Texture = Particles/Bubble-01
DamageType = DT_AVATAR_BUBBLE
BounceType = BOUNCE_NONE
HitSfx = Pop
FireSfx = Bubble
HitPrt = Pop
Damage = 0
MaxSpeed = 800
Homing = 0
HomingIncr = 0
Scale = 1 1
LifeTime = 1
Gravity = 0 -50
CheckDamageTarget = 1