<initdata  id="0">
	<value id="0">Detective Agency2 </value>
	<value id="1">5</value>	
	<value id="2">user</value>
    	<value id="3">Player</value>
    	<value id="4">Nastya</value>
</initdata>
<level id="26">
	<value id="1">Guess the three colour combination to crack the code and open the safe.</value>
	<value id="2">Switch the flowers in 7 turns. You can only move the flowers into the empty spots via the indicated routes. After 7 attempts, the game automatically resets.</value>
	<value id="34">Cipher mini-game. Guess the computer-generated three colour combination to crack the code.</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="43">Briefcase</value>
	<value id="300">Ballpoint pen 1</value> 
	<value id="301">Scissors</value>
	<value id="302">Ballpoint pen 2</value>
	<value id="303">Crow</value>
	<value id="304">Scorpion</value>	
	<value id="305">Flashlight</value> 
	<value id="306">Sharpener</value> 
	<value id="307">Rosary</value>
	<value id="308">Glasses</value>
	<value id="309">Scarf</value>
	<value id="310">Bonsai</value>		
	<value id="311">Glue</value>		
	<value id="100">Disk</value>
	<value id="101">Keys</value>
	<value id="102">Note</value>
	<value id="103">Lock Pick</value>
	<value id="198">I should collect everything I need before going to his address. First, I need to find a briefcase.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">First, I need to find the briefcase.</value>
	<value id="201">I haven't finished here yet.</value>
	<value id="202">This won't help me open the door.</value>
	<value id="203">The door is locked. I need a key.</value>
	<value id="204">Excellent! Now I have a briefcase to keep useful items in. This should come in handy during my investigations.</value>
	<value id="205">We found my PDA! ^ We can use it to receive hints. Let's see if it works properly.</value>
	<value id="225">Alright, now for the PDA. Let's look inside the safe.</value>
	<value id="226">Alright, now we need to find my PDA.</value>
	<value id="227">Let's try to find one of the items on my list - SCISSORS, for example. When you click on an item in the list, its outline will appear on the PDA screen.</value>
	<value id="228">For another hint, click on the beige button.  </value>
	<value id="229">Now let's find all the other items in the list.</value>
	<value id="700">James' Office</value>
	<value id="701">James' Office - Carter Burton's House</value>
	--------------------------------------------
	<value id="210">I read your latest article. You solved that case so easily! You've really got what it takes to become a great detective.</value> 
	<value id="211">Oh, come on. You know that journalism is my life's work. Although, you never know, things could change. </value> 
	<value id="214">Hello, this is James Casey!</value>
	<value id="215">Hello. My name is Carter Burton. Something strange happened in my house today. Could you possibly come?</value>	
	<value id="216">Sure. I'll be right over.</value> 
	<value id="221">Another case? I can enquire about this guy Burton if you'd like.</value>		
	<value id="222">I'd be very grateful.</value>	
	-----------------------------------
	<value id="223">Now I can go to Mr Burton's house.</value>
	<value id="224">I should collect everything before heading to Mr Burton's. First of all, I should find my BRIEFCASE and PDA.</value>	
	<value id="230">When I'm finished here, I need to go to the address I wrote down on my note.</value>
	<value id="231">To switch from the inventory to the list, use the notebook and briefcase buttons.</value>
	<value id="400">Skip</value>
</level>
<level id="1">
	<value id="1">Arrange the first line of keys. Green indicates correctly-guessed elements, yellow shows the elements that aren't in the right position and red indicates the elements which are missing in the combination. Continue until you get it right.</value>
	<value id="2">Find the missing letters and put them in their places, using the information from the note.</value>
	<value id="3">Move 2 matches in such a way that the ball of paper ends up in the newly formed 'shovel'.</value>
	<value id="4">Enter the numbers into the empty circles in such a way that the sum of each line is equal to 12. All digits must be used.</value><!--исправленно-->
	<value id="5">Guess the four card suite combination by cracking a code. The green light will go on when you press Enter if you've correctly cracked the code.</value>
	<value id="7">Complete the electrical circuit, connecting the Greenhouse with the Hall and the switch. Make sure there are no breaks or open contacts in the circuit. When the circuit is complete, flip the switch.</value>
	<value id="33">Matches</value><!--Skip-->
	<value id="32">Mould</value>
	<value id="39">Reset</value>	
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="40">Ladder</value>
	<value id="41">Handle</value>
	<value id="42">Doorbell</value>
	<value id="43">Crowbar</value>
	<value id="44">Empty Pot</value>
	<value id="45">Butterfly Net</value>
	<value id="46">Photo</value>
	<value id="47">Letter</value>
	<value id="102">Note</value>
	<value id="104">Light Bulb</value>
	<value id="105">Butterfly</value>	
	<value id="106">Matches</value>
	<value id="107">$100</value>
	<value id="108">Photo</value>
	<value id="109">Business Card</value>
	<value id="110">Glove</value>
	<value id="196">The note is apparently lying on that desk.</value> 
	<value id="197">I can't see a thing. I need a light so I can inspect everything around here.</value> 
	<value id="198">I'm not sure if I came to the right address.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I should compare this address with the one in my note.</value>
	<value id="202">There's no door handle on this door.</value>
	<value id="203">First I'll turn the power off, or I might be electrocuted.</value>	
	<value id="204">The light bulb is hanging too high.</value>
	<value id="205">The stepladder is set up. Now I can reach the bulb.</value>
	<value id="206">Ow! It's hot!</value>
	<value id="207">The fuse box is locked.</value>	
	<value id="208">Using this fuse box, I'll be able to power up any location I need.</value> 
	<value id="209">I need something to move this cat.</value>
	<value id="210">It's too dark in here, I can hardly see a thing.</value>
	<value id="211">Now I need to turn on the power supply.</value>
	<value id="2111">This pot is from the Liron Gallery. As far as I know, Mrs. Burton is an owner of the gallery.</value>
	<value id="212">There's no bulb in the socket.</value>	
	<value id="213">I need something to catch it.</value>
	<value id="214">1</value>
	<value id="215">The greenhouse is now powered up, so I can look the place over.</value> 
	<value id="216">Alright! Now I only need to flip the switch.</value> 
-------------------------------
	<value id="250">Hello. Detective Casey, if I'm not mistaken?</value> 
	<value id="251">Hello. My name is James Casey. You can call me James. I'm here to see Mr. Burton. He asked me to come and help with an urgent case.</value> 
	<value id="254">Mr. Burton had to leave, but he left you a message. Come in. I'm Sophie.</value>
	<value id="255">Tell me, Sophie, does anyone other than Mr. Burton live in this house?</value>	
	<value id="256">Mrs. Burton ... and their son, Elliot. He's at his aunt's right now.</value> 
	<value id="257">Thanks, Sophie. I'll call you if I need anything.</value> 
	<value id="258">Oh, I almost forgot to tell you! Mr. Burton left you a phone number you can use to get in touch with him. It's in the notebook.</value>
	<value id="259">Thanks, Sophie. You've been very helpful.</value>
	----------------------------------------------
	<value id="260">Now I'm sure I came to the right address, I can take a look around.</value>
	<value id="263">This location's complete. Check another location.</value>
	<value id="264">I think I need to speak with the house owner first. Let's knock at the door.</value>
	<value id="270">There's a "Karlstone Hotel" label on the matchbox. I need to find out if Naira stayed at that hotel.</value>
	<value id="271">I have to go to the Karlstone Hotel. Maybe I'll find some more clues there.</value>
	<value id="300">Birdhouse</value>
	<value id="303">Pineapple</value> 
	<value id="304">Axe</value>
	<value id="305">Grasshopper</value>		
	<value id="306">Secateurs</value>	
	<value id="307">Rope</value> 
	<value id="308">Chain</value>
	<value id="309">Horse</value>		
	<value id="310">Broom</value>	
	<value id="311">Screwdriver</value> 
	<value id="312">Sparrow</value>
	<value id="313">Scissors</value>
	<value id="314">Wine Glass</value>	
	<value id="315">Сufflink</value>	
	<value id="316">Bracelet</value> 
	<value id="317">Lighter</value>
	<value id="318">Books</value>
	<value id="319">Bottle</value>	
	<value id="320">Ashtray</value> 
	<value id="321">Flowers</value>
	<value id="322">Glasses</value>		
	<value id="323">Apple</value>	
	<value id="324">Bee</value>
	<value id="325">Hairbrush</value>		
	<value id="326">Serpentine shape</value>	
	<value id="327">Mirror</value> 
	<value id="328">Chair</value>
	<value id="329">Watering Can</value>		
	<value id="330">Rope</value>	
	<value id="331">Spray</value> 
	<value id="332">Tape</value>
	<value id="333">Rake</value>	
	<value id="400">Skip</value>
	<value id="701">James' Office - Carter Burton's House</value>
</level>
<level id="2">
	<value id="1">Arrange the first line of stamps. Green indicates correctly-guessed elements, yellow shows the elements that aren't in the right position and red indicates the elements which are missing in the combination. Continue until you get it right.</value>
	<value id="2">Move the keys using only the routes marked in the wood and arrange them in ascending order from 1 to 8.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="40">Card</value>
	<value id="41">Keys</value>	
	<value id="198">I should find out if someone saw Naira Burton.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">If I knew what room number Mrs. Burton had stayed in I would know which key would work.</value>
	<value id="202">Fire!</value>
	<value id="203">If only I could make it work, I'd get rid of the stubborn concierge and get the information I need.</value>
	<value id="204">We don't disclose any information about our visitors.</value>
	<value id="205">The key I want is missing. Strange, I wonder where it went?</value>
	<value id="250">Don't touch anything here.</value> 
	<value id="251">Aaaah! Fire! Fire! Evacuate everyone from the hotel! Quickly! Run for your lives!</value> 	
	<value id="252">I need to know if Mrs. Burton stayed here.</value> 
	<value id="253">Now I can calmly examine everything here.</value> 
	<value id="254">Hello, how can I help you?</value> 
	<value id="255">I need to trick the concierge.</value> 
	<value id="300">Pottery Shards</value>
	<value id="301">Jar</value>		
	<value id="302">Fish</value>	
	<value id="303">Sweet</value>
	<value id="304">Flask</value>
	<value id="305">First Aid Kit</value>		
	<value id="306">Quill</value>	
	<value id="307">Beetle</value> 
	<value id="308">Handcuffs</value>
	<value id="309">Cassette</value>	    
	<value id="310">Cigar</value>
	<value id="311">Stamp</value>
	<value id="312">Bell</value>
	<value id="313">Bottle</value>	
	<value id="314">Sponge</value>	
	<value id="315">I need to know if Mrs. Burton stayed here.</value>	
	<value id="316">Naira stayed in suite 9. I should see if I can find the key to that room.</value>	
	<value id="380">I should get to the Liron Gallery. Perhaps Naira showed up there.</value>
	<value id="400">Skip</value>
	<value id="701">The Burtons' House - Karlstone Hotel</value>
</level>
<level id="3">
	<value id="1">Arrange the pots so that similar pots are never on the same vertical, horizontal or main diagonal lines. To switch two pots, click on the first one with your mouse button and then on the second one.</value>
	<value id="2">Put together the portrait of Naira by switching elements in the picture. To switch two elements, click on them in turn.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="40">Spray</value>------------------------------------------------------
	<value id="41">Portrait of Naira with Man</value>		
	<value id="42">Sconce</value>	----------------------------------------------------------------------------------
	<value id="198">I need to find out if Naira showed up for work today.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">It looks like one pot is missing.</value>
	<value id="202">What a pain! I need to wash it off and find out what's underneath.</value>
	<value id="203">What a pain! I need to wash it off and find out what's underneath.</value>
	<value id="204">Nancy Brock and Arthur Brock. Nancy Brock, huh? Interesting. I wonder why she changed her name?</value>
	<value id="205">I should try this a little later.</value>
	<value id="206">Naira Burton's portrait. I saw her in the photo.</value>
	<value id="207">I need something to dissolve the top layer of paint.</value>
	<value id="208">Perfect!</value>
	<value id="209">Let's see what we have now.</value>
	<value id="210">I should return to the office and get in touch with Carter. Maybe Naira's been in contact with him.</value>
	-------------------------------------------
	<value id="250">Hello. I'm Detective James Casey.</value> 
	<value id="251">Hello, Detective. How can I help you?</value> 
	<value id="252">Tell me, did Mrs. Burton come to work today?</value>
	<value id="253">No. She's absent today. Is something wrong?</value>
	<value id="254">Naira Burton disappeared this morning. I'd like to inspect the Gallery. Do you have any objections?</value>
	<value id="255">Of course not, Detective. Don't hesitate to call me if you need anything.</value>	
---------------------------------------------------------	
	<value id="200">I used to have Naira's photo in my case.</value> 
	<value id="300">Pine Cone</value>
	<value id="301">Ink</value>		
	<value id="302">Stapler</value>	
	<value id="303">Cat 1</value> 
	<value id="304">Cat 2</value>
	<value id="305">Mug 1</value>		
	<value id="306">Chandelier</value>	
	<value id="307">Camel</value> 
	<value id="309">Horn</value>	    
	<value id="310">Pendant</value>
	<value id="311">Slippers</value>	 
	<value id="312">Rosary</value>
	<value id="314">Mug 2</value>
	<value id="400">Skip</value>
	<value id="701">Karlstone Hotel - Liron Gallery</value>	
</level>
<level id="4">
	<value id="1">Enter the numbers into the empty circles in such a way that the sum of each line is equal to 17. All digits must be used.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	
	<value id="42">Cable</value>
	<value id="198">I should get in touch with Carter. Perhaps Naira contacted somebody.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">The phone is disconnected.</value>
	<value id="202">I should call Carter. I have his business-card somewhere.</value>
	<value id="203">Now I can head to the Burtons'.</value>
	<value id="204">The phone wire is in the safe, now I can connect it.</value>
	<value id="205">We fixed the phone.</value>
	---------------------------------------------
	<value id="250">James Casey.</value> 
	<value id="251">I've made some enquiries, as promised, and there's something interesting. I found no sign of Naira before her and Carter's wedding. It looks as though she simply didn't exist before!</value> 
	<value id="254">Very interesting. Thanks, Michael. Call me if you have any further news.</value>
	<value id="255">Sure. And keep me informed, please. You know how I love strange and mysterious things.</value>	
	<value id="256">Carter Burton speaking.</value> 
	<value id="257">It's James Casey. Have you heard from your wife?</value> 
	<value id="258">Yes, as a matter of fact, she's been found. Apparently, a car sent by the Liron Gallery came to pick her up this morning. But then she realised she'd left her handbag at home, so she decided to go back.</value>
	<value id="259">Although my wife has been found, I'd like you to follow her, James. I feel like something's going on.</value>
	<value id="260">Alright. I'll do what I can.</value>
	---------------------------------------------------------
	<value id="262">Yes, of course. Thank you.</value>
	<value id="263">I've already taken everything I need from the safe.</value>
	<value id="400">Skip</value>	
	<value id="701">Liron Gallery - James' Office</value>	
</level>
<level id="5">
	<value id="1">Enter the numbers into the empty circles so that the sums of each line are equal to 17.</value>
	<value id="2">Guess the order of the five continents to crack the code. The green light will go on when you press Enter if you've correctly cracked the code.</value>
	<value id="3">Assemble the electric circuit connecting the greenhouse with the Hall and the switch. Make sure there are no breaks or open contacts in the circuit.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Net</value>
	<value id="41">Bat</value>		
	<value id="42">Push-button</value>
	<value id="43">Receipt</value>
	<value id="44">Business Card</value>		
	<value id="45">Letter</value>
	<value id="197">Apparently the note is lying on that desk.</value> 
	<value id="198">There's a bell. I should use it.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I won't take it with my bare hands.</value>
	<value id="202">There's a bell, but they forgot to attach the button.</value>
	<value id="203">Perhaps it's not working.</value>
	<value id="204">I need something to get rid of the cat. Then I'll be able to get to the desk.</value>
	<value id="205">I should try this later.</value>
	<value id="206">You'll get the payment receipt from the secretary at the Liron Gallery.</value>
	<value id="207">I don't need to go to the greenhouse.</value>
	<value id="208">I think I'd better use the bell.</value>
	<value id="209">Once it's connected, I can use the bell.</value>
	<value id="210">I've already taken the business card.</value>
	<value id="211">Now I can ring the doorbell.</value>
	<value id="216">Let's flip the switch.</value>
	<value id="217">No answer - they're taking a long time.</value>
	----------------------------------------------------------
	<value id="250">Hello, Sophie.</value> 
	<value id="251">Hello, James. I'm glad to see you. Did you hear that Mrs. Burton's been found?</value> 
	<value id="252">Yes, I heard, but I'd like to have a word with her.</value>
	<value id="253">She's just gone, but she left a note. It's in the hall. Come on in.</value>		
	<value id="257">Are you going to the Liron Gallery, James?</value>
	<value id="258">Yes, indeed.</value>
	<value id="259">Could you possibly do me a favour? Would you give the locksmith's receipt to the gallery's secretary? It's in the globe.</value>
	<value id="260">No problem.</value>	
	<value id="262">Thank you, James.</value>		
	<value id="263">You're welcome.</value>	
	-----------------------------------------------------------
	<value id="264">Alright, I'll drop by the Gallery. Perhaps I'll be able to learn something there.</value>	
	<value id="325">I did it!</value>
	<value id="400">Skip</value>	
	<value id="701">James' Office - the Burtons' House</value>	
</level>
<level id="6">
	<value id="1">Arrange the first line of colours. Green indicates correctly-guessed elements, yellow shows the elements that aren't in the right position and red indicates the elements which are missing in the combination. Continue until you get it right.</value>
	<value id="2">While holding the eraser, move the cursor over the notebook page until you can read the whole text.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Paint Brush</value>
	<value id="41">Eraser</value>	
	<value id="42">Notes</value>	
	<value id="198">I need to give the receipt to the secretary.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I need to give the receipt to the secretary.</value>
	<value id="202">Something's missing here.</value>
	<value id="203">I need to get to that address and find out what's in that package.</value>
	<value id="204">I'll bring the keys.</value>
	<value id="300">Pine Cone</value>
	<value id="301">Ink</value>		
	<value id="302">Candlestick</value>
	<value id="303">Cat</value> 
	<value id="304">Mug 1</value>
	<value id="305">Fork</value>		
	<value id="306">Mug 2</value>	
	<value id="307">Camel</value> 
	<value id="308">Cosmetics bag</value>
	<value id="309">Horn</value>	    
	<value id="310">Pendant</value>
	<value id="311">Slippers</value>	 
	<value id="312">Beetle</value>
	<value id="313">Sconce</value> 
	<value id="400">Skip</value>
	<value id="701">The Burtons' House - Liron Gallery</value>	
</level>
<level id="7">
	<value id="1">Connect all the points with a non-intersecting line. Click and hold the left mouse button to drag a line between points.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="50">Chocolate</value>
	<value id="51">Silk Scarf</value>
	<value id="52">Light Bulb</value>
	<value id="53">Cap</value>
	<value id="54">Hamburger</value>
	<value id="55">Bottle</value>
	<value id="56">Lemon half</value>
	<value id="57">Mouse</value>
	<value id="58">Salt Shaker</value>
	<value id="59">Figurine</value>
	<value id="60">Mug</value>
	<value id="61">Watch</value>
	<value id="62">Book</value>
	<value id="63">Remote Сontrol</value>
	<value id="64">Knife</value>

