<?xml version="1.0" encoding="windows-1251"?>

<root>
  <delay_load_objects
    background="data/scene_delay_load_resources/main/duel/battle_animations/background.a3d"
    damage_value="data/scene_delay_load_resources/main/duel/damage_value/damage_value.a3d"
    draw_spell_back="data/scene_delay_load_resources/main/duel/draw_spell/spell.a3d"
    enemy_idle="data/scene_delay_load_resources/main/duel/battle_animations/enemy_idle.a3d"
    hero_energo_attack="data/scene_delay_load_resources/main/duel/battle_animations/hero_energo_attack.a3d"
    hero_energo_damage="data/scene_delay_load_resources/main/duel/battle_animations/hero_energo_damage.a3d"
    hero_energo_defence="data/scene_delay_load_resources/main/duel/battle_animations/hero_energo_defence.a3d"
    hero_fail_attack="data/scene_delay_load_resources/main/duel/battle_animations/hero_fail_attack.a3d"
    hero_otvrat_attack="data/scene_delay_load_resources/main/duel/battle_animations/hero_otvrat_attack.a3d"
    hero_otvrat_damage="data/scene_delay_load_resources/main/duel/battle_animations/hero_otvrat_damage.a3d"
    hero_otvrat_defence="data/scene_delay_load_resources/main/duel/battle_animations/hero_otvrat_defence.a3d"
    hero_water_attack="data/scene_delay_load_resources/main/duel/battle_animations/hero_water_attack.a3d"
    hero_water_damage="data/scene_delay_load_resources/main/duel/battle_animations/hero_water_damage.a3d"
    hero_water_defence="data/scene_delay_load_resources/main/duel/battle_animations/hero_water_defence.a3d"
    opponent_defeat="data/scene_delay_load_resources/main/duel/battle_animations/opponent_defeat.a3d"
    opponent_energo_attack="data/scene_delay_load_resources/main/duel/battle_animations/opponent_energo_attack.a3d"
    opponent_energo_damage="data/scene_delay_load_resources/main/duel/battle_animations/opponent_energo_damage.a3d"
    opponent_energo_defence="data/scene_delay_load_resources/main/duel/battle_animations/opponent_energo_defence.a3d"
    opponent_otvrat_attack="data/scene_delay_load_resources/main/duel/battle_animations/opponent_otvrat_attack.a3d"
    opponent_otvrat_damage="data/scene_delay_load_resources/main/duel/battle_animations/opponent_otvrat_damage.a3d"
    opponent_otvrat_defence="data/scene_delay_load_resources/main/duel/battle_animations/opponent_otvrat_defence.a3d"
    opponent_water_attack="data/scene_delay_load_resources/main/duel/battle_animations/opponent_water_attack.a3d"
    opponent_water_damage="data/scene_delay_load_resources/main/duel/battle_animations/opponent_water_damage.a3d"
    opponent_water_defence="data/scene_delay_load_resources/main/duel/battle_animations/opponent_water_defence.a3d"
    you_lose="data/scene_delay_load_resources/main/duel/result_texts/defeat.a3d"
    you_win="data/scene_delay_load_resources/main/duel/result_texts/victory.a3d"
  />
  <objects
    magic_units_progress="data/level_common/image_7"
    morale_progress="data/level_common/image_8"
  />
</root>