<?xml version="1.0"?>

<ResourceManifest>
	<Resources type="IMAGE_">
		<Intro>
			<SetDefaults path="Resources/Images/Intro/"/>
			
			<Image id="INTRO_SCREEN" path="logo.jpg" color_key="0x00004400" only_intro="1"/>
			<Image id="INTRO_PROGRESS" path="loading.jpg" x="304" y="653" only_intro="1"/>
		</Intro>
	
		<Menu>
			<SetDefaults path="Resources/Images/Menu/"/>
			
			<Image id="MENU_BUTTON" path="button.tga"/>
			<Image id="MENU_PROFILE_BUTTON" path="profile_button.tga"/>
			<Image id="MENU_SCROLL" path="scroll.tga"/>
			<Image id="MENU_CHECK" path="checkbox.tga"/>
			<Image id="MENU_COMBO" path="combobox.tga"/>
			<Image id="MENU_LIST" path="listbox.tga"/>
			<Image id="MENU_CURSOR" path="cursor.tga"/>
			<Image id="MENU_RIGHT_ARROW" path="right_arrow.jpg"/>
			<Image id="MENU_LEFT_ARROW" path="left_arrow.jpg"/>
			<Image id="MENU_BIG_RIGHT_ARROW" path="big_right_arrow.jpg"/>
			<Image id="MENU_BIG_LEFT_ARROW" path="big_left_arrow.jpg"/>
			<Image id="MENU_BUTTON_1" path="button_1.png"/>
			<Image id="MENU_BUTTON_2" path="button_2.jpg"/>
			<Image id="MENU_BUTTON_3" path="button_3.jpg"/>
			<Image id="MENU_BUTTON_4" path="button_4.jpg" alpha="_button_3.png"/>
			<Image id="MENU_ICONS" path="icons.jpg"/>
			<Image id="MENU_GLOW" path="glow.tga"/>
			<Image id="MENU_BUTTON_LEVEL" path="button_level.jpg"/>
			<Image id="MENU_BUTTON_PANEL" path="button_panel.jpg"/>
			
			<Image id="MENU_1" path="menu_1.jpg"/>
			<Image id="MENU_2" path="menu_2.jpg"/>
			<Image id="MENU_3" path="menu_3.jpg"/>
			
			<Image id="MENU_BALL" path="ball.jpg"/>
			<Image id="MENU_SNAIL" path="snail.jpg"/>
			<Image id="MENU_LOGO" path="logo.tga"/>
			<Image id="MENU_DIALOG" path="dialog.jpg"/>
			<Image id="MENU_WATER" path="water.jpg"/>
			<Image id="MENU_TOTEM" path="totem.tga"/>
			
			<Image id="MENU_BAT_BLUE" path="menu_bat_blue.png"/>
			<Image id="MENU_BAT_RED" path="menu_bat_red.png"/>
			<Image id="MENU_BAT_GREEN" path="menu_bat_green.png"/>
			
			<Image id="MENU_BOMBER_ICON" path="menu_bomber.png"/>
			<Image id="MENU_HELICOPTER_ICON" path="menu_helicopter.png"/>
			<Image id="MENU_TOTEM_ICON" path="menu_totem.png"/>
			
			<SetDefaults path="LevelPack_1/"/>
			
			<Image id="MENU_LEVEL_ICON" path="1.jpg"/>
		</Menu>
		
		<Locations>
			<SetDefaults path="Resources/Models/location_1/"/>
			
			<Image id="L1T_SKY" path="sky.jpg"/>
			<Image id="L1T_WATER" path="water.jpg"/>
			<Image id="L1T_SEA_FADE" path="sea_fade.jpg"/>
			<Image id="L1T_FOG" path="fog.tga"/>
			<Image id="L1T_WAVE" path="wave.tga"/>
			<Image id="L1T_SAND" path="i_sand.jpg"/>
			<Image id="L1T_SAND_GRASS" path="i_sand_grass.jpg"/>
			<Image id="L1T_ROCK" path="i_rock.jpg"/>
			<Image id="L1T_GRASS" path="i_grass.jpg"/>
			<Image id="L1T_ARC" path="arc.jpg"/>
			<Image id="L1T_CHEST" path="chest.jpg"/>			
			<Image id="L1T_STEM" path="stem.jpg"/>
			<Image id="L1T_STONE" path="stone.jpg"/>			
			<Image id="L1T_G_HANG_1" path="g_hang1.tga"/>
			<Image id="L1T_G_HANG_2" path="g_hang2.tga"/>
			<Image id="L1T_PLANT" path="plant.tga"/>
			<Image id="L1T_BUNCHES_1" path="bunches1.tga"/>
			<Image id="L1T_BUNCHES_2" path="bunches2.tga"/>
			<Image id="L1T_PALM" path="palm.tga"/>
			<Image id="L1T_SUN" path="sun.tga"/>
			<Image id="L1T_SUNGLOW" path="sunglow.tga"/>		
			
			<SetDefaults path="Resources/Models/location_2/"/>
			
			<Image id="L2T_SKY" path="sky.jpg"/>			
			<Image id="L2T_ROCK" path="rock.jpg"/>
			<Image id="L2T_GRASS" path="grass.jpg"/>
			<Image id="L2T_SAND_GRASS" path="sand_grass.jpg"/>
			<Image id="L2T_SAND" path="sand.jpg"/>
			<Image id="L2T_ARC" path="arc.jpg"/>
			<Image id="L2T_CHEST" path="chest.jpg"/>
			<Image id="L2T_BEACON" path="beacon.jpg"/>
			<Image id="L2T_BEACON_OMNI" path="beacon_omni.jpg"/>
			<Image id="L2T_BEACON_LIGHT" path="beacon_light.tga"/>
			<Image id="L2T_ROCK_HANG_1" path="rock_hang_1.tga"/>
			<Image id="L2T_ROCK_HANG_2" path="rock_hang_2.tga"/>
			<Image id="L2T_FOG" path="fog.tga"/>
			<Image id="L2T_WATER" path="water.jpg"/>			
			<Image id="L2T_SEA_FADE" path="sea_fade.jpg"/>
			<Image id="L2T_SUN" path="sun.tga"/>
			<Image id="L2T_SUN_ROAD" path="sun_road.tga"/>
			<Image id="L2T_STEM" path="stem.jpg"/>
			<Image id="L2T_PALM" path="palm.tga"/>
			<Image id="L2T_PLANT" path="plant.tga"/>
			<Image id="L2T_BUNCHES_1" path="bunches1.tga"/>
			<Image id="L2T_BUNCHES_2" path="bunches2.tga"/>			
			
			<SetDefaults path="Resources/Models/location_3/"/>
			
			<Image id="L3T_SKY" path="sky.jpg"/>
			<Image id="L3T_FOG" path="fog.tga"/>
			<Image id="L3T_ROCK" path="rock.jpg"/>			
			<Image id="L3T_CLOUDS_UP" path="clouds_up.tga"/>
			<Image id="L3T_CLOUDS_DOWN" path="clouds_down.jpg"/>
			<Image id="L3T_BRIDGE" path="bridge.tga"/>
			<Image id="L3T_CAVE" path="cave.jpg"/>
			<Image id="L3T_COLUMN_1" path="column_1.jpg"/>
			<Image id="L3T_COLUMN_2" path="column_2.jpg"/>
			<Image id="L3T_TREE" path="tree.jpg"/>
			<Image id="L3T_LEAFS" path="leafs.tga"/>
			<Image id="L3T_BUSH" path="bush.tga"/>
			<Image id="L3T_LIANA" path="liana.tga"/>
			<Image id="L3T_BUNCH" path="bunch.tga"/>
			<Image id="L3T_LICHEN" path="lichen.tga"/>
			<Image id="L3T_SUN" path="sun.tga"/>
			
			<SetDefaults path="Resources/Models/location_4/"/>
			
			<Image id="L4T_SKY" path="sky.jpg"/>
			<Image id="L4T_SUN" path="sun.tga"/>
			<Image id="L4T_ROCK" path="rock.jpg"/>
			<Image id="L4T_GRASS" path="grass.jpg"/>
			<Image id="L4T_RAINBOW" path="rainbow.tga"/>			
			<Image id="L4T_SEA_FADE" path="sea_fade.jpg"/>
			<Image id="L4T_WATER" path="water.jpg"/>
			<Image id="L4T_STATUE" path="statue.jpg"/>
			<Image id="L4T_COLUMN" path="column.jpg"/>
			<Image id="L4T_FOG_1" path="fog_1.tga"/>
			<Image id="L4T_FOG_2" path="fog_2.tga"/>
			<Image id="L4T_WATER_LOOP" path="water_loop.tga"/>
			<Image id="L4T_FALL" path="fall.jpg"/>			
			<Image id="L4T_LICHEN" path="lichen.tga"/>
			<Image id="L4T_BUSH" path="bush.tga"/>
			<Image id="L4T_LIANA" path="liana.tga"/>
			<Image id="L4T_HANG" path="hang.tga"/>
			<Image id="L4T_FLOWER_1" path="flower_1.tga"/>
			<Image id="L4T_FLOWER_2" path="flower_2.tga"/>			
			
