---------------------------------------------------------
BEGIN SESSION: 1.0.5.523 2009-7-18   12:02:11
MemoryDump::MemoryDumpD:\NSIS\yx85打包专用\NSIS244\yxdwn\game\Atomaders2\Atomaders2
Code Language
1033
window create success
Activate
Activate
CDF: FF = 800X600 D3DFMT_R5G6B5 BBF=D3DFMT_R5G6B5
TTF: D3DFMT_A4R4G4B4
FS_PI=D3DPRESENT_INTERVAL_ONE
Error DirectSound create
CreateSoundScreen() failed......
Nation Containter success: 
NL: Lvl_Logo.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Logo.frm
Deactivate
Deactivate
Activate
Activate
Activate
Activate
NL: Lvl_Screen.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Loading.frm
NL: Lvl_MainInterface.lvl
Load Map
Load Decaly
Load Object
CF: Frm_MianForm.frm
CF: Frm_Fade.frm
CF: Frm_NewRename.frm
CF: Frm_Fade.frm
CF: Frm_Exit.frm
INFO: Exit from application
CGP_GameMainFrame Destructor
DNULL(m_pSave)
DNULL(m_pSave)
DNULL(m_pSoundManager)
DNULL(m_pParticleSystemServer)
DNULL(m_pMusicManager)
DNULL(m_pMediaManager)
DNULL(m_pGameObjectServer)
DNULL(m_pNameServer)
DNULL(m_pNameServer)
DNULL(m_pRegistry)
DNULL(m_pDirectMusic)
DNULL(m_pFontServer)
DNULL(m_pHandlerServer)
DNULL(GlobalDefPlayerName)
DNULL(m_pIOManager)
DNULL(m_pFormManager)
DNULL(m_pInputManager)
DNULL(m_pDInput)
DNULL(m_pTriggerServer)
DNULL(m_pResourceServer)
DNULL(Arrary_Lvl_Game)
DNULL(m_pSoundScreen)
DNULL(NumFramePrize)
ReleaseLevel()
SFREE(m_ppVariableReferences);
SFREE(m_pFiniteAutomat);
SFREE(GlobalResourceFile);
CGP_GameMainFrame EndDestructor
END SESSION: 1.0.5.523 2009-7-18   12:02:37
---------------------------------------------------------
---------------------------------------------------------
BEGIN SESSION: 1.0.5.523 2010-12-19   22:28:01
MemoryDump::MemoryDumpE:\Games\gamefile\Atomaders2
Code Language
1033
window create success
Activate
Activate
CDF: FF = 800X600 D3DFMT_R5G6B5 BBF=D3DFMT_R5G6B5
TTF: D3DFMT_A4R4G4B4
FS_PI=D3DPRESENT_INTERVAL_ONE
create Sound Screen success
Error set search directory
Nation Containter success: 
NL: Lvl_Logo.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Logo.frm
NL: Lvl_Screen.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Loading.frm
NL: Lvl_MainInterface.lvl
Load Map
Load Decaly
Load Object
CF: Frm_MianForm.frm
CF: Frm_Map.frm
CF: Frm_SelLevels.frm
NL: Lvl_01_01.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Fade.frm
CF: Frm_DynHelp_1.frm
CF: Frm_LevelComplited.frm
NL: Lvl_01_02.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Fade.frm
CF: Frm_DynHelp_2.frm
CF: Frm_Fade.frm
CF: Frm_DynHelp_3.frm
CF: Frm_Fade.frm
CF: Frm_GameMenu.frm
NL: Lvl_MainInterface.lvl
Load Map
Load Decaly
Load Object
CF: Frm_MianForm.frm
CF: Frm_Fade.frm
CF: Frm_Exit.frm
INFO: Exit from application
CGP_GameMainFrame Destructor
DNULL(m_pSave)
DNULL(m_pSave)
DNULL(m_pSoundManager)
DNULL(m_pParticleSystemServer)
DNULL(m_pMusicManager)
DNULL(m_pMediaManager)
DNULL(m_pGameObjectServer)
DNULL(m_pNameServer)
DNULL(m_pNameServer)
DNULL(m_pRegistry)
DNULL(m_pDirectMusic)
DNULL(m_pFontServer)
