Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.9610]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1024 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-02712358 (this message is harmless)
Non platform assembly: data-02779198 (this message is harmless)
Non platform assembly: data-03D00048 (this message is harmless)
Non platform assembly: data-02797008 (this message is harmless)
Non platform assembly: data-027A8008 (this message is harmless)
Non platform assembly: data-03D42788 (this message is harmless)
Platform assembly: E:\小于2g游戏isReg1\English_Country_Tune\English Country Tune_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\小于2g游戏isReg1\English_Country_Tune\English Country Tune_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\小于2g游戏isReg1\English_Country_Tune\English Country Tune_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: E:\小于2g游戏isReg1\English_Country_Tune\English Country Tune_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\小于2g游戏isReg1\English_Country_Tune\English Country Tune_Data\Managed\System.dll (this message is harmless)
NullReferenceException: Object reference not set to an instance of an object
  at iTween.ColorTo (UnityEngine.GameObject target, System.Collections.Hashtable args) [0x00000] in <filename unknown>:0 

  at EscToQuit.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 450.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
