; Animation data
; see docs/air.txt for more information
; Note: Putting -1,0 for the sprite means it does not draw anything
;---------------------------------------------------------------------------
;0
[Begin Action 0]
Clsn2Default: 1
  Clsn2[0] = 3, -70, 31, 0
1,1, 0,0, 10
1,2, 0,0, 10


; Turning
[Begin Action 5]
Clsn2: 1
  Clsn2[0] = -6, -71, 16, -6
14,2, 0,0, 10,H


; Crouch Turning
[Begin Action 6]
Clsn2: 1
  Clsn2[0] = -13, -52, 10, -4
14,15, 0,0, 10,H

;--------------------------------------------------
; Stand to crouch
[Begin Action 10]
Clsn2: 1
  Clsn2[0] = -6, -50, 15, -3
14,15, 0,0, 10


; Crouching animation
[Begin Action 11]
Clsn2: 1
  Clsn2[0] = -7, -46, 15, -5
14,15, 0,0, 10


; Crouch to Stand
[Begin Action 12]
Clsn2: 1
  Clsn2[0] = -7, -52, 10, -4
14,15, 0,0, 10


;0
[Begin Action 20]
Clsn2: 1
  Clsn2[0] = -5, -72, 12, 0
14,5, 0,0, 10
Clsn2: 1
  Clsn2[0] = -7, -74, 11, -1
14,6, 0,0, 10
Clsn2: 1
  Clsn2[0] = -11, -72, 8, -3
14,7, 0,0, 10
Clsn2: 1
  Clsn2[0] = -9, -73, 9, -2
14,8, 0,0, 10


; Walking Back
[Begin Action 21]
Clsn2Default: 1
  Clsn2[0] = -16, -73, 16, 0
14,5, -6,0, 10,H
14,6, -6,0, 10,H
14,7, 0,0, 10,H
14,8, -5,0, 10,H

;--------------------------------------------------
; Jump start frame
[Begin Action 40]
Clsn2: 1
  Clsn2[0] = -24, -70, 5, -1
14,26, 0,0, 1


; Starting Jumping up
[Begin Action 41]
Clsn2Default: 1
  Clsn2[0] = -22, -66, 5, -7
14,26, 0,0, 1


; Starting Jumping forwards
[Begin Action 42]
Clsn2Default: 1
  Clsn2[0] = -21, -66, 6, -7
14,26, 0,0, 1


; Starting Jumping backwards
[Begin Action 43]
Clsn2Default: 1
  Clsn2[0] = -24, -52, 17, -1
14,19, 0,0, 1


; Peak and coming down from Jumping up
[Begin Action 44]
Clsn2Default: 1
  Clsn2[0] = -30, -64, 11, -13
14,26, 0,0, 1


; Peak and coming down from Jumping forwards
[Begin Action 45]
Clsn2Default: 1
  Clsn2[0] = -33, -63, 8, -12
14,26, 0,0, 1


; Peak and coming down from Jumping backwards
[Begin Action 46]
Clsn2Default: 1
  Clsn2[0] = -31, -70, 10, -19
14,26, 0,0, 1


; Jump land frame
[Begin Action 47]
14,25, 0,0, 1

;--------------------------------------------------
; Run forwards
[Begin Action 100]
Clsn2Default: 1
  Clsn2[0] = -19, -63, 29, -7
14,9, 1,0, 10
14,10, 9,0, 10
14,11, 0,0, 10
14,12, 0,0, 10
14,13, 10,0, 10
14,14, 0,0, 10


; Hop backwards
[Begin Action 105]
Clsn2Default: 1
  Clsn2[0] = -26, -53, 16, -2
14,19, 0,0, 10

;--------------------------------------------------
; GUARDSTART (stand)
[Begin Action 120]
Clsn2: 1
  Clsn2[0] = -14, -71, 8, -3
14,2, 0,0, 10


; GUARDSTART (crouch)
[Begin Action 121]
Clsn2: 1
  Clsn2[0] = -12, -51, 20, -7
14,15, 0,0, 10


