EmitterUpdateCull = 3000
[Emitter]
Texture = Bubble
Shape = Point
Blend = Add
Width = 16
Height = 16
Life = 10
RandomVelocityMagnitude = 5
RandomRotationRange = 360
Influenced = 16
InitialVelocity = 0 -50
[Number]
0 1
[Color]
0 1 1 1
[Alpha]
0 0
0.1 0.3
0.5 0.2
1.0 0
[Scale]
0 1 1
0.2 1 1
1 2 2