<xml>
  <blocks>
    <block id="3_205">
      <object name="nav_salemRoad">
        <state id="State 18">
          <property name="cursor" value="spyglass"/>
          <property name="tooltip" value="Road Gate"/>
          <event type="click">
            <openWindow id="window 4"/>
          </event>
        </state>
      </object>
      <object name="nav_bridge">
        <state id="State 19">
          <property name="cursor" value="east"/>
          <property name="tooltip" value="Bridge"/>
          <event type="click">
            <setSection id="section 18"/>
          </event>
        </state>
      </object>
      <section id="section 18">
        <portal target="33_NAV_SALEM BRIDGE"/>
        <failed/>
      </section>
      <object name="nav_farm">
        <state id="State 17">
          <property name="cursor" value="west"/>
          <property name="tooltip" value="Farm "/>
          <event type="click">
            <setSection id="section 15"/>
          </event>
        </state>
      </object>
      <section id="section 15">
        <warning id="THE VILLAGERS ARE DOWN THAT WAY"/>
        <failed/>
      </section>
      <window id="window 4" src="15_MINI_Town Gate">
        <object name="Background">
          <state id="State 37">
            <event type="click">
              <setSection id="section 17"/>
            </event>
          </state>
        </object>
        <close/>
      </window>
      <section id="section 17">
        <warning id="INTERACTION_TOWN_GATE_LOCK"/>
        <failed/>
      </section>
    </block>
    <block id="3_426">
      <dialogue id="dialogue 6">
        <text id="Text 7" speaker="CHARACTER_MAN" speakSrc="man/CHR_Man Normal.png" speakPos="left" listener="" listSrc="" string="SE_CAUSAL_2_MAN_1" audio=""/>
        <text id="Text 8" speaker="CHARATCER_GIRL" speakSrc="girl/CHR_Girl Normal.png" speakPos="left" listener="" listSrc="" string="SE_CAUSAL_2_GIRL_1" audio=""/>
        <finish>
          <startCompleteBlock id="completeBlock 3"/>
        </finish>
      </dialogue>
      <completeBlock id="completeBlock 3" blockId="3_426"/>
      <enterScreen id="enterScreen 3">
        <setSection id="section 22"/>
      </enterScreen>
      <section id="section 22">
        <delay time="300"/>
        <failed/>
        <startDialogue id="dialogue 6"/>
      </section>
    </block>
    <block id="5_11854">
      <enterScreen id="enterScreen 1">
        <startCompleteBlock id="completeBlock 1"/>
      </enterScreen>
      <completeBlock id="completeBlock 1" blockId="5_11853"/>
    </block>
    <block id="4_5049">
      <object name="nav_bridge">
        <state id="State 86"/>
        <state id="State 84">
          <property name="cursor" value="east"/>
          <property name="tooltip" value="LOCATION_SALEM_BRIDGE"/>
          <event type="click">
            <startCompleteBlock id="completeBlock 11"/>
          </event>
        </state>
      </object>
      <music id="music 5" src="music/SW_Track 9" channel="MUSIC" fadein="1000"/>
      <section id="section 103">
        <delay time="500"/>
        <failed/>
        <startDialogue id="dialogue 4"/>
      </section>
      <enterScreen id="enterScreen 21">
        <startMusic id="music 5"/>
        <setSection id="section 103"/>
      </enterScreen>
      <section id="section 60">
        <portal target="33_NAV_SALEM BRIDGE"/>
        <failed/>
      </section>
      <completeBlock id="completeBlock 11" blockId="4_5049">
        <setSection id="section 60"/>
      </completeBlock>
      <dialogue id="dialogue 4">
        <text id="Text 5" speaker="CHARACTER_PUTNAM" speakSrc="putnam/CHR_Putnam Angry.png" speakPos="left" listener="" listSrc="" string="SE_TEMP_1_PUTNAM_1" audio="ThomasPutnam_line05"/>
        <text id="Text 6" speaker="CHARACTER_PUTNAM" speakSrc="putnam/CHR_Putnam Angry.png" speakPos="left" listener="" listSrc="" string="SE_TEMP_1_PUTNAM_2" audio="ThomasPutnam_line06"/>
        <finish>
          <setSection id="section 50"/>
          <setState object="nav_bridge" state="State 84"/>
        </finish>
      </dialogue>
      <section id="section 50">
        <session id="MAP_SECTION_06"/>
        <goal id="TASK_3_1" remove="Remove"/>
        <goal id="TASK_3_6" location="" priority=""/>
        <failed/>
      </section>
      <object name="nav_farm">
        <state id="State 187">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_MILL_POND_FARM"/>
          <event type="click">
            <showMessage id="message 13"/>
          </event>
        </state>
      </object>
      <object name="nav_mainStreet">
        <state id="State 188">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_MAIN_STREET"/>
          <event type="click">
            <showMessage id="message 14"/>
          </event>
        </state>
      </object>
      <message id="message 13" text="WARNING_FARM_CHASE"/>
      <message id="message 14" text="WARNING_MAIN_STREET_CHASE"/>
    </block>
    <block id="5_22450">