			<SetDefaults path="Resources/Models/location_5/"/>

			<Image id="L5T_SKY" path="sky.jpg"/>
			<Image id="L5T_STARS" path="stars.tga"/>
			<Image id="L5T_FOG" path="fog.tga"/>
			<Image id="L5T_CLOUDS_UP" path="clouds_up.tga"/>
			<Image id="L5T_GALAXY" path="galaxy.tga"/>
			<Image id="L5T_MOON" path="moon.tga"/>
			<Image id="L5T_PALACE" path="palace.jpg"/>
			<Image id="L5T_LIGHT" path="light.tga"/>
			<Image id="L5T_GRASS" path="grass.tga"/>
			<Image id="L5T_ROCK" path="rock.jpg"/>
			<Image id="L5T_DOOR" path="door.jpg"/>
			<Image id="L5T_WALL" path="wall.jpg"/>
			<Image id="L5T_FLOOR" path="floor.jpg"/>
			<Image id="L5T_GLOW" path="glow.tga"/>
			
			<SetDefaults path="Resources/Models/clouds/"/>
			
			<Image id="CLOUD_1" path="cloud1.tga"/>
			<Image id="CLOUD_2" path="cloud2.tga"/>
			<Image id="CLOUD_3" path="cloud3.tga"/>
			<Image id="CLOUD_4" path="cloud4.tga"/>
			<Image id="CLOUD_5" path="cloud5.tga"/>
			<Image id="CLOUD_6" path="cloud6.tga"/>
			<Image id="CLOUD_7" path="cloud7.tga"/>
			<Image id="CLOUD_8" path="cloud8.tga"/>
			<Image id="CLOUD_9" path="cloud9.tga"/>
			
			<SetDefaults path="Resources/Models/ships/"/>
			
			<Image id="SHIP_1" path="ship1.tga"/>
			<Image id="SHIP_2" path="ship2.tga"/>
			<Image id="SHIP_3" path="ship3.tga"/>
			<Image id="SHIP_4" path="ship4.tga"/>
			<Image id="SHIP_5" path="ship5.tga"/>			
		</Locations>
		
		<Field>
			<SetDefaults path="Resources/Models/fields/"/>
			
			<Image id="BORDERS" path="borders.jpg"/>
			<Image id="TOTEM_FIELD_1" path="totem_field1.jpg"/>
			<Image id="TOTEM_FIELD_2" path="totem_field2.jpg"/>
			<Image id="TOTEM_FIELD_3" path="totem_field3.jpg"/>
			<Image id="TOTEM_FIELD_4" path="totem_field4.jpg"/>
			<Image id="TOTEM_FIELD_5" path="totem_field5.jpg"/>			
			<Image id="FIELD_1" path="field1.jpg"/>
			<Image id="FIELD_2" path="field2.jpg"/>
			<Image id="FIELD_3" path="field3.jpg"/>
			<Image id="FIELD_4" path="field4.jpg"/>
			<Image id="FIELD_5" path="field5.jpg"/>
			<Image id="FIELD_6" path="field6.jpg"/>
			<Image id="FIELD_7" path="field7.jpg"/>
			<Image id="FIELD_8" path="field8.jpg"/>
			<Image id="FIELD_9" path="field9.jpg"/>
			<Image id="FIELD_10" path="field10.jpg"/>
			<Image id="FIELD_11" path="field11.jpg"/>
			<Image id="FIELD_12" path="field12.jpg"/>
			<Image id="FIELD_13" path="field13.jpg"/>
			<Image id="FIELD_14" path="field14.jpg"/>
			<Image id="FIELD_15" path="field15.jpg"/>
			<Image id="FIELD_16" path="field16.jpg"/>
			<Image id="FIELD_17" path="field17.jpg"/>
			<Image id="FIELD_18" path="field18.jpg"/>
			<Image id="FIELD_19" path="field19.jpg"/>
			<Image id="FIELD_20" path="field20.jpg"/>
			<Image id="FIELD_21" path="field21.jpg"/>
			<Image id="FIELD_22" path="field22.jpg"/>
			<Image id="FIELD_23" path="field23.jpg"/>
			<Image id="FIELD_24" path="field24.jpg"/>
			<Image id="FIELD_25" path="field25.jpg"/>
		</Field>
		
		<Totem>
			<SetDefaults path="Resources/Models/totem_canon/"/>
			
			<Image id="CANON" path="canon.jpg"/>
			<Image id="TOTEM_1" path="totem_1.jpg"/>
			<Image id="TOTEM_2" path="totem_2.jpg"/>
			<Image id="TOTEM_3" path="totem_3.jpg"/>
			<Image id="TOTEM_4" path="totem_4.jpg"/>
			<Image id="TOTEM_5" path="totem_5.jpg"/>
		</Totem>
		
		<Bat>
			<SetDefaults path="Resources/Models/bat/"/>
			
			<Image id="T_SCREW" path="screw.jpg"/>
			<Image id="T_SKIN_RED" path="skin_red.jpg" color_key="0x00004400"/>
			<Image id="T_SKIN_BLUE" path="skin_blue.jpg" color_key="0x00004400"/>
			<Image id="T_SKIN_GREEN" path="skin_green.jpg" color_key="0x00004400"/>
			<Image id="T_GUNS" path="guns.jpg"/>
			<Image id="T_HEAVY_GUN_RED" path="heavy_gun_red.jpg"/>
			<Image id="T_HEAVY_GUN_BLUE" path="heavy_gun_blue.jpg"/>
			<Image id="T_HEAVY_GUN_GREEN" path="heavy_gun_green.jpg"/>
			<Image id="T_ION_CANNON" path="ion_cannon.jpg"/>
			<Image id="T_MISSILE_LAUNCHER" path="missile_launcher.jpg"/>
			<Image id="T_MAGNET" path="magnet.jpg"/>
		</Bat>
			
		<Balls>
			<SetDefaults path="Resources/Models/balls/"/>
			
			<Image id="T_BALL" path="ball.jpg"/>
			<Image id="T_FIRE_BALL" path="ball_fire.jpg"/>
			<Image id="T_CRAZY_BALL" path="crazy_ball.jpg"/>
			<Image id="T_CRAZY_BALL_FIRE" path="crazy_ball_fire.jpg"/>
			<Image id="T_FACET_BALL" path="facet_ball.jpg"/>
			<Image id="T_FACET_BALL_FIRE" path="facet_ball_fire.jpg"/>
			<Image id="T_CHARGE_BALL" path="charge_ball.jpg"/>
			<Image id="T_CHARGE_BALL_OFF" path="charge_ball_off.jpg"/>
		</Balls>
		
		<GUI>
			<SetDefaults path="Resources/Images/GUI/"/>
			
			<Image id="T_BONUS_ICONS" path="bonus_icons.jpg"/>
			<Image id="T_MIXER_ICONS" path="mixer_icons.jpg"/>
			<Image id="T_HELICOPTER_BAR" path="helicopter_bar.jpg"/>
			<Image id="T_HELICOPTER_PROGRESS" path="helicopter_progress.jpg"/>
			<Image id="T_HELICOPTER_PROGRESS_BACK" path="helicopter_progress_back.jpg" alpha="_helicopter_progress.tga"/>
		</GUI>
		
		<Bonuses>
			<SetDefaults path="Resources/Models/bonuses/"/>
			
			<Image id="T_BONUS_LIFE" path="life.jpg"/>
			<Image id="T_BONUS_COIN" path="coin.jpg"/>
			<Image id="T_BONUS_DIAMOND" path="diamond.jpg"/>
			<Image id="T_BONUS_CHEST" path="chest.jpg"/>
			<Image id="T_BONUS_BOMBS" path="bombs.jpg"/>
			<Image id="T_BONUS_MINING" path="mining.jpg"/>
			<Image id="T_BONUS_ENERGY_WAVE" path="energy_wave.jpg"/>
			<Image id="T_BONUS_SNAIL" path="snail.jpg"/>
			<Image id="T_BONUS_MOTOR" path="motor.jpg"/>
			<Image id="T_BONUS_MILLS" path="mills.jpg"/>
			<Image id="T_BONUS_BAZOOKA" path="bazooka.jpg"/>
			<Image id="T_BONUS_SHIELD" path="shield.jpg"/>
			<Image id="T_BONUS_NORMAL_BALL" path="normal_ball.jpg" color_key="0x00FFFFFF"/>
			<Image id="T_BONUS_POWER_BALL" path="power_ball.jpg"/>
			<Image id="T_BONUS_FIRE_BALL" path="fire_ball.jpg"/>
			<Image id="T_BONUS_CRAZY_BALL" path="crazy_ball.jpg"/>
			<Image id="T_BONUS_HEXAGON" path="hexagon.jpg"/>
			<Image id="T_BONUS_TRIPLE" path="triple.jpg"/>
			<Image id="T_BONUS_DOUBLE" path="double.jpg"/>
			<Image id="T_BONUS_GUNS" path="guns.jpg"/>
			<Image id="T_BONUS_MAGNET" path="magnet.jpg"/>
			<Image id="T_BONUS_CUP" path="cup.jpg"/>
			<Image id="T_BONUS_FIRE_EXTINGUISHER" path="fire_extinguisher.jpg"/>			
			<Image id="T_BONUS_TOTEMS" path="totems.jpg"/>
			<Image id="T_BONUS_ION_CANNON" path="ion_cannon.jpg"/>
			<Image id="T_BONUS_HEAVY_GUN" path="heavy_gun.jpg"/>
			<Image id="T_BONUS_EXPANDER" path="expander.jpg"/>
			<Image id="T_BONUS_SHRINKER" path="shrinker.jpg"/>			
			<Image id="T_BONUS_RUBBER_BOMBS" path="rubber_bombs.jpg"/>
			<Image id="T_BONUS_RANDOM" path="random.jpg"/>			
		</Bonuses>
		
