[FuryGame.FuryPlayerControllerBase]
Maps=(MapName=menulevel,God=G_NoGod)
Maps=(MapName=swiatynia_zeus,God=G_Zeus,SubLevels=10,InitialFury=15,AdditionalGold=0)
Maps=(MapName=swiatynia_poseidon,God=G_Poseidon,SubLevels=10,InitialFury=20,AdditionalGold=300)
Maps=(MapName=swiatynia_hades,God=G_Hades,SubLevels=10,InitialFury=25,AdditionalGold=600)
Maps=(MapName=swiatynia_update,God=G_Athena,SubLevels=10,InitialFury=15,AdditionalGold=300)
Maps=(MapName=swiatynia_hekate_test,God=G_Hekate,SubLevels=10,InitialFury=20,AdditionalGold=600)
Maps=(MapName=test,God=G_Athena,SubLevels=10,InitialFury=15,AdditionalGold=300)
Maps=(MapName=swiatynia_event1,God=G_Zeus,SubLevels=10,InitialFury=15,AdditionalGold=300)

[FuryGame.FuryPlayerController]
;Finger AutoFire
bEnableFingerAutoFire=true
AutoFireTapPerSec=4

;Waves
ZeusWaves=3
ZeusWaves=3
ZeusWaves=4
ZeusWaves=4
ZeusWaves=4
ZeusWaves=5
ZeusWaves=5
ZeusWaves=5
ZeusWaves=5
ZeusWaves=5
ZeusWaves=0

PoseidonWaves=4
PoseidonWaves=4
PoseidonWaves=5
PoseidonWaves=5
PoseidonWaves=5
PoseidonWaves=5
PoseidonWaves=5
PoseidonWaves=5
PoseidonWaves=5
PoseidonWaves=5
PoseidonWaves=0

HadesWaves=4
HadesWaves=4
HadesWaves=5
HadesWaves=5
HadesWaves=5
HadesWaves=5
HadesWaves=5
HadesWaves=5
HadesWaves=6
HadesWaves=6
HadesWaves=0

AthenaWaves=4
AthenaWaves=5
AthenaWaves=5
AthenaWaves=5
AthenaWaves=5
AthenaWaves=5
AthenaWaves=6
AthenaWaves=6
AthenaWaves=6
AthenaWaves=6
AthenaWaves=0

HekateWaves=4
HekateWaves=5
HekateWaves=5
HekateWaves=5
HekateWaves=5
HekateWaves=5
HekateWaves=6
HekateWaves=6
HekateWaves=6
HekateWaves=6
HekateWaves=0

ZeusRegenerateValue=3
PoseidonRegenerateValue=3
HadesRegenerateValue=4
AthenaRegenerateValue=3
ArtemisRegenerateValue=3
HekateRegenerateValue=3

TowerSellShowTime = 0.5
TowerSellTime = 1.0

[FuryGame.FuryMenu3dPlayerController]
BonusToGoldPerDay=5
MaxBonusToGold=10

; Stare Complete
[FuryGame.FuryGFxCompleteScreen]
GoldPerLevel = 300 ; zloto za level

BonusGold=(LevelMin=90,LevelMax=100,Gold=200)
BonusGold=(LevelMin=75, LevelMax=89 ,Gold=150)
BonusGold=(LevelMin=50, LevelMax=74 ,Gold=100)
BonusGold=(LevelMin=25, LevelMax=49 ,Gold=50)
BonusGold=(LevelMin=0, LevelMax=24 ,Gold=25)


; BonusSilver - level rosnaco !
BonusSilver=(Level=1,Gold=10)
BonusSilver=(Level=25,Gold=20)
BonusSilver=(Level=50,Gold=40)
BonusSilver=(Level=100,Gold=60)
BonusSilver=(Level=150,Gold=80)
BonusSilver=(Level=200,Gold=100)
BonusSilver=(Level=300,Gold=150)

; Nowe Complete
[FuryGame.FuryScene_SummaryComplete]
GoldPerLevel = 300 ; zloto za level

BonusGold=(LevelMin=90,LevelMax=100,Gold=200)
BonusGold=(LevelMin=75, LevelMax=89 ,Gold=150)
BonusGold=(LevelMin=50, LevelMax=74 ,Gold=100)
BonusGold=(LevelMin=25, LevelMax=49 ,Gold=50)
BonusGold=(LevelMin=0, LevelMax=24 ,Gold=25)


; BonusSilver - level rosnaco !
BonusSilver=(Level=1,Gold=10)
BonusSilver=(Level=25,Gold=20)
BonusSilver=(Level=50,Gold=40)
BonusSilver=(Level=100,Gold=60)
BonusSilver=(Level=150,Gold=80)
BonusSilver=(Level=200,Gold=100)
BonusSilver=(Level=300,Gold=150)

[FuryGame.FuryTempleData]
GodModeTime = 30 ; sekundy

[FuryGame.FuryTempleData_Zeus]
Upgrade=(Health = 1000, RegenerateValue = 0, DamageRange = 0,  Damage = 0,  Step = 0, Silver = 0)
Upgrade=(Health = 1200, RegenerateValue = 6, DamageRange = 400,  Damage = 8,  Step = 4, Silver = 30)
Upgrade=(Health = 1500, RegenerateValue = 12, DamageRange = 500,  Damage = 15,  Step = 3, Silver = 60)

[FuryGame.FuryTempleData_Poseidon]
Upgrade=(Health = 1000, RegenerateValue = 0, DamageRange = 0,  Damage = 0,  Step = 0, Silver = 0)
Upgrade=(Health = 1200, RegenerateValue = 8, DamageRange = 400,   Damage = 10,  Step = 4, Silver = 35)
Upgrade=(Health = 1500, RegenerateValue = 16, DamageRange = 550,   Damage = 20,  Step = 3, Silver = 70)

[FuryGame.FuryTempleData_Hades]
Upgrade=(Health = 1000, RegenerateValue = 0, DamageRange = 0,  Damage = 0,  Step = 