[Configuration]
BasedOn=..\UDKGame\Config\DefaultEngineUDK.ini

[WavesGame.WavesHuD]
BuildVersion=Buttercup

[URL]
MapExt=udk
Map=Waves_P.udk
LocalMap=Waves_P.udk
GameName=Waves
GameNameShort=Waves

[UnrealEd.EditorEngine]
+EditPackages=UTGame
+EditPackages=WavesGame
DefaultPostProcessName=WavesPostFX.PostProcessChain.DefaultWavesPostProcess

[Engine.Engine]
ScoutClassName=Engine.Scout
GameViewportClientClassName=WavesGame.WavesViewportClient
DefaultPostProcessName=WavesPostFX.PostProcessChain.MenuWavesPostProcess
AllowNvidiaStereo3d=True
bOnScreenKismetWarnings=False
bEnableKismetLogging=False
bEnableOnScreenDebugMessages=False
bStaticDecalsEnabled=False
bDynamicDecalsEnabled=False
bUseTextureStreaming=True
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

[Engine.PackagesToAlwaysCook]
+Package=WavesGame
+Package=WavesPostFX

[Engine.StartupPackages]
+Package=WavesGame
+Package=UI_Fonts_Final
+Package=WavesPostFX

[Windows.StandardUser]
MyDocumentsSubDirName=Waves

[ConfigCoalesceFilter]
+FilterOut=UTEditorKeyBindings.ini
+FilterOut=UTEditorUserSettings.ini

[TextureStreaming]
PoolSize=58

[SystemSettings]
bUseMaxQualityMode=False
StaticDecals=False
DynamicDecals=False
DynamicShadows=False
LightEnvironmentShadows=False
SHSecondaryLighting=False
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
bAllowLightShafts=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
UseVsync=False
AllowRadialBlur=True
AllowSubsurfaceScattering=False
AllowImageReflections=False
AllowImageReflectionShadowing=False
bAllowSeparateTranslucency=False
bAllowWholeSceneDominantShadows=False

[LogFiles]
PurgeLogsDays=3

[Engine.ISVHacks]
bInitializeShadersOnDemand=True
DisableATITextureFilterOptimizationChecks=False
UseMinimalNVIDIADriverShaderOptimization=False
PumpWindowMessagesWhenRenderThreadStalled=False

[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=FALSE
