[Language]
Language=English (International)
LangId=9
SubLangId=1

[Public]
Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)

[Errors]
Unknown=Unknown Error
Aborted=Aborted
ExportOpen=Error exporting `~: couldn't open file '`~'
ExportWrite=Error exporting `~: couldn't write file '`~'
FileNotFound=Can't find file '`~'
ObjectNotFound=Failed to find object '`~ `~.`~'
PackageNotFound=Can't find file for package '`~' while loading `~
PackageResolveFailed=Can't resolve package name
FilenameToPackage=Can't convert filename '`~' to package name
Sandbox=Package '`~' is not accessible in this sandbox
PackageVersion=Package '`~' version mismatch
SavedWithNewerVersion=Package '`~' has been saved with engine version newer than current and therefore won't be possible to save. CurrEngineVersion: `~  VersionSavedWith: `~
CannotSaveWithOlderVersion=Cannot save package '`~' as current engine version is older than version the package was originally saved with.
CannotSavePartiallyLoaded=Cannot save package '`~' as it has only been partially loaded
CannotSaveConformIncompatibility=Cannot save conformed package '`~' as it is incompatible with the original
Error_FilenameIsTooLongForCooking=Filename '`~' is too long; this may interfere with cooking for consoles.  Unreal filenames should be no longer than `~ characters.
FailedLoad=Failed to load '`~': `~
ConfigNotFound=Can't find '`~' in configuration file section=`~ key=`~
LoadClassMismatch=`~ is not a child class of `~
NotDll='`~' is not a DLL package; can't find export '`~'
NotInDll=Can't find '`~' in '`~.lib'
FailedLoadPackage=Failed loading package: `~
FailedLoadObject=Failed to load '`~ `~.`~': `~
TransientImport=Transient object imported: `~
LinkedToObjectsInOtherMap_FindCulpritQ=Can't save `~: Graph is linked to object in external map package.  Try to find the chain of references to that object (may take some time)?
LinkedToPrivateObjects_FindCulpritQ=Can't save `~: Graph is linked to external private object.  Try to find the chain of references to that object (may take some time)?
FailedSaveOtherMapPackage=Can't save `~: Graph is linked to object `~ in external map package
FailedSavePrivate=Can't save `~: Graph is linked to external private object `~
FailedImportPrivate=Can't import private object `~ `~
FailedCreate=`~ `~ not found for creation
FailedImport=Can't find `~ in file '`~'
FailedSaveFile=Error saving file '`~': `~
SaveWarning=Error saving '`~'
NotPackaged=Object is not packaged: `~ `~
NotWithin=Object `~ `~ created in `~ instead of `~
Abstract=Can't create object `~: class `~ is abstract
NoReplace=Can't replace `~ with `~
ReplaceNotFullyLoaded_f="Attempting to replace an object that hasn't been fully loaded: `~"
ReplaceNoPostLoad_f="Can't replace objects which need to be post-loaded while still de-serializing objects: `~"
NoFindImport=Can't find file '`~' for import
ReadFileFailed=Failed to read file '`~' for import
SeekFailed=Error seeking file
OpenFailed=Error opening file '`~' (`~).
WriteFailed=Error writing to file
ReadEof=Read beyond end of file
IniReadOnly=The file `~ is write protected; settings cannot be saved
UrlFailed=Failed launching URL
Warning=Warning
Question=Question
OutOfMemory=Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History=History
Assert=Assertion failed: `~ [File:`~] [Line: `~]
Debug=Debug assertion failed: `~ [File:`~] [Line: `~]
LinkerExists=Linker for '`~' already exists
BinaryFormat=The file '`~' contains unrecognizable data
SerialSize=`~: Serial size mismatch: Got `~, Expected `~
ExportIndex=Bad export index `~/`~
ImportIndex=Bad import index `~/`~
Password=Password not recognized
Exec=Unrecognized command
BadProperty='`~': Bad or missing property '`~'
MisingIni=Missing .ini file: `~
Error_ActorComponentDestroyedWithoutRemoval=Actor component (`~) destroyed without removal from scene
FileVersionDump=Unable to load package (`~) PackageVersion `4~, MaxExpected `4~ : LicenseePackageVersion `4~, MaxExpected `4~.
CookedPackagedVersionOlderThanEnginePackageFileCookedContentVersion=Unable to run as package was cooked with an older version of the engine. Please recook: (`~) CurrEngineVersion: `~  VersionSavedWith: `~
NativeRebuildRequired=Unable to create object of type '`~': native class layout differs from script layout.  Please build C++ before continuing to avoid data corruption.
PackageNamedNone=Attempted to create a package named 'None'
EmptyPackageName=Attempted to create a package with an empty package name.
OldVersionFile=The file `~ was saved by a previous version which is not backwards compatible with this one.
LoadingTransientInstance=Attempting to load an instance of a transient class from disk - Package:'`~'  Object:'`~'  Class:'`~'
LoadedDeprecatedClassInstance=`~: class `~ has been deprecated.
OperationDisallowedOnCookedContent=The requested operation cannot be performed on a cooked package.
PackageBiggerThanSoftLimit=Package `~ was successfully saved and is `~ MByte in size.  This exceeds the recommended package size.  Please split it up to be less than `~ MByte.
PS3SupportNotLoaded=The PS3 tools are not installed; objects may have been saved uncooked! Please install the latest PS3 SDK!
Xbox360SupportNotLoaded=The Xbox360 tools are not installed; objects may have been saved uncooked! Please the install the latest XDK!
MissingExeConfigFileError=Loading the editor with managed code requires the existance of the '`~' file which was not found.  This file is necessary in order for the managed runtime to locate dependent assembly files.  The application will now exit.
CannotSaveStartupPackage=Cannot save package '`~' as user opted not to save this startup package
PackagesSavedWithNewerVersion=The following packages have been saved with an engine version newer than the current and therefore will not be able to be saved:\n`~

