[HGESTRINGTABLE]
TOOLS="Tools"
HINT="Hint"
CLICK_TO_CONTINUE="Click to continue..."
CLICK_ANYWHERE_TO_CONTINUE="Click anywhere to continue..."
DO_SPECIFIED_ABOVE_ACTION_TO_CONTINUE="Do specified above action \nto continue..."
CLICK_ANYWHERE_TO_START_LEVEL="Click anywhere to start level..."
LEVEL_DATA_IS_LOADING="Loading..."
CREDITS="CREDITS"
DELETE="DELETE"
ENTERNAME="Enter your name :"
EXIT="EXIT"
EXIT_SMALL="Exit"
FULLSCREEN="Full screen"
CUSTOM_CURSOR="Custom cursor"
HIGHSCORES="Highscores"
LEVEL_1_COMICS_1_REPLIC_1="There is a message for you. Take the cellphone to read it."
LOADING="Loading..."
MENU="MENU"
MUSIC_VOLUME="Music volume"
SOUND_VOLUME="Sound volume"
NO="No"
OK="OK"
OPTIONS="OPTIONS"
OPTIONS_SMALL="Options"
PAUSE="PAUSE"
PLAY="PLAY"
PLAYERS="Players"
PRESS_ANY_KEY="Press any key to continue"
CONTINUE = "CONTINUE"
Q_CONTINUE="Your game was saved\n when you quit. \nDo you want to continue\n your last game?"
Q_DELETE="Do you really want to remove \nthis player\n from the list?"
Q_ALREADY_PASSED="CONTINUE\n\nYou have already passed this location. Do you really want to pass it one more time?"
Q_QUIT="Are you sure\n you want to exit ?"
RESUME="RESUME"
YES="Yes"
HELP="HELP"
CHANGE_PROFILE="Change profile"
DL="Delete"
NP="New"
CREATENEW="New"
ENTER="Enter"
CANCEL="Cancel"
PROFILE_NAME = "Profile name"
PROFILE_EXISTS = "Profile with specified name \nalready exists."
PROFILE_COUNT = "Profile count"
PROFILE_MAX_LIMIT = "You have created the maximum \nnumber of profiles."

END_OF_SURVEY_BUILD="This is the end of the demo. \nPlease fill out the survey."

WRONG_ITEM_APPLIED_TIP1 = "It's a wrong place for this item."
WRONG_ITEM_APPLIED_TIP2 = "I can't use this item here."
CANNT_USE_ITEM_YET_TIP1 = "I'll be able to use this item here later."
CANNT_USE_ITEM_YET_TIP2 = "I can't use this item here yet."

HELP_SMALL="Help"
MENU_SMALL="Menu"
NEXT="Next"
PREV="Prev"
CLOSE="Close"
CURSOR_ARROW_DESCRIPTION=" - this is a standard cursor that is used \nto find items."
CURSOR_ARMS_DESCRIPTION= " - this cursor indicates the place of \nactivity, e.g. push or drug something or \nuse an inventory item, etc."
CURSOR_NAVIG_DESCRIPTION=" - this cursor points at the place of \ntransportation to the different part of \nthe location."
CURSOR_ZOOM_DESCRIPTION= " - this cursor shows the place of zoom \narea opening."
CUBE_DESCRIPTION=        "          The mission is formed by six cubes. \n          Every cube will turn and reveal on\n          its front side the next item to be \n          found.\n\nAs soon as you collect all the items \nshown on the cube, the cube will burst.\n\nBesides, there are six items to be used \nin the active zones on every location. These \nactive zones are highlighted by blue \nshadow-figure of needed inventory items."
HINT_DESCRIPTION= 		 "During the game the cursor can change \nits appearance that depends on a place where \nthe cursor points. In such way you will be able \nto identify different places such as zoom area, \nwhere to apply inventory items and many \nother things.\n\nIf you struggle to find an item, you can always \nuse a hint by clicking on the HINT button. \nIt will take some time to recharge the ability of \nusing the next hint."
HAVE_TO_FIND_ITEMS_MSG1= "I have to find all of the remaining items."
HAVE_TO_FIND_ITEMS_MSG2= "I have the items which I should to find."

DISABLE_TUTORIAL 		= "Skip tutorial"
TUTORIAL_WINDOW_TITLE 	= "TUTORIAL"
TUTORIAL_TEXT0			= "Would you like help playing\n the game ?\n\n If this is your first time playing,\n we recommend you start tutorial."
TUTORIAL_TEXT1			= "Find objects shown on the cubes \nwithin the room. Click on the cactus \nin the scene to collect it."
TUTORIAL_TEXT2			= "Some objects will become TOOLS. \nClick on this one to collect it."
TUTORIAL_TEXT3			= "You can zoom in to areas where your \ncursor changes in to a magnifying glass \nand sparkles appear."
TUTORIAL_TEXT4			= "The TOOLS button is used to open and \nclose the inventory panel. \nClick on it now to open it."
TUTORIAL_TEXT5			= "To use a TOOL, first click on it in \nthe inventory panel and then \nclick where you want it to go."
TUTORIAL_FINISH			= "Find the rest of the objects and \nuse tools to get to further \nin to the temple. \nGOOD LUCK!"
TUTORIAL_HINT			= "If you are having trouble finding \nobjects or don't know what to do next, \nclick on the HINT button."