		<Mixers>
			<SetDefaults path="Resources/Models/interfering_elements/"/>
			
			<Image id="T_GOLEM" path="golem.jpg"/>
			<Image id="T_T-400" path="T-400.jpg"/>
			<Image id="T_T-400B" path="T-400b.jpg"/>
			<Image id="T_SHELL" path="shell.jpg"/>
			<Image id="T_STAR" path="star.jpg"/>
			<Image id="T_BOMB" path="bomb.jpg" color_key="0x00FFFFFF"/>
			<Image id="T_ROBOT" path="robot.jpg"/>
			<Image id="T_BARREL" path="barrel.jpg"/>
			<Image id="T_CYCLOP_1" path="cyclop_1.jpg"/>
			<Image id="T_CYCLOP_2" path="cyclop_2.jpg"/>
			<Image id="T_CYCLOP_3" path="cyclop_3.jpg"/>
		</Mixers>
			
		<Blocks>
			<SetDefaults path="Resources/Models/blocks/"/>
			
			<Image id="T_BLOCKS_1" path="1.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_2" path="2.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_3" path="3.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_4" path="4.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_5" path="5.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_6" path="6.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_7" path="7.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_8" path="8.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_9" path="9.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_10" path="10.jpg" color_key="0x000F000F"/>
			<Image id="T_BLOCKS_11" path="11.jpg" color_key="0x000F000F"/>
			<Image id="T_WATER_1" path="water_1.jpg" color_key="0x000F000F"/>
			<Image id="T_WATER_2" path="water_2.jpg" color_key="0x000F000F"/>
			<Image id="T_LAVA" path="lava.jpg" color_key="0x000F000F"/>
		</Blocks>
		
		<Weapon>
			<SetDefaults path="Resources/Models/weapon/"/>

			<Image id="T_BOMBER_SKIN" path="bomber.jpg"/>
			<Image id="T_HELICOPTER_SKIN" path="helicopter.tga" color_key="0x0000FF00"/>
			<Image id="T_HOMING_MISSILE" path="homing_missile.jpg"/>
			<Image id="T_BULLET" path="bullet.jpg"/>
			<Image id="T_MISSILE" path="missile.jpg"/>
			<Image id="T_RUBBER_BOMB" path="rubber_bomb.jpg"/>
		</Weapon>
		
		<Effects>
			<SetDefaults path="Resources/Models/effects/"/>

			<Image id="T_EXPLOSION_1" path="explosion_1.tga"/>
			<Image id="T_EXPLOSION_2" path="explosion_2.tga"/>
			<Image id="T_EXPLOSION_3" path="explosion_3.tga"/>
			<Image id="T_EXPLOSION_4" path="explosion_4.tga"/>
			<Image id="T_BEAM_BLUE" path="beam_blue.tga"/>
			<Image id="T_BEAM_GREEN" path="beam_green.tga"/>
			<Image id="T_BEAM_RED" path="beam_red.tga"/>
			<Image id="T_ELECTRIC_1" path="electric_1.tga"/>
			<Image id="T_ELECTRIC_2" path="electric_2.tga"/>
			<Image id="T_RINGS_BLUE" path="rings_blue.tga"/>
			<Image id="T_RING_BLUE" path="ring_blue.tga"/>
			<Image id="T_RING_RED" path="ring_red.tga"/>
			<Image id="T_RING_WHITE" path="ring_white.tga"/>
			<Image id="T_BORN" path="born.tga"/>
			<Image id="T_BONUS_RING_GREEN" path="bonus_ring_green.jpg" alpha="_bonus_ring.png"/>
			<Image id="T_BONUS_RING_RED" path="bonus_ring_red.jpg" alpha="_bonus_ring.png"/>
			<Image id="T_BONUS_RING_BLUE" path="bonus_ring_blue.jpg" alpha="_bonus_ring.png"/>
			<Image id="T_BONUS_BLUE" path="bonus_blue.tga"/>
			<Image id="T_BONUS_GREEN" path="bonus_green.tga"/>
			<Image id="T_BONUS_RED" path="bonus_red.tga"/>
			<Image id="T_BONUS_YELLOW" path="bonus_yellow.tga"/>
			<Image id="T_TARGET_RED" path="target_red.tga"/>
			<Image id="T_EFFECT_STAR" path="star.tga"/>
			<Image id="T_EFFECT_DANGER" path="danger.tga"/>
			<Image id="T_EFFECT_MIXER" path="mixer.tga"/>
			<Image id="T_PARTICLE_1" path="particle_1.png"/>
			<Image id="T_PARTICLE_2" path="particle_2.png"/>
			<Image id="T_PARTICLE_3" path="particle_3.png"/>
			<Image id="T_PARTICLE_4" path="particle_4.png"/>
		</Effects>
		
		<Intro>
			<SetDefaults path="Resources/Images/Intro/"/>
			
			<Image id="SPLASH_1" path="splash_1.jpg" x="212" y="84" only_intro="1" coverage="-2"/>
			<Image id="SPLASH_2" path="splash_2.jpg" x="212" y="84" only_intro="1" coverage="-2"/>
			<Image id="SPLASH_3" path="splash_3.jpg" x="0" y="0" only_intro="1" coverage="-2"/>
		</Intro>
	</Resources>

	<Resources type="MESH_">
		<Locations>
			<SetDefaults path="Resources/Models/location_1/"/>
			
			<Mesh id="L1M_SKY" path="sky.x"/>
			<Mesh id="L1M_WATER" path="water.x"/>
			<Mesh id="L1M_SEA_FADE" path="sea_fade.x"/>
			<Mesh id="L1M_FOG" path="fog.x"/>
			<Mesh id="L1M_MOUNTS" path="mounts.x"/>
			<Mesh id="L1M_WAVE" path="wave.x"/>
			<Mesh id="L1M_I_SAND" path="i_sand.x"/>
			<Mesh id="L1M_I_SAND_GRASS" path="i_sgrass.x"/>
			<Mesh id="L1M_I_ROCK" path="i_rock.x"/>
			<Mesh id="L1M_I_GRASS" path="i_grass.x"/>
			<Mesh id="L1M_I2_SAND" path="i2_sand.x"/>
			<Mesh id="L1M_I2_SAND_GRASS" path="i2_sgrass.x"/>
			<Mesh id="L1M_I2_GRASS" path="i2_grass.x"/>
			<Mesh id="L1M_I2_TOTEM" path="i2_totem.x"/>
			<Mesh id="L1M_ARC" path="arc.x"/>
			<Mesh id="L1M_CHEST" path="chest.x"/>
			<Mesh id="L1M_STEMS_1" path="stems1.x"/>
			<Mesh id="L1M_STEMS_2" path="stems2.x"/>
			<Mesh id="L1M_STEMS_3" path="stems3.x"/>
			<Mesh id="L1M_STONES_1" path="stones1.x"/>
			<Mesh id="L1M_STONES_2" path="stones2.x"/>
			<Mesh id="L1M_G_HANG_1" path="g_hang1.x"/>
			<Mesh id="L1M_G_HANG_2" path="g_hang2.x"/>
			<Mesh id="L1M_PLANT" path="plant.x"/>
			<Mesh id="L1M_BUNCHES_1" path="bunches1.x"/>
			<Mesh id="L1M_BUNCHES_2" path="bunches2.x"/>
			<Mesh id="L1M_PALM_TOP_1_A" path="palm_top_1_a.x"/>
			<Mesh id="L1M_PALM_TOP_1_B" path="palm_top_1_b.x"/>
			<Mesh id="L1M_PALM_TOP_1_C" path="palm_top_1_c.x"/>
			<Mesh id="L1M_PALM_TOP_1_D" path="palm_top_1_d.x"/>
			<Mesh id="L1M_PALM_TOP_1_E" path="palm_top_1_e.x"/>
			<Mesh id="L1M_PALM_TOP_1_F" path="palm_top_1_f.x"/>
			<Mesh id="L1M_PALM_TOP_1_G" path="palm_top_1_g.x"/>
			<Mesh id="L1M_PALM_TOP_1_H" path="palm_top_1_h.x"/>
			<Mesh id="L1M_PALM_TOPS_2" path="palm_tops_2.x"/>
			<Mesh id="L1M_PALM_TOPS_3" path="palm_tops_3.x"/>
			<Mesh id="L1M_SUN" path="sun.x"/>
									
			<SetDefaults path="Resources/Models/location_2/"/>
			
			<Mesh id="L2M_SKY" path="sky.x"/>
			<Mesh id="L2M_ROCK" path="i_rock.x"/>
			<Mesh id="L2M_GRASS" path="i_grass.x"/>
			<Mesh id="L2M_SAND_GRASS" path="i_sand_grass.x"/>
			<Mesh id="L2M_SAND" path="i_sand.x"/>
			<Mesh id="L2M_ARC" path="arc.x"/>
			<Mesh id="L2M_CHEST" path="chest.x"/>
			<Mesh id="L2M_BEACON" path="beacon.x"/>
			<Mesh id="L2M_BEACON_ROCK" path="beacon_rock.x"/>
			<Mesh id="L2M_BEACON_OMNI" path="beacon_omni.x"/>
			<Mesh id="L2M_BEACON_LIGHT" path="beacon_light.x"/>
			<Mesh id="L2M_ROCK_HANG_1" path="rock_hang_1.x"/>
			<Mesh id="L2M_ROCK_HANG_2" path="rock_hang_2.x"/>
			<Mesh id="L2M_FOG" path="fog.x"/>
			<Mesh id="L2M_MOUNTS" path="mounts.x"/>
			<Mesh id="L2M_WATER" path="water.x"/>			
			<Mesh id="L2M_SEA_FADE" path="sea_fade.x"/>
			<Mesh id="L2M_SUN" path="sun.x"/>
			<Mesh id="L2M_SUN_ROAD" path="sun_road.x"/>
			<Mesh id="L2M_PALM_TOPS_1" path="palm_tops_1.x"/>
			<Mesh id="L2M_PALM_TOPS_2" path="palm_tops_2.x"/>
			<Mesh id="L2M_STEMS" path="stems.x"/>
			<Mesh id="L2M_PLANT" path="plant.x"/>			
			<Mesh id="L2M_BUNCHES_1" path="bunches1.x"/>
			<Mesh id="L2M_BUNCHES_2" path="bunches2.x"/>
									
