<xml>
  <blocks>
    <block id="1_3745">
      <enterScreen id="enterScreen 5">
        <startMusic id="music 222"/>
      </enterScreen>
      <music id="music 222" src="SFX/Inside_Inn_Ambience" channel="AMBIENT"/>
    </block>
    <block id="1_4290">
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        <state id="State 89">
          <event type="click">
            <setSection id="section 46"/>
          </event>
        </state>
      </object>
      <section id="section 46">
        <warning id="INTERACTION_FIRE"/>
        <failed/>
      </section>
      <object name="poi_window">
        <state id="State 101">
          <event type="click">
            <setSection id="section 53"/>
          </event>
        </state>
      </object>
      <section id="section 53">
        <warning id="INTERACTION_WINDOW"/>
        <failed/>
      </section>
    </block>
    <block id="1_1">
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        <state id="State 29"/>
        <state id="State 1">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <property name="tooltip" value="INTERACTION_DINNER_TABLE"/>
          <event type="click">
            <openWindow id="window 1"/>
            <setSection id="section 74"/>
          </event>
        </state>
      </object>
      <section id="section 30">
        <delay time="1500"/>
        <failed/>
        <setSection id="section 64"/>
      </section>
      <message id="message 30" text="TUTORIAL_TEXT_HINT_JAR">
        <finish>
          <setSection id="section 30"/>
        </finish>
      </message>
      <object name="torch">
        <state id="State 10">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="bedFire">
        <state id="State 8">
          <property name="visible" value="no"/>
        </state>
      </object>
      <window id="window 1" src="1_MINI_Dinner Table">
        <object name="book">
          <state id="State 100">
            <property name="cursor" value="hand"/>
            <property name="sparkle" value="single"/>
            <event type="click">
              <setState window="window 1" object="book" state="State 101"/>
              <setSection id="section 70"/>
            </event>
          </state>
          <state id="State 101">
            <property name="visible" value="no"/>
          </state>
        </object>
        <object name="dreamcatcher">
          <state id="State 15">
            <property name="cursor" value="hand"/>
            <property name="sparkle" value="single"/>
            <event type="click">
              <setSection id="section 600"/>
              <setState window="window 1" object="dreamcatcher" state="State 9"/>
            </event>
          </state>
          <state id="State 9">
            <property name="visible" value="no"/>
          </state>
        </object>
        <close/>
      </window>
      <enterScreen id="entaerScreen 1">
        <setSection id="section 230"/>
      </enterScreen>
      <dialogue id="dialogue 32">
        <text id="Text 3" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Normal.png" speakPos="right" listener="" listSrc="" string="SE_1_MOM_1" audio="GraceNoble_line01"/>
        <text id="Text 4" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Normal.png" speakPos="right" listener="" listSrc="" string="SE_1_MOM_2" audio="GraceNoble_line02"/>
        <text id="Text 3" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Normal.png" speakPos="right" listener="" listSrc="" string="SE_1_MOM_3" audio="GraceNoble_line03"/>
        <finish>
          <setSection id="section 60"/>
          <setState object="Grace_default" state="State 14"/>
        </finish>
      </dialogue>
      <section id="section 64">
        <requirement type="session" id="SE_1_DONE" value="false"/>
        <failed>
          <setState object="poi_table" state="State 1"/>
          <setState object="Grace_default" state="State 14"/>
        </failed>
        <startDialogue id="dialogue 32"/>
      </section>
      <section id="section 60">
        <session id="SE_1_DONE"/>
        <goal id="TASK_1_1" location="" priority=""/>
        <requirement type="session" id="TUTORIAL_MODE" value="true"/>
        <failed>
          <setState object="poi_table" state="State 1"/>
        </failed>
        <showMessage id="message 15"/>
      </section>
      <message id="Message 1" text="TUTORIAL_TEXT_POI">
        <finish>
          <setState object="poi_table" state="State 1"/>
        </finish>
      </message>
      <message id="message 15" text="TUTORIAL_TEXT_BOOK">
        <finish>
          <showMessage id="Message 1"/>
        </finish>
      </message>
      <object name="window_broken">
        <state id="State 64">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="ceilingSmoke">
        <state id="State 65">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="Grace_panik">
        <state id="State 37">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="Grace_default">
