<?xml version="1.0" encoding="windows-1251" standalone="no"?>
<root group="0">
   <BehaviorAb>
      <default type="Stay">
         <behavior/>
      </default>
   </BehaviorAb>
   <BrainAb>
      <Damage/>
      <Die/>
      <Speaker/>
   </BrainAb>
   <AnimationAb>
      <mapping path="animations\Season_2_L_1\iguana">
         <nowpn>
            <unuse>
               <s name="stay_eating"/>
               <s name="eating_flower" loop="245">
                  <AnimCmd playsound1="20 sounds\PERSONS\iguana\iguana.wav 2000 1" playsound2="203 sounds\PERSONS\iguana\iguana_poisoned.wav 2000 1"/>
               </s>
            </unuse>
            <stay>
               <s name="stay"/>
            </stay>
            <move>
               <s>
                  <forward prob="1" forward_only="1">
                     <normal name="run" loop="0"/>
                  </forward>
               </s>
            </move>
         </nowpn>
      </mapping>
   </AnimationAb>
   <RpgAb InteractivePerson="0" InteractiveText="29" CC_NoCollidablePerson="1" CC_CapRadius="0.1" CC_CapHeight="0.2" CC_SlopeLimit="55" CC_SkinWidth="0.4" CC_StepOffset="0.3" RagdollLifeTime="60" LightModulate="10" NPC_BlockProb="20" NPC_CloseUnit="0">
      <AttackPoint APF_PathDistanceMin="0" APF_PathDistanceMax="50" APF_OptimalDistance="2.5" APF_OptimalFactor="5000" APF_WebRange="30"/>
      <CoverPoint CoverDistance="12"/>
      <CriticalDamage LieTime="3" RagdollMixSpeed="0.5" ShootCriticalDamage="1200" BoomCriticalDamage="1500" CollideCriticalDamage="1500"/>
      <EnemySpoted EnemySpotedDistance="40"/>
      <SafePoint SPF_PathDistanceMin="1" SPF_PathDistanceMax="30" SPF_WebRange="20"/>
      <Timer BT_AttackTime="60" BT_MoveTimer="1"/>
      <Vitality HP="1" maxHP="1" Armor="0" MaxArmor="0" AnimSufferDamage="1" FatalityThreshold="0"/>
      <WanderPoint WPF_PathDistanceMin="4" WPF_PathDistanceMax="20" WPF_WanderDistance="20" WPF_WebRange="20"/>
      <Trail TRAIL_Start="0" TRAIL_End="0"/>
   </RpgAb>
   <InventoryAb nowpn=""/>
   <Sound>
      <bark>
         <s name="sounds/persons/pusik/barking/barking_1.wav" prob="1"/>
         <s name="sounds/persons/pusik/barking/barking_2.wav" prob="1"/>
         <s name="sounds/persons/pusik/barking/barking_3.wav" prob="1"/>
         <s name="sounds/persons/pusik/barking/barking_4.wav" prob="1"/>
      </bark>
   </Sound>
</root>
