EmitterUpdateCull = 3000
[Emitter]
Texture = Particles/Bubble-01
Shape = Point
Width = 32
Height = 32
Life = 30
RandomScale = 0.5 1.5
RandomSpawnRadiusRange = 64
InitialVelocity = 0 -20
Gravity = 0 -5
Influenced = 16
DeathPrt = Pop
[Number]
0 1
[Alpha]
0 0
0.1 1.0