+Engine1
Lines=9
FlareBeam Particle Cannon

Yield:           10  
Cycle Rate:   120
Range:          750
Energy:         20  

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine2
Lines=9
IceSpear Particle Cannon

Yield:           25  
Cycle Rate:   120
Range:          700
Energy:         35  

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine3
Lines=9
FireFury Particle Cannon

Yield:           35  
Cycle Rate:   120
Range:          600
Energy:         40  

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine4
Lines=9
StarGuard Particle Cannon

Yield:           45  
Cycle Rate:   120
Range:          570
Energy:         50  

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine5
Lines=9
Stalker Particle Cannon

Yield:           70  
Cycle Rate:   100
Range:          550
Energy:         55  

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine6
Lines=10
Eclipse Particle Cannon

Yield:           50  
Cycle Rate:   100
Range:          540
Energy:         70  

Kinetic weapon.
Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine7
Lines=9
StarForge Particle Cannon

Yield:           100 
Cycle Rate:   100
Range:          580
Energy:         75  

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine8
Lines=9
Maxim-R Particle Cannon

Yield:           120 
Cycle Rate:   100
Range:          700
Energy:         80  

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine9
Lines=10
SunRail Particle Cannon

Yield:           40  
Cycle Rate:     90
Range:          550
Energy:         95  

Energy depletion weapon.
Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine10
Lines=9
Razor Particle Cannon

Yield:           140 
Cycle Rate:     90
Range:          450
Energy:         110 

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine11
Lines=9
Predator Particle Cannon

Yield:           150 
Cycle Rate:     90
Range:          480
Energy:         120 

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine12
Lines=10
Trebuchet Particle Cannon

Yield:           55  
Cycle Rate:     90
Range:          550
Energy:         135 

Shield depletion weapon.
Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine13
Lines=9
Atlas Particle Cannon

Yield:           200 
Cycle Rate:     90
Range:          500
Energy:         140 

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine14
Lines=9
Phantom Particle Cannon

Yield:           220 
Cycle Rate:     90
Range:          570
Energy:         155 

Particle cannons are most effective against
ship hull armor and inbound missiles.


+Engine15
Lines=10
Banshee Particle Cannon

Yield:           80  
Cycle Rate:     90
Range:          520
Energy:         180 

Kinetic weapon.
Particle cannons are most effective against
ship hull armor and inbound missiles.


+Shield1
Lines=1
Class 1 shield

+Shield2
Lines=1
Class 2 shield

+Shield3
Lines=1
Class 3 shield

+Shield4
Lines=1
Class 4 shield

+Shield5
Lines=1
Class 5 shield

+Shield6
Lines=1
Class 6 shield

+Shield7
Lines=1
Class 7 shield

+Shield8
Lines=1
Class 8 shield

+Shield9
Lines=1
Class 9 shield

+Shield10
Lines=1
Class 10 shield



+Cargob1
Lines=7
Echelon Missile

Yield:          1000
Speed:         1400
Range:         3800

Very long range, very fast, low yield.

+Cargob2
Lines=7
Viper Missile

Yield:          1200
Speed:         1200
Range:         3500

Long range, very fast, low yield.

+Cargob3
Lines=7
Rockeye Missile

Yield:          1400
Speed:         1000
Range:         3400

Long range, fast, moderate yield.

+Cargob4
Lines=7
Starfire Missile

Yield:          1800
Speed:          900
Range:         3000

Moderate range, moderate speed, high yield.

+Cargob5
Lines=7
Exodus Missile

Yield:          2500
Speed:          700
Range:         2400

Short range, slow, very high yield.

+Cargob6
Lines=8
Leech EMP Missile

Yield:          200
Speed:         1000
Range:         3500

Long range, moderate speed, EMP yield.
Deploys an EM field that disrupts ship systems.

+Cargob7
Lines=8
Excalibur Missile Pack

Yield:          800
Speed:         1800
Range:         4000

Very long range, fast, very low yield.
Fires a set of 8 small missiles and reloads.

+Cargob8
Lines=7
Stealth Device

Yield:          NA
Speed:          NA
Range:          NA

Provides brief cloak.

+Cargob9
Lines=7
Fulcrum Torpedo

Yield:       110000
Speed:          250
Range:         2000

Anti-capital ship torpedo.

+Cargob10
Lines=7
Lynx Missile

Yield:          900
Speed:          950
Range:         3250

Targets ship's engines.

+Cargob11
Lines=7
Rage Missile

Yield:          950
Speed:          950
Range:         3250

Targets ship's weapon system.

+Cargob12
Lines=7
Cyclone Missile

Yield:          1500
Speed:          850
Range:         2800

Generates a kinetic blast.



+Fuel1
Lines=4
Fuel Converter
A fuel converter processes high energy
photon particles from stars and nebulae
into fuel.  Must be used with a tractor beam.

+Fuel2
Lines=4
Cannon Relay System
Adds a secondary set of barrels for the
installed particle cannon and doubles the
weapon energy storage capacity.

+Fuel3
Lines=4
Stealth Generator
Cloaks ship for several minutes.  Uses shield
arrays to generate cloak field and can be
used repeatedly.

+Fuel4
Lines=3
Anti-Missile System
Targets inbound missiles with radiation to
explode them before impact.  Moderately effective.

