[HGESTRINGTABLE]
;39
C_39_BOY_FINAL="Thank you, Detective! I know the way home, and I will run fast. But you must find Felicia! I saw her leave that horrible laboratory for the dungeon. It’s odd you didn’t see her, but you’re sure to find her if you go back. See you soon!"
;38
C_38_GRAVESTONE_CLOSED="These stairs lead straight to a cement ceiling. Only with leverage can I move this slab."
C_38_GRAVESTONE_OPEN="We did it; we’ve escaped! Go ahead, Simon! It’s freedom!"
;37
C_37_GIRL_FINAL="You! You killed my precious father! I will make you pay for that, Detective, mark my face!"
C_37_GIRL_GONE="Damn, she’s escaped! But at least Simon’s safe. Let’s get out of here. His poor mother is worried half to death."
C_37_SEA_BEFORE_BOAT="Seems to me something scary resides in these depths."
FRENCH_HORN="French Horn"
ANGEL="Angel"
BARREL="Barrel"
CANDLE="Candle"
CANDLES="Candles"
DRUM="Drum"
GAS_JET="Blowtorch"
MAIZE="Corn"
TOP_BOOT="Cowboy Boot"
WHEEL="Wheel"
;36
C_36_MASTER_IDLE="That has to be the Master! He’s so preoccupied he hasn’t noticed me yet."
C_36_BOY_IDLE="Simon! They’re going to turn him into a puppet. I must save him ... dismantle the device."
C_36_BOY_HIDDEN="I must figure out how to get little Simon out of this dungeon."
C_36_BOY_HIDDEN_EXIT="I think it’s safe to leave Simon here while I look for a way out."
C_36_MASTER="Hey! What’s going on? I haven’t finished yet!"
C_36_MASTER_DOLL_1="Ay! Where am I? Am I ... inside the puppet?! Yes!!! Yes, I have done it!"
C_36_MASTER_DOLL_2="Wait... What’s this? Someone has dislocated the puppet’s joints... Felicia! Why? Why did you do this?"
C_36_MASTER_DOLL_3="I’m ... I’m breaking apart..."
C_36_PIANO_MG_NO_NOTES="I can’t play the piano until I have some sheet music."
C_36_PIANO_MG="I should play the little melody on this sheet music ... but I’m not a pianist. There must be some way to know which keys correspond to which notes."
C_36_HATCH="Here’s a locked hatch in the floor. I think it’s an underground tunnel."
C_36_STATUE_PIECES="I’m sorry but the Master is dead. I blame these unspeakable ills not on him, but on his daughter."
;35
C_35_DOOR_CLOSED="It’s locked. Perhaps there’s a key nearby."
C_35_CUT_CLOSES="These clothes were stitched up in a hurry. Maybe there’s something behind the seams."
C_35_OPEN_CHEST="There’s a panel inside the puppet, but it’s tightly sealed."
C_35_MANIPULATOR_MG="There’s a key inside. Perhaps by pressing the buttons on the panel I can get it out."
C_35_NUMBERS_MG="Exchange the numbers in both columns until each column has the same sum."
C_35_AFTER_HO="The exit gate is locked, and I can’t unlock it. There has to be another way to out of here."
KNOUT="Whip"
MOTH="Moth"
PELIKAN="Pelican"
CARD="Card"
LADDER="Ladder"
LEAF="Leaves"
;34
C_34_BOY_1="My name is Simon. I... I do not want to become a puppet!"
C_34_BOY_2="They take people through that door and turn them into puppets."
C_34_BOY_3="I even saw a bloody puppet run out the door once."
C_34_BOY_4="The angry girl in the wheelchair, the one with the burned face, it’s her fault! She wants me to become a puppet."
C_34_BOY_5="The Master is a good man, but he does everything she says, no matter how cruel."
C_34_BOY_6="Help me, please! I don’t want to be her puppet!"
C_34_GIRL="There you are, boy! You’re coming with me, and your stupid detective friend is next. Come, now!"
C_34_RUSTY_CELL="This bar has rusted..."
C_34_MADE_HOLE="It worked! Now, I can escape through the opening."
C_34_GATE_WONT_OPEN="The cell door is locked, and I have no way to unlock it. I need to find another way out."
;33
C_33_GIRL="Father! Kill the detective!"
;32
C_32_LIFT_MG="I think the order of the black and white balls in this tube should be switched to get all the black balls on the right."
C_32_LIFT="This elevator is chained to the floor. I need to figure out how to unchain it."
C_32_CHAIN="These chains look very strong, but a few have rusted. Maybe I can find something to eat through them and release the elevator."
C_32_DOLL="Although I’m pretty sure this puppet isn’t alive, it actually looks like it’s in pain!"
VALVE="Valve Handle"
BASEBALL_GLOVE="Baseball Mitt"
CANDY="Candy"
HORSESHOE="Horseshoe"
SECATEUR="Shears"
SCISSORS="Scissors"
SQUIRT="Squirt"
;31
C_31_BONES="These must be the remains of the Master’s failed experiments."
C_31_VALVE="This tap is missing a valve."
C_31_ACID="It’s acid. Might be a good idea to take some with me."
;30
C_30_DEEP_WELL="The well is too deep to go down on my own. Better find some assistance."
