<?xml version="1.0" encoding="UTF-16"?>
<!-- edited with XMLSpy v2008 sp1 (http://www.altova.com) by Maxer (EMBRACE) -->
<level doc="cfg\cafe03.xml" time="600" normal="500" expert="600" fatigue="0.8" assist_charge="2" assist_flag="cafe03_func_assistant" tolerance_threshold="50" reading_time="5" upgrade_level_start="41" upgrade_level_end="41" debriefing_complete_text="debrief_text41_complete" debriefing_fail_text="debrief_text41_fail">
	<objects>
		<!--VIS_UPGRADE-->
		<object name="vis_aquarium" skin="cafe03" anim="idle"/>
		<object name="vis_torch" skin="cafe03" anim="idle"/>
		<object name="vis_skin_table" skin="cafe03" anim="idle"/>
		<object name="vis_floor_stone" skin="cafe03" anim="idle"/>
		<object name="vis_floor_track" skin="cafe03" anim="idle"/>
		<object name="vis_blind" skin="cafe03" anim="idle"/>
		<object name="vis_lattice" skin="cafe03" anim="idle"/>
		<object name="vis_statue" skin="cafe03" anim="idle"/>
		<object name="vis_flowers" skin="cafe03" anim="idle"/>
		<object name="vis_frog" skin="cafe03" anim="idle"/>
		<!--FLORISSIMO-->
		<object name="floor" skin="cafe03" anim="idle"/>
		<object name="door" skin="cafe03" anim="idle" stop="1"/>
		<!--Item holder-->
		<object name="items_holder_roke" skin="cafe03" anim="idle"/>
		<object name="items_holder01" skin="cafe03" anim="idle"/>
		<object name="items_holder02" skin="cafe03" anim="idle"/>
		<!--EGG_TABLE-->
		<object name="met_mashine" skin="cafe03" anim="idle"/>
		<object name="egg_table01" skin="cafe03" anim="idle"/>
		<object name="bird01" skin="cafe03" anim="idle"/>
		<!--SALAD_TABLE-->
		<object name="salad_zone" skin="cafe03" anim="idle"/>
		<object name="salad01_order" skin="cafe03" anim="idle"/>
		<object name="salad02_order" skin="cafe03" anim="idle"/>
		<object name="salad_ready01" skin="cafe03" anim="idle"/>
		<object name="salad_ready02" skin="cafe03" anim="idle"/>
		<object name="salad_ready03" skin="cafe03" anim="idle"/>
		<!--FRY_UP-->
		<object name="fryup1" skin="cafe03" anim="idle"/>
		<object name="fryup2" skin="cafe03" anim="idle"/>
		<object name="func_fryup1_adv" skin="" anim="idle"/>
		<object name="func_fryup2_adv" skin="" anim="idle"/>
		<object name="fryup_shelf" skin="cafe03" anim="idle"/>
		<object name="fryup_turbo" skin="cafe03" anim="idle"/>
		<object name="fryup_prepack01" skin="" anim="c3_fry01_n"/>
		<object name="fryup_prepack02" skin="" anim="c3_fry02_n"/>
		<!--COOCKING-->
		<object name="coocking1" skin="cafe03" anim="idle"/>
		<object name="coocking2" skin="cafe03" anim="idle"/>
		<object name="func_coocking1_adv" skin="" anim="idle"/>
		<object name="func_coocking2_adv" skin="" anim="idle"/>
		<object name="coocking_shelf" skin="cafe03" anim="idle"/>
		<object name="coocking_turbo" skin="cafe03" anim="idle"/>
		<object name="coocking_prepack01" skin="" anim="c3_coocking01_n"/>
		<object name="coocking_prepack03" skin="" anim="c3_coocking03_n"/>
		<!--ITEMS_TABLE-->
		<object name="items_table01" skin="cafe03" anim="idle"/>
		<object name="beehive01" skin="cafe03" anim="idle"/>
		<object name="pie01" skin="cafe03" anim="idle"/>
		<object name="spice01" skin="cafe03" anim="idle"/>
		<object name="aple_tree" skin="cafe03" anim="idle"/>
		<!--coctail_table-->
		<object name="coctail_table" skin="cafe03" anim="idle"/>