MINIGAME_HELP_DIALOG_TITLE = "INSTRUCTIONS"
MINIGAME_DRUMSGATE_TEXT1= "Only selected can go through\n the gates. Repeat 3 drum sounds and\n we'll let you through. Remember\n the sequence of drum sounds."
MINIGAME_DRUMSGATE_TEXT2= "Congratulations! You may pass now."
MINIGAME_DRUMSGATE_TEXT3= "Well done!\n Now remember the second sequence of sounds."
MINIGAME_DRUMSGATE_TEXT4= "Perfect!\n Now remember the third sequence of sounds."
MINIGAME_DRUMSGATE_TEXT5= "That was wrong. Try again."
MINIGAME_PIPES_HELP = "Your task is to rotate various pipe\n pieces so that the loop is closed and\n the steam is let out."
MINIGAME_PINIONS_HELP = "There are several gears of different\nsizes and places where they have to be\nattached. You must arrange the gears\nso that the device works again.Once \nyou have assembled the device, press\nthe handle. It rotates and takes us to\na new location where we see the\nelevator rise."
MINIGAME_CLOCK_HELP = "There is a selection of batteries\nfor 1, 3, 5, 9 volt. Depending on the\nposition of the battery, its voltage\nis summed or subtracted.You need to\ninstall the batteries to get a balanced\nequation."
MINIGAME_DINO_HELP = "There are two types of dinosaurs. Your\ntask is to exchange their positions.\nMove them in order to get the group,\nwhich is on the left now, on the right\nside and the opposite - the right group\nto get on the left side. Dinosaurs can\nfly only ahead and can jump one step or\nover another dinosaur."
MINIGAME_TOTEMS_HELP = "Every totem has certain weight. Place\n totems on the bases so that they are\non the same level. When the totem is\nin the correct position, it will \nbright up."
MINIGAME_ZEPPELIN_HELP = "You should find 6 differences \non these pictures."
MINIGAME_SHIP_HELP = "The objective is to put the letters\ntogether to find out what the word is."
MINIGAME_TELEPORT_HELP = "Your task is to turn the wheels so\nthat the rays lit up the sun.\nThis will start the ancient Teleport."
MINIGAME_BALANCE_HELP = "Get a selection of coins of various\nweights and one artifact.\nThe coins must be set in such\na pattern of the scales\nto balance them."
MINIGAME_PUZZLE_HELP = "The objective is to put different\npieces into the correct order"
MINIGAME_LOCK_1_HELP = "The objective is to put together\n a picture puzzle by changing\n the pieces.\nOnce you have solved it,\ncube becomes active."
MINIGAME_LOCK_2_HELP = "Test each section of the lock by \npressing the green buttons next to it. \nCheck your combinations with \nthe large button in the middle. \nIncorrect combinations will reset."



LEVEL1_INTRO_TEXT1		= "Log Entry 1 - We've finally made it to the island! After all of these years, I can't believe Grandpa's tales may actually be true. We've found the ruins of a mysterious temple and Michael is finding a way in. I can't wait to see what's inside!"
LEVEL1_INTRO_TEXT2		= "This place smells awful! There better be some treasure in here somewhere."
LEVEL1_INTRO_TEXT3		= "Uh, Michael, there's more to discover here than treasure! Hmm... But it looks like we need to find a way to unlock that gate before we can do anything."
LEVEL1_DINO_TEXT		= "So, my grandfather was right,\n there ARE dinosaurs on this island!"
LEVEL1_SARCOPHAGUS_TIP1 = "This old sarcophagus is locked."
LEVEL1_SARCOPHAGUS_TIP2 = "We should unlock this sarcophagus."
LEVEL1_SARCOPHAGUS_TIP3 = "We can't open this sarcophagus without keys."
LEVEL1_GATE_TIP1 		= "This gate is locked."
LEVEL1_GATE_TIP2 		= "We should find a way to unlock this gate."
LEVEL1_GATE_TIP3 		= "We are in need of keys for this gate."
LEVEL1_GATE_UNLOCKED 	= "Great! We've just unlocked the gate."
LEVEL1_WELLWHEEL_TIP1 	= "This mechanism is out of order."
LEVEL1_WELLWHEEL_TIP2 	= "Some parts are missing in this mechanism."
LEVEL1_WELLWHEEL_TIP3 	= "We should fix this mechanism."
LEVEL1_WELLBUCKET_TIP1 	= "Some parts are missing in this mechanism."
LEVEL1_WELLBUCKET_TIP2 	= "There's something down in the well."
LEVEL1_WELLBUCKET_TIP3 	= "With the bucket down, I can climb down to take a better look."
SarcophagusKey1 	= "Sarcophagus Key"
SarcophagusKey2 	= "Sarcophagus Key"
DoorRightKey		= "Gate Key"
DoorLeftKey			= "Gate Key"
Bucket				= "Old Wooden Bucket"
WellWheel			= "Wooden Well's Wheel"


