EmitterLife = 1.5
[Emitter]
Texture = Particles/Spark
Shape = Point
Blend = Add
Width = 32
Height = 32
Life = 2
RandomVelocityMagnitude = 200
RandomRotationRange = 360
RandomSpawnRangeRadius = 512
[Number]
0 80
[Color]
0 1 0 0.1
[Alpha]
0 0
0.3 1.0
0.5 0.9
1.0 0
[Scale]
0 1 1
0.2 1 1
1 2 2
[Emitter]
SpawnTimeOffset = 0.4
Texture = Particles/Cloud
Shape = Point
Blend = Add
Width = 32
Height = 32
Life = 1
RandomVelocityMagnitude = 2
RandomRotationRange = 360
RandomSpawnRadius = 300
[Number]
0 50
[Color]
0 1.0 0.6 0.5
0.5 1.0 0.5 0.5
1 0.5 0.5 0.5
[Alpha]
0 0
0.1 0.3
1.0 0
[Scale]
0 1 1
1 5 5
[Emitter]
Texture = Particles/Ring
Shape = Point
Blend = Add
Width = 300
Height = 300
Life = 0.5
RandomRotationRange = 360
[Number]
0 5
[Color]
0 1 0.5 0.6
[Alpha]
0 0
0.05 0.5
1.0 0
[Scale]
0 1 1
1 10 10
[Emitter]
Texture = Particles/LinePart
Shape = Point
Blend = Add
Width = 32
Height = 160
Life = 1
RandomRotationRange = 360
JustOne = 8
SpawnTimeOffset = 0.4
[Color]
0 1 1 1
[Alpha]
0 0
0.2 0.5
0.9 0.1
1.0 0
[Scale]
0 1 1
0.6 1 5
1 1 5
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 512
Height = 512
Life = 3
JustOne = 1
[Color]
0 1 0.1 0.2
[Alpha]
0 0
0.05 0.6
0.8 0.3
1.0 0
[Scale]
0 1 1
1 10 10