EmitterLife = 0.1
[Emitter]
Texture = Particles/Spark
Shape = Point
Blend = Add
Width = 70
Height = 70
Life = 0.56
RandomRotationRange = 360
RandomVelocityMagnitude = 96
Gravity = 0 200
RandomSpawnRadius = 64
[Number]
0 123
[Alpha]
0 0.8
0.05 0.5
0.5 0.4
1.0 0
[Color]
0 1 1 1
0.1 0.85 0.8 1
0.8 0.5 0 1
1 0.1 0 1
[Rotation]
0 90
1 360
[Scale]
0 2 2
0.1 1 1
0.9 1 1
1 0 0
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 512
Height = 512
Life = 0.6
JustOne = 1
[Color]
0 0.7 0.7 1
0.05 0.6 0.3 1
1 0.5 0 1
[Alpha]
0 0
0.05 0.5
1 0
[Scale]
0 0 0
0.05 1 1
0.2 1.6 1.6