<?xml version="1.0" encoding="windows-1251" standalone="no"?>
<root group="1">
   <BehaviorAb>
      <default type="Stay">
         <behavior/>
      </default>
   </BehaviorAb>
   <AnimationAb>
      <mapping path="animations\bathroom_shelf_door">
         <nowpn>
            <actions>
               <mityay>
                  <default name="mityay_open_bathroom_shelf">
                     <AnimCmd script="30 dofile(&quot;scripts/objects/open_bathroom_shelf_door.script&quot;)"/>
                  </default>
                  <no_action name="no_action"/>
               </mityay>
            </actions>
            <stay>
               <s name="stay" prob="1"/>
            </stay>
         </nowpn>
      </mapping>
   </AnimationAb>
   <RpgAb InteractivePerson="1" InteractiveText="87">
      <UNUSED NPC_CloseUnit="0" NPC_BlockProb="20" LightModulate="10" RagdollLifeTime="60" CC_StepOffset="0.3" CC_SkinWidth="0.2" CC_SlopeLimit="55" CC_CapHeight="0.7" CC_CapRadius="0.4">
         <AttackPoint APF_PathDistanceMin="0" APF_PathDistanceMax="50" APF_OptimalDistance="2.5" APF_OptimalFactor="5000" APF_WebRange="30"/>
         <CoverPoint CoverDistance="12"/>
         <CriticalDamage LieTime="3" RagdollMixSpeed="0.5" ShootCriticalDamage="1200" BoomCriticalDamage="1500" CollideCriticalDamage="1500"/>
         <EnemySpoted EnemySpotedDistance="40"/>
         <SafePoint SPF_PathDistanceMin="1" SPF_PathDistanceMax="30" SPF_WebRange="20"/>
         <Timer BT_AttackTime="60" BT_MoveTimer="1"/>
         <Vitality HP="100" maxHP="100" Armor="0" MaxArmor="0" AnimSufferDamage="1" FatalityThreshold="0"/>
         <WanderPoint WPF_PathDistanceMin="4" WPF_PathDistanceMax="20" WPF_WanderDistance="20" WPF_WebRange="20"/>
         <Trail TRAIL_Start="0" TRAIL_End="0"/>
      </UNUSED>
   </RpgAb>
   <InventoryAb nowpn=""/>
</root>
