<?xml version="1.0" ?>
<GUI>
    <Layer name="Options">
        <Controls>
            <Panel name="Options" static="true">
                <texture name="#OptionsPanel" />
                <position x="252" y="168" />
                <Controls>
                    <Text name="Caption">
                        <text id="OptionsCaption" />
                        <position x="230" y="523" />
                        <font name="AGPresquire32" />
                        <align>Center</align>
                    </Text>
                    <Text name="SoundText">
                        <text id="SoundVolume" />
                        <position x="152" y="425" />
                    </Text>
                    <Text name="MusicText">
                        <text id="MusicVolume" />
                        <position x="152" y="370" />
                    </Text>
                    <GUIButton name="Ok">
                        <position x="103" y="44" />
                        <state normal="#GUIButtonNormal" active="#GUIButtonActive" pressed="#GUIButtonPressed" />
                        <masks pressed="#GUIButtonPressedMask" />
                        <background name="#GUIButtonShadow" />
                        <font active="AGPresquire22_button" normal="AGPresquire22_button" pressed="AGPresquire22_button" />
                        <text x="72" y="19">#OptionsOk</text>
                    </GUIButton>
                    <GUIButton name="Cancel">
                        <position x="270" y="44" />
                        <state normal="#GUIButtonNormal" active="#GUIButtonActive" pressed="#GUIButtonPressed" />
                        <masks pressed="#GUIButtonPressedMask" />
                        <background name="#GUIButtonShadow" />
                        <font active="AGPresquire22_button" normal="AGPresquire22_button" pressed="AGPresquire22_button" />
                        <text x="72" y="19">#OptionsCancel</text>
                    </GUIButton>
                    <GUIButton name="Credits">
                        <position x="195" y="107" />
                        <state normal="#CreditsButtonNormal" active="#CreditsButtonActive" pressed="#CreditsButtonPressed" />
                        <masks pressed="#CreditsButtonPressedMask" />
                        <background name="#CreditsButtonShadow" />
                        <font active="AGPresquire22_button" normal="AGPresquire22_button" pressed="AGPresquire22_button" />
                        <text x="63" y="16">#OptionsCredits</text>
                    </GUIButton>
                    <GUIButton name="Fullscreen" toggled="1">
                        <position x="94" y="284" />
                        <state normal="#CbBottom" active="#CbBottomActive" pressed="#CbBottomActive" />
                        <toggles normal="#CbOnFullScreen" pressed="#CbOnFullScreenActive" active="#CbOnFullScreenActive" />
                        <masks normal="#CbTop" pressed="#CbTopActive" active="#CbTopActive" />
                        <font active="AGPresquire_22" normal="AGPresquire_22" pressed="AGPresquire_22" />
                        <text x="80" y="14">#Fullscreen</text>
                        <samples click="GameOptionsCheckboxClick" active="" />
                    </GUIButton>
                    <GUIButton name="ATips" toggled="1">
                        <position x="94" y="242" />
                        <state normal="#CbBottom" active="#CbBottomActive" pressed="#CbBottomActive" />
                        <toggles normal="#CbOnATips" pressed="#CbOnATipsActive" active="#CbOnATipsActive" />
                        <masks normal="#CbTop" pressed="#CbTopActive" active="#CbTopActive" />
                        <font active="AGPresquire_22" normal="AGPresquire_22" pressed="AGPresquire_22" />
                        <text x="80" y="14">#ShowTips</text>
                        <samples click="GameOptionsCheckboxClick" active="" />
                    </GUIButton>
                    <GUIButton name="CustomCursor" toggled="1">
                        <position x="94" y="200" />
                        <state normal="#CbBottom" active="#CbBottomActive" pressed="#CbBottomActive" />
                        <toggles normal="#CbOnCustomCursor" pressed="#CbOnCustomCursorActive" active="#CbOnCustomCursorActive" />
                        <masks normal="#CbTop" pressed="#CbTopActive" active="#CbTopActive" />
