<?xml version="1.0" encoding="utf-8" ?>
<LevelMap>
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    <Level MapId="RE2_BL_016" Workers="6" Taxers="5" Money="0" Food="0" Materials="0" Time3Stars="378" Time2Stars="480" Time1Star="660" ExpertTime3Stars="60" ExpertTime2Stars="80" ExpertTime1Star="100" HouseBreakdownStart="2000" HouseBreakdownEnd="3000" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="0" Night="0" Wells="0" Torch="0" Torch2="0" Faster="0" Longer="0" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
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            <Sawmill Upgrade="1" />
            <Bank Upgrade="1" />
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            <Aviary Upgrade="1" />
            <Bush Upgrade="1" />
            <Tree Upgrade="1" />
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            <GoldMine Upgrade="1" />
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        <Features />
        <Tasks>
            <Task type="Read runes" count="5" upgradeLevel="0" id="63074" deps="" hidden="0" />
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    <Level MapId="RE2_BL_017" Workers="10" Taxers="5" Money="0" Food="0" Materials="0" Time3Stars="365" Time2Stars="464" Time1Star="638" ExpertTime3Stars="60" ExpertTime2Stars="80" ExpertTime1Star="100" HouseBreakdownStart="2000" HouseBreakdownEnd="3000" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="0" Night="0" Wells="0" Torch="0" Torch2="0" Faster="0" Longer="0" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
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            <Aviary Upgrade="1" />
            <Bush Upgrade="1" />
            <Tree Upgrade="1" />
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            <Farm Upgrade="1" />
            <GoldMine Upgrade="1" />
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        <Features />
        <Tasks>
            <Task type="Earn materials" count="100000" upgradeLevel="0" id="66766" deps="" hidden="0" />
            <Task type="Earn food" count="100000" upgradeLevel="0" id="66767" deps="" hidden="0" />
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            <Task type="Build houses of type 4 with garden" count="4" upgradeLevel="1" id="66793" deps="" hidden="0" />
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    </Level>
    <Level MapId="RE2_BL_018" Workers="1" Taxers="5" Money="0" Food="0" Materials="0" Time3Stars="271" Time2Stars="344" Time1Star="473" ExpertTime3Stars="60" ExpertTime2Stars="80" ExpertTime1Star="100" HouseBreakdownStart="2000" HouseBreakdownEnd="3000" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="1" Night="1" Wells="0" Torch="1" Torch2="1" Faster="0" Longer="0" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
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            <Aviary Upgrade="1" />
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            <Tree Upgrade="1" />
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            <Farm Upgrade="1" />
            <GoldMine Upgrade="1" />
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        <Features />
        <Tasks>
            <Task type="Unleash workers" count="0" upgradeLevel="0" id="57527" deps="" hidden="0" />
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    <Level MapId="RE2_BL_019" Workers="6" Taxers="5" Money="0" Food="0" Materials="0" Time3Stars="176" Time2Stars="224" Time1Star="308" ExpertTime3Stars="60" ExpertTime2Stars="80" ExpertTime1Star="100" HouseBreakdownStart="2000" HouseBreakdownEnd="3000" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="0" Night="0" Wells="0" Torch="0" Torch2="0" Faster="0" Longer="0" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
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            <Aviary Upgrade="1" />
            <Bush Upgrade="1" />
            <Tree Upgrade="1" />
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        <Features />
        <Tasks>
            <Task type="Unleash workers" count="0" upgradeLevel="0" id="57527" deps="" hidden="0" />
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    <Level MapId="RE2_BL_020" Workers="10" Taxers="5" Money="0" Food="0" Materials="0" Time3Stars="189" Time2Stars="240" Time1Star="330" ExpertTime3Stars="60" ExpertTime2Stars="80" ExpertTime1Star="100" HouseBreakdownStart="2000" HouseBreakdownEnd="3000" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="0" Night="0" Wells="1" Torch="0" Torch2="0" Faster="0" Longer="0" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
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            <Aviary Upgrade="1" />
            <Wells Upgrade="1" />
            <Bush Upgrade="1" />
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        <Features />
        <Tasks>
            <Task type="Build statues" count="5" upgradeLevel="0" id="67058" deps="" hidden="0" />