C_30_SHADOW="I can see movement back there. It’s probably best to stay quiet, in case it’s someone or something evil."
;29
C_29_PICTURE_MG="Click on the individual faces to move them around until the large face with the blue jewel reaches the top right corner to complete the puzzle."
C_29_DOLL_1="This puppet looks so alive! But who is it supposed to be? Perhaps the Master’s diary has an answer."
C_29_DOLL_2="Oh, I see! It’s the same puppet described in the Master’s diary. Felicia would’ve grown up to be a real beauty."
C_29_HANDLE="I can’t open the case because the handle is missing."
STETHOSCOPE="Candlestick"
COCKROACH="Cockroach"
CORCSCREW="Corkscrew"
CORCSCREWS="Corkscrews"
CRAB="Crab"
RAZER="Razor"
SILHOUETTE="Red Profile"
;28
C_28_HOLE_HINT="Look! Something’s in the hole. But how to get it out?"
C_28_PUNCHCARDS_NO_BUTTONS="This hole-punching device is missing some buttons."
C_28_PUNCHCARDS_NO_BUTTON="This device seems to be missing a button."
C_28_PUNCHCARDS_HINT_2="There’s a slot on a side of the device for punch cards, I presume."
C_28_PUNCHCARDS_HINT_3="Insert the punch card, then dial the needed combination and pull the lever to punch the card."
C_28_SCARF_NO_CARD="The bookcase has a strange slotted lock. It definitely doesn’t take a regular key."
C_28_SCARF_PUNCHCARDS_FOUND="Interesting, some of the volumes from the set are missing. Could their numbers be important?"
C_28_SCARF_PUNCHCARDS_USE="The punch card should be punched first."
C_28_SCARF_WRONG_PUNCHCARD_USE="It’s not working. The combination of the punch card must be wrong."
C_28_SPIDER_SCHEMA="I’m sure this spider puppet that’s tracking me is one of the Master’s creations."
C_28_RUNES_MG="Didn’t I see some runes on the clock with the pendulum?"
C_28_RUNES_MG_2="One fuse is missing."
C_28_MASK="What a twisted mask. Did the Master make this ... or someone much more sinister?"
;27
C_27_PENDULUM_NO_KEY=" Why isn’t this pendulum clock working? Perhaps the keyhole has something to do with it."
C_27_PENDULUM_APPLY_KEY="Now that I have the key, I can wind up the clock."
C_27_PENDULUM_STARTED="There are four tokens at the base of the clock. Click on the highlighted token when the pendulum points straight at it."
C_27_PENDULUM_KEY_HOLE="Where there’s a keyhole, there must be a key."
C_27_FIREPLACE="Someone lives here for sure. A fire that bright hasn’t been burning long."
C_27_SPIDER_ON_PORTRAIT="That girl is holding a spider puppet. In fact, it looks an awful lot like the one following me."
BUG="Bug"
BULL="Bull"
CATAPULT="Slingshot"
HANDBAG="Handbag"
LADLE="Ladle"
MINNOW="Fishing Lure"
STAMP="Stamp"
STAMPS="Stamps"
UNICORN="Unicorn"
;26
C_26_RINGS_MG="To open the door I’ll have to solve this rune puzzle. Maybe I can find a diagram to help me."
C_26_RINGS_MG_2="This puzzle seems to be missing something."
C_26_PLAYGARDEN_1="What child was allowed to play so close to a cliff?"
C_26_PLAYGARDEN_2="These toys look handmade, but they’re not as good as the Master’s work."
C_26_LINK_TO_16_DISABLED="There’s more to investigate here before I can return to the theater."
BUTTON="Numbered Button"
CATERPILLAR="Caterpillar"
CATERPILLARS="Caterpillars"
FLUTE="Flute"
HARE="Rabbit"
SCOURGE="Whip"
SHRIMP="Shrimp"
SKIPPING_ROPE="Jump Rope"
SUN="Sun"
;25
AMFORA="Vase"
BINOKULAR="Binoculars"
BOOK="Book"
DRAGON="Dragon"
DRAGONFLY="Dragonfly"
DRAGONFLIES="Dragonflies"
GUITAR="Guitar"
LIME="Lime"
PLUNGER="Piston"
ROPE_LADDER="Rope Ladder"
STEERING_WHEE="Steering Wheel"
TUBE="Tube"
;24
C_24_MINI_GAME1="Place the stained glass pieces from the left box into the right box to complete the pattern. Pieces will lock into place when correct."
C_24_MINI_GAME2="It’s obvious that someone was working on the puppet but then stopped. Let’s see if I can finish the job."
C_24_HOUSE="Quite unexpected! The theater has a secret backyard. The entrance is probably hidden behind some bushes or vines..."
C_24_WHIMSICAL_DOLL="This puppet is much more whimsical than the others I’ve seen. It’s like it has, or had, a personality."
AXE="Axe"
CASTLE="Castle"
CHESS_PIECE="Chess Piece"
CHESS_PIECES="Chess Pieces"
FILE="File"
PINCERS="Pincers"
SAFETY_PIN="Safety Pin"
SAFETY_PINS="Safety Pins"
STRAWBERRY="Strawberry"
CHAIN="Chain"
;22
C_22_SCHEME="The levers on this diagram must have to do with the curtains."
