EmitterLife = 0.5
[Emitter]
Texture = Particles/Sparkle
Shape = Point
Blend = Add
Width = 96
Height = 96
Life = 0.8
RandomVelocityMagnitude = 400
RandomRotationRange = 360
[Number]
0 90
[Color]
0 1 0.8 0.8
[Alpha]
0 0
0.1 1.0
0.5 0.9
1.0 0
[Scale]
0 1 1
0.2 1 1
1 2 2
[Emitter]
Texture = Particles/Cloud
Shape = Point
Blend = Add
Width = 40
Height = 40
Life = 1
RandomVelocityMagnitude = 200
RandomRotationRange = 360
[Number]
0 50
[Color]
0 1 0.6 0.5
0.5 1 0.5 0.5
1 1 0.5 0.5
[Alpha]
0 0
0.01 0.5
1.0 0
[Scale]
0 1 1
0.2 1 1
1 5 5
[Emitter]
Texture = Particles/Ring
Shape = Point
Blend = Add
Width = 96
Height = 96
Life = 0.5
RandomRotationRange = 360
JustOne = 1
[Color]
0 1 1 1
[Alpha]
0 0
0.05 0.5
1.0 0
[Scale]
0 1 1
1 10 10
[Emitter]
Texture = Particles/Ring
Shape = Point
Blend = Add
Width = 256
Height = 256
Life = 0.6
JustOne = 1
SpawnLocal = 1
[Color]
0 1 0.5 0.5
[Alpha]
0 0
0.05 0.5
1.0 0
[Scale]
0 1 1
0.5 5 5
1 1 1
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 512
Height = 512
Life = 1
JustOne = 1
SpawnLocal = 1
[Color]
0 1 0.8 0.8
1 1 0.5 0.5
[Alpha]
0 0
0.05 0.5
1.0 0
[Scale]
0 1 1
0.2 2 2
[Emitter]
Texture = Particles/Ring
Shape = Point
Blend = Add
Width = 256
Height = 256
Life = 0.5
JustOne = 1
SpawnLocal = 1
SpawnTimeOffset = 0.1
[Color]
0 1 0.8 0.8
[Alpha]
0 0
0.05 0.9
1.0 0
[Scale]
0 1 0.08
0.5 20 0.08
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 512
Height = 512
Life = 1
JustOne = 1
SpawnLocal = 1
SpawnTimeOffset = 0.5
[Color]
0 1 0.5 0.5
1 1 0 0
[Alpha]
0 0
0.05 0.9
1.0 0
[Scale]
0 0 0
1 5 5