<?xml version="1.0" encoding="windows-1252"?>
<root>
  <application>
    <title>
      Alexander - The Heroes Hour
    </title>
  </application>
  <subject-button>
    <levelup>
      <tooltip>
        Hero level up!\n Skills points - %skills_points%\n Special skill points - %special_actions_points%
      </tooltip>
    </levelup>
    <wounds>
      <tooltip>
        Hero has %wounds% wounds.
      </tooltip>
    </wounds>
    <base>
      <tooltip>
        %name%
      </tooltip>
    </base>
  </subject-button>
  <demo>
    <quit>
      <caption>
        Quit
      </caption>
    </quit>
  </demo>
  <menu>
    <quit-screen>
      <skip>
        <caption>
          Quit
        </caption>
      </skip>
      <link>
        <caption>
          Buy now!
        </caption>
        <address>
          http://www.alexander-the-game.com
        </address>
      </link>
      <send-mail>
        <address>
          mailto:info@deepsilver.com?subject=Titelwettbewerb
        </address>
        <caption>
          Send email
        </caption>
      </send-mail>
    </quit-screen>
    <main>
      <campaign>
        <caption>
          CAMPAIGN
        </caption>
        <tooltip>
          Play campaign
        </tooltip>
      </campaign>
      <load>
        <caption>
          LOAD
        </caption>
        <tooltip>
          Load campaign
        </tooltip>
      </load>
      <options>
        <caption>
          OPTIONS
        </caption>
        <tooltip>
          Game options
        </tooltip>
      </options>
      <about>
        <caption>
          CREDITS
        </caption>
        <tooltip>
          The game developers
        </tooltip>
      </about>
      <exit>
        <caption>
          EXIT
        </caption>
        <tooltip>
          Exit to operating system
        </tooltip>
      </exit>
    </main>
    <paper_item_info>
      <frame>
        Document Info
      </frame>
      <close>
        <caption>
          Close
        </caption>
        <tooltip>
          Close window
        </tooltip>
      </close>
    </paper_item_info>
    <campaign>
      <caption>
        Campaign
      </caption>
      <briefing>
        <caption>
          Briefing
        </caption>
      </briefing>
      <tutorial>
        <caption>
          Tutorial
        </caption>
      </tutorial>
      <team>
        <caption>
          Team
        </caption>
      </team>
      <arena>
        <caption>
          Arena
        </caption>
        <tooltip>
          Start the Arena.\n The number in brackets is the high score.
        </tooltip>
      </arena>
      <back>
        <caption>
          Back
        </caption>
      </back>
    </campaign>
    <load>
      <caption>
        Load Campaign
      </caption>
      <left-caption>
        <caption>
          Saved Games
        </caption>
      </left-caption>
      <right-caption>
        <caption>
          Description
        </caption>
      </right-caption>
      <load>
        <caption>
          Load
        </caption>
      </load>
      <back>
        <caption>
          Back
        </caption>
      </back>
    </load>
    <briefing>
      <caption>
        Briefing
      </caption>
      <start>
        <caption>
          Start
        </caption>
      </start>
      <team>
        <caption>
          Team
        </caption>
      </team>
      <back>
        <caption>
          Back
        </caption>
      </back>
    </briefing>
    <team>
      <caption>
        Select Team
      </caption>
      <start>
        <caption>
          Start
        </caption>
      </start>
      <briefing>
        <caption>
          Briefing
        </caption>
      </briefing>
      <back>
        <caption>
          Back
        </caption>
      </back>
      <money>
        %money%
      </money>
      <selecting-caption>
        <caption>
          Selection
        </caption>
      </selecting-caption>
      <inventory-caption>
        <caption>
          Inventory
        </caption>
      </inventory-caption>
      <storage-caption>
        <caption>
          Storage
        </caption>
      </storage-caption>
      <shop-caption>
        <caption>
          Shop
        </caption>
      </shop-caption>
      <tooltip>
        <subject>
          <base>
            %name%\n Level: %level%\n
          </base>
          <attack>
            Attack: %attack%
          </attack>
          <defense>
            Defence: %defense%
          </defense>
          <damage>
            Damage: %min_damage%-%max_damage%
          </damage>
          <life>
            Hit Points: %max_life%
          </life>
          <stamina>
            Stamina: %max_stamina%
          </stamina>
          <experience>
            Experience: %experience%/%next_level_experience%
          </experience>
        </subject>
        <slot>
          Slot
        </slot>
      </tooltip>
      <inventory>
        <hands_slot_1>
          <caption>
            I
          </caption>
          <tooltip>
            Switch to slot I
          </tooltip>
        </hands_slot_1>
        <hands_slot_1-empty>
          <caption>
            I
          </caption>
          <tooltip>
            Switch to slot I (empty)
          </tooltip>
        </hands_slot_1-empty>
        <hands_slot_2>
          <caption>
            II
          </caption>
          <tooltip>
            Switch to slot II
          </tooltip>
        </hands_slot_2>
        <hands_slot_2-empty>
          <caption>
            II
          </caption>
          <tooltip>
            Switch to slot II (empty)
          </tooltip>
        </hands_slot_2-empty>
        <hands_slot_3>
          <caption>
            III
          </caption>
          <tooltip>
            Switch to slot III
          </tooltip>
        </hands_slot_3>
        <hands_slot_3-empty>
          <caption>
            III
          </caption>
          <tooltip>
            Switch to slot III (empty)
          </tooltip>
        </hands_slot_3-empty>
      </inventory>
      <baggage>
        <storage>
          <caption>
            Storage
          </caption>
        </storage>
        <shop>
          <caption>
            Shop
          </caption>
        </shop>
      </baggage>
    </team>
    <about>
      <back>
        <caption>
          Back
        </caption>
      </back>
    </about>
    <mission_debriefing>
      <back>
        <caption>
          Continue
        </caption>
      </back>
    </mission_debriefing>
    <campaign_intro>
      <back>
        <caption>
          Continue
        </caption>
      </back>
    </campaign_intro>
    <main-loading-screen>
      <caption>
        LOADING
      </caption>
    </main-loading-screen>
    <modals>
      <confirm-remove-player>
        <frame>
          Remove Player
        </frame>
        <text-box>
          <text>
            <data>
              Do you wish to remove the selected player?
            </data>
          </text>
        </text-box>
        <ok>
          <caption>
            Ok
          </caption>
        </ok>
        <cancel>
          <caption>
            Cancel
          </caption>
        </cancel>
      </confirm-remove-player>
      <select-player>
        <frame>
          Select Player
        </frame>
        <new-player>
          <caption>
            New Player
          </caption>
        </new-player>
        <remove-player>
          <caption>
            Remove Player
          </caption>
        </remove-player>
        <ok>
          <caption>
            Ok
          </caption>
        </ok>
      </select-player>
      <new-player>
        <frame>
          New Player
        </frame>
        <edit-caption>
          Enter Player Name:
        </edit-caption>
        <ok>
          <caption>
            Ok
          </caption>
        </ok>
        <cancel>
          <caption>
            Cancel
          </caption>
        </cancel>
      </new-player>
      <exit-confirmation>
        <frame>
          Exit to System
        </frame>
        <text>
          Are you sure, you want to leave the program?
        </text>
        <ok>
          <caption>
            Ok
          </caption>
        </ok>
        <logoff>
          <caption>
            Logoff
          </caption>
        </logoff>
        <cancel>
          <caption>
            Cancel
          </caption>
        </cancel>
      </exit-confirmation>
      <in-game>
        <frame>
          Game menu
        </frame>
        <continue>
          <caption>
            Continue
          </caption>
        </continue>
        <save>
          <caption>
            Save Game
          </caption>
        </save>
        <load>
          <caption>
            Load Game
          </caption>
        </load>
        <restart>
          <caption>
            Restart Mission
          </caption>
        </restart>
        <options>
          <caption>
            Options
          </caption>
        </options>
        <exit>
          <caption>
            Abort Mission
          </caption>
        </exit>
      </in-game>
      <game-result>
        <restart>
          <caption>
            Restart
          </caption>
        </restart>
        <next-level>
          <caption>
            Exit
          </caption>
        </next-level>
      </game-result>
      <options>
        <frame>
          Options
        </frame>
        <graphic-page>
          <caption>
            Graphics
          </caption>
        </graphic-page>
        <sound-page>
          <caption>
            Sound
          </caption>
        </sound-page>
        <game-page>
          <caption>
            Game
          </caption>
        </game-page>
        <resolution-string>
          Resolution:
        </resolution-string>
        <full-screen>
          <caption>
            Full Screen
          </caption>
        </full-screen>
        <subjects-shadows>
          <caption>
            Character Shadows
          </caption>
        </subjects-shadows>
        <decor-shadows>
          <caption>
            Environmental Shadows
          </caption>
        </decor-shadows>
        <gfx-quality-string>
          Graphics Quality:
        </gfx-quality-string>
        <animated_menu_background>
          <caption>
            Animated Menus
          </caption>
        </animated_menu_background>
        <need_restart_level>
          To apply the changes you need to restart the level
        </need_restart_level>
        <need_restart_game>
          To apply the changes you need to restart the game
        </need_restart_game>
        <sound-volume-string>
          Effects Volume:
        </sound-volume-string>
        <music-volume-string>
          Music Volume:
        </music-volume-string>
        <enable-auto-orientation>
          <caption>
            Enable automatic camera orientation
          </caption>
        </enable-auto-orientation>
        <blood>
          <caption>
            Blood
          </caption>
        </blood>
        <subjects-translucent>
          <caption>
            Character Transparency
          </caption>
        </subjects-translucent>
        <ok>
          <caption>
            Ok
          </caption>
        </ok>
        <cancel>
          <caption>
            Cancel
          </caption>
        </cancel>
      </options>
      <save>
        <frame>
          Save Game
        </frame>
        <overwrite>
          <frame>
            Over-write
          </frame>
          <text-box>
            <text>
              <data>
                Over-write?
              </data>
            </text>
          </text-box>
          <ok>
            <caption>
              Ok
            </caption>
          </ok>
          <cancel>
            <caption>
              Cancel
            </caption>
          </cancel>
        </overwrite>
        <save>
          <caption>
            Save
          </caption>
        </save>
        <cancel>
          <caption>
            Cancel
          </caption>
        </cancel>
      </save>
      <skills-minigame>
        <frame>
          Altar
        </frame>
        <ok>
          <success>
            Success!
          </success>
          <fail>
            Failure!
          </fail>
          <caption>
            -
          </caption>
        </ok>
      </skills-minigame>
      <bars-minigame>
        <frame>
          Altar
        </frame>
        <ok>
          <success>
            Success!
          </success>
          <fail>
            Failure!
