[1]

NumLayers=7

#Frame - 7
Layer7=12,0

#Curtain - 6
Layer6=12,1
Layer6Pos=(396,0)
Layer6Move=(300,0)
Layer6MoveRate=2
Layer6Trigger=1,3

#Waves - 5
Layer5=12,2
Layer5Pos=(96,341)

#Harbor - 4
Layer4=12,3
Layer4Pos=(92,11)
Layer4Move=(-600,0)
Layer4MoveRate=3
Layer4Trigger=2,4,5

#Ship - 3
Layer3=12,4
Layer3Pos=(97,71)

#Monster - 2
Layer2=12,5
Layer2Pos=(124,600)
Layer2Move=(0,-512)
Layer2MoveRate=4
Layer2Trigger=6,8

#Sky - 1
Layer1=12,6
Layer1Pos=(86,35)

NumObjs=9

#Gear
Obj1Unclicked=12,0
Obj1Clicked=12,1
Obj1Placed=12,2
Obj1Layer=7
Obj1Bound=(-30,-30),(30,30)
Obj1Pos=(76,400)
Obj1Text=Stage Gear

#Sandbag
Obj3Unclicked=18,0
Obj3Clicked=18,1
Obj3Placed=18,2
Obj3Layer=7
Obj3Bound=(-30,-30),(30,30)
Obj3Pos=(69,341)
Obj3Text=Sandbag

#Oar
Obj2Unclicked=13,0
Obj2Clicked=13,1
Obj2Placed=13,2
Obj2Layer=7
Obj2Bound=(-40,-40),(40,40)
Obj2Pos=(552,343)
Obj2Text=Prop Oar
Obj2LayersTrigged=6

#Arrow
Obj4Unclicked=15,0
Obj4Clicked=15,1
Obj4Placed=15,2
Obj4Layer=7
Obj4Bound=(-30,-30),(30,30)
Obj4Pos=(630,230)
Obj4Text=Prop Arrow
Obj4LayersTrigged=6

#Sword
Obj5Unclicked=16,0
Obj5Clicked=16,1
Obj5Placed=16,2
Obj5Layer=7
Obj5Bound=(-40,-40),(40,40)
Obj5Pos=(465,222)
Obj5Text=Prop Sword
Obj5LayersTrigged=6

#Bird
Obj6Unclicked=14,0
Obj6Clicked=14,1
Obj6Placed=14,2
Obj6Layer=7
Obj6Bound=(-50,-50),(50,50)
Obj6Pos=(293,53)
Obj6Text=Brown Prop Bird with Missing String

#Horn
Obj7Unclicked=19,0
Obj7Clicked=19,1
Obj7Placed=19,2
Obj7Layer=7
Obj7Bound=(-30,-30),(30,30)
Obj7Pos=(252,60)
Obj7Text=Prop Serpent Horn
Obj7LayersTrigged=2

#Moon
Obj8Unclicked=17,0
Obj8Clicked=17,1
Obj8Placed=17,2
Obj8Layer=7
Obj8Bound=(-50,-30),(150,70)
Obj8Pos=(118,51)
Obj8Text=Moon on Nothwestern sky
Obj8LayersTrigged=4

#Tail
Obj9Unclicked=20,0
Obj9Clicked=20,1
Obj9Placed=20,2
Obj9Layer=7
Obj9Bound=(-30,-30),(30,30)
Obj9Pos=(196,164)
Obj9Text=Prop Serpent Tail Tip
Obj9LayersTrigged=2


[20] 
#Hidden passage
NumLayers=5

#Foreground - 5
Layer5=14,1

#Candles row - 4
Layer4=14,2
Layer4Pos=(99,-53)
Layer4Move=(0,100)
Layer4MoveRate=1
Layer4Trigger=1,3

#Stairway - 3
Layer3=14,3
Layer3Pos=(288,460)
Layer3Move=(0,-198)
Layer3MoveRate=1
Layer3Trigger=2,6

#Stone wall - 2
Layer2=14,4
Layer2Pos=(84,457)
Layer2Move=(0,-350)
Layer2MoveRate=2
Layer2Trigger=4

#Background - 1
Layer1=14,0
Layer1Pos=(92,52)

NumObjs=6

#Lion Emblem - 1
Obj1Unclicked=27,0
Obj1Clicked=27,1
Obj1Placed=27,1
Obj1Layer=5
Obj1Bound=(-20,-20),(20,20)
Obj1Pos=(30,297)
Obj1Text=Lion Emblem

#Stone Dagger - 2
Obj2Unclicked=28,0
Obj2Clicked=28,1
Obj2Placed=28,1
Obj2Layer=2
Obj2Bound=(-20,-20),(20,20)
Obj2Pos=(169,199)
Obj2LayersTrigged=2
Obj2Text=Stone Dagger