; GUARDSTART (air)
[Begin Action 122]
Clsn2Default: 1
  Clsn2[0] = -32, -66, 9, -15
14,26, 0,0, 10


; GUARD (stand)
[Begin Action 130]
Clsn2: 1
  Clsn2[0] = -19, -67, 2, -7
14,29, 0,0, 10


; GUARD (crouch)
[Begin Action 131]
Clsn2: 1
  Clsn2[0] = -20, -71, 1, -4
14,29, 0,0, 10


; GUARD (air)
[Begin Action 132]
Clsn2: 1
  Clsn2[0] = -22, -72, 1, -7
14,29, 0,0, 10


; GUARDEND (stand)
[Begin Action 140]
Clsn2: 1
  Clsn2[0] = -24, -75, 6, -2
14,29, 0,0, 10


; GUARDEND (crouch)
[Begin Action 141]
Clsn2: 2
  Clsn2[0] = -26, -69, 4, 4
  Clsn2[1] = -21, -67, -4, -50
14,29, 0,0, 10


; GUARDEND (air)
[Begin Action 142]
Clsn2: 1
  Clsn2[0] = -17, -70, 4, -2
14,29, 0,0, 10


;
[Begin Action 150]
Clsn2: 1
  Clsn2[0] = -17, -72, 0, -3
14,29, 0,0, 10


; Hit back while guarding (crouch)
[Begin Action 151]
14,29, 0,0, 10


; Hit back while guarding (air)
[Begin Action 152]
14,29, 0,0, 10


;
[Begin Action 170]
14,133, 0,0, 8
14,134, 0,0, 8
14,135, 0,0, 8
14,136, 0,0, 8
14,137, 0,0, 8
14,138, 0,0, 8
14,139, 0,0, 8

;--------------------------------------------------
; Win
[Begin Action 180]
14,134, 0,0, 10
14,135, 0,0, 10
14,136, 0,0, 10
14,137, 0,0, 10
14,138, 0,0, 10
14,139, 0,0, 10

;--------------------------------------------------
; INTRO
[Begin Action 190]
14,140, 0,0, 10
14,141, 0,0, 10
14,142, 0,0, 10

;--------------------------------------------------
; Taunt
[Begin Action 195]
14,140, 0,0, 10

;--------------------------------------------------
; Stand Light Punch
[Begin Action 200]
Clsn2Default: 1
  Clsn2[0] = -21, -69, 9, 1
14,29, 0,0, 10
Clsn1: 1
  Clsn1[0] = -25, -56, 23, -46
14,30, 0,0, 10
14,31, 0,0, 10


;0
[Begin Action 210]
Clsn2Default: 1
  Clsn2[0] = -18, -76, 7, 2
Clsn1: 1
  Clsn1[0] = 0, -40, 23, -10
14,32, 0,0, 7
14,33, 0,0, 7


;0
[Begin Action 220]
Clsn2Default: 1
  Clsn2[0] = -16, -79, 6, 1
14,34, 0,0, 9
Clsn1: 1
  Clsn1[0] = -13, -51, 25, -43
14,35, 0,0, 9
14,36, 0,0, 9

;--------------------------------------------------
; Stand/Air Hit high (light)
[Begin Action 5000]
Clsn2: 1
  Clsn2[0] = -13, -68, 7, -9
14,22, 0,0, 10


; Stand/Air Hit high (medium)
[Begin Action 5001]
Clsn2: 1
  Clsn2[0] = -14, -74, 7, -2
14,22, 0,0, 10


; Stand/Air Hit high (hard)
[Begin Action 5002]
Clsn1: 1
  Clsn1[0] = -79, -99, -62, -82
Clsn2: 1
  Clsn2[0] = -14, -73, 1, 1
14,22, 0,0, 10

;--------------------------------------------------
; Stand Recover high (light)
[Begin Action 5005]
Clsn2: 1
  Clsn2[0] = -12, -77, 3, 3
14,22, 0,0, 10