LEVEL2_INTRO_TEXT1		= "Log Entry 2 - We have made a remarkable discovery! We've reached the inner sanctum of the temple and have discovered a live dinosaur chained to a giant mysterious gate. What is beyond the gate? Better yet, how do we get to the other side?"
LEVEL2_INTRO_TEXT2		= "Is that a dinosaur? It's chained up to the gate..."
LEVEL2_INTRO_TEXT3		= "It must pull it open! Help me figure this out."
LEVEL2_MECH_BROKEN_TIP1	= "The gate mechanism seems to be out of order."
LEVEL2_MECH_BROKEN_TIP2	= "We have to fix the gate mechanism."
LEVEL2_MECH_BROKEN_TIP3	= "Some parts of the gate mechanism are missing."
LEVEL2_BUTTON_OFF_TIP1	= "I think I would be able to do something here later."
LEVEL2_BUTTON_ON_TIP1	= "I think I would be able to put something on this platform."
LEVEL2_CRYSTAL_PLACE	= "It's a strange vessel. I think I should try to put something in it."
LEVEL2_MECH_PARTS_FOUND	= "Ok! All parts of mechanism are in their place. \nNow we are able to try to unlock the gate."
LEVEL2_GATE_TIP1		= "Nice dino."
LEVEL2_GATE_TIP2		= "We should feed him."
LEVEL2_GATE_TIP3		= "If we fed this pretty dino he could open the gate."
LEVEL2_WRONG_CRYSTAL_TIP= "It's wrong crystal. We should try another one."
LEVEL2_TALE_MISSING_TIP1= "It seems this part of mechanism is missing."
LEVEL2_TALE_MISSING_TIP2= "I have to find the missing part of the mechanism."
LEVEL2_BANANAS_PLACE_TIP= "I need to put here something tasty."
LEVEL2_OUTRO_TEXT1		= "Looks like it's getting dark... "
LEVEL2_OUTRO_TEXT2		= "We better set up camp."
DinoStatuette		= "Dino statuette"
GatePart			= "Gate part"
BlueCrystal			= "Blue crystal"
MechanismPart		= "Mechanism part"
Bananas				= "Bunch of bananas"
RedCrystal			= "Red crystal"


LEVEL3_INTRO_TEXT1		= "Log Entry 3 - With all the excitement of our discovery, I keep forgetting to look around and enjoy the small things. I've never seen such a beautifully lit sky. It's awe inspiring and romantic. Maybe Michael will finally propose to me."
LEVEL3_INTRO_TEXT2		= "I'll make dinner while you go collect more wood."
LEVEL3_INTRO_TEXT3		= "Ok, honey. I'll see you in a bit."
LEVEL3_LIGHTER_TIP1		= "I have to use benzine first."
LEVEL3_LIGHTER_TIP2		= "I can't use this lighter before using a benzine."
LEVEL3_DARKNESS_TIP1	= "It's too dark here."
LEVEL3_DARKNESS_TIP2	= "It need some flashlight."
LEVEL3_POT_TIP1			= "Now I have to find a packet of soup."
LEVEL3_POT_TIP2			= "I think a packet of soup is inside the tent."
LEVEL3_FLASHLIGHT_TIP1	= "Now I can use the flash-light to explore \nthe tent in order to find everything I need."
LEVEL3_SOUP_TIP1		= "I should find a pot first."
LEVEL3_SOUP_TIP2		= "I need a pot to cook a delicious soup."
LEVEL3_FIRE_TIP1		= "We need to make fire."
LEVEL3_OUTRO_TEXT1		= "Michael? Oh, NO! It looks like there was a struggle. He's been taken!"
Flashlight			= "Flashlight"
Benzine				= "Benzine"
Lighter				= "Lighter"
AlarmClock			= "Alarm Clock"
Pot					= "Pot"
Soup				= "Soup"


LEVEL4_INTRO_TEXT1		= "Log Entry 4 - Michael is GONE! I woke up and he was missing! It looks like someone has taken him. What's worse is he actually proposed to me last night! I can't believe I told him I had to think about it. Well, now I have to find him and tell him how I truly feel. There seems to be a trail that leads North."
LEVEL4_INTRO_TEXT21		= "Michael is MISSING! I followed tracks to this cave and they lead to that elevator."
LEVEL4_GRID_LOCKED_TIP1	= "I can't open this grid unless I found a lever."
LEVEL4_GRID_LOCKED_TIP2	= "The grid is locked."
LEVEL4_MECH_BROKEN_TIP1	= "This mechanism is out of order. I should fix it."
LEVEL4_MECH_BROKEN_TIP2	= "Some parts of the mechanism are missing."
LEVEL4_SNAKE_TIP1		= "I have to charm the snake."
LEVEL4_SNAKE_TIP2		= "I wish I could calm this snake with a bit of music."
LEVEL4_DINO_PLACE_TIP1	= "I could put something on the platform of \nthis mechanism."
LEVEL4_DINO_PLACE_TIP2	= "Perhaps I could use some statuette here."
LEVEL4_TORCH_TIP1		= "It's too dark here. I should find a torch."
LEVEL4_TORCH_TIP2		= "I wish I had a torch I would be able to use it here."
LEVEL4_PINIONONPLACE_TIP= "  I'm not sure how to work this contraption. Maybe if I find the schematics I can get it to work."
Torch				= "Torch"
Pinion				= "Pinion"
Scroll				= "Scroll"
Lever				= "Lever"
Flute				= "Flute"
DinoStatuette		= "Dino Statuette"


