Texture = Shots/NewtBlast
BlendType = BLEND_ADD
BounceType = BOUNCE_NONE
TrailPrt = GreenSeaDragonTrail
HitPrt = GreenSeaDragonHit
HitSfx = EnergyBlastHit
FirePrt = TinyRedExplode
HitPrt = TinyRedExplode
Damage = 1
MaxSpeed = 1200
Homing = 0
Scale = 1 1
LifeTime = 2
Scale = 2 2
Spin = 3210
Invisible = 0
CollideRadius = 64
CheckDamageTarget = 1