<?xml version="1.0" ?>
<GUI>
    <Layer name="AchievementsLayer">
        <Controls>
            <AchievementsWidget name="AchievementsWidget">
                <position x="0" y="0" />
                <children>
                    <SingleTextureWidget>
                        <texture textureId="#MainBackground" />
                        <position x="-158" y="0" />
                        <anchor x="0.0" y="0.0" />
                    </SingleTextureWidget>
                    <AchievementsBlocks name="AchievementsBlocks">
                        <position x="0" y="460" />
                        <numVisibleBlocks value="6" />
                        <Ramka x="205" y="0" gold="AchievementsRamkaGold" silver="AchievementsRamkaSilver" bronze="AchievementsRamkaBronze" />
                        <Achievement x="0" y="0" />
                        <TextCapital x="105" y="75" />
                        <Fon textureId="AchievementsFonPaper" x="70" y="102" />
                        <Width value="100" />
                        <Height value="88" />
                        <Block name="LongChain" progress="1" />
                        <Block name="LongChain" progress="2" />
                        <Block name="LongChain" progress="3" />
                        <Block name="Chip" progress="1" />
                        <Block name="Chip" progress="2" />
                        <Block name="Chip" progress="3" />
                        <Block name="Air" />
                        <Block name="Fire" />
                        <Block name="Earth" />
                        <Block name="Water" />
                        <Block name="Savior" />
                        <Block name="Lord" />
                        <Block name="Shovel" progress="1" />
                        <Block name="Shovel" progress="2" />
                        <Block name="Shovel" progress="3" />
                        <Block name="Bomb" progress="1" />
                        <Block name="Bomb" progress="2" />
                        <Block name="Bomb" progress="3" />
                        <Block name="Stone" progress="1" />
                        <Block name="Stone" progress="2" />
                        <Block name="Stone" progress="3" />
                        <Block name="Ice" progress="1" />
                        <Block name="Ice" progress="2" />
                        <Block name="Ice" progress="3" />
                        <Block name="Hat" />
                        <Block name="Clock" />
                        <Block name="Egg" />
                        <Block name="Playrix" />
                        <children />
                    </AchievementsBlocks>
                    <SingleTextureWidget>
                        <texture textureId="#AchievementsFonTree" />
                        <position x="30" y="0" />
                        <anchor x="0.0" y="0.0" />
                    </SingleTextureWidget>
                    <AchievementsSlider name="AchievementsSlider">
                        <position x="720" y="0" />
                        <state inactive="#AchievementsSlider" active="#AchievementsSlider" manipulator="#AchievementsManipulatorNormal" manipulator_active="#AchievementsManipulatorOver" manipulator_pressed="#AchievementsManipulatorPressed" manipulator_shadow="#AchievementsManipulatorSubstr" />
                        <manipulatorTextOffset>
                            <position x="24" y="77" />
                        </manipulatorTextOffset>
                        <sliderTextOffset>
                            <position x="0" y="0" />
                        </sliderTextOffset>
                        <slider width="25" height="54" size="426" x="24" y="77" isVectical="true" />
                        <children>
                            <SingleTextureWidget>
                                <position x="5" y="15" />
                                <texture textureId="#PointerDownSubstr" />
                            </SingleTextureWidget>
                            <Button name="pointerDown">
                                <position x="5" y="15" />
                                <state normal="#PointerDownNormal" active="#PointerDownOver" pressed="#PointerDownPressed" deactive="#PointerDownNormal" />
                                <noUseSound />
                            </Button>
                            <SingleTextureWidget>
                                <position x="4" y="522" />
                                <texture textureId="#PointerTopSubstr" />
                            </SingleTextureWidget>
                            <Button name="pointerTop">
                                <position x="4" y="522" />
                                <state normal="#PointerTopNormal" active="#PointerTopOver" pressed="#PointerTopPressed" deactive="#PointerTopNormal" />
                                <noUseSound />
                            </Button>
                        </children>
                    </AchievementsSlider>
                </children>
            </AchievementsWidget>
            <InOutMovingWidget name="AchievementsPanelDown" time="0.4">
                <namedPositions>
                    <position x="0" y="0" name="in" default="true" />
                    <position x="0" y="0" name="out" />
                </namedPositions>
                <children>
                    <SingleTextureWidget>
                        <texture textureId="#AchievementsPanelsBottom" />
                        <position x="-158" y="0" />
                    </SingleTextureWidget>
                    <SingleTextureWidget stick="right">
                        <texture textureId="#AchievementsPanelsUgolDownRight" />
                        <position x="769" y="0" />
                        <anchor x="0.0" y="0.0" />
                    </SingleTextureWidget>
                    <SingleTextureWidget stick="left">
                        <texture textureId="#AchievementsBackBase" />
                        <position x="0" y="0" />
                        <anchor x="0.0" y="0.0" />
                    </SingleTextureWidget>
                    <SingleTextureWidget stick="left">
                        <position x="0" y="0" />
                        <texture textureId="#AchievementsBackSubstr" />
                    </SingleTextureWidget>
                    <Button name="AchievementsBack" stick="left">
                        <position x="0" y="0" />
                        <state normal="#AchievementsBackNormal" active="#AchievementsBackOver" pressed="#AchievementsBackPressed" inactive="#AchievementsBackNormal" />
                        <noUseSound />
                    </Button>
                </children>
            </InOutMovingWidget>
            <InOutMovingWidget name="AchievementsPanelRight" time="0.4">
                <namedPositions>
                    <position x="0" y="0" name="in" default="true" />
                    <position x="0" y="0" name="out" />
                </namedPositions>
                <children />
            </InOutMovingWidget>
            <InOutMovingWidget name="AchievementsPanelLeft" time="0.4">
                <namedPositions>
                    <position x="0" y="0" name="in" default="true" />
                    <position x="0" y="0" name="out" />
                </namedPositions>
                <children />
            </InOutMovingWidget>
            <InOutMovingWidget name="AchievementsPanelTop" time="0.4">
                <namedPositions>
                    <position x="0" y="0" name="in" default="true" />
                    <position x="0" y="0" name="out" />
                </namedPositions>
                <children>
                    <SingleTextureWidget>
                        <texture textureId="#AchievementsPanelsTop" />
                        <position x="-158" y="554" />
                        <anchor x="0.0" y="0.0" />
                    </SingleTextureWidget>
                    <SingleTextureWidget stick="right">
                        <texture textureId="#AchievementsPanelsUgolTopRight" />
                        <position x="781" y="582" />
                        <anchor x="0.0" y="0.0" />
                    </SingleTextureWidget>
                    <SingleTextureWidget stick="left">
                        <texture textureId="#AchievementsPanelsUgolTopLeft" />
                        <position x="0" y="582" />
                        <anchor x="0.0" y="0.0" />
                    </SingleTextureWidget>
                    <SingleTextureWidget>
                        <texture textureId="#AchievementsRamkaTop" />
                        <position x="50" y="600" />
                        <anchor x="0.0" y="1.0" />
                    </SingleTextureWidget>
                </children>
            </InOutMovingWidget>
        </Controls>
        <Script>AchievementsFunc</Script>
    </Layer>
</GUI>