                        <font active="AGPresquire_22" normal="AGPresquire_22" pressed="AGPresquire_22" />
                        <text x="80" y="13">#CustomCursor</text>
                        <samples click="GameOptionsCheckboxClick" active="" />
                    </GUIButton>
                    <GUIButton name="ScreenSaver" toggled="1">
                        <position x="94" y="158" />
                        <state normal="#CbBottom" active="#CbBottomActive" pressed="#CbBottomActive" />
                        <toggles normal="#CbOnCustomCursor" pressed="#CbOnCustomCursorActive" active="#CbOnCustomCursorActive" />
                        <masks normal="#CbTop" pressed="#CbTopActive" active="#CbTopActive" />
                        <font active="AGPresquire_22" normal="AGPresquire_22" pressed="AGPresquire_22" />
                        <text x="80" y="13">#ScreenSaver</text>
                        <samples click="GameOptionsCheckboxClick" active="" />
                    </GUIButton>
                    <Seal name="Seal">
                        <position x="412" y="-180" />
                        <state normal="#Cord" top="#Seal" />
                    </Seal>
                    <Slider name="Sound">
                        <position x="165" y="387" />
                        <state inactive="#OptionsScrollInactive" active="#OptionsScrollActive" inactiveActive="#OptionsScrollInactiveActive" activeActive="#OptionsScrollActiveActive" manipulator="#OptionsScrollManipulatorSound" manipulatorActive="#OptionsScrollManipulatorSoundActive" />
                        <manipulatorOffset>
                            <position x="0" y="-5" />
                        </manipulatorOffset>
                        <limitOffsets min="0" max="260" />
                        <samples mouseUp="GameOptionsSliderMouseUp" />
                    </Slider>
                    <Slider name="Music">
                        <position x="165" y="334" />
                        <state inactive="#OptionsScrollInactive" active="#OptionsScrollActive" inactiveActive="#OptionsScrollInactiveActive" activeActive="#OptionsScrollActiveActive" manipulator="#OptionsScrollManipulatorMusic" manipulatorActive="#OptionsScrollManipulatorMusicActive" />
                        <manipulatorOffset>
                            <position x="0" y="-5" />
                        </manipulatorOffset>
                        <limitOffsets min="0" max="260" />
                    </Slider>
                </Controls>
            </Panel>
        </Controls>
        <Script>OptionsFunc</Script>
    </Layer>
    <Layer name="Options2">
        <Controls>
            <Panel name="Options" static="true">
                <texture name="#OptionsPanel" />
                <position x="252" y="168" />
                <Controls>
                    <Text name="Caption">
                        <text id="OptionsCaption" />
                        <position x="230" y="523" />
                        <font name="AGPresquire32" />
                        <align>Center</align>
                    </Text>
                    <Text name="SoundText">
                        <text id="SoundVolume" />
                        <position x="152" y="425" />
                    </Text>
                    <Text name="MusicText">
                        <text id="MusicVolume" />
                        <position x="152" y="370" />
                    </Text>
                    <GUIButton name="Ok">
                        <position x="103" y="64" />
                        <state normal="#GUIButtonNormal" active="#GUIButtonActive" pressed="#GUIButtonPressed" />
                        <masks pressed="#GUIButtonPressedMask" />
                        <background name="#GUIButtonShadow" />
                        <font active="AGPresquire22_button" normal="AGPresquire22_button" pressed="AGPresquire22_button" />
                        <text x="72" y="19">#OptionsOk</text>
                    </GUIButton>
                    <GUIButton name="Cancel">
                        <position x="270" y="64" />
                        <state normal="#GUIButtonNormal" active="#GUIButtonActive" pressed="#GUIButtonPressed" />
                        <masks pressed="#GUIButtonPressedMask" />
                        <background name="#GUIButtonShadow" />
                        <font active="AGPresquire22_button" normal="AGPresquire22_button" pressed="AGPresquire22_button" />
