<Game name="FarmALot" >
	<Config>
		<Constants>
			<Plague>
				<LarvaFactor>0.85</LarvaFactor>
				<SmallFactor>0.6</SmallFactor>
				<AdultFactor>0.2</AdultFactor>
				<InfectionFactor>0.1</InfectionFactor>
				<LarvaTime>10</LarvaTime>
				<SmallTime>20</SmallTime>
				<AdultTime>30</AdultTime>
				<InfectionTime>60</InfectionTime>
			</Plague>
			<Customize>
				<BrandCost>3</BrandCost>
				<ColorCost>3</ColorCost>
			</Customize>
		</Constants>
		<MouseAction>
			<Over>
				<BallonDescription>
					<Material>
						Buy material!!
					</Material>
					<Technician>
						Buy technicians!!
					</Technician>
					<Worker>
						Buy workers!!
					</Worker>
				</BallonDescription>
				<ProductBlocked>
					<ColorDescription>
						This product was blocked because your factory isn't upgraded for color.
					</ColorDescription>
					<BrandDescription>
						This product was blocked because your factory isn't upgraded for market.
					</BrandDescription>
					<DefaultDescription>
						This product was blocked because your factory don't have any upgrade.
					</DefaultDescription>
				</ProductBlocked>
			</Over>
		</MouseAction>
		
		<!--Specify all requirements for technicians to combat a plague on plantation. The time is in seconds.-->
		<CombatPlagueRequirements technician="1" material="25" combatTime="2" />
		
		<MiniGamePipe>
			<SmallPipe>
				<PlagueFactor>0.2</PlagueFactor>
				<FruitSellFactor>0.2</FruitSellFactor>
			</SmallPipe>
			<MediumPipe>
				<PlagueFactor>0.5</PlagueFactor>
				<FruitSellFactor>0.5</FruitSellFactor>
			</MediumPipe>
			<BigPipe>
				<PlagueFactor>0</PlagueFactor>
				<FruitSellFactor>0</FruitSellFactor>
			</BigPipe>
		</MiniGamePipe>
		
		<Cutscenes>
			<Level id="1">
				<Cutscene name="1" type="INITIAL" />
			</Level>
			<Level id="5">
				<Cutscene name="2" type="INITIAL" />
			</Level>
			<Level id="6">
				<Cutscene name="3" type="INITIAL" />
			</Level>
			<Level id="7">
				<Cutscene name="4" type="INITIAL" />
			</Level>
			<Level id="8">
				<Cutscene name="5" type="INITIAL" />
			</Level>
			<Level id="9">
				<Cutscene name="6" type="INITIAL" />
			</Level>
			<Level id="11">
				<Cutscene name="7" type="INITIAL" />
			</Level>
			<Level id="12">
				<Cutscene name="8" type="INITIAL" />
			</Level>
			<Level id="13">
				<Cutscene name="9" type="FINAL" />
			</Level>
			<Level id="14">
				<Cutscene name="10" type="INITIAL" />
			</Level>
			<Level id="15">
				<Cutscene name="11" type="FINAL" />
			</Level>
			<Level id="16">
				<Cutscene name="12" type="INITIAL" />
			</Level>
			<Level id="18">
				<Cutscene name="13" type="INITIAL" />
			</Level>
			<Level id="19">
				<Cutscene name="14" type="INITIAL" />
			</Level>
			<Level id="21">
				<Cutscene name="15" type="INITIAL" />
			</Level>
			<Level id="23">
				<Cutscene name="16" type="INITIAL" />
			</Level>
			<Level id="34">
				<Cutscene name="17" type="FINAL" />
			</Level>
			<Level id="35">
				<Cutscene name="18" type="INITIAL" />
			</Level>
			<Level id="36">
				<Cutscene name="19" type="INITIAL" />
			</Level>
			<Level id="38">
				<Cutscene name="20" type="INITIAL" />
			</Level>
			<Level id="41">
				<Cutscene name="21" type="FINAL" />
			</Level>
			<Level id="42">
				<Cutscene name="22" type="INITIAL" />
			</Level>
			<Level id="43">
				<Cutscene name="23" type="FINAL" />
			</Level>
			<Level id="45">
				<Cutscene name="24" type="FINAL" />
			</Level>
		</Cutscenes>

