<?xml version="1.0"?>
<sounds defaultGroup="sounds" defaultPath="sounds/" >

	<!-- Music -->
	<sound id="mus_MainMenu"  multiple="false" group="music" path="music/" />
	<sound id="mus_Map" multiple="false" volume="60" group="music" path="music/" />
	<sound id="mus_Cutscene" multiple="false" group="music" path="music/" />

	<!-- Scenes Music-->
	<sound id="mus_Ballroom" multiple="false" group="music" path="music/" />
	<sound id="mus_Blacksmith" multiple="false" group="music" path="music/" />
	<sound id="mus_CorneliusRoom" multiple="false" group="music" path="music/" />
	<sound id="mus_CrashedZeppelin" multiple="false" group="music" path="music/" />
	<sound id="mus_CurioShop" multiple="false" group="music" path="music/" />
	<sound id="mus_DiningRoom" multiple="false" group="music" path="music/" />
	<sound id="mus_Docks" multiple="false" group="music" path="music/" />
	<sound id="mus_GeneralStore" multiple="false" group="music" path="music/" />
	<sound id="mus_HotelBasement" multiple="false" group="music" path="music/" />
	<sound id="mus_Library" multiple="false" group="music" path="music/" />
	<sound id="mus_Lobby" multiple="false" group="music" path="music/" />
	<sound id="mus_Maze" multiple="false" group="music" path="music/" />
	<sound id="mus_MirandasLab" multiple="false" group="music" path="music/" />
	<sound id="mus_Ruins" multiple="false" group="music" path="music/" />
	<sound id="mus_StorageRoom" multiple="false" group="music" path="music/" />
	<sound id="mus_TempleEntrance" multiple="false" group="music" path="music/" />
	<sound id="mus_Zeppelin" multiple="false" group="music" path="music/" />
 
 	<!-- Scenes Environmental -->
	<sound id="env_Ballroom" multiple="false" group="ambient" path="env/" />
	<sound id="env_Blacksmith" multiple="false" group="ambient" path="env/" />
	<sound id="env_CorneliusRoom" multiple="false" group="ambient" path="env/" />
	<sound id="env_CrashedAirship" multiple="false" group="ambient" path="env/" />
	<sound id="env_CurioShop" multiple="false" group="ambient" path="env/" />
	<sound id="env_DiningRoom" multiple="false" group="ambient" path="env/" />
	<sound id="env_Docks" multiple="false" group="ambient" path="env/" />
	<sound id="env_GeneralStore" multiple="false" group="ambient" path="env/" />
	<sound id="env_HallsOfLearning" multiple="false" group="ambient" path="env/" />
	<sound id="env_HotelBasement" multiple="false" group="ambient" path="env/" />
	<sound id="env_Lobby" multiple="false" group="ambient" path="env/" />
	<sound id="env_Map" multiple="false" group="ambient" path="env/" />
	<sound id="env_MirandasLab" multiple="false" group="ambient" path="env/" />
	<sound id="env_Nightmare" multiple="false" group="ambient" path="env/" />
	<sound id="env_Ruins" multiple="false" group="ambient" path="env/" />
	<sound id="env_Zeppelin" multiple="false" group="ambient" path="env/" />
	
	<!-- Hidden Objects Game -->
	<sound id="hiddenObjectFound" volume="80" multiple="true" />
	<sound id="randomClick"  volume="100" multiple="true" />
	<sound id="gadget_BasicObjectLocator" volume="100" multiple="true" />
	<sound id="sprocketRestoringOneEnergyUnit" volume="80" multiple="true" />
	<sound id="puzzleInvItemDrag" volume="100" multiple="false" />
	<sound id="puzzleInvItemReturnToInventory" volume="100" multiple="false" />	
	<sound id="wallHit" volume="50" multiple="false" />
	<sound id="zoomIn" volume="50" multiple="true" />
	<sound id="zoomOut" volume="50" multiple="true" />