            <Task type="Build houses" count="4" upgradeLevel="0" id="67061" deps="" hidden="0" />
            <Task type="Earn happiness" count="1200" upgradeLevel="0" id="67062" deps="" hidden="0" />
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        <Buildings>
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            <Bank Upgrade="2" />
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            <Forestry Upgrade="2" />
            <Bush Upgrade="2" />
            <Tree Upgrade="2" />
            <Trunk Upgrade="2" />
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            <Workers Upgrade="2" />
            <ForestArea Upgrade="2" />
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            <GoldMine Upgrade="2" />
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        <Features />
        <Tasks>
            <Task type="Read runes" count="5" upgradeLevel="0" id="79462" deps="" hidden="0" />
            <Task type="Build houses of type 5" count="1" upgradeLevel="0" id="82738" deps="" hidden="0" />
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    </Level>
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        <Buildings>
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            <Bank Upgrade="2" />
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            <Forestry Upgrade="2" />
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            <Tree Upgrade="2" />
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        <Features />
        <Tasks>
            <Task type="Earn happiness" count="350" upgradeLevel="0" id="77602" deps="" hidden="0" />
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        <Buildings>
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            <Workers Upgrade="2" />
            <ForestArea Upgrade="2" />
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            <GoldMine Upgrade="2" />
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            <RandTreasure />
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        <Features />
        <Tasks>
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        <Buildings>
            <House1 Upgrade="1" />
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            <Sawmill Upgrade="2" />
            <Bank Upgrade="2" />
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            <Aviary Upgrade="2" />
            <Forestry Upgrade="2" />
            <Bush Upgrade="2" />
            <Tree Upgrade="2" />
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            <ForestLand Upgrade="2" />
            <Bridge2 Upgrade="2" />
            <Junk Upgrade="2" />
            <Workers Upgrade="2" />
            <ForestArea Upgrade="2" />
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        <Features />
        <Tasks>
            <Task type="Unleash workers" count="0" upgradeLevel="0" id="76569" deps="" hidden="0" />
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    <Level MapId="RE2_BL_025" Workers="0" Taxers="5" Money="0" Food="0" Materials="0" Time3Stars="245" Time2Stars="310" Time1Star="440" ExpertTime3Stars="60" ExpertTime2Stars="80" ExpertTime1Star="100" HouseBreakdownStart="40" HouseBreakdownEnd="120" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="1" Night="1" Wells="0" Torch="1" Torch2="1" Faster="1" Longer="1" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
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            <Sawmill Upgrade="2" />
            <Bank Upgrade="2" />
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            <Tree Upgrade="2" />
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            <Farm Upgrade="2" />
            <GoldMine Upgrade="2" />
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        <Features />
        <Tasks>
            <Task type="Find treasure" count="0" upgradeLevel="0" id="79440" deps="" hidden="0" />
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    <Level MapId="RE2_BL_026" Workers="10" Taxers="5" Money="0" Food="0" Materials="0" Time3Stars="326" Time2Stars="412" Time1Star="585" ExpertTime3Stars="60" ExpertTime2Stars="80" ExpertTime1Star="100" HouseBreakdownStart="40" HouseBreakdownEnd="120" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="0" Night="0" Wells="0" Torch="0" Torch2="0" Faster="0" Longer="0" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
            <House2 Upgrade="1" />
            <House3 Upgrade="1" />
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            <Sawmill Upgrade="2" />
            <Bank Upgrade="2" />
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            <Forestry Upgrade="2" />
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            <Tree Upgrade="2" />
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            <Workers Upgrade="2" />