			<SetDefaults path="Resources/Models/location_3/"/>
			
			<Mesh id="L3M_SKY" path="sky.x"/>
			<Mesh id="L3M_FOG" path="fog.x"/>
			<Mesh id="L3M_RING_OF_ROCKS" path="ring_of_rocks.x"/>
			<Mesh id="L3M_CLOUDS" path="clouds.x"/>
			<Mesh id="L3M_ROCK" path="rock.x"/>
			<Mesh id="L3M_ROCK_TOP" path="rock_top.x"/>
			<Mesh id="L3M_FAR_ROCKS" path="far_rocks.x"/>
			<Mesh id="L3M_BORDER_ARCS" path="border_arcs.x"/>
			<Mesh id="L3M_BRIDGES" path="bridges.x"/>
			<Mesh id="L3M_CAVES" path="caves.x"/>
			<Mesh id="L3M_ARCS" path="arcs.x"/>
			<Mesh id="L3M_RUINS" path="ruins.x"/>
			<Mesh id="L3M_TREES" path="trees.x"/>
			<Mesh id="L3M_LEAFS" path="leafs.x"/>
			<Mesh id="L3M_BUSHES" path="bushes.x"/>
			<Mesh id="L3M_LIANS" path="lians.x"/>
			<Mesh id="L3M_BUNCHES" path="bunches.x"/>
			<Mesh id="L3M_LICHENS" path="lichens.x"/>
			<Mesh id="L3M_SUN" path="sun.x"/>			
									
			<SetDefaults path="Resources/Models/location_4/"/>
			
			<Mesh id="L4M_SKY" path="sky.x"/>
			<Mesh id="L4M_FOG" path="fog.x"/>
			<Mesh id="L4M_RAINBOW" path="rainbow.x"/>
			<Mesh id="L4M_SUN" path="sun.x"/>
			<Mesh id="L4M_ROCK" path="rock.x"/>
			<Mesh id="L4M_ROCK_TOP" path="rock_top.x"/>
			<Mesh id="L4M_FALLS_ROCKS" path="falls_rocks.x"/>
			<Mesh id="L4M_ROCKS" path="rocks.x"/>
			<Mesh id="L4M_ROCKS_TOP" path="rocks_top.x"/>
			<Mesh id="L4M_STATUES_BASE" path="statues_base.x"/>
			<Mesh id="L4M_STATUES" path="statues.x"/>
			<Mesh id="L4M_SEA_FADE" path="sea_fade.x"/>
			<Mesh id="L4M_WATER" path="water.x"/>
			<Mesh id="L4M_WATER_LOOP" path="water_loop.x"/>
			<Mesh id="L4M_FALLS_FOG_1" path="falls_fog_1.x"/>
			<Mesh id="L4M_FALLS_FOG_2" path="falls_fog_2.x"/>
			<Mesh id="L4M_FALLS_FOG_3" path="falls_fog_3.x"/>
			<Mesh id="L4M_FALLS_RING" path="falls_ring.x"/>
			<Mesh id="L4M_FALLS_DEEP" path="falls_deep.x"/>
			<Mesh id="L4M_COLUMNS" path="columns.x"/>
			<Mesh id="L4M_LICHENS" path="lichens.x"/>
			<Mesh id="L4M_BUSHES" path="bushes.x"/>
			<Mesh id="L4M_LIANAS" path="lianas.x"/>
			<Mesh id="L4M_HANGS" path="hangs.x"/>
			<Mesh id="L4M_FLOWERS_1" path="flowers_1.x"/>
			<Mesh id="L4M_FLOWERS_2" path="flowers_2.x"/>
									
			<SetDefaults path="Resources/Models/location_5/"/>
			
			<Mesh id="L5M_SKY" path="sky.x"/>
			<Mesh id="L5M_STARS" path="stars.x"/>
			<Mesh id="L5M_FOG" path="fog.x"/>			
			<Mesh id="L5M_CLOUDS" path="clouds.x"/>
			<Mesh id="L5M_GALAXY" path="galaxy.x"/>
			<Mesh id="L5M_SINGLE_TOWERS" path="single_towers.x"/>
			<Mesh id="L5M_BEAM" path="beam.x"/>
			<Mesh id="L5M_GRASS" path="grass.x"/>
			<Mesh id="L5M_MAIN_ISLAND" path="main_island.x"/>
			<Mesh id="L5M_ISLAND_TOP" path="island_top.x"/>
			<Mesh id="L5M_ISLAND_BOTTOM" path="island_bottom.x"/>
			<Mesh id="L5M_BIG_ISLAND_TOP" path="big_island_top.x"/>
			<Mesh id="L5M_BIG_ISLAND_BOTTOM" path="big_island_bottom.x"/>
			<Mesh id="L5M_TOWERS" path="towers.x"/>
			<Mesh id="L5M_FLOOR" path="floor.x"/>
			<Mesh id="L5M_WALLS" path="walls.x"/>
			<Mesh id="L5M_DOORS" path="doors.x"/>
			<Mesh id="L5M_ROCK_1" path="rock_1.x"/>
			<Mesh id="L5M_ROCK_2" path="rock_2.x"/>
			<Mesh id="L5M_MOON_1" path="moon_1.x"/>
			<Mesh id="L5M_MOON_2" path="moon_2.x"/>
			
			<SetDefaults path="Resources/Models/clouds/"/>
			
			<Mesh id="CLOUD" path="cloud.x"/>
			
			<SetDefaults path="Resources/Models/ships/"/>
			
			<Mesh id="SHIP" path="ship.x"/>
		</Locations>
		
		<Fields>
			<SetDefaults path="Resources/Models/fields/"/>
			
			<Mesh id="FIELD" path="field.x"/>
			<Mesh id="FIELD_A" path="field_a.x"/>
			<Mesh id="FIELD_BORDER" path="field_border.x"/>			
			<Mesh id="FIELD_BORDER_A" path="field_border_a.x"/>
			<Mesh id="BASE" path="base.x"/>			
			<Mesh id="BASE_A" path="base_a.x"/>
			<Mesh id="BASE_BORDER" path="base_border.x"/>
			<Mesh id="BASE_BORDER_A" path="base_border_a.x"/>
		</Fields>
		
		<Totem>
			<SetDefaults path="Resources/Models/totem_canon/"/>
			
			<Mesh id="TOTEM" path="totem.x"/>
		</Totem>
		
		<Bat>
			<SetDefaults path="Resources/Models/bat/"/>
			
			<Mesh id="M_BAT" path="bat.x"/>
			<Mesh id="M_MOTOR" path="motor.x"/>
			<Mesh id="M_SCREW" path="screw.x"/>
			<Mesh id="M_GUNS" path="guns.x"/>
			<Mesh id="M_HEAVY_GUN" path="heavy_gun.x"/>
			<Mesh id="M_ION_CANNON" path="ion_cannon.x"/>
			<Mesh id="M_MISSILE_LAUNCHER" path="missile_launcher.x"/>
		</Bat>
		
		<Balls>
			<SetDefaults path="Resources/Models/Balls/"/>
			
			<Mesh id="M_BALL" path="ball.x"/>
			<Mesh id="M_CRAZY_BALL" path="crazy_ball.x"/>
			<Mesh id="M_FACET_BALL" path="facet_ball.x"/>
			<Mesh id="M_CHARGE_BALL" path="charge_ball.x"/>
		</Balls>
		
		<Bonuses>
			<SetDefaults path="Resources/Models/Bonuses/"/>
			
			<Mesh id="M_BONUS_LIFE" path="life.x"/>
			<Mesh id="M_BONUS_COIN" path="coin.x"/>
			<Mesh id="M_BONUS_DIAMOND" path="diamond.x"/>
			<Mesh id="M_BONUS_CHEST" path="chest.x"/>
			<Mesh id="M_BONUS_BOMBS" path="bombs.x"/>
			<Mesh id="M_BONUS_MINING" path="mining.x"/>
			<Mesh id="M_BONUS_ENERGY_WAVE" path="energy_wave.x"/>
			<Mesh id="M_BONUS_SNAIL" path="snail.x"/>
			<Mesh id="M_BONUS_MOTOR" path="motor.x"/>
			<Mesh id="M_BONUS_MILLS" path="mills.x"/>
			<Mesh id="M_BONUS_BAZOOKA" path="bazooka.x"/>
			<Mesh id="M_BONUS_SHIELD" path="shield.x"/>
			<Mesh id="M_BONUS_NORMAL_BALL" path="normal_ball.x"/>
			<Mesh id="M_BONUS_POWER_BALL" path="power_ball.x"/>
			<Mesh id="M_BONUS_FIRE_BALL" path="fire_ball.x"/>
			<Mesh id="M_BONUS_CRAZY_BALL" path="crazy_ball.x"/>
			<Mesh id="M_BONUS_HEXAGON" path="hexagon.x"/>			
			<Mesh id="M_BONUS_TRIPLE" path="triple.x"/>
			<Mesh id="M_BONUS_DOUBLE" path="double.x"/>
			<Mesh id="M_BONUS_GUNS" path="guns.x"/>
			<Mesh id="M_BONUS_MAGNET" path="magnet.x"/>
			<Mesh id="M_BONUS_CUP" path="cup.x"/>
			<Mesh id="M_BONUS_FIRE_EXTINGUISHER" path="fire_extinguisher.x"/>
			<Mesh id="M_BONUS_TOTEMS" path="totems.x"/>
			<Mesh id="M_BONUS_ION_CANNON" path="ion_cannon.x"/>
			<Mesh id="M_BONUS_HEAVY_GUN" path="heavy_gun.x"/>
			<Mesh id="M_BONUS_EXPANDER" path="expander.x"/>
			<Mesh id="M_BONUS_SHRINKER" path="shrinker.x"/>
			<Mesh id="M_BONUS_RUBBER_BOMBS" path="rubber_bombs.x"/>
			<Mesh id="M_BONUS_RANDOM" path="random.x"/>
		</Bonuses>
		
