<xml>
  <blocks>
    <block id="6_13098">
      <object name="bar_man">
        <state id="State 2">
          <property name="cursor" value="speech"/>
          <event type="click">
            <startDialogue id="dialogue 1"/>
          </event>
        </state>
      </object>
      <dialogue id="dialogue 1">
        <text id="Text 1" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="SE_14_BARMAN_1" audio="NathanielIngersoll_line01"/>
        <text id="Text 71" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="SE_14_BARMAN_2" audio="NathanielIngersoll_line02"/>
        <text id="Text 72" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="SE_14_BARMAN_3" audio="NathanielIngersoll_line03"/>
        <finish>
          <startCompleteBlock id="completeBlock 1"/>
        </finish>
      </dialogue>
      <completeBlock id="completeBlock 1" blockId="6_13098"/>
      <object name="nav_hallway">
        <state id="State 72">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_INGERSOLLS_HALLWAY"/>
          <event type="click">
            <startDialogue id="dialogue 7"/>
          </event>
        </state>
      </object>
      <dialogue id="dialogue 7">
        <text id="Text 19" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="DE_BARMAN_1" audio="after/NathanielIngersoll_Addline01"/>
        <text id="Text 20" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="DE_BARMAN_1" audio="after/NathanielIngersoll_Addline02"/>
        <finish/>
      </dialogue>
      <section id="section 50">
        <requirement type="session" id="TASK_4_2_GIVEN" value="false"/>
        <session id="TASK_4_2_GIVEN"/>
        <goal id="TASK_4_1" remove="Remove"/>
        <goal id="TASK_4_2" location="" priority="2"/>
        <failed/>
      </section>
      <enterScreen id="enterScreen 8">
        <setSection id="section 50"/>
      </enterScreen>
    </block>
    <block id="6_12540">
      <object name="bar_man">
        <state id="State 75">
          <property name="cursor" value="speech"/>
          <event type="click">
            <startDialogue id="dialogue 8"/>
          </event>
        </state>
      </object>
      <dialogue id="dialogue 8">
        <text id="Text 22" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="SE_14_BARMAN_3" audio="NathanielIngersoll_line03"/>
        <finish/>
      </dialogue>
      <object name="nav_hallway">
        <state id="State 76">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_INGERSOLLS_HALLWAY"/>
          <event type="click">
            <startDialogue id="dialogue 9"/>
          </event>
        </state>
      </object>
      <dialogue id="dialogue 9">
        <text id="Text 23" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="DE_BARMAN_1" audio="after/NathanielIngersoll_Addline01"/>
        <text id="Text 24" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="DE_BARMAN_2" audio="after/NathanielIngersoll_Addline02"/>
        <finish/>
      </dialogue>
    </block>
    <block id="6_27739">
      <enterScreen id="enterScreen 212542">
        <setSection id="section 52"/>
      </enterScreen>
      <section id="section 52">
        <failed/>
        <startDialogue id="dialogue 32"/>
      </section>
      <dialogue id="dialogue 32">
        <text id="Text 73" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="SE_15_BARMAN_1" audio="NathanielIngersoll_line04"/>
        <text id="Text 74" speaker="CHARACTER_BARMAN" speakSrc="barman/CHR_Barman Normal.png" speakPos="left" listener="" listSrc="" string="SE_15_BARMAN_2" audio="NathanielIngersoll_line05"/>
        <finish>
          <startCompleteBlock id="completeBlock 12"/>
        </finish>
      </dialogue>
      <completeBlock id="completeBlock 12" blockId="6_27739"/>
    </block>
    <block id="6_12689">
      <object name="nav_centre">
        <state id="State 32">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_VILLAGE_CENTER"/>
          <event type="click">
            <setSection id="section 31"/>
          </event>
        </state>
      </object>
      <section id="section 31">
        <portal target="19_NAV_VILLAGE CENTRE"/>
        <failed/>
      </section>
    </block>
    <block id="6_12759">
      <object name="nav_hallway">
        <state id="State 9">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_INGERSOLLS_HALLWAY"/>
          <event type="click">
            <setSection id="section 8"/>
          </event>
        </state>
      </object>
      <section id="section 8">
        <portal target="20_NAV_HALLWAY"/>
        <failed/>
      </section>
      <object name="bar_man">
        <state id="State 283">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="6_12541">
      <object name="ho_bar">
        <state id="State 8">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="LOCATION_BAR"/>
          <event type="click">
            <setSection id="section 7"/>
          </event>
        </state>
      </object>
      <section id="section 7">
        <portal target="20_HO_BAR" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
    <block id="8_13804">
      <object name="ho_bar">
        <state id="State 55">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="LOCATION_BAR"/>
          <event type="click">
            <setSection id="section 4041025642"/>
          </event>
        </state>
      </object>
      <section id="section 4041025642">
        <portal target="20_HO_BAR" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
    <block id="6_22797">
      <object name="cat_idle">
        <state id="State 104">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_idle2">
        <state id="State 105">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_idle3">
        <state id="State 106">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_bowl">
        <state id="State 107">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_forward">
        <state id="State 108">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_backward">
        <state id="State 109">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_familiar">
        <state id="State 111">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="poi_bowl">
        <state id="State 112">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_leaves">
        <state id="State 110">
          <property name="frame" value="2"/>
          <event type="frame" value="active">
            <startCompleteBlock id="completeBlock 26"/>
          </event>
          <event type="frame" value=""/>
        </state>
      </object>
      <completeBlock id="completeBlock 26" blockId="6_22797"/>
    </block>
    <block id="6_22798">
      <object name="cat_idle">
        <state id="State 113">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_leaves">
        <state id="State 114">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_familiar">
