<hidden_screen src="swfs/hidden_object/LivingQuarterBed_HO.swf">
	
	<fadeOutMusic time="1000" />
	<music src="Audio/Ambient/HO_SCREEN/HO_LIVING_QUARTER.mp3" channel="MUSIC" fadeIn="10000" loop="true"/>
	
	<object name="basket_static" id="BASKET_STATIC" locked="true"/>
	<object name="alice" id="ALICE" mouseEnabled="false" locked="true"/>	
	<object name="clarinet_static" id="CLARINET_STATIC" locked="true"/>
	
	<object name="Ukulele" id="UKULELE"/>
	<object name="GingerbreadMan" id="GINGERBREADMAN"/>
	<object name="PiggyBank" id="PIGGYBANK"/>
	<object name="telescope" id="TELESCOPE"/>
	<object name="tambourine" id="TAMBOURINE"/>
	<object name="fish" id="FISH"/>
	<object name="Bookmark" id="BOOKMARK"/>
	<object name="feather1" id="FEATHER1" group="FEATHER"/>
	<object name="ChessPiece1" id="CHESSPIECE1" group="CHESSPIECE"/>
	<object name="ChessPiece2" id="CHESSPIECE2" group="CHESSPIECE"/>
	<object name="ChessPiece3" id="CHESSPIECE3" group="CHESSPIECE"/>
	<object name="battery" id="BATTERY"/>
	<object name="domino" id="DOMINO"/>
	<object name="PokerChip" id="POKERCHIP"/>
	<object name="flower" id="FLOWER"/>
	<object name="Pyramid" id="PYRAMID"/>
	<object name="pen" id="PEN"/>
	<object name="seashell" id="SEASHELL"/>
	<object name="sunglasses" id="SUNGLASSES"/>
	<object name="peanut" id="PEANUT"/>
	
	<!-- HO_1 -->	
	<object name="Sextant" id="SEXTANT" locked="true"/>
	<object name="wick" id="WICK" locked="true"/>
	<object name="hawk" id="HAWK" locked="true"/>
	<object name="feather2" id="FEATHER2" group="FEATHER" locked="true"/>
	<object name="yarn" id="YARN" locked="true"/>
	<object name="globe" id="GLOBE" locked="true"/>
	<object name="scoop" id="SCOOP" locked="true"/>
	<object name="medal" id="MEDAL" locked="true"/>
	<object name="cheese" id="CHEESE" locked="true"/>	
	
	<!-- HO_2 -->
	<object name="mirror" id="MIRROR" locked="true"/>
	<object name="DogTag" id="DOGTAG" locked="true"/>

	
	<state>
		<requirement type="session" id="SOLVED_LIVING_QUARTER" value="false"/>
		<property type="visible" value="false" assign="hidden_screen" name="alice" />
		<property type="visible" value="false" assign="hidden_screen" name="DogTag" />
	</state>
	<state>
		<requirement type="session" id="SOLVED_LIVING_QUARTER" value="true"/>
		<property type="visible" value="false" assign="hidden_screen" name="basket_static" />
		<property type="visible" value="false" assign="hidden_screen" name="clarinet_static" />
		<property type="visible" value="false" assign="hidden_screen" name="wick" />
	</state>
	
	<!--<state>
		<requirement type="session" id="M3_GOT_WICK"/>
		<property type="visible" value="false" assign="hidden_screen" name="wick" />
	</state>-->

	<!--<property type="visible" value="false" assign="hidden_screen" name="mirror_2" />-->
	
	
	
	<level number="12" items="12" visible="15">
		<requirement type="session" id="SOLVED_LIVING_QUARTER" value="false"/>
		
		<required name="Sextant"/>
		<required name="wick"/>
		<required name="hawk"/>
		<required name="feather2"/>
		<required name="yarn"/>
		<required name="globe"/>
		<required name="scoop"/>
		<required name="medal"/>
		<required name="cheese"/>
		<property type="visible" value="false" assign="hidden_screen" name="mirror" />		
		<sublevel>	
			<requirement type="session" id="SOLVED_LIVING_QUARTER" value="false"/>
			
			<item name="wick" id="WICK" src="images/items/wick.png" large_src="images/items/wick_large.png"/>
			<items_collected>
				<session id="SOLVED_LIVING_QUARTER" />	
				<session id="M3_GOT_WICK"/>
				<portal target="FLOOR1/LIVING_QUARTER" />
			</items_collected>			
		</sublevel>
	</level>
			
	
	<level number="12" items="12" visible="15">
		<requirement type="session" id="SOLVED_LIVING_QUARTER" value="true"/>
		<requirement type="session" id="SOLVED_LIVING_QUARTER_2" value="false"/>
		
		<required name="mirror"/>
		<required name="DogTag"/>
		
		
		<sublevel>
			<requirement type="session" id="SOLVED_LIVING_QUARTER_2" value="false"/>
			
			<item name="hand_mirror" id="HAND_MIRROR" src="images/items/hand_mirror.png" large_src="images/items/hand_mirror_large.png"/>
			<items_collected>
				
				<session id="SOLVED_LIVING_QUARTER_2" />
				<session id="M3_GOT_MIRROR_2"/>
				<portal target="FLOOR1/LIVING_QUARTER" />
				<requirement type="session" id="M4_GOT_MIRROR_1" value="true"/>
				<requirement type="session" id="M3_GOT_MIRROR_3" value="true"/>
				<requirement type="session" id="M4_GOT_MIRROR_4" value="true"/>
				<requirement type="session" id="M4_GOT_MIRROR_5" value="true"/>
				<goal id="TASK_4_3" remove="true" />
			</items_collected>		
			
						
		</sublevel>
	</level>
	
</hidden_screen>