; Stand Recover high (medium)
[Begin Action 5006]
Clsn2: 1
  Clsn2[0] = -13, -79, 4, 4
14,22, 0,0, 10


; Stand Recover high (hard)
[Begin Action 5007]
Clsn2: 1
  Clsn2[0] = -17, -83, 7, 3
14,22, 0,0, 1
14,140, 0,0, 10

;--------------------------------------------------
; Stand/Air Hit low (light)
[Begin Action 5010]
Clsn2: 1
  Clsn2[0] = -18, -81, 5, 1
14,22, 0,0, 10


; Stand/Air Hit low (medium)
[Begin Action 5011]
Clsn2: 1
  Clsn2[0] = -21, -73, 9, 0
14,22, 0,0, 10


; Stand/Air Hit low (hard)
[Begin Action 5012]
Clsn1: 1
  Clsn1[0] = -79, -99, -62, -82
Clsn2: 1
  Clsn2[0] = -16, -72, 10, -1
14,22, 0,0, 10

;--------------------------------------------------
; Stand Recover low (light)
[Begin Action 5015]
Clsn2: 1
  Clsn2[0] = -15, -78, 5, -1
14,22, 0,0, 10


; Stand Recover low (medium)
[Begin Action 5016]
Clsn2: 1
  Clsn2[0] = -17, -74, 5, 0
14,22, 0,0, 10


; Stand Recover low (hard)
[Begin Action 5017]
Clsn2: 1
  Clsn2[0] = -17, -82, 5, 0
14,22, 0,0, 10

;--------------------------------------------------
; Crouch Hit (light)
[Begin Action 5020]
Clsn2: 1
  Clsn2[0] = -22, -52, 17, -5
14,25, 0,0, 10


; Crouch Hit (medium)
[Begin Action 5021]
Clsn2: 1
  Clsn2[0] = -16, -41, 11, 1
14,25, 0,0, 10


; Crouch Hit (hard)
[Begin Action 5022]
Clsn2: 1
  Clsn2[0] = -18, -51, 21, -5
14,25, 0,0, 10

;--------------------------------------------------
; Crouch Recover (light)
[Begin Action 5025]
Clsn2: 1
  Clsn2[0] = -20, -68, 8, -8
14,22, 0,0, 10


; Crouch Recover (medium)
[Begin Action 5026]
Clsn2: 1
  Clsn2[0] = -22, -73, 11, -3
14,22, 0,0, 10


; Crouch Recover (hard)
[Begin Action 5027]
Clsn2: 1
  Clsn2[0] = -23, -49, 12, 0
14,25, 0,0, 10

;--------------------------------------------------
; Stand/Air Hit back
[Begin Action 5030]
Clsn2: 1
  Clsn2[0] = -22, -69, 10, -6
14,22, 0,0, 10


; Stand/Air Hit transition
[Begin Action 5035]
Clsn2: 1
  Clsn2[0] = -17, -74, 7, -5
14,22, 0,0, 10

;--------------------------------------------------
; Air Recover
[Begin Action 5040]
Clsn2: 1
  Clsn2[0] = -18, -70, 8, -5
14,22, 0,0, 10

;--------------------------------------------------
; Air Fall (going up)
[Begin Action 5050]
Clsn2: 1
  Clsn2[0] = -14, -72, 14, 0
14,22, 0,0, 10


; Air Fall (up-type, going up)
[Begin Action 5051]
Clsn2: 1
  Clsn2[0] = -13, -72, 10, -2
14,22, 0,0, 10


; Air Fall (diagup-type, going up)
[Begin Action 5052]
Clsn2: 1
  Clsn2[0] = -17, -73, 4, -4
14,22, 0,0, 10

;--------------------------------------------------
; Air Fall (coming down)
[Begin Action 5060]
Clsn2: 3
  Clsn2[0] = -10, -34, 14, -8
  Clsn2[1] = -30, -34, -13, -17
  Clsn2[2] = -49, -41, -32, -24
14,23, 0,0, 10