 		<Map normalPoints="1" silverPoints="1" goldPoints="1">
			<Level id="1" requiredPoints="0" isNight="0" />
			<Level id="2" requiredPoints="1" isNight="0" />
			<Level id="3" requiredPoints="2" isNight="0" />
			<Level id="4" requiredPoints="3" isNight="0" />
			<Level id="5" requiredPoints="4" isNight="0" />
			<Level id="6" requiredPoints="5" isNight="0" />
			<Level id="7" requiredPoints="6" isNight="0" />
			<Level id="8" requiredPoints="7" isNight="0" />
			<Level id="9" requiredPoints="8" isNight="0" />
			<Level id="10" requiredPoints="9" isNight="0" />
			<Level id="11" requiredPoints="10" isNight="0" />
			<Level id="12" requiredPoints="11" isNight="0" />
			<Level id="13" requiredPoints="12" isNight="0" />
			<Level id="14" requiredPoints="13" isNight="0" />
			<Level id="15" requiredPoints="14" isNight="0" />
			<Level id="16" requiredPoints="15" isNight="0" />
			<Level id="17" requiredPoints="16" isNight="0" />
			<Level id="18" requiredPoints="17" isNight="0" />
			<Level id="19" requiredPoints="18" isNight="0" />
			<Level id="20" requiredPoints="19" isNight="0" />
			<Level id="21" requiredPoints="20" isNight="0" />
			<Level id="22" requiredPoints="21" isNight="0" />
			<Level id="23" requiredPoints="22" isNight="0" />
			<Level id="24" requiredPoints="23" isNight="0" />
			<Level id="25" requiredPoints="24" isNight="0" />
			<Level id="26" requiredPoints="25" isNight="0" />
			<Level id="27" requiredPoints="26" isNight="0" />
			<Level id="28" requiredPoints="27" isNight="0" />
			<Level id="29" requiredPoints="28" isNight="0" />
			<Level id="30" requiredPoints="29" isNight="0" />
			<Level id="31" requiredPoints="30" isNight="0" />
			<Level id="32" requiredPoints="31" isNight="0" />
			<Level id="33" requiredPoints="32" isNight="0" />
			<Level id="34" requiredPoints="33" isNight="0" />
			<Level id="35" requiredPoints="34" isNight="0" />
			<Level id="36" requiredPoints="35" isNight="0" />
			<Level id="37" requiredPoints="36" isNight="0" />
			<Level id="38" requiredPoints="37" isNight="0" />
			<Level id="39" requiredPoints="38" isNight="0" />
			<Level id="40" requiredPoints="39" isNight="0" />
			<Level id="41" requiredPoints="40" isNight="0" />
			<Level id="42" requiredPoints="41" isNight="0" />
			<Level id="43" requiredPoints="42" isNight="0" />
			<Level id="44" requiredPoints="43" isNight="0" />
			<Level id="45" requiredPoints="44" isNight="0" />
		</Map>
		<!-- -->
		<Constructions>
			<!-- PLANTATIONS /-->
			<Construction name="PLANTATION_APPLE" type="1" subtype="1">
				<Info income="10" waterConsume="15"/>
				<Timer constructTime="5" harvestTime="10" demolishTime="5.3" />
				<FruitStorage sellTime="15" sellPrice="5" />
				<Products>
					<Product type="JUICE" income="30" productionTime="13"> 
						<Requirement type="WORKER" amount="4" />
					</Product>
					<Product type="JELLY" income="50" productionTime="17"> 
						<Requirement type="WORKER" amount="5" />
					</Product>
					<Product type="PIE" income="70" productionTime="20"> 
						<Requirement type="WORKER" amount="5" />
					</Product>
				</Products>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="2" />
						<Requirement type="MATERIAL" amount="500" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="2" />
					</Demolish>
				</Requirements>
			</Construction>

			<Construction name="PLANTATION_APRICOT" type="1" subtype="4">
				<Info income="10" waterConsume="30"/>
				<Timer constructTime="10" harvestTime="10"  demolishTime="5.3" />
				<FruitStorage sellTime="15" sellPrice="10" />
				<Products>
					<Product type="JUICE" income="60" productionTime="13">
						<Requirement type="WORKER" amount="4" />
					</Product>
					<Product type="JELLY" income="120" productionTime="17">
						<Requirement type="WORKER" amount="7" />
					</Product>
					<Product type="PIE" income="160" productionTime="20">
						<Requirement type="WORKER" amount="8" />
					</Product>
					
					
					
				</Products>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="3" />
						<Requirement type="MATERIAL" amount="2000" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="2" />
					</Demolish>
				</Requirements>
			</Construction>


