Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.9610]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1024 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-025BFD60 (this message is harmless)
Non platform assembly: data-02624718 (this message is harmless)
Non platform assembly: data-0263BB88 (this message is harmless)
Non platform assembly: data-0263E3D0 (this message is harmless)
Non platform assembly: data-0264CE00 (this message is harmless)
Platform assembly: E:\测试结果\BalloonDiaspora\Balloon-Diaspora_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\测试结果\BalloonDiaspora\Balloon-Diaspora_Data\Managed\Boo.Lang.dll (this message is harmless)
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UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
GameStateManagerScript:Awake()
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Mono/MonoBehaviour.cpp Line: 1768)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 645.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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GameStateManagerScript:Awake()
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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CharacterScript:Start()
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

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UnityEngine.Debug:Internal_Log(Int32, String, Object)
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(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

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UnityEngine.Debug:Log(Object)
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(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