      <object name="owl_enter">
        <state id="State 53">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_idle">
        <state id="State 54">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_familiar">
        <state id="State 55">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_exit">
        <state id="State 56">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <startCompleteBlock id="completeBlock 9"/>
          </event>
          <event type="frame" value=""/>
        </state>
      </object>
      <completeBlock id="completeBlock 9" blockId="5_22450"/>
    </block>
    <block id="5_22451">
      <object name="owl_enter">
        <state id="State 57">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_exit">
        <state id="State 58">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_idle">
        <state id="State 59">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_familiar">
        <state id="State 60">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="1_5735">
      <enterScreen id="enterScreen 447855">
        <startMusic id="music 6478565"/>
      </enterScreen>
      <music id="music 6478565" src="music/SW_Track 6" channel="MUSIC" fadein="1000"/>
    </block>
    <block id="5_11853">
      <object name="mob">
        <state id="State 18">
          <property name="visible" value="no"/>
        </state>
        <state id="State 190"/>
      </object>
      <object name="putnam">
        <state id="State 19">
          <property name="visible" value="no"/>
        </state>
        <state id="State 189"/>
      </object>
      <object name="nav_farm">
        <state id="State 20">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_MILL_POND_FARM"/>
          <event type="click">
            <setSection id="section 18"/>
          </event>
        </state>
      </object>
      <object name="nav_bridge">
        <state id="State 21">
          <property name="cursor" value="east"/>
          <property name="tooltip" value="LOCATION_SALEM_BRIDGE"/>
          <event type="click">
            <setSection id="section 19"/>
          </event>
        </state>
      </object>
      <object name="nav_mainStreet">
        <state id="State 22">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_MAIN_STREET"/>
          <event type="click">
            <setSection id="section 20"/>
          </event>
        </state>
      </object>
      <section id="section 19">
        <portal target="33_NAV_SALEM BRIDGE"/>
        <failed/>
      </section>
      <section id="section 20">
        <portal target="10_NAV_MAIN STREET"/>
        <failed/>
      </section>
      <enterScreen id="enterScreen 23">
        <setSection id="section 219"/>
      </enterScreen>
      <section id="section 219">
        <requirement type="session" id="TASK_3_8_GIVEN" value="false"/>
        <session id="TASK_3_8_GIVEN"/>
        <goal id="TASK_3_8" location="" priority="2"/>
        <failed/>
      </section>
      <section id="section 18">
        <portal target="26_NAV_MILL POND FARM"/>
        <failed/>
      </section>
    </block>
    <block id="5_5050">
      <object name="nav_salemRoad">
        <state id="State 62">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_SALEM_ROAD"/>
          <event type="click">
            <setSection id="section 55"/>
          </event>
        </state>
        <state id="State 177"/>
      </object>
      <section id="section 55">
        <portal target="16_NAV_SALEM ROAD"/>
        <failed/>
      </section>
      <enterScreen id="enterScreen 15">
        <setSection id="section 194"/>
      </enterScreen>
      <section id="section 194">
        <requirement type="session" id="CHASE_STARTED" value="true"/>
        <failed/>
        <setState object="nav_salemRoad" state="State 177"/>
      </section>
      <object name="door_closed">
        <state id="State 107">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="5_22448">
      <object name="owl_enter">
        <state id="State 46">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <startCompleteBlock id="completeBlock 7"/>
            <startSound id="sound 82548"/>
          </event>
        </state>
      </object>
      <completeBlock id="completeBlock 7" blockId="5_22448"/>
      <object name="owl_exit">
        <state id="State 47">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_idle">
        <state id="State 48">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_familiar">
        <state id="State 49">
          <property name="visible" value="no"/>
        </state>
      </object>
      <sound id="sound 82548" src="SFX/owl_lands"/>
    </block>
    <block id="5_22449">
      <object name="owl_enter">
        <state id="State 50">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_exit">
        <state id="State 51">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="owl_familiar">
        <state id="State 52">
          <property name="cursor" value="spyglass"/>
          <event type="click">