+Fuel5
Lines=2
Particle Diffuser
Reduces damage from particle cannons.

+Fuel6
Lines=3
Auto-CM Launcher
Automatically launches counter-measures once
inbound missiles are in range.

+Fuel7
Lines=2
Cannon Heatsink
Increases primary weapon firing rate.

+Fuel8
Lines=2
Afterburner Overdrive
Increases output from the ship's afterburner.



+Wing1
Lines=8
Refractor Laser Beam Cannon

Yield:           10  
Energy:        20  

Beam cannons are most effective against
shield arrays.  They align their firing rate
and range with the installed particle cannon.

+Wing2
Lines=8
Metal Vapor Laser Beam Cannon

Yield:           15  
Energy:        25  

Beam cannons are most effective against
shield arrays.  They align their firing rate
and range with the installed particle cannon.

+Wing3
Lines=8
Coil Laser Beam Cannon

Yield:           25  
Energy:        35  

Beam cannons are most effective against
shield arrays.  They align their firing rate
and range with the installed particle cannon.

+Wing4
Lines=8
Neodymium Laser Beam Cannon

Yield:           40  
Energy:        55  

Beam cannons are most effective against
shield arrays.  They align their firing rate
and range with the installed particle cannon.

+Wing5
Lines=8
Fusion Laser Beam Cannon

Yield:           50  
Energy:        70  

Beam cannons are most effective against
shield arrays.  They align their firing rate
and range with the installed particle cannon.





+Ship21
Lines=4
The Ferret is a lightweight scout spacecraft designed for
high speed reconnaissance.  The Ferret has minimal
armor, but its high agility and speed makes it very
effective at evading missiles and gunfire.

+Ship22
Lines=6
The Aries is categorized as a scout but provides sufficient
armor and speed for it to be effective in light fighter
roles as well.  This spacecraft is often used for training
combat fighter pilots.  It is also often used for patrols
and scout duties that require more firepower than the
Ferret can provide. 

+Ship23
Lines=7
The Shadow is the Alliance's primary light attack fighter.
For its size and agility, this spacecraft carries a
remarkably high payload limit.  It also features a shield
core with nearly the same output capacity as the Wraith.
Its wing design also gives it an advantage in atmosphere
maneuverability while its composite armor offers good
resistance against direct hull impacts.

+Ship24
Lines=5
Considered to be the front line fighter in the Alliance
Navy, the Wraith is a multi-purpose medium range strike
fighter with extreme speed and agility.  With 8 hardpoints
and moderate armor, it's a well rounded fighter package
capable of filling a variety of combat roles.

+Ship25
Lines=7
The Evoch-C was originally designed as the replacement
for the Wraith.   It includes a maneuvering system
based on reverse engineered Vonari spacecraft and unique 
ion-pulse engines that together provide one of the most
agile and fast spacecraft known to exist.  Its extensive
armor offers slightly better protection against
particle cannons compared to the Wraith.

+Ship26
Lines=7
The Evoch-E is a heavily redesigned version of the
C model.  This platform essentially takes the original
Evoch design and improves it in virtually every area.
It is faster, more maneuverable, and better armored
than the original.  The only drawback to this design
over the C model is higher fuel use.  This new
fighter is considered the latest in technology.

+Ship27
Lines=7
The Lamprey is based on the Evoch-E platform, but
is modified to perform a more strike oriented role.
What it lacks in speed and agility, it makes up for
in armor and shielding.  Its unique forward swept
wing is combined with a powerful thruster set which
provides excellent agility in planet atmospheres
and open space.

+Ship28
Lines=7
Considered by many to be the best overall strike
spacecraft, the Firestar is an all-new design built
to replace the aging Avenger.  It offers a significant
speed advantage over the Avenger while being barely
slower than the Lamprey.  It's also much more agile
than the Avenger with a minimal reduction in armor.
As a result, this design is also capable in a dogfight.

+Ship29
Lines=7
The Raven is a major redesign of the Avenger platform.
It is a heavy attack spacecraft optimized for capital
ship engagements.  Its reactive armor and powerful
shield core provide an effective defense against flak
cannons and particle gun impacts.  The Raven also has
the highest speed of its class, allowing it to reach
its target quickly.

+Ship30
Lines=7
The Shrike is designed to be a heavy interceptor and
strike spacecraft.  Its thick armor coupled with high
speed and agility for its size give it a distinct 
advantage in many heavy combat roles and strike missions
against powerful capital ships.  The Shrike is the
primary strike and intercept spacecraft of the
Alliance Navy.

+Ship31
Lines=7
The Predator is generally regarded as the Alliance Navy's
most powerful heavy attack spacecraft.  It has the heaviest
armor of any military spacecraft and provides agility that
exceeds even the lighter civilian Centurion and Leviathan
frames.  It is used sparingly due to its high construction
and repair costs, but is the spacecraft of choice when the
objective involves high numbers of powerful enemy forces.

+Ship32
Lines=7
The Chimera is the result of numerous experiments and
design concepts to produce the ultimate heavy attack
spacecraft.  Its high fuel burn rate and extreme cost 
limit its practicality and accessibility.  But with its
decent agility and speed, immense shield core, and
ply-carbon plate armor, it is a force virtually no
one wants to go up against on the battlefield.