; Air Fall (up-type, coming down)
[Begin Action 5061]
Clsn2: 1
  Clsn2[0] = -19, -77, 11, 1
14,22, 0,0, 10


; Air Fall (diagup-type, coming down)
[Begin Action 5062]
Clsn2: 1
  Clsn2[0] = -15, -73, 8, -2
14,22, 0,0, 10

;--------------------------------------------------
; Tripped
[Begin Action 5070]
Clsn2: 1
  Clsn2[0] = -16, -74, 9, 1
14,22, 0,0, 10

;--------------------------------------------------
; LieDown Hit (stay down)
[Begin Action 5080]
Clsn2: 1
  Clsn2[0] = -63, -9, -1, 5
14,24, 0,0, 10

;--------------------------------------------------
; LieDown Hit (hit up into air)
[Begin Action 5090]
Clsn2: 1
  Clsn2[0] = -17, -71, 8, -2
14,22, 0,0, 10

;--------------------------------------------------
; Hit ground from fall
[Begin Action 5100]
Clsn2: 1
  Clsn2[0] = -65, -11, 4, 6
14,24, 0,0, 10


; Bounce into air
[Begin Action 5160]
Clsn2: 3
  Clsn2[0] = -12, -33, 15, -7
  Clsn2[1] = -32, -33, -15, -16
  Clsn2[2] = -49, -44, -32, -27
14,23, 0,0, 10


; Hit ground from bounce
[Begin Action 5170]
Clsn2: 3
  Clsn2[0] = -60, -9, -46, 5
  Clsn2[1] = -41, -9, 10, 5
  Clsn2[2] = -65, -11, 7, 7
14,24, 0,0, 10

;--------------------------------------------------
; LieDown
[Begin Action 5110]
Clsn2: 1
  Clsn2[0] = -58, -9, 3, 6
14,24, 0,0, 10


; Get up from LieDown
[Begin Action 5120]
14,15, 0,0, 10


; LieDead animation
[Begin Action 5150]
Clsn2: 1
  Clsn2[0] = -68, -9, 14, 4
14,24, 0,0, 10

;--------------------------------------------------
; Fall-recovery near ground
[Begin Action 5200]
Clsn2: 1
  Clsn2[0] = -16, -73, 7, -3
14,22, 0,0, 10


; Fall-recovery in mid-air
[Begin Action 5210]
Clsn2: 1
  Clsn2[0] = -17, -74, 7, -1
14,22, 0,0, 10

;--------------------------------------------------
; Dizzy
[Begin Action 5300]
Clsn2: 1
  Clsn2[0] = -13, -74, 8, 0
14,22, 0,0, 10


;teleport
[Begin Action 111]
14,17, 0,0, 10
14,18, 0,0, 10


;
[Begin Action 1001]
1001,0, 0,0, 1,, A
1001,1, 0,0, 1,, A
1001,2, 0,0, 1,, A
1001,3, 0,0, 1,, A
1001,4, 0,0, 1,, A
1001,5, 0,0, 1,, A
1001,6, 0,0, 1,, A


;0
[Begin Action 333]
Clsn2: 1
  Clsn2[0] = -32, -84, 11, 6
14,99, 0,0, 10


;0
[Begin Action 1002]
1002,20, 0,0, 5,, A
1002,20, 0,0, 5,, A
1002,21, 0,0, 5,, A
1002,20, 0,0, 5,, A
1002,21, 0,0, 5,, A
1002,20, 0,0, 5,, A
1002,21, 0,0, 5,, A
1002,21, 0,0, 5,, A


;
[Begin Action 999]
1002,0, 0,0, 3,, A
1002,1, 0,0, 3,, A
1002,2, 0,0, 3,, A
1002,3, 0,0, 3,, A
1002,4, 0,0, 3,, A
1002,5, 0,0, 3,, A
1002,6, 0,0, 3,, A
1002,7, 0,0, 3,, A
1002,8, 0,0, 3,, A
1002,9, 0,0, 3,, A
1002,10, 0,0, 3,, A
1002,11, 0,0, 3,, A
1002,12, 0,0, 3,, A