[Query]
OldVersion=The file `~ was saved by a previous version which is not backwards compatible with this one.  Reading it will likely fail, and may cause a crash. Do you want to try anyway?
Name=Name:
Password=Password:
PassPrompt=Enter your name and password:
PassDlg=Identity Check
Overwrite=The file '`~' needs to be updated.  Do you want to overwrite the existing version?
OverwriteReadOnly='`~' is marked read-only.  Would you like to try to force overwriting it?
CheckoutPerforce='`~' is marked read-only.  Should I try to check it out of Perforce?
PackageFailedToOpen=The package '`~' failed to open. Should this commandlet continue operation, ignoring further load errors? Continuing may have adverse effects (object references may be lost).
RemoveNativeClass=Native class with no script detected: '`~'. Should this class be removed from static initialization? (If you haven't recently removed a native script class, make sure that the class declaration includes CLASS_Intrinsic.)
Warning_ForceDelete=Deleting `~.\n\nForcing delete on a referenced object is potentially dangerous and could cause data corruption.  The following objects may have invalid references if you proceed:\n `~.\n\nDo you wish to delete this referenced object?
OverwriteMultiple=These files need to be updated: `~\nDo you want to overwrite the existing versions?

[Progress]
Saving=Saving file: `~...
Loading=Loading file: `~...
Finalizing=Finalizing: `~...
AutoSaving=Saving file: `~... (Press Escape to stop the AutoSave)

[General]
Product=Unreal
Engine=Unreal Engine
Copyright=Copyright 1998-2009 Epic Games, Inc. All Rights Reserved.
True=True
False=False
None=None
Yes=Yes
No=No

[HelpCommandlet]
HelpDescription="This commandlet displays help information on other commandlets"
HelpUsage="gamename.exe help <list | commandletname | webhelp commandletname>"
HelpWebLink="https://udn.epicgames.com/bin/view/Three/HelpCommandlet"
HelpParamNames[0]="list"
HelpParamDescriptions[0]="Lists all commandlets that are available"
HelpParamNames[1]="commandlet name"
HelpParamDescriptions[1]="Displays help information for the specified commandlet"
HelpParamNames[2]="webhelp"
HelpParamDescriptions[2]="Launches a browser with the URL of the web page that documents the commandlet"