		<object name="coctail_raw01" skin="" anim="c3_cocktail01_n"/>
		<!--JUICE-->
		<object name="shaker1" anim="idle"/>
		<object name="shaker2" anim="idle"/>
		<object name="monkey" skin="cafe03" anim="idle"/>
		<!--STATIC-->
		<object name="bar" skin="cafe03" anim="idle"/>
		<!--CLIENTZONE-->
		<object name="clientplace02" start_color="teal" skin="cafe03" anim="idle"/>
		<object name="clientplace03" skin="cafe03" anim="idle"/>
		<object name="clientplace04" skin="cafe03" anim="idle"/>
		<object name="clientplace05" skin="cafe03" anim="idle"/>
		<!--TRASHBIN-->
		<object name="trashbin" skin="cafe03" anim="idle"/>
		<!--SOUND_MAN-->
		<object name="soundman" skin="cafe03" anim="idle"/>
		<!--HOLD POINT-->
		<object name="hold2" skin="" anim="idle"/>
		<object name="hold3" skin="" anim="idle"/>
		<object name="hold4" skin="" anim="idle"/>
		<object name="hold5" skin="" anim="idle"/>
		<!--FIGHTING OBJECTS-->
		<object name="fight05" skin="" anim="fight"/>
		<object name="fight04" skin="" anim="fight"/>
		<object name="fight03" skin="" anim="fight"/>
		<object name="fight02" skin="" anim="fight"/>
		<object name="fight01" skin="" anim="fight"/>
		<!--HERO-->
		<object name="boss" skin="" anim="idle"/>
		<!--XYETA-->
		<object name="assistant" skin="" anim="idle"/>
	</objects>
	<orders>
		<order time_point="10" client_type="boy:teal" order_type="c3_fry02" stamina_limit="70" additional_order="c3_pie01"/>
		<order time_point="20" client_type="girl:red" order_type="c3_coocking01+c3_seasoning01" stamina_limit="70" additional_order="c3_pie01"/>
		<order time_point="30" client_type="old_man:sky" order_type="c3_egg01" stamina_limit="70" additional_order="c3_pie01"/>
		<order time_point="40" client_type="boy:pink" order_type="c3_cocktail01" stamina_limit="70" additional_order="c3_pie01"/>
		<order time_point="50" client_type="warrior:yellow" order_type="c3_salad01+c3_fry01" stamina_limit="70" additional_order="c3_pie01"/>
		<order time_point="40" client_type="warrior:red" order_type="c3_salad02+c3_coocking03" stamina_limit="70" additional_order="c3_pie01"/>
		<order time_point="50" client_type="model:teal" order_type="c3_des01" stamina_limit="70" additional_order="c3_pie01"/>
		<order time_point="70" client_type="bum:pink" order_type="c3_egg01"/>
		<order time_point="90" client_type="warrior:yellow" order_type="c3_egg01"  stamina_limit="70" additional_order="c3_pie01"/>
    <order time_point="100" client_type="house_woman:yellow,house_woman:sky" order_type="c3_salad02+c3_seasoning01,c3_fry02+c3_coocking03" stamina_limit="80" additional_order="c3_pie01,c3_pie01"/>
    <order time_point="110" client_type="boy:teal" order_type="c3_fry02" stamina_limit="80" additional_order="c3_pie01"/>
		<order time_point="140" client_type="warrior:red,girl:pink" order_type="c3_salad02+c3_fry02,c3_salad01" stamina_limit="70" additional_order="c3_pie01,c3_pie01"/>
		<order time_point="150" client_type="old_man:sky" order_type="c3_egg01" stamina_limit="70" additional_order="c3_pie01"/>
		<order time_point="160" client_type="old_man:red" order_type="c3_des01" stamina_limit="70" additional_order="c3_pie01"/>
		<order time_point="170" client_type="old_man:teal" order_type="c3_cocktail01" stamina_limit="80" additional_order="c3_pie01,c3_pie01"/>
	</orders>
</level>