	<!-- Puzzle / Interaction Sounds -->
	<sound id="acON_LOOP" volume="100" multiple="true" loop="true" />
	<sound id="ammoniaPouring" volume="80" multiple="true" />
	<sound id="attachingBladeOnSawHandle" volume="100" multiple="false" />
	<sound id="attachingStoolLegOnAxeHead" volume="100" multiple="false" />
	<sound id="axeOnReinforcedDoor" volume="100" multiple="true" />
	<sound id="blowtorchOnSaucePanWithLead" volume="100" multiple="false" />
	<sound id="clock" volume="100" multiple="false" />
	<sound id="clockNightmare" volume="100" multiple="false" />
	<sound id="coalDroppedInFurnace" volume="100" multiple="true" />
	<sound id="copperSheetOnMetalPipe" volume="100" multiple="false" />
	<sound id="cuttingCrowbarLooseWithKnife" volume="100" multiple="false" />
	<sound id="cuttingCrowbarLooseWithScissors" volume="100" multiple="false" />
	<sound id="doorBreakingDown" volume="100" multiple="true" />
	<sound id="doorPieceBreak1" volume="100" multiple="false" />
	<sound id="doorPieceBreak2" volume="100" multiple="false" />
	<sound id="doorSqueak" volume="100" multiple="false" />
	<sound id="footstepsOnDirt" volume="100" multiple="false" />
	<sound id="forcingDrawerWithCrowbar" volume="100" multiple="false" />
	<sound id="funnelInsertedInHole" volume="100" multiple="true" />
	<sound id="funnelRemovedFromHole" volume="100" multiple="false" />
	<sound id="furnaceBurning_LOOP" volume="100" multiple="true" loop="true" />
	<sound id="hammerHittingOnMetal" volume="100" multiple="false" />
	<sound id="leadWeightInSaucePan" volume="100" multiple="false" />
	<sound id="leverSlide" volume="100" multiple="false" />
	<sound id="moltenLeadOnPatchedPipe" volume="100" multiple="false" />
	<sound id="pipeInPlace1" volume="100" multiple="true" />
	<sound id="pipeInPlace2" volume="100" multiple="true" />
	<sound id="pipeInPlace3" volume="100" multiple="true" />
	<sound id="sawingStoolLeg" volume="100" multiple="false" />
	<sound id="shovelInsertedInSpigot" volume="90" multiple="true" />
	<sound id="spigotTurning" volume="90" multiple="true" />
	<sound id="steamHissing_LOOP" volume="100" multiple="false" />
	<sound id="steelStrikingFlint" volume="100" multiple="false" />
	<sound id="tankLidClose" volume="100" multiple="true" />
	<sound id="tankLidOpen" volume="100" multiple="true" />
	<sound id="torchBurning_LOOP" volume="100" multiple="true" loop="true" />
	<sound id="twigsOnFire" volume="100" multiple="false" />
	
 	<!-- Cornelus Box Codex Puzzle -->
	<sound id="corneliusBoxRowMovingDown" volume="100" multiple="true" />
	<sound id="corneliusTileChange" volume="100" multiple="true" />
	<sound id="corneliusBoxUnlocking" volume="100" multiple="false" />
	
 	<!--Temple Entrance Puzzle -->
 	<sound id="templeEntrancePuzzleArrowActivate" volume="100" multiple="false" />
	<sound id="templeEntrancePuzzleArrowDeactivate" volume="100" multiple="false" />
	<sound id="templeEntrancePuzzleArrowTurning" volume="100" multiple="false" />
	<sound id="templeEntrancePuzzleDoorOpening" volume="100" multiple="false" />
	<sound id="templeEntrancePuzzleGlyphPushed" volume="100" multiple="false" />
	<sound id="templeEntrancePuzzleHeadsPushed" volume="100" multiple="false" />
	<sound id="templeEntrancePuzzleSocketOpening" volume="100" multiple="false" />
	<sound id="templeEntranceStoneInSocket" volume="100" multiple="false" />
		