	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I should try this a little later.</value>
	<value id="202">It's time to plan the route.</value>
	<value id="400">Skip</value>
	<value id="701">Liron Gallery - Train </value>
</level>
<level id="8">
	<value id="1">Clear the way for the car. Click and hold down the left mouse button to drag a crate.</value>
	<value id="2">Move the tyres from the first axle to the third one. Only smaller tyres can be put on top of bigger ones.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Wheel</value>
	<value id="41">Bolts</value>
	<value id="42">Oil Can</value>
	<value id="43">Note</value>
	<value id="44">Wrench</value>
	<value id="46">Bone</value>
	<value id="47">Ручка</value>
	<value id="48">Cover</value>
	<value id="49">Pipe</value>
	<value id="50">Keys</value>
	<value id="51">Business Card</value>
	<value id="52">Bolt 1</value>
	<value id="53">Bolt 2</value>
	<value id="54">Bolt 3</value>
	<value id="55">Bolt 4</value>
	<value id="56">Bolt 5</value>	
	<value id="198">I should find out where Naira went.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">Humph. Looks like this is the same package I saw in the Liron Gallery, and there is a note. </value>
	<value id="203">One wheel is missing.</value>
	<value id="204">I need to attach the wheel.</value>
	<value id="205">The car is blocking several objects. I could move it, but one wheel is missing.</value>
	<value id="216">Now I can move the car.</value>	
	<value id="217">I don’t need this now.</value>		
------------------------------------------------
	<value id="250">Hello, Mr. Brock. I'm Detective James Casey. May I ask you some questions?</value> 
	<value id="251">I'm a bit busy, but I could give you a couple of minutes.</value> 
	<value id="252">Does the name Nancy Brock ring any bells?</value>
	<value id="253">Yes, Nancy is my ex-wife. Why do you ask?</value>
	<value id="254">Someone is trying very hard to find her. Have you seen her recently?</value>
	<value id="255">I received a package for her today. And then Nancy herself showed up. She produced some kind of note from the package and then took off in a taxi.</value>	
	<value id="256">Did you get a look at what was in the package?</value>				
	<value id="257">No, but you can look at it if you'd like. It's around here somewhere.</value>	
--------------------------------------------------------	
	<value id="261">4, Rowk street</value>	
	<value id="262">I'll check this address.</value>	
	<value id="263">The oil can is full.</value>
	 <value id="300">Ball</value>
	<value id="301">Hammer</value>		
	<value id="302">Bat</value>	
	<value id="303">Broom</value> 
	<value id="304">Cap</value>
	<value id="305">First Aid Kit</value>		
	<value id="306">Clock</value>	
	<value id="307">Sandwich 1</value> 
	<value id="308">Spring</value>
	<value id="309">Can</value>	    
	<value id="310">Goblet</value>
	<value id="311">Broom</value>	 
	<value id="312">Bat</value>
	<value id="313">Sandwich 2</value>
	<value id="400">Skip</value>
	<value id="701">Train - Arthur Brock's Garage</value>
</level>
<level id="9">
	<value id="1">Move the tyres from the first axle to the third one. Only smaller tyres can be put on top of bigger ones.</value>
	<value id="2">Find a fake coin in two weighings. You can put any number of coins or drop weights onto each scale. Put the fake coin in the corresponding place after two weighings.</value>