C_22_NO_LEVER="One of the levers is missing."
C_22_ON_LEVER_INSTALL="All done. Now to figure out how to position the levers to start this contraption."
C_22_DOLLS="I wonder how long they’ve been performing together."
C_22_BIG_DOLL="This puppet seems to be waiting for her cue."
C_22_DOLL_SITTING="I think this puppet might be watching the audience. Ha! Ha!"
CLARINET="Clarinet"
FRAME="Frame"
FRAMES="Frames"
HORN="Horn"
HORNS="Horns"
METRONOME="Metronome"
OLD_PHOTO="Old Photo"
PALETTE="Palette"
POWDER_BOX="Makeup Compact"
SWAN="Swan"
SWANS="Swans"
TAMBOURINE="Tambourine"
TAP="Blue Lever"
UNIFORM="Uniform"
;21
C_21_PICTURE="There’s writing on this old family portrait - \"Me and Felicia\". The man is definitely the Master, but who is the little girl?"
C_21_PUPPET_HOOK="It would take one sadistic puppet master to give a puppet a hook instead of a hand."
C_21_WOMAN_HAT="This hat smells heavily of women’s perfume."
LION="Lion"
TIE="Tie"
ALOE="Aloe Plant"
BELT="Belt"
BOOMERANG="Boomerang"
BRACES="Suspenders"
CHINESE_LANTERN="Chinese Lantern"
CIRCLING_IRONS="Curling Iron"
CLIPPER="Clipper"
GARDEN_SCISSORS="Garden Shears"
CROWN="Crown"
CROWNS="Crowns"
HANDCUFFS="Handcuffs"
IDOL="Wooden Idol"
BONNET="Sun Hat"
CANNON="Cannon"
CROISSANT="Croissant"
MARACAS="Maraca"
NECKLACE="Necklace"
NECKLACES="Necklaces"
FIR="Fir Branch"
LEVER="Lever"
COMB_21="Comb"
;20
C_20_FIRE_AREA="The coal in the boiler is still dry. Perhaps I can get a fire going."
C_20_BOILER="The steam boiler moves the pump, which drains the water."
C_20_ELECTRODE="It looks like an electrical generator. But the electrode is missing."
C_20_GENERATOR="Now I can start the generator ... just got to pull the lever."
C_20_WATER="This place is flooded, but I’m sure there are clues under the water."
C_20_DOLLS="Some poor child somewhere must be missing his toys."
BALL="Ball"
BALLS="Balls"
BRAZING_TORCH="Blowtorch"
ELECRODE="Electrode"
ENVELOPE="Envelopes"
KEROSENE_LAMP="Oil Lamp"
SKELETON="Skeleton"
SLUG="Slug"
TANKARD="Tankard"
;19
C_19_MINIGAME="To open the lock I need to connect red and blue wires."
;18
C_18_DARKNESS="It is too dark here. I need a lantern."
C_18_PRE_MINIGAME="It seems to me that one part of the puzzle is missing."
C_18_PRE_MINIGAME_2="Rearrange the number sequence from one to six by clicking on the yellow buttons."
C_18_DOLL_RUINED="Yet another puppet ruined with time."
BOUMERANG="Boomerang"
HORSE="Horse"
HORSES="Horses"
INK="Ink"
LANTERN="Oil Lamp"
NOTEBOOK="Notebook"
PEA_POD="Pea Pod"
PEA_PODS="Pea Pods"
REEL_OF_THREAD="Reel of Thread"
RULER="Ruler"
WATCH="Watch"
WATCHES="Watches"
WIG="Wig"
;17
C_17_MINI_GAME1="It’s a mechanical scale lock. I don’t think I can use it yet."
C_17_MINI_GAME2="I have a bronze statuette and a set of weights. Now I can try to open the lock."
C_17_MINI_GAME3="Hurray! Something’s cracked in the lock. Now I just need the weight of another scale pan."
C_17_SPIDER="That spider puppet is following me again. This time it disappeared inside the theater."
THERMOMETER="Thermometer"
AFRICA="Africa"
JAR="Pitcher"
NAILS="Nails"
PLAING_CARD="Playing Card"
PLAYING_CARDS="Playing Cards"
REVOLVER="Pistol"
TAMBOUTINE="Tambourine"
;16
C_16_NO_LADDER="It’s too high! I need a ladder."
C_16_WALL="I can’t climb the wall to get to the balcony."
C_16_BUSH="There is something behind these bushes."
C_16_BEAR="Teddy bears aren’t puppets. It appears some child wanted to become a puppet master."
C_16_CLOSED_DOOR="The door is locked. I need to find a key."
ARROW="Arrow"
ASTROLABE="Sextant"
BAT="Bat"
BRONZE_STATUETTE="Bronze Statuette"
CENTIPEDE="Centipede"
CIRCULAR_SAW="Circular Saw Blade"
HOOK="Hook"
MALLET="Gavel"
PISTOL="Pistol"
STEEL="Pencil Sharpener"
;15
C_15_LADDER_BROKEN="This ladder’s broken! Perhaps I can repair it."
C_15_LADDER_WITH_STICK="This branch will do. Now to secure it."
C_15_LADDER_WITH_NAILS="It’s working! As soon as I hammer in the nails my ladder is ready."
