Texture = Shots/Blaster
BounceType = BOUNCE_NONE
BlendType = BLEND_ADD
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FireSfx = EnergyBlastFire
Damage = 1
MaxSpeed = 400
Homing = 200
Scale = 0.75 0.75
NumSegs = 6
SegDist = 6
SegTexture = Shots/Blaster
SegScale = 0.65 0.65
SegTaper = 0.1