<xml>
  <blocks>
    <block id="2_72">
      <object name="nav_cellar">
        <state id="State 14">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="Cellar Door"/>
          <event type="click">
            <setSection id="section 17"/>
          </event>
        </state>
      </object>
      <object name="nav_mainStreet">
        <state id="State 27">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="Main Street"/>
          <event type="click">
            <setSection id="section 27"/>
          </event>
        </state>
      </object>
      <section id="section 17">
        <portal target="2_NAV_CELLAR"/>
        <failed/>
      </section>
      <section id="section 27">
        <portal target="11_NAV_MAIN STREET EAST"/>
        <failed/>
      </section>
    </block>
    <block id="3_205">
      <object name="nav_cellar">
        <state id="State 50">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="Cellar"/>
          <event type="click">
            <setSection id="section 54"/>
          </event>
        </state>
      </object>
      <object name="nav_mainStreet">
        <state id="State 51">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="Main Street East"/>
          <event type="click">
            <setSection id="section 55"/>
          </event>
        </state>
      </object>
      <section id="section 54">
        <portal target="2_NAV_CELLAR"/>
        <failed/>
      </section>
      <section id="section 55">
        <portal target="11_NAV_MAIN STREET EAST"/>
        <failed/>
      </section>
    </block>
    <block id="2_129">
      <object name="nav_livingArea">
        <state id="State 30">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="Living Area"/>
          <event type="click">
            <setSection id="section 32"/>
          </event>
        </state>
      </object>
      <section id="section 32">
        <portal target="1_HO_HOUSE_BROKEN" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
    <block id="2_2144">
      <object name="poi_bellows">
        <state id="State 15">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="2_2498">
      <object name="poi_dinnerKnife">
        <state id="State 1">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="2_344">
      <object name="poi_dinnerKnife">
        <state id="State 74">
          <property name="cursor" value="hand"/>
          <property name="sparkle" value="single"/>
          <event type="click">
            <startSound id="sound 2"/>
            <setSection id="section 61"/>
          </event>
        </state>
      </object>
      <section id="section 61">
        <item id="DINNER_KNIFE">
          <startCompleteBlock id="completeBlock 11"/>
        </item>
        <failed/>
      </section>
      <completeBlock id="completeBlock 11" blockId="2_344"/>
      <sound id="sound 2" src="SFX/knife_picked_up"/>
    </block>
    <block id="2_341">
      <object name="poi_bellows">
        <state id="State 13">
          <property name="cursor" value="hand"/>
          <property name="sparkle" value="single"/>
          <event type="click">
            <setSection id="section 5"/>
            <startSound id="sound 3"/>
          </event>
        </state>
      </object>
      <section id="section 5">
        <item id="BELLOWS">
          <startCompleteBlock id="completeBlock 2"/>
        </item>
        <failed/>
      </section>
      <completeBlock id="completeBlock 2" blockId="2_341"/>
      <sound id="sound 3" src="SFX/bellows_picked_up"/>
    </block>
    <block id="2_12088">
      <enterScreen id="enterScreen 11">
        <setSection id="section 83"/>
      </enterScreen>
      <section id="section 83">
        <warning id="PLAYER_BURNED_HOME"/>
        <failed/>
        <startCompleteBlock id="completeBlock 7"/>
      </section>
      <completeBlock id="completeBlock 7"/>
    </block>
    <block id="2_339">
      <object name="nav_cellar">
        <state id="State 61">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_CELLAR"/>
          <event type="click">
            <setSection id="section 35"/>
          </event>
        </state>
      </object>
      <object name="nav_street">
        <state id="State 62">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_MAIN_STREET_EAST"/>