            <setSection id="section 4"/>
          </event>
        </state>
      </object>
      <section id="section 4">
        <session id="OWL_FAMILIAR_FOUND"/>
        <failed/>
        <startSound id="sound 945124"/>
        <startCompleteBlock id="completeBlock 8"/>
      </section>
      <music id="music 5479841" src="SFX/owl_idle" channel="OWL" fadein="1000"/>
      <enterScreen id="enterScreen 5465791">
        <startMusic id="music 5479841"/>
      </enterScreen>
      <sound id="sound 945124" src="SFX/owl_retreats"/>
      <completeBlock id="completeBlock 8" blockId="5_22449"/>
    </block>
    <block id="1_3745">
      <enterScreen id="enterScreen 10245645">
        <startMusic id="music 164245645"/>
        <startMusic id="music 4545123"/>
      </enterScreen>
      <music id="music 164245645" channel="DOG"/>
      <music id="music 4545123" channel="WOLF"/>
    </block>
    <block id="8_13830">
      <music id="music 5" src="music/SW_Track 9" channel="MUSIC" fadein="1000"/>
      <dialogue id="dialogue 4">
        <text id="Text 5" speaker="CHARACTER_PUTNAM" speakSrc="putnam/CHR_Putnam Angry.png" speakPos="left" listener="" listSrc="" string="SE_TEMP_1_PUTNAM_1" audio="ThomasPutnam_line05"/>
        <text id="Text 6" speaker="CHARACTER_PUTNAM" speakSrc="putnam/CHR_Putnam Angry.png" speakPos="left" listener="" listSrc="" string="SE_TEMP_1_PUTNAM_2" audio="ThomasPutnam_line06"/>
        <finish>
          <setSection id="section 160"/>
        </finish>
      </dialogue>
      <section id="section 103">
        <delay time="500"/>
        <failed/>
        <startDialogue id="dialogue 4"/>
      </section>
      <object name="nav_bridge">
        <state id="State 147"/>
        <state id="State 134">
          <property name="cursor" value="east"/>
          <property name="tooltip" value="LOCATION_SALEM_BRIDGE"/>
          <event type="click">
            <startCompleteBlock id="completeBlock 3"/>
          </event>
        </state>
      </object>
      <section id="section 161">
        <requirement type="session" id="SE_TEMP_DONE" value="true"/>
        <failed>
          <setSection id="section 103"/>
        </failed>
        <setSection id="section 160"/>
      </section>
      <enterScreen id="enterScreen 21">
        <startMusic id="music 5"/>
        <setSection id="section 161"/>
      </enterScreen>
      <object name="mob">
        <state id="State 169"/>
      </object>
      <object name="putnam">
        <state id="State 170"/>
      </object>
      <completeBlock id="completeBlock 3" blockId="8_13830">
        <startCompleteBlock id="completeBlock 10"/>
      </completeBlock>
      <section id="section 137">
        <portal target="33_NAV_SALEM BRIDGE"/>
        <failed/>
      </section>
      <completeBlock id="completeBlock 10" blockId="8_13830">
        <setSection id="section 137"/>
      </completeBlock>
      <section id="section 160">
        <goal id="TASK_5_11" remove="Remove"/>
        <goal id="TASK_5_12" remove="Remove"/>
        <session id="SE_TEMP_DONE"/>
        <failed/>
        <setState object="nav_bridge" state="State 134"/>
      </section>
    </block>
    <block id="5_5049">
      <object name="nav_salemRoad">
        <state id="State 5">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <property name="tooltip" value="INTERACTION_TOWN_GATE"/>
          <event type="click">
            <openWindow id="window 1"/>
          </event>
        </state>
      </object>
      <window id="window 1" src="15_MINI_Town Gate">
        <object name="background">
          <state id="State 6">
            <event type="click">
              <setSection id="section 57"/>
            </event>
          </state>
          <state id="State 4">
            <property name="frame" value="activate"/>
            <event type="frame" value="active">
              <setSection id="section 58"/>
            </event>
          </state>
        </object>
        <close/>
      </window>
      <object name="door_open">
        <state id="State 3">
          <property name="visible" value="no"/>
        </state>
      </object>
      <section id="section 57">
        <requirement type="holding_item" id="TOWN_KEY" value="true"/>
        <item id="TOWN_KEY" remove="true"/>
        <goal id="TASK_3_11" remove="Remove"/>
        <failed>
          <setSection id="section 3"/>
        </failed>
        <setState window="window 1" object="background" state="State 4"/>
        <startSound id="sound 5245645"/>
      </section>
      <section id="section 58">
        <closeWindow/>
        <failed/>
        <startCompleteBlock id="completeBlock 10"/>
      </section>
      <completeBlock id="completeBlock 10" blockId="5_5049"/>
      <section id="section 3">
        <failed/>
        <showMessage id="message 1"/>
      </section>
      <message id="message 1" text="WARNING_TOWN_GATE_LOCK"/>
      <sound id="sound 5245645" src="SFX/key_unlock"/>
    </block>
  </blocks>
</xml>