TwinsEngine   : Engine_20070406
GameInstance  : TWilight INSanity
ScriptVersion : Script_rev246

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Iy[eBOVXe   = Windows NT  5.1 (Build 2600)
CPU NbNilj   = 2485 MHz
̑           = 2147 MB
p\ȕ       = 2147 MB
gp               = 15 %


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Description       ATI Radeon HD 5500 Series 
Driver            ati2dvag.dll
DeviceName        \\.\DISPLAY1
DriverVersion     393230 662479
DeviceID          26842
Revision          0

MaxStreams          = 16
MaxPrimitiveCount   = 5592405
MaxVertexIndex      = 16777215

VertexShader 2.0 p\
PixelShader  2.0 p\
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BackBuffer = A8R8G8B8  Display = X8R8G8B8  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  
BackBuffer = R5G6B5    Display = R5G6B5    

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ZBuffer = D3DFMT_D16           
ZBuffer = D3DFMT_D16_LOCKABLE  
ZBuffer = D3DFMT_D24X8         
ZBuffer = D3DFMT_D24S8         
ZBuffer = D3DFMT_D16           
ZBuffer = D3DFMT_D16_LOCKABLE  
ZBuffer = D3DFMT_D24X8         
ZBuffer = D3DFMT_D24S8         
ZBuffer = D3DFMT_D16           
ZBuffer = D3DFMT_D16_LOCKABLE  
ZBuffer = D3DFMT_D24X8         
ZBuffer = D3DFMT_D24S8         

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BackBuffer = R5G6B5    Display = R5G6B5    DisplaySize = 1600 x 1200   RefreshRate = 60

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BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1600 x 1200  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1600 x 1200  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1600 x 1200  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1600 x 1200  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1600 x 1200  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1600 x 1200  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1600 x 1200  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1600 x 1200  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
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BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
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BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize = 1600 x 1200  

*******************************************************************************
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p\ȃfBXvCtH[}bgAobNobt@tH[}bg𒲍
BackBuffer = A8R8G8B8  Display = X8R8G8B8  
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BackBuffer = R5G6B5    Display = R5G6B5    

p\Ȑ[xobt@tH[}bg𒲍
ZBuffer = D3DFMT_D16           
ZBuffer = D3DFMT_D16_LOCKABLE  
ZBuffer = D3DFMT_D24X8         
ZBuffer = D3DFMT_D24S8         
ZBuffer = D3DFMT_D16           
ZBuffer = D3DFMT_D16_LOCKABLE  
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ZBuffer = D3DFMT_D24S8         
ZBuffer = D3DFMT_D16           
ZBuffer = D3DFMT_D16_LOCKABLE  
ZBuffer = D3DFMT_D24X8         
ZBuffer = D3DFMT_D24S8         

p\ȃfBXvC[h𒲍
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BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize = 1600 x 1200  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1600 x 1200  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24X8         DisplaySize = 1600 x 1200  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = X8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D24S8         DisplaySize = 1600 x 1200  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16           DisplaySize = 1600 x 1200  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D16_LOCKABLE  DisplaySize = 1600 x 1200  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24X8         DisplaySize = 1600 x 1200  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  640 x  480  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize =  800 x  600  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize = 1024 x  768  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize = 1280 x  960  
BackBuffer = R5G6B5    Display = R5G6B5    ZBuffer = D3DFMT_D24S8         DisplaySize = 1600 x 1200  
T[oɐڑ܂

*******************************************************************************
EBhE[h Direct3D foCX쐬 
Width = 640 Height = 480 RefreshRate = Default
tV[}`TvO𗘗p܂
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           DisplaySize =  640 x  480  
Direct3D foCX쐬

p\ȃeNX` (AGP ܂)  1004 MBytes
*******************************************************************************
TEh{[h̔\͂𒲍

Device is certified
Continuous rate
DirectSound driver found
Primary 16bit supported
Primary 8bit supported
Primary Mono supported
Primary Stereo supported
Max Secondary Buffer Sample Rate :  192000
Min Secondary Buffer Sample Rate :  8000
Max H/W Mixing All Buffer :  33
Max H/W Mixing Static Buffers :  33
Sound Memory :  0 / 0

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Reset 
BackBuffer = A8R8G8B8  Display = X8R8G8B8  ZBuffer = D3DFMT_D16           
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*****************************************************
SẴ}l[W[yуIuWFNg̊Js܂...
Bullet Manager J܂
DirectSound Manager J܂
SpriteManagers 101
Sprite Manager J܂
Particle Manager J܂
BoardMesh Manager J܂
Texture Manager J܂
Direct3D Manager J܂
DirectInput Manager J܂
񓯊 XML ǂݍ݂~܂
XML Manager J܂
Network Manager J܂
GameInfo Manager J܂
Replay Manager J܂
SystemInfo Manager J܂
Frame Manager J܂
Archive Manager J܂
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