DNULL(m_pHandlerServer)
DNULL(GlobalDefPlayerName)
DNULL(m_pIOManager)
DNULL(m_pFormManager)
DNULL(m_pInputManager)
DNULL(m_pDInput)
DNULL(m_pTriggerServer)
DNULL(m_pResourceServer)
DNULL(Arrary_Lvl_Game)
DNULL(m_pSoundScreen)
DNULL(NumFramePrize)
ReleaseLevel()
SFREE(m_ppVariableReferences);
SFREE(m_pFiniteAutomat);
SFREE(GlobalResourceFile);
CGP_GameMainFrame EndDestructor
END SESSION: 1.0.5.523 2010-12-19   22:29:34
---------------------------------------------------------
---------------------------------------------------------
BEGIN SESSION: 1.0.5.523 2011-4-21   16:58:39
MemoryDump::MemoryDumpF:\141\动作射击\20101219\核战小蜜蜂2硬盘版\$INSTDIR\Atomaders2
Code Language
1033
window create success
Activate
Activate
CDF: FF = 800X600 D3DFMT_R5G6B5 BBF=D3DFMT_R5G6B5
TTF: D3DFMT_A4R4G4B4
FS_PI=D3DPRESENT_INTERVAL_ONE
create Sound Screen success
Error set search directory
Nation Containter success: 
NL: Lvl_Logo.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Logo.frm
NL: Lvl_Screen.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Loading.frm
NL: Lvl_MainInterface.lvl
Load Map
Load Decaly
Load Object
CF: Frm_MianForm.frm
CF: Frm_Fade.frm
CF: Frm_ContinueGame.frm
NL: Lvl_01_02.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Fade.frm
CF: Frm_GameMenu.frm
NL: Lvl_MainInterface.lvl
Load Map
Load Decaly
Load Object
CF: Frm_MianForm.frm
CF: Frm_Fade.frm
CF: Frm_Exit.frm
INFO: Exit from application
CGP_GameMainFrame Destructor
DNULL(m_pSave)
DNULL(m_pSave)
DNULL(m_pSoundManager)
DNULL(m_pParticleSystemServer)
DNULL(m_pMusicManager)
DNULL(m_pMediaManager)
DNULL(m_pGameObjectServer)
DNULL(m_pNameServer)
DNULL(m_pNameServer)
DNULL(m_pRegistry)
DNULL(m_pDirectMusic)
DNULL(m_pFontServer)
DNULL(m_pHandlerServer)
DNULL(GlobalDefPlayerName)
DNULL(m_pIOManager)
DNULL(m_pFormManager)
DNULL(m_pInputManager)
DNULL(m_pDInput)
DNULL(m_pTriggerServer)
DNULL(m_pResourceServer)
DNULL(Arrary_Lvl_Game)
DNULL(m_pSoundScreen)
DNULL(NumFramePrize)
ReleaseLevel()
SFREE(m_ppVariableReferences);
SFREE(m_pFiniteAutomat);
SFREE(GlobalResourceFile);
CGP_GameMainFrame EndDestructor
END SESSION: 1.0.5.523 2011-4-21   16:59:04
---------------------------------------------------------
---------------------------------------------------------
BEGIN SESSION: 1.0.5.523 2012/1/6   14:03:28
MemoryDump::MemoryDumpE:\game962\game\Atomaders2\Atomaders2
Code Language
1033
window create success
Activate
Activate
CDF: FF = 800X600 D3DFMT_R5G6B5 BBF=D3DFMT_R5G6B5
TTF: D3DFMT_A4R4G4B4
FS_PI=D3DPRESENT_INTERVAL_ONE
create Sound Screen success
Error set search directory
Nation Containter success: 
NL: Lvl_Logo.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Logo.frm
Deactivate
Deactivate
Activate
Activate
Activate
Activate
NL: Lvl_Screen.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Loading.frm
NL: Lvl_MainInterface.lvl
Load Map
Load Decaly
Load Object
CF: Frm_MianForm.frm
CF: Frm_Fade.frm
CF: Frm_PredMenu.frm
CF: Frm_Options.frm
Deactivate
Deactivate
Activate
Activate
Activate
Activate
CF: Frm_Fade.frm
