<xml>
  <blocks>
    <block id="2_72">
      <object name="nav_parkWest">
        <state id="State 16">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="Park West"/>
          <event type="click">
            <setSection id="section 16"/>
          </event>
        </state>
      </object>
      <section id="section 16">
        <portal target="12_NAV_PARK WEST"/>
        <failed/>
      </section>
    </block>
    <block id="2_143">
      <object name="nav_hoGarden">
        <state id="State 17">
          <property name="cursor" value="spyglass"/>
          <property name="tooltip" value="Garden"/>
          <event type="click">
            <setSection id="section 32"/>
          </event>
        </state>
      </object>
      <section id="section 32">
        <portal target="13_HO_GARDEN" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
    <block id="2_355">
      <object name="nav_parkWest">
        <state id="State 60">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_PARK_WEST"/>
          <event type="click">
            <setSection id="section 33"/>
          </event>
        </state>
      </object>
      <section id="section 33">
        <portal target="12_NAV_PARK WEST"/>
        <failed/>
      </section>
    </block>
    <block id="2_361">
      <object name="nav_hoGarden">
        <state id="State 81">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="LOCATION_GARDEN"/>
          <event type="click">
            <setSection id="section 32"/>
          </event>
        </state>
      </object>
      <section id="section 32">
        <portal target="13_HO_GARDEN" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
    <block id="1_5735">
      <enterScreen id="enterScreen 2458">
        <startMusic id="music 2"/>
      </enterScreen>
      <music id="music 2" src="music/SW_Track 5" channel="MUSIC" fadein="1000"/>
    </block>
    <block id="1_3745">
      <enterScreen id="enterScreen 17">
        <startMusic id="music 14"/>
      </enterScreen>
      <music id="music 14" channel="AMBIENT"/>
    </block>
    <block id="4_11411">
      <object name="poi_wheel">
        <state id="State 39">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="5_11411">
      <object name="poi_wheel">
        <state id="State 39">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="5_5048">
      <object name="poi_wheel">
        <state id="State 60">
          <property name="visible" value="no"/>
        </state>
        <state id="State 59">
          <property name="cursor" value="hand"/>
          <property name="sparkle" value="single"/>
          <event type="click">
            <setState object="poi_wheel" state="State 60"/>
            <setSection id="section 53"/>
          </event>
        </state>
      </object>
      <enterScreen id="enterScreen 8">
        <setSection id="section 46"/>
        <setSection id="section 83"/>
      </enterScreen>
      <section id="section 83">
        <requirement type="item" id="BROKEN_WHEEL_1" value="true"/>
        <requirement type="item" id="BROKEN_WHEEL_2" value="true"/>
        <requirement type="item" id="BROKEN_WHEEL_3" value="true"/>
        <session id="BROKEN_WHEELS_PICKED"/>
        <goal id="TASK_3_2_1" remove="Remove"/>
        <goal id="TASK_3_3" location="" priority="1"/>
        <failed/>
      </section>
      <section id="section 46">
        <requirement type="item" id="BROKEN_WHEEL_3" value="true"/>
        <failed>
          <setSection id="section 84"/>
        </failed>
        <setState object="poi_wheel" state="State 60"/>
      </section>
      <section id="section 84">
        <requirement type="session" id="BROKEN_WHEEL_3_DONE" value="true"/>
        <failed>
          <setState object="poi_wheel" state="State 59"/>
        </failed>
        <setState object="poi_wheel" state="State 60"/>
      </section>
      <section id="section 53">
        <item id="BROKEN_WHEEL_3">
          <setSection id="section 65"/>
          <setSection id="section 66"/>
          <setSection id="section 67"/>
        </item>
        <failed/>
      </section>
      <section id="section 65">
        <requirement type="item" id="BROKEN_WHEEL_1" value="true"/>
        <goal id="TASK_3_2_2" remove="Remove"/>
        <goal id="TASK_3_2_1" location="" priority="1"/>
        <failed/>
      </section>
      <section id="section 66">
        <requirement type="item" id="BROKEN_WHEEL_2" value="true"/>
        <goal id="TASK_3_2_2" remove="Remove"/>
        <goal id="TASK_3_2_1" location="" priority="1"/>
        <failed/>
      </section>
      <section id="section 67">
        <requirement type="item" id="BROKEN_WHEEL_1" value="false"/>
        <requirement type="item" id="BROKEN_WHEEL_2" value="false"/>
        <goal id="TASK_3_2_3" remove="Remove"/>
        <goal id="TASK_3_2_2" location="" priority="1"/>
        <failed/>
      </section>
    </block>
    <block id="2_7680">
      <window id="window 18" src="13_MINI_Plaque">
        <object name="background">
          <state id="State 44">
            <property name="cursor" value="hand"/>
            <property name="sparkle" value="single"/>
            <property name="frame" value="1"/>
            <event type="click">
              <setState window="window 18" object="background" state="State 45"/>
              <startSound id="sound 4"/>
            </event>
          </state>
          <state id="State 45">
