Texture = Shots/CannonBall
BlendType = BLEND_DEFAULT
HitPrt = EnergyBlastHit
TrailPrt = Purple
HitSfx = EnergyBlastHit
FireSfx = EnergyBlastFire
Damage = 1
MaxSpeed = 1000
Homing = 2000
Scale = 0.75 0.75