			<Construction name="PLANTATION_GRAPE" type="1" subtype="2">
				<Info income="10" waterConsume="40"/>
				<Timer constructTime="12" harvestTime="10" demolishTime="5.3" />
				<FruitStorage sellTime="15" sellPrice="25" />
				<Products>
					<Product type="JUICE" income="100" productionTime="13">
						<Requirement type="WORKER" amount="5" />
					</Product>
					<Product type="JELLY" income="150" productionTime="17">
						<Requirement type="WORKER" amount="8" />
					</Product>
					<Product type="PIE" income="200" productionTime="20">
						<Requirement type="WORKER" amount="12" />
					</Product>
					
					
					
				</Products>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="8" />
						<Requirement type="MATERIAL" amount="5000" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="2" />
					</Demolish>
				</Requirements>
			</Construction>

			<Construction name="PLANTATION_STRAWBERRY" type="1" subtype="3">
				<Info income="10" waterConsume="50"/>
				<Timer constructTime="14" harvestTime="10" demolishTime="5.3" />
				<FruitStorage sellTime="15" sellPrice="50" />
				<Products>
					<Product type="JUICE" income="160" productionTime="13">
						<Requirement type="WORKER" amount="8" />
					</Product>
					<Product type="JELLY" income="200" productionTime="17">
						<Requirement type="WORKER" amount="12" />
					</Product>
					<Product type="PIE" income="250" productionTime="20">
						<Requirement type="WORKER" amount="15" />
					</Product>
					
					
					
				</Products>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="10" />
						<Requirement type="MATERIAL" amount="10000" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="2" />
					</Demolish>					
				</Requirements>				
			</Construction>
			
			<!-- WELLS /-->
			<Construction name="WELL_SMALL" type="2" subtype="5">
				<Info waterLevelAcquisition="60"/>
				<Timer constructTime="8" harvestTime="5" demolishTime="3"/>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="4" />
						<Requirement type="MATERIAL" amount="300" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="2" />
					</Demolish>
				</Requirements>
			</Construction>

			<Construction name="WELL_MEDIUM" type="2" subtype="6">
				<Info waterLevelAcquisition="120"/>
				<Timer constructTime="10" harvestTime="5" demolishTime="3"/>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="7" />
						<Requirement type="MATERIAL" amount="7000" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="2" />
					</Demolish>
				</Requirements>
			</Construction>

			<Construction name="WELL_BIG" type="2" subtype="7">
				<Info waterLevelAcquisition="240"/>
				<Timer constructTime="12" harvestTime="5" demolishTime="3"/>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="12" />
						<Requirement type="MATERIAL" amount="15000" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="2" />
					</Demolish>
				</Requirements>
			</Construction>

			<!-- RESEARCHES CENTER/-->
			<Construction name="RESEARCH_CENTER" type="3" subtype="8">
				<Timer constructTime="8" harvestTime="5" demolishTime="3"/>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="5" />
						<Requirement type="MATERIAL" amount="500" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="2" />
					</Demolish>
				</Requirements>
			</Construction>
			
			<!-- FACTORIES /-->
			<Construction name="FACTORY_JUICE" type="4" subtype="9">
				<Info capability="50" tokenProductionAmount="200" />
				<Timer constructTime="8" harvestTime="3" demolishTime="3"/>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="5" />
						<Requirement type="MATERIAL" amount="3000" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="2" />
					</Demolish>
				</Requirements>
				<Upgrades>
					<Upgrade name="MARKETING_BRAND">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="4">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="5">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="MARKETING_COLOR">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="PRODUCTION_CAPABILITY">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info capability="0.2" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info capability="0.4" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info capability="0.6" />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="QUALITY_GREEN_SEAL">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info incomeGain="0.034" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info incomeGain="0.067" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info incomeGain="0.1" />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="QUALITY_ISO_SEAL">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info timeEfficiencyGain="0.2" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info timeEfficiencyGain="0.4" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info timeEfficiencyGain="0.6" />
						</UpgradeLevel>
					</Upgrade>
				</Upgrades>
			</Construction>
			
			<Construction name="FACTORY_JELLY" type="4" subtype="10">
				<Info capability="50" tokenProductionAmount="200" />
				<Timer constructTime="10" harvestTime="5" demolishTime="3"/>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="10" />
						<Requirement type="MATERIAL" amount="7500" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="5" />
					</Demolish>
				</Requirements>
				<Upgrades>
					<Upgrade name="MARKETING_BRAND">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="4">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="5">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="MARKETING_COLOR">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="PRODUCTION_CAPABILITY">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info capability="0.2" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info capability="0.4" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info capability="0.6" />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="QUALITY_GREEN_SEAL">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info incomeGain="0.017" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info incomeGain="0.034" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info incomeGain="0.05" />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="QUALITY_ISO_SEAL">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info timeEfficiencyGain="0.2" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info timeEfficiencyGain="0.4" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info timeEfficiencyGain="0.6" />
						</UpgradeLevel>
					</Upgrade>
				</Upgrades>
			</Construction>