C_15_WRONG_HAMMER_TARGET="I think it makes more sense to use a hammer on the nails."
C_15_DECOR_CLICK="Looks like someone was making scenery for a show recently. But the fire destroyed the theater long ago..."
ANVIL="Anvil"
BRUSH="Brush"
BRUSHES="Brushes"
CARDS="Cards"
BOWKNOT="Bow Tie"
CRAWFISH="Lobster"
CURVE="Curve"
CURVES="French curves"
HAMMER="Hammer"
HAMMERS="Hammers"
HANDPRINT="Handprint"
HAND="Hand"
MAPLE_LEAF="Maple Leaf"
ORIGAMI="Origami"
SAWS="Saws"
;14
C_14_WATER="Looks like the theater was built on the edge of a cliff. How’s that for dramatic effect?"
C_14_GRAPE="I can’t climb the wall using the grape vines. There must be another way into the theater."
;13
C_13_FOUNTAIN_MG="Some of the fountain elements have gone missing."
C_13_FOUNTAIN_MG_HAVE_TOOLS="Now that I’ve found them all, I just need to put them in."
C_13_FOUNTAIN_MG_TOOLS_APPLIED="Hurray! Now all the elements are in place. Turn the tap handle to activate the fountain."
C_13_FOUNTAIN_SEE_FLOAT="Splendid! The fountain is working again. But what is that floating in the water?"
C_13_FOUNTAIN_CLICK="It would have been nice to have seen this fountain in its glory days."
C_13_LAMP_CLICK="These lights are on an automatic timer... I hope."
C_13_NO_WAY_BACK="I better finish my investigation here before I go back."
CAULIFLOWER="Broccoli"
FLAMINGO="Flamingo"
FLOWER="Flower"
FLOWERS="Flowers"
PEPPER="Pepper"
SHOE="Shoe"
SHOES="Shoes"
SNAIL="Snail"
SNAILS="Snails"
SNOWFLAKE="Snowflake"
STICK="Stick"
TOP="Top"
;12
C_12_NO_GATE_KEY="The gate is locked."
C_12_HAVE_GATE_KEY="The gate has a mechanical lock that requires a big key."
C_12_RIPPED_PUPPET_1="That spider puppet ripped him to shreds!"
C_12_RIPPED_PUPPET_2="I think it was trying to stop me from opening the gate."
C_12_RIPPED_PUPPET_3="I’m sure that thing had something to do with Simon’s disappearance."
C_12_GARGUELLE_1="These puppets move automatically."
C_12_GARGUELLE_2="What the devil are they looking at?"
C_12_GARGUELLE_3="I can’t shake the feeling that the gargoyles are watching me."
;
C_11_NO_RING="I need to find a way to get the key from this glass box."
C_11_HAVE_RING="I must have something strong enough to cut glass."
C_11_YELLOW_PUPPET_1="This is one of the Master’s old puppets."
C_11_YELLOW_PUPPET_2="There are no mechanisms inside this puppet."
C_11_GM_PUPPET="What a strange position to leave this puppet in."
C_11_DOLL_STRING_BROKEN="The string broke. These puppets are falling apart..."
;
C_10_DOOR_CLOSE="The grating is closed, but on the right side there is a mechanical lock."
C_10_LOCK_LID_CLOSE="The top is locked, but I see some screws."
C_10_LOCK_LID_OPEN="There are missing gears in the mechanism."
C_10_LOCK_OPEN="Now that the mechanism is reassembled, I need to make it work and open the door with the lever."
APPLE="Apple"
CANDLESTICK="Candle Holder"
DEER="Deer"
SHELL="Shell"
DEERS="Deer"
GLASSES="Glasses"
HELMET="Helmet"
KNIGHT="Knight"
OAK_LEAF="Oak Leaf"
OAK_LEAFS="Oak Leaves"
MOUSE="Mouse"
OWL="Owl"
RING="Ring"
RINGS="Rings"
ROSE="Rose"
ROSES="Roses"
SKULL="Skull"
SKULLS="Skulls"
SWORD="Sword"
TELEPHONE="Telephone"
TELESCOPE="Telescope"
WALKING_STICK="Cane"
WEIGHT="Weight"
C_09_FIND_PROPER_TIME="I need to figure out what time to set the clock to in order to unlock the door."
C_09_CLOCK_CLOSE="Mechanical clock lock. Maybe something heavy would break the glass."
C_09_CLOCK_OPEN="Now I can set the time."
C_09_RIGHT_WINDOW_1="That’s a private residence."
C_09_RIGHT_WINDOW_2="I’m a detective, not a peeping tom."
C_09_RIGHT_WINDOW_3="Best get back to the case."
FAN="Fan"
FANS="Fans"
GRAPES="Grapes"
NEEDLE_BED="Pincushion"
PINEAPPLE="Pineapple"
PLAYING_CARD="Playing Card"
SHOES_SPOON="Shoe Horn"
SPIDER="Spider"
SPIDERS="Spiders"
STONE="Stone"
UMBRELLA="Umbrella"
C_08_LOOK_BOOK="Must be an important time if it’s written in a book."
C_08_DIRTY_GLASS="I can’t see what’s beneath the dirty glass."
C_08_BOOKS_1="What an ... interesting collection of books."