          </fail>
          <caption>
            -
          </caption>
        </ok>
      </bars-minigame>
      <help>
        <frame>
          Help
        </frame>
        <close>
          <caption>
            Close
          </caption>
        </close>
      </help>
    </modals>
    <saves>
      <slot>
        <quick>
          Quicksave
        </quick>
        <auto>
          Autosave
        </auto>
        <save0>
          Save 1
        </save0>
        <save1>
          Save 2
        </save1>
        <save2>
          Save 3
        </save2>
        <save3>
          Save 4
        </save3>
        <save4>
          Save 5
        </save4>
        <save5>
          Save 6
        </save5>
        <save6>
          Save 7
        </save6>
        <save7>
          Save 8
        </save7>
        <save8>
          Save 9
        </save8>
        <save9>
          Save 10
        </save9>
      </slot>
      <name>
        Name:
      </name>
      <level>
        Level:
      </level>
      <time>
        Time:
      </time>
    </saves>
  </menu>
  <game>
    <loading-screen>
      <caption>
        LOADING
      </caption>
    </loading-screen>
    <commands>
      <pause>
        <tooltip>
          Pause the game
        </tooltip>
      </pause>
      <killer_special>
        <tooltip>
          Show Bilikidi's special skills
        </tooltip>
      </killer_special>
      <crusher_special>
        <tooltip>
          Show Megacles' special skills
        </tooltip>
      </crusher_special>
      <fighter_special>
        <tooltip>
          Show Ekhedem's special skills
        </tooltip>
      </fighter_special>
      <stop
        tooltip="Halt 'E'"/>
      <move
        tooltip="Move 'Q'"/>
      <get_off
        tooltip="Mount/Dismount 'Z'"/>
      <attack
        tooltip="Attack 'W'"/>
      <run
        tooltip="Run 'A'\nIn this mode the unit will move faster but also will get tired faster."/>
      <agressive
        tooltip="Offensive 'S'\nIncreases the attack frequency but tires the unit."/>
      <special
        tooltip="Special Skills 'D'"/>
      <killer_combo_00
        tooltip="Special Skills 'A'"/>
      <fighter_combo_00
        tooltip="Special Skills 'A'"/>
      <next_hands_slot
        tooltip="Change weapon 'C'"/>
      <return
        tooltip="Back 'C'"/>
      <steel_defence
        tooltip="Strong Defence 'Q'.\nIncreases the defence value.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Defence %defence%, Duration %duration%"
        next="\nNEXT LEVEL: %required_level% Defence %next-defence%, Duration %next-duration%"/>
      <endurance
        tooltip="Recover 'W'.\nRaises the stamina recovery speed."
        current="\nTHIS LEVEL: Will restore %power% stamina points per second, Duration %duration%"
        next="\nNEXT LEVEL: %required_level% will restore %next-power% stamina points per second, Duration %next-duration%"/>
      <circle_hit
        tooltip="Discus 'W'.\nInjures and knocks down all enemies in close range. Close combat only.\nStamina Use %stamina%"
        current="\nTHIS LEVEL: Damage %damage%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage%"/>
      <breaking_hit
        tooltip="Death Blow 'Q'.\nInflicts a very high level of damage and knocks your enemy down. Close combat only.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Attack %attack_multiply%, Damage %damage_multiply%"
        next="\nNEXT LEVEL: %required_level% Attack %next-attack_multiply%, Damage %next-damage_multiply%"/>
      <fast_shot
        tooltip="Swarm 'Q'.\nMultiple attacks with ranged weapons.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Shots %arrows%, Attack %attack_multiply%"
        next="\nNEXT LEVEL: %required_level% Shots %next-arrows%, Attack %next-attack_multiply%"/>
      <poison_hit
        tooltip="Poison 'E'.\nReduces enemies hit points with every passing second. Close combat only.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Points per second %power%, Duration time %duration%"
        next="\nNEXT LEVEL: %required_level% Points per second %next-power%, Duration time %duration%"/>
      <stealth_hit
        tooltip="Assassin 'D'.\nExtremely powerful stealth attack. May only be used if enemy is unaware of attacker. \nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Attack %attack_multiply%, Damage %damage%"
        next="\nNEXT LEVEL: %required_level% Attack %next-attack_multiply%, Damage %next-damage%"/>
      <stealth
        tooltip="Stealth 'S'.\nIncreases chance of passing the enemy undetected. Also helps detect hidden enemies.\nDetects hidden enemies."
        current="\nTHIS LEVEL: Visibilty %vis%, Stamina per second %walk_tiering%"
        next="\nNEXT LEVEL: %required_level% Visibilty %next-vis%, Stamina per second %next-walk_tiering%"/>
      <healing
        tooltip="Heal 'E'.\n Restores hit points and heals bleeding wounds.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Restore hit points %health%, Heal bleeding wounds %wounds%"
        next="\nNEXT LEVEL: %required_level% Restore hit points %next-health%, Heal bleeding wounds %next-wounds%"/>
      <shield_blow
        tooltip="Shield-Punch 'S.'\nKnocks down the enemy in front of you.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Attack %attack_multiply%, Damage %damage_multiply%"
        next="\nNEXT LEVEL: %required_level% Attack %next-attack_multiply%, Damage %next-damage_multiply%"/>
      <disarm
        tooltip="Disarm 'D'.\nDisarms your enemies' close combat weapons.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Disarming chance %disarm_strength%"
        next="\nNEXT LEVEL: %required_level% Disarming chance %next-disarm_strength%"/>
      <fight_activity
        tooltip="Heroism 'Z'.\nIncreases all fighting skills.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Attack %attack%, Damage %damage%, Fight speed%blow_time_reduction%, Action Duration %duration%"
        next="\nNEXT LEVEL: %required_level% Attack %next-attack%, Damage %next-damage%, Fight speed %next-blow_time_reduction%, Action Duration %next-duration%"/>
      <rider_attack
        tooltip="Unsaddle 'X'.\nA very strong and accurate attack which unsaddles the rider. Close combat only.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Attack %attack_multiply%, Damage %damage_multiply%"
        next="\nNEXT LEVEL: %required_level% Attack %next-attack_multiply%, Damage %next-damage_multiply%"/>
      <accuracy_shot
        tooltip="Bull's Eye 'W'.\nA very powerful and accurate shot.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Attack %attack_multiply%, Damage %damage_multiply%"
        next="\nNEXT LEVEL: %required_level% Attack %next-attack_multiply%, Damage %next-damage_multiply%"/>
      <blindness_enemy
        tooltip="Ares' Dust 'Z'.\nYour enemies are blinded and will not attack for some time. Close combat only.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Duration %duration%"
        next="\nNEXT LEVEL: %required_level% Duration %next-duration%"/>
      <mad_run
        tooltip="Bull's Charge 'E'.\nCharge your enemies and knock them all down.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage%, Charge Distance %range%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage%, Charge Distance %next-range%"/>
      <crusher_combo_01
        tooltip="Hailstorm 'A'.\nThree strong blows. Close combat only.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%, Attack %attack_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%, Attack %next-attack_multiply%"/>
      <breaking_mode
        tooltip="Wrath of Hercules 'D'.\nEvery blow in close combat is incredibly strong and results in a knock out.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%, Attack %attack_multiply%, Duration %duration%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%, Attack %next-attack_multiply%, Duration %next-duration%"/>
      <run_circle_hit
        tooltip="Herculean Charge 'S'.\nCharge your enemy with a strong weapon attack and knock them all out.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%, Run distance %range%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%, Run distance %next-range%"/>
      <weapon_upgrade
        tooltip="Weapon Upgrade 'Z'.\nImproves the quality and strength of any blade weapon or piece of armour in your inventory. Only once per item."/>
      <healing_convert
        tooltip="Alchemy 'X'.\nYou can turn your healing potion into a stamina potion or vice versa and serum into Elysian nectar or the other way around."/>
      <fighter_combo_01
        tooltip="Three in a row 'Q'.\nOne opponent is attacked three times.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%, Attack %attack_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%, Attack %next-attack_multiply%"/>
      <fighter_combo_02
        tooltip="Four in a row 'W'.\nOne opponent is attacked four times.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%, Attack %attack_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%, Attack %next-attack_multiply%"/>
      <fighter_combo_03
        tooltip="Five in a row 'E'.\nOne opponent is attacked five times.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%, Attack %attack_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%, Attack %next-attack_multiply%"/>
      <fighter_combo_04
        tooltip="Double Discus 'A'.\nA double circle blow, injuring and knocking down all enemies in close range.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%"/>
      <fighter_combo_05
        tooltip="Triple Discus 'S'.\nA triple circle blow, injuring and knocking down all enemies in close range.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%, Attack %attack_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%, Attack %next-attack_multiply%"/>
      <killer_combo_01
        tooltip="Tierce 'Q'.\nOne opponent is attacked three times. Close combat only.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Attack %attack_multiply%"
        next="\nNEXT LEVEL: %required_level% Attack %next-attack_multiply%"/>
      <killer_combo_02
        tooltip="Quart 'W'.\nOne opponent is attacked four times. Close combat only.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%, Attack %attack_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%, Attack %next-attack_multiply%"/>
      <killer_combo_03
        tooltip="Quinte 'E'.\nOne opponent is attacked five times. Close combat only.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage %damage_multiply%, Attack %attack_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage %next-damage_multiply%, Attack %next-attack_multiply%"/>
      <baggage_upgrade
        tooltip="Baggage Upgrade.\nThis will add some more slots to Megacles' baggage.%required_level%"/>
      <jump_xy
        tooltip="Leap 'X'.\nLeap a huge distance.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Distance %max_length%"
        next="\nNEXT LEVEL: %required_level% Distance %max_length%"/>
      <jump_attack
        tooltip="Lunge 'X'.\nAn enormous jump followed by a ferocious attack.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage multiplier %damage_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage multiplier %next-damage_multiply%"/>
      <jump_to_rider
        tooltip="Mount 'X'.\nA jump-attack against riders.\nUse Stamina %stamina%"
        current="\nTHIS LEVEL: Damage multiplier %damage_multiply%"
        next="\nNEXT LEVEL: %required_level% Damage multiplier %next-damage_multiply%"/>
      <menu>
        <tooltip>
          Show Menu
        </tooltip>
      </menu>
      <tasks>
        <tooltip>
          Show Mission Tasks
        </tooltip>
      </tasks>
    </commands>
    <info>
      <characteristic_format>
        %standard% (%upgraded%)
      </characteristic_format>
      <strength>
        <label>
          Strength:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Strength. Affects the damage inflicted on the enemy.
        </tooltip>
        <plus>
          Increase Strength
        </plus>
      </strength>
      <dexterity>
        <label>
          Dexterity:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Dexterity. Affects the chance of evading attacks and modifies the armour class
        </tooltip>
        <plus>
          Increase Dexterity
        </plus>
      </dexterity>
      <life>
        <label>
          Hit Points:
        </label>
        <value>
          %value%/%max%
        </value>
        <tooltip>
          Hit Points. Represents health and constitution.
        </tooltip>
        <plus>
          Increase maximum Hit Points by 5
        </plus>
      </life>
      <stamina>
        <label>
          Stamina:
        </label>
        <value>
          %value%/%max%
        </value>
        <tooltip>
          Stamina. Used for running and during combat for special skills and attacks
        </tooltip>
        <plus>
          Increase the Stamina maximum by 10 points
        </plus>
      </stamina>
      <attentiveness>
        <label>
          Awareness:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Affects your chance of locating traps and detecting hidden enemies.
        </tooltip>
        <plus>
          Plus
        </plus>
      </attentiveness>
      <visibility>
        <label>
          Visibility:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Affects your ability to hide from your enemies.
