<?xml version="1.0" encoding="windows-1251" standalone="no"?>
<root group="0">
   <BehaviorAb>
      <default type="Stay">
         <behavior/>
      </default>
   </BehaviorAb>
   <BrainAb>
      <Head bone="Bip01 Head" angle="10" speed="10"/>
      <Damage/>
      <Die/>
      <Speaker/>
   </BrainAb>
   <AnimationAb>
      <mapping path="animations\Season_3_L_4\kolyan">
         <nowpn>
            <unuse>
               <anger name="anger"/>
               <carolina_screaming_on_kolyan name="carolina_screaming_on_kolyan"/>
               <kolyan_open_door_from_left name="kolyan_open_door_from_left"/>
               <kolyan_open_door_from_right name="kolyan_open_door_from_right"/>
               <kolyan_put_photos name="kolyan_put_photos"/>
               <kolyan_use_garage_gate name="kolyan_use_garage_gate"/>
               <kolyan_use_photos_from_pocket name="kolyan_use_photos_from_pocket">
                  <AnimCmd playsound="2 sounds\PERSONS\Kolyan\season_3_L_4\kolyan_use_photos_from_pocket.wav 2000 1"/>
               </kolyan_use_photos_from_pocket>
               <kolyan_use_photos_on_tube name="kolyan_use_photos_on_tube">
                  <AnimCmd playsound="10 sounds\PERSONS\Kolyan\season_3_L_4\kolyan_use_photos_on_tube.wav 2000 1"/>
               </kolyan_use_photos_on_tube>
               <kolyan_use_polaroid name="kolyan_use_polaroid">
                  <AnimCmd playsound="19 sounds\PERSONS\Kolyan\season_3_L_4\kolyan_use_polaroid.wav 2000 1" playsound1="97 sounds\objects\season_3_L_4\photo_click.wav 2000 1" playsound2="216 sounds\objects\season_3_L_4\photo_click.wav 2000 1" playsound3="289 sounds\objects\season_3_L_4\photo_click.wav 2000 1" playsound4="481 sounds\objects\season_3_L_4\photo_click.wav 2000 1"/>
               </kolyan_use_polaroid>
               <kolyan_use_portsigar name="kolyan_use_portsigar" loop="230">
                  <AnimCmd playeventsound="231 smoke 2000 1" playsound="83 sounds\PERSONS\Kolyan\season_3_L_4\kolyan_use_portsigar.wav 2000 1"/>
               </kolyan_use_portsigar>
               <kolyan_use_portsigar_end name="kolyan_use_portsigar_end"/>
               <lookat name="lookat">
                  <AnimCmd playeventsound="231 lookat 2000 1"/>
               </lookat>
               <looking_for_photos_on_tube name="looking_for_photos_on_tube">
                  <AnimCmd playsound="31 sounds\PERSONS\Kolyan\season_3_L_4\looking_for_photos_on_tube.wav 2000 1"/>
               </looking_for_photos_on_tube>
               <sit_stay name="sit_stay"/>
               <sitdown name="sitdown"/>
               <standup name="standup"/>
            </unuse>
            <stay>
               <s name="stay"/>
            </stay>
            <move>
               <s>
                  <special>
                     <back_l min="-135" max="-185" angle="180"/>
                     <back_r min="135" max="185" angle="180">
                        <s propb="1" name="rotate_180" spinelookat="0" blend_enable="1"/>
                     </back_r>
                  </special>
                  <forward prob="1" forward_only="1">
                     <normal name="walk" loop="0" speed="1.1">
                        <AnimCmd FootStep0="10 1" FootStep1="28 1"/>
                     </normal>
                  </forward>
               </s>
            </move>
         </nowpn>
      </mapping>
   </AnimationAb>
   <RpgAb CC_NoClipPerson="0" CC_NoCollidablePerson="1" CC_CapRadius="0.1" CC_CapHeight="0.2" CC_SlopeLimit="85" CC_SkinWidth="0.4" CC_StepOffset="0.3" RagdollLifeTime="60" LightModulate="10" NPC_BlockProb="20" NPC_CloseUnit="0">
      <AttackPoint APF_PathDistanceMin="0" APF_PathDistanceMax="50" APF_OptimalDistance="2.5" APF_OptimalFactor="5000" APF_WebRange="30"/>
      <CoverPoint CoverDistance="12"/>
      <CriticalDamage LieTime="3" RagdollMixSpeed="0.5" ShootCriticalDamage="1200" BoomCriticalDamage="1500" CollideCriticalDamage="1500"/>
      <EnemySpoted EnemySpotedDistance="40"/>
      <SafePoint SPF_PathDistanceMin="1" SPF_PathDistanceMax="30" SPF_WebRange="20"/>
      <Timer BT_AttackTime="60" BT_MoveTimer="1"/>
      <Vitality HP="1" maxHP="1" Armor="0" MaxArmor="0" AnimSufferDamage="1" FatalityThreshold="0"/>
      <WanderPoint WPF_PathDistanceMin="4" WPF_PathDistanceMax="20" WPF_WanderDistance="20" WPF_WebRange="20"/>
      <Trail TRAIL_Start="0" TRAIL_End="0"/>
   </RpgAb>
   <InventoryAb nowpn=""/>
   <Sound>
      <rage1>
         <s name="sounds/PERSONS/Karolina/pt_rage1_1.wav" prob="1"/>
      </rage1>
      <rage2>
         <s name="sounds/PERSONS/Karolina/pt_rage2_2.wav" prob="1"/>
      </rage2>
      <smoke>
         <s name="sounds\PERSONS\Kolyan\season_3_L_4\smoke_00.wav" prob="1"/>
         <s name="sounds\PERSONS\Kolyan\season_3_L_4\smoke_01.wav" prob="1"/>
      </smoke>
      <lookat>
         <s name="sounds\PERSONS\Kolyan\season_3_L_1\lookat_01.wav" prob="1"/>
         <s name="sounds\PERSONS\Kolyan\season_3_L_1\lookat_02.wav" prob="1"/>
         <s name="sounds\PERSONS\Kolyan\season_3_L_1\lookat_03.wav" prob="1"/>
      </lookat>
   </Sound>
</root>