	<!-- LabEntrancePuzzle Game -->
	<sound id="labEntrancePuzzleHeadRising" volume="100" multiple="false" />
	<sound id="labEntrancePuzzleHeadTurning" volume="100" multiple="true" />
	<sound id="labEntrancePuzzleStoneOffPedestal" volume="100" multiple="true" />
	<sound id="labEntrancePuzzleStoneOnPedestal" volume="100" multiple="true" />

	<sound id="bigStonePlacedOnDoor" volume="100" multiple="true" />
	<sound id="smallStonePlacedOnDoor" volume="100" multiple="true" />
	<sound id="skullPlacedOnDoor" volume="100" multiple="true" />
			
	<!-- Clockwork Man End Puzzle -->
	<sound id="CMPuzzleActivateBlueTrack" volume="100" multiple="false" />
	<sound id="CMPuzzleActivateCrystal" volume="100" multiple="false" />
	<sound id="CMPuzzleActivateFinalGlow" volume="100" multiple="false" />
	<sound id="CMPuzzleActivateSymbolsLeft" volume="100" multiple="false" />
	<sound id="CMPuzzleActivateSymbolsRight" volume="100" multiple="false" />
	<sound id="CMPuzzleCrystalInSocket" volume="100" multiple="false" />
	<sound id="CMPuzzleDiskSelector" volume="100" multiple="false" />
	<sound id="CMPuzzleRotateBtnClick" volume="100" multiple="false" />
	<sound id="CMPuzzleRotateDiskInner" volume="100" multiple="false" />
	<sound id="CMPuzzleRotateDiskOuter" volume="100" multiple="false" />

	<!-- Cutscene sounds -->
	<sound id="CMStoneGrab" volume="100" multiple="false" />
	<sound id="crickets" volume="100" multiple="false" />
	<sound id="doorClosing" volume="100" multiple="true" />
	<sound id="esraKnockingOnDoor" volume="100" multiple="false" />
	<sound id="footsteps" volume="100" multiple="true" />
	<sound id="labEntrancePuzzleDoorRising" volume="100" multiple="true" />	
	<sound id="mirandaRunning" volume="100" multiple="false" />
	<sound id="rinaldoPoundingOnDoor" volume="100" multiple="false" />
	<sound id="sprocketDying" volume="100" multiple="false" />
	<sound id="sprocketOpened" volume="100" multiple="false" />
	<sound id="TCMFist" volume="100" multiple="false" />
	<sound id="vaseBreaking" volume="100" multiple="false" />
	<sound id="zeppelinEngineLosingPower" volume="100" multiple="false" />
	<sound id="zeppelinEngineStartingUp" volume="100" multiple="false" />
	<sound id="zeppelinEngineStartingUp2" volume="100" multiple="false" />
	<sound id="zeppelinExplosion" volume="100" multiple="false" />>

	<!-- Cutscene voices -->
	<sound id="cornelius_letter" volume="100" group="voices" multiple="false" />

	<sound id="miranda_cutscene_01" volume="100" group="voices" multiple="false" />
	<sound id="miranda_cutscene_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_cutscene_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_cutscene_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_cutscene_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_cutscene_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_cutscene_07" volume="100" group="voices" multiple="false" />
	
	<sound id="dlg_captain_01" volume="100" group="voices" multiple="false" />
		
	<sound id="dlg_peyton_01" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_02" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_03" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_04" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_05" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_06" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_07" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_08" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_09" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_10" volume="80" group="voices" multiple="false" />
	<sound id="dlg_peyton_11" volume="80" group="voices" multiple="false" />
	
	<sound id="dlg_esra_01" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_02" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_03" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_04" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_05" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_06" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_07" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_08" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_09" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_10" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_11" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_12" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_13" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_14" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_15" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_16" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_17" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_18" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_19" volume="60" group="voices" multiple="false" />
	<sound id="dlg_esra_20" volume="60" group="voices" multiple="false" />
	