        </tooltip>
        <plus>
          Plus
        </plus>
      </visibility>
      <weapon_sword>
        <label>
          One-handed weapon:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          This skill is used when fighting with swords and other single-handed weapons. It affects the chance to hit, chance to block and fighting speed
        </tooltip>
        <plus>
          Increase One-handed weapon skill
        </plus>
      </weapon_sword>
      <weapon_throw>
        <label>
          Throwing skill:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Used for throwing weapons. Affects the chance to hit and fighting speed.
        </tooltip>
        <plus>
          Increase Throwing skill
        </plus>
      </weapon_throw>
      <weapon_axe>
        <label>
          Heavy weapon:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Affects the ability to fight with two-handed weapons like battle-axes or sledge hammers. It also influences the to-hit chance, chance to block and fighting speed.
        </tooltip>
        <plus>
          Increase Heavy weapon skill
        </plus>
      </weapon_axe>
      <weapon_bow>
        <label>
          Bow skill:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Your archery skill. Affects the chance to hit and fighting speed.
        </tooltip>
        <plus>
          Increase Bow skill
        </plus>
      </weapon_bow>
      <weapon_spear>
        <label>
          Spear skill:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          This affects your ability to fight and kill your enemies with spears, your chances of hitting the enemy and your chances of blocking enemy attacks and your fighting speed.
        </tooltip>
        <plus>
          Increase Spear skill
        </plus>
      </weapon_spear>
      <shield>
        <label>
          Shield skill:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          This affects your ability to protect yourself using a shield.
        </tooltip>
        <plus>
          Increase Shield skill by 5 points
        </plus>
      </shield>
      <saving>
        <tooltip>
          The game has been saved
        </tooltip>
      </saving>
      <critical>
        <label>
          Critical:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Allows you to hit your enemies critically.
        </tooltip>
        <plus>
          Increase probability of critical hits
        </plus>
      </critical>
      <attack>
        <label>
          Attack:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Is used to attack the enemy.
        </tooltip>
      </attack>
      <attack_speed>
        <label>
          Attack speed:
        </label>
        <value>
          %value%
        </value>
      </attack_speed>
      <axe_skill>
        <label>
          Heavy weapon skill:
        </label>
        <value>
          %value%
        </value>
      </axe_skill>
      <block_skill>
        <label>
          Block skill:
        </label>
        <value>
          %value%
        </value>
      </block_skill>
      <blow_time>
        <label>
          Attack speed:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Indicates how fast the attack is executed.
        </tooltip>
      </blow_time>
      <bow_skill>
        <label>
          Bow skill:
        </label>
        <value>
          %value%
        </value>
      </bow_skill>
      <critical_attack>
        <label>
          Critical attack:
        </label>
        <value>
          %value%
        </value>
      </critical_attack>
      <defence>
        <label>
          Defence:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          Your parry or block value. Helps evade enemy attacks.
        </tooltip>
      </defence>
      <damage>
        <label>
          Damage:
        </label>
        <value>
          %min%-%max%
        </value>
        <tooltip>
          Affects the amount of damage dealt.
        </tooltip>
      </damage>
      <detector>
        <label>
          Detector:
        </label>
        <value>
          %value%
        </value>
      </detector>
      <dodge>
        <label>
          Dodge:
        </label>
        <value>
          %value%
        </value>
      </dodge>
      <dodge_penalty>
        <label>
          Dodge penalty:
        </label>
        <value>
          %value%
        </value>
      </dodge_penalty>
      <max_life>
        <label>
          Max. HP:
        </label>
        <value>
          %value%
        </value>
      </max_life>
      <max_stamina>
        <label>
          Max. Stamina:
        </label>
        <value>
          %value%
        </value>
      </max_stamina>
      <melee_impulse>
        <label>
          Melee impulse:
        </label>
        <value>
          %value%
        </value>
      </melee_impulse>
      <range>
        <label>
          Range:
        </label>
        <value>
          %value%
        </value>
      </range>
      <shield_block>
        <label>
          Shield block:
        </label>
        <value>
          %value%
        </value>
      </shield_block>
      <spear_skill>
        <label>
          Spear skill:
        </label>
        <value>
          %value%
        </value>
      </spear_skill>
      <stamina_per_attack>
        <label>
          Stamina per attack:
        </label>
        <value>
          %value%
        </value>
      </stamina_per_attack>
      <stamina_per_blow>
        <label>
          Stamina per blow:
        </label>
        <value>
          %value%
        </value>
      </stamina_per_blow>
      <sword_skill>
        <label>
          One-handed weapon skill:
        </label>
        <value>
          %value%
        </value>
      </sword_skill>
      <throw_skill>
        <label>
          Throwing skill:
        </label>
        <value>
          %value%
        </value>
      </throw_skill>
      <weapon_block>
        <label>
          Weapon block:
        </label>
        <value>
          %value%
        </value>
      </weapon_block>
      <wounds_cured>
        <label>
          Wounds healed:
        </label>
        <value>
          %value%
        </value>
      </wounds_cured>
      <wounds_probability>
        <label>
          Wound probability:
        </label>
        <value>
          %value%%
        </value>
      </wounds_probability>
      <price>
        <label>
          Price:
        </label>
        <value>
          %value%
        </value>
      </price>
      <level>
        <label>
          Level:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          The character's experience level
        </tooltip>
      </level>
      <experience>
        <label>
          Experience:
        </label>
        <value>
          %value%
        </value>
        <value2>
          %value%/%next%
        </value2>
        <tooltip>
          You gain experience points by killing enemies and completing tasks.
        </tooltip>
      </experience>
      <next_level>
        <label>
          Next Level:
        </label>
        <value>
          %value%
        </value>
        <tooltip>
          You will receive 5 points to develop your skills plus an extra point which you can invest for your special skills.
        </tooltip>
      </next_level>
    </info>
    <interface>
      <phrase>
        <name>
          <format>
            %name%:
          </format>
        </name>
        <continue>
          <caption>
            Continue
          </caption>
        </continue>
      </phrase>
      <heroes>
        <line>
          <inventory>
            <tooltip>
              Show/hide hero's inventory
            </tooltip>
          </inventory>
          <info>
            <tooltip>
              Show/hide hero's info
            </tooltip>
          </info>
          <special>
            <tooltip>
              Show/hide hero's skills
            </tooltip>
          </special>
        </line>
      </heroes>
      <hero-info>
        <close>
          <tooltip>
            Close
          </tooltip>
        </close>
      </hero-info>
      <inventory>
        <close>
          <tooltip>
            Close
          </tooltip>
        </close>
        <hands_slot_1>
          <caption>
            I
          </caption>
          <tooltip>
            Switch to slot I
          </tooltip>
        </hands_slot_1>
        <hands_slot_1-empty>
          <caption>
            I
          </caption>
          <tooltip>
            Switch to slot I (empty)
          </tooltip>
        </hands_slot_1-empty>
        <hands_slot_2>
          <caption>
            II
          </caption>
          <tooltip>
            Switch to slot II
          </tooltip>
        </hands_slot_2>
        <hands_slot_2-empty>
          <caption>
            II
          </caption>
          <tooltip>
            Switch to slot II (empty)
          </tooltip>
        </hands_slot_2-empty>
        <hands_slot_3>
          <caption>
            III
          </caption>
          <tooltip>
            Switch to slot III
          </tooltip>
        </hands_slot_3>
        <hands_slot_3-empty>
          <caption>
            III
          </caption>
          <tooltip>
            Switch to slot III (empty)
          </tooltip>
        </hands_slot_3-empty>
      </inventory>
      <info-control>
        <properties-label>
          <bonuses-section>
            <header>
              Bonuses:
            </header>
          </bonuses-section>
          <met-requirements-section>
            <header>
              Requirements:
            </header>
          </met-requirements-section>
          <requirements-section>
            <header>
              Additional requirements:
            </header>
          </requirements-section>
        </properties-label>
      </info-control>
      <subject-info-control>
        <level-label>
          <format>
            Level %level%
          </format>
        </level-label>
      </subject-info-control>
      <abort-confirmation>
        <frame>
          Do you want to abort the mission?
        </frame>
        <text>
          Are you definitely sure that you want to leave the game?
        </text>
        <ok>
          <caption>
            Ok
          </caption>
        </ok>
        <cancel>
          <caption>
            Cancel
          </caption>
        </cancel>
      </abort-confirmation>
      <end-mission>
        <frame>
          Mission Results
        </frame>
        <objectives>
          <captions>
            <primary>
              Primary
            </primary>
            <secondary>
              Secondary
            </secondary>
          </captions>
        </objectives>
        <results>
          <caption>
            Results
          </caption>
          <enemies_killed>
            <label>
              Enemies killed:
            </label>
            <value>
              %value%
            </value>
          </enemies_killed>
          <altars_passed>
            <label>
              Altars passed:
            </label>
            <value>
              %value%
            </value>
          </altars_passed>
          <map_discovered>
            <label>
              Percentage of explored map:
            </label>
            <value>
              %value%%
            </value>
          </map_discovered>
          <status>
            <label>
              Status:
            </label>
            <value-0>
              Poor
            </value-0>
            <value-1>
              Normal
            </value-1>
            <value-2>
              Excellent
            </value-2>
          </status>
        </results>
        <restart>
          <caption>
            Restart
          </caption>
          <tooltip>
            Restart level
          </tooltip>
        </restart>
        <menu>
          <caption>
            Menu
          </caption>
          <tooltip>
            Quit to menu
          </tooltip>
        </menu>
      </end-mission>
      <mission-info>
        <frame>
          Objectives
        </frame>
        <objectives>
          <captions>
            <primary>
              Primary
            </primary>
            <secondary>
              Secondary
            </secondary>
          </captions>
        </objectives>
        <exit>
          <caption>
            Return
          </caption>
          <tooltip>
            Return to game
          </tooltip>
        </exit>
      </mission-info>
    </interface>
  </game>
  <common>
    <new-player>
      New Player
    </new-player>
  </common>
  <inventory>
    <too_far>
      Inventory too far away!
    </too_far>
    <no_money>
      <text>
        Not enough money!
      </text>
      <close>
        Close
      </close>
    </no_money>
    <buy>
      <text>
        Buy this item?