	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Cloth</value>
	<value id="41">Fodder</value>
	<value id="42">List</value>
	<value id="43">Coin</value>
	<value id="44">Dagger</value>
	<value id="45">Pipe</value>
	<value id="46">Mug</value>	
	<value id="47">Buddha</value> 
	<value id="48">Cigar</value> 
	<value id="49">Cards</value>
	<value id="50">Gun</value>
	<value id="51">Tambourine</value>
	<value id="52">Pot</value>		
	<value id="53">Flint</value>
	<value id="54">Jug</value>	
	<value id="198">I should find out what Martin did in the antique shop.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I should lure the parrot into the cage.</value>
	<value id="202">I need to somehow cover the cage.</value>
	<value id="203">Thieves! Robbery!</value>
	<value id="204">I need to somehow get rid of this parrot. It's so loud that I can't even hear my own voice!</value>
	<value id="205">I'll try to find out what the antiquarian knows about Martin Low. We should show him the business card we found at Mr. Low's apartment.</value>
	<value id="206">I'll do it later.</value>
	<value id="207">This coin was brought in by Martin Low.</value>
	<value id="208">I can't hear you.</value>
	<value id="209">How can I help you?</value>
	-----------------------------------------------------------
	<value id="250">Hi. My name is James Casey. I'm looking for someone called Martin Low. Does the name ring any bells?</value> 
	<value id="253">Unfortunately, I know him. He was here just recently. He gave me 6 ancient coins and I paid him $100,000 in 100 dollar notes! And now I find out that one of these coins is a forgery.</value>
	<value id="254">Do you know where I can find him?</value>
	<value id="255">If only I knew! I do have something, though. I wrote down the serial numbers from several of the bills that I gave him in exchange for the coins. You will find the note with the numbers on the piano.</value>	
	<value id="256">Thanks. You were a great help.</value>		
-------------------------------------------------	
	<value id="399">I need to return to the office and process all the information.</value>
	<value id="400">Skip</value>
	<value id="701">4 Rowk Str - Antique Shop</value>
</level>
<level id="10">
	<value id="1">Connect all the points by clicking on them. Make sure the connecting lines don't intersect.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="198">Perhaps I should go home to evaluate the evidence.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="202">It's time to plan the route.</value>
	<value id="400">Skip</value>
	<value id="701">Antique Shop - Train</value>
</level>
<level id="11">
	<value id="1">Arrange the numbers inside the square in such way that their horizontal, vertical and diagonal sums are all equal to 15.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="42">Telephone wire</value>
	<value id="198">I should read my mail and look through the current newspapers. Perhaps I'll find something interesting there.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">Newspaper</value>
	<value id="202">I should call Michael. Maybe he has something to tell me.</value>
	<value id="203">I should call Carter. But first I should look for his new number.</value>
	<value id="204">Perhaps I should use this a little later.</value>
	<value id="205">I've found several useful items in the safe.</value>
	---------------------------------------------------------------------
	<value id="250">Hey there. I've just read the latest issue of 'City Time'. Tell me, what do you know about this 'Low' person?</value> 
	<value id="251">I've been after him for some time. Martin Low was a lawyer. At some point, he decided to profit from the secrets of the  wealthy.</value> 
	<value id="252">Can you bring the documents to me, please?</value>
	<value id="253">Sure. I'll print you copies.</value>
	<value id="259">By the way, several days ago Martin was seen with Mrs. Naira Burton. I even have several photos.</value>
	<value id="254">Carter Burton speaking. Who is this?</value> 
	<value id="255">Mr. Burton, this is Detective James Casey. Have you ever heard the name Martin Low?</value> 
	<value id="256">I've heard something about the man. He's a scam artist, right?</value>
	<value id="257">He WAS a scam artist. He was in a crash yesterday evening. I'm asking you about him because he's somehow mixed up in my investigation. He was seen with your wife.</value> 
	<value id="258">Mr. Casey, I really don't understand this. But I rely on your help. Please find out what's going on.</value>	
	-------------------------------------------------------------------
	<value id="399">I should go to the scene of the crash. I'm sure the police overlooked something.</value>
	<value id="397">I should call Carter.</value>
	<value id="398">I should look through the newspapers.</value>
	<value id="400">Skip</value>
	<value id="701">Train - James' Office</value>
</level>
<level id="12">
	<value id="1">Guess the eight key combination and crack the code. The green light will go on when you press Enter if you've correctly cracked the code.</value>
	<value id="2">You win!</value>
	<value id="3">You lost. If you'd like to play again, press the 'Reset' button.</value>
	<value id="4">The game's purpose is to pick up the last stones from the playing area. You can pick up from 1 to 5 stones during your turn. There are a total of 34 stones. To make a move, select a certain number of stones and press the Enter button.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Mousetrap</value>
	<value id="41">Cheese</value>
	<value id="42">Gear Stick</value>
	<value id="43">Mouse</value>
	<value id="44">Knife</value>
	<value id="45">Car Key</value>
	<value id="46">Flower</value>
	<value id="47">Key</value>
	<value id="212">Key</value>

