
/*
Finishing Polishes:

	-level commentary
		level 1/intro
			-god I hate that intro
			-this is going to be a
			 commentary/hard diff
			 walkthrough.  Hope to
			 cover everything needed
			 to pass through the 
			 game on hard, but hope
			 you try it yourself first.
			 
			 Also, instead of the
			 awesome soundtrack, I'll
			 be giving commentary,
			 specifically from a 
			 game design perspective,
			 with the process, what
			 I learned, etc.
			 
			-LEVEL ONE:
				-Ok, so here's the tutorial
				 level.  Every game that
				 isn't solitare needs one,
				 and this one in particular
				 went through a few revisions
				 before the final release.
				-For example, testers new
				 to the game mechanic took
				 some time to realize that
				 shooting ahead of or behind
				 an enemy will still work.
				 As well, some missed the
				 critical fact that you *have*
				 to aim for the head of the
				 enemies to conserve ammo.
				 
				 Basic things like these
				 really need to be emphasized
				 or else the player will get
				 killed in the first level
				 and stop playing.
				 
				 Here we have the rolling
				 barrel mechanic.  Before the
				 rolling part was introduced,
				 barrels were pretty much
				 pointless to the gameplay
				 since they were never useful.
				 Fortunately, Qualo mentioned
				 this in his playthrough, and
				 gave an idea for them.
				 
				 Another one of those things
				 is that health is restored
				 by using adrenaline.  Even
				 while this was explained in
				 the tutorial, most testers
				 just didn't get it.  Because
				 of this, the pit part was
				 added so the player would 
				 lose health and then be
				 given adrenaline to use,
				 so they would see it being
				 used while in a safe enviroment.
				 
				 Ok, so here we have the first 
				 cutscene.  This is the first
				 time I've done any sort of 
				 animation with drawn characters.
				 Also, since I can't draw, 
				 Quality is pretty bad.
				 
				 gawd, davis looks bad.  The
				 only part I really like is the
				 head on view of liegh.  ghuhh..
				 screw it.
				 
				 Well, that's kind of standard
				 for anything you make the
				 first time.  Even if it looks
				 awesome to you after you've 
				 made it, later it'll look
				 like shit to you.












  ****FINAL LIST*****
  
  -go over entire game to make sure that it's the correct version
  -remove save games and reset init

	****TWEEKING******

			-Also remember to get rid of extra unused files
			-Wipe previous saves and one-time intro for final release

		-Release to the indiegames website
			-rock paper shotgun too?
			-tigsource
	****** CURRENT TO DO *******

		-make the first reworks hit you when you walk backwards
			-fixed
			-give it a test through

		-eyes are useless
			-mention in "hints"?
*/