CF: Frm_ContinueGame.frm
CF: Frm_Map.frm
CF: Frm_SelLevels.frm
NL: Lvl_01_01.lvl
Load Map
Load Decaly
Load Object
CF: Frm_LevelComplited.frm
NL: Lvl_01_02.lvl
Load Map
Load Decaly
Load Object
CF: Frm_LevelComplited.frm
NL: Lvl_01_03.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Fade.frm
CF: Frm_DynHelp_4.frm
CF: Frm_LevelComplited.frm
NL: Lvl_01_04.lvl
Load Map
Load Decaly
Load Object
CF: Frm_LevelComplited.frm
NL: Lvl_01_05.lvl
Load Map
Load Decaly
Load Object
CF: Frm_LevelComplited.frm
NL: Lvl_01_06.lvl
Load Map
Load Decaly
Load Object
CF: Frm_LevelComplited.frm
NL: Lvl_01_07.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Fade.frm
CF: Frm_GameMenu.frm
NL: Lvl_MainInterface.lvl
Load Map
Load Decaly
Load Object
CF: Frm_MianForm.frm
CF: Frm_Fade.frm
CF: Frm_Exit.frm
INFO: Exit from application
CGP_GameMainFrame Destructor
DNULL(m_pSave)
DNULL(m_pSave)
DNULL(m_pSoundManager)
DNULL(m_pParticleSystemServer)
DNULL(m_pMusicManager)
DNULL(m_pMediaManager)
DNULL(m_pGameObjectServer)
DNULL(m_pNameServer)
DNULL(m_pNameServer)
DNULL(m_pRegistry)
DNULL(m_pDirectMusic)
DNULL(m_pFontServer)
DNULL(m_pHandlerServer)
DNULL(GlobalDefPlayerName)
DNULL(m_pIOManager)
DNULL(m_pFormManager)
DNULL(m_pInputManager)
DNULL(m_pDInput)
DNULL(m_pTriggerServer)
DNULL(m_pResourceServer)
DNULL(Arrary_Lvl_Game)
DNULL(m_pSoundScreen)
DNULL(NumFramePrize)
ReleaseLevel()
SFREE(m_ppVariableReferences);
SFREE(m_pFiniteAutomat);
SFREE(GlobalResourceFile);
CGP_GameMainFrame EndDestructor
END SESSION: 1.0.5.523 2012/1/6   14:09:45
---------------------------------------------------------
---------------------------------------------------------
BEGIN SESSION: 1.0.5.523 2012-4-25   15:44:05
MemoryDump::MemoryDumpE:\测试结果\Atomaders2\Atomaders2
Code Language
1033
window create success
Activate
Activate
CDF: FF = 800X600 D3DFMT_R5G6B5 BBF=D3DFMT_R5G6B5
TTF: D3DFMT_A4R4G4B4
FS_PI=D3DPRESENT_INTERVAL_ONE
create Sound Screen success
Error set search directory
Nation Containter success: 
NL: Lvl_Logo.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Logo.frm
NL: Lvl_Screen.lvl
Load Map
Load Decaly
Load Object
CF: Frm_Loading.frm
NL: Lvl_MainInterface.lvl
Load Map
Load Decaly
Load Object
CF: Frm_MianForm.frm
Deactivate
Deactivate
CGP_GameMainFrame Destructor
DNULL(m_pSave)
DNULL(m_pSave)
DNULL(m_pSoundManager)
DNULL(m_pParticleSystemServer)
DNULL(m_pMusicManager)
DNULL(m_pMediaManager)
DNULL(m_pGameObjectServer)
DNULL(m_pNameServer)
DNULL(m_pNameServer)
DNULL(m_pRegistry)
DNULL(m_pDirectMusic)
DNULL(m_pFontServer)
DNULL(m_pHandlerServer)
DNULL(GlobalDefPlayerName)
DNULL(m_pIOManager)
DNULL(m_pFormManager)
DNULL(m_pInputManager)
DNULL(m_pDInput)
DNULL(m_pTriggerServer)
DNULL(m_pResourceServer)
DNULL(Arrary_Lvl_Game)
DNULL(m_pSoundScreen)
DNULL(NumFramePrize)
ReleaseLevel()
SFREE(m_ppVariableReferences);
SFREE(m_pFiniteAutomat);
SFREE(GlobalResourceFile);
CGP_GameMainFrame EndDestructor
END SESSION: 1.0.5.523 2012-4-25   15:44:18
---------------------------------------------------------