LEVEL5_INTRO_TEXT1		= "Log Entry 5 - I went down the elevator and have discovered a dino watching my every move. He seems nice. I've also discovered a pink gem that I've never seen before. I should collect a sample. When I find Michael, he'll be able to tell me what it could be."
LEVEL5_INTRO_TEXT2		= "No sign of which way they went. I'll look around to see if I can find any clues."
LEVEL5_NEST_TIP1		= "This nest is empty."
LEVEL5_NEST_TIP2		= "I have to find a missing egg and \nput it back to the nest."
LEVEL5_KNIFE_FOUND_TIP	= "Nice! Now I could use this knife to cut something."
LEVEL5_FLOWER_TIP1		= "I wish I had something to cut this flower."
LEVEL5_FLOWER_TIP2		= "If I cut this flower I would be able to feed \nthe dino with it."
LEVEL5_FLOWER_TIP3		= "I could use a knife here."
LEVEL5_DINO_TIP1		= "It seems the dino is hungry."
LEVEL5_DINO_TIP2		= "I should feed this dino."
LEVEL5_ROPE_TIP1		= "If I had a rope I could be able to get to the cave."
LEVEL5_ROPE_TIP2		= "I could find something interesting in this cave \nbut I should use a rope first."
LEVEL5_RUBY_TIP			= "I need a pice of this ruby."
LEVEL5_FLOWER_PLACE_TIP = "I should find some food and place it here to feed the dino."
LEVEL5_BACKPACK_TIP1 	= "It's my back pack.\n I can put any treasures I find inside."
LEVEL5_OUTRO_TEXT1		= "I think I see some footsteps going North!"
Pick				= "Pick"
Rope				= "Rope"
Egg					= "Egg"
Knife				= "Knife"
Flower				= "Flower"
Ruby				= "Ruby"


LEVEL6_INTRO_TEXT1		= "Sarah has found an ancient dirigible. It's clear that it's been lying around for a long time. Yet, it seems to be in a working order."
LEVEL6_INTRO_TEXT2		= "What's this? A vintage dirigible. Grandpa used to have an old flying machine like this."
LEVEL6_INTRO_TEXT3		= "You don't suppose... no...  Why don't I see if I can get it working?"
LEVEL6_STEAM_TIP1		= "I should fix the steam leak."
LEVEL6_STEAM_TIP2		= "I should find a shutter to fix the steam leak."
LEVEL6_OIL_TIP1			= "This mechanism is rusty. I should use an oil here."
LEVEL6_OIL_TIP2			= "I should find an oilcan."
LEVEL6_FUEL_TIP1		= "I have to pour the fuel here."
LEVEL6_FUEL_TIP2		= "I should find an fuel can."
LEVEL6_WATER_TIP1		= "I have to pour the water here."
LEVEL6_WATER_TIP2		= "I should find an water can."
LEVEL6_KEY_TIP			= "I should use a key here."
LEVEL6_HANDLE_TIP1		= "I have to open this grid."
LEVEL6_HANDLE_TIP2		= "The grid handle is missing I should find it."
FuelCan				= "Fuel Can"
Handle				= "Handle"
OilCan				= "Oilcan"
Shutter				= "Shutter"	
WaterCan			= "Water Can"
Key					= "Key"


LEVEL7_INTRO_TEXT1		= "While perusing the kidnappers, Sarah comes across a huge tree, at the top which she spots something resembling a hut."
LEVEL7_INTRO_TEXT2		= "I wasn't good at flying that dirigible and I ran smack dab into the tree tops."
LEVEL7_INTRO_TEXT3		= "Lucky for me, I see some of Michael's belongings in this tree house, so I know he's been through here."
LEVEL7_HOOK_TIP1		= "I need a hook to lift this box."
LEVEL7_CHEST_TIP1		= "I need to break into the trunk."
LEVEL7_CHEST_TIP2		= "This trunk is locked."
LEVEL7_LANTERN_TIP1		= "This lamp can be lit."
LEVEL7_STATUETTE_TIP1	= "There is one totem missing."
LEVEL7_KEY_TIP1			= "This mechanism can be blocked with something."
LEVEL7_KEY_FOUND_TIP	= "I think it could help me to turn off \nthe gate mechanism."
LEVEL7_PINION_TIP1		= "There is one gear missing."
DinoStatuette		= "Dino Statuette"
Crowbar				= "Crowbar"
Hook				= "Hook"
Key					= "Key"
Pinion				= "Pinion"
Zippo 				= "Lighter"


