Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.9610]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1024 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-01ED20C0 (this message is harmless)
Non platform assembly: data-01F38E58 (this message is harmless)
Non platform assembly: data-01F42EC8 (this message is harmless)
Non platform assembly: data-01F5AD10 (this message is harmless)
Non platform assembly: data-042D0048 (this message is harmless)
Non platform assembly: data-042D6598 (this message is harmless)
Script error: Update() can not be a coroutine.
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/Mono/MonoScript.cpp Line: 562)

Platform assembly: E:\测试结果\TableMonsters\TableMonsters-Lite-Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\测试结果\TableMonsters\TableMonsters-Lite-Win_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\测试结果\TableMonsters\TableMonsters-Lite-Win_Data\Managed\Boo.Lang.dll (this message is harmless)
Save loaded: userId=, lastLevel: 1, locale: NotSetted
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainData:Load()
MainData:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 262.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Only one instance of MainData can exist
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainData:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Switching music to skary_classic_orch_fin_loop1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<SwitchMusicCoroutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BackgroundScript:SwitchMusic(AudioClip)
BackgroundScript:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 346.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Only one instance of MainData can exist
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainData:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

SaveFile succesfully saved
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainData:Save(SaveFile)
MainData:OnApplicationQuit()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

