Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.9610]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1024 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-03EA5E48 (this message is harmless)
Non platform assembly: data-03F0CC78 (this message is harmless)
Non platform assembly: data-03F2CEF0 (this message is harmless)
Non platform assembly: data-05970048 (this message is harmless)
Non platform assembly: data-05C70020 (this message is harmless)
Non platform assembly: data-0597A008 (this message is harmless)
Non platform assembly: data-03F38FF8 (this message is harmless)
Non platform assembly: data-059AA358 (this message is harmless)
Non platform assembly: data-059BC200 (this message is harmless)
Non platform assembly: data-059FF608 (this message is harmless)
Platform assembly: E:\测试结果\THEM-The_Summoning\THEM1_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\测试结果\THEM-The_Summoning\THEM1_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: E:\测试结果\THEM-The_Summoning\THEM1_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\测试结果\THEM-The_Summoning\THEM1_Data\Managed\System.Xml.dll (this message is harmless)
Loading dictionary
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<LoadDictionary>c__Iterator13:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Start>c__Iterator1:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Target language: US
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<LoadDictionary>c__Iterator13:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<Start>c__Iterator1:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

