<?xml version="1.0" encoding="ISO-8859-1"?>


<soundController>
	<sound id="mouseClick" file="click.wav"/>
	<sound id="buttonclick" file="norm_button.wav"/>

	<sound id="mainMenue_end" file="beenden.wav"/>

	<sound id="menue_in" file="menue_in.wav"/>
	<sound id="menue_out" file="menue_out"/>

	<sound id="selectLevel" file="station_wahl.wav"/>
	<sound id="selectLevel_play" file="empfang.wav"/>

	<sound id="game_start" file="spielstart.wav"/>
	<sound id="click_failed" file="danebenclick.wav"/>
	<sound id="item_found" file="norm_treffer.wav"/>
	<sound id="bonusitem_found" file="bonus_treffer.wav"/>
	<sound id="item_move" file="Move_Object.wav"/>

	<sound id="itemToList" file="to_itemlist.wav"/>
	<sound id="dissappear" file="disappear_plopp.wav"/>
	<sound id="game_finished" file="completed.wav"/>
	<sound id="game_failed" file="failed.wav"/>
	<sound id="tippfunction" file="tipfunction.wav"/>
	<sound id="game_clock0" file="tick.wav"/>
	<sound id="game_clock1" file="tack.wav"/>

	<sound id="Bonuslevel_open" file="bonus_menu_open.wav"/>

	<sound id="help_next" file="vor.wav"/>
	<sound id="help_prev" file="zurück.wav"/>

	<sound id="result_counter" file="scorezaehlstart.wav"/>

	<sound id="options_sfx" file="Brunnenwinde_4_1.wav"/>


	<sound id="fireworkA1" file="feuerwerkA1.wav"/>
	<sound id="fireworkA2" file="feuerwerkA2.wav"/>
	<sound id="fireworkA3" file="feuerwerkA3.wav"/>
	<sound id="fireworkA4" file="feuerwerkA4.wav"/>
	<sound id="fireworkB1" file="feuerwerkB1.wav"/>
	<sound id="fireworkB2" file="feuerwerkB2.wav"/>
	<sound id="fireworkB3" file="feuerwerkB3.wav"/>
	<sound id="fireworkC1" file="feuerwerkC1.wav"/>
	<sound id="fireworkC2" file="feuerwerkC2.wav"/>
	<sound id="fireworkC3" file="feuerwerkC3.wav"/>
	<sound id="fireworkC4" file="feuerwerkC4.wav"/>
	<sound id="jubel" file="Jubel_1min.wav"/>

	<sound id="appTip" file="apptip.wav"/>

	<sound id="mainSong" file="manuel_senfft_-_free_curriculum_vitae.mp3"/>
	<sound id="inGameSong" file="manuel_senfft_-inGame.mp3"/>
</soundController>