            <ForestArea Upgrade="2" />
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        <Features />
        <Tasks>
            <Task type="Earn happiness" count="1500" upgradeLevel="0" id="79721" deps="" hidden="0" />
            <Task type="Build houses of type 4" count="3" upgradeLevel="0" id="81442" deps="" hidden="0" />
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    <Level MapId="RE2_BL_027" Workers="6" Taxers="0" Money="0" Food="0" Materials="0" Time3Stars="429" Time2Stars="543" Time1Star="770" ExpertTime3Stars="493" ExpertTime2Stars="538" ExpertTime1Star="582" HouseBreakdownStart="40" HouseBreakdownEnd="120" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="0" Night="0" Wells="0" Torch="0" Torch2="0" Faster="0" Longer="0" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
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            <Sawmill Upgrade="2" />
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            <Tree Upgrade="2" />
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            <Workers Upgrade="2" />
            <ForestArea Upgrade="2" />
            <Farm Upgrade="2" />
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        <Features />
        <Tasks>
            <Task type="Build Lavapipe" count="0" upgradeLevel="0" id="51081" deps="" hidden="0" />
            <Task type="Unleash taxers" count="0" upgradeLevel="0" id="76046" deps="" hidden="0" />
            <Task type="Unleash workers" count="0" upgradeLevel="0" id="82105" deps="" hidden="0" />
            <Task type="Build houses of type 4 with garden" count="3" upgradeLevel="0" id="82244" deps="" hidden="0" />
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    <Level MapId="RE2_BL_028" Workers="3" Taxers="5" Money="0" Food="0" Materials="0" Time3Stars="278" Time2Stars="352" Time1Star="499" ExpertTime3Stars="60" ExpertTime2Stars="80" ExpertTime1Star="100" HouseBreakdownStart="40" HouseBreakdownEnd="120" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="0" Night="0" Wells="0" Torch="1" Torch2="1" Faster="0" Longer="0" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
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            <Tree Upgrade="2" />
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        <Features />
        <Tasks>
            <Task type="Fishing" count="15" upgradeLevel="0" id="80754" deps="" hidden="0" />
            <Task type="Earn happiness" count="300" upgradeLevel="0" id="80975" deps="" hidden="0" />
            <Task type="Earn food" count="5000" upgradeLevel="0" id="80976" deps="" hidden="0" />
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        <Buildings>
            <House1 Upgrade="1" />
            <House2 Upgrade="1" />
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            <Sawmill Upgrade="2" />
            <Bank Upgrade="2" />
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            <Forestry Upgrade="2" />
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            <Tree Upgrade="2" />
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        <Features />
        <Tasks>
            <Task type="Pay all pirates" count="0" upgradeLevel="0" id="81124" deps="" hidden="0" />
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    <Level MapId="RE2_BL_030" Workers="0" Taxers="5" Money="0" Food="0" Materials="0" Time3Stars="319" Time2Stars="403" Time1Star="572" ExpertTime3Stars="60" ExpertTime2Stars="80" ExpertTime1Star="100" HouseBreakdownStart="40" HouseBreakdownEnd="120" Leasing="0" marketRandom="0" BuildingsBreak="0" Happiness="1" SpecialUpgrade="1" UnitsPurchase="1" BaseParamsShow="0" FogOfWar="0" Night="0" Wells="0" Torch="1" Torch2="1" Faster="0" Longer="1" fileLoad="1" StormTime="5" HaveTimer="1" LootCanDisappear="1" BridgeThrowLoot="1">
        <Buildings>
            <House1 Upgrade="1" />
            <House2 Upgrade="1" />
            <House3 Upgrade="1" />
            <House4 Upgrade="1" />
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            <Sawmill Upgrade="2" />
            <Bank Upgrade="2" />
            <Market Upgrade="2" />
            <Aviary Upgrade="2" />
            <Forestry Upgrade="2" />
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            <Tree Upgrade="2" />
            <Trunk Upgrade="2" />
            <ForestLand Upgrade="2" />
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            <Workers Upgrade="2" />
            <ForestArea Upgrade="2" />
            <Farm Upgrade="2" />
            <GoldMine Upgrade="2" />
            <Torch Upgrade="2" />
            <Torch2 Upgrade="2" />
        </Buildings>
        <Features />
        <Tasks>
            <Task type="Build ship" count="0" upgradeLevel="0" id="81132" deps="" hidden="0" />
            <Task type="Build houses of type 5" count="3" upgradeLevel="1" id="82779" deps="" hidden="0" />
        </Tasks>
    </Level>
</LevelMap>