;0
[Begin Action 1020]
14,37, 0,0, 8
14,38, 0,0, 8
14,39, 0,0, 8
14,40, 0,0, 8
14,41, 0,0, 8
14,42, 0,0, 8
14,43, 0,0, 75


;0
[Begin Action 1021]
Clsn1Default: 1
  Clsn1[0] = 23, -43, 369, 52
14,44, 0,0, 9,, A
14,45, 0,0, 9,, A
14,46, 0,0, 9,, A
14,47, 0,0, 9,, A
14,48, 0,0, 9,, A
14,49, 0,0, 9,, A
14,50, 0,0, 9,, A
14,51, 0,0, 9,, A
14,52, 0,0, 9,, A
14,53, 0,0, 9,, A


;0
[Begin Action 1031]
1,1, 0,0, 8
1,2, 0,0, 8
Clsn1: 1
  Clsn1[0] = 43, -42, 113, 28
1,3, 0,0, 8
Clsn1: 1
  Clsn1[0] = 71, -36, 141, 34
1,4, 0,0, 8
Clsn1Default: 1
  Clsn1[0] = -13, -41, 159, 59
Clsn1: 1
  Clsn1[0] = 81, -38, 151, 32
Clsn2: 1
  Clsn2[0] = -109, -156, -74, -121
1,5, 0,0, 8
Clsn1: 1
  Clsn1[0] = 62, -44, 132, 26
1,4, 0,0, 8
Clsn1: 1
  Clsn1[0] = 101, -31, 171, 39
1,7, 0,6, 8
Clsn1: 1
  Clsn1[0] = 111, -25, 181, 45
1,8, 0,6, 8
Clsn1: 1
  Clsn1[0] = 72, -40, 175, 42
1,9, 0,6, 8
Clsn1: 1
  Clsn1[0] = 106, -39, 176, 31
1,10, 0,6, 8
Clsn1: 1
  Clsn1[0] = 100, -33, 170, 37
1,11, 0,6, 8
Clsn1: 1
  Clsn1[0] = 97, -23, 167, 47
1,12, -3,3, 8
Clsn1: 1
  Clsn1[0] = 70, -34, 226, 51
1,13, -7,4, 8
Clsn1: 1
  Clsn1[0] = 108, -36, 288, 49
1,14, -17,3, 8
Clsn1: 1
  Clsn1[0] = 107, -9, 501, 29
1,15, -17,3, 8


;
[Begin Action 1030]
14,54, 0,0, 11
14,55, 0,0, 11
14,56, 0,0, 11
14,57, 0,0, 87


;0
[Begin Action 1040]
14,26, 0,0, 10
14,27, 0,0, 10
14,28, 0,0, 133


;0
[Begin Action 1041]
2,0, 0,0, 8,, A
2,0, 0,0, 8,, A
Clsn1Default: 1
  Clsn1[0] = -63, -100, 154, 26
2,1, 0,0, 8,, A
2,2, 0,0, 8,, A
Clsn1: 2
  Clsn1[0] = 116, -88, 186, -18
  Clsn1[1] = 109, -160, 179, -90
2,3, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 135, -201, 205, -14
2,4, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 104, -107, 220, -10
2,5, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 129, -84, 199, -14
2,6, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 120, -69, 190, 1
2,7, 0,0, 8,, A
2,8, 0,0, 8,, A
2,9, 0,0, 8,, A
2,0, 0,0, 8,, A
2,1, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 104, -151, 174, -81
2,2, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 110, -169, 180, -99
2,3, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 129, -101, 199, -31
2,4, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 138, -95, 208, -25
2,5, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 122, -77, 192, -7
2,6, 0,0, 8,, A
Clsn1: 1
  Clsn1[0] = 116, -71, 186, -1
2,7, 0,0, 8,, A
2,8, 0,0, 8,, A
2,9, 0,0, 8,, A


