<xml>
  <blocks>
    <block id="2_1">
      <enterScreen id="enterScreen 1">
        <startCompleteBlock id="completeBlock 3"/>
      </enterScreen>
      <completeBlock id="completeBlock 3" blockId="2_1"/>
    </block>
    <block id="2_2">
      <object name="nav_pillar">
        <state id="State 19">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="frame" value="Pillar"/>
          <event type="click">
            <startGame id="minigame 1"/>
          </event>
        </state>
      </object>
      <minigame id="minigame 1" src="2MINIGAME" window="true">
        <prize>
          <setSection id="section 39"/>
        </prize>
      </minigame>
      <section id="section 39">
        <item id="CEREMONIAL_BEADS">
          <startCompleteBlock id="completeBlock 17"/>
        </item>
        <failed/>
      </section>
      <completeBlock id="completeBlock 17" blockId="2_2"/>
    </block>
    <block id="2_72">
      <object name="nav_mainEast">
        <state id="State 13">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="Main Street East"/>
          <event type="click">
            <setSection id="section 13"/>
          </event>
        </state>
      </object>
      <object name="nav_parkWest">
        <state id="State 14">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="Park West"/>
          <event type="click">
            <setSection id="section 14"/>
          </event>
        </state>
      </object>
      <section id="section 13">
        <portal target="11_NAV_MAIN STREET EAST"/>
        <failed/>
      </section>
      <section id="section 14">
        <portal target="12_NAV_PARK WEST"/>
        <failed/>
      </section>
    </block>
    <block id="2_366">
      <object name="shovel">
        <state id="State 5">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="1_5735">
      <enterScreen id="enterScreen 2145">
        <startMusic id="music 2"/>
      </enterScreen>
      <music id="music 2" src="music/SW_Track 5" channel="MUSIC" fadein="1000"/>
    </block>
    <block id="2_355">
      <object name="nav_parkWest">
        <state id="State 56">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_PARK_WEST"/>
          <event type="click">
            <setSection id="section 30"/>
          </event>
        </state>
      </object>
      <section id="section 30">
        <portal target="12_NAV_PARK WEST"/>
        <failed/>
      </section>
      <object name="gate_closed">
        <state id="State 57">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="gate_open">
        <state id="State 67"/>
      </object>
    </block>
    <block id="1_3745">
      <enterScreen id="enterScreen 19">
        <startMusic id="music 16"/>
      </enterScreen>
      <music id="music 16" channel="AMBIENT"/>
    </block>
    <block id="2_1118">
      <object name="nav_mainEast">
        <state id="State 12">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_MAIN_STREET_EAST"/>
          <event type="click">
            <setSection id="section 4"/>
          </event>
        </state>
      </object>
      <section id="section 4">
        <portal target="11_NAV_MAIN STREET EAST"/>
        <failed/>
      </section>
    </block>
    <block id="2_352">
      <object name="gate_open">
        <state id="State 74">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="gate_closed">
        <state id="State 80">
          <property name="cursor" value="spyglass"/>
          <property name="tooltip" value="INTERACTION_COMMON_GATE"/>
          <event type="click">
            <openWindow id="window 5"/>
          </event>
        </state>
      </object>
      <window id="window 5" src="11_MINI_Gate">
        <object name="background">
          <state id="State 240">
            <event type="click">
              <showMessage id="message 15"/>
            </event>
          </state>
        </object>
        <close/>
      </window>
      <message id="message 15" text="WARNING_COMMON_KEY"/>
      <object name="nav_parkWest">
        <state id="State 45">
          <property name="sparkle" value="single"/>
        </state>
      </object>
    </block>
    <block id="2_3999">
      <section id="section 2">
        <session id="ACCESS_CELL_DONE"/>
        <goal id="TASK_2_13" remove="Remove"/>
        <goal id="TASK_2_3" location="" priority=""/>
        <item id="CEREMONIAL_BEADS"/>
        <failed/>
        <setSection id="section 3"/>
      </section>
      <object name="demon">
        <state id="State 110">
          <property name="visible" value="no"/>
        </state>
        <state id="State 111"/>
      </object>
      <object name="angel">
        <state id="State 108">
          <property name="visible" value="no"/>
        </state>
        <state id="State 109"/>
      </object>
      <object name="nav_pillar">
        <state id="State 98">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <property name="tooltip" value="INTERACTION_STONE_PILLAR"/>
          <event type="click">
            <startGame id="minigame 1"/>
            <setSection id="section 171"/>
          </event>
        </state>
      </object>
      <enterScreen id="enterScreen 15">
        <setSection id="section 143"/>
      </enterScreen>
      <section id="section 143">
        <requirement type="session" id="MINIGAME_2_STATUES" value="true"/>
        <failed/>
