<xml>
  <blocks>
    <block id="6_12531">
      <object name="pump_handle">
        <state id="State 17">
          <property name="cursor" value="hand"/>
          <property name="sparkle" value="single"/>
          <event type="click">
            <setSection id="section 17"/>
            <setState object="pump_handle" state="State 18"/>
          </event>
        </state>
        <state id="State 18">
          <property name="visible" value="no"/>
        </state>
      </object>
      <section id="section 17">
        <item id="WATER_PUMP_HANDLE">
          <setSection id="section 18"/>
        </item>
        <failed/>
      </section>
      <section id="section 18">
        <failed/>
        <startCompleteBlock id="completeBlock 5"/>
      </section>
      <completeBlock id="completeBlock 5" blockId="6_12531"/>
    </block>
    <block id="6_12536">
      <object name="pump_handle">
        <state id="State 19">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="6_22794">
      <object name="eagle_exit">
        <state id="State 75">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="eagle_idle">
        <state id="State 74">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="eagle_familiar">
        <state id="State 76">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="6_12689">
      <object name="nav_village">
        <state id="State 31">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_SALEM_VILLAGE"/>
          <event type="click">
            <setSection id="section 30"/>
          </event>
        </state>
      </object>
      <object name="nav_tavern">
        <state id="State 30">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_INGERSOLLS_TAVERN"/>
          <event type="click">
            <setSection id="section 29"/>
          </event>
        </state>
      </object>
      <section id="section 29">
        <portal target="20_NAV_TAVERN"/>
        <failed/>
      </section>
      <section id="section 30">
        <portal target="17_NAV_SALEM VILLAGE"/>
        <failed/>
      </section>
    </block>
    <block id="6_13038">
      <object name="nav_meeting">
        <state id="State 56">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_SALEM_MEETING_HOUSE"/>
          <event type="click">
            <setSection id="section 125"/>
          </event>
        </state>
      </object>
      <section id="section 125">
        <portal target="22_NAV_MEETING HOUSE"/>
        <failed/>
      </section>
    </block>
    <block id="6_22793">
      <object name="eagle_exit">
        <state id="State 72">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <startCompleteBlock id="completeBlock 13"/>
          </event>
        </state>
      </object>
      <object name="eagle_idle">
        <state id="State 71">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="eagle_familiar">
        <state id="State 73">
          <property name="visible" value="no"/>
        </state>
      </object>
      <completeBlock id="completeBlock 13" blockId="6_22793"/>
    </block>
    <block id="6_22792">
      <object name="eagle_exit">
        <state id="State 69">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="eagle_familiar">
        <state id="State 70">
          <property name="cursor" value="spyglass"/>
          <event type="click">
            <setSection id="section 6"/>
          </event>
        </state>
      </object>
      <section id="section 6">
        <session id="EAGLE_FAMILIAR_FOUND"/>
        <failed/>
        <startCompleteBlock id="completeBlock 12"/>
        <startSound id="sound 6413245"/>
        <startMusic id="music 24440024"/>
      </section>
      <completeBlock id="completeBlock 12" blockId="6_22792"/>
      <music id="music 194715" src="SFX/eagle_idle" channel="EAGLE" fadein="1000"/>
      <enterScreen id="enterScreen 134151">
        <startMusic id="music 194715"/>
      </enterScreen>
      <sound id="sound 6413245" src="SFX/eagle_retreat"/>
      <music id="music 24440024" channel="EAGLE"/>
    </block>
    <block id="1_5735">
      <enterScreen id="enterScreen 1041020">
        <startMusic id="music 1047128"/>
      </enterScreen>
      <music id="music 1047128" src="music/SW_Track 7" channel="MUSIC" fadein="1000"/>
    </block>
    <block id="6_34052">
      <object name="mudfly">
        <state id="State 25">
          <property name="frame" value="active"/>
          <event type="frame" value="active">
            <setState object="mudfly" state="State 26"/>
          </event>
        </state>
        <state id="State 26">
          <property name="frame" value="active"/>
        </state>
      </object>
    </block>
    <block id="6_13098">
      <object name="mudfly">
        <state id="State 24">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="poi_window">
        <state id="State 92">
          <property name="cursor" value="spyglass"/>
          <event type="click">
            <showMessage id="message 945412"/>
          </event>
        </state>
      </object>
      <message id="message 945412" text="WARNING_CLEAN_WINDOWS"/>
      <object name="window_sparkle_1">
        <state id="State 93">
          <property name="sparkle" value="single"/>
        </state>
      </object>
      <object name="window_sparkle_2">
        <state id="State 94">
          <property name="sparkle" value="single"/>
        </state>
      </object>
    </block>
    <block id="6_12540">
      <object name="mudpuddle">
        <state id="State 1">
          <event type="click">
            <setSection id="section 1"/>
          </event>
        </state>
      </object>
      <section id="section 1">
        <requirement type="holding_item" id="BUCKET" value="true"/>
        <item id="BUCKET" remove="true"/>
        <item id="BUCKET_OF_MUD"/>
        <failed>
          <setSection id="section 22"/>
        </failed>
      </section>
      <section id="section 22">
        <failed/>
        <showMessage id="message 6"/>
      </section>
      <message id="message 6" text="INTERACTION_MUD"/>
      <completeBlock id="completeBlock 2" blockId="6_12540"/>
      <section id="section 5">
        <warning id="WARNING_BUCKET_OF_MUD"/>
        <failed/>
      </section>
      <object name="window_sparkle_1">
        <state id="State 100">
          <property name="sparkle" value="single"/>
        </state>
      </object>
      <object name="window_sparkle_2">
        <state id="State 101">
          <property name="sparkle" value="single"/>
        </state>
      </object>
      <object name="poi_window">
        <state id="State 7">
          <property name="cursor" value="spyglass"/>
          <event type="click">
            <setSection id="section 4"/>
          </event>
        </state>
      </object>
      <section id="section 4">
        <requirement type="holding_item" id="BUCKET_OF_MUD" value="true"/>
        <item id="BUCKET_OF_MUD" remove="true"/>
        <failed>
          <setSection id="section 5"/>
        </failed>
        <setState object="mudfly" state="State 22"/>
        <startSound id="sound 114557"/>
      </section>
      <object name="mudfly">
        <state id="State 21">
          <property name="visible" value="no"/>
        </state>
        <state id="State 22">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <startCompleteBlock id="completeBlock 2"/>
            <setState object="mudfly" state="State 23"/>
          </event>
        </state>
        <state id="State 23">
          <property name="frame" value="active"/>
        </state>
      </object>
      <sound id="sound 114557" src="SFX/mud_splat"/>
    </block>
  </blocks>
</xml>