LEVEL8_INTRO_TEXT1		= "The suspension bridges take Sarah to the next tree hut."
LEVEL8_INTRO_TEXT2		= ""
LEVEL8_DOOR_HANDLE_TIP1 = "I need a handle to open this secret."
LEVEL8_MAP_FRAGMENT_TIP1= "There is one piece of draft missing."
LEVEL8_KEY_TIP1			= "I need a key to open this door."
LEVEL8_GRAMO_DISC_TIP1	= "There is a part of the record missing."
LEVEL8_BLIND_TIP1		= "This grid can be cut with something."
LEVEL8_GRAMO_HANDLE_TIP1= "I need a handle to wind the gramophone up."
LEVEL8_HAVE_TO_FIND_DISC= "I have to find the missing record first."
LEVEL8_OUTRO_TEXT1		= "No sign of Michael. But I'm beginning to sense that there is something very strange with this island."
MapFragment			= "Map Fragment"
DoorHandle			= "Door Handle"
GramophoneHandle	= "Gramophone Handle"
Scissors			= "Scissors"
GramophoneDisc		= "Gramophone Disc"
Key					= "Key"


LEVEL9_INTRO_TEXT1		= "While following a foot path, Sarah notices an abandoned ship, which, for some unexplainable reasons, was lying in the middle of the jungle."
LEVEL9_INTRO_TEXT2		= "What's a research vessel doing way out here?"
LEVEL9_KEY_TIP1			= "I need a key to open the trunk."
LEVEL9_CROWBAR_TIP1		= "This hatch can be force opened by a tire lever."
LEVEL9_VALVE_TIP1		= "This tap is needed to be turned."
LEVEL9_FLASK_TIP1		= "The chemical agents can be mixed in this flask."
LEVEL9_YELLOW_FLASK_TIP1= "Fuel is needed to be poured in here."
LEVEL9_RED_VALVE_TIP1	= "Some parts is missing in this mechanism."
Key					= "Key"
Crowbar				= "Crowbar"
YellowFlask			= "Flask with Yellow Liquid"
BlueFlask			= "Flask with Blue Liquid"
GreenFlask			= "Flask with Green Liquid"
Valve				= "Valve"


LEVEL10_INTRO_TEXT1		= "The path has brought Sarah to the underground gardens where unusual-looking trees have spread their wide branches. Huge and vivid flowers have filled the air with a pleasant scent."
LEVEL10_INTRO_TEXT2		= "This path looks dangerous... but I have to find Michael."
LEVEL10_REDCRYSTAL_FOUND= "This stone seems to belong to one of the statues."
LEVEL10_CYANCRYSTAL_USED= "Great! Those predator flowers are afraid of light."
LEVEL10_BUSH_TIP1		= "These bushes can be cut."
LEVEL10_REDCRYSTAL_TIP1	= "The red crystal is missing."
LEVEL10_BLUECRYSTAL_TIP1= "The blue crystal is missing."
LEVEL10_IDOLTOP_TIP1	= "It seems the part of the totem is missing."
LEVEL10_CYANCRYSTAL_TIP1= "The crystal should be put here in order to get protection from the wild plants."
LEVEL10_LEVER_TIP1	 	= "Some part of this ancient mechanism is missing."
CyanCrystal			= "Cyan Crystal"
Lever				= "Lever"
BlueCrystal			= "Blue Crystal"
IdolTop				= "Idol Part"
RedCrystal			= "Red Crystal"
Sabre				= "Sabre"


LEVEL11_INTRO_TEXT1		= "After passing through the valley, Sarah comes to a small settlement."
LEVEL11_INTRO_TEXT2		= "Maybe I can find some food and water around here. Or at least a weapon to protect myself."
LEVEL11_EMBERS_TIP1		= "There is something in the coal so I need to put it out with water."
LEVEL11_WIGWAM_ROPE_TIP1= "The rope needs to be cut."
LEVEL11_NECKLACE_TIP1	= "The necklace is missing."
LEVEL11_BOX_LOCK_TIP1	= "The lock should be broken with something."
LEVEL11_CHESTLOCKED_TIP1= "This box can be opened with a jimmy."
LEVEL11_SPEAR_TIP1		= "The tip is missing."
LEVEL11_CHEST_LOCKED_TIP1="I need to unlock this chest."
Knife				= "Knife"
Hammer				= "Hammer"
TeethNecklace		= "Teeth Necklace"
Spear				= "Spear"
Statuette			= "Dino Statuette"
Pot					= "Pot"


LEVEL12_INTRO_TEXT1		= "Sarah discovers an aboriginal settlement not far from the jungle and sneaks into one of the huts."
LEVEL12_INTRO_TEXT2		= "Uh-oh, this looks like the hut of a witch doctor. I don't think I should be here. But how  can I get past the guard?"
LEVEL12_HERB_FOUND_TIP	= "This herb looks exactly the same as the one \nmy granny used to brew for insomnia."
LEVEL12_RAG_ON_PLACE_TIP= "All I need to do now is to get that cloth to the guard."
LEVEL12_POT_WATER_TIP1	= "The water should be poured in the pot."
LEVEL12_POT_HERBS_TIP1	= "Some herbs should be thrown in here."
LEVEL12_POT_SPICY_TIP1	= "The spicy should be added in here."
LEVEL12_POT_RUG_TIP1	= "A cloth should be sopped in the herb liquid."
LEVEL12_FLINT_TIP1		= "I need a flint in order to start the fire."
LEVEL12_HANDLE_TIP1		= "I need a handle for this mechanism."
Rag					= "Rag"
Herb				= "Herb"
Jar					= "Jar"
Basin				= "Basin"
Handle				= "Handle"
Flint				= "Flint"


