EmitterUpdateCull = 1234
[Emitter]
Texture = Particles/Sparkle
Shape = Point
Width = 64
Height = 64
Life = 12
RandomScale = 1 2
RandomSpawnRadiusRange = 64
RandomRotationRange = 360
InitialVelocity = 0 128
Gravity = 0 64
DeathPrt = SunkenDust
Influenced = 1
[Number]
0 1
[Alpha]
0 0
0.1 1.0