        <setState object="angel" state="State 109"/>
        <setState object="demon" state="State 111"/>
      </section>
      <section id="section 39">
        <portal target="11_NAV_SALEM COMMON"/>
        <failed/>
      </section>
      <minigame id="minigame 1" src="2MINIGAME" window="false">
        <prize>
          <setSection id="section 2"/>
        </prize>
        <leave>
          <setSection id="section 39"/>
        </leave>
      </minigame>
      <section id="section 171">
        <requirement type="session" id="STATUES_FOUND" value="false"/>
        <goal id="TASK_2_12" location="" priority="2"/>
        <failed/>
      </section>
      <section id="section 3">
        <portal target="11_NAV_SALEM COMMON"/>
        <failed/>
        <startCompleteBlock id="completeBlock 18"/>
      </section>
      <completeBlock id="completeBlock 18" blockId="2_3999"/>
    </block>
    <block id="2_343">
      <object name="shovel">
        <state id="State 6">
          <property name="cursor" value="hand"/>
          <event type="click">
            <setSection id="section 5"/>
            <setState object="shovel" state="State 9"/>
            <startSound id="sound 9"/>
            <setState object="poi_shovel" state="State 30"/>
          </event>
        </state>
        <state id="State 9">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="gate_open">
        <state id="State 70">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="gate_closed">
        <state id="State 78">
          <property name="cursor" value="spyglass"/>
          <property name="tooltip" value="INTERACTION_COMMON_GATE"/>
          <event type="click">
            <openWindow id="window 4"/>
          </event>
        </state>
      </object>
      <window id="window 4" src="11_MINI_Gate">
        <object name="background">
          <state id="State 237">
            <event type="click">
              <showMessage id="message 14"/>
            </event>
          </state>
        </object>
        <close/>
      </window>
      <completeBlock id="completeBlock 2" blockId="2_343"/>
      <section id="section 5">
        <item id="SHOVEL">
          <startCompleteBlock id="completeBlock 2"/>
        </item>
        <failed/>
      </section>
      <sound id="sound 9" src="SFX/shovel_picked_up"/>
      <enterScreen id="enterScreen 11">
        <setSection id="section 62"/>
      </enterScreen>
      <section id="section 62">
        <goal id="TASK_2_1" remove="Remove"/>
        <goal id="TASK_2_9" location="" priority="1"/>
        <failed/>
      </section>
      <message id="message 14" text="WARNING_COMMON_KEY"/>
      <object name="poi_shovel">
        <state id="State 29">
          <property name="sparkle" value="single"/>
        </state>
        <state id="State 30">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="nav_parkWest">
        <state id="State 41">
          <property name="sparkle" value="single"/>
        </state>
      </object>
    </block>
    <block id="2_354">
      <object name="gate_open">
        <state id="State 42">
          <property name="visible" value="no"/>
        </state>
        <state id="State 64"/>
      </object>
      <object name="gate_closed">
        <state id="State 54">
          <property name="cursor" value="spyglass"/>
          <property name="tooltip" value="INTERACTION_COMMON_GATE"/>
          <event type="click">
            <openWindow id="window 3"/>
          </event>
        </state>
        <state id="State 55">
          <property name="visible" value="no"/>
        </state>
      </object>
      <window id="window 3" src="11_MINI_Gate">
        <object name="background">
          <state id="State 63">
            <property name="frame" value="1"/>
            <event type="click">
              <setSection id="section 29"/>
            </event>
          </state>
          <state id="State 174">
            <property name="frame" value="activate"/>
            <event type="frame" value="active">
              <setSection id="section 97"/>
            </event>
          </state>
        </object>
        <close/>
      </window>
      <section id="section 97">
        <item id="PARK_KEY" remove="true"/>
        <closeWindow/>
        <goal id="TASK_2_2" remove="Remove"/>
        <goal id="TASK_2_10" location="" priority=""/>
        <failed/>
        <startCompleteBlock id="completeBlock 11"/>
        <setState object="gate_closed" state="State 55"/>
        <setState object="gate_open" state="State 64"/>
      </section>
      <completeBlock id="completeBlock 11" blockId="2_354"/>
      <section id="section 29">
        <requirement type="holding_item" id="PARK_KEY" value="true"/>
        <failed/>
        <setState window="window 3" object="background" state="State 174"/>
        <startSound id="sound 14"/>
      </section>
      <sound id="sound 14" src="SFX/common_gate_open"/>
      <message id="message 16" text="WARNING_COMMON_KEY"/>
      <object name="nav_parkWest">
        <state id="State 52">
          <property name="sparkle" value="single"/>
        </state>
      </object>
    </block>
    <block id="2_20903">
      <enterScreen id="enterScreen 18">
        <startCompleteBlock id="completeBlock 45"/>
      </enterScreen>
      <completeBlock id="completeBlock 45"/>
    </block>
  </blocks>
</xml>