C_08_BOOKS_2="A mint-condition copy of Pinocchio."
C_08_BOOKS_3="Several editions of Mary Shelley’s masterpiece, Frankenstein."
C_08_BOOKS_4="Ah, here’s Moby Dick. Hopefully, this case does not become my white whale."
C_08_SPIDER_WEB_1="A cobweb like this takes time to make. Hasn’t anyone come to town?"
C_08_SPIDER_WEB_2="This cobweb reminds me of that horrid little spider puppet."
;
C_07_GRAVE="It looks like the grave of the theater’s puppet master. If this monument was made by common citizens, then I should like to see the creatures made by the Master."
C_07_GATE_CLOSED="How strange... The gate won’t open, but I don’t see any lock."
C_07_RUSTY_PUPPET="This puppet rusted while in motion. Perhaps I should oil it.";
C_07_GATE_OPEN="What an amazing mechanism! I’ve never seen anything like it.";
C_07_RUSTED_OPENER_RAVAGED="Time has been unkind to this gate lock – it’s all rusty!"
BUTTERFLY="Butterfly"
BUTTERFLIES="Butterflies"
CROW_BAR="Crowbar"
KETTLE="Kettle"
MAGNIFYING_GLASS="Magnifying Glass"
PAPER="Paper"
PITCHFORK="Pitchfork"
SAW="Saw"
SPRING="Spring"
SPRINGS="Springs"
MASK="Mask"
MASKS="Masks"
VIOLIN="Violin"
HAT="Top Hat"
MANACLES="Handcuffs"
C_06_HOTEL_DENY1="There’s nothing more to do in the hotel."
C_06_HOTEL_DENY2="I have more pressing matters than relaxing in my hotel room."
C_06_HOTEL_DENY3="There’s no doubt I’ll rest, but only after I solve this case."
C_06_MINI_GAME1="It seems that one mask is missing."
C_06_MINI_GAME2="To open the door, all the masks must be white side up."
C_06_SPIDER_NEAR_LIBRARY="I think that spider puppet was spying on me while I was in the library... But who is it reporting to?"
DUCK="Duck "
MASLENKA="Oilcan"
MITTEN="Mitten"
MITTENS="Mittens"
PARROT="Parrot"
RECORD="Record"
STATUETTE="Figurine"
TEDDYBEAR="Teddy Bear"
PARASOL="Parasol"
C_05_METRODOTEL_1="Please excuse our sudden departure, Detective. You see, there are rumors of spirits in Joyville... But I’m afraid these rumors are more fact than fiction..."
C_05_SARAH_1="Do not think ill of us, Detective. Everyone in town stays indoors after sunset. They are afraid to be taken, like my Simon and all the others."
C_05_METRODOTEL_2="It’s all because of that accursed puppet theater! The puppet master has brought this blight upon our town."
C_05_METRODOTEL_3="Many years ago a humble puppet master moved to Joyville. He built a theater so the people could enjoy his puppet performances."
C_05_SARAH_2="Mechanical puppets were playing on the stage just like live actors. It was magnificent."
C_05_SARAH_3="People came from all over to see the plays. And soon the Master began to put his mechanisms all over town."
C_05_SARAH_4="Joyville became a big tourist attraction, a center for the arts. Everyone was so happy, until..."
C_05_METRODOTEL_4="The fire. During a performance the theater caught fire and killed many people, including the Master."
C_05_METRODOTEL_5="The citizens of Joyville were terribly sad and built a monument in the graveyard in his honor."
C_05_METRODOTEL_6="After a few years, a rumor began to spread about the Master’s evil spirit. People heard screaming and crying coming from the theater."
C_05_METRODOTEL_7="Then people began to disappear. The police investigated the theater but found nothing. Those incompetent fools."
C_05_SARAH_5="Detective, something in my heart tells me Simon is still alive."
C_05_METRODOTEL_8="You can start the investigation here or upstairs. Our house is at your disposal. We shall not disturb you. "
C_05_DOOR_DENY="I don’t think I’m finished here yet."
C_05_DOOR_OPEN="Now I can go outside."
C_05_WIFE_PORTRAIT_1="Must be the hotel owner’s wife."
C_05_WIFE_PORTRAIT_2="I wonder what happened to her. A victim of the fire perhaps?"
C_05_ROSES_COMMENT="Fresh roses. It’s good to see some beauty in this bleak place."
C_05_DARK_WINDOW_1="It’s dark already."
C_05_DARK_WINDOW_2="Night falls fast in Joyville."
COMB="Brush"
COMBS="Brushes"
DINOSAUR="Dinosaur"
IRON="Iron"
FISH="Fish"
FISHES="Fish"
FRYING_PAN="Frying Pan"
MAP="Map"
PAPERWEIGHT="Stamp"
RAG_DOLL="Rag Doll"
ROLLING_PIN="Rolling Pin"
SCORPION="Scorpion"
SNAKE="Snake"
TURTLE="Turtle"
SCREWDRIVER="Screwdriver"
C_04_MUSEUM="I think I’ll first visit the hotel owner. He was going to tell me something."
C_04_CEMETERY="There’s the cemetery, but I need to find the Egidio’s house. I think it’s just across the road."
C_04_LIBRARY="This building looks like the town library."
