<?xml version="1.0" encoding="UTF-16"?>
<!-- edited with XMLSpy v2008 sp1 (http://www.altova.com) by Maxer (EMBRACE) -->
<level doc="cfg\cafe01.xml" upgrade_level_start="1" upgrade_level_end="6" normal="400" expert="600" fatigue="1" tolerance_threshold="50" reading_time="5" debriefing_complete_text="debrief_text07_complete" debriefing_fail_text="debrief_text07_fail">
	<upgrades upgrade_id="cafe01_vis_fence"/>
	<upgrades upgrade_id="cafe01_vis_floor_track"/>
	<upgrades upgrade_id="cafe01_vis_leaves"/>
	<upgrades upgrade_id="cafe01_vis_statue"/>
	<upgrades upgrade_id="cafe01_vis_torch"/>
	<upgrades upgrade_id="cafe01_vis_frog"/>
	<upgrades upgrade_id="cafe01_func_salad_tray01"/>
	<upgrades upgrade_id="cafe01_func_salad_tray02"/>
	<upgrades upgrade_id="cafe01_func_boss_speed"/>
	<upgrades upgrade_id="cafe01_func_fry"/>
	<upgrades upgrade_id="cafe01_func_coock"/>
	<upgrades upgrade_id="cafe01_func_beehive"/>
	<upgrades upgrade_id="cafe01_func_soundman"/>
	<upgrades upgrade_id="cafe01_func_fry_turbo"/>
	<upgrades upgrade_id="cafe01_func_coock_turbo"/>
	<upgrades upgrade_id="cafe01_func_fry_advanced"/>
	<upgrades upgrade_id="cafe01_func_coock_advanced"/>
	<upgrades upgrade_id="cafe01_func_beehive_advanced"/>
	<upgrades upgrade_id="cafe01_func_soundman_advanced"/>


<!--
	<upgrades upgrade_id="cafe01_func_cocktail_duble"/>
	<upgrades upgrade_id="cafe01_func_fry_turbo"/>
	<upgrades upgrade_id="cafe01_func_coock_turbo"/>
	<upgrades upgrade_id="cafe01_func_met_turbo"/>
	<upgrades upgrade_id="cafe01_func_fry_advanced"/>
	<upgrades upgrade_id="cafe01_func_coock_advanced"/>
	<upgrades upgrade_id="cafe01_func_beehive"/>
	<upgrades upgrade_id="cafe01_func_beehive_advanced"/>
	<upgrades upgrade_id="cafe01_func_soundman"/>
	<upgrades upgrade_id="cafe01_func_soundman_advanced"/>
-->
	<objects>
		<!--VIS_UPGRADE-->
		<object name="vis_fence" skin="cafe01" anim="idle"/>
		<object name="vis_statue" skin="cafe01" anim="idle"/>
		<object name="vis_floor_track" skin="cafe01" anim="idle"/>
		<object name="vis_leaves" skin="cafe01" anim="idle"/>
		<object name="vis_torch" skin="cafe01" anim="idle"/>
		<object name="vis_frog" skin="cafe01" anim="idle"/>
		<!--FLORISSIMO-->
		<object name="floor" skin="cafe01" anim="idle"/>
		<object name="deco01" skin="cafe01" anim="idle"/>
		<object name="door" skin="cafe01" anim="idle" stop="1"/>
		<!--Item holder-->
		<object name="items_holder_roke" skin="cafe01" anim="idle"/>
		<!--EGG_TABLE-->
		<object name="egg_table01" skin="cafe01" anim="idle"/>
		<object name="bird01" skin="cafe01" anim="idle"/>
		<!--
		<object name="bird02" skin="cafe01" anim="idle"/>
		-->
		<!--SALAD_TABLE-->
		<object name="salad_zone" skin="cafe01" anim="idle"/>
		<object name="salad01_order" skin="cafe01" anim="idle"/>
		<object name="salad02_order" skin="cafe01" anim="idle"/>
		<!--
		<object name="salad03_order" skin="cafe01" anim="idle"/>
		-->
		<object name="salad_ready01" skin="cafe01" anim="idle"/>
		<object name="salad_ready02" skin="cafe01" anim="idle"/>
		<object name="salad_ready03" skin="cafe01" anim="idle"/>

		<!--FRY_UP-->
		<object name="fryup1" skin="cafe01" anim="idle"/>
		<object name="fryup2" skin="cafe01" anim="idle"/>
		<object name="func_fryup1_adv" skin="" anim="idle"/>
		<object name="func_fryup2_adv" skin="" anim="idle"/>
		<object name="fryup_turbo" skin="cafe01" anim="idle"/>
		<object name="fryup_shelf" skin="cafe01" anim="idle"/>
		<object name="fryup_prepack01" skin="" anim="c1_fry01_n"/>
		<object name="fryup_prepack02" skin="" anim="c1_fry02_n"/>
		<!--COOCKING-->
		<object name="coocking1" skin="cafe01" anim="idle"/>
		<object name="coocking2" skin="cafe01" anim="idle"/>
		<object name="func_coocking1_adv" skin="" anim="idle"/>