LEVEL13_INTRO_TEXT1		= "Having left the aboriginal settlement behind, Sarah secretely steals into the natives' town where all the building are made of gold and decorated with pretious stones. It's clear that only a short time ago this building was used for a meeting; the seats are positioned in a semicircle with pieces of cut ropes lying in the centre."
LEVEL13_INTRO_TEXT2		= "Whew, that was close. This seems to be some sort of meeting room. Maybe I can find some clues as to where they took Michael."
LEVEL13_KEY_TIP1		= "I need a key to open the trunk."
LEVEL13_SKULLKEY_TIP1	= "The jimmy should be used here."
LEVEL13_HATCHET_TIP1	= "I can break the lock with something."
LEVEL13_BAG_TIP1		= "I can use coins here."
LEVEL13_LENS_TIP1		= "A lens is missing here."
LEVEL13_RUBY_TIP1		= "It is needed to collect something valuable."
LEVEL13_MECH_FLOWER_TIP1= "I have to unlock this ancient mechanism."
Ruby				= "Ruby"
Lens				= "Lens"
Bag					= "Bag"
Key					= "Key"
Hatchet				= "Hatchet"
SkullKey			= "Skull Key"


LEVEL14_INTRO_TEXT1		= "The foot path has brought Sarah to an ancient temple."
LEVEL14_INTRO_TEXT2		= "Those statues seem to be humanoid dinosaurs. Strange..."
LEVEL14_MEDALLION_TIP1	= "One of the details is missing here."
LEVEL14_KEY_TIP1		= "Here I need a key."
LEVEL14_KEY_TIP2		= "The key is needed here."
LEVEL14_RUBY_TIP1		= "The ruby crystal can be placed in the statue."
LEVEL14_EMERALD_TIP1	= "A green stone can be placed in this statue."
LEVEL14_DIAMOND_TIP1	= "It seems that a diamond jimmy can be used here."
LEVEL14_STONE_HEADS_TIP1= "  It seems that there is something deep inside the mouth of this stone head."
Medallion			= "Medallion"
Diamond				= "Diamond"
Emerald				= "Emerald"
Ruby				= "Ruby"
LeftKey				= "Golden Key"
RightKey			= "Silver Key"


LEVEL15_INTRO_TEXT1		= "After passing through the ancient gate, Sarah finds herself inside a strange-looking temple."
LEVEL15_INTRO_TEXT2		= "More humanoid dinosaur statues. My grandpa made no mention of this. Why would he hide this from me?"
LEVEL15_QUIVER_TIP1		= "The quiver with arrows is needed to be placed here."
LEVEL15_CROWBAR_TIP1	= "Something is hidden there, so I need to break \na part of the wall."
LEVEL15_MEDALLION_TIP1	= "I need a jimmy to open the hatch."
LEVEL15_GREEN_CRYSTAL_TIP1="This statue is a part of a gate lock; \nthe green crystal seems to be missing."
LEVEL15_RED_CRYSTAL_TIP1= "This statue is a part of a gate lock; \nthe red crystal seems to be missing."
LEVEL15_LEVER_TIP1		= "I need a lever to put the gate down."
RedCrystal			= "Red Crystal"
GreenCrystal		= "Green Crystal"
Lever				= "Lever"
Medallion			= "Medallion"
Quiver				= "Quiver"
Crowbar				= "Crowbar"


LEVEL16_INTRO_TEXT1		= "Having left the trap and the palace gate behind, Sarah finds herself in a huge hall with columns, hieroglyphs and pictures of dinosaurs."
LEVEL16_INTRO_TEXT2		= ""
LEVEL16_HAVE_TO_POUR_FUEL= "I have to pour some fuel first."
LEVEL16_FUEL_TIP1		= "The fuel is needed to be poured in here."
LEVEL16_LIGHTER_TIP1	= "Here I can lit the lamps."
LEVEL16_CRYSTAL_TIP1	= "The crystal is missing here."
LEVEL16_LEVER_TIP1		= "I need a lever to lift a chandelier."
LEVEL16_GATE_PART_TIP1	= "This trap can be turned off by a totem."
LEVEL16_GATE_PINION_TIP1= "The detail is missing."
LEVEL16_HAVE_TO_FIX_TIP1= "I will be able to do this later."
Crystal				= "Crystal"
DoorFragment		= "Door Fragment"
Pinion				= "Pinion"
FuelCan				= "Fuel Can"
Zippo				= "Lighter"
Lever				= "Lever"


