ps.1.1
//tex t0
//tex t1
//tex t2

tex t0      ; shadow map
tex t1      ; Normal
tex t2      ; Cubic Normalized Tangent Space Light Direction

dp3_sat r0, t1_bx2, t2_bx2  ; N.L
mul r0,r0,t0
mad_x2 r0.rgb,r0,v0,c0
