<xml>
  <blocks>
    <block id="3_318">
      <object name="nav_storage">
        <state id="State 65">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="Cellar Storage"/>
          <event type="click">
            <setSection id="section 64"/>
          </event>
        </state>
      </object>
      <section id="section 64">
        <portal target="2_HO_STORAGE" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
    <block id="3_205">
      <object name="nav_outside">
        <state id="State 49">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="Back Yard"/>
          <event type="click">
            <setSection id="section 52"/>
          </event>
        </state>
      </object>
      <object name="nav_house">
        <state id="State 48">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="Home"/>
          <event type="click">
            <setSection id="section 53"/>
          </event>
        </state>
      </object>
      <section id="section 52">
        <portal target="3_NAV_BACK YARD"/>
        <failed/>
      </section>
      <section id="section 53">
        <portal target="1_NAV_HOME_BROKEN"/>
        <failed/>
      </section>
      <object name="open_door">
        <state id="State 22">
          <property name="frame" value="active"/>
        </state>
      </object>
    </block>
    <block id="2_142">
      <object name="nav_storage">
        <state id="State 29">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="Storage Area"/>
          <event type="click">
            <setSection id="section 31"/>
          </event>
        </state>
      </object>
      <section id="section 31">
        <portal target="2_HO_STORAGE" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
    <block id="2_72">
      <object name="nav_outside">
        <state id="State 12">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="Back Yard"/>
          <event type="click">
            <setSection id="section 15"/>
          </event>
        </state>
      </object>
      <object name="nav_house">
        <state id="State 13">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="Main Floor"/>
          <event type="click">
            <setSection id="section 16"/>
          </event>
        </state>
      </object>
      <section id="section 15">
        <portal target="3_NAV_BACK YARD"/>
        <failed/>
      </section>
      <section id="section 16">
        <portal target="1_NAV_HOME_BROKEN"/>
        <failed/>
      </section>
      <object name="open_door">
        <state id="State 17">
          <property name="frame" value="active"/>
        </state>
      </object>
    </block>
    <block id="1_896">
      <object name="open_door">
        <state id="State 46">
          <property name="frame" value="active"/>
        </state>
      </object>
    </block>
    <block id="1_4290">
      <object name="poi_roof">
        <state id="State 106">
          <event type="click">
            <setSection id="section 58"/>
          </event>
        </state>
      </object>
      <section id="section 58">
        <warning id="INTERACTION_ROOF"/>
        <failed/>
      </section>
    </block>
    <block id="1_3745">
      <enterScreen id="enterScreen 8">
        <startMusic id="music 5"/>
      </enterScreen>
      <music id="music 5" channel="AMBIENT"/>
    </block>
    <block id="2_339">
      <object name="nav_house">
        <state id="State 49">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="LOCATION_HOME"/>
          <event type="click">
            <setSection id="section 25"/>
          </event>
        </state>
      </object>
      <object name="nav_outside">
        <state id="State 45">
          <property name="cursor" value="north"/>
          <property name="tooltip" value="LOCATION_BACK_YARD"/>
          <event type="click">
            <setSection id="section 24"/>
          </event>
        </state>
      </object>
      <section id="section 24">
        <portal target="3_NAV_BACK YARD"/>
        <failed/>
      </section>
      <section id="section 25">
        <portal target="1_NAV_HOME_BROKEN"/>
        <failed/>
      </section>
      <object name="burning_roof">
        <state id="State 60">
          <property name="visible" value="no"/>
        </state>
      </object>
    </block>
    <block id="1_3">
      <section id="section 4">
        <portal target="2_HO_Storage" hidden_screen="true"/>
        <failed/>
      </section>
      <window id="window 2" src="2_MINI_Cellar Door">
        <object name="Background">
          <state id="State 6">
            <event type="click">
              <setSection id="section 6"/>
            </event>
          </state>
        </object>
        <close/>
      </window>
