Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.9610]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1024 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-02702068 (this message is harmless)
Non platform assembly: data-04B30048 (this message is harmless)
Non platform assembly: data-04B85AC0 (this message is harmless)
Non platform assembly: data-02768E18 (this message is harmless)
Saved data loaded C:\Documents and Settings\Administrator\Application Data/Anuman/MonumentBuilders/SavedData.sav
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GameSave:Load()
GameSave:Init()
Bumpers:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from resources : Texts/Langs
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Int32, Dictionary`2)
LangManager:InitalizeDictionaries()
LangManager:ChangeCurrentLanguage(Int32)
GameSave:Apply()
Bumpers:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from resources : Texts/Texts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Int32, Dictionary`2)
LangManager:InitalizeDictionaries()
LangManager:ChangeCurrentLanguage(Int32)
GameSave:Apply()
Bumpers:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from resources : Texts/Texts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Int32, Dictionary`2)
LangManager:InitalizeDictionaries()
LangManager:ChangeCurrentLanguage(Int32)
GameSave:Apply()
Bumpers:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from resources : Texts/Texts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Int32, Dictionary`2)
LangManager:InitalizeDictionaries()
LangManager:ChangeCurrentLanguage(Int32)
GameSave:Apply()
Bumpers:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from resources : Texts/Texts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Int32, Dictionary`2)
LangManager:InitalizeDictionaries()
LangManager:ChangeCurrentLanguage(Int32)
GameSave:Apply()
Bumpers:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Text File loaded from resources : Texts/Texts
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Tools:LoadTextFile(String, String, Boolean&)
LangManager:ParseCSV(String, Int32, Dictionary`2)
LangManager:InitalizeDictionaries()
LangManager:ChangeCurrentLanguage(Int32)
GameSave:Apply()
Bumpers:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

