EmitterLife = 0.2
[Emitter]
Texture = Particles/Spark
Shape = Point
Blend = Add
Width = 64
Height = 64
Life = 1.0
RandomVelocityMagnitude = 100
RandomSpawnRadius = 32
JustOne = 16
[Alpha]
0 0.8
0.05 1.0
0.5 1.0
1.0 0
[Color]
0 1 0 0
0.3 1 0.75 0.1
0.8 1 0.5 0.5
1 1 1 0.9
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 200
Height = 200
Life = 2
JustOne = 1
[Color]
0 1 0 0
1 1 0 0
[Alpha]
0 0
0.05 0.8
0.5 0.5
1.0 0
[Scale]
0 1 1
0.2 2 2