; This INI file provide some game consts setup
; this file NEVER changed by game.exe, and configured only MANUALLY by
; developers
; must be located in game root folder
; MUST be included in installation distributive

[game]
; game id used by script to choise valid modules
id   	= "casual1"
version = "1.0"


; splash screen texture name with extension
; root path used from game root folder
; default value (if this key not present) = "splash_screen.dds"
splash = "splash_screen.dds"

; Overwrite game language here
; possible values must be equal to folder names in locales
lang 	= "en"

; path to registry key with lang id (used if lang NOT defined)
; this key MUST be writed to registry by installer
;reglang = "SOFTWARE\Frogwares\casual1"

[video]
pp_depth        = no
pp_bloom        = no

[character]
angular_stay 		= 3
angular_stay_run        = 5
angular_walk 		= 5
angular_run             = 5

distance_near        	= 1.2
distance_close  	= 0.15
distance_skip   	= 0.25
first_angle_precision 	= 5
fps_walk_step_length    = 1
fps_run_step_length     = 1.5
fps_crouch_step_length  = 0.5

[pathfind]
path_details       = 5
path_eye_lookup    = 4
path_lock_lookup   = 2
path_weight_coeff  = 0.8
path_weight_length = 2

[camera]
; Change game 3D camera FOV
; dracula renders use horizontal FOV=60
; sh3 renders use horizontal FOV=73
fov = 73

clip_near = 0.1
clip_far  = 1500

flyer_angle 		= 0
flyer_offset            = 1
flyer_max_distance	= 1.5
flyer_min_distance	= 0.8
flyer_align_speed       = 0.02
flyer_offset_coeff  	= 1.4

; Camera smooth setup:
smooth_count = 4
smooth_delay = 2.0
smooth_step  = 0.5

;how long look forward before player direction
;player-eye-offset = sqrt(distance*distance*eye_offset_coeff)
eye_offset_coeff  	= 0.5
eye_offset_min_range    = 1
eye_offset_max_range    = 25

;dead zone offset from screen margins. test vs player footstep position
dead_zone_pixels_left   = 150
dead_zone_pixels_right  = 150
dead_zone_pixels_top    = 150
dead_zone_pixels_bottom = 150

flyer_physics_test   = true
flyer_physics_offset = 0.5

rope_spring_coeff = 0.01

[shadow]
shadow_offset = 0.007


; system debug switches
; can work only with debug EXE versions
[debug]
;input_log              = true
;resource_log           = true
;script_call_log        = true
;quest_log 	       = false
;disable_script_msg     = true
;character_animator_log = false
;triggers_log	       = no
;camera_log	       = no
;actions_log	       = true
;controller_log	       = false
;physics_log	       = false
;sound_log	       = false
;animation_event = true;

; internal testing
animation_event = true
; debug render info
; ALT+R to enable
; CTRL+R to disable
debug_render_font_size      = 0.8
debug_render_arrange_offsetY = -1
debug_render_arrange_offsetX =  4


[tracker]

angle_limit = 0.4
min_hands_distance = 0.3
max_hands_distance = 0.45



[export]
jpg_quality = 90