      </text>
      <yes>
        Yes
      </yes>
      <no>
        No
      </no>
    </buy>
  </inventory>
  <tags>
    <delimiter>
      :
    </delimiter>
  </tags>
  <formations
    too-danger-come="It's too dangerous to come close to this formation!"/>
  <id-change
    became-our="You've gained control of"
    no-more-our="You've lost control of"/>
  <hints>
    <common
      group-can-not="Cannot accomplish task. Select somebody capable."
      friend="This is my friend and companion."
      disarm-ok="Disarmed"
      disarm-failed="Disarming failed"
      take-item-failed="Cannot take item.">
      <on_transport
        sit_to_transport_ok="I will take command of the vessel!"
        sit_to_transport_fail="I cannot take command of this vessel!"
        sit_to_transport_already="I am already sitting down!"/>
      <crusher
        select_target="Select an enemy and left-click."
        run_ok="Select destination point and left-click."
        run_fail="It's too far."
        run_circle_hit_ok="OK! Let's get things started!!!"
        run_circle_hit_fail="That's too far away!"
        breaking_hit_none="Show me my target!"
        breaking_hit_ok="Tear them to pieces!"
        breaking_hit_rider="Got him!"/>
      <killer
        select_target="Select an enemy and left-click."
        jump_xy_to_rider="I'll throw him off!"
        jump_xy_to_rider_early="I can?t throw him off yet."
        jump_xy_to_horse="I'll take the reins!"
        jump_xy_to_enemy="Jump and hit!"
        jump_xy_to_enemy_early="Can?t jump and hit yet."
        jump_xy_to_friend="Hey, that's a friend!"
        jump_xy_empty="Jump here?"
        jump_xy_fail="No! That's way to far!"/>
      <fighter
        select_target="Select an enemy and left-click."/>
    </common>
    <spc-raft
      raft-gone=""
      raft-under-guard="Kill all enemies guarding the raft."
      raft-wrong-man="Select somebody else to steer this raft."
      raft-go="Press the right mouse button to capture the raft."/>
    <spc-chest
      used="There is nothing to do."
      can-use="Click to use this item."/>
    <spc-sign
      sign-read="Click to read the sign."/>
    <spc-breakable
      wrong-people="Find someone else to break this."
      enemy-near="Destroy the enemy."
      already-broken="It is already broken."
      can-break="This object can be broken."/>
    <spc-lever
      already-turned="The lever is already pulled."
      can-turn="Pull the lever."/>
    <spc-door
      already-opened="The door is already open."
      locked="This door cannot be opened."
      no-key="The door is locked. You need to find it's key first."
      can-open="You can open this door."/>
    <spc-stonefall
      already-fallen="These stones have already fallen."
      wrong-man="Try someone stronger."
      too-early="The embassadors haven't passed yet!"
      can-throw="You can throw these stones."/>
    <spc-climb
      cant-climb="This character cannot climb here."
      can-climb="You can climb over this obstacle."/>
    <spc-skills-game
      already-done="The shrine task is completed."
      can-do="Press the right button to use the shrine."/>
    <spc-bars-game
      already-done="The shrine task is completed."
      can-do="Press the right button to use the shrine."/>
    <spc-m1-cave-stone
      already-done="The hidden door is already open."
      not-seen="This is a mysterious place. Let's return here later."
      killer-can-do="Yes, I know how to open this!"
      killer-can-not="Damn, I don't know the right sequence..."
      crusher-can-do="Be careful! Now I'll turn this stone to dust!"
      crusher-can-not="Ugh!!! This is too tough. I need more strength!"
      any-can-not="I don't know how to open it."/>
    <spc-hitable
      can-hit="You can kill him if you prefer."/>
    <spc-tunnel
      enemy-near="That's to dangerous. The enemy is near."
      on-transport="Your transport does not fit through the tunnel."
      can-go="All is clear now. You can go."/>
  </hints>
  <messages
    soldier_slot="Soldier"
    hero_slot="Hero"
    weapon_skill_increased="Weapon skill increased"
    level_up="Level Up"
    received="received"
    new_objective=""
    changed_objective=""
    failed_objective=""
    complete_objective=""
    in_progress_objective=""
    gained_experience="%s gained %d experience"
    required_level="\nRequired level: "/>
  <items
    sword_macedonian_00_I="Macedonian soldier's sword"
    sword_macedonian_00_II="Macedonian soldier's finest sword"
    sword_macedonian_00_III="Macedonian soldier's elite sword"
    sword_macedonian_01_I="Macedonian veteran's sword"
    sword_macedonian_01_II="Macedonian veteran's finest sword"
    sword_macedonian_01_III="Macedonian veteran's elite sword"
    sword_macedonian_02_I="Macedonian hero's sword"
    sword_macedonian_02_II="Macedonian hero's finest sword"
    sword_macedonian_02_III="Macedonian hero's elite sword"
    spear_macedonian_00_I="Macedonian soldier's spear"
    spear_macedonian_00_II="Macedonian soldier's finest spear"
    spear_macedonian_00_III="Macedonian soldier's elite spear"
    spear_macedonian_01_I="Macedonian veteran's spear"
    spear_macedonian_01_II="Macedonian veteran's finest spear"
    spear_macedonian_01_III="Macedonian veteran's elite spear"
    spear_macedonian_02_I="Macedonian hero's spear"
    spear_macedonian_02_II="Macedonian hero's finest spear"
    spear_macedonian_02_III="Macedonian hero's elite spear"
    bow_macedonian_00_I="Macedonian soldier's bow"
    bow_macedonian_00_II="Macedonian soldier's finest bow"
    bow_macedonian_00_III="Macedonian soldier's elite bow"
    bow_macedonian_01_I="Macedonian veteran's bow"
    bow_macedonian_01_II="Macedonian veteran's finest bow"
    bow_macedonian_01_III="Macedonian veteran's elite bow"
    bow_macedonian_02_I="Macedonian hero's bow"
    bow_macedonian_02_II="Macedonian hero's finest bow"
    bow_macedonian_02_III="Macedonian hero's elite bow"
    helm_macedonian_00_I="Macedonian soldier's helm"
    helm_macedonian_00_II="Macedonian soldier's finest helm"
    helm_macedonian_00_III="Macedonian soldier's elite helm"
    helm_macedonian_01_I="Macedonian veteran's helm"
    helm_macedonian_01_II="Macedonian veteran's finest helm"
    helm_macedonian_01_III="Macedonian veteran's elite helm"
    helm_macedonian_02_I="Macedonian hero's helm"
    helm_macedonian_02_II="Macedonian hero's finest helm"
    helm_macedonian_02_III="Macedonian hero's elite helm"
    armor_macedonian_00_I="Macedonian soldier's armour"
    armor_macedonian_00_II="Macedonian soldier's finest armour"
    armor_macedonian_00_III="Macedonian soldier's elite armour"
    armor_macedonian_01_I="Macedonian veteran's armour"
    armor_macedonian_01_II="Macedonian veteran's finest armour"
    armor_macedonian_01_III="Macedonian veteran's elite armour"
    armor_macedonian_02_I="Macedonian hero's armour"
    armor_macedonian_02_II="Macedonian hero's finest armour"
    armor_macedonian_02_III="Macedonian hero's elite armour"
    arms_macedonian_00_I="Macedonian soldier's armlets"
    arms_macedonian_01_II="Macedonian veteran's finest armlets"
    arms_macedonian_02_III="Macedonian hero's elite armlets"
    knees_macedonian_00_I="Macedonian soldier's boots"
    knees_macedonian_01_II="Macedonian veteran's finest boots"
    knees_macedonian_02_III="Macedonian hero's elite boots"
    shield_macedonian_00_I="Macedonian soldier's shield"
    shield_macedonian_00_II="Macedonian soldier's finest shield"
    shield_macedonian_00_III="Macedonian soldier's elite shield"
    shield_macedonian_01_I="Macedonian veteran's shield"
    shield_macedonian_01_II="Macedonian veteran's finest shield"
    shield_macedonian_01_III="Macedonian veteran's elite shield"
    shield_macedonian_02_I="Macedonian hero's shield"
    shield_macedonian_02_II="Macedonian hero's finest shield"
    shield_macedonian_02_III="Macedonian hero's elite shield"
    sword_greek_00_I="Greek soldier's sword"
    sword_greek_00_II="Greek soldier's finest sword"
    sword_greek_00_III="Greek soldier's elite sword"
    sword_greek_01_I="Greek veteran's sword"
    sword_greek_01_II="Greek veteran's finest sword"
    sword_greek_01_III="Greek veteran's elite sword"
    sword_greek_02_I="Greek hero's sword"
    sword_greek_02_II="Greek hero's finest sword"
    sword_greek_02_III="Greek hero's elite sword"
    spear_greek_00_I="Greek soldier's spear"
    spear_greek_00_II="Greek soldier's finest spear"
    spear_greek_00_III="Greek soldier's elite spear"
    spear_greek_01_I="Greek veteran's spear"
    spear_greek_01_II="Greek veteran's finest spear"
    spear_greek_01_III="Greek veteran's elite spear"
    spear_greek_02_I="Greek hero's spear"
    spear_greek_02_II="Greek hero's finest spear"
    spear_greek_02_III="Greek hero's elite spear"
    throwing_greek_I="Greek soldier's dart"
    throwing_greek_II="Greek soldier's finest dart"
    throwing_greek_III="Greek soldier's elite dart"
    helm_greek_00_I="Greek soldier's helm"
    helm_greek_00_II="Greek soldier's finest helm"
    helm_greek_00_III="Greek soldier's elite helm"
    helm_greek_01_I="Greek veteran's helm"
    helm_greek_01_II="Greek veteran's finest helm"
    helm_greek_01_III="Greek veteran's elite helm"
    helm_greek_02_I="Greek hero's helm"
    helm_greek_02_II="Greek hero's finest helm"
    helm_greek_02_III="Greek hero's elite helm"
    armor_greek_00_I="Greek soldier's armour"
    armor_greek_00_II="Greek soldier's finest armour"
    armor_greek_00_III="Greek soldier's elite armour"
    armor_greek_01_I="Greek veteran's armour"
    armor_greek_01_II="Greek veteran's finest armour"
    armor_greek_01_III="Greek veteran's elite armour"
    armor_greek_02_I="Greek hero's armour"
    armor_greek_02_II="Greek hero's finest armour"
    armor_greek_02_III="Greek hero's elite armour"
    arms_greek_00_I="Greek soldier's armlets"
    arms_greek_01_II="Greek veteran's finest armlets"
    arms_greek_02_III="Greek hero's elite armlets"
    knees_greek_00_I="Greek soldier's boots"
    knees_greek_01_II="Greek veteran's finest boots"
    knees_greek_02_III="Greek hero's elite boots"
    shield_greek_00_I="Greek soldier's shield"
    shield_greek_00_II="Greek soldier's finest shield"
    shield_greek_00_III="Greek soldier's elite shield"
    shield_greek_01_I="Greek veteran's shield"
    shield_greek_01_II="Greek veteran's finest shield"
    shield_greek_01_III="Greek veteran's elite shield"
    shield_greek_02_I="Greek hero's shield"
    shield_greek_02_II="Greek hero's finest shield"
    shield_greek_02_III="Greek hero's elite shield"
    sword_persian_00_I="Persian soldier's sword"
    sword_persian_00_II="Persian soldier's finest sword"
    sword_persian_00_III="Persian soldier's elite sword"
    sword_persian_01_I="Persian veteran's sword"
    sword_persian_01_II="Persian veteran's finest sword"
    sword_persian_01_III="Persian veteran's elite sword"
    sword_persian_02_I="Persian hero's sword"
    sword_persian_02_II="Persian hero's finest sword"
    sword_persian_02_III="Persian hero's elite sword"