#Whale Emblem - 3
Obj3Unclicked=29,0
Obj3Clicked=29,1
Obj3Placed=29,1
Obj3Layer=5
Obj3Bound=(-20,-20),(20,20)
Obj3Pos=(729,301)
Obj3Text=Whale Emblem

#Candle - 4
Obj4Unclicked=30,0
Obj4Clicked=30,1
Obj4Placed=30,1
Obj4Layer=1
Obj4Bound=(-30,-30),(30,30)
Obj4Pos=(388,49)
Obj4LayersTrigged=4
Obj4Text=Candle

#Stair Piece - 5
Obj5Unclicked=31,0
Obj5Clicked=31,1
Obj5Placed=31,1
Obj5Layer=3
Obj5Bound=(-30,-30),(30,30)
Obj5Pos=(363,373)
Obj5LayersTrigged=3
Obj5Text=Stair Piece

#Stone Greaves - 6
Obj6Unclicked=32,0
Obj6Clicked=32,1
Obj6Placed=32,1
Obj6Layer=2
Obj6Bound=(-20,-20),(20,20)
Obj6Pos=(475,208)
Obj6LayersTrigged=2
Obj6Text=Stone Greaves

[21]
#Fireplace

NumLayers=6

#Background - 1
Layer1=15,0
Layer1Pos=(0,243)


#Wall Left - 2
Layer2=15,3
Layer2Pos=(-240,247)
Layer2Move=(240,0)
Layer2MoveRate=2
Layer2Trigger=2,3,5,6

#Wall Right - 3
Layer3=15,4
Layer3Pos=(801,251)
Layer3Move=(-240,0)
Layer3MoveRate=2
Layer3Trigger=2,3,5,6

#Scene A - 4
Layer4=15,1

#Top Wall - 5
Layer5=15,2
Layer5Move=(0,-300)
Layer5MoveRate=2
Layer5Trigger=8

#Clock - 6
Layer6=15,6
Layer6Pos=(339,-152)
Layer6Move=(0,152)
Layer6MoveRate=2
Layer6Trigger=1,7

NumObjs=8

#Gear - 1
Obj1Unclicked=33,0
Obj1Clicked=33,1
Obj1Placed=33,1
Obj1Pos=(510,125)
Obj1Bound=(-34,-34),(34,34)
Obj1Layer=4
Obj1LayersTrigged=5
Obj1Text=Gear

#Matchstick - 2
Obj2Unclicked=34,0
Obj2Clicked=34,1
Obj2Placed=34,2
Obj2Pos=(293,345)
Obj2Bound=(-12,-12),(188,91)
Obj2Layer=4
Obj2Text=Matchstick

#Bull Glyph - 3
Obj3Unclicked=35,0
Obj3Clicked=35,1
Obj3Placed=35,1
Obj3Pos=(693,349)
Obj3Bound=(-20,-20),(20,20)
Obj3Layer=1
Obj3Text=Bull Glyph

#Clock hand - 4
Obj4Unclicked=36,0
Obj4Clicked=36,1
Obj4Placed=36,1
Obj4Pos=(389,66)
Obj4Bound=(-15,-15),(15,15)
Obj4Layer=6
Obj4LayersTrigged=6
Obj4Text=Clock hand

#Hammer - 5
Obj5Unclicked=37,0
Obj5Clicked=37,1
Obj5Placed=37,2
Obj5Pos=(27,485)
Obj5Bound=(-33,-16),(120,6)
Obj5Layer=4
Obj5Text=Hammer

#Emblem - 6
Obj6Unclicked=38,0
Obj6Clicked=38,1
Obj6Placed=38,1
Obj6Pos=(380,293)
Obj6Bound=(-20,-20),(20,20)
Obj6Layer=4
Obj6Text=Emblem

#Metal Rod - 7
Obj7Unclicked=39,0
Obj7Clicked=39,1
Obj7Placed=39,2
Obj7Pos=(75,163)
Obj7Bound=(-15,-15),(63,57)
Obj7Layer=4
Obj7LayersTrigged=5
Obj7Text=Metal Rod

#Eyeglass - 8
Obj8Unclicked=40,0
Obj8Clicked=40,1
Obj8Placed=40,1
Obj8Pos=(154,164)
Obj8Bound=(-35,-35),(35,35)
Obj8Layer=5
Obj8Text=Eyeglass

[22]
#Shrine

NumLayers=6

#Background - 1
Layer1=16,0

#Evil Dome - 2
Layer2=16,3
Layer2Pos=(144,-210)
Layer2Move=(0,210)
Layer2MoveRate=1
Layer2Trigger=3,7

#BackgroundTwo - 3
Layer3=16,1

#Good Statue - 4
Layer4=16,2
Layer4Pos=(97,211)
Layer4Move=(0,350)
Layer4MoveRate=2
Layer4Trigger=3,7