        <state id="State 17"/>
        <state id="State 14">
          <property name="cursor" value="speech"/>
          <property name="tooltip" value="INTERACTION_MOM"/>
          <event type="click">
            <startDialogue id="dialogue 2"/>
          </event>
        </state>
      </object>
      <dialogue id="dialogue 2">
        <text id="Text 5" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Normal.png" speakPos="right" listener="" listSrc="" string="DE_MOM_1" audio="after/GraceNoble_addline01"/>
        <finish/>
      </dialogue>
      <section id="section 50">
        <requirement type="session" id="TUTORIAL_MODE" value="true"/>
        <failed>
          <setSection id="section 64"/>
        </failed>
        <showMessage id="message 30"/>
      </section>
      <section id="section 230">
        <delay time="1000"/>
        <failed/>
        <setSection id="section 50"/>
      </section>
      <section id="section 600">
        <item id="FAMILY_INSIGNIA">
          <setSection id="section 700"/>
        </item>
        <failed/>
      </section>
      <object name="poi_chest">
        <state id="State 142">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <event type="click">
            <setSection id="section 90"/>
          </event>
        </state>
      </object>
      <section id="section 90">
        <warning id="POI_MOM_CHEST"/>
        <failed/>
      </section>
      <section id="section 48">
        <warning id="POI_TRAP_DOOR"/>
        <failed/>
      </section>
      <section id="section 70">
        <session id="MAP_SECTION_01"/>
        <session id="JOURNAL_TAKEN"/>
        <failed/>
        <setState object="book" state="State 106"/>
      </section>
      <object name="book">
        <state id="State 105"/>
        <state id="State 106">
          <property name="visible" value="no"/>
        </state>
      </object>
      <section id="section 73">
        <requirement type="session" id="JOURNAL_TAKEN" value="true"/>
        <failed/>
        <setState object="book" state="State 106"/>
      </section>
      <enterScreen id="enterScreen 9">
        <setSection id="section 73"/>
      </enterScreen>
      <section id="section 74">
        <requirement type="session" id="JOURNAL_SAW" value="false"/>
        <session id="JOURNAL_SAW"/>
        <warning id="PLAYER_JOURNAL"/>
        <failed/>
      </section>
      <object name="tableBurn">
        <state id="State 19">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="window">
        <state id="State 9">
          <property name="visible" value="no"/>
        </state>
      </object>
      <section id="section 700">
        <goal id="TASK_1_1" remove="Remove"/>
        <closeWindow/>
        <failed/>
        <startCompleteBlock id="completeBlock 1000"/>
      </section>
      <completeBlock id="completeBlock 1000" blockId="1_1"/>
      <object name="Cellar_open">
        <state id="State 63">
          <event type="click">
            <setSection id="section 48"/>
          </event>
        </state>
      </object>
    </block>
    <block id="1_5735">
      <section id="section 20250">
        <requirement type="session" id="BAD_MUSIC_STARTS" value="true"/>
        <failed>
          <startMusic id="music 25"/>
        </failed>
        <setSection id="section 5245"/>
      </section>
      <enterScreen id="enterScreen 2000">
        <setSection id="section 20250"/>
      </enterScreen>
      <music id="music 25" src="music/SW_Track 2" channel="MUSIC" fadein="1000"/>
      <section id="section 5245">
        <requirement type="session" id="GOOD_MUSIC_STARTS" value="true"/>
        <failed>
          <startMusic id="music 2"/>
        </failed>
        <startMusic id="music 30"/>
      </section>
      <music id="music 30" src="music/SW_Track 5" channel="MUSIC" fadein="1000"/>
      <music id="music 2" src="music/SW_Track 3" channel="MUSIC" fadein="1000"/>
    </block>
    <block id="1_307">
      <object name="torch">
        <state id="State 23">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="bedFire">
        <state id="State 22">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="window">
        <state id="State 24">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="Grace_panik">
        <state id="State 43">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="window_broken">
        <state id="State 71">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="nav_livingArea">
        <state id="State 19"/>
        <state id="State 20">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="LOCATION_HOUSE"/>
          <event type="click">
            <setSection id="section 13"/>
          </event>
        </state>
      </object>
      <section id="section 13">
        <portal target="1_HO_HOUSE_MHO" hidden_screen="true"/>
        <failed/>
      </section>
      <dialogue id="dialogue 4">