	<value id="60">Crowbar</value>
	<value id="61">Notebook</value>	
	<value id="62">Sparrow</value>
	<value id="63">Bottle</value>		
	<value id="64">Frog</value>
	<value id="65">Apple</value>
	<value id="66">Mirror</value>	
	<value id="67">Spare Tire</value> 
	<value id="68">Bunch of flowers</value>
	<value id="69">Rope</value>

	<value id="70">Bee</value>
	<value id="71">Bandage</value>	
	<value id="72">Queen of Spades</value>
	<value id="73">Zodiac</value>		
	<value id="74">Hand</value>
	<value id="75">Watch</value>
	<value id="76">Fire extinguisher</value>
	<value id="77">Opener</value> 
	<value id="78">CD</value> 
	<value id="79">Comb</value>
	<value id="80">Tissues</value> 
	<value id="81">Gravel</value> 
	<value id="82">Sticker</value>		
	<value id="83">What a wonderful rodent.</value>	
	<value id="84">Now I can see what gear it was in.</value>	
	<value id="85">Now I can catch the mouse.</value>	

	<value id="198">I should examine the crash scene. I don't believe in this 'accident' story.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I should investigate this pile.</value>
	<value id="202">The trunk is closed.</value>
	<value id="203">There are usually small rodents in this type of hole.</value>
	<value id="204">I need some bait.</value>
	<value id="205">Now I can turn on the ignition.</value>
	<value id="206">Something's missing here.</value>
	<value id="207">The key is in the lock. Let's turn it over.</value>
	<value id="208">I don't think the car crashed in neutral. It looks like someone 'helped' Martin.</value>	
	<value id="209">I should collect all the items from the trunk before closing it.</value>	
	<value id="210">The mechanism is inactive. To activate it, switch on the ignition.</value>		
	<value id="211">First I should replace the gear stick.</value>	
	<value id="399">I've never seen one of these before. I should go to the flower shop and find out what it is.</value>
	<value id="398">And here's the lost key. When I finish here, I'll first go to the hotel and examine the room.</value>
	<value id="400">Skip</value>
	<value id="701">James' Office - Accident Location </value>
</level>
<level id="13">
	<value id="1">Arrange the numbers in such way that their sum in the outer ring is double the sum in the inner one. Four inner numbers will also be a number sequence.</value>
	<value id="2">Go through the labyrinth to the exit. Click on a specific point to move there. You can only move in a straight line.</value>
	<value id="3">Guess the order of the nine planets to crack the code. The green light will go on when you press Enter if you've correctly cracked the code.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Escape Map</value>
	<value id="41">Greeting card</value>
	<value id="42">Hat</value>
	<value id="43">Salt Shaker</value>		
	<value id="44">Matches</value>
	<value id="45">Purse</value>
	<value id="46">Cigarettes</value>	
	<value id="47">Shell</value> 
	<value id="48">Cup</value> 
	<value id="49">Cassette</value>
	<value id="50">Ashtray</value>
	<value id="51">Belt</value>
	<value id="52">Socks</value>		
	<value id="53">Juice</value>
	<value id="54">Handkerchief</value>	
	<value id="55">Phone</value>	