;
[Begin Action 1042]
3,0, 0,0, 4
3,1, 0,0, 4
3,2, 0,0, 4
3,3, 0,0, 4
3,4, 0,0, 4
3,5, 0,0, 4
3,6, 0,0, 4
3,7, 0,0, 4
3,8, 0,0, 4
3,9, 0,0, 4
3,10, 0,0, 4
3,11, 0,0, 4
3,12, 0,0, 4
3,13, 0,0, 4
3,14, 0,0, 4
3,15, 0,0, 4
3,16, 0,0, 4
3,17, 0,0, 4


;0
[Begin Action 1051]
Clsn1: 1
  Clsn1[0] = -59, -255, 51, -66
4,2, 0,0, 8
Clsn1: 1
  Clsn1[0] = -49, -248, 54, -8
4,3, 0,0, 8
Clsn1: 1
  Clsn1[0] = -41, -259, 59, -5
4,4, 0,0, 8
Clsn1: 3
  Clsn1[0] = -86, -79, -16, -9
  Clsn1[1] = 25, -81, 95, -11
  Clsn1[2] = -44, -265, 39, -4
4,5, 0,0, 8
Clsn1: 1
  Clsn1[0] = -97, -32, 86, -3
4,6, 0,0, 8
Clsn1: 1
  Clsn1[0] = -110, -27, 114, -6
4,7, 0,0, 8
4,8, 0,0, 8
4,9, 0,0, 8
4,10, 0,0, 8
4,11, 0,0, 8
4,12, 0,0, 8
4,0, -4,0, 8


;
[Begin Action 1052]
4,13, 0,0, 10
4,13, 0,0, 10,, A
4,13, 0,0, 10


;0
[Begin Action 1050]
14,74, 0,0, 10
14,75, 0,0, 10
14,76, 0,0, 10
14,77, 0,0, 10
14,78, 0,0, 46


;
[Begin Action 1060]
14,92, 0,0, 10
14,93, 0,0, 10


;
[Begin Action 1061]
14,94, 0,0, 8
Clsn1Default: 1
  Clsn1[0] = 12, -21, 47, 14
14,95, 0,0, 8
Clsn1Default: 1
  Clsn1[0] = 37, -17, 72, 18
14,96, 0,0, 8
14,96, 0,0, 8
14,96, 0,0, 8
14,96, 0,0, 8


;0
[Begin Action 1070]
14,97, 0,0, 10
14,98, 0,0, 10
14,99, 0,0, 92


;
[Begin Action 1071]
Clsn1Default: 1
  Clsn1[0] = -35, -136, 29, -1
14,100, 0,0, 8
14,101, 0,0, 8
14,102, 0,0, 8
14,103, 0,0, 8
14,104, 0,0, 8
14,105, 0,0, 8
14,106, 0,0, 8
14,100, 0,0, 8
14,101, 0,0, 8
14,102, 0,0, 8
14,103, 0,0, 8
14,104, 0,0, 8
14,105, 0,0, 8
14,106, 0,0, 8
14,100, 0,0, 8
14,101, 0,0, 8
14,102, 0,0, 8
14,103, 0,0, 8
14,104, 0,0, 8
14,105, 0,0, 8
14,106, 0,0, 8
14,100, 0,0, 8
14,101, 0,0, 8
14,102, 0,0, 8
14,103, 0,0, 8
14,104, 0,0, 8
14,105, 0,0, 8
14,106, 0,0, 8


;
[Begin Action 1080]
14,116, 0,0, 10
14,117, 0,0, 10
14,118, 0,0, 38


;0
[Begin Action 1081]
Clsn1: 1
  Clsn1[0] = -1, -74, 239, -2
5,1, 0,0, 9
Clsn1: 1
  Clsn1[0] = 13, -79, 344, 7
5,2, 0,0, 7
Clsn1: 1
  Clsn1[0] = 55, -71, 458, 10
5,3, 0,0, 7
Clsn1: 1
  Clsn1[0] = 11, -40, 563, -1
5,4, 0,0, 7
Clsn1: 1
  Clsn1[0] = 1, -50, 692, 1
5,5, 0,0, 7
Clsn1: 1
  Clsn1[0] = 2, -50, 672, -4
5,0, 0,0, 7