		<Mixers>
			<SetDefaults path="Resources/Models/interfering_elements/"/>
			
			<Mesh id="M_GOLEM" path="golem.x"/>
			<Mesh id="M_T-400" path="T-400.x"/>			
			<Mesh id="M_SHELL" path="shell.x"/>
			<Mesh id="M_STAR" path="star.x"/>
			<Mesh id="M_BOMB" path="bomb.x"/>
			<Mesh id="M_ROBOT" path="robot.x"/>
			<Mesh id="M_BARREL" path="barrel.x"/>
			<Mesh id="M_CYCLOP" path="cyclop.x"/>
		</Mixers>
		
		<Blocks>
			<SetDefaults path="Resources/Models/Blocks/"/>
						
			<Mesh id="M_BLOCK_1" path="1.x"/>
			<Mesh id="M_BLOCK_2" path="2.x"/>
			<Mesh id="M_BLOCK_3" path="3.x"/>
			
			<Mesh id="M_BLOCK_4" path="4.x"/>
			<Mesh id="M_BLOCK_5" path="5.x"/>
			<Mesh id="M_BLOCK_6" path="6.x"/>
			<Mesh id="M_BLOCK_7" path="7.x"/>
			<Mesh id="M_BLOCK_8" path="8.x"/>
			<Mesh id="M_BLOCK_9" path="9.x"/>
			<Mesh id="M_BLOCK_10" path="10.x"/>
			<Mesh id="M_BLOCK_11" path="11.x"/>
			<Mesh id="M_BLOCK_12" path="12.x"/>
			<Mesh id="M_BLOCK_13" path="13.x"/>
			<Mesh id="M_BLOCK_14" path="14.x"/>
			<Mesh id="M_BLOCK_15" path="15.x"/>
			<Mesh id="M_BLOCK_16" path="16.x"/>
			<Mesh id="M_BLOCK_17" path="17.x"/>
			<Mesh id="M_BLOCK_18" path="18.x"/>
			<Mesh id="M_BLOCK_19" path="19.x"/>
			<Mesh id="M_BLOCK_20" path="20.x"/>
			<Mesh id="M_BLOCK_21" path="21.x"/>
			
			<Mesh id="M_BLOCK_C1" path="c1.x"/>
			<Mesh id="M_BLOCK_C2" path="c2.x"/>
			<Mesh id="M_BLOCK_C3" path="c3.x"/>
			<Mesh id="M_BLOCK_C4" path="c4.x"/>
			<Mesh id="M_BLOCK_C5" path="c5.x"/>
			<Mesh id="M_BLOCK_C6" path="c6.x"/>
			<Mesh id="M_BLOCK_C7" path="c7.x"/>
			<Mesh id="M_BLOCK_C8" path="c8.x"/>
			<Mesh id="M_BLOCK_C9" path="c9.x"/>
			<Mesh id="M_BLOCK_C10" path="c10.x"/>
			<Mesh id="M_BLOCK_C11" path="c11.x"/>
			
			<Mesh id="M_TOTEM_1" path="totem_1.x"/>
			<Mesh id="M_TOTEM_2" path="totem_2.x"/>
			<Mesh id="M_TOTEM_3" path="totem_3.x"/>
			<Mesh id="M_TOTEM_4" path="totem_4.x"/>
			<Mesh id="M_TOTEM_5" path="totem_5.x"/>
			<Mesh id="M_TOTEM_6" path="totem_6.x"/>
			<Mesh id="M_TOTEM_7" path="totem_7.x"/>
			
			<Mesh id="M_VASE_1" path="vase_1.x"/>
			<Mesh id="M_VASE_2" path="vase_2.x"/>
			<Mesh id="M_VASE_3" path="vase_3.x"/>
			
			<Mesh id="M_WATER" path="water.x"/>
			<Mesh id="M_BOMB_1" path="bomb_1.x"/>
			<Mesh id="M_BOMB_2" path="bomb_2.x"/>
			<Mesh id="M_DANGER" path="danger.x"/>
			<Mesh id="M_GENERATOR_MIXER" path="generator.x"/>
			<Mesh id="M_GENERATOR_STAR" path="generator_star.x"/>
			<Mesh id="M_GENERATOR_BALL" path="generator_ball.x"/>
			<Mesh id="M_GENERATOR_BONUS" path="generator_bonus.x"/>
			<Mesh id="M_BAK_X1" path="bak_x1.x"/>
			<Mesh id="M_BAK_X2" path="bak_x2.x"/>
			<Mesh id="M_BAK_X4" path="bak_x4.x"/>
			<Mesh id="M_OBELISK" path="obelisk.x"/>
			<Mesh id="M_COLORBALL" path="color_ball.x"/>
			<Mesh id="M_LOCOMOTIVE" path="locomotive.x"/>
			<Mesh id="M_CARRIAGE_1" path="carriage_1.x"/>
			<Mesh id="M_CARRIAGE_2" path="carriage_2.x"/>
			<Mesh id="M_CARRIAGE_3" path="carriage_3.x"/>
			<Mesh id="M_BLOCK_STAR" path="star.x"/>
			<Mesh id="M_PALM" path="palm.x"/>
			<Mesh id="M_FIR" path="fir.x"/>
			<Mesh id="M_TREE" path="tree.x"/>
			
			<Mesh id="M_GRASS" path="grass.x"/>
			<Mesh id="M_GRASS_1" path="grass_1.x"/>
			<Mesh id="M_GRASS_2" path="grass_2.x"/>
			<Mesh id="M_GRASS_3" path="grass_3.x"/>
			<Mesh id="M_GRASS_4" path="grass_4.x"/>
			<Mesh id="M_GRASS_5" path="grass_5.x"/>
			<Mesh id="M_GRASS_6" path="grass_6.x"/>
			<Mesh id="M_GRASS_7" path="grass_7.x"/>
			<Mesh id="M_GRASS_8" path="grass_8.x"/>
			<Mesh id="M_GRASS_9" path="grass_9.x"/>
			<Mesh id="M_GRASS_10" path="grass_10.x"/>
			
			<Mesh id="M_GROUND_1" path="ground_1.x"/>
			<Mesh id="M_GROUND_2" path="ground_2.x"/>
			<Mesh id="M_GROUND_3" path="ground_3.x"/>
			<Mesh id="M_GROUND_4" path="ground_4.x"/>
			<Mesh id="M_GROUND_5" path="ground_5.x"/>
			<Mesh id="M_GROUND_6" path="ground_6.x"/>
			<Mesh id="M_GROUND_7" path="ground_7.x"/>
			<Mesh id="M_GROUND_8" path="ground_8.x"/>
			<Mesh id="M_GROUND_9" path="ground_9.x"/>
			
			<Mesh id="M_STUB" path="stub.x"/>
			<Mesh id="M_CUP" path="cup.x"/>
			<Mesh id="M_FENCE_1" path="fence_1.x"/>
			<Mesh id="M_FENCE_2" path="fence_2.x"/>
			<Mesh id="M_FENCE_3" path="fence_3.x"/>
			<Mesh id="M_FENCE_4" path="fence_4.x"/>
			<Mesh id="M_FENCE_5" path="fence_5.x"/>
			<Mesh id="M_B_FENCE_1" path="b_fence_1.x"/>
			<Mesh id="M_B_FENCE_2" path="b_fence_2.x"/>
			<Mesh id="M_B_FENCE_3" path="b_fence_3.x"/>
			<Mesh id="M_B_FENCE_4" path="b_fence_4.x"/>
			<Mesh id="M_B_FENCE_5" path="b_fence_5.x"/>
			<Mesh id="M_GRID" path="grid.x"/>
			<Mesh id="M_EGG" path="egg.x"/>
			<Mesh id="M_STONE" path="stone.x"/>
			<Mesh id="M_PINBALL" path="pinball.x"/>
			<Mesh id="M_TELEPORT" path="teleport.x"/>
			<Mesh id="M_MOVE_ONE" path="move_one.x"/>
			<Mesh id="M_MOVE" path="move.x"/>
			<Mesh id="M_MASHROOM_1" path="mashroom_1.x"/>
			<Mesh id="M_MASHROOM_2" path="mashroom_2.x"/>
			<Mesh id="M_COLUMN_1" path="column_1.x"/>
			<Mesh id="M_COLUMN_2" path="column_2.x"/>
			<Mesh id="M_COLUMN_3" path="column_3.x"/>
			<Mesh id="M_BUSH" path="bush.x"/>
			