      <object name="nav_outside">
        <state id="State 10"/>
        <state id="State 5">
          <property name="cursor" value="spyglass"/>
          <property name="tooltip" value="INTERACTION_CELLAR_DOOR"/>
          <event type="click">
            <openWindow id="window 2"/>
          </event>
        </state>
      </object>
      <object name="nav_storage">
        <state id="State 9"/>
        <state id="State 4">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="LOCATION_STORAGE"/>
          <event type="click">
            <setSection id="section 4"/>
          </event>
        </state>
      </object>
      <section id="section 12">
        <delay time="500"/>
        <failed/>
        <startDialogue id="dialogue 5"/>
      </section>
      <dialogue id="dialogue 5">
        <text id="Text 15" speaker="CHARACTER_MOM" speakSrc="mom/CHR_Mother Scared.png" speakPos="right" listener="" listSrc="" string="SE_4_MOM_1" audio="GraceNoble_line09"/>
        <finish>
          <setSection id="section 520"/>
        </finish>
      </dialogue>
      <section id="section 520">
        <session id="SE_4_DONE"/>
        <goal id="TASK_1_4" location="" priority=""/>
        <failed/>
        <setState object="nav_outside" state="State 5"/>
        <setState object="nav_storage" state="State 4"/>
      </section>
      <section id="section 80">
        <goal id="TASK_1_3" remove="Remove"/>
        <requirement type="session" id="SE_4_DONE" value="true"/>
        <failed>
          <setSection id="section 12"/>
        </failed>
        <setSection id="section 520"/>
      </section>
      <enterScreen id="enterScreen 11">
        <setSection id="section 80"/>
      </enterScreen>
      <section id="section 6">
        <warning id="WARNING_CELLAR_KEY"/>
        <failed/>
      </section>
      <object name="burnt">
        <state id="State 6">
          <property name="visible" value="no"/>
        </state>
      </object>
      <object name="poi_roof">
        <state id="State 22">
          <event type="click">
            <setSection id="section 15"/>
          </event>
        </state>
      </object>
      <section id="section 15">
        <warning id="POI_CEILING"/>
        <failed/>
      </section>
      <section id="section 16">
        <warning id="POI_LADDER"/>
        <failed/>
      </section>
      <object name="poi_ladder">
        <state id="State 23">
          <event type="click">
            <setSection id="section 16"/>
          </event>
        </state>
      </object>
      <object name="poi_right">
        <state id="State 24">
          <event type="click">
            <setSection id="section 17"/>
          </event>
        </state>
      </object>
      <section id="section 17">
        <warning id="POI_RIGHT_SIDE"/>
        <failed/>
      </section>
      <object name="poi_lamp">
        <state id="State 25">
          <event type="click">
            <setSection id="section 19"/>
          </event>
        </state>
      </object>
      <object name="nav_house">
        <state id="State 26">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="NAV_CELLAR_HOME"/>
          <event type="click">
            <setSection id="section 18"/>
          </event>
        </state>
      </object>
      <section id="section 19">
        <warning id="POI_LANTERN"/>
        <failed/>
      </section>
      <section id="section 18">
        <warning id="POI_BACK_STAIRS"/>
        <failed/>
      </section>
    </block>
    <block id="1_4">
      <object name="nav_house">
        <state id="State 21">
          <property name="cursor" value="south"/>
          <property name="tooltip" value="NAV_CELLAR_HOME"/>
          <event type="click">
            <setSection id="section 17"/>
          </event>
        </state>
      </object>
      <enterScreen id="enterScreen 4">
        <setSection id="section 32"/>
      </enterScreen>
      <object name="nav_outside">
        <state id="State 9">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="single"/>
          <property name="frame" value="1"/>
          <property name="tooltip" value="INTERACTION_CELLAR_DOOR"/>
          <event type="click">
            <openWindow id="window 1"/>
          </event>
        </state>
        <state id="State 60">
          <property name="cursor" value="north"/>
          <property name="frame" value="active"/>
          <property name="tooltip" value="INTERACTION_CELLAR_DOOR"/>
          <event type="click">
            <startCompleteBlock id="completeBlock 8"/>
          </event>
        </state>
      </object>
      <section id="section 32">
        <requirement type="session" id="TUTORIAL_MODE" value="true"/>
        <failed/>
        <setSection id="section 24"/>