          <event type="click">
            <setSection id="section 34"/>
          </event>
        </state>
      </object>
      <section id="section 34">
        <portal target="11_NAV_MAIN STREET EAST"/>
        <failed/>
      </section>
      <section id="section 35">
        <portal target="2_NAV_CELLAR"/>
        <failed/>
      </section>
      <enterScreen id="enterScreen 25">
        <setSection id="section 201"/>
      </enterScreen>
      <section id="section 201">
        <requirement type="session" id="CHILD_HOME_GONE" value="false"/>
        <session id="CHILD_HOME_GONE"/>
        <failed/>
        <showMessage id="message 35"/>
      </section>
      <message id="message 35" text="WARNING_CHILD_HOME"/>
    </block>
    <block id="1_3745">
      <enterScreen id="enterScreen 21457">
        <startMusic id="music 2"/>
      </enterScreen>
      <music id="music 2" src="SFX/HO_board_background_ambience" channel="AMBIENT"/>
    </block>
    <block id="1_5735">
      <enterScreen id="enterScreen 2584">
        <startMusic id="music 241521"/>
      </enterScreen>
      <music id="music 241521" src="music/SW_Track 5" channel="MUSIC" fadein="1000"/>
    </block>
    <block id="6_12547">
      <section id="section 18">
        <portal target="1_NAV_HOME_BROKEN"/>
        <item id="PROPERTY_DEED"/>
        <goal id="TASK_4_14" remove="Remove"/>
        <goal id="TASK_4_15" location="" priority="2"/>
        <failed/>
      </section>
      <completeBlock id="completeBlock 7" blockId="6_12547">
        <setSection id="section 18"/>
      </completeBlock>
      <minigame id="minigame 4" src="6MINIGAME" window="true">
        <prize>
          <startCompleteBlock id="completeBlock 7"/>
        </prize>
        <leave>
          <setSection id="section 17"/>
        </leave>
      </minigame>
      <section id="section 17">
        <portal target="1_NAV_HOME_BROKEN"/>
        <failed/>
      </section>
      <enterScreen id="enterScreen 54">
        <setSection id="section 341"/>
      </enterScreen>
      <section id="section 341">
        <requirement type="session" id="TILES_PLACED" value="true"/>
        <failed/>
        <setState object="poi_chest" state="State 318"/>
      </section>
      <object name="poi_chest">
        <state id="State 14">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <property name="tooltip" value="TOOLTIP_BURNED_HOUSE_CHEST"/>
          <event type="click">
            <setSection id="section 12"/>
          </event>
        </state>
        <state id="State 318">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <property name="tooltip" value="TOOLTIP_BURNED_HOUSE_CHEST"/>
          <event type="click">
            <startGame id="minigame 4"/>
          </event>
        </state>
      </object>
      <section id="section 12">
        <requirement type="item" id="LOCK_TILES" value="false"/>
        <requirement type="session" id="TASK_4_13_GIVEN" value="false"/>
        <session id="TASK_4_13_GIVEN"/>
        <goal id="TASK_4_13" location="" priority="2"/>
        <failed>
          <setSection id="section 15"/>
        </failed>
        <setSection id="section 15"/>
      </section>
      <section id="section 15">
        <requirement type="holding_item" id="LOCK_TILES" value="true"/>
        <item id="LOCK_TILES" remove="true"/>
        <session id="TILES_PLACED"/>
        <failed>
          <setSection id="section 16"/>
        </failed>
        <setSection id="section 11"/>
      </section>
      <section id="section 16">
        <warning id="WARNING_LOCK_TILES"/>
        <failed/>
      </section>
      <section id="section 11">
        <goal id="TASK_4_14" location="" priority="2"/>
        <goal id="TASK_4_12" remove="Remove"/>
        <failed/>
        <startGame id="minigame 4"/>
      </section>
    </block>
    <block id="2_34884">
      <object name="poi_chest">
        <state id="State 91">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <event type="click">
            <setSection id="section 47451245"/>
          </event>
        </state>
      </object>
      <section id="section 47451245">
        <warning id="WARNING_LOCK_TILES"/>
        <failed/>
      </section>
    </block>
  </blocks>
</xml>