float4x4 matAll;

struct VS_INPUT
{
  	float4 position  : POSITION;
   	float2 tex0 : TEXCOORD0;
};

struct VS_OUTPUT
{
     	float4 position: POSITION;
   	float2 tex0 : 	 TEXCOORD0;
};

VS_OUTPUT main( VS_INPUT IN )
{
   VS_OUTPUT OUT;
   OUT.position = mul( IN.position, matAll );
   OUT.tex0 = IN.tex0;
     return OUT;
}
