;stream 0;
;float    v0[3];  // Position
;D3DCOLOR v3;     // Normal
;float    v7[2];  // Tex coord 0
;D3DCOLOR v8;     // Binormal
;D3DCOLOR v9;     // Tangent

; Constants:
; 0..3 - Composite World-View-Projection Matrix
; 4..7 - World Matrix
; 8     - Object Space Light Position
; 9     - Object space Eye vector
//def c10, 0.5f,0.5f,0.5f,0.5f
; 11    - light color


vs.1.0


dcl_position0 v0
dcl_normal0   v3
dcl_texcoord0 v7
dcl_texcoord1 v8
dcl_texcoord2 v9

m4x4 oPos, v0, c0
mov  oT0.xy, v7.xy   ; Base Texture
mov  oT1.xy, v7.xy   ; Normal Texture