			<SetDefaults path="Resources/Models/Blocks/Moto/"/>
			
			<Mesh id="M_FRONT_SIDE" path="front_side.x"/>
			<Mesh id="M_BACK_SIDE" path="back_side.x"/>
			<Mesh id="M_CENTER_SIDE" path="center_side.x"/>
			<Mesh id="M_SHOULDER" path="shoulder.x"/>
			<Mesh id="M_CUBE_CENTER" path="cube_center.x"/>
			<Mesh id="M_CENTER_1" path="center_1.x"/>
			<Mesh id="M_CENTER_2" path="center_2.x"/>
			<Mesh id="M_LOW_SIDE" path="low_side.x"/>
			<Mesh id="M_LEG" path="leg.x"/>
			<Mesh id="M_HAND" path="hand.x"/>
			<Mesh id="M_FOOT" path="foot.x"/>
			<Mesh id="M_WHEEL" path="wheel.x"/>
			<Mesh id="M_SMALL_WHEEL" path="small_wheel.x"/>
			<Mesh id="M_WING" path="wing.x"/>
			<Mesh id="M_BRIDGE_1" path="bridge_1.x"/>
			<Mesh id="M_BRIDGE_2" path="bridge_2.x"/>
			<Mesh id="M_TUBE" path="tube.x"/>
			<Mesh id="M_NOSE" path="nose.x"/>
			<Mesh id="M_ROTOR" path="rotor.x"/>
			<Mesh id="M_HEAD" path="head.x"/>
			<Mesh id="M_DISH" path="dish.x"/>
			<Mesh id="M_MOTOR_MOTO" path="motor.x"/>
			<Mesh id="M_MISSILE_LAUNCHER_MOTO" path="missile_launcher.x"/>
			<Mesh id="M_GUN" path="gun.x"/>
			<Mesh id="M_TAIL_1" path="tail_1.x"/>
			<Mesh id="M_TAIL_2" path="tail_2.x"/>
			<Mesh id="M_MINIGUN" path="minigun.x"/>
			
			<SetDefaults path="Resources/Models/Blocks/"/>
			
			<Mesh id="M_ROW_1" path="row_1.x"/>
			<Mesh id="M_ROW_2" path="row_2.x"/>
			<Mesh id="M_ROW_3" path="row_3.x"/>
			<Mesh id="M_ROW_4" path="row_4.x"/>
			
			<Mesh id="M_UFO" path="ufo.x"/>
			<Mesh id="M_CAR" path="car.x"/>
			
			<Mesh id="M_STONE_1" path="stone_1.x"/>
			<Mesh id="M_STONE_2" path="stone_2.x"/>
			<Mesh id="M_STONE_3" path="stone_3.x"/>
			
			<Mesh id="M_BLOCK_22" path="22.x"/>
			<Mesh id="M_BLOCK_23" path="23.x"/>
			<Mesh id="M_BLOCK_24" path="24.x"/>
			<Mesh id="M_BLOCK_25" path="25.x"/>
			<Mesh id="M_BLOCK_26" path="26.x"/>
			<Mesh id="M_BLOCK_27" path="27.x"/>
			<Mesh id="M_BLOCK_28" path="28.x"/>
			<Mesh id="M_BLOCK_29" path="29.x"/>
			<Mesh id="M_BLOCK_30" path="30.x"/>
			<Mesh id="M_BLOCK_31" path="31.x"/>
			<Mesh id="M_BLOCK_32" path="32.x"/>
			<Mesh id="M_BLOCK_33" path="33.x"/>
			<Mesh id="M_BLOCK_34" path="34.x"/>
			<Mesh id="M_BLOCK_35" path="35.x"/>
			<Mesh id="M_BLOCK_36" path="36.x"/>
			<Mesh id="M_BLOCK_37" path="37.x"/>
			<Mesh id="M_BLOCK_38" path="38.x"/>
			<Mesh id="M_BLOCK_39" path="39.x"/>
			<Mesh id="M_BLOCK_40" path="40.x"/>
			<Mesh id="M_BLOCK_41" path="41.x"/>
			<Mesh id="M_BLOCK_42" path="42.x"/>
			<Mesh id="M_BLOCK_43" path="43.x"/>
			<Mesh id="M_BLOCK_44" path="44.x"/>
			<Mesh id="M_BLOCK_45" path="45.x"/>
			<Mesh id="M_BLOCK_46" path="46.x"/>
			<Mesh id="M_BLOCK_47" path="47.x"/>
			<Mesh id="M_BLOCK_48" path="48.x"/>
			<Mesh id="M_BLOCK_49" path="49.x"/>
			<Mesh id="M_BLOCK_50" path="50.x"/>
			<Mesh id="M_BLOCK_51" path="51.x"/>
			<Mesh id="M_BLOCK_52" path="52.x"/>
			<Mesh id="M_BLOCK_53" path="53.x"/>
			
			<Mesh id="M_BLOCK_54" path="54.x"/>
			<Mesh id="M_BLOCK_55" path="55.x"/>
			<Mesh id="M_BLOCK_56" path="56.x"/>
			<Mesh id="M_BLOCK_57" path="57.x"/>
			<Mesh id="M_BLOCK_58" path="58.x"/>
			<Mesh id="M_BLOCK_59" path="59.x"/>
			<Mesh id="M_BLOCK_60" path="60.x"/>
			<Mesh id="M_BLOCK_61" path="61.x"/>
			<Mesh id="M_BLOCK_62" path="62.x"/>
			<Mesh id="M_BLOCK_63" path="63.x"/>
			<Mesh id="M_BLOCK_64" path="64.x"/>
			<Mesh id="M_BLOCK_65" path="65.x"/>
			<Mesh id="M_BLOCK_66" path="66.x"/>
			<Mesh id="M_BLOCK_67" path="67.x"/>
			<Mesh id="M_BLOCK_68" path="68.x"/>
			<Mesh id="M_BLOCK_69" path="69.x"/>
			<Mesh id="M_BLOCK_70" path="70.x"/>
			<Mesh id="M_BLOCK_71" path="71.x"/>
			<Mesh id="M_BLOCK_72" path="72.x"/>
			<Mesh id="M_BLOCK_73" path="73.x"/>
			<Mesh id="M_BLOCK_74" path="74.x"/>
			<Mesh id="M_BLOCK_75" path="75.x"/>
			<Mesh id="M_BLOCK_76" path="76.x"/>
		</Blocks>
		
		<Weapon>
			<SetDefaults path="Resources/Models/weapon/"/>
			
			<Mesh id="M_BOMBER" path="bomber.x"/>
			<Mesh id="M_HELICOPTER" path="helicopter.x"/>
			<Mesh id="M_HOMING_MISSILE" path="homing_missile.x"/>
			<Mesh id="M_BULLET" path="bullet.x"/>
			<Mesh id="M_MILL" path="mill.x"/>
			<Mesh id="M_MISSILE" path="missile.x"/>
			<Mesh id="M_AIR_BOMB" path="air_bomb.x"/>
			<Mesh id="M_GUN_SHELL" path="gun_shell.x"/>
			<Mesh id="M_GUN_SHELL_PART" path="gun_shell_part.x"/>
		</Weapon>
		
		<Splinters>
			<SetDefaults path="Resources/Models/splinters/"/>
			
			<Mesh id="M_SPLINTER_1" path="splinter_1.x"/>
		</Splinters>
		
		<Effects>
			<SetDefaults path="Resources/Models/effects/"/>

			<Mesh id="M_EXPLOSION" path="explosion.x"/>
			<Mesh id="M_BEAM" path="beam.x"/>
			<Mesh id="M_POINT" path="point.x"/>
			<Mesh id="M_LINE" path="line.x"/>
			<Mesh id="M_POINTER" path="pointer.x"/>
			<Mesh id="M_BRICK" path="brick.x"/>
			<Mesh id="M_CYLINDER" path="cylinder.x"/>
			<Mesh id="M_CONE" path="cone.x"/>
		</Effects>
	</Resources>
		