	<value id="60">Pottery Shards</value>
	<value id="61">Jar</value>	
	<value id="62">Coffee</value>
	<value id="63">Handkerchief</value>		
	<value id="64">Trinket 1</value>
	<value id="65">Umbrella</value>
	<value id="66">Flask</value>	
	<value id="67">First Aid Kit</value> 
	<value id="68">Trinket 2</value> 
	<value id="69">Notebook</value>
	<value id="70">Quill</value>
	<value id="71">Cassette</value>
	<value id="72">Fire extinguisher</value>
	<value id="73">Bell</value>
	<value id="74">I've put the clock ahead.</value>
	<value id="254">Oh, is it so late already? I could miss the dinner!</value>
	<value id="253">Mr. Casey, how may I help you?</value>
	<value id="252">That concierge again!</value>
	<value id="197">Naira never lived here. Apparently she took this suite for a person called Martin Low. But why did she do that? How is Naira connected to that scam artist and blackmailer?</value> 	
	<value id="198">I need to fool the concierge. This is the only way to get into the suite.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">There must be an escape map here.</value>
	<value id="202">What if I set the clock forward? The Concierge will think that it's dinner time already, and I'll be able to sneak into the hotel.</value>
	<value id="203">As I already told you, we don't disclose any information.</value>
	<value id="204">This clock is wrong.</value>
	<value id="205">Perhaps I should take a look at the hotel map.</value>
	<value id="206">5 Roud Street. This was the address in Las Vegas that Martin Low went to several days ago. He probably had no idea what it would lead to.</value>
	<value id="207">Having examined the plan, I can easily get to the correct suite.</value>
	<value id="250">With all respect, Mr. Casey, I can't help you. As I already said, we can't disclose any information.</value> 
	<value id="251">Naira never lived here. Apparently she took this suite for a person named Martin Low. But why did she do that? How is Naira connected to that scam artist and blackmailer?</value> 	
	<value id="399">Now I should find some information on this mysterious flower.</value>
	<value id="400">Skip</value>
	<value id="260">1</value>
		<value id="400">Skip</value>
	<value id="701">Accident Location - Karlstone Hotel</value>
</level>
<level id="14">
	<value id="1">Find pairs of identical flowers.</value>
	<value id="2">Switch the flowers in 7 turns. You can only move the flowers to empty spots via the appropriate routes. After 7 attempts, the game automatically resets.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Watering Can</value>
	<value id="41">Handle</value>
	<value id="42">Full Watering Can</value>
	<value id="43">Flower's Name</value>	
	<value id="44">Cat</value>
	<value id="45">Pineapple</value>
	<value id="46">Calculator</value>	
	<value id="47">Picture</value> 
	<value id="48">Bow</value> 
	<value id="49">Scissors</value>
	<value id="50">Shovel</value>
	<value id="51">Number 3</value>
	<value id="52">Broom</value>		
	<value id="53">Glove</value>
	<value id="54">Sunflower</value>	
	<value id="55">Spray</value>	

	<value id="198">I need to gather my wits. The flower shop is the perfect place for me to take a quick break for a moment.</value>  
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I should find out who bought the mysterious flower.</value>
	<value id="202">The soil is dry.</value>
	<value id="203">It looks like the flower I found at the crash scene. I should check it out.</value>
	<value id="204">Tap without a handle.</value>
	<value id="205">I should get some water. I need some kind of container.</value>
	<value id="206">Galangal ... What an interesting name. The visitors' book shows that Naira Burton is one of the few owners of such a flower.</value>
	<value id="207">The visitors' book shows that Naira Burton is one of the few owners of such a flower. This proves she's somehow connected with this murder.</value>
	<value id="400">Skip</value>
	<value id="701">Karlstone Hotel - Flower shop</value>
</level>
<level id="15">
	<value id="1">Arrange the numbers in the empty circles so that the sums of the numbers in any line are all equal.</value>
	<value id="5">Guess the layout of the four card suite combination to crack the code. The green light will go on when you press Enter if you've correctly cracked the code.</value>
	<value id="34">Help</value>
	<value id="32">Mould</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Business Card</value>
	<value id="41">Letter</value>
	<value id="42">Newspaper</value>
	<value id="43">Clay</value>
	<value id="44">Bucket</value>
	<value id="196">1</value> 	 
	<value id="197">There's a mark in this piece of clay. Some kind of a swirl.</value> 	 
	<value id="198">I need to return to the Burtons' house. Looks like I missed something.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">That cat again! I have something interesting for him.</value>
	<value id="202">I need something to get rid of the cat.</value>
	<value id="203">I need to figure out which door can be opened by this key.</value>
	<value id="204">The locksmith's address is marked in the newspaper. I should go there.</value>
	<value id="205">Carter's new suite.</value>
	<value id="206">The sender's address matches the address on the postcard I found in Low's room. I need to get to that place.</value>
	<value id="207">I think I'd better use the bell.</value>
	<value id="208">1</value>
	---------------------------------------
	<value id="250">Hello, James. What a pleasant surprise.</value> 
	<value id="251">Hello, Sophie. Tell me, is Mr. Burton at home?</value> 
	<value id="252">No. But you can wait for him. Come in.</value>
	-----------------------------------
	<value id="300">Birdhouse</value>
	<value id="301">Apple</value>		
	<value id="302">Butterfly 3</value>	
	<value id="303">Butterfly 2</value> 
	<value id="304">Axe</value>
	<value id="305">Grasshopper</value>		
	<value id="306">Butterfly 1</value>	
	<value id="307">Rope</value> 
	<value id="308">Butterfly 5</value>
	<value id="309">Horse</value>		
	<value id="310">Broom</value>	
	<value id="311">Screwdriver</value> 
	<value id="312">Butterfly 4</value>
	<value id="337">Keys</value>

	<value id="313">Pendant</value>
	<value id="314">Lizard 3</value>		
	<value id="315">Lizard 2</value>	
	<value id="316">Bracelet</value> 
	<value id="317">Lizard 1</value>
	<value id="318">Books</value>		
	<value id="319">Bottle</value>	
	<value id="320">Ashtray</value> 
	<value id="321">Flowers</value>
	<value id="322">Pillow</value>		
	<value id="323">Flashlight</value>	
	<value id="324">Glasses</value>	

	<value id="327">Bee</value>
	<value id="325">Comb</value>		
	<value id="326">Maple leaf</value>	
	<value id="339">Mirror</value> 
	<value id="328">Chair</value>
	<value id="329">Watering Can</value>		
	<value id="330">Rope</value>	
	<value id="331">Bucket</value> 
	<value id="332">Tape</value>
	<value id="333">Rake</value>
	<value id="334">Blade</value> 
	<value id="335">Dragon</value>
	<value id="336">Serpentine shape</value>
	<value id="338">Saucer</value>
	<value id="399">There's a mark in this piece of clay. Some kind of a swirl. Maybe a key? I need to know what door it opens.</value>
	<value id="398">1</value>
	<value id="400">Skip</value>
	<value id="701">Flower shop - The Burtons' House</value>
</level>
<level id="16">
	<value id="1">Arrange the keys according to their mould shape.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Dog food</value>------------------
	<value id="41">Notebook</value>
	<value id="42">Tissues</value>
	<value id="43">Pencil</value>
	<value id="44">Towel</value>
	<value id="45">Drill</value>
	<value id="46">Tongs</value>	
	<value id="47">Clamp</value> 
	<value id="48">Hanger</value>
	<value id="49">Bell</value>
	<value id="50">Soap</value>
	<value id="51">Radio</value>
	<value id="52">Drawing</value>-----------------------------------------------------		
	<value id="53">Clock</value>
	<value id="54">Figurine</value>
	<value id="198">I have a piece of clay. Now I need to show it to the locksmith.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">Let's compare a mould with the key I found at Mr. Low's apartment.</value>
	<value id="202">I have a piece of clay. Now I need to show it to the locksmith.</value>
	------------------------------------------------
	<value id="250">Hi. I'm detective James Casey. I'd like to ask you a couple of questions. Tell me, have you ever seen this piece of clay?</value> 
	<value id="251">Yeah. Two days ago some woman brought it here. I made keys from it and gave it back to her with a receipt. Then another woman appeared and picked up the keys. That's all I know, detective.</value> 
	<value id="252">This clay was used to make a copy of the keys to Martin Low's place.</value>
	<value id="253">And they were in the package the Gallery's Secretary sent to Los Angeles for Nancy Brock.</value>
	<value id="254">Now I don't have the slightest doubt that Naira Burton is mixed up in Low's murder.</value>
	--------------------------------------------------
	<value id="399">Michael promised to bring me the photos. I should go back to the office.</value>
	<value id="400">Skip</value>
	<value id="701">The Burtons' House - Locksmith's Workshop</value>
</level>
<level id="17">
	<value id="1">Arrange the numbers from 1 to 10 in the circles so that the sums in the four big circles are equal.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Photo</value>
	<value id="41">Newspaper</value>
	<value id="42">Voice recorder</value>
	<value id="43">Буква К</value>
	<value id="44">Буква Е</value>
	<value id="45">Calendar</value>
	<value id="46">Буква С</value>	
	<value id="47">Lamp</value> 
	<value id="48">Tie</value> 
	<value id="49">Spoon</value>
	<value id="50">Scissors</value>
	<value id="51">Flashlight</value>
	<value id="52">Headphones</value>		
	<value id="53">Camera</value>
	<value id="54">Sharpener</value>
	<value id="55">1</value>