#Left statue - 5
Layer5=16,4
Layer5Pos=(143,601)
Layer5Move=(0,-280)
Layer5MoveRate=2
Layer5Trigger=2,6

#Right statue - 6
Layer6=16,5
Layer6Pos=(400,511)
Layer6Move=(0,-312)
Layer6MoveRate=2
Layer6Trigger=1



NumObjs=7

#Imp horn - 1
Obj1Unclicked=41,0
Obj1Clicked=41,1
Obj1Placed=41,1
Obj1Pos=(198,323)
Obj1Bound=(-15,-15),(15,15)
Obj1Layer=2
Obj1LayersTrigged=5
Obj1Text=Imp Horn

#Snake bow - 2
Obj2Unclicked=42,0
Obj2Clicked=42,1
Obj2Placed=42,2
Obj2Pos=(405,119)
Obj2Bound=(-26,-38),(36,38)
Obj2Layer=2
Obj2LayersTrigged=2
Obj2Text=Snake Bow

#Metal plate - 3
Obj3Unclicked=43,0
Obj3Clicked=43,1
Obj3Placed=43,1
Obj3Pos=(401,466)
Obj3Bound=(-15,-10),(15,10)
Obj3Layer=4
Obj3Text=Metal Plate

#Horseshoe - 4
Obj4Unclicked=44,0
Obj4Clicked=44,1
Obj4Placed=44,2
Obj4Pos=(537,454)
Obj4Bound=(-17,-22),(13,13)
Obj4Layer=6
Obj4LayersTrigged=6
Obj4Text=Centaur Horseshoe

#Ghost mouth - 5
Obj5Unclicked=45,0
Obj5Clicked=45,1
Obj5Placed=45,1
Obj5Pos=(627,269)
Obj5Bound=(-10,-15),(10,14)
Obj5Layer=6
Obj5LayersTrigged=6
Obj5Text=Ghost Mouth

#Painted Sword - 6
Obj6Unclicked=46,0
Obj6Clicked=46,1
Obj6Placed=46,1
Obj6Pos=(145,171)
Obj6Bound=(-17,-23),(17,23)
Obj6Layer=3
Obj6Text=Duplicate Painted Sword

#Halo - 7
Obj7Unclicked=47,0
Obj7Clicked=47,1
Obj7Placed=47,2
Obj7Pos=(272,54)
Obj7Bound=(-10,-10),(33,36)
Obj7Layer=1
Obj7Text=Angelic Halo


[5]

NumLayers=5

#Library rear - 1
Layer1=13,1
Layer1Pos=(73,132)

#Caseleft - 2
Layer2=13,3
Layer2Pos=(66,130)
Layer2Move=(-400,0)
Layer2MoveRate=2
Layer2Trigger=1,6

#Caseright - 3
Layer3=13,4
Layer3Pos=(392,129)
Layer3Move=(392,0)
Layer3MoveRate=2
Layer3Trigger=1,6

#Library_main - 4
Layer4=13,0

#Chandelier - 5
Layer5=13,2
Layer5Pos=(121,0
Layer5Move=(0,-400)
Layer5MoveRate=4
Layer5Trigger=2,4

NumObjs=6

#Book - 1
Obj1Unclicked=21,0
Obj1Clicked=21,1
Obj1Placed=21,2
Obj1Layer=2
Obj1Bound=(-30,-30),(30,30)
Obj1Pos=(307,237)
Obj1Text=Books

#Smiling bust - 2
Obj2Unclicked=22,0
Obj2Clicked=22,1
Obj2Placed=22,1
Obj2Layer=4
Obj2Bound=(-30,-50),(30,50)
Obj2Pos=(563,324)
Obj2Text=Smiling Bust

#Sun dial - 3
Obj3Unclicked=23,0
Obj3Clicked=23,1
Obj3Placed=23,2
Obj3Layer=1
Obj3Bound=(-40,-40),(40,40)
Obj3Pos=(365,318)
Obj3Text=Sun Dial
Obj3LayersTrigged=2,3

#Frown bust - 4
Obj4Unclicked=24,0
Obj4Clicked=24,1
Obj4Placed=24,1
Obj4Layer=4
Obj4Bound=(-30,-50),(30,50)
Obj4Pos=(196,324)
Obj4Text=Frown Bust

#Watering can - 5
Obj5Unclicked=25,0
Obj5Clicked=25,1
Obj5Placed=25,2
Obj5Layer=1
Obj5Bound=(-65,-65),(65,65)
Obj5Pos=(241,321)
Obj5Text=Watering Can
Obj5LayersTrigged=2,3

#Hat - 6
Obj6Unclicked=26,0
Obj6Clicked=26,1
Obj6Placed=26,1
Obj6Layer=3
Obj6Bound=(-40,-40),(40,40)
Obj6Pos=(623,224)
Obj6Text=General Hat