	<sound id="dlg_miranda_lab_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_09" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_10" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_11" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_12" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_13" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_14" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_lab_15" volume="100" group="voices" multiple="false" />
	
	<sound id="dlg_miranda_zeppelin_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_zeppelin_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_zeppelin_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_zeppelin_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_zeppelin_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_zeppelin_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_zeppelin_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_zeppelin_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_zeppelin_09" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_zeppelin_10" volume="100" group="voices" multiple="false" />
	
	<sound id="dlg_miranda_hotel_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_09" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_10" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_11" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_12" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_13" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_14" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_15" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_16" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_17" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_18" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_19" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_20" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_21" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_22" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_23" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_24" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_25" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_26" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_27" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_28" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_29" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_30" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_31" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_32" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_33" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_34" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_35" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_36" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_37" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_38" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_39" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_40" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_41" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_42" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_43" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_44" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_45" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_46" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_47" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_48" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_49" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_50" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hotel_51" volume="100" group="voices" multiple="false" />

	<sound id="dlg_miranda_shops_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_shops_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_shops_03" volume="100" group="voices" multiple="false" />
	
	<sound id="dlg_miranda_hol_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_09" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_10" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_11" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_12" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_13" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_14" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_15" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_16" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_17" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_18" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_19" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_20" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_21" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_22" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_23" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_24" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_25" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_26" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_hol_27" volume="100" group="voices" multiple="false" />
	
	<sound id="dlg_miranda_docks_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_09" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_10" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_11" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_docks_12" volume="100" group="voices" multiple="false" />
		
	<sound id="dlg_miranda_airship_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_airship_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_airship_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_airship_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_airship_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_airship_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_airship_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_airship_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_airship_09" volume="100" group="voices" multiple="false" />
	
	<sound id="dlg_miranda_ruins_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_09" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_10" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_11" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_12" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_13" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_14" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_15" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_16" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_17" volume="100" group="voices" multiple="false" />
	<sound id="dlg_miranda_ruins_18" volume="100" group="voices" multiple="false" />

	<sound id="dlg_rinaldo_hotel_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_09" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_10" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_11" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_12" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_13" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_14" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_15" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_hotel_16" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_airship_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_airship_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_airship_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_airship_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_airship_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_airship_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_airship_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_ruins_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_ruins_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_ruins_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_ruins_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_ruins_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_rinaldo_ruins_06" volume="100" group="voices" multiple="false" />
	
	<sound id="dlg_bertram_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_09" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_10" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_11" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_12" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_13" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_14" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_15" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_16" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_17" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_18" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_19" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_20" volume="100" group="voices" multiple="false" />
	<sound id="dlg_bertram_21" volume="100" group="voices" multiple="false" />	
	
	<sound id="dlg_salty_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_salty_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_salty_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_salty_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_salty_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_salty_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_salty_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_salty_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_salty_09" volume="100" group="voices" multiple="false" />
	
	<sound id="dlg_cornelius_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_09" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_10" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_11" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_12" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_13" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cornelius_14" volume="100" group="voices" multiple="false" />
		
	<sound id="dlg_cwm_01" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cwm_02" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cwm_03" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cwm_04" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cwm_05" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cwm_06" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cwm_07" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cwm_08" volume="100" group="voices" multiple="false" />
	<sound id="dlg_cwm_09" volume="100" group="voices" multiple="false" />
	
	<sound id="dlg_sprocket_01" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_02" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_03" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_04" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_05" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_06" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_07" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_08" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_09" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_10" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_11" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_12" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_13" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_14" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_15" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_16" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_17" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_18" volume="60" group="voices" multiple="false" />
	<sound id="dlg_sprocket_19" volume="60" group="voices" multiple="false" />

</sounds>