EmitterLife = 2
[Emitter]
Texture = Particles/Spark
Shape = Point
Blend = Add
Width = 128
Height = 128
Life = 1
RandomVelocityMagnitude = 10
RandomRotationRange = 360
PauseLevel = 1
Suck = 0 2000
SpawnTimeOffset = 0.4
[Number]
0 40
[Color]
0 1 0.5 1
[Alpha]
0 0
0.1 1.0
0.5 0.9
1.0 0
[Scale]
0 1 1
0.2 1 1
1 2 2
[Emitter]
Texture = Particles/Sparkle
Shape = Point
Blend = Add
Width = 64
Height = 64
Life = 2
RandomVelocityMagnitude = 200
RandomRotationRange = 360
Gravity = 0 -400
[Number]
0 80
[Color]
0 1 1 1
[Alpha]
0 0
0.1 0.5
0.5 0.4
1.0 0
[Scale]
0 1 1
0.2 1 1
1 2 2
[Emitter]
Texture = Particles/Ring
Shape = Point
Blend = Add
Width = 128
Height = 128
Life = 3
RandomRotationRange = 360
JustOne = 1
[Color]
0 1 0.5 1
[Alpha]
0 0
0.05 0.5
1.0 0
[Scale]
0 1 1
1 10 10
[Emitter]
Texture = Particles/Lines
Shape = Point
Blend = Add
Width = 128
Height = 128
Life = 3
RandomRotationRange = 360
JustOne = 1
[Rotation]
0 0
1 1800
[Color]
0 1 1 1
[Alpha]
0 0
0.05 0.5
1.0 0
[Scale]
0 1 1
1 10 10
[Emitter]
Texture = Particles/LinePart
Shape = Point
Blend = Add
Width = 32
Height = 128
Life = 0.6
RandomRotationRange = 360
JustOne = 8
[Color]
0 1 1 1
[Alpha]
0 0
0.1 0.4
1.0 0
[Scale]
0 1 4
1 1 1
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 96
Height = 96
Life = 1
JustOne = 1
[Color]
0 1 0.5 1
[Alpha]
0 0
0.05 0.6
0.8 0.3
1.0 0
[Scale]
0 1 1
1 10 10
[Emitter]
Texture = Particles/Bubble-01
Shape = Point
Width = 32
Height = 32
Life = 5
RandomScale = 0.5 1.0
RandomVelocityMagnitude = 200
RandomRotationRange = 360
RandomSpawnRadiusRange = 64
Gravity = 0 -5
Influenced = 16
DeathPrt = Pop
[Number]
0 25
[Alpha]
0 0
0.1 1.0