C_04_STREET_LIGHTS_1="The street lights are turning on - guess darkness will soon be upon us."
C_04_STREET_LIGHTS_2="I should make my way to the hotel owner’s home before it gets too dark."
C_04_STREET_LIGHTS_3="I don’t want to be out in the dark before I know what I’m up against."
;
C_03_DOLL_BROKEN="Seems like she’s missing an arm."
C_03_SPIDER_MAN_RUN_AWAY="What the devil was that!? It was some sort of strange machination."
C_03_HOTEL_REALLY_OLD="It’s obvious that no one has stayed here for a very long time.";
C_03_DOLLS_LIKE_ALIVE="It’s almost like they’re alive."
C_03_SIMON_LIKES_TO_DRAW="Looks like Simon liked to draw."
BINOCULAR="Binoculars"
BOTTLE="Bottle"
BOTTLES="Bottles"
BRACELET="Bracelet"
BRACELETS="Bracelets"
BROOM="Broom"
BOOT="Boot"
CLOCK="Clock"
CLOCKS="Clocks"
CUP="Cup"
CUPS="Cups"
GLOBE="Globe"
GLOBES="Globes"
KEY="Key"
PUPPET_HAND="Puppet Hand"
KNIFE="Knife"
LEMON="Lemon"
STAR="Star"
STARS="Stars"
TEETH="Artificial Teeth"
CAT="Cat"
CATS="Cats"
BELL="Bell"
FORK="Fork"
GEAR="Gear"
GEARS="Gears"
GLOVES="Gloves"
GOBLET="Goblet"
LIRA="Lira"
LOCK="Padlock"
LOCKS="Padlocks"
MIRROR="Mirror"
PEAR="Pear"
SCISOSSORS="Scissors"
SHIP="Ship"
SHIPS="Ships"
DOVE="Dove"
GARLICK="Garlic"
LIZARD="Lizard"
LIZARDS="Lizards"
NOTE="Note"
PIPE="Pipe"
C_01_METRDOTEL1="Welcome to Joyville, Detective. I am Egidio, owner of this once lively hotel. And this is Sarah, my daughter. Thank you for coming so quickly."
C_01_WOMAN1="You must find him, Detective. I implore you!"
C_01_METRDOTEL2="Please, Sarah, I’m sure the detective has had a long journey and would like to rest before starting the investigation."
C_01_WOMAN2="My apologies, Detective, it’s just that Simon has been missing for three days now, and every second we wait could be his last."
C_01_METRDOTEL3="Go home, Sarah, while I show the detective to his room. Come, please."
;
C_02_METRODOTEL1="Perhaps I better tell you about the bane of Joyville and why I’ve called you. I just hope you can find Simon as soon as possible."
C_02_METRODOTEL2="People have been disappearing one by one for some time now. The police are worthless and afraid of malevolent spirits that come out when it is dark."
C_02_METRODOTEL3="Oh, but you must be exhausted ... and I see that it is almost dark."
C_02_METRODOTEL4="Please, settle in and then come see us. We’ll be waiting for you at my home, just across the road."
C_02_DOOR_CLOSED1="Before I go outside, I should look around here for clues."
C_02_DOOR_CLOSED2="I will go to Egidio’s house, but not until I’m finished here."
C_02_DOOR_OPEN="Now I can go across the street and finish my conversation with the hotel owner Egidio."
C_02_BOX_CLOSED="The jewelry box is locked. I need a key."
C_02_PORTRAIT_COMMENT="He is such a good boy! Why did he have to disappear???"
C_02_SPIDER_WEB_1="It seems they haven’t bothered to clean in quite some time."
C_02_SPIDER_WEB_2="I don’t blame them. Cleaning would be the last thing on my mind at a time like this."
CLICK_TO_CONTINUE="Click to continue..."
Q_QUIT="Quit... Has Joyville given you such a fright that you want to quit the game?"
LOADING="Loading, please wait..."
PRESS_ANY_KEY="Press any key to continue."
YES="Yes"
NO="No"
OK="OK"
MENU="Menu"
CLOSE="Close"
BACK="Back"
ENTERNAME="Enter your name:"
DELETE="Delete"
CREATENEW="New"
CREDITS="Credit list"
CONGRATULATIONS="Well done!"
Q_DELETE="Are you sure you want to delete a player? The action can’t be reversed. "
Q_ERROR_PROFILE_IS_CORRUPTED="The save game file was corrupted. Please create a new profile."
Q_ERROR_PROFILE_IS_CORRUPTED_NOT_CURRENT="save game file was corrupted."
PANEL_ITEMS="Items"
PANEL_HINT="Hint"
TOOL_INFO_02_WAGES="You’ve found a\nSET OF WEIGHTS\nIt might be handy in the future."
TOOL_INFO_02_GEARS="You’ve found a\nSET OF GEARS\nIt might be handy in the future."
TOOL_INFO_03_KEY="You’ve found a\nJEWELRY BOX KEY"
TOOL_INFO_03_HAND="\nYou’ve found a\nMECHANICAL PUPPET ARM"
TOOL_INFO_03_PAPER="You’ve found \nSHEET MUSIC\nIt might be handy in the future."
TOOL_INFO_05_SCREWDRIVER="You’ve found a\nSCREWDRIVER\nIt might be handy in the future."