        <state id="State 115">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="poi_bowl">
        <state id="State 116">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_backward">
        <state id="State 117">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_idle3">
        <state id="State 118">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_idle2">
        <state id="State 119">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_bowl">
        <state id="State 120">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_forward">
        <state id="State 122">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="6_22796">
      <object name="cat_idle2">
        <state id="State 109">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_forward">
        <state id="State 112">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_backward">
        <state id="State 113">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="poi_bowl">
        <state id="State 114">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_familiar">
        <state id="State 115">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_leaves">
        <state id="State 116">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_idle3">
        <state id="State 110">
          <property name="visible" value="no"/>
        </state>
        <state id="State 94">
          <property name="frame" value="2"/>
        </state>
      </object>
      <object name="cat_idle">
        <state id="State 108">
          <property name="frame" value="2"/>
        </state>
        <state id="State 95">
          <property name="visible" value="no"/>
        </state>
      </object>
      <completeBlock id="completeBlock 244154" blockId="6_22796"/>
      <object name="cat_bowl">
        <state id="State 111">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <setState object="cat_bowl" state="State 93"/>
            <setState object="cat_idle3" state="State 94"/>
            <setState object="cat_idle" state="State 95"/>
            <startCompleteBlock id="completeBlock 244154"/>
            <startSound id="sound 2487513"/>
          </event>
        </state>
        <state id="State 93">
          <property name="frame" value="active"/>
        </state>
      </object>
      <sound id="sound 2487513" src="SFX/milk_saucer"/>
    </block>
    <block id="6_28830">
      <object name="cat_idle">
        <state id="State 96">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_idle2">
        <state id="State 98">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="poi_bowl">
        <state id="State 99">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_leaves">
        <state id="State 97">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_forward">
        <state id="State 100">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_backward">
        <state id="State 101">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_bowl">
        <state id="State 102">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_familiar">
        <state id="State 103">
          <property name="cursor" value="spyglass"/>
          <event type="click">
            <setSection id="section 46"/>
          </event>
        </state>
      </object>
      <section id="section 46">
        <session id="CAT_FAMILIAR_FOUND"/>
        <failed/>
        <startCompleteBlock id="completeBlock 25"/>
        <startSound id="sound 3451579"/>
      </section>
      <completeBlock id="completeBlock 25" blockId="6_28830"/>
      <sound id="sound 3451579" src="SFX/cat_retreats"/>
    </block>
    <block id="1_3745">
      <enterScreen id="enterScreen 141455">
        <startMusic id="music 20"/>
      </enterScreen>
      <music id="music 20" channel="EAGLE"/>
    </block>
    <block id="1_5735">
      <enterScreen id="enterScreen 12410420">
        <startMusic id="music 12451200"/>
      </enterScreen>
      <music id="music 12451200" src="music/SW_Track 7" channel="MUSIC" fadein="1000"/>
    </block>
    <block id="6_22795">
      <object name="cat_idle3">
        <state id="State 3">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_familiar">
        <state id="State 102">
          <property name="visible" value="no"/>
        </state>
      </object>
      <section id="section 40">
        <failed/>
        <showMessage id="message 7"/>
      </section>
      <message id="message 7" text="WARNING_MILK"/>
      <object name="cat_leaves">
        <state id="State 100">
          <property name="visible" value="no"/>
        </state>
      </object>
      <section id="section 39">
        <requirement type="holding_item" id="MILK" value="true"/>
        <item id="MILK" remove="true"/>
        <failed>
          <setSection id="section 40"/>
        </failed>
        <startCompleteBlock id="completeBlock 21"/>
      </section>
      <object name="cat_idle2">
        <state id="State 2">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="cat_forward">
        <state id="State 5">
          <property name="visible" value="no"/>
        </state>
        <state id="State 107">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <setState object="cat_forward" state="State 5"/>
            <setState object="cat_idle" state="State 104"/>
          </event>
        </state>
      </object>
      <object name="cat_backward">
        <state id="State 6">
          <property name="visible" value="no"/>
        </state>
        <state id="State 106">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <setState object="cat_backward" state="State 6"/>
            <setState object="cat_forward" state="State 107"/>
          </event>
        </state>
      </object>
      <completeBlock id="completeBlock 21" blockId="6_22795"/>
      <object name="cat_bowl">
        <state id="State 4">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="poi_bowl">
        <state id="State 103">
          <event type="click">
            <setSection id="section 39"/>
          </event>
        </state>
      </object>
      <sound id="sound 1" src="SFX/cat_clicked"/>
      <object name="cat_idle">
        <state id="State 104">
          <event type="click">
            <setSection id="section 40457"/>
          </event>
        </state>
        <state id="State 1">
          <property name="visible" value="no"/>
        </state>
      </object>
      <section id="section 40457">
        <requirement type="holding_item" id="FAMILY_INSIGNIA" value="true"/>
        <failed>
          <setState object="cat_idle" state="State 1"/>
          <startSound id="sound 1"/>
          <setState object="cat_backward" state="State 106"/>
        </failed>
        <startSound id="sound 1"/>
        <setState object="cat_backward" state="State 106"/>
        <setState object="cat_idle" state="State 1"/>
      </section>
    </block>
  </blocks>
</xml>