EmitterLife = 30
[Emitter]
Texture = Particles/Sparkle
Shape = Point
Blend = Add
Width = 64
Height = 64
Life = 1
RandomVelocityMagnitude = 150
RandomRotationRange = 360
Gravity = 0 -200
[Number]
0 40
[Color]
0 0.75 0.75 1
[Alpha]
0 0
0.1 1.0
0.5 0.9
1.0 0
[Scale]
0 4 4
1 1 1
[Emitter]
Texture = Particles/Zaps
Shape = Point
Blend = Add
Width = 64
Height = 64
Life = 1
RandomRotationRange = 360
[Number]
0 10
[Color]
0 0.5 0.5 1
0.5 0.5 1 1
1 0.5 0.5 1
[Alpha]
0 0
0.1 0.75
1.0 0
[Scale]
0 1 1
0.5 5 5
1 1 1