EmitterUpdateCull = 3000
[Emitter]
Texture = Particles/Bubble-01
Shape = Point
Width = 32
Height = 32
Life = 3
RandomScale = 0.5 1.0
RandomSpawnRadiusRange = 16
Gravity = 0 -5
Influenced = 16
[Number]
0 8
[Alpha]
0 0
0.1 0.7
0.5 0.7
1.0 0