		<object name="func_coocking2_adv" skin="" anim="idle"/>
		<object name="coocking_turbo" skin="cafe01" anim="idle"/>
		<object name="coocking_shelf" skin="cafe01" anim="idle"/>
		<object name="coocking_prepack01" skin="" anim="c1_coocking01_n"/>
		<object name="coocking_prepack02" skin="" anim="c1_coocking02_n"/>
		<!--ITEMS_TABLE-->
		<object name="items_table01" skin="cafe01" anim="idle"/>
		<object name="beehive01" skin="cafe01" anim="idle"/>
		<object name="pie01" skin="cafe01" anim="idle"/>
		<!--
		<object name="spice01" skin="cafe01" anim="idle"/>
		<object name="spice02" skin="cafe01" anim="idle"/>
		-->
		<object name="aple_tree" skin="cafe01" anim="idle"/>
		<!--coctail_table-->
		<object name="coctail_table" skin="cafe01" anim="idle"/>
		<object name="coctail_raw01" skin="" anim="c1_cocktail01_n"/>
		<!--
		<object name="coctail_raw02" skin="" anim="c1_cocktail02_n"/>
		-->
		<!--JUICE-->
		<object name="shaker1" anim="idle"/>
		<object name="shaker2" anim="idle"/>
		<object name="monkey" skin="cafe01" anim="idle"/>
		<!--STATIC-->
		<object name="bar" skin="cafe01" anim="idle"/>
		<!--CLIENTZONE-->
		<object name="clientplace02" skin="cafe01" anim="idle"/>
		<object name="clientplace03" skin="cafe01" start_color="red" anim="idle"/>
		<object name="clientplace04" skin="cafe01" anim="idle"/>
		<object name="clientplace05" skin="cafe01" anim="idle"/>
		<!--TRASHBIN-->
		<object name="trashbin" skin="cafe01" anim="idle"/>
		<!--SOUND_MAN-->
		<object name="soundman" skin="cafe01" anim="idle"/>
		<!--HOLD POINT-->
		<object name="hold2" skin="" anim="idle"/>
		<object name="hold3" skin="" anim="idle"/>
		<object name="hold4" skin="" anim="idle"/>
		<object name="hold5" skin="" anim="idle"/>
		<!--FIGHTING OBJECTS-->
		<object name="fight05" skin="" anim="fight"/>
		<object name="fight04" skin="" anim="fight"/>
		<object name="fight03" skin="" anim="fight"/>
		<object name="fight02" skin="" anim="fight"/>
		<object name="fight01" skin="" anim="fight"/>
		<!--HERO-->
		<object name="boss" skin="" anim="idle"/>
		<!--XYETA-->
		<object name="assistant" skin="" anim="idle"/>
	</objects>
	<orders>
	  <order time_point="10" client_type="girl:red" order_type="c1_des01" stamina_limit="50" additional_order="c1_cocktail01"/>
		<order time_point="30" client_type="girl:green" order_type="c1_egg01" stamina_limit="70" additional_order="c1_pie01"/>
		<order time_point="50" client_type="boy:red,boy:blue" order_type="c1_des01,c1_egg01"/>
		<order time_point="60" client_type="warrior:green" order_type="c1_fry01" stamina_limit="80" additional_order="c1_pie01"/>
		<order time_point="70" client_type="warrior:yellow" order_type="c1_fry02" stamina_limit="80" additional_order="c1_pie01"/>
		<order time_point="80" client_type="model:green" order_type="c1_egg01" stamina_limit="80" additional_order="c1_pie01"/>
		<order time_point="90" client_type="model:blue" order_type="c1_cocktail01" stamina_limit="80" additional_order="c1_pie01"/>
		<order time_point="100" client_type="boy:blue" order_type="c1_cocktail01" stamina_limit="80" additional_order="c1_pie01"/>
		<order time_point="110" client_type="model:yellow" order_type="c1_salad02" stamina_limit="80" additional_order="c1_pie01"/>
		<order time_point="120" client_type="model:blue" order_type="c1_egg01" stamina_limit="80" additional_order="c1_pie01"/>
		<order time_point="130" client_type="boy:red,girl:green" order_type="c1_salad01,c1_salad02"/>
		<order time_point="140" client_type="littlegirl:red" order_type="c1_cocktail01" stamina_limit="50" additional_order="c1_cocktail01"/>
		<order time_point="150" client_type="littlegirl:green" order_type="c1_egg01" stamina_limit="70" additional_order="c1_pie01"/>
	</orders>
</level>