;
[Begin Action 1006]
1003,21, 0,0, 1,, A
1003,22, 0,0, 1,, A
1003,23, 0,1, 1,, A
1003,24, 0,3, 1,, A
1003,25, 0,0, 1,, A
1003,26, -2,0, 1,, A
1003,27, 0,0, 1,, A
1003,28, 0,0, 1,, A
1003,29, 0,0, 1,, A
1003,30, 0,0, 1,, A
1003,31, 0,0, 1,, A
1003,32, 0,0, 1,, A
1003,33, 0,0, 1,, A
1003,34, -1,1, 1,, A
1003,35, 0,0, 1,, A
1003,36, -4,-4, 1,, A


;
[Begin Action 1007]
1003,58, 0,0, 1,H, A
1003,59, 0,0, 1,H, A
1003,60, 0,0, 1,H, A
1003,61, 0,0, 1,H, A
1003,62, 0,0, 1,H, A
1003,63, 0,0, 1,H, A
1003,64, 0,0, 1,H, A
1003,65, 0,0, 1,H, A
1003,66, 0,0, 1,H, A
1003,67, 0,0, 1,H, A
1003,68, 0,0, 1,H, A
1003,69, 0,0, 1,H, A
1003,70, 0,0, 1,H, A
1003,71, 0,0, 1,H, A
1003,72, 0,0, 1,H, A


;
[Begin Action 1008]
1003,58, 0,0, 1,, A
1003,59, 0,0, 1,, A
1003,60, 0,0, 1,, A
1003,61, 0,0, 1,, A
1003,62, 0,0, 1,, A
1003,63, 0,0, 1,, A
1003,64, 0,0, 1,, A
1003,65, 0,0, 1,, A
1003,66, 0,0, 1,, A
1003,67, 0,0, 1,, A
1003,68, 0,0, 1,, A
1003,69, 0,0, 1,, A
1003,70, 0,0, 1,, A
1003,71, 0,0, 1,, A
1003,72, 0,0, 1,, A


;
[Begin Action 1004]
1003,39, 0,0, 1,, A
1003,40, 0,0, 1,, A
1003,41, 0,0, 1,, A
1003,42, 0,0, 1,, A
1003,43, 0,0, 1,, A
1003,44, 0,0, 1,, A
1003,45, 0,0, 1,, A
1003,46, 0,0, 1,, A
1003,47, 0,0, 1,, A
1003,48, 0,0, 1,, A
1003,49, 0,0, 1,, A
1003,50, 0,0, 1,, A
1003,51, 0,0, 1,, A
1003,52, 0,0, 1,, A
1003,53, 0,0, 1,, A
1003,54, 0,0, 1,, A
1003,55, 0,0, 1,, A
1003,56, 0,0, 1,, A
1003,57, 0,0, 1,, A


;0
[Begin Action 1005]
1003,0, 0,0, 2,, A
1003,1, 0,0, 2,, A
1003,2, 0,0, 2,, A
1003,3, 0,0, 2,, A
1003,4, 0,0, 2,, A


;0
[Begin Action 1010]
6,0, 0,0, 2
6,1, 0,0, 2
6,2, 0,0, 2
6,3, 0,0, 2
6,4, 0,0, 2
6,5, 0,0, 2
6,6, 0,0, 2
6,7, 0,0, 2
6,8, 0,0, 2


;
[Begin Action 400]
14,26, 0,0, 10
14,27, 0,0, 10
14,28, 0,0, 45


;
[Begin Action 501]
14,139, 0,0, 10
14,138, -4,0, 10
14,137, 0,0, 10
14,136, 5,8, 10
14,135, 3,2, 10
14,134, 4,0, 10