    spear_persian_00_I="Persian soldier's spear"
    spear_persian_00_II="Persian soldier's finest spear"
    spear_persian_00_III="Persian soldier's elite spear"
    spear_persian_01_I="Persian veteran's spear"
    spear_persian_01_II="Persian veteran's finest spear"
    spear_persian_01_III="Persian veteran's elite spear"
    spear_persian_02_I="Persian hero's spear"
    spear_persian_02_II="Persian hero's finest spear"
    spear_persian_02_III="Persian hero's elite spear"
    bow_persian_00_I="Persian soldier's bow"
    bow_persian_00_II="Persian soldier's finest bow"
    bow_persian_00_III="Persian soldier's elite bow"
    bow_persian_01_I="Persian veteran's bow"
    bow_persian_01_II="Persian veteran's finest bow"
    bow_persian_01_III="Persian veteran's elite bow"
    bow_persian_02_I="Persian hero's bow"
    bow_persian_02_II="Persian hero's finest bow"
    bow_persian_02_III="Persian hero's elite bow"
    throwing_persian_I="Persian soldier's throwing knife"
    throwing_persian_II="Persian soldier's throwing knife"
    throwing_persian_III="Persian soldier's elite throwing knife"
    hummer_persian_00_I="Persian soldier's battle hammer"
    hummer_persian_00_II="Persian soldier's finest battle hammer"
    hummer_persian_00_III="Persian soldier's elite battle hammer"
    hummer_persian_01_I="Persian veteran's battle hammer"
    hummer_persian_01_II="Persian veteran's finest battle hammer"
    hummer_persian_01_III="Persian veteran's elite battle hammer"
    hummer_persian_02_I="Persian hero's battle hammer"
    hummer_persian_02_II="Persian hero's finest battle hammer"
    hummer_persian_02_III="Persian hero's elite battle hammer"
    helm_persian_00_I="Persian soldier's helm"
    helm_persian_00_II="Persian soldier's finest helm"
    helm_persian_00_III="Persian soldier's elite helm"
    helm_persian_01_I="Persian veteran's helm"
    helm_persian_01_II="Persian veteran's finest helm"
    helm_persian_01_III="Persian veteran's elite helm"
    helm_persian_02_I="Persian hero's helm"
    helm_persian_02_II="Persian hero's finest helm"
    helm_persian_02_III="Persian hero's elite helm"
    armor_persian_00_I="Persian soldier's armour"
    armor_persian_00_II="Persian soldier's finest armour"
    armor_persian_00_III="Persian soldier's elite armour"
    armor_persian_01_I="Persian veteran's armour"
    armor_persian_01_II="Persian veteran's finest armour"
    armor_persian_01_III="Persian veteran's elite armour"
    armor_persian_02_I="Persian hero's armour"
    armor_persian_02_II="Persian hero's finest armour"
    armor_persian_02_III="Persian hero's elite armour"
    shield_persian_00_I="Persian soldier's shield"
    shield_persian_00_II="Persian soldier's finest shield"
    shield_persian_00_III="Persian soldier's elite shield"
    shield_persian_01_I="Persian veteran's shield"
    shield_persian_01_II="Persian veteran's finest shield"
    shield_persian_01_III="Persian veteran's elite shield"
    shield_persian_02_I="Persian hero's shield"
    shield_persian_02_II="Persian hero's finest shield"
    shield_persian_02_III="Persian hero's elite shield"
    sword_barbarian_00_I="Thracian soldier's sword"
    sword_barbarian_00_II="Thracian soldier's finest sword"
    sword_barbarian_00_III="Thracian soldier's elite sword"
    sword_barbarian_01_I="Thracian veteran's sword"
    sword_barbarian_01_II="Thracian veteran's finest sword"
    sword_barbarian_01_III="Thracian veteran's elite sword"
    sword_barbarian_02_I="Thracian hero's sword"
    sword_barbarian_02_II="Thracian hero's finest sword"
    sword_barbarian_02_III="Thracian hero's elite sword"
    spear_barbarian_00_I="Thracian soldier's spear"
    spear_barbarian_00_II="Thracian soldier's finest spear"
    spear_barbarian_00_III="Thracian soldier's elite spear"
    spear_barbarian_01_I="Thracian veteran's spear"
    spear_barbarian_01_II="Thracian veteran's finest spear"
    spear_barbarian_01_III="Thracian veteran's elite spear"
    spear_barbarian_02_I="Thracian hero's spear"
    spear_barbarian_02_II="Thracian hero's finest spear"
    spear_barbarian_02_III="Thracian hero's elite spear"
    throwing_barbarian_I="Thracian soldier's throwing axe"
    throwing_barbarian_II="Thracian soldier's throwing axe"
    throwing_barbarian_III="Thracian soldier's elite throwing axe"
    axe_barbarian_00_I="Thracian soldier's two-handed battle axe"
    axe_barbarian_00_II="Thracian soldier's finest two-handed battle axe"
    axe_barbarian_00_III="Thracian soldier's elite two-handed battle axe"
    axe_barbarian_01_I="Thracian veteran's two-handed battle axe"
    axe_barbarian_01_II="Thracian veteran's finest two-handed battle axe"
    axe_barbarian_01_III="Thracian veteran's elite two-handed battle axe"
    axe_barbarian_02_I="Thracian hero's two-handed battle axe"
    axe_barbarian_02_II="Thracian hero's finest two-handed battle axe"
    axe_barbarian_02_III="Thracian hero's elite two-handed battle axe"
    helm_barbarian_00_I="Thracian soldier's helm"
    helm_barbarian_00_II="Thracian soldier's finest helm"
    helm_barbarian_00_III="Thracian soldier's elite helm"
    helm_barbarian_01_I="Thracian veteran's helm"
    helm_barbarian_01_II="Thracian veteran's finest helm"
    helm_barbarian_01_III="Thracian veteran's elite helm"
    helm_barbarian_02_I="Thracian hero's helm"
    armor_barbarian_00_I="Thracian soldier's armour"
    armor_barbarian_00_II="Thracian veteran's armour"
    armor_barbarian_00_III="Thracian hero's armour"
    shield_barbarian_00_I="Thracian soldier's shield"
    shield_barbarian_00_II="Thracian soldier's finest shield"
    shield_barbarian_00_III="Thracian soldier's elite shield"
    shield_barbarian_01_I="Thracian veteran's shield"
    shield_barbarian_01_II="Thracian veteran's finest shield"
    shield_barbarian_01_III="Thracian veteran's elite shield"
    shield_barbarian_02_I="Thracian hero's shield"
    shield_barbarian_02_II="Thracian hero's finest shield"
    shield_barbarian_02_III="Thracian hero's elite shield"
    healing_potion_0="healing potion"
    healing_potion_1="strong healing potion"
    healing_potion_2="extra-strong healing potion"
    stamina_potion_0="stamina potion"
    stamina_potion_1="strong stamina potion"
    stamina_potion_2="extra-strong stamina potion"
    combo_potion_0="Elysian nectar"
    combo_potion_1="strong Elysian nectar"
    combo_potion_2="extra-strong Elysian nectar"
    wounds_potion_0="serum"
    wounds_potion_1="strong serum"
    wounds_potion_2="extra-strong serum"
    sword_unique_I="Olympic sword"
    sword_unique_II="Scythian sword"
    sword_unique_III="Aegean sword"
    sword_unique_IIII="Massey's sword"
    hummer_unique_I="Barbarian hammer"
    hummer_unique_II="Massey's hammer"
    hummer_unique_III="Ajax's hammer"
    axe_unique_I="Barbarian axe"
    axe_unique_II="Massey's axe"
    axe_unique_III="Ajax's axe"
    bow_unique_I="Krit's bow"
    shield_unique_I="Olympic shield"
    shield_unique_II="Aegean shield"
    helm_unique_I="Olympic hero's helm"
    helm_unique_II="Aegean hero's helm"
    helm_unique_III="Spartan hero's helm"
    armor_unique_I="Olympic armour"
    armor_unique_II="Spartan Hero's armour"
    armor_unique_III="Aegean Hero's armour"
    arms_unique_I="Olympic armlets"
    arms_unique_II="Spartan hero's armlets"
    arms_unique_III="Aegean armlets"
    knees_unique_I="Olympic boots"
    knees_unique_II="Spartan boots"
    knees_unique_III="Aegean boots"
    hero_fighter_sword1="Hetairoi's sword"
    hero_fighter_sword2="Old Scythian sword"
    barbarian_sword="Barbarian sword"
    soldier_spear="Phalanger's spear"
    barbarian_throwingaxe="Thracian throwing axe"
    killer_sword="Silent knife"
    killer_bow="Longbow"
    hero_crusher_hummer="Two-handed battle hammer"
    soldier_sword="Hoplite?s sword"
    persian_sword="Persian sword"
    persian_hummer="Chekan battle hammer"
    persian_bow="Persian bow"
    barbarian_shield="Thracian shield"
    barbarian_shield1="Thracian heavy shield"
    killer_shield="Assassin's shield"
    hero_fighter_shield="Hetairoi's shield"
    soldier_shield="Phalanger's shield"
    soldier_shield1="Phalanger's shield"
    persian_shield="Persian shield"
    fighter_armor="Hetairoi's armour"
    fighter_helm="Hetairoi's helm"
    killer_arms="Silent armlets"
    killer_legs="Silent boots"
    bear_skin="Bear skin"
    altar_cup="Sacred Grail"
    small_healing_potion="Small healing potion"
    paper="Document"
    key="Key"
    stone="Stone"
    level_up="The Experience Scroll"
    level_up_description="You can see the mysterious knowledge hidden here"/>
  <arena
    name="Arena"
    number_of_wins_message="%i victories."
    main_objective="Complete %d level(s) to receive a special item."
    main_objective_survive="Survive as long as possible"
    wave_objective="%d.%d Defeat wave %d"
    level_objective="Complete level %d!"
    on_get_prize="Prize won: &quot;%s&quot;"/>
  <mission1
    name="Mission 1"
    patrol_region="Patrol region for be sure it is safe"
    rogues_near_town="Find and eliminate rogues near town"
    rogues_in_cave="Check Rogues in Cave"
    alexander_talk_about_rogues1="Your task is to rid the town of all unsavoury elements. Lead your imperial guard against any rogue, bandit or thief that you may find in order to guarantee a safe and carefree wedding."
    alexander_talk_about_rogues2="The wedding will be held in Aegae's amphitheatre. You must ensure that your forces clear the way to the theatre and all neighbouring parts of town. The King will not tolerate any disturbance."
    peasant_report_about_rogues="Help!!! We are under attack. These rogues seem to be everywhere!"
    fighter_talk_about_rogue_symbol="I may be able to use this old sword-like object as weapon."
    killer_talk_about_rogue_symbol="Wait, this looks like an alarm system. Be careful."
    killer_talk_about_rogue_symbol_alarmed="As I said - an alarm system! Men, prepare to fight!"
    last_rogue_talk1="Please don't kill me! I'll give you some valuable information."
    hero_talk_with_rogue="Ok, we will give you a chance to save your life. Tell us what you know."
    last_rogue_talk2="We have a base in the caves. I can show it to you if you have a map."
    killer_after_all_rogues_dead="I think it would be a good idea to check the other caves as well."
    hero_on_detected_spy="What does a merchant want here? We'd better watch him closely."
    officer_ask_trader_spy="Are you getting along? Will Philip finally meet his fate today?"
    trader_spy_answer_officer="Yes! There will be no tomorrow for him!"
    killer_say_about_kill_persians="We have to stop them now. We must not let them get away."
    hero_talk_about_trader_mistake="You are mistaken, as you can see! There will be blood shed today - but not the Kings!"
    trader_say_about_assassin="Fools! You are too late. Philip will die - by a Macedonian blade."
    hero_ask_trader_more_about_killing="Give us details if you want us to spare your life!"
    trader_suicid_talk="Ha-ha, you are bigger fools than I thought. You will not learn anything from me..."