        <text id="Text 10" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Normal.png" speakPos="right" listener="" listSrc="" string="DE_MOM_2" audio="after/GraceNoble_addline02"/>
        <finish/>
      </dialogue>
      <object name="Grace_default">
        <state id="State 54"/>
        <state id="State 18">
          <property name="cursor" value="speech"/>
          <event type="click">
            <startDialogue id="dialogue 4"/>
          </event>
        </state>
      </object>
      <object name="ceilingSmoke">
        <state id="State 53">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="book">
        <state id="State 76">
          <property name="visible" value="no"/>
        </state>
      </object>
      <enterScreen id="enterScreen 10">
        <setSection id="section 47"/>
      </enterScreen>
      <section id="section 47">
        <requirement type="session" id="SE_2_DONE" value="false"/>
        <delay time="500"/>
        <failed>
          <setState object="Grace_default" state="State 18"/>
          <setState object="nav_livingArea" state="State 20"/>
        </failed>
        <startDialogue id="dialogue 8"/>
      </section>
      <dialogue id="dialogue 8">
        <text id="Text 21" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Normal.png" speakPos="right" listener="" listSrc="" string="SE_2_MOM_1" audio="GraceNoble_line04"/>
        <text id="Text 22" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Normal.png" speakPos="right" listener="" listSrc="" string="SE_2_MOM_2" audio="GraceNoble_line05"/>
        <finish>
          <startSound id="sound 11"/>
          <setSection id="section 110"/>
        </finish>
      </dialogue>
      <section id="section 270">
        <session id="SE_2_DONE"/>
        <goal id="TASK_1_2" location="HOUSE" priority="1"/>
        <failed/>
        <setState object="nav_livingArea" state="State 20"/>
        <setState object="Grace_default" state="State 18"/>
      </section>
      <dialogue id="dialogue 20">
        <text id="Text 23" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Normal.png" speakPos="right" listener="" listSrc="" string="SE_2_MOM_3" audio="GraceNoble_line06"/>
        <finish>
          <setSection id="section 270"/>
        </finish>
      </dialogue>
      <sound id="sound 11" src="SFX/door_knocking_violently"/>
      <section id="section 110">
        <delay time="1500"/>
        <failed/>
        <startDialogue id="dialogue 20"/>
      </section>
      <object name="poi_chest">
        <state id="State 325">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <event type="click">
            <setSection id="section 169"/>
          </event>
        </state>
      </object>
      <object name="Cellar_open">
        <state id="State 76">
          <event type="click">
            <setSection id="section 54"/>
          </event>
        </state>
      </object>
      <section id="section 54">
        <warning id="POI_TRAP_DOOR"/>
        <failed/>
      </section>
      <object name="tableBurn">
        <state id="State 33">
          <property name="visible" value="no"/>
        </state>
      </object>
      <section id="section 169">
        <warning id="POI_MOM_CHEST"/>
        <failed/>
      </section>
    </block>
    <block id="1_2">
      <section id="section 222445">
        <portal target="2_NAV_CELLAR"/>
        <failed/>
      </section>
      <completeBlock id="completeBlock 32" blockId="1_2">
        <setSection id="section 222445"/>
      </completeBlock>
      <message id="Message 3" text="TUTORIAL_TEXT_NAV"/>
      <section id="section 6">
        <delay time="700"/>
        <failed/>
        <showMessage id="Message 3"/>
      </section>
      <section id="section 17">
        <requirement type="session" id="TUTORIAL_MODE" value="true"/>
        <failed/>
        <setSection id="section 6"/>
      </section>
      <object name="Grace_default">
        <state id="State 31">
          <property name="visible" value="no"/>
        </state>
      </object>
      <sound id="sound 2" src="SFX/Cellar_trapdoor_opening"/>
      <object name="torch">
        <state id="State 23"/>
        <state id="State 17">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <setSection id="section 74"/>
            <setState object="torch" state="State 80"/>
          </event>
        </state>
        <state id="State 80">
          <property name="frame" value="active"/>
        </state>
      </object>
      <object name="book">
        <state id="State 88">
          <property name="visible" value="no"/>
        </state>
      </object>
      <enterScreen id="enterScreen 1">
        <setSection id="section 200"/>
      </enterScreen>
      <section id="section 200">
        <requirement type="session" id="SE_3_DONE" value="false"/>
        <delay time="1600"/>
        <failed>
          <setState object="tableBurn" state="State 111"/>
          <setState object="torch" state="State 80"/>
          <setState object="window" state="State 113"/>