      </section>
      <message id="Message 4" text="TUTORIAL_TEXT_INV"/>
      <section id="section 24">
        <delay time="500"/>
        <failed/>
        <showMessage id="Message 4"/>
      </section>
      <window id="window 1" src="2_MINI_Cellar Door">
        <object name="Background">
          <state id="State 2">
            <property name="frame" value="closed"/>
            <event type="click">
              <setSection id="section 90"/>
            </event>
          </state>
          <state id="State 90">
            <property name="frame" value="open_start"/>
            <event type="frame" value="open">
              <setSection id="section 170"/>
            </event>
          </state>
        </object>
        <close/>
      </window>
      <section id="section 11">
        <warning id="WARNING_CELLAR_KEY"/>
        <failed/>
      </section>
      <object name="open_door">
        <state id="State 12">
          <property name="frame" value="1"/>
        </state>
        <state id="State 13">
          <property name="frame" value="activate"/>
          <event type="frame" value="active">
            <setState object="open_door" state="State 14"/>
          </event>
        </state>
        <state id="State 14">
          <property name="frame" value="active"/>
        </state>
      </object>
      <completeBlock id="completeBlock 8" blockId="1_4">
        <setSection id="section 7"/>
      </completeBlock>
      <section id="section 7">
        <portal target="3_NAV_BACK YARD"/>
        <failed/>
      </section>
      <object name="burnt">
        <state id="State 60">
          <property name="visible" value="no"/>
        </state>
      </object>
      <section id="section 170">
        <closeWindow/>
        <item id="CELLAR_KEY" remove="true"/>
        <failed/>
        <setState object="open_door" state="State 14"/>
        <setState object="nav_outside" state="State 60"/>
      </section>
      <object name="poi_lamp">
        <state id="State 36">
          <event type="click">
            <setSection id="section 27"/>
          </event>
        </state>
      </object>
      <section id="section 27">
        <warning id="POI_LANTERN"/>
        <failed/>
      </section>
      <object name="poi_ladder">
        <state id="State 37">
          <event type="click">
            <setSection id="section 30"/>
          </event>
        </state>
      </object>
      <object name="poi_right">
        <state id="State 38">
          <event type="click">
            <setSection id="section 31"/>
          </event>
        </state>
      </object>
      <object name="poi_roof">
        <state id="State 39">
          <event type="click">
            <setSection id="section 29"/>
          </event>
        </state>
      </object>
      <section id="section 29">
        <warning id="POI_CEILING"/>
        <failed/>
      </section>
      <section id="section 30">
        <warning id="POI_LADDER"/>
        <failed/>
      </section>
      <section id="section 31">
        <warning id="POI_RIGHT_SIDE"/>
        <failed/>
      </section>
      <section id="section 90">
        <requirement type="holding_item" id="CELLAR_KEY" value="true"/>
        <failed>
          <setSection id="section 11"/>
        </failed>
        <setState window="window 1" object="Background" state="State 90"/>
        <startSound id="sound 3"/>
      </section>
      <sound id="sound 3" src="SFX/Cellar_escape_door_opening"/>
      <section id="section 17">
        <warning id="POI_BACK_STAIRS"/>
        <failed/>
      </section>
    </block>
    <block id="1_5735">
      <section id="section 2">
        <requirement type="session" id="BAD_MUSIC_STARTS" value="true"/>
        <requirement type="session" id="GOOD_MUSIC_STARTS" value="true"/>
        <failed>
          <startMusic id="music 25"/>
        </failed>
        <startMusic id="music 2"/>
      </section>
      <music id="music 25" src="music/SW_Track 3" channel="MUSIC" fadein="1000"/>
      <music id="music 2" src="music/SW_Track 5" channel="MUSIC" fadein="1000"/>
      <enterScreen id="enterScreen 2325">
        <setSection id="section 2"/>
      </enterScreen>
    </block>
    <block id="6_12548">
      <object name="nav_storage">
        <state id="State 51">
          <property name="cursor" value="spyglass"/>
          <property name="sparkle" value="medium"/>
          <property name="tooltip" value="LOCATION_STORAGE"/>
          <event type="click">
            <setSection id="section 112"/>
          </event>
        </state>
      </object>
      <section id="section 112">
        <portal target="2_HO_STORAGE" hidden_screen="true"/>
        <failed/>
      </section>
    </block>
  </blocks>
</xml>