LEVEL17_INTRO_TEXT1		= "After going through the hall Sarah saw a strange building, bridges intertwined like snakes, and the air smelled of ozone. Crystal casket sparks soaring in a strange field."
LEVEL17_INTRO_TEXT2		= "Finally! Some of Michael's things are here!  Oh, I hope he's not in trouble."
LEVEL17_FIRE_TIP1		= "It's too hot to get through. First you need \nto extinguish the fire."
LEVEL17_FORSE_FIELD_TIP1= "This force field can be turned off; you need \nto find out how."
LEVEL17_SPHERE_TIP1		= "It seems to be a part of force field."
LEVEL17_STONE_TIP1		= "You need to place something heavy here."
LEVEL17_VCRYSTAL_TIP1	= "One element is missing here."
LEVEL17_VCRYSTAL_TIP2	= "One of the elements is missing here."
LEVEL17_LEVER_TIP1		= "You need a lever to move the gate."
LEVEL17_UNLOCKGATES_TIP1= "I've to unlock these gates before I would able \nto open them."
ArtifactWithRune	= "Artifact with Rune"
Bucket				= "Bucket"
Handle				= "Handle"
Sphere				= "Sphere"
Stone				= "Stone"
VCrystal			= "Crystal"


LEVEL18_INTRO_TEXT1		= "The foot path brings Sarah to a strange looking building near the rock."
LEVEL18_INTRO_TEXT2		= ""
LEVEL18_SHELLPART_TIP1	= "The detail seems to be missing."
LEVEL18_PORTALSIGN_TIP1	= "One of the details is missing."
LEVEL18_BLUECRYSTAL_TIP1= "The blue crystal is needed to activate this part of the mechanism."
LEVEL18_PINION_TIP1		= "One of the details is missing."
LEVEL18_LEVER_TIP1		= "I need a starting lever to start the mechanism."
LEVEL18_SPHERE_TIP1		= "One of the details is missing."
BlueCrystal				= "BlueCrystal"
Lever				= "Lever"
Pinion				= "Pinion"
PortalSign			= "Portal Part"
TeleportSphere		= "Sphere"
TortoiseShellPart	= "Tortoise Shell Part"


LEVEL19_INTRO_TEXT1		= "The teleport takes Sarah to the other side of the mountain."
LEVEL19_INTRO_TEXT2		= "The portal zapped me to this strange location!"
LEVEL19_PUT_EGG_TIP1	= "The egg should be returned in here."
LEVEL19_USE_PICK_TIP1	= "I need a mattock in order to get the nugget out."
LEVEL19_CUT_BERRIES_TIP1= "I can cut the fruit with something."
LEVEL19_PUT_BERRIES_TIP1= "I need to feed this lovely dino."
LEVEL19_USE_CROWBAR_TIP1= "I need to move the stone with something."
LEVEL19_BACKPACK_TIP1	= "I need to take some gold with me."
Berry				= "Berry"
Egg					= "Egg"
GoldBar				= "Gold Bar"
Knife				= "Knife"
Pick				= "Pick"
Crowbar				= "Crowbar"


LEVEL20_INTRO_TEXT1		= "The footpath has brought Sarah to an underwater sea.  There is a broken old frigate sitting on the beach."
LEVEL20_INTRO_TEXT2		= "This frigate is so old! Could it be that mariners have been crash landing on this island since the beginning of time?"
LEVEL20_SIGN_TIP1		= "The table is missing; \nI wonder what kind of frigate it is."
LEVEL20_LETTER_TIP1		= "Some letters are missing."
LEVEL20_SEASHELL_TIP1	= "This shell can be opened with knife."
LEVEL20_CHEST_TIP1		= "The trunk is locked, so I need a key."
LEVEL20_BACKPACK_TIP1	= "I need to take something valuable with me."
LEVEL20_ROPE_TIP1		= "I need an equipment to embark the ship."
GoldenHelmet		= "Golden Helmet"
Key					= "Key"
Knife				= "Knife"
LetterA				= "Letter"
RopeWithHook		= "Rope with Hook"
Sign				= "Sign"


LEVEL21_INTRO_TEXT1		= "The road has brought Sarah to the entrance into a huge cave. Bright daylight is reflected from the metal surfaces of an unusual looking machine standing in the middle of the cave."
LEVEL21_INTRO_TEXT2		= "Someone must have camped here."
LEVEL21_INTRO_TEXT3		= "Oh my God! These's a horrible monster in a water!"
LEVEL21_INTRO_TEXT4		= "I should find a way to the other side without being eaten."
LEVEL21_CROWBAR_TIP1	= "I need to open this box."
LEVEL21_BRIDGE_BOARDS_TIP1= "The bridge is broken, so I need boards."
LEVEL21_BRIDGE_ROPE_TIP1= "The bridge should be secured with the rope."
LEVEL21_LANTERN_TIP1	= "I need to pace a light here."
LEVEL21_KEY_TIP1		= "I need a key to open a trunk."
LEVEL21_LANTERN_ON_PLACE= "The bright light seems to scare the monster away!"
Boards				= "Boards"
Book				= "Book"
Crowbar				= "Crowbar"
Key					= "Key"
Lantern				= "Lantern"
Rope				= "Rope"