            <property name="frame" value="acitvate"/>
            <event type="frame" value="active">
              <setState window="window 18" object="background" state="State 182"/>
              <setSection id="section 104"/>
              <showMessage id="message 17"/>
            </event>
          </state>
          <state id="State 182">
            <property name="frame" value="active"/>
            <event type="click">
              <showMessage id="message 17"/>
            </event>
          </state>
        </object>
        <close/>
      </window>
      <sound id="sound 4" src="SFX/garden_plaque_plants"/>
      <section id="section 104">
        <session id="UNLOCKED_PLAQUE"/>
        <failed/>
      </section>
      <object name="poi_plaque">
        <state id="State 302">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <property name="tooltip" value="INTERACTION_GARDEN_PLAQUE"/>
          <event type="click">
            <openWindow id="window 18"/>
          </event>
        </state>
      </object>
      <message id="message 17" text="POI_GARDEN_PLAQUE"/>
    </block>
    <block id="4_5048">
      <object name="poi_wheel">
        <state id="State 60">
          <property name="visible" value="no"/>
        </state>
        <state id="State 59">
          <property name="cursor" value="hand"/>
          <property name="sparkle" value="single"/>
          <event type="click">
            <setState object="poi_wheel" state="State 60"/>
            <setSection id="section 53"/>
          </event>
        </state>
      </object>
      <section id="section 53">
        <item id="BROKEN_WHEEL_3">
          <setSection id="section 65"/>
          <setSection id="section 66"/>
          <setSection id="section 67"/>
          <setSection id="section 83"/>
        </item>
        <failed/>
      </section>
      <section id="section 66">
        <requirement type="item" id="BROKEN_WHEEL_2" value="true"/>
        <goal id="TASK_3_2_2" remove="Remove"/>
        <goal id="TASK_3_2_1" location="" priority="1"/>
        <failed/>
      </section>
      <section id="section 67">
        <requirement type="item" id="BROKEN_WHEEL_1" value="false"/>
        <requirement type="item" id="BROKEN_WHEEL_2" value="false"/>
        <goal id="TASK_3_2_3" remove="Remove"/>
        <goal id="TASK_3_2_2" location="" priority="1"/>
        <failed/>
      </section>
      <section id="section 83">
        <requirement type="item" id="BROKEN_WHEEL_1" value="true"/>
        <requirement type="item" id="BROKEN_WHEEL_2" value="true"/>
        <requirement type="item" id="BROKEN_WHEEL_3" value="true"/>
        <session id="BROKEN_WHEELS_PICKED"/>
        <goal id="TASK_3_2_1" remove="Remove"/>
        <goal id="TASK_3_3" location="" priority="1"/>
        <failed/>
      </section>
      <section id="section 65">
        <requirement type="item" id="BROKEN_WHEEL_1" value="true"/>
        <goal id="TASK_3_2_2" remove="Remove"/>
        <goal id="TASK_3_2_1" location="" priority="1"/>
        <failed/>
      </section>
      <section id="section 84">
        <requirement type="session" id="BROKEN_WHEEL_3_DONE" value="true"/>
        <failed>
          <setState object="poi_wheel" state="State 59"/>
        </failed>
        <setState object="poi_wheel" state="State 60"/>
      </section>
      <section id="section 46">
        <requirement type="item" id="BROKEN_WHEEL_3" value="true"/>
        <failed>
          <setSection id="section 84"/>
        </failed>
        <setState object="poi_wheel" state="State 60"/>
      </section>
      <enterScreen id="enterScreen 8">
        <setSection id="section 46"/>
      </enterScreen>
    </block>
    <block id="2_20907">
      <object name="snake_idle">
        <state id="State 3">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="snake_exit">
        <state id="State 4">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <startCompleteBlock id="completeBlock 2"/>
          </event>
        </state>
      </object>
      <completeBlock id="completeBlock 2" blockId="2_20907"/>
    </block>
    <block id="2_21069">
      <object name="snake_idle">
        <state id="State 26">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="snake_exit">
        <state id="State 27">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="snake_familiar">
        <state id="State 28">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="2_20905">
      <object name="snake_exit">
        <state id="State 1">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="snake_familiar">
        <state id="State 2">
          <property name="cursor" value="spyglass"/>
          <event type="click">
            <setSection id="section 1"/>
          </event>
        </state>
      </object>
      <section id="section 1">
        <session id="SNAKE_FAMILIAR_FOUND"/>
        <failed/>
        <startSound id="sound 145255"/>
        <startCompleteBlock id="completeBlock 1"/>
        <startMusic id="music 61"/>
      </section>
      <completeBlock id="completeBlock 1" blockId="2_20905"/>
      <enterScreen id="enterScreen 115748">
        <startMusic id="music 115649"/>
      </enterScreen>
      <music id="music 115649" src="SFX/snake_idle" channel="SNAKE" fadein="1000"/>
      <sound id="sound 145255" src="SFX/snake_retreat"/>
      <music id="music 61" channel="SNAKE"/>
    </block>
  </blocks>
</xml>