<xml>
  <blocks>
    <block id="5_16326">
      <dialogue id="dialogue 12">
        <text id="Text 25" speaker="CHARACTER_FARMER" speakSrc="farmer/CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="SE_32_FARMER_1" audio="Farmer_line03"/>
        <text id="Text 26" speaker="CHARACTER_FARMER" speakSrc="farmer/CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="SE_32_FARMER_2" audio="Farmer_line04"/>
        <text id="Text 27" speaker="CHARACTER_FARMER" speakSrc="farmer/CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="SE_32_FARMER_3" audio="Farmer_line05"/>
        <finish>
          <startCompleteBlock id="completeBlock 15"/>
        </finish>
      </dialogue>
      <completeBlock id="completeBlock 15" blockId="5_16326"/>
      <enterScreen id="enterScreen 9">
        <setSection id="section 66"/>
      </enterScreen>
      <section id="section 66">
        <failed/>
        <startDialogue id="dialogue 12"/>
      </section>
    </block>
    <block id="5_16415">
      <object name="farmer">
        <state id="State 120">
          <property name="cursor" value="speech"/>
          <event type="click">
            <startDialogue id="dialogue 8"/>
          </event>
        </state>
      </object>
      <dialogue id="dialogue 8">
        <text id="Text 19" speaker="CHARACTER_FARMER" speakSrc="farmer\CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="DE_FARMER_3" audio="after/Farmer_Addline03"/>
        <finish/>
      </dialogue>
    </block>
    <block id="6_20570">
      <object name="farmer">
        <state id="State 192">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="5_16327">
      <completeBlock id="completeBlock 32" blockId="5_16327"/>
      <dialogue id="dialogue 12">
        <text id="Text 41" speaker="CHARACTER_FARMER" speakSrc="farmer/CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="SE_34_FARMER_1" audio="Farmer_line06"/>
        <finish>
          <startCompleteBlock id="completeBlock 32"/>
        </finish>
      </dialogue>
      <enterScreen id="enterScreen 10">
        <setSection id="section 11"/>
      </enterScreen>
      <section id="section 11">
        <failed/>
        <startDialogue id="dialogue 12"/>
      </section>
    </block>
    <block id="5_20502">
      <object name="farmer">
        <state id="State 191">
          <property name="cursor" value="speech"/>
          <event type="click">
            <startDialogue id="dialogue 13"/>
          </event>
        </state>
      </object>
      <dialogue id="dialogue 13">
        <text id="Text 42" speaker="CHARACTER_FARMER" speakSrc="farmer/CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="DE_FARMER_4" audio="after/Farmer_Addline04"/>
        <finish/>
      </dialogue>
    </block>
    <block id="1_5735">
      <enterScreen id="enterScreen 747896">
        <startMusic id="music 9145203"/>
      </enterScreen>
      <music id="music 9145203" src="music/SW_Track 6" channel="MUSIC" fadein="1000"/>
    </block>
    <block id="5_11856">
      <object name="nav_forest">
        <state id="State 15">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_FOREST_PATH"/>
          <event type="click">
            <setSection id="section 15"/>
          </event>
        </state>
      </object>
      <object name="nav_millPond">
        <state id="State 16">
          <property name="cursor" value="east"/>
          <property name="tooltip" value="LOCATION_MILL_POND"/>
          <event type="click">
            <setSection id="section 16"/>
          </event>
        </state>
      </object>
      <object name="nav_bridgeStreet">
        <state id="State 17">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_BRIDGE_STREET"/>
          <event type="click">
            <setSection id="section 17"/>
          </event>
        </state>
      </object>
      <section id="section 15">
        <portal target="28_NAV_FOREST PATH"/>
        <failed/>
      </section>
      <section id="section 16">
        <portal target="27_NAV_MILL_POND"/>
        <failed/>
      </section>
      <section id="section 17">
        <portal target="15_NAV_BRIDGE STREET"/>
        <failed/>
      </section>
    </block>
    <block id="5_11857">
      <object name="nav_barn">
        <state id="State 24">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="LOCATION_BARN"/>
          <event type="click">
            <setSection id="section 22"/>
          </event>
        </state>
      </object>
      <section id="section 22">
        <portal target="26_HO_BARN" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
    <block id="6_31229">
      <object name="nav_barn">
        <state id="State 133">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="LOCATION_BARN"/>
          <event type="click">
            <setSection id="section 54"/>
          </event>
        </state>
      </object>
      <section id="section 54">
        <portal target="26_HO_BARN" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
    <block id="8_13805">
      <minigame id="minigame 1" src="8MINIGAME" window="true">
        <prize>
          <setSection id="section 9"/>
        </prize>
        <leave>
          <setSection id="section 8"/>
        </leave>
      </minigame>
      <section id="section 8">
        <portal target="26_NAV_MILL POND FARM"/>
        <failed/>
      </section>
      <section id="section 9">
        <portal target="26_NAV_MILL POND FARM"/>
        <item id="MODEL_BARN">
          <startCompleteBlock id="completeBlock 4"/>
        </item>
        <item id="DIVININ_STONE" remove="true"/>
        <item id="SHOVEL" remove="true"/>
        <failed/>
      </section>
      <completeBlock id="completeBlock 4" blockId="8_13805"/>
      <enterScreen id="enterScreen 13">
        <setSection id="section 86"/>
      </enterScreen>
      <section id="section 86">
        <requirement type="session" id="STORY_EVENT_35" value="false"/>
        <session id="STORY_EVENT_35"/>
        <failed/>
        <startDialogue id="dialogue 10"/>
      </section>
      <dialogue id="dialogue 10">
        <text id="Text 34" speaker="CHARACTER_FARMER" speakSrc="farmer/CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="SE_35_FARMER_1" audio="Farmer_line07"/>
        <text id="Text 35" speaker="CHARACTER_FARMER" speakSrc="farmer/CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="SE_35_FARMER_2" audio="Farmer_line08"/>
        <text id="Text 36" speaker="CHARACTER_FARMER" speakSrc="farmer/CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="SE_35_FARMER_3" audio="Farmer_line09"/>
        <text id="Text 37" speaker="CHARACTER_FARMER" speakSrc="farmer/CHR_Farmer Normal.png" speakPos="left" listener="" listSrc="" string="SE_35_FARMER_4" audio="Farmer_line10"/>
        <finish/>
      </dialogue>
      <object name="nav_field">
        <state id="State 2">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <property name="tooltip" value="TOOLTIP_FIELD"/>
          <event type="click">
            <startGame id="minigame 1"/>
          </event>
        </state>
      </object>
      <object name="farmer">
        <state id="State 146">
          <property name="cursor" value="speech"/>
          <event type="click">
            <startDialogue id="dialogue 10"/>
          </event>
        </state>
      </object>
    </block>
    <block id="1_3745">
      <enterScreen id="enterScreen 7">
        <startMusic id="music 9"/>
        <startMusic id="music 10"/>
        <startMusic id="music 7"/>
      </enterScreen>
      <music id="music 9" channel="AMBIENT"/>
      <music id="music 10" channel="OWL"/>
      <music id="music 7" channel="BEAVER"/>
    </block>
  </blocks>
</xml>