<hidden_screen src="swfs/hidden_object/Well_HO.swf">
	
	<music src="Audio/Music/OUTSIDE/CEMETERY.mp3" fadeIn="10000" channel="MUSIC" loop="true"/>
	<music src="Audio/Ambient/HO_SCREEN/HO_WELL.mp3" channel="AMBIENT" fadeIn="5000" loop="true"/>


<object name="BubbleWand" id="BUBBLEWAND"/>
<object name="Pinwheel" id="PINWHEEL"/>
<object name="pencil" id="PENCIL"/>
<object name="bone" id="BONE"/>
<object name="fish" id="FISH"/>
<object name="razor" id="RAZOR"/>
<object name="machete" id="MACHETE"/>
<object name="Bat" id="BAT"/>
<object name="bird2" id="BIRD2" group="BIRD" />
<object name="bird1" id="BIRD1" group="BIRD"/>
<object name="Ladybug1" id="LADYBUG1" group="LADYBUG" />
<object name="Ladybug2" id="LADYBUG2" group="LADYBUG"/>
<object name="PrayingMantis" id="PRAYINGMANTIS"/>
<object name="FourLeafClover" id="FOURLEAFCLOVER"/>
<object name="WaterLily" id="WATERLILY"/>
<object name="sneakers" id="SNEAKERS"/>
<object name="dragonfly" id="DRAGONFLY"/>
<object name="FishingBobber" id="FISHINGBOBBER"/>
<object name="PowerSwitch" id="POWERSWITCH" locked="true" />
<object name="CemeteryEmblem" id="CEMETERYEMBLEM" locked="true" />
<object name="Scorpion" id="SCORPION"/>
<object name="Frog2" id="FROG2" group="FROG"/>
<object name="Frog1" id="FROG1" group="FROG"/>
<object name="Sandal" id="SANDAL"/>
<object name="PineCone" id="PINECONE"/>
<object name="Peanut" id="PEANUT"/>
<object name="Acorn" id="ACORN"/>
<object name="Snail" id="SNAIL"/>
<object name="Chains" id="CHAINS"/>
<object name="Butterfly4" id="BUTTERFLY4" group="BUTTERFLY" />
<object name="Butterfly3" id="BUTTERFLY3" group="BUTTERFLY"/>
<object name="Butterfly2" id="BUTTERFLY2" group="BUTTERFLY"/>
<object name="Butterfly1" id="BUTTERFLY1" group="BUTTERFLY"/>
<object name="Caterpillar" id="CATERPILLAR"/>
<object name="TicTacToe" id="TICTACTOE"/>


	
	<level number="12" items="12" visible="15">
		<requirement type="session" id="SOLVED_WELL" value="false"/>
		
		<required name="CemeteryEmblem"/>

		<sublevel>
			<item name="graveyard_emblem" id="GRAVEYARD_EMBLEM" src="images/items/graveyard_emblem.png" large_src="images/items/graveyard_emblem_large.png"/>
			<items_collected>
				<session id="SOLVED_WELL" />
				<session id="M4_GOT_GRAVEYARD_EMBLEM"/>
				<portal target="OUTSIDE/LIGHTHOUSE" />
			</items_collected>		
		</sublevel>
	</level>
	
	
	<level number="12" items="12" visible="15">
		<requirement type="session" id="SOLVED_WELL" />
		<requirement type="session" id="SOLVED_WELL_2" value="false"/>

		<property type="visible" value="false" assign="hidden_screen" name="CemeteryEmblem" />
		
		<required name="PowerSwitch"/>
		<sublevel>
			<item name="power_switch" id="POWER_SWITCH" src="images/items/power_switch.png" large_src="images/items/power_switch_large.png"/>
			<items_collected>
				<session id="SOLVED_WELL_2" />	
				<session id="M5_GOT_POWER_SWITCH"/>
				<portal target="OUTSIDE/LIGHTHOUSE" />		
				<requirement type="session" id="M5_DIESEL_FUEL"/>
				<requirement type="session" id="M5_GOT_COOLING_FAN"/>
				<requirement type="session" id="M5_GOT_POWER_SWITCH"/>
				<goal id="TASK_5_5" remove="true" />
				<goal id="TASK_5_6" priority="1"/>
			</items_collected>			
		</sublevel>
	</level>
			
</hidden_screen>