[FD3D9GraphicsDevice]
AllowFreeResource = true
MeshCacheFile = D3D9MeshCache.dat
ShaderCacheFile = D3D9ShaderCache.dat
VerticalSync = true

[FDefaultRenderer]
aoenabled = false
aofalloff = 0.000002
aooffset = 18.000000
aoradius = 0.003000
aostrength = 0.070000
aototalstrength = 1.380000
bloomsimpleenabled = true
bloomstarattenuation = 0.800000
bloomstarenabled = false
bloomstarlinecount = 4
bloomstarsamplelength = 2.000000
bloomstarscale = 1.000000
bloomstarstartoffset = 0.600000
bloomstarstepsize = 1.570000
bloomstartanfov = 0.392699
brightmaxintensity = 1.000000
brightminintensity = 0.000000
brightscaleintensity = 0.004500
csmfarplane = 1500.000000
csmnearplane = 1.000000
csmsplits = 4
csmsplitweight = 0.950000
dofenabled = true
doffocal = 18.341984
dofradius = 79.312126
dofscale = 1.000000
farplane = 1650.000000
fogenabled = true
hdrenabled = false
motionblurenabled = true
motionblurscalex = 1.000000
motionblurscaley = 1.000000
nearplane = 1.000000
particlespawnratelod = 0.800000
shadowmapsize = 1024
shadowsenabled = true
shadowtype = 3
splitweight = 0.950000
tonemappingenabled = false
tonemappingexposure = 2.000000
tonemappinggaussian = 10.000000

[FPhysXPhysicsDevice]
BounceThreshold = -2.0
DefaultMaxAngularVelocity = 7.0
DefaultSkinWidth = 0.025
EnableCCD = true
FrictionCombineMode = Multiply
RemoteDebugger = localhost
RestitutionCombineMode = Max

[Game]
DefaultMode = 
FullScreen = true
GraphicsDevice = FD3D9GraphicsDevice
GraphicsDeviceThreadMask = 48
InputSystem = FDInput8InputSystem
ObjectLoaderThreadMask = 48
ObjectLoaderThreads = 2
PhysicsDevice = FPhysXPhysicsDevice
PhysicsDeviceThreadMask = 4
Renderer = FDefaultRenderer
ResourceCacheSize = 64
ScreenHeight = 768
ScreenWidth = 1024
SimulateConsole = false
SoundDevice = FXAudio2SoundDevice
SoundDeviceThreadMask = 8
StartupLevel = 
StartupMode = CMArcadeMenuMode
TextWCount = 0
Title = "Crazy Machines Elements"
User = CMArcadeUser

