*)</string>
    <string>Binaries/^MemLeakCheckDiffer(.*)</string>
    <string>Binaries/^NetworkProfiler(.*)</string>
    <string>Binaries/^PackageDiff(.*)</string>
    <string>Binaries/^Stats(.*)</string>
    <string>Binaries/^Swarm(.*)</string>
    <string>Binaries/UDKLift.exe</string>
    <string>Binaries/UDKMobile.exe</string>
    <string>Binaries/UDKMobileLift.exe</string>
    <string>Binaries/^UeScriptProfiler(.*)</string>
    <string>Binaries/^Unreal(.*)</string>
    <string>Binaries/Win32/AgentInterface.dll</string>
    <string>Binaries/Win32/FxGraphLayout.dll</string>
    <string>Binaries/Win32/libGLESv2.dll</string>
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    <string>Binaries/Win32/^UDKMobile(.*)</string>
    <string>Binaries/Win32/^UE3ShaderCompileWorker(.*)</string>
    <string>Binaries/Win32/Editor</string>
    <string>Binaries/Win32/^p4(.*)</string>
    <string>Binaries/Win32/^UnSetupNativeWrapper.(.*)</string>
    <string>Binaries/Win64</string>
    <string>Binaries/Windows/WindowsTools(.*).dll</string>
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  <GameFilesToInclude>
    <string>UDKGame/Config/^Default(.*).ini</string>
    <string>UDKGame/CookedPC/(.*)</string>
    <string>UDKGame/Localization/(.*)</string>
    <string>UDKGame/Movies/(.*)</string>
    <string>Binaries/Redist/UE3Redist.exe</string>
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