<?xml version="1.0" encoding="utf-8"?>
<EmitterList NumberOfEmitters="1">
  <Emitter>
    <EmitterProperties>
      <Name>hudfire</Name>
      <Texture>smoke01.png</Texture>
      <Effect>Particle.fx</Effect>
      <KillOnComplete>false</KillOnComplete>
      <KillOnDeactivate>false</KillOnDeactivate>
      <FixedBoundingBox>false</FixedBoundingBox>
      <BoundingBox>
        <Min X="-10" Y="-10" Z="-10"/>
        <Max X="10" Y="10" Z="10"/>
      </BoundingBox>
      <EmitterDelay>0</EmitterDelay>
      <DelayFirstLoopOnly>false</DelayFirstLoopOnly>
      <EmitterDuration>0</EmitterDuration>
      <LoopCount>1</LoopCount>
      <BlendMode>AdditiveBlend</BlendMode>
      <HUDEffect>true</HUDEffect>
    </EmitterProperties>
    <EmitterAttributeList NumberOfEmitterAttributes="9">
      <EmitterAttribute Name="Spawn">
        <SpawnRate>0.01</SpawnRate>
        <SpawnMultiplier>17</SpawnMultiplier>
        <MaxParticles>0</MaxParticles>
      </EmitterAttribute>
      <EmitterAttribute Name="Lifetime">
        <MinLife>0.1</MinLife>
        <MaxLife>0.3</MaxLife>
      </EmitterAttribute>
      <EmitterAttribute Name="Initial Velocity">
        <MinVelocity X="0" Y="60" Z="0"/>
        <MaxVelocity X="0" Y="65" Z="0"/>
      </EmitterAttribute>
      <EmitterAttribute Name="Initial Acceleration">
        <MinAcceleration X="0" Y="5" Z="0"/>
        <MaxAcceleration X="0" Y="10" Z="0"/>
      </EmitterAttribute>
      <EmitterAttribute Name="Color By Life">
        <StartColor A="255" R="255" G="255" B="255"/>
        <EndColor A="10" R="255" G="69" B="0"/>
      </EmitterAttribute>
      <EmitterAttribute Name="Size By Life">
        <StartSize>16</StartSize>
        <EndSize>32</EndSize>
      </EmitterAttribute>
      <EmitterAttribute Name="Initial Rotation">
        <MinRot>0</MinRot>
        <MaxRot>32</MaxRot>
      </EmitterAttribute>
      <EmitterAttribute Name="Initial Rot Rate">
        <MinRate>-12</MinRate>
        <MaxRate>12</MaxRate>
      </EmitterAttribute>
      <EmitterAttribute Name="Line">
        <PointA X="0" Y="0" Z="0"/>
        <PointB X="130" Y="0" Z="0"/>
      </EmitterAttribute>
    </EmitterAttributeList>
  </Emitter>
</EmitterList>


