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<f font=Common/Fonts/typo_bold.font>Nostradamus: The Last Prophecy<br>
<br>
<br>
Published by Microids / Anuman Interactive<br>
<br>
General Manager<br>
Stéphane Longeard<br>
<br>
International Marketing Manager<br>
Justine Boivin<br>
<br>
Publishing Manager<br>
Alain Milly<br>
<br>
Marketing Coordinator<br>
Stéphanie Dos Santos<br>
<br>
Producer<br>
Franck Berrois<br>
<br>
Developed by Kheops Studio<br>
<br>
Graphics by MZONE Studio<br>
<br>
Conception by Totem Studio<br>
<br>
Music by<br>
Ludovic Sagnier & Julien Chevalier & Israhn<br>
<br>
<br>
iPhone Version by TETRAEDGE.GAMES<br>
www.tetraedge.com<br>
<br>
Project Manager<br>
	Marie-Cécile Jacq.<br>
<br>
Game Design<br>
	Marie-Cécile Jacq.<br>
<br>
Lead Programmer<br>
	Bruno Deligny.<br>
<br>
Programmers<br>
	Bruno Deligny.<br>
	Pedro Neyeloff<br>
	Gaston Rodriguez<br>
<br>
Engine Programmers<br>
	Xavier Bigand.<br>
	Bruno Deligny.<br>
<br>
2D graphics<br>
	Marcos Garcia Geymonat.<br>
<br>
QA Tester<br>
	Ahmin Hafidi.<br>
<br>
Integrators<br>
	Cécile Cazaux.<br>
	Julien Chazal.<br>
	Kevin Lesur.<br><br>

Specials thanks<br>
	Oleg Neyolov (ChiffaN).<br>
<br>
FMOD Sound System,<br>
copyright © Firelight Technologies Pty, Ltd.<br>
1994-2009.<br>
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