	<value id="198">I should read my mail and look through the current newspapers. Perhaps I'll come across something interesting.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I should call Carter.</value>
	<value id="202">I should finish my job here before moving along.</value>
	<value id="203">We should contact Mr. Burton urgently.</value>
----------------------------------------------
	<value id="250">Your photos, as promised.</value> 
	<value id="251">Thanks, Michael. Tell me, what do the police have on Naira?</value> 
	<value id="252">They found her fingerprints and her earring in Martin's car. In light of his blackmailing, she'll have a hard time talking her way out of this. Oh, and I've gathered some new information on him.</value>
	<value id="253">Let's hear it.</value>	
	<value id="254">Several days before his death, Martin Low was seen with another young man. Unfortunately, I haven't got a picture of him and don't know his name.</value>			

	<value id="255">Carter Burton speaking.</value> 
	<value id="256">It's Detective Casey, Mr. Burton. Have you read today's newspaper?</value> 
	<value id="257">Yes! It's horrible! They're treating my Naira like a villainess! James, you know that's not true. She couldn't kill anyone!</value>
	<value id="258">Unfortunately, all the clues point to Naira. It won't be easy for her to clear her name. But I'll do what I can to help.</value>	
------------------------------------------------------------	
	<value id="399">I need to get in touch with Mr. Carter right now.</value>
	<value id="400">Skip</value>
	<value id="701">Locksmith's Workshop - James' Office</value>
</level>
<level id="18">
	<value id="1">Move the train on the railway tracks, following the arrows, until you reach the exit.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="50">Hanger</value>
	<value id="51">Silk scarf</value>
	<value id="52">Pencil</value>
	<value id="53">Umbrella</value>
	<value id="54">Hamburger</value>
	<value id="55">Plate</value>
	<value id="56">Lemon half</value>
	<value id="57">Mouse</value>
	<value id="58">Salt Shaker</value>
	<value id="59">Parcel</value>
	<value id="60">Mug</value>
	<value id="61">Watch</value>
	<value id="62">Book</value>
	<value id="63">Remote Сontrol</value>
	<value id="64">Knife</value>
	<value id="65">Shoe</value>
	<value id="198">I should go to Vegas again. Only then will I be able to find the real murderer.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I should try this a little later.</value>
	<value id="202">It's time to plan the route.</value>
	<value id="399">1</value>
	<value id="400">Skip</value>
	<value id="701">James' Office - Train</value>
</level>
<level id="19">
	<value id="1">Find 10 differences in the paintings.</value>
	<value id="2">Arrange the coins in such a way that similar coins are never on the same vertical, horizontal or main diagonal lines. If 2 coins are on the same line, they will darken.</value>
	<value id="3">Turn all the plates face up. Keep in mind that three plates in a row are turned simultaneously.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Sugar</value>
	<value id="41">Evidence</value>
	<value id="42">Cat</value>
	<value id="43">Watering Can</value>
	<value id="44">Cherry Blossom</value>
	<value id="45">Pine Cone</value>
	<value id="46">Mouse</value>	
	<value id="47">Racquet</value>
	<value id="48">Sparrow</value> 
	<value id="49">Birdhouse</value>
	<value id="50">Boots</value>
	<value id="51">Pear</value>
	<value id="52">Rake</value>		
	<value id="53">Broom</value>
	<value id="54">Butterfly</value>
	<value id="55">Mushroom</value>
	<value id="56">Hoe</value>

	<value id="60">Pencil</value>
	<value id="61">Cake</value>
	<value id="62">Shrimp</value>
	<value id="63">Salt Shaker</value>
	<value id="64">Cucumber</value>
	<value id="65">Ketchup</value>
	<value id="66">Cushion</value>	
	<value id="67">Corkscrew</value> 
	<value id="68">Spices</value> 
	<value id="69">Serviettes</value>
	<value id="70">Sandwich</value>
	<value id="71">Champagne</value>
	<value id="72">Fruits</value>		
	<value id="73">Egg</value>	

	<value id="198">I'm not sure if I came to the right address.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I need to verify the address.</value> 
	<value id="202">I'm not sure if I came to the right address.</value>
	<value id="203">This coin looks like the ones I saw in the Antique Shop.</value> 
	<value id="204">Now I can enter.</value>	
	<value id="205">The coins are identical!</value> 
	<value id="206">These plates were in the Liron Gallery earlier. Looks like Naira brought them here.</value>
-------------------------------------------
	<value id="250">Detective Casey, we're so glad that you're taking care of our daughter's case. We're sure you'll be able to help her after so many successful investigations.</value> 
	<value id="251">All the evidence points to Naira being guilty of murder. Now, you need to tell me everything you know.</value> 
	<value id="254">Several days ago someone came to visit us. He claimed to be a private detective and asked us many questions about Naira's first marriage and details of our grandson's birth. Of course we didn't tell him a thing and warned our daughter.</value>
	<value id="255">Is this him?</value>	
	<value id="256">Yes, yes, that's the person who came to our house.</value> 
	<value id="257">Why do you think he was so interested in Elliot?</value> 
	<value id="258">When our grandson was born, we couldn't be near our daughter. I don't know for sure, but I think Naira's covering something up.</value>
	<value id="259">And why did your daughter change her name?</value>	
	<value id="260">Because of her first husband, Arthur. He was mad at her, because she left him. Nancy was afraid of how he might retaliate, so she became Naira, to cover her tracks and stay away from her ex-husband's anger.</value>	
	<value id="261">You've been very helpful. I'll do everything I can to help you. Goodbye.</value>			

	<value id="262">Several coins are missing. Where could they be?</value> 
	<value id="263">We think they were stolen by our gardener. He disappeared several days ago, and that's when we found out they were gone. Take his photo. It might help you.</value>
	-------------------------------------------------------------
	<value id="266">I should verify the address, just in case.</value>
	<value id="400">Skip</value>
	<value id="699">I've got to find the gardener.</value>
	<value id="701">Train - Daus House</value>
</level>

<level id="20">
	<value id="1">Move through all the stations, starting from the last one, marked with '0'. The signs at the stations show us which direction and how many steps we should have taken to move to '0'.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="50">Umbrella</value>
	<value id="51">Handkerchief</value>
	<value id="52">Light Bulb</value>
	<value id="53">Cap</value>
	<value id="54">Hamburger</value>
	<value id="55">Bottle</value>
	<value id="56">Pencil</value>
	<value id="57">Mouse</value>
	<value id="58">Salt Shaker</value>
	<value id="59">Figurine</value>
	<value id="60">Mug</value>
	<value id="61">Clock</value>
	<value id="62">Parcel</value>
	<value id="63">Remote Сontrol</value>
	<value id="64">Knife</value>

	<value id="198">I'd better go home.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use it here.</value>
	<value id="201">I should try this a little later.</value>
	<value id="202">It's time to plan the route.</value>
	<value id="400">Skip</value>
	<value id="701">Daus House - Train</value>
</level>