                        <text x="72" y="19">#OptionsCancel</text>
                    </GUIButton>
                    <GUIButton name="Credits">
                        <position x="195" y="132" />
                        <state normal="#CreditsButtonNormal" active="#CreditsButtonActive" pressed="#CreditsButtonPressed" />
                        <masks pressed="#CreditsButtonPressedMask" />
                        <background name="#CreditsButtonShadow" />
                        <font active="AGPresquire22_button" normal="AGPresquire22_button" pressed="AGPresquire22_button" />
                        <text x="63" y="16">#OptionsCredits</text>
                    </GUIButton>
                    <GUIButton name="Fullscreen" toggled="1" visible="0">
                        <position x="94" y="279" />
                        <state normal="#CbBottom" active="#CbBottomActive" pressed="#CbBottomActive" />
                        <toggles normal="#CbOnFullScreen" pressed="#CbOnFullScreenActive" active="#CbOnFullScreenActive" />
                        <masks normal="#CbTop" pressed="#CbTopActive" active="#CbTopActive" />
                        <font active="AGPresquire_22" normal="AGPresquire_22" pressed="AGPresquire_22" />
                        <text x="80" y="14">#Fullscreen</text>
                        <samples click="GameOptionsCheckboxClick" active="" />
                    </GUIButton>
                    <GUIButton name="ATips" toggled="1">
                        <position x="94" y="267" />
                        <state normal="#CbBottom" active="#CbBottomActive" pressed="#CbBottomActive" />
                        <toggles normal="#CbOnATips" pressed="#CbOnATipsActive" active="#CbOnATipsActive" />
                        <masks normal="#CbTop" pressed="#CbTopActive" active="#CbTopActive" />
                        <font active="AGPresquire_22" normal="AGPresquire_22" pressed="AGPresquire_22" />
                        <text x="80" y="14">#ShowTips</text>
                        <samples click="GameOptionsCheckboxClick" active="" />
                    </GUIButton>
                    <GUIButton name="CustomCursor" toggled="1">
                        <position x="94" y="210" />
                        <state normal="#CbBottom" active="#CbBottomActive" pressed="#CbBottomActive" />
                        <toggles normal="#CbOnCustomCursor" pressed="#CbOnCustomCursorActive" active="#CbOnCustomCursorActive" />
                        <masks normal="#CbTop" pressed="#CbTopActive" active="#CbTopActive" />
                        <font active="AGPresquire_22" normal="AGPresquire_22" pressed="AGPresquire_22" />
                        <text x="80" y="13">#CustomCursor</text>
                        <samples click="GameOptionsCheckboxClick" active="" />
                    </GUIButton>
                    <Seal name="Seal">
                        <position x="412" y="-180" />
                        <state normal="#Cord" top="#Seal" />
                    </Seal>
                    <Slider name="Sound">
                        <position x="165" y="387" />
                        <state inactive="#OptionsScrollInactive" active="#OptionsScrollActive" inactiveActive="#OptionsScrollInactiveActive" activeActive="#OptionsScrollActiveActive" manipulator="#OptionsScrollManipulatorSound" manipulatorActive="#OptionsScrollManipulatorSoundActive" />
                        <manipulatorOffset>
                            <position x="0" y="-5" />
                        </manipulatorOffset>
                        <limitOffsets min="0" max="260" />
                        <samples mouseUp="GameOptionsSliderMouseUp" />
                    </Slider>
                    <Slider name="Music">
                        <position x="165" y="334" />
                        <state inactive="#OptionsScrollInactive" active="#OptionsScrollActive" inactiveActive="#OptionsScrollInactiveActive" activeActive="#OptionsScrollActiveActive" manipulator="#OptionsScrollManipulatorMusic" manipulatorActive="#OptionsScrollManipulatorMusicActive" />
                        <manipulatorOffset>
                            <position x="0" y="-5" />
                        </manipulatorOffset>
                        <limitOffsets min="0" max="260" />
                    </Slider>
                </Controls>
            </Panel>
        </Controls>
        <Script>OptionsFunc</Script>
    </Layer>
</GUI>