			<Construction name="FACTORY_PIE" type="4" subtype="11">
				<Info capability="50" tokenProductionAmount="200" />
				<Timer constructTime="12" harvestTime="5" demolishTime="3"/>
				<Requirements>
					<Construct>
						<Requirement type="WORKER" amount="15" />
						<Requirement type="MATERIAL" amount="15000" />
					</Construct>
					<Demolish>
						<Requirement type="WORKER" amount="8" />
					</Demolish>
				</Requirements>
				<Upgrades>
					<Upgrade name="MARKETING_BRAND">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="4">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
						<UpgradeLevel level="5">
							<Info unlockedBrands="1" />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="MARKETING_COLOR">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="PRODUCTION_CAPABILITY">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info capability="0.2" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info capability="0.4" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info capability="0.6" />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="QUALITY_GREEN_SEAL">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info incomeGain="0.04" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info incomeGain="0.08" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info incomeGain="0.12" />
						</UpgradeLevel>
					</Upgrade>
					<Upgrade name="QUALITY_ISO_SEAL">
						<Description>
							Description here
						</Description>
						<UpgradeLevel level="1">
							<Info timeEfficiencyGain="0.2" />
						</UpgradeLevel>
						<UpgradeLevel level="2">
							<Info timeEfficiencyGain="0.4" />
						</UpgradeLevel>
						<UpgradeLevel level="3">
							<Info timeEfficiencyGain="0.6" />
						</UpgradeLevel>
					</Upgrade>
				</Upgrades>
			</Construction>
		</Constructions>
		<Achievements>
			<Achievement>
				<Name>Juice Variety</Name><!--ok-->
				<MedalFrame>14</MedalFrame>
				<Class>game.achievement.ProductCreationAchievement</Class>
				<ProductType>1</ProductType>
				<ProductAmount>5</ProductAmount>
				<Description>
					Create 5 different juice packages.
				</Description>
			</Achievement>
			<Achievement>
				<Name>Jelly Variety</Name><!--ok-->
				<MedalFrame>18</MedalFrame>
				<Class>game.achievement.ProductCreationAchievement</Class>
				<ProductType>2</ProductType>
				<ProductAmount>5</ProductAmount>
				<Description>
					Create 5 different jelly packages. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>Which Pie?</Name>
				<MedalFrame>19</MedalFrame>
				<Class>game.achievement.ProductCreationAchievement</Class>
				<ProductType>3</ProductType>
				<ProductAmount>7</ProductAmount>
				<Description>
					Create 7 different pie packages. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>More Juice</Name>
				<MedalFrame>17</MedalFrame>
				<Class>game.achievement.ProductCreationAchievement</Class>
				<ProductType>1</ProductType>
				<ProductAmount>10</ProductAmount>
				<Description>
					Create 10 different juice packages. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>More Jelly</Name>
				<MedalFrame>15</MedalFrame>
				<Class>game.achievement.ProductCreationAchievement</Class>
				<ProductType>2</ProductType>
				<ProductAmount>10</ProductAmount>
				<Description>
					Create 10 different jelly packages. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>More Pie</Name>
				<MedalFrame>16</MedalFrame>
				<Class>game.achievement.ProductCreationAchievement</Class>
				<ProductType>3</ProductType>
				<ProductAmount>10</ProductAmount>
				<Description>
					Create 10 different pie packages. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>More than a lot</Name>
				<MedalFrame>9</MedalFrame>
				<Class>game.achievement.TotalProductCreationAchievement</Class>
				<ProductAmount>30</ProductAmount>
				<Description>
					Create 30 different packages of products. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>Success!!!</Name>
				<MedalFrame>1</MedalFrame>
				<Class>game.achievement.ProductSaleAchievement</Class>
				<TargetAmount>2000</TargetAmount>
				<Description>
					Produce 2,000 units of a single product. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>Huge Success!!!</Name>
				<MedalFrame>13</MedalFrame>
				<Class>game.achievement.ProductSaleAchievement</Class>
				<TargetAmount>5000</TargetAmount>
				<Description>
					Produce 5,000 units of a single product. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>WOW!</Name>
				<MedalFrame>5</MedalFrame>
				<Class>game.achievement.TotalSaleAchievement</Class>
				<TargetAmount>15000</TargetAmount>
				<Description>
					Produce 15,000 units of all products. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>Nature friend</Name>
				<MedalFrame>8</MedalFrame>
				<Class>game.achievement.QualitySaleAchievement</Class>
				<TargetAmount>3000</TargetAmount>
				<TargetQuality>1</TargetQuality>
				<Description>
					Produce 3,000 untis of a single product with Green Seal. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>No error!</Name>
				<MedalFrame>7</MedalFrame>
				<Class>game.achievement.QualitySaleAchievement</Class>
				<TargetAmount>3000</TargetAmount>
				<TargetQuality>2</TargetQuality>
				<Description>
					Produce 3,000 untis of a single product with Q Seal. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>Owned Neighborhood!</Name>
				<MedalFrame>11</MedalFrame>
				<Class>game.achievement.LocationSaleAchievement</Class>
				<TargetAmount>2000</TargetAmount>
				<TargetLocation>0</TargetLocation>
				<Description>
					Produce 2,000 units of a single product in Microville. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>City First!</Name>
				<MedalFrame>10</MedalFrame>
				<Class>game.achievement.LocationSaleAchievement</Class>
				<TargetAmount>3000</TargetAmount>
				<TargetLocation>1</TargetLocation>
				<Description>
					Produce 3,000 units of a single product in Midtown. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>State Champion!</Name>
				<MedalFrame>12</MedalFrame>
				<Class>game.achievement.LocationSaleAchievement</Class>
				<TargetAmount>5000</TargetAmount>
				<TargetLocation>2</TargetLocation>
				<Description>
					Produce 5,000 units of a single product in Jumbopolis. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>An apple for you</Name>
				<MedalFrame>2</MedalFrame>
				<Class>game.achievement.FruitSaleAchievement</Class>
				<TargetAmount>1000</TargetAmount>
				<TargetFruit>1</TargetFruit>
				<TargetProductType>1</TargetProductType>
				<Description>
					Produce 1,000 units of apple juice. 
				</Description>
			</Achievement>
			<Achievement>
				<Name>Grapes, grapes, grapes...</Name>
				<MedalFrame>3</MedalFrame>
				<Class>game.achievement.FruitSaleAchievement</Class>
				<TargetAmount>500</TargetAmount>
				<TargetFruit>2</TargetFruit>
				<TargetProductType>2</TargetProductType>
				<Description>
					Produce 500 units of grape jelly.
				</Description>
			</Achievement>
			<Achievement>
				<Name>Delicious apricots!</Name>
				<MedalFrame>4</MedalFrame>
				<Class>game.achievement.FruitSaleAchievement</Class>
				<TargetAmount>500</TargetAmount>
				<TargetFruit>4</TargetFruit>
				<TargetProductType>1</TargetProductType>
				<Description>
					Produce 500 units of apricot juice.
				</Description>
			</Achievement>
			<Achievement>
				<Name>But that's a lot of strawberries hun?</Name>
				<MedalFrame>6</MedalFrame>
				<Class>game.achievement.FruitSaleAchievement</Class>
				<TargetAmount>500</TargetAmount>
				<TargetFruit>3</TargetFruit>
				<TargetProductType>3</TargetProductType>
				<Description>
					Produce 500 units of strawberry pie. 
				</Description>
			</Achievement>
		</Achievements>