	<Resources type="SAMPLE_">
		<SetDefaults path="Resources/Sounds/"/>
		
		<Sample id="SOUND_MENU_SELECT" path="menu_select.ogg"/>
		<Sample id="SOUND_MENU_CHANGE" path="menu_change.ogg"/>
		<Sample id="SOUND_TIP_CREATION" path="tip_creation.ogg"/>
		<Sample id="SOUND_BUYING" path="buying.ogg"/>
		<Sample id="SOUND_BUYING_IMPOSSIBLE" path="buying_impossible.ogg"/>
		<Sample id="SOUND_LEVEL_START" path="level_start.ogg"/>
		<Sample id="SOUND_SYMBOL_PRESS" path="symbol_press.ogg"/>
		<Sample id="SOUND_BALL_CREATION" path="ball_creation.ogg"/>
		<Sample id="SOUND_LEVEL_COMPLETE" path="level_complete.ogg"/>
		<Sample id="SOUND_GAME_OVER" path="game_over.ogg"/>
		<Sample id="SOUND_GAME_COMPLETE" path="game_complete.ogg"/>
		<Sample id="SOUND_AIR_STRIKE" path="air_strike.ogg"/>
		<Sample id="SOUND_HELICOPTER" path="helicopter.ogg"/>
		<Sample id="SOUND_EXTRA_LIFE" path="extra_life.ogg"/>
		<Sample id="SOUND_EXTRA_SCORE" path="extra_score.ogg"/>
		<Sample id="SOUND_MINING" path="mining.ogg"/>
		<Sample id="SOUND_ENERGY_WAVE" path="energy_wave.ogg"/>
		<Sample id="SOUND_ACCELERATION" path="acceleration.ogg"/>
		<Sample id="SOUND_SLOWDOWN" path="slowdown.ogg"/>
		<Sample id="SOUND_BAT_EXPANDER" path="bat_expander.ogg"/>
		<Sample id="SOUND_BAT_SHRINKER" path="bat_shrinker.ogg"/>
		<Sample id="SOUND_MILLS" path="mills.ogg"/>
		<Sample id="SOUND_SET_WEAPON" path="set_weapon.wav"/>
		<Sample id="SOUND_SET_MAGNET" path="set_magnet.wav"/>
		<Sample id="SOUND_SET_SHIELD" path="set_shield.ogg"/>
		<Sample id="SOUND_POWER_BALL" path="power_ball.ogg"/>
		<Sample id="SOUND_FIRE_BALL" path="fire_ball.ogg"/>
		<Sample id="SOUND_SINGLE" path="single.ogg"/>
		<Sample id="SOUND_NORMAL_BALL" path="normal_ball.ogg"/>
		<Sample id="SOUND_CRAZY_BALL" path="crazy_ball.ogg"/>
		<Sample id="SOUND_HEXAGON" path="hexagon.ogg"/>
		<Sample id="SOUND_TRIPLE" path="triple.ogg"/>
		<Sample id="SOUND_DOUBLE" path="double.ogg"/>
		<Sample id="SOUND_TOTEMS_STRIKE" path="totems_strike.ogg"/>
		<Sample id="SOUND_RUBBER_BOMBS" path="rubber_bombs.ogg"/>
		<Sample id="SOUND_GUN_SHOT" path="gun_shot.ogg"/>
		<Sample id="SOUND_HEAVY_GUN_SHOT" path="heavy_gun_shot.ogg"/>
		<Sample id="SOUND_MISSILE_LAUNCH" path="missile_launch.ogg"/>
		<Sample id="SOUND_ION_STRIKE" path="ion_strike.ogg"/>
		<Sample id="SOUND_LIFE_LOSS" path="life_loss.ogg"/>
		<Sample id="SOUND_STAR_GENERATION" path="star_generation.ogg"/>
		<Sample id="SOUND_STAR_PICK_UP" path="star_pick_up.ogg"/>
		<Sample id="SOUND_BONUS_GENERATION" path="bonus_generation.ogg"/>
		<Sample id="SOUND_MIXER_GENERATION" path="mixer_generation.ogg"/>
		<Sample id="SOUND_TELEPORTATION" path="teleportation.ogg"/>
		<Sample id="SOUND_BLOCK_FALLING" path="block_falling.ogg"/>
		<Sample id="SOUND_HIT_BORDER" path="hit_border.ogg"/>
		<Sample id="SOUND_HIT_SHIELD" path="hit_shield.ogg"/>
		<Sample id="SOUND_HIT_BAT" path="hit_bat.ogg"/>
		<Sample id="SOUND_HIT_INFINITY_BLOCK" path="hit_infinity_block.ogg"/>
		<Sample id="SOUND_HIT_MULTI_BLOCK" path="hit_multi_block.ogg"/>
		<Sample id="SOUND_HIT_TREE" path="hit_tree.ogg"/>
		<Sample id="SOUND_HIT_PINBALL" path="hit_pinball.ogg"/>
		<Sample id="SOUND_DESTRUCTION_BLOCK" path="destruction_block.ogg"/>
		<Sample id="SOUND_DESTRUCTION_GRASS" path="destruction_grass.ogg"/>
		<Sample id="SOUND_DESTRUCTION_WATER" path="destruction_water.ogg"/>
		<Sample id="SOUND_DESTRUCTION_BOMB" path="destruction_bomb.ogg"/>
		<Sample id="SOUND_DESTRUCTION_MIXER" path="destruction_mixer.ogg"/>
		<Sample id="SOUND_DESTRUCTION_BULLET" path="destruction_bullet.ogg"/>
		<Sample id="SOUND_DESTRUCTION_MISSILE" path="destruction_missile.ogg"/>
		<Sample id="SOUND_MAGNETISM" path="magnetism.ogg"/>
		<Sample id="SOUND_OBELISK" path="obelisk.ogg"/>
		<Sample id="SOUND_LOCOMOTIVE" path="locomotive.ogg"/>
		<Sample id="SOUND_ROBOT" path="robot.ogg"/>
		<Sample id="SOUND_MACHINE" path="machine.ogg"/>
		<Sample id="SOUND_WATER" path="water.ogg"/>
	</Resources>
	
	<Resources type="STREAM_">
		<SetDefaults path="Resources/Musics/"/>
	
		<Stream id="TRACK_1" path="track_1.ogg"/>
		<Stream id="TRACK_2" path="track_2.ogg"/>
		<Stream id="TRACK_3" path="track_3.ogg"/>
		<Stream id="TRACK_4" path="track_4.ogg"/>
	</Resources>
	
	<!--
	<Resources type="MUSIC_">
		<SetDefaults path="Resources/Musics/"/>
		
		<Music id="MUSIC_1" path="music_1.mo3" track_list="0, 20"/>
	</Resources>
	-->
	
	<!--
	<Resources type="FONT_">
		<SetDefaults path="Resources/Fonts EU/"/>

		<Font id="FONT_1" path="head.png" data_path="head.txt" interval="-1" max_length="2048" height="30"/>
		<Font id="FONT_2" path="fontmenu.png" data_path="fontmenu.txt" interval="-3" max_length="2042" height="33"/>
		<!-- <Font id="FONT_3" path="fontblack.png" data_path="fontblack.txt" interval="-1" max_length="2040" height="52"/> -->
	<!-- </Resources> -->
	
	<Resources type="FONT_">
		<SetDefaults path="Resources/Fonts RU/"/>

		<Font id="FONT_1" path="head.png" data_path="head.txt" interval="0" max_length="2048" height="30"/>
		<Font id="FONT_2" path="fontmenu.png" data_path="fontmenu.txt" interval="0" max_length="2042" height="33"/>
		<!-- <Font id="FONT_3" path="fontblack.png" data_path="fontblack.txt" interval="-1" max_length="2040" height="51"/> -->
	</Resources>

	<Resources type="3D_ANIMATION_">
		<Animations>
			<SetDefaults path="Resources/Animations/"/>

			<Animation3D id="A_TOTEM_RIGHT" path="totem_right.xaf"/>
			<Animation3D id="A_TOTEM_LEFT" path="totem_left.xaf"/>
			
			<Animation3D id="A_GOLEM" path="golem.xaf"/>
			<Animation3D id="A_T-400" path="T-400.xaf"/>
			<Animation3D id="A_SHELL" path="shell.xaf"/>
			<Animation3D id="A_STAR" path="star.xaf"/>
			<Animation3D id="A_BOMB" path="bomb.xaf"/>
			<Animation3D id="A_ROBOT" path="robot.xaf"/>
			<Animation3D id="A_BARREL" path="barrel.xaf"/>
			<Animation3D id="A_CYCLOP" path="cyclop.xaf"/>			
			
			<Animation3D id="A_GUNS" path="guns.xaf"/>
			<Animation3D id="A_HEAVY_GUN" path="heavy_gun.xaf"/>
			<Animation3D id="A_MISSILE_LAUNCHER" path="missile_launcher.xaf"/>
			<Animation3D id="A_ION_CANNON" path="ion_cannon.xaf"/>
			
			<Animation3D id="A_HELICOPTER" path="helicopter.xaf"/>
			
			<Animation3D id="A_BONUS_GROUP_1" path="bonus_group_1.xaf"/>
			<Animation3D id="A_BONUS_GROUP_2" path="bonus_group_2.xaf"/>
			<Animation3D id="A_BONUS_BOMBS" path="bonus_bombs.xaf"/>
			<Animation3D id="A_BONUS_MILLS" path="bonus_mills.xaf"/>
			<Animation3D id="A_BONUS_GUNS" path="bonus_guns.xaf"/>
			<Animation3D id="A_BONUS_HEAVY_GUN" path="bonus_heavy_gun.xaf"/>
			<Animation3D id="A_BONUS_ENERGY_WAVE" path="bonus_energy_wave.xaf"/>
			<Animation3D id="A_BONUS_MAGNET" path="bonus_magnet.xaf"/>
			<Animation3D id="A_BONUS_MOTOR" path="bonus_motor.xaf"/>
			<Animation3D id="A_BONUS_SHRINKER" path="bonus_shrinker.xaf"/>
			<Animation3D id="A_BONUS_EXPANDER" path="bonus_expander.xaf"/>
			<Animation3D id="A_BONUS_TRIPLE" path="bonus_triple.xaf"/>
			
			<Animation3D id="A_WATER" path="water.xaf"/>
			<Animation3D id="A_GENERATOR_MIXER" path="generator_mixer.xaf"/>
			<Animation3D id="A_GENERATOR_STAR" path="generator_star.xaf"/>
			<Animation3D id="A_GENERATOR_BONUS" path="generator_bonus.xaf"/>
			<Animation3D id="A_DANGER" path="danger.xaf"/>
			<Animation3D id="A_CAR" path="car.xaf"/>
			<Animation3D id="A_LOCOMOTIVE" path="locomotive.xaf"/>
			<Animation3D id="A_COLOR_BALL" path="color_ball.xaf"/>
			<Animation3D id="A_MINIGUN" path="minigun.xaf"/>
		</Animations>
	</Resources>
	
	<Resources type="SHAPE_">
		<ConvexShapes>
			<SetDefaults path="Resources/Models/bat/"/>
			