    killer_talk_about_run_to_city="We must hurry and reach the town before the traitor strikes!"
    pavsaniy_before_battle1="It was a mistake for you to come here. Now you will die, too."
    pavsaniy_command_battle1="Don't stop, idiots. Kill them!"
    pavsaniy_before_battle2="I underestimated you the last time. I will not repeat my mistake."
    pavsaniy_command_battle2="Attack!"
    pavsaniy_before_battle3="I have my own reasons for killing Philip. And you know I'll never surrender."
    pavsaniy_command_battle3_to_death="Soldiers - attack!"
    alexander_talk_kill_murder="The King is dead - but we will find his murderer. Now come with me."
    trader_spy_0="Damn! They have detected me!"
    trader_spy_1="Friends, help me! Open up as quickly as you can! I am being pursued!"
    trader_spy_2="They know too much. Kill them!"
    trader_spy_3a="I think he wants to open a secret passage... I must get closer to see well!"
    trader_spy_3b="This is a good spot to observe events."
    trader_spy_4="Open up! The code word is 'Philip'!"
    trader_spy_5="Great! Now we can enter the cave unseen!"
    persian_talk_0="Alexander's guards have detected me. We have to be very alert! I think they will arrive soon."
    persian_talk_1="Don't worry... Soldiers, get ready to defend!"
    messenger_0="I have an urgent message from Alexander!"
    messenger_1="I'm listening..."
    messenger_2="Our agents have seen a suspicious Persian trader near the caves, to the west."
    messenger_3="Go and inspect him."
    messenger_4a="But we already checked him."
    messenger_4b="Okay, we'll do that right away."
    trader_spy_obj_0="Find the trader near the caves."
    trader_spy_obj_1="Keep the trader under surveillance."
    task1="- Rid the town of all dubious elements."/>
  <mission2
    name="Mission 2"
    about_tent="Return with prisoners from the merchants' tent camp. "
    about_inn="Find the tavern and spread rumours of Alexander's strength and power."
    guard_on_road_0="I can see a big group of cavalry. We'd better avoid them!"
    guard_on_road_1="They will see us if we take another step forward. Let's go through the old mine to the north!"
    gladiatrix_0="Stop! I can see a good spot to enter the slave master's yard. Freeing the gladiators may turn out very valuable to our cause."
    gladiatrix_1="We can't release the gladiators as long as the door is locked. Let's find the key!"
    gladiatrix_2="Free at last! We owe you more than our lives - command and we will follow."
    gladiatrix_3="Sorry, but I've got to go... Good-bye!"
    inn_0="Hello..."
    inn_1="All rise and listen! I bring you an important message!"
    inn_2="Who are you? What do you want?"
    inn_3="My name is irrelevant... I've come to tell you that Alexander is not pleased with your behaviour."
    inn_4="Be warned: Whoever gets in the Kings way will be destroyed!"
    inn_5="Bah, Alexander! Tell him that he should go to hell with his threats!"
    inn_6="As I already said: You have been warned!"
    inn_7="Guards! Guards! Enemy spies! Get them!"
    tent_0="Please spare our lives! We'll do what ever you say!"
    tent_1="This camp really is heavily guarded."
    blocking_vehicle_0="Ooops! I think it?s about to get hot!"
    blocking_vehicle_1="Halt! Surrender! You have no chance to escape!"
    blocking_vehicle_2="Defend yourselves, cowards!"
    blocking_vehicle_3="Warriors, attack!"
    blocking_vehicle_4="Good! Give me some space and there will be nothing left of this vehicle."
    road_patrol_0="Don't forget the patrols on the road. I can sense danger."
    road_patrol_1="Fall back! Fall back! I can hear horsemen close by!"
    outer_patrol_0="Stop! A long-range patrol from Thebes is guarding the north road. We need to find another way."
    merchant_tent_obj_0="Annihilate the merchants' mercenary guard."
    merchant_tent_obj_1="Capture the merchants in their tents."
    merchant_tent_obj_2="Return the captives to your starting point."
    inn_obj="Talk with the tavern's visitors."
    inn_obj_2="Escape from the tavern."
    slaves_obj_0="Release the gladiators."
    slaver_key="Slaver's key"
    slaver_sign="Slaver's sign"
    slaver_backdoor="The key fits to the backdoor of the slaver?s house."
    task1="- Capture the merchants."
    task2="- Visit the tavern.">
    <poor-merchant
      t1="The wagon is completely broken!"
      t2="How unpleasant... All my goods will be lost..."/>
    <inn-visitor
      t1="Do I know you? What do you want?"
      t2="Drink... All of you. Drink..."
      t3="Huuh. I feel a little dizzy..."/>
    <angry_guardian_talk
      t1="Go away! We are closed today."
      t2="The gates are closed."/>
  </mission2>
  <mission3
    name="Mission 3"
    killer_ambush_warining1="We must be careful here. I can sense an ambush."
    think_twice="We need to think twice before opening this chest. This is an excellent place for an ambush."
    main_task_0="Alexander gives you the order to capture five Barbarian rafts."
    main_task_1="It's necessary to sneak attack the tribal camp."
    main_task_2="The Barbarians have captured some of our scouts."
    main_task_3="We must free them."
    main_task_4="Take care of all the Barbarian leaders in the camp"
    main_task_5="Without strong leadership the Barbarians will be easy prey."
    main_task_6="There are three signal towers."
    main_task_7="Eliminate everyone to prevent the alarm from being raised."
    killer_trap_0="Damn, it's a trap!"
    killer_trap_1="How could I've been so foolish!"
    killer_trap_2="Who are you? What are you doing here?"
    killer_trap_3="I'm the scout's unit leader. The Barbarians captured us."
    killer_trap_4="Do you know any way to escape?"
    killer_trap_5="I hear that a key to the lock can be found on the riverbank."
    killer_trap_6="This will be a lesson for me."
    killer_trap_7="I need to be more careful the next time!"
    helpers_arrived_0="Alexander sent us to help you."
    main_task_obj_0="Capture all five rafts."
    release_scouts_obj_0="Free the captured scouts."
    kill_leaders_obj_0="Try to kill the Barbarian leaders."
    kill_alarmers_obj_0="Eliminate everyone to prevent them from lighting a signal fire."
    rafts-left="%i rafts are left. Continue your search."
    task1="- Occupy five rafts."
    task2="- Try to free the Macedonian soldiers."
    task3="- Try to kill the Thracian leaders"
    task4="- Don't allow any signal fires to be lit in the Barbarian camps"
    killer_trap_key="Key for the trap door gates"
    bakdoor_key="Key for the palisade's back entrance">
    <wrestling
      first_talk="You'll need to defeat me if you want to use this gate!"
      before_fight="Come on! Try it, weakling! Do you think you can defeat me?"
      boss_wins="Ha! What a lousy spectacle! You aren't worth the dust under my heel!"
      our_wins="You incompetent moron... Get out of my way!"/>
  </mission3>
  <mission4
    name="Mission 4"
    main_0="Alexander has sent us to take care of the Persian commanders."
    main_1="The Persian officers are located somewhere inside the inner military camp."
    main_2="Our spies have found a few weak spots in the camp's palisade."
    main_3="These points will be the key to our main objective."
    main_4="The base is heavily guarded and we must be ready to face strong opposition."
    about_alarmers="I see some signal fires on the road. We must extinguish all of them."
    intrude_camp_0="Our first task is to infiltrate the Persian camp."
    intrude_camp_1="We must attack the weakest spot in their wall."
    intrude_camp_2="I can't do this all alone. The gates must be opened."
    intrude_inner_0="We are inside..."
    intrude_inner_1="Time to fight the enemy!"
    intrude_inner_2="We must get Bilikidi to the inner camp."
    intrude_inner_3="Damn! The Persians are not asleep. I need to get help."
    intrude_camp_obj_0="Get to the Persian walls and find a weak spot."
    intrude_camp_obj_1="Open the outer gates."
    intrude_inner_obj_0="Enter the Persian inner camp."
    intrude_inner_obj_1="Open the inner gates."
    alarm_obj="Kill anyone trying to sound an alarm."
    kill_captains_obj_0="Find the commanders tents and kill them."
    retreat_obj_0="Escape from the camp and return to the boat."
    outer_key="Key for the outer gates"
    inner_key="Key for the inner gates"
    task1="- Get to the Persian camp walls without sounding the alarm."
    task2="- Find their tents and kill the leaders of the Persian cavalry."/>
  <mission5
    name="Mission 5"
    embassadors_0="I hear our &quot;guests&quot; are arriving by the north-western road. We may need to be ready to receive them."
    embassadors_1="Their forces are much stronger than I thought."
    embassadors_2="To the west there is a canyon well suited for an ambush. It's our best chance."
    embassadors_3="Ah! A pile of stones! I can use the stones to squash the embassadors while they are passing this position. We better hide here and prepare them a nice suprise. Use the stones to prevent them from fleeing."
    embassadors_4="Take your positions! They will be here any time now."
    embassadors_5="Ready? They are coming!"
    embassadors_6="Throw down stones now!"
    talk_king_0="Greetings, Ambassador. Send King Darius my regards."
    talk_king_1="Ha! You'll have an exclusive chance to meet your Darius - in hell!"
    talk_king_2="Help! You are no Ambassador! Guard! Guard!"
    talk_king_3="Silence! Your guard will not help you any longer."
    talk_king_4="Who are you? What do you want?"
    talk_king_5="Join Alexander's cause, if you want to live."
    talk_king_6="Good, good! I will do whatever you say."
    stonefall_talk="It's an ambush! Fall back!"
    embassadors_obj="Kill all ambassadors."
    king_obj_0="Make your way to the satrap's tent. Eliminate any opposition."
    king_obj_1="Talk to Satrap Mithrines in the tent."
    task1="- Intercept and eliminate any of Darius' messengers or guard."
    task2="- Persuade Mithrines to join Alexander's coalition.">
    <enemy-shrine-east
      name="Eastern enemy shrine"
      briefing="The western tribe does not respect our Gods. Destroy their holy shrine and you'll be rewarded!"
      objective="Destroy the western shrine."
      post_objective="Return to the eastern tribe's warlord."
      working="Our Gods are waiting!"
      complete="Good work! Receive my reward."
      failed="YOU FAILED">
      <after_complete
        t1="Thank you!"
        t2="Zeus will guide you!"/>
      <after_failed
        t1="Leave! You have disappointed me!"/>
    </enemy-shrine-east>
    <enemy-shrine-west
      name="Western enemy shrine"
      briefing="The eastern tribe does not respect our Gods. Destroy their holy shrine and you'll be rewarded."
      objective="Destroy the eastern shrine."
      post_objective="Return to the western tribe's warlord."
      working="Our Gods are waiting!"
      complete="Good work! Here is your reward."
      failed="YOU FAILED">
      <after_complete
        t1="Thank you!"
        t2="Jupiter will guide you!"/>
      <after_failed
        t1="Leave, you have disappointed me!"/>
    </enemy-shrine-west>
    <west-tribe-talks
      t1="Greetings, stranger..."
      t2="Our God is strong, he will watch over you."
      t3="The Tribe of the Stone Lion must be destroyed."/>
    <east-tribe-talks
      t1="Go away, stranger..."
      t2="Don't even try to come close to our Idol."