          <setSection id="section 74"/>
        </failed>
        <setState object="torch" state="State 17"/>
        <startMusic id="music 35"/>
        <startSound id="sound 13"/>
        <setState object="tableBurn" state="State 47"/>
      </section>
      <object name="poi_fire">
        <state id="State 88">
          <event type="click">
            <setSection id="section 62"/>
          </event>
        </state>
      </object>
      <section id="section 62">
        <warning id="POI_FIRE"/>
        <failed/>
      </section>
      <music id="music 35" src="SFX/interior_fire_LOOP" channel="AMBIENT" fadein="1000"/>
      <sound id="sound 13" src="SFX/torch_thru_window_2"/>
      <object name="window">
        <state id="State 112"/>
        <state id="State 113">
          <property name="frame" value="active"/>
        </state>
      </object>
      <object name="tableBurn">
        <state id="State 198">
          <property name="visible" value="no"/>
        </state>
        <state id="State 47">
          <property name="frame" value="2"/>
        </state>
        <state id="State 111">
          <property name="frame" value="active"/>
        </state>
        <state id="State 46">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="Cellar_open">
        <state id="State 29"/>
        <state id="State 1">
          <property name="cursor" value="hand"/>
          <property name="sparkle" value="single"/>
          <property name="frame" value="close"/>
          <event type="click">
            <setState object="Cellar_open" state="State 3"/>
            <startSound id="sound 2"/>
          </event>
        </state>
        <state id="State 3">
          <property name="frame" value="open_start"/>
          <event type="frame" value="open">
            <setState object="Cellar_open" state="State 2"/>
            <setSection id="section 17"/>
          </event>
        </state>
        <state id="State 2">
          <property name="cursor" value="south"/>
          <property name="frame" value="open"/>
          <property name="tooltip" value="INTERACTION_TRAP_DOOR"/>
          <event type="click">
            <startCompleteBlock id="completeBlock 32"/>
          </event>
        </state>
      </object>
      <dialogue id="dialogue 7">
        <text id="Text 15" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Normal.png" speakPos="right" listener="" listSrc="" string="DE_MOM_3" audio="after/GraceNoble_addline03"/>
        <finish/>
      </dialogue>
      <section id="section 74">
        <requirement type="session" id="SE_3_DONE" value="false"/>
        <failed>
          <setState object="Grace_panik" state="State 27"/>
          <setSection id="section 16"/>
        </failed>
        <startDialogue id="dialogue 33"/>
      </section>
      <dialogue id="dialogue 33">
        <text id="Text 13" speaker="CHARACTER_MAN" speakSrc="man/CHR_Man Normal.png" speakPos="right" listener="" listSrc="" string="SE_3_MAN_1" audio="Puritan_line01"/>
        <text id="Text 15" speaker="CHARACTER_MAN" speakSrc="man/CHR_Man Normal.png" speakPos="right" listener="" listSrc="" string="SE_3_MAN_2" audio="Puritan_line02"/>
        <text id="Text 10" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Scared.png" speakPos="right" listener="" listSrc="" string="SE_3_MOM_1" audio="GraceNoble_line07"/>
        <text id="Text 11" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Scared.png" speakPos="right" listener="" listSrc="" string="SE_3_MOM_2" audio="GraceNoble_line08"/>
        <finish>
          <setSection id="section 5"/>
        </finish>
      </dialogue>
      <object name="Grace_panik">
        <state id="State 224"/>
        <state id="State 27">
          <property name="cursor" value="speech"/>
          <event type="click">
            <startDialogue id="dialogue 7"/>
          </event>
        </state>
      </object>
      <section id="section 16">
        <requirement type="session" id="TUTORIAL_MODE" value="true"/>
        <failed>
          <setState object="Cellar_open" state="State 1"/>
        </failed>
        <showMessage id="message 2"/>
      </section>
      <message id="message 2" text="TUTORIAL_TEXT_HAND">
        <finish>
          <setState object="Cellar_open" state="State 1"/>
        </finish>
      </message>
      <section id="section 5">
        <session id="SE_3_DONE"/>
        <goal id="TASK_1_3" location="" priority=""/>
        <delay time="500"/>
        <failed/>
        <setSection id="section 16"/>
        <setState object="Grace_panik" state="State 27"/>
      </section>
      <object name="poi_chest">
        <state id="State 57">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <event type="click">
            <setSection id="section 314512052"/>
          </event>
        </state>
      </object>
      <section id="section 314512052">
        <warning id="POI_MOM_CHEST"/>
        <failed/>
      </section>
    </block>
  </blocks>
</xml>