		<ProductNames>
			<Name>Fresh Fruit</Name>
			<Name>Fruitlicious</Name>
			<Name>Refresh Fruit</Name>
			<Name>Sugar Dream</Name>
			<Name>Sweet Fruit</Name>
			<Name>Fresh Fruit</Name>
			<Name>Fruity Fruits</Name>
			<Name>It's just fruit!</Name>
			<Name>Fruitful</Name>
			<Name>Real Fruit</Name>
			<Name>Sugarlicious</Name>
			<Name>Fruit Friends</Name>
			<Name>Nice Nectar</Name>
			<Name>Delicious</Name>
			<Name>Fruit Made</Name>
			<Name>Fruit Plus</Name>
			<Name>From Fruit</Name>
			<Name>Family Fruit</Name>
			<Name>Me and My Fruits</Name>
			<Name>Natural Fruits</Name>
			<Name>Home Made</Name>
			<Name>Lovely Fruits</Name>
			<Name>Healthy Life</Name>
			<Name>Natural Sugar</Name>
			<Name>Tasty</Name>
			<Name>Freshlicious</Name>
			<Name>Joyfruit</Name>
			<Name>Already Made</Name>
			<Name>Just serve</Name>
			<Name>Perfect Fruit</Name>
			<Name>Frankfruit</Name>
			<Name>Murilicious</Name>
			<Name>Manifruit</Name>			
		</ProductNames>
	</Config>
</Game>