<?xml version="1.0" ?>

<Scene name="GraveyardCrossroad">

	<Audio source="Chapter4"/>

    <Object type="ImageBox" image="scene_gc_fog" x="-10" y="510" reset_animators="0">
		<Animator type="MoverX" amplitude="-612" speed="0.025"/>
		<Animator type="AlphaChanger" amplitude="-255" speed="0.025"/>
	</Object>

    <Object type="ImageBox" image="scene_gc_fog" x="400" y="400" reset_animators="0">
		<Animator type="MoverX" amplitude="-712" speed="0.025"/>
		<Animator type="AlphaChanger" amplitude="-255" speed="0.05"/>
	</Object>

	<if t="$graveyard_scheme_solved">
		<Action color="00FF00" type="Composite" cursor="walk" >
			<Action type="PlaySound" sound="step"/>
			<Action type="SwitchScene" scene="CryptOutside" fade_time="2"/>
		</Action>
	<else>
		<Action color="FF0000" type="Say" key="GRAVEYARD_PARCELS" cursor="look"/>
	</else>
	</if>

	<Action color="FFFF00" type="Composite" cursor="walk">
		<Action type="PlaySound" sound="step"/>
		<Action type="SwitchScene" scene="Yard"/>
	</Action>

</Scene>