<level id="21">
	<value id="1">Guess the correct combination. When the postmark is correct it will be highlighted with a green label. If the postmark is present in the combination, but not correctly placed, then the highlight will be yellow. If there's no such postmark, the highlight will be red.</value>
	<value id="2">Arrange the numbers from 1 to 16 in such way that the sums of all horizontal, vertical and diagonal numbers are equal to 34. Several numbers are already placed inside the square for you.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Business Card</value>
	<value id="41">Pile of letters</value>-------------------------------
	<value id="42">Пачка бумаги</value> ----------------------------------------------------------
	<value id="43">Scissors</value>
	<value id="44">Scarf</value>
	<value id="45">Cassette</value>
	<value id="46">Scorpion</value>	
	<value id="47">Flashlight</value> 
	<value id="48">Picture</value> 
	<value id="49">Rosary</value>
	<value id="50">Glasses</value>
	<value id="51">Wallet</value>
	<value id="52">Bonsai</value>		
	<value id="53">Glue</value>
	<value id="54">Wristwatch</value>
	<value id="55">Tie</value>

	<value id="198">I should read my mail and look through the current newspapers. Perhaps I'll find something interesting there.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I should call the police. Perhaps I'll manage to convince them that Naira isn't guilty.</value>
	<value id="202"></value>
	<value id="203">Naira Burton was arrested by the police on suspicion of Martin Low's murder. </value>
------------------------------------------------------------------
	<value id="250">Police Department.</value> 
	<value id="251">Hi. This is James Casey. You arrested Naira Burton today in connection with Martin Low's murder, but I'm certain that she's innocent.</value>	
	<value id="256">You know I value your opinion, James, but I'm afraid Naira won't get off that easily. All the clues point to her as the murderer.</value> 
	<value id="257">May I ask her a couple of questions?</value> 
	<value id="258">Sure. Drive over and talk to her. And while you're at it, try to find out the truth.</value>
	----------------------------------------------------
	<value id="399">1</value>
	<value id="400">Skip</value>
	<value id="701">Train - James' Office</value>
</level>
<level id="22">
	<value id="1">Arrange 8 chips on the chessboard so that they don't beat each other. You can't place the figures on the dark fields.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Flashlight</value>
	<value id="41">Matches</value>
	<value id="42">Trinket</value>
	<value id="43">Cards</value>
	<value id="44">Pistol</value>
	<value id="45">Film</value>
	<value id="46">Alarm clock</value>
	<value id="47">Milk</value>
	<value id="48">Hamburger</value>
	<value id="49">Camcorder</value>
	<value id="50">Lock</value>
	<value id="51">Music Player</value>
	<value id="52">Mouse</value>
	<value id="53">Flask</value>
	<value id="54">Voice recorder</value>
	<value id="55">Razor</value>
	<value id="198">All the clues, found by the police, are at the writing desk. I should examine them.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">The Police really have enough evidence to keep Naira in prison.</value>
	<value id="204">This Bob is a shady character. I need to visit him and learn what I can.</value> 
	---------------------------------------------
	<value id="250">Detective Casey? I didn't expect to see you. What are you doing here?</value> 
	<value id="251">I want to help you, Naira. Or is it Nancy?</value> 
	<value id="252">I see you've learned a lot. No point in hiding anything else then. It began when Martin Low started blackmailing me. He said he'd tell everyone that my husband Carter is not Elliot's real father.</value>
	<value id="253">Is Elliot Arthur's son?</value>
	<value id="254">Yes. But Arthur doesn't know. I found out I was pregnant after the divorce and didn't tell him a thing. For a while, everything was fine. The only document attesting to Arthur's paternity was stored at my parents' house. But several days ago, it disappeared.</value>
	<value id="255">Two days ago, I talked to Martin and agreed to his terms. I was supposed to pay him $100,000 for his silence - that was his price. We agreed to meet in the Liron Gallery, where I'd pass him an envelope.</value>	
	<value id="256">I came to the gallery in the morning to water the flowers, as always, but then I saw Martin Low's body on the floor, surrounded by broken pots. I was so scared.</value> 
	<value id="257">I ran out to the garden and ran into Sophie. She was looking for our gardener, but he had already left.</value> 
	<value id="258">A gardener? I thought only your family and Sophie, the nanny, lived in the house.</value>
	<value id="259">He doesn't live with us, he just comes to take care of the garden. The night before, he was buried knee-deep in work, so he decided to stay the night.</value>	
	<value id="260">What's your gardener's name?</value>	
	<value id="261">Bob. He's lives at 8 Paterson Square. Does that matter?</value>		
	<value id="262">I don't know for sure. Please go on.</value> 
	<value id="263">I told Sophie everything and we came up with a plan. We needed to destroy all evidence of Elliot's birth. I decided to go to Martin's house in L.A. and get rid of all the papers he had stolen, once and for all.</value> 
	<value id="264">But first of all, we needed to get rid of the body. While Carter had his breakfast, we carried the body out to the yard and put it in the trunk of his car parked near our house.</value>
	<value id="265">I drove the car, then pushed it off a cliff. I was hoping the police would think it was an accident and leave it at that.</value>	
	<value id="266">Then I took a bus and went to the locksmith's to order the keys. But it took too long, so I decided not to waste my time and to go straight home. But then you appeared out of nowhere and we had to put on an act with the note to get rid of you, while getting the receipt to my secretary.</value>	
	<value id="267">After you brought the receipt, my secretary took the keys and sent them to the only address that I knew in L.A. - Arthur's. And you know the rest of the story. I bought the train ticket and took off. When I arrived, I paid a visit to Arthur, took the package and went to Martin Low's place.</value>		
	<value id="268">Thankfully, the keys were in his pocket and I had no problem making a mould.</value>
	<value id="269">Then I called the Gallery and warned them about your visit.</value>
	<value id="270">But I didn't find any documents there.</value>
	----------------------------------------------------------------
	<value id="400">Skip</value>
	<value id="701">James' Office - Police Department</value>
</level>
<level id="23">
	<value id="1">Guess the correct combination. If the glove is in the right place, it will highlight with a green label. If the glove is present in the combination, but isn't correctly placed, the highlight will be yellow. If there's no such glove, the red highlight shows.</value>
	<value id="2">You control the four policemen in the lower part of the 4 policemen are at the bottom of the 'screen'. The policemen can only move forward diagonally, and pass one field in a step. The gardener also moves diagonally, but in any direction. You can't go back. The purpose is to surround the gardener.</value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="39">1111</value>
	<value id="40">Mould</value>
	<value id="41">Document</value>
	<value id="42">Money</value>
	<value id="43">Belt</value>
	<value id="44">Cap</value>
	<value id="45">Headphones</value>
	<value id="46">Notebook</value>
	<value id="47">Apple</value>
	<value id="48">Egg</value>
	<value id="49">Sugar</value>
	<value id="50">Jug</value>
	<value id="51">Cat</value>
	<value id="52">Scarf</value>
	<value id="53">Secateurs</value>
	<value id="54">Bat</value>
	<value id="55">Shoe</value>
	<value id="56">Slippers</value>
	<value id="198">I should pay a visit to Bob. I don't think we've seen the last of him in this case.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">I should check the bill serial numbers.</value>  
	<value id="202">This is Elliot's birth certificate. That's who stole the certificate!</value>	
	<value id="203">Our gardener earns a lot. I should look closely at these bills.</value>	
	<value id="204">The bill numbers match!</value>
	-----------------------------------------------
	<value id="250">Now everything makes sense. Bob probably found out Nancy's story while working for her parents.</value> 
	<value id="251">After the conversation with Naira, it occurred to Martin Low that he could earn a lot more money than he had realised. He decided to return the coins the gardener had given him and break off their agreement.</value> 
	<value id="252">But things got out of hand. In a fit of rage, the gardener killed Low. Bob decided to get rid of the body, but Naira's appearance disrupted his plans.</value>
	<value id="253">Knowing Martin Low's reputation, Bob understood that this deal could be profitable and struck a bargain with him.</value> 
	<value id="254">Bob got a job at the Burtons' place so he could keep an eye on things, but the deal took a new turn.</value> 
	<value id="255">The partners in crime decided to meet in the Burtons' greenhouse at an early hour to settle their dispute.</value>
	<value id="256">So, Bob deliberately worked late to make sure he could stay overnight at the boss's house.</value> 
	<value id="257">Bob took all the money and the certificate and left the scene of the crime, hoping that he'd be able to collect his $100,000 later.</value>
	<value id="258">Hoping to leave all the dirty work to Low, the gardener gave him several ancient coins, stolen along with the certificate from Nancy's parents' house.</value>
	--------------------------------------------------------------
	<value id="259">Now I have no doubt that Bob is the real murderer.</value>  
	<value id="400">Skip</value>
	<value id="701">Police Department - Bob's House</value>
	
