EmitterLife = 0.3
[Emitter]
Texture = Particles/WallBoost
Shape = Point
Blend = Add
Width = 64
Height = 64
Life = 1.5
RandomRotationRange = 0
CopyParentRotation = 1
[Number]
0 20
0.1 0
1 0
[Alpha]
0 0
0.05 0.9
1.0 0
[Scale]
0 0.5 1
1 4 0.5
[Emitter]
Texture = Particles/Sparkle
Shape = Point
Blend = Add
Width = 16
Height = 16
Life = 0.8
RandomVelocityMagnitude = 50
RandomRotationRange = 360
InitialVelocity = 0 -300
Gravity = 0 1000
[Number]
0 50
[Color]
0 1 1 1
[Alpha]
0 1.0
0.9 0.5
1.0 0
[Scale]
0 3 3
1 5 5