TOOL_INFO_05_OILER="You’ve found an\nOILCAN\nIt might be handy in the future."
TOOL_INFO_07_MASK="You’ve found a\nMASK\nIt might be handy in the future."
TOOL_INFO_08_STONE="You’ve found a\nHEAVY  STONE\nIt might be handy in the future."
TOOL_INFO_08_RAG="You have found a\nCLOTH RAG\nIt will be useful quite soon."
TOOL_INFO_10_RING="You’ve found a\nDIAMOND RING\nYou might use it in the future."
TOOL_INFO_11_KEY="\nYou have found a\nKEY TO THE THEATER GATE."
TOOL_INFO_13_STICK="You have found a\nSTICK."
TOOL_INFO_13_FLOAT="You have found a\nKEY."
TOOL_INFO_15_LADDER="You have found a\nLADDER."
TOOL_INFO_15_HAMMER="You have found a\nHAMMER"
TOOL_INFO_16_STATUETTE="You have found a\nBRONZE STATUETTE."
TOOL_INFO_17_NAILS="You have found \nNAILS."
TOOL_INFO_18_LANTERN="You have found an\nOIL LAMP."
TOOL_INFO_20_ELECTRODE="You have found an\nELECTRODE."
TOOL_INFO_21_SCISSORS="You have found \nGARDEN SHEARS."
TOOL_INFO_21_LEVER="You have found a\nLEVER."
TOOL_INFO_22_SWITCH="You have found a\nBLUE LEVER."
TOOL_INFO_24_CHAIN="You have found a\nCHAIN."
TOOL_INFO_24_PIMPA="You have found a\nPUZZLE PIECE."
TOOL_INFO_24_RUNA="You have found a\nRED RUNE."
TOOL_INFO_25_PLUNGER="You have found a\nPISTON."
TOOL_INFO_26_BUTTON="You have found a\nNUMBERED BUTTON."
TOOL_INFO_27_JIG="You have found a\nFISHING LURE."
TOOL_INFO_27_FUSE="You have found a\nFUSE."
TOOL_INFO_28_SMALL_KEY="You have found a\nCLOCK KEY."
TOOL_INFO_29_BULB="You have found a\nGLASS CONTAINER."
TOOL_INFO_29_PUNCHCARDS="You have found \nPUNCH CARDS."
TOOL_INFO_29_PUNCHCARD_DONE="You have received a\nPUNCHED CARD."
TOOL_INFO_29_ROPE_LADDER="You have found a\nROPE LADDER."
TOOL_INFO_29_HANDLE="You have found a\nHANDLE."
TOOL_INFO_31_BULB_FULL="You have got some \nACID IN THE GLASS CONTAINER."
TOOL_INFO_31_BULB_HALF="The quantity of acid is limited. Please be careful."
TOOL_INFO_32_VALVE="You have found a\nVALVE HANDLE."
TOOL_INFO_35_KNIFE="You have found a\nKNIFE."
TOOL_INFO_35_KEY="You have found a\nKEY."
TOOL_INFO_37_GAS_JET="You have found a\nBLOWTORCH."
TOOL_INFO_38_CROWBAR="You have found a\nCROWBAR."
TOOL_HINT_02_WAGES="Set of Weights"
TOOL_HINT_02_GEARS="Set of Gears"
TOOL_HINT_03_KEY="Jewelry Box Key"
TOOL_HINT_03_HAND="Puppet Arm"
TOOL_HINT_03_PAPER="Sheet Music"
TOOL_HINT_05_SCREWDRIVER="Screwdriver"
TOOL_HINT_05_OILER="Oilcan"
TOOL_HINT_07_MASK="Mask"
TOOL_HINT_08_STONE="Heavy Stone"
TOOL_HINT_08_RAG="Cloth"
TOOL_HINT_10_RING="Diamond Ring"
TOOL_HINT_11_KEY="Theater Gate Key"
TOOL_HINT_13_STICK="Stick"
TOOL_HINT_13_FLOAT="Key"
TOOL_HINT_15_LADDER="Ladder"
TOOL_HINT_15_HAMMER="Hammer"
TOOL_HINT_16_STATUETTE="Bronze Statuette"
TOOL_HINT_17_NAILS="Nails"
TOOL_HINT_18_LANTERN="Oil Lamp"
TOOL_HINT_20_ELECTRODE="Electrode"
TOOL_HINT_21_SCISSORS="Garden Shears"
TOOL_HINT_21_LEVER="Lever"
TOOL_HINT_22_SWITCH="Blue Lever"
TOOL_HINT_24_CHAIN="Chain"
TOOL_HINT_24_PIMPA="Puzzle Piece"
TOOL_HINT_24_RUNA="Red Rune"
TOOL_HINT_25_PLUNGER="Piston"
TOOL_HINT_26_BUTTON="Numbered Button"
TOOL_HINT_27_JIG="Fishing Lure"
TOOL_HINT_27_FUSE="Fuse"
TOOL_HINT_28_SMALL_KEY="Clock Key"
TOOL_HINT_29_BULB="Glass Container"
TOOL_HINT_29_PUNCHCARDS="Punch Cards"
TOOL_HINT_29_PUNCHCARD_DONE="Punched Card"
TOOL_HINT_29_ROPE_LADDER="Rope Ladder"
TOOL_HINT_29_HANDLE="Handle"
TOOL_HINT_31_BULB_FULL="Acid"
TOOL_HINT_31_BULB_HALF="Rest of the Acid"
TOOL_HINT_32_VALVE="Valve"
TOOL_HINT_35_KNIFE="Knife"
TOOL_HINT_35_KEY="Key"
TOOL_HINT_37_GAS_JET="Blowtorch"
TOOL_HINT_38_CROWBAR="Crowbar"
CLOSE_MMS=""
NO_IMAGES=""
OPTIONS_SMALL=""
HIGHSCORES="Glasses"
SOUND_VOLUME="Sound volume"
MUSIC_VOLUME="Music volume"
FULLSCREEN="Fullscreen"
CUSTOM_CURSOR="Custom cursor"
ARE_YOU_SURE="Are you sure?"