	<value id="260">You are under arrest for the murder of Martin Low. </value> 
	<value id="261">Oh no! You figured it out! How did you know?</value> 
	<value id="262">You've made quite a few mistakes, Bob. Your arrogance betrayed you. A life sentence behind bars should teach you a thing or two.</value>	
</level>
<level id="24">
	<value id="1">Switch the blue and red chips.</value>
	<value id="2">You control the four policemen in the lower part of the area. The goal is to catch the gardener. You can't go back. </value>
	<value id="5">?!</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="40">Tweezers</value>
	<value id="41">Matches</value>
	<value id="42">Trinket</value>
	<value id="43">Cards</value>
	<value id="44">Magnifier</value>
	<value id="45">Doughnut</value>
	<value id="46">Alarm clock</value>
	<value id="47">Milk</value>
	<value id="48">Coffee</value>
	<value id="49">Camcorder</value>
	<value id="50">Lock</value>
	<value id="51">Phone</value>
	<value id="52">Mouse</value>
	<value id="53">Flask</value>
	<value id="54">Voice recorder</value>
	<value id="55">Razor</value>

	<value id="198">I should convince the police that Naira is innocent, and reveal the real murderer's name.</value> 
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">We should find the gardener quickly, while he's still somewhere nearby.</value>  
	<value id="202">I haven't finished here yet.</value>	
	<value id="203">All the pieces of evidence testify that Bob is guilty in Martin Low's murder!</value>	
------------------------------------------
	<value id="260">You’re arrested on a charge of Martin Low’s murder. </value> 
	<value id="261">Damn it! You've gotten to the bottom of this! But how did you?..</value> 
	<value id="262">You’ve made several obvious mistakes, Bob. Your own arrogance has squealed you on. A life sentence behind bars will be a good lesson for you.</value>		
	--------------------------------------------
	<value id="700">James' Office</value>
	<value id="701">Bob's House - Police Department</value>
</level>

<level id="25">
	<value id="1">Guess the correct combination. If the passport number is correct, it will highlight with a green label. If the passport number is present in the combination, but isn't in the correct place, the highlight will be yellow. If there's no such passport number, the red one.</value>
	<value id="2">Switch the light and dark keys. The light ones can only be moved to the left, the dark ones to the right. You can only move to an empty adjoining  field, or move through one occupied field to the free one.</value>
	<value id="3">Find the missing letters and put them in their places, using the information from the note.</value>
	<value id="4">Move the tyres from the first axle to the third one. Only smaller tyres can be put on top of bigger ones.</value>
	<value id="5">Guess the six dice combination to crack the code. If you're correct, the green light will go on when you press Enter.</value>
	<value id="6">Fill the tanks with the oil - 8 litres in each one.</value>
	<value id="34">Help</value>
	<value id="35">Skip</value>
	<value id="36">Menu</value>
	<value id="37">1111</value>
	<value id="39">Reset</value>	
	<value id="40">Wheel</value>
	<value id="41">Bolts</value>
	<value id="42">Oil Can</value>
	<value id="43">Note</value>
	<value id="44">Key</value>
	<value id="45">Oil Can with Oil</value>
	<value id="46">Bone</value>
	<value id="47">Ball</value>
	<value id="48">Cover</value>
	<value id="49">Flute</value>
	<value id="50">Keys</value>
	<value id="51">Business Card</value>
	<value id="52">Goblet</value>
	<value id="53">Bat</value>

	<value id="60">Voice recorder</value>
	<value id="61">Passport</value>	
	<value id="62">Camcorder</value>
	<value id="63">Briefcase</value>		
	<value id="64">Belt</value>
	<value id="65">Pencil</value>
	<value id="66">Bagel</value>	
	<value id="67">Bottle</value> 
	<value id="68">Clock</value> 
	<value id="69">Photo</value>
	<value id="70">Camera</value>

	<value id="80">Nest</value>
	<value id="81">Sparrow</value>	
	<value id="82">Broom</value>
	<value id="83">Bell</value>		
	<value id="84">Lantern</value>
	<value id="85">Bottle</value>
	<value id="86">Secateurs</value>	
	<value id="87">Matches</value> 
	<value id="88">Shovel</value> 
	<value id="89">Woodpecker</value>
	<value id="90">Brick</value>
	<value id="91">Flower</value>
	<value id="92">Catapult</value>
	<value id="195">As the resident of this place visited the Antique Shop, I should go there and learn more about him.</value> 
	<value id="196">I'm not sure if I came to the right address.</value> 	
	<value id="197">Someone must have been here before me. And this 'someone' was certainly searching hard for something. I should find out who owns this place.</value> 	
	<value id="199">This location's complete. Check another location.</value> 
	<value id="200">I can't use that here.</value>
	<value id="201">Looks like it's the same package I saw in Liron Gallery.</value>
	<value id="202">I've found something to grease the lock. Now I need a container for the oil.</value>
	<value id="206">The lock is rusty, it should be lubricated. </value>
	<value id="207">I need to find the door-handle from this door.</value>
	<value id="208">I need to verify the address.</value>
	<value id="209">I can't get past this dog.</value>	
	<value id="2091">I should lure the dog away.</value>	
	<value id="210">I need to get rid of the snake.</value>	
	<value id="211">The snake is in the basket.</value>	
	<value id="212">The snake needs to be charmed into the basket.</value>	
	<value id="213">I need to find something to lure the snake into the basket.</value>		
	<value id="214">The cover is closed.</value>		
	<value id="215">I need to cover the basket.</value>	
	<value id="217">I don’t need this now.</value>		
	<value id="218">So this place belongs to someone called Martin Low. I need to find out more about him.</value>	
	<value id="261">Now that I'm sure I came to the right address.</value>	
	<value id="262">I can fill this oiler with the oil.</value>	
	<value id="263">The oiler is full.</value>
	<value id="300">Ball</value>
	<value id="301">Hammer</value>		
	<value id="302">Bone</value>	
	<value id="303">Gloves</value> 
	<value id="304">Cap</value>
	<value id="305">Paint Brush</value>		
	<value id="306">Clock</value>	
	<value id="307">Sandwich 1</value> 
	<value id="308">Spring</value>
	<value id="309">Can</value>	    
	<value id="310">Goblet</value>
	<value id="311">Broom</value>	 
	<value id="312">Bat</value>	
	<value id="313">Sandwich 2</value>

	<value id="315">Crowbar</value>	 
	<value id="316">Drill</value>
	<value id="317">This location's complete. Check another location.</value>
	<value id="318">Maybe I'll find something to grease the door in the garage.</value>
	<value id="400">Skip</value>
	<value id="701">Arthur Brock's Garage - 4 Rowk Str</value>
</level>


<level id="######">
	<value id="0"></value>
	<value id="1"></value>
	<value id="2"></value>
	<value id="3"></value>
	<value id="4"></value>
	<value id="5"></value>
	<value id="6"></value>
	<value id="7"></value>
	<value id="8"></value>
	<value id="9"></value>
	<value id="10"></value>	
</level>