LEVEL22_INTRO_TEXT1		= "When Sarah approaches the machine and inspects it, she realizes that it's a hot-air balloon. It looks all right; a couple of patches should get it up in the air again."
LEVEL22_INTRO_TEXT2		= "If I fix this balloon I can use it to fly over this mountain and search for Michael from the safety of the sky!"
LEVEL22_HOLE_GLUE_TIP1	= "I need some glue."
LEVEL22_HOLE_PATCH_TIP1 = "I need to glue a patch here."
LEVEL22_WATERCAN_TIP1	= "I need to pour some water here."
LEVEL22_MECHPART_TIP1	= "Some detail is missing here."
LEVEL22_BALLAST_TIP1	= "The sacks with sand should be hanged here."
LEVEL22_LEVER_TIP1		= "I need a lever to start the device."
Ballast				= "Ballast"
Can					= "Can"
Glue				= "Glue"
HeaterPart			= "Air Heater Part"
Lever				= "Lever"
Patch				= "Patch"


LEVEL23_INTRO_TEXT1		= "Sarah land her balloon close the ancient ruins."
LEVEL23_INTRO_TEXT2		= "I spotted some natives running in to the cave on the left before the entrance collapssed. I'll need to find a way to move the rocks."
LEVEL23_LADDER_TIP1		= "I need a ladder to get on the top."
LEVEL23_PINON_TIP1		= "Some detail is missing here."
LEVEL23_HANDLE_TIP1		= "A lever is needed to put the cage down."
LEVEL23_CROWBAR_TIP1	= "I need a crowbar to open the box."
LEVEL23_DYNAMITE_TIP1	= "I need some dynamite to exposure the heap."
LEVEL23_MATCHES_TIP1	= "I need to lit the blast."
LEVEL23_NEED_PINION_TIP	= "I've got to fix the mechanism to turn it on."
BoxOfMatches		= "Box of Matches"
RopeLadder			= "Rope Ladder"
Dynamite			= "Dynamite"
Crowbar				= "Crowbar"
Pinion				= "Pinion"
Handle				= "Handle"


LEVEL24_INTRO_TEXT1		= "After climbing over the ruins, Sarah finds herself on the sacrificial place."
LEVEL24_INTRO_TEXT2		= "There he is up in that cage! Michael, I'm here! I'll get you down from there."
LEVEL24_OUTRO_TEXT1		= "My Love! You saved me. I thought I would stay here forever."
LEVEL24_OUTRO_TEXT2		= "I'm so glad you're all right. We have got to get out of here before the natives come back. They're crazy dinosaur worshippers!"
LEVEL24_GLD_LEVER_TIP1	= "I need a lever to open the hatch."
LEVEL24_SLV_LEVER_TIP1	= "This place can also be opened with a lever."
LEVEL24_MEDALLION_TIP1	= "I think I have to put someting here."
LEVEL24_PINION_TIP1		= "There is one detail missing in the mechanism."
LEVEL24_MECH_LEVER_TIP1	= "I need a lever to put the cage down."
LEVEL24_CAGE_KEY_TIP1 	= "Some part of this ancient mechanism is missing."
LEVEL24_CAGE_KEY_TIP2	= "I need a key to open this cage."
LEVEL24_NEED_SAVE_TIP1	= "Michael doesn't look happy, I'd better save him asap."
LEVEL24_SLV_LEVER_IS_BROKEN = "The lever has broken and I should find another way\n to lift cage with Michael down."
LEVEL24_HAVE_TO_FIX_MECH= "I have to fix mechanism first."
GoldenLever			= "Golden Lever"
SilverLever			= "Silver Lever"
Medallion			= "Medallion"
Button				= "Button"
Pinion				= "Pinion"
Lever				= "Lever"


LEVEL25_INTRO_TEXT1		= "Sarah and Michael reach the place where they had agreed to meet John. The helicopter was there, but John went missing. Sarah and Michael notices some traces leading away from the helicopter as well as his personal things lying around. They embark on a mission to find John."
LEVEL25_INTRO_TEXT2		= "Oh, no! Uncle John's being offered to the dinosaur gods."
LEVEL25_INTRO_TEXT3		= "Luckily, we got here just in time!"
LEVEL25_INTRO_TEXT4		= "Hurry up, guys, I'm about to get roasted like a chicken."
LEVEL25_JOHN_SAVED_TEXT1= "Thanks! Let's get the helicopter fixed and get outta here!"
LEVEL25_OUTRO_TEXT1		= "The helicopter's not starting! What are we going to do!"
LEVEL25_OUTRO_TEXT2		= "We have an alternative, just hurry up. I've left my hot-air balloon not far from here."
LEVEL25_POT_TIP1		= "I need to pour some water over the coal."
LEVEL25_KNIFE_TIP1		= "I need a knife to let John free."
LEVEL25_WRENCH_TIP1		= "I need a wrench to open the mechanism."
LEVEL25_ENGINE_PART_TIP1= "One detail is missing."
LEVEL25_FUEL_CAN_TIP1	= "I need to put some fuel in."
LEVEL25_STARTER_TIP1	= "The starter is missing; it should be placed here."
LEVEL25_HAVE_TO_FIX_TIP1= "I should try to fix engine before I was able to start it."
LEVEL25_MUST_SAVE_JOHN	= "I have to save John first."
EnginePart			= "Engine Part"
Knife				= "Knife"
Pot					= "Pot"
Starter				= "Starter"
Wrench				= "Wrench"
FuelCan				= "Fuel Can"