      t3="The other tribe?s God is pathetic."/>
  </mission5>
  <mission6
    name="Mission 6"
    start_0="The siege of the ancient city of Miletus."
    start_1="Our forces have wasted too much time trying to scale its walls."
    start_2="Finally, Alexander has decided to let his siege engineers solve the problem."
    start_3="They have built an underground passage below the Miletian defences."
    start_4="Our mission is to infiltrate the city and open the gates from within."
    ambush_0="Spies! Spies! They want to open the gates!"
    ambush_1="Stop them!"
    task1="- You can reach the city through a network of tunnels."
    task2="- Capture the Miletian defences."
    task3="- Open the city's main gate. "
    main_obj_0="Enter Miletus by way of the secret trenches."
    main_obj_1="Use a lever to open the city gates."
    main_obj_2="Stand your ground while Alexander's infantry enters Miletus."/>
  <mission7
    name="Mission 7"
    siege_0="Quick! Our camp is already under siege!"
    siege_1="You must find Queen Ada. She is near the officer's tent."
    siege_2="Good. Well then, open the gates!"
    siege_3="The camp is liberated, Your Majesty. We are awaiting further orders."
    siege_4="Well-done soldier, but victory is still far... "
    siege_5="Orontobates mercenaries will be here in a short time. You must prepare to defend the camp."
    siege_6="Some of my warriors are now under your command."
    siege_7="Excellent work! Orontobates troops are defeated!"
    siege_8="However, he will hire new forces soon and his next attack will be much stronger!"
    siege_9="You must eliminate Orontobates. The faster, the better."
    siege_10="Now is a good time to carry out the plan. Good luck and good hunting!"
    ada_0="My glorious warriors: We must prepare to fight the last battle of our lives!"
    ada_1="And even if Alexander has forgotten us, we will die with honour!"
    ada_2="Alexander has not forgotten you, Queen Ada."
    ada_3="We are here to help you defeat the usurper Orontobates!"
    ada_4="Thank the Gods. Now go and clear my camp of all Persian attackers!"
    l_3_mins="Three minutes left"
    l_2_mins="Two minutes left"
    l_1_mins="One minute left"
    l_0_mins="The Enemy is approaching!"
    orontopat_0="Your time is up! Surrender or die!"
    orontopat_1="Fools! Your victory means nothing."
    orontopat_2="Your pitiful warlord will loose, it's only a question of time."
    orontopat_3="Queen Ada is doomed. My assassin is already very close..."
    orontopat_4="And you will not be able to stop him!"
    orontopat_5="Gods! No! Not again!"
    orontopat_6="Horse! Ride as quickly as you can!"
    asassin_0="Stop! Don't even try to retreat!"
    asassin_1="Retreat? Do you really expect me to flee?"
    asassin_2="Die!!!"
    kill_0="Queen Ada, I have a present from Orontobates!"
    kill_1="Who is this woman? What does she want?"
    kill_2="Your Majesty, forgive me for not introducing myself."
    kill_3="I am your doom and this is my gift!"
    siege_obj_0="Find Queen Ada in the Carian camp."
    siege_obj_1="Eliminate all Persians infiltrating the camp."
    siege_obj_2="Talk to Ada."
    siege_obj_3="Prepare to defend the Carian camp."
    siege_obj_4="Defend the camp."
    siege_obj_5="Return to Ada."
    ada_obj_0="Save Queen Ada."
    ada_obj_1="Talk to Ada."
    ada_obj_2="Continue defending Ada."
    ada_obj_3="Intercept Orontobates' assassin."
    orontopat_obj_0="Locate Orontobates in his mercenary camp in the north-west."
    task1="- Protect Queen Ada."
    task2="- Capture or kill Orontobates."/>
  <mission8
    name="Mission 8"
    task1_0="Alexander has called upon us to aid him in this great battle."
    task1_1="The battle has already started and we must hurry."
    task1_2="Our first task is to find and eliminate the captain of the Persian reserve on their right flank."
    task2_0="The enemy has cut us of from Alexander's army."
    task2_1="This is a good opportunity to attack the Persian camp."
    task2_2="Attack the camp! Let us send them to Hades!"
    task3_0="The battle is in its most decisive phase. Alexander has ordered his cavalry to attack."
    task3_1="There is a Persian officer, rallying and regrouping the remnants of Darius' army."
    task3_2="We must take him out as quickly as we can!"
    task3_3="I can see him!"
    task3_4="He is gathering more and more men around him. If we don't attack now, it will be too late!"
    task4_0="Alexander's cavalry has almost defeated the Persian army."
    task4_1="One last problem remains - some elite archers have been deployed behind the hill. They are seriously threatening our troops."
    task4_2="To increase the cost of Darius' defeat we need to eliminate all enemy soldiers."
    logs_0="Watch out! The Persian defence seems well prepared."
    logs_1="Attack! Follow me!!!"
    logs_2="Poor idiots... They obviously want to die..."
    messengers_kill_0="It's a messenger! We must stop him!"
    messengers_kill_1="We need to intercept and eliminated all enemy messengers."
    reserve_obj_0="Defeat the captain of the Persian reserve."
    camp_run_obj_0="Gather all three heroes at this map point."
    officer_kill_obj_0="Find the Persian infantry officer on the battlefield."
    officer_kill_obj_1="Eliminate the officer as quickly as possible."
    archers_kill_obj_0="Eliminate the Persian archers."
    messengers_kill_obj_0="Intercept and kill all the messengers."
    main_obj_0="Follow Alexander's instructions."
    persian-base-key="Key to Persian base"
    task1="- Kill the Persian infantry officer"/>
  <mission9
    name="Mission 9"
    alexander_task1_briefing="You must try to provoke the enemy at these points."
    main_task="Support Alexander in the battle."
    task1_zone_a="Scout out and provoke the right flank."
    task1_zone_b="Scout out and provoke the centre formation."
    task1_zone_c="Scout out and provoke the left flank."
    alexander_on_task1_report="Return to Alexander for further orders."
    alexander_task2_briefing="Great! You have completed your tasks. They have lost their order, so now is a good time to attack. I will attack on the right flank with our cavalry. Your task is to kill the Persian elite warriors on the same flank."
    task2_mission="Kill the Persian elite soldiers on right flank."
    alexander_task3_briefing="You have finished your job here, now go to the left flank and help Parmenion. I heard the enemy is preparing an attack with elite warriors."
    task3_elite_warriors="Help Parmenion defeat the Persian elite warriors."
    task4_mission="Go to Alexander to ask for support."
    parmenion_task4_briefing="It looks like we cannot defend our camp, even with your help. Go to Alexander and bring us whatever troops he can spare. "
    alexander_on_task4_report="Gods! Darius has fled from the battlefield again! Do you want to tell me Parmenion cannot defend our base against Persian peasants? Let's go and help him."
    task5_briefing="Help Parmenion defeat the Persian forces on the left flank."
    task5_mission="Defeat all Persian forces threatening Parmenion's flank."
    task1="- You need to visit several key points."
    task2="- The Macedonian archers will help you."/>
  <mission10
    name="Mission 10"
    dncn_0="We should not get to close to Darius' chariot. Let's continue watching."
    dncn_1="I don't think it's a good idea to go to the Persian camp!"
    main_0="Let's go! We must hurry up! Alexander's horsemen could arrive any time!"
    main_1="Fools! We are already here!"
    main_2="Ha! They've forgotten to close the gates!"
    main_3="This seems even easer than I expected..."
    main_3_1="I don't like this... This is too easy!"
    main_4a="Darius' chariot has already left the camp. We must hurry!"
    main_4b="Yes Darius - come here!"
    main_5="Bessos tried to kill Darius! We must capture him! Hurry!"
    trap_1="Surrender or die!"
    trap_2="You can't escape!"
    trap_3="Never!"
    trap_4="Now to the Persian camp. We must find a way to stop him."
    boulder_0="Good! A big boulder. We can use this rock to block Darius' way."
    boulder_1="This is our last chance or all is lost."
    wagon_obj_0="Follow Darius' procession."
    wagon_obj_1="Ambush Darius' chariot."
    wagon_obj_2="Attack Bessos' soldiers and capture the chariot."
    wagon_obj_3="Pursue and kill Bessos."
    boulder_obj_0="Find something to block the road before Darius' chariot leaves the map."
    task1="- Catch up with Darius' procession."/>
  <tutorial
    alexander_welcome="Open the gates, let the heroes come in!"
    heroes_greetings="Greetings Alexander! Your orders will be obeyed! Our skills and talents are at your service."
    alexander_task="Demonstrate your abilities. I've asked for my best warriors."
    lesson_select="To select several characters at once, press and hold the left mouse button and draw a selection box around them or just left click + Shift key each one."
    lesson_open_objective_menu="Press Tab to open the mission objectives."
    lesson_move="Select a character or a group of characters and right click on their destination. Double clicking the right mouse button lets your heroes run. The Run (or 'A') button will do the same."
    lesson_inventory="To open the inventory select a character and press the inventory button right of his portrait, or just press 'I'."
    lesson_normal_attacking="Select a character or a group of characters and click on the desired target using the right mouse button."
    lesson_aggresive_attacking="To toggle your hero into offensive mode (increasing speed and aggressiveness) select him and then click on the toolbar button 'offensive' or just press the 'S' key on the keyboard."
    lesson_healing_potion="To recover hit points (or stamina) of one of your characters you need to select him, open the inventory and use the healing (or stamina) potion by right clicking on it. You can also use hotkeys for this. 'T' for hit points and 'Y'; for stamina. Now heal all your wounded heroes."
    lesson_special_attack_intro="Your heroes can use special skills."
    lesson_special_attack_fighter="Select Ekhedem to use a series of strong blows. Click on him or use the 'F3' key. Then click on the 'Show Ekhedem's special skills' button ('D' key), then on the 'Special skills' button ('A' key) and then click the 'Five in a row' button ('E' key). Finally left click on the Macedonian soldier."
    lesson_special_attack_killer="One of Bilikidi's skills is called 'Lunge'. An enormous leap combined with a ferocious attack."
    lesson_special_attack_crusher="One of Megacles' skills is the 'Discus'. This hits and knocks down all enemies in range."
    alexander_animals="You must understand that you will not only be fighting soldiers and riders. The Persians have much stronger and more dangerous weapons and animals in their army."
    alexander_outro="Well, as you are my finest warriors, I have some honourable and dangerous tasks for you."
    heroes_outro="We are ready to serve you, Alexander!"
    objective_lesson_select="Select all three heroes. (To select several characters press and hold the left mouse button and draw a selection box around them or just left click + Shift key each one.)"
    objective_lesson_open_objective_menu="Open the objectives list. (To open the objectives list press the Tab key.)"
    objective_lesson_move="Try moving the characters. (To move your characters, right click with the mouse.)"
    objective_lesson_move_fast="Try to let your heroes run. (Double clicking the right mouse button lets your heroes run. The Run (or 'A') button will do the same.)"
    objective_lesson_inventory="Open the inventory. (To open the inventory select a character and press the inventory button right of his portrait, or just press 'I'.)"
    objective_lesson_normal_attacking="Defeat Alexander's guards! (To attack the enemy, select your hero and right click on the enemy unit.)"