			<Shape id="CS_BAT" path="bat.csd"/>
			
			<SetDefaults path="Resources/Models/weapon/"/>
			
			<Shape id="CS_HELICOPTER" path="helicopter.csd"/>
			<Shape id="CS_BOMBER" path="bomber.csd"/>
			
			<SetDefaults path="Resources/Models/blocks/Moto/"/>
			
			<Shape id="CS_FRONT_SIDE" path="front_side.csd"/>
			<Shape id="CS_BACK_SIDE" path="back_side.csd"/>
			<Shape id="CS_CENTER_SIDE" path="center_side.csd"/>
			<Shape id="CS_SHOULDER" path="shoulder.csd"/>
			<Shape id="CS_CENTER" path="center.csd"/>
			<Shape id="CS_LEG" path="leg.csd"/>
			<Shape id="CS_HAND" path="hand.csd"/>
			<Shape id="CS_FOOT" path="foot.csd"/>
			<Shape id="CS_WHEEL" path="wheel.csd"/>
			<Shape id="CS_SMALL_WHEEL" path="small_wheel.csd"/>
			<Shape id="CS_WING" path="wing.csd"/>
			<Shape id="CS_BRIDGE_1" path="bridge_1.csd"/>
			<Shape id="CS_BRIDGE_2" path="bridge_2.csd"/>
			<Shape id="CS_NOSE" path="nose.csd"/>
			<Shape id="CS_HEAD" path="head.csd"/>
			<Shape id="CS_DISH" path="dish.csd"/>
			<Shape id="CS_MOTOR" path="motor.csd"/>
			<Shape id="CS_MISSILE_LAUNCHER" path="missile_launcher.csd"/>
			<Shape id="CS_GUN" path="gun.csd"/>
			<Shape id="CS_TAIL_1" path="tail_1.csd"/>
			<Shape id="CS_TAIL_2" path="tail_2.csd"/>
			
			<SetDefaults path="Resources/Models/blocks/"/>
			
			<Shape id="CS_GRASS_2" path="grass_2.csd"/>
			<Shape id="CS_GRASS_3" path="grass_3.csd"/>
			<Shape id="CS_GRASS_4" path="grass_4.csd"/>
			<Shape id="CS_GRASS_5_6_7" path="grass_5_6_7.csd"/>
			<Shape id="CS_GRASS_9" path="grass_9.csd"/>
			<Shape id="CS_GRASS_10" path="grass_10.csd"/>
			
			<Shape id="CS_STUB" path="stub.csd"/>
			<Shape id="CS_UFO" path="ufo.csd"/>
			<Shape id="CS_CAR" path="car.csd"/>
			<Shape id="CS_CUP" path="cup.csd"/>
			<Shape id="CS_MASHROOM_1" path="mashroom_1.csd"/>
			<Shape id="CS_MASHROOM_2" path="mashroom_2.csd"/>
			
			<Shape id="CS_BOMB_1" path="bomb_1.csd"/>
			<Shape id="CS_OBELISK" path="obelisk.csd"/>
			<Shape id="CS_PINBALL" path="pinball.csd"/>
			<Shape id="CS_GENERATOR_BONUS" path="generator_bonus.csd"/>
			<Shape id="CS_GROUND_1" path="ground_1.csd"/>
			<Shape id="CS_EGG" path="egg.csd"/>
			
			<Shape id="CS_FENCE_3" path="fence_3.csd"/>
			<Shape id="CS_FENCE_5" path="fence_5.csd"/>
			<Shape id="CS_B_FENCE_2" path="b_fence_2.csd"/>
			<Shape id="CS_B_FENCE_3" path="b_fence_3.csd"/>
			<Shape id="CS_B_FENCE_5" path="b_fence_5.csd"/>
			<Shape id="CS_ROW_2" path="row_2.csd"/>
			<Shape id="CS_ROW_3" path="row_3.csd"/>
			<Shape id="CS_ROW_4" path="row_4.csd"/>
			
			<Shape id="CS_LOCOMOTIVE" path="locomotive.csd"/>
			<Shape id="CS_CARRIAGE" path="carriage.csd"/>
			
			<Shape id="CS_VASE_1" path="vase_1.csd"/>
			<Shape id="CS_VASE_2" path="vase_2.csd"/>
			<Shape id="CS_VASE_3" path="vase_3.csd"/>
			
			<Shape id="CS_PALM" path="palm.csd"/>
			<Shape id="CS_FIR" path="fir.csd"/>
			<Shape id="CS_TREE" path="tree.csd"/>
			
			<Shape id="CS_TOTEM_2" path="totem_2.csd"/>
			<Shape id="CS_TOTEM_5" path="totem_5.csd"/>
			<Shape id="CS_TOTEM_6" path="totem_6.csd"/>
			<Shape id="CS_TOTEM_7" path="totem_7.csd"/>
			
			<Shape id="CS_BLOCK_2" path="2.csd"/>
			<Shape id="CS_BLOCK_3" path="3.csd"/>
			
			<SetDefaults path="Resources/Models/blocks/Moto/"/>
			
			<Shape id="CS_MINIGUN" path="minigun.csd"/>
			
			<SetDefaults path="Resources/Models/blocks/"/>
			
			<Shape id="CS_BUSH" path="bush.csd"/>
			<Shape id="CS_COLUMN_1" path="column_1.csd"/>
			<Shape id="CS_COLUMN_2" path="column_2.csd"/>
			<Shape id="CS_COLUMN_3" path="column_3.csd"/>
			
			<Shape id="CS_STONE_1" path="stone_1.csd"/>
			<Shape id="CS_STONE_2" path="stone_2.csd"/>
			<Shape id="CS_STONE_3" path="stone_3.csd"/>
			
			<Shape id="CS_BLOCK_8" path="8.csd"/>
			<Shape id="CS_BLOCK_9" path="9.csd"/>
			<Shape id="CS_BLOCK_10" path="10.csd"/>
			<Shape id="CS_BLOCK_11" path="11.csd"/>
			<Shape id="CS_BLOCK_12" path="12.csd"/>			
			<Shape id="CS_BLOCK_16" path="16.csd"/>
			<Shape id="CS_BLOCK_17" path="17.csd"/>
			<Shape id="CS_BLOCK_18" path="18.csd"/>
			<Shape id="CS_BLOCK_19" path="19.csd"/>
			<Shape id="CS_BLOCK_20" path="20.csd"/>
			<Shape id="CS_BLOCK_21" path="21.csd"/>
			
			<Shape id="CS_BLOCK_22_67_70" path="22-67-70.csd"/>
			<Shape id="CS_BLOCK_23" path="23.csd"/>
			<Shape id="CS_BLOCK_24" path="24.csd"/>
			<Shape id="CS_BLOCK_25" path="25.csd"/>
			<Shape id="CS_BLOCK_26" path="26.csd"/>
			<Shape id="CS_BLOCK_27" path="27.csd"/>
			<Shape id="CS_BLOCK_28" path="28.csd"/>
			<Shape id="CS_BLOCK_29" path="29.csd"/>
			<Shape id="CS_BLOCK_30" path="30.csd"/>
			<Shape id="CS_BLOCK_31" path="31.csd"/>
			<Shape id="CS_BLOCK_32" path="32.csd"/>
			<Shape id="CS_BLOCK_33" path="33.csd"/>
			<Shape id="CS_BLOCK_34" path="34.csd"/>
			<Shape id="CS_BLOCK_35" path="35.csd"/>
			<Shape id="CS_BLOCK_36" path="36.csd"/>
			<Shape id="CS_BLOCK_37_38" path="37-38.csd"/>
			<Shape id="CS_BLOCK_39" path="39.csd"/>
			<Shape id="CS_BLOCK_40_41" path="40-41.csd"/>
			<Shape id="CS_BLOCK_42" path="42.csd"/>
			<Shape id="CS_BLOCK_43" path="43.csd"/>
			<Shape id="CS_BLOCK_44" path="44.csd"/>
			<Shape id="CS_BLOCK_45" path="45.csd"/>
			<Shape id="CS_BLOCK_46_49" path="46-49.csd"/>
			<Shape id="CS_BLOCK_47" path="47.csd"/>
			<Shape id="CS_BLOCK_48_50" path="48-50.csd"/>
			<Shape id="CS_BLOCK_51" path="51.csd"/>
			<Shape id="CS_BLOCK_52" path="52.csd"/>
			<Shape id="CS_BLOCK_53" path="53.csd"/>
			
			<Shape id="CS_BLOCK_54" path="54.csd"/>
			<Shape id="CS_BLOCK_55" path="55.csd"/>
			<Shape id="CS_BLOCK_56" path="56.csd"/>
			<Shape id="CS_BLOCK_61_62" path="61-62.csd"/>
			<Shape id="CS_BLOCK_63" path="63.csd"/>
			<Shape id="CS_BLOCK_65" path="65.csd"/>
			<Shape id="CS_BLOCK_68" path="68.csd"/>
			<Shape id="CS_BLOCK_71" path="71.csd"/>
			<Shape id="CS_BLOCK_72" path="72.csd"/>
			<Shape id="CS_BLOCK_73" path="73.csd"/>
			<Shape id="CS_BLOCK_74" path="74.csd"/>
			<Shape id="CS_BLOCK_75" path="75.csd"/>
			<Shape id="CS_BLOCK_76" path="76.csd"/>
			
			<SetDefaults path="Resources/Models/splinters/"/>
			
			<Shape id="CS_SPLINTER_1" path="splinter_1.csd"/>
			
		</ConvexShapes>
		
		<TriangleShapes>
		</TriangleShapes>
	</Resources>
	
</ResourceManifest>