REALLY_QUIT_GAME="Do you really want\n to quit the game?"
REALLY_QUIT_TO_MENU="Must you really leave\n Joyville so soon?"
REALLY_DELETE_PROFILE="Do you really want\n to delete the profile?"
PROFILE_ALREADY_EXISTS="I’m sorry\nbut that profile name\nexists already."
MAX_PROFILES="You can’t create more\nthan 10 profiles."
C_TOOL_DENY_1="That doesn’t work here."
C_TOOL_DENY_2="That’s not how you use this."
;
HELP_TEXT_1="You are a detective investigating\nthe disappearance of a young boy named Simon\nin the small town of Joyville. At the investigation\n sites, you will find active zones and items that you\nneed to collect from your list. Please watch your\ncursor as it changes shape when indicating \nactive zones and new areas."
HELP_TEXT_2="Hidden object locations.\nHidden object locations are indicated\nby sparkles, and these areas will need\ninvestigation. At the bottom of the screen\nis a list of clue items to be found\nwithin the scene."
HELP_TEXT_3="You can use a hint, but be \nsparing as the hint takes a while\nto recharge. You can leave the game\nat any time and your progress will\nbe saved automatically."
HELP_TEXT_4="Inventory items.\nSome items that you find are stored in\nyour inventory so you can use them later.\nThese items can be found in hidden object\nlocations, after you solve a puzzle,\nor in an investigation site."
HELP_TEXT_5="In order to use an item from\nyour inventory, press the TOOLS button\non the bottom of the screen. Then click on\nthe item and drag it to the place you\nwant to use it and click again."
HELP_TEXT_6="Mini-games.\nMany doors in Joyville are locked with\nmechanical locks. After you solve the lock\npuzzle, you will be able to open the door. On the\nleft on your screen is a SKIP button, which\nwill be activated 60 seconds after the game\nbegins. Any puzzle can be skipped."
HELP_TEXT_7="Good luck in your investigation\nof this mysterious case, Detective!\nAnd, be careful..."
;
INTERACTIVE_HELP_NEEDED="Would you like to use \nsome interactive help?"
HIDDEN_OBJECT_TIP="Sparkling areas indicate places \nwhere you can zoom in and \nplay hidden object scenes."
ZOOM_ZONE_TIP="The cursor will change \nto a magnifying glass when \nyou can zoom in on an area."
INSIDE_ZOOM_ZONE_TIP="These magnified areas can\n contain useful information, \ninventory items, and \npuzzles."
GOTO_OTHER_LOC_TIP="If the door is open, you can move\nbetween locations by clicking on the\narea where your cursor changes\n to a navigation icon."
INSIDE_HO_TIP="Find all the items from the list at\nthe bottom of the screen."
DOOR_SPARKLE_TIP="A single sparkle on the \nscreen indicates interactive \nareas in the game."
HINT_TIP="You can use a hint, but once \nyou do, another will not be \navailable for 60 seconds."
LEAVE_HO_TIP="You can exit a hidden object location\nat any time. To exit, you need to move\nyour cursor over the items list and click\nwhen your cursor changes its shape\nto the navigation cursor."
ACTIVE_ZONE_TIP="There are many interactive zones in\nthe game. When the cursor changes to \n a hand icon, you should click in \n that area to interact with it."
OBJECT_ON_LOC_TIP="Sometimes inventory items can be in\n a magnified area. You can collect\nthese items by clicking them when\nthe cursor changes to a hand icon."
TAKE_ITEM_TIP="To use an inventory item, click \non the TOOLS button \nand select an inventory item."
USE_ITEM_TIP="Drag the item from the inventory \n to the place where you want to use it \n and click again."
CLICK_TO_CONTINUE="Click to continue."
CLICK_SPARKLES="Click on the sparkling area."
CLICK_JEWEL_BOX="Click on the jewelry box."
CLICK_DOOR="Click on the doorway to move to next room."
CLICK_CABINET_DOOR="Click on the cabinet doors."
CLICK_SPIDER="Click on the mechanical doll."
CLICK_KEY="Click on the key."
CLICK_ITEM="Click on the item."
CLICK_PUPPET="Click on the puppet."
CLICK_TOOLS_BUTTON="Click on the tools button."
;
TRIAL_COMPLETED="Congratulations!\nYou have successfully\nfinished the demo version\nof the game.\nTo be continued..."
TO_BE_CONTINUED="To be continued..."
;
EMPTY=""