    objective_lesson_healing_potion="Heal your heroes. (To heal your heroes hit points or stamina you need to select the hero, then open the inventory and use the healing (or stamina) potion by right clicking on it.)"
    objective_special_attack_fighter="Ekhedem's special attack 'Five in a row'. (Select Ekhedem to use a series of strong blows. Click on him or use the 'F3' key. Then click on the 'Show Ekhedem's special skills' button ('D' key), then on the 'Special skills' button ('A' key) and then click the 'Five in a row' button ('E' key). Finally left click on the Macedonian soldier.)"
    main_5="Press 'A' or click the 'Run' button again to let your hero walk normal. Now his stamina will slowly increase."
    main_6="To attack the enemy, select your hero and then right click on the enemy unit."
    main_7="To toggle your hero into offensive mode (increasing speed and aggressiveness) select him and then click on the toolbar button 'Offensive' or just press the 'S' key."
    main_8="Press the 'S' button again and the offensive mode is turned off again. Now your fighters will recover stamina."
    main_9="As you are my finest warriors, I have some honourable and dangerous tasks for you. But you must know that you will not only be fighting soldiers and riders. "
    main_10="The Persians also have strong and dangerous weapons and animals in their armoury."
    main_11="We are ready to serve you, Alexander!"
    main_obj_0="Follow Alexander's instructions."
    select_obj_0="Select all three heroes."
    defeat_obj_0="Defeat Alexander's guardians"/>
  <names>
    <peasants
      t1="Peasant Aureoles"
      t2="Peasant Apollosor"
      t3="Peasant Sophokle"
      t4="Peasant Thesius"
      t5="Peasant Thikhik"
      t6="Peasant Kallippid"
      t7="Peasant Haripp"
      t8="Peasant Mnason"
      t9="Peasant Homer"
      t10="Peasant Plutakh"
      t11="Peasant Maxim"
      t12="Peasant Paeon"
      t13="Peasant Elpis"
      t14="Peasant Epimed"/>
    <rogues
      t1="Rogue Aureoles"
      t2="Rogue Apollosor"
      t3="Rogue Sophokle"
      t4="Rogue Thesius"
      t5="Rogue Thikhik"
      t6="Rogue Kallippid"
      t7="Rogue Haripp"
      t8="Rogue Mnason"
      t9="Rogue Homer"
      t10="Rogue Plutakh"
      t11="Rogue Maxim"
      t12="Rogue Paeon"
      t13="Rogue Elpis"
      t14="Rogue Epimed"/>
    <slaves
      t1="Slave Zirak"
      t2="Slave Pakis"
      t3="Slave Vagoya"
      t4="Slave Namdar"/>
    <citizens
      t1="Citizen Diohen"
      t2="Citizen Perikle"
      t3="Citizen Damnamenius"
      t4="Citizen Timothy"
      t5="Citizen Throphim"
      t6="Citizen Pesarion"
      t7="Citizen Neoclius"
      t8="Citizen Mnason"
      t9="Citizen Homer"
      t10="Citizen Plutakh"
      t11="Citizen Maxim"
      t12="Citizen Paeon"
      t13="Citizen Elpis"
      t14="Citizen Epimed"/>
    <womans
      t1="Heuclia"
      t2="Xenia"
      t3="Damnameneya"
      t4="Zoya"
      t5="Asatanidi"
      t6="Helen"
      t7="Iryna"
      t8="Daria"/>
    <horse
      t1="Horse"/>
    <carriage
      t1="Carriage"/>
    <mazeus
      t1="Mazeus"/>
    <girl
      t1="girl"/>
    <boy
      t1="boy"/>
    <goose
      t1="Goose"/>
    <persian_merchant
      t1="Persian Merchant"/>
    <pavsanias
      t1="Pausanias"/>
    <pavsanian_soldiers
      t1="Pausanian's soldier"/>
    <bear
      t1="Bear"/>
    <chariot
      t1="Chariot"/>
    <eagle
      t1="Eagle"/>
    <soldiers
      t1="Soldier Pesarion"
      t2="Soldier Heracles"
      t3="Soldier Lysymakh"
      t4="Soldier Xantip"
      t5="Soldier Dacyleus"
      t6="Soldier Senpheus"
      t7="Soldier Orthynava"
      t8="Soldier Kalmis"
      t9="Soldier Dionysus"
      t10="Soldier Pakis"
      t11="Soldier Jasiy"
      t12="Soldier Demidius"
      t13="Soldier Akmon"
      t14="Soldier Anatolius"/>
    <persian_soldiers
      t1="Persian Babylus"
      t2="Persian Lot"
      t3="Persian Sadaam"
      t4="Persian Karen"
      t5="Persian Sadaam"
      t6="Persian Olophern"
      t7="Persian Abadi"/>
    <barbarian_chief
      t1="Barbarian Chief"/>
    <bess
      t1="Bessos"/>
    <darius
      t1="King Darius"/>
    <bull
      t1="Bull"/>
    <chicker
      t1="Chicken"/>
    <raven
      t1="Raven"/>
    <squirrel
      t1="Squirrel"/>
    <olimpiada
      t1="Olimpiada"/>
    <bribe
      t1="Bribe"/>
    <prince
      t1="Prince"/>
    <priest
      t1="Priest"/>
    <athlete
      t1="Athlete"/>
    <merphen
      t1="Satrap Mithrines"/>
    <philip
      t1="King Philip II"/>
    <tiger
      t1="Tiger"/>
    <alexander
      t1="Alexander the Great"/>
    <parmenion
      t1="Parmenion"/>
    <ada
      t1="Queen Ada"/>
    <orontopat
      t1="Orontopat"/>
    <elephant
      t1="Elephant"/>
    <barbarian_soldiers
      t1="Barbarian Hrack"
      t2="Barbarian Hack"
      t3="Barbarian Krag"
      t4="Barbarian Fox"
      t5="Barbarian Hawk"/>
    <officers
      t1="Officer Maximus"
      t2="Officer Dionisios"
      t3="Officer Elpis"/>
    <heroes
      killer="Bilikidi"
      fighter="Ekhedem"
      crusher="Megacles"/>
  </names>
  <talks>
    <pavsaniy_guardians
      t1="Get out here!"
      t2="We have personal matters to discuss so don't anger me."
      t3="Don't try my patience!"/>
    <slaves
      t1="Would you mind not disturbing me, there are people who need to work."
      t2="I have to work, so please move on."
      t3="Dear Gods, how my back hurts!"
      t4="Gods, I hate this weather, nothing but sun and heat. These temperatures are driving me nuts."
      t5="Work, work, nothing but work. And what for, eh?"/>
    <citizens
      t1="What a beautiful day today, isn't it?"
      t2="Is it you my darling? Oh, I'm sorry! I mistook you for someone else. If I only could find my glasses."
      t3="You are not from these parts, are you?"
      t4="Go away. I don't have anything to sell."
      t5="I don't know anything. And no, I haven't seen anything either."
      t6="Hello stranger! Isn't the weather wonderful today? All this nice sun. And all the flowers in bloom. Beautiful! Do you want to dance? No wait, where are you going?"
      t7="Ah yes, the bandits. But what are the guards doing about them? If you ask me, they are just a waste of money. Hanging out and watching girls. If I was a warrior I would go and kick their ***. Yes. Now, who are you?"
      t8="Do we know each other?"/>
    <peasants
      t1="I'm sorry, but I have no time to gossip."
      t2="Ahhh - these kids! One day I'll make them pay!"
      t3="Mean little squirrels. They've been feeding on my crops again."
      t4="Do you have any news from the rest of the world?"
      t5="Your Trousers - are they really the latest fashion in Athens?"
      t6="You there, have you seen my dog? It's a little brown one with yellow eyes and a big nose. No? Poor thing, I hope nothing has happened to him."
      t7="Ah yes, young people. Always in a hurry, right? When I was young, everything was better! The elders were respected back then. But look at today! No, no, don't tell me anything."
      t8="It is so dry always. I hope it'll rain. 'Cause, you know, it's good for the crop. And it hasn't rained for weeks now."
      t9="Hi there, do you have any medical knowledge? Could you take a look at this blister? It's been growing for days now and it won't stop. Do you see that red thing? Dear Gods, it's moving. Help! No, wait!"
      t10="Who are you? What do you want from an old woman like me? Huh? What did you say?"
      t11="No, thank you. I'm not going to buy anything."
      t12="Somehow, your face looks familiar. Have we met before?"
      t13="Is that really you? I can't believe it. Oh, sorry, I mistook you for somebody else."
      t14="No, it wasn't me. It was this guy over there. He ran off north, or was it to the south? Gods!"/>
    <lazy_gladiator_talk
      t1="Sorry, I can't help you any further."
      t2="Leave me alone!"
      t3="I'm just a gladiator, not a hero."/>
    <drunken_barbarians
      t1="Gluk-gluk... bu-bu-bu..."
      t2="Let's talk -hick- about these strange things, that dig through the garbage of the theatre -hick-"
      t3="Do you want something to drink?"
      t4="Get out of my way... Get... oops..."/>
  </talks>
  <quests>
    <lost-grail
      name="Lost Grail"
      briefing="The rogues have plundered our shrine and robbed the Sacred Grail! Bring it back and I'll reward you."
      objective="Find the Sacred Grail"
      post_objective="Bring the Grail to the priest"
      working="And where is the Grail? My patience is running short!"
      complete="Good work! Please take this gift as reward."
      failed="You have failed.">
      <after_complete
        t1="Thank you!"
        t2="You really are one of the best!"
        t3="I can't give you any more. Leave me alone, please!"/>
      <after_failed
        t1="Go away, you've disappointed me!"/>
    </lost-grail>
    <angry-bear
      name="Angry Bear"
      briefing="The bear that has robbed my animals can't be far. If you kill it, I'll reward you handsomely."
      objective="Find the bear"
      post_objective="Bring the bear's skin to the farmer"
      working="Did you kill the beast? My animals will feel a lot safer, I guess!"
      complete="Thank you very much! My livestock is delighted. Here is my reward."
      failed="You have failed.">
      <after_complete
        t1="Thank you!"
        t2="You've been a tremendous help."
        t3="I can't give you any more. Leave me alone, please!"/>
      <after_failed
        t1="Go away, you can't help me any longer!"/>
    </angry-bear>
    <athletic-quest
      name="Athletic Competition"
      briefing="Greetings! I can see that you are strong enough to participate in our little competition. Carry this pile of stones from here to over there as fast as you can. The current best time is 30 seconds."
      objective="Win the Champion's prize"
      post_objective="Return to the Master-Athlete for your reward"
      working="Are you afraid?"
      complete="You are godlike. Take this as reward - it will help you on your journeys."
      failed="NOT SET"
      start_zone="Bring all of the stones to the starting position."
      take_first="You may use only one of the characters to carry the stones."
      go_on="Hurry! Bring all of the stones to the finishing position as quickly as you can."
      items_left="Stones left: %d. Time: %d seconds."
      timed_out="Time up! Carry the stones back and try again."
      other_helps="Another character tried to help you. That's forbidden!">
      <after_complete
        t1="Champion for a day! Will you give autographs? "
        t2="Congratulations. You are the fastest of the strongest!"
        t3="All hail the new champion!"/>
      <after_failed
        t1="NOT SET"/>
    </athletic-quest>
  </quests>
</root>
