<AnimationLayers>
    <AnimationLayer />
    <AnimationLayer ignore="0 2 " />
    <AnimationLayer ignore="0 1 " />
</AnimationLayers>
<Bones>
    <Bone idx="0" gfx="Core/Body" pidx="-1" name="Body" fh="0" fv="0" cr="0" cp="0 0" />
    <Bone idx="2" gfx="Core/Eye001" pidx="0" name="Eye1" fh="0" fv="0" cr="0" cp="0 0" />
    <Bone idx="3" gfx="Core/Eye002" pidx="0" name="Eye2" fh="0" fv="0" cr="0" cp="0 0" />
    <Bone idx="4" gfx="Core/Eye003" pidx="0" name="Eye3" fh="0" fv="0" cr="0" cp="0 0" />
    <Bone idx="5" gfx="Core/Eye004" pidx="0" name="Eye4" fh="0" fv="0" cr="0" cp="0 0" />
    <Bone idx="1" gfx="Core/Tentacles" pidx="0" name="Tentacles" fh="0" fv="0" cr="0" cp="0 0" rbp="1" />
</Bones>
<Animations>
    <Animation name="idle">
        <Key d="0 1 -9 255 0 0 0 0 0 2 -132 5 0 3 128 -19 0 4 -2 112 0 5 -46 -72 0 " />
    </Animation>
</Animations>