;0
[Begin Action 1090]
14,126, 0,0, 10
14,127, 0,0, 10
14,128, 0,0, 80


;0
[Begin Action 1091]
14,129, 0,0, 10
14,130, 0,-2, 10
Clsn1: 1
  Clsn1[0] = -38, -272, 41, -1
14,131, 0,0, 10
Clsn1: 1
  Clsn1[0] = -36, -323, 44, -1
14,132, -3,6, 150
Clsn1: 1
  Clsn1[0] = -25, -172, 29, 1
14,131, 0,0, 10
14,130, 0,-2, 10
14,129, 0,0, 10


;
[Begin Action 1011]
6,0, 0,0, 5
6,1, 0,0, 5
6,2, 0,0, 5
6,3, 0,0, 5
6,4, 0,0, 5
6,5, 0,0, 5
6,6, 0,0, 5
6,7, 0,0, 5
6,8, 0,0, 5


;
[Begin Action 4009]
14,26, 0,0, 10
14,27, 0,0, 10
14,28, 0,0, 10


;0
[Begin Action 272]
7,0, 0,0, 9,, A
7,1, 0,0, 9,, A
7,2, 0,0, 9,, A
7,3, 0,0, 9,, A
7,4, 0,0, 9,, A


;0
[Begin Action 582772]
Clsn1: 1
  Clsn1[0] = -6, -28, 17, -5
8,0, 0,0, 8
Clsn1: 1
  Clsn1[0] = -22, -56, 35, -3
8,1, 0,0, 8
Clsn1: 1
  Clsn1[0] = -26, -104, 23, -22
8,2, 0,0, 8
Clsn1: 1
  Clsn1[0] = -29, -96, 26, -3
8,3, 0,0, 8
Clsn1: 1
  Clsn1[0] = -42, -75, 37, -3
8,4, 0,0, 8
Clsn1: 1
  Clsn1[0] = -37, -79, 26, -5
8,5, 0,0, 8
Clsn1: 1
  Clsn1[0] = -36, -85, 28, -3
8,6, 0,0, 8
Clsn1: 1
  Clsn1[0] = -38, -96, 24, -7
8,7, 0,0, 8
Clsn1: 1
  Clsn1[0] = -34, -93, 29, -3
8,8, 0,0, 8
Clsn1: 1
  Clsn1[0] = -26, -93, 26, -17
8,9, 0,0, 8
Clsn1Default: 1
  Clsn1[0] = -45, -25, 39, -2
8,10, 0,0, 8
8,11, 0,0, 8
8,12, 0,0, 8
8,13, 0,0, 8
8,14, 0,0, 8
8,15, 0,0, 8


;0
[Begin Action 1095]
14,97, 0,0, 4
14,98, 0,0, 4
14,99, 0,0, 4


;0
[Begin Action 1096]
Clsn1: 1
  Clsn1[0] = -25, -20, 24, 23
9,0, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -31, -33, 36, 37
9,1, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -45, -41, 43, 45
9,2, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -52, -51, 52, 57
9,3, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -63, -61, 65, 63
9,4, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -67, -61, 70, 74
9,5, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -68, -66, 70, 70
9,6, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -70, -63, 71, 61
9,7, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -75, -65, 77, 65
9,8, 0,0, 3,, A
Clsn1: 1
  Clsn1[0] = -72, -72, 77, 68
9,9, 0,0, 3,, A


;
[Begin Action 500]
8,0, 0,0, 5
8,1, 0,0, 5
8,2, 0,0, 5
8,3, 0,0, 5
8,4, 0,0, 5
8,5, 0,0, 5
8,6, 0,0, 5
8,7, 0,0, 5
8,8, 0,0, 5
8,9, 0,0, 5
8,10, 0,0, 5
8,11, 0,0, 5
8,12, 0,0, 5
8,13, 0,0, 5
8,14, 0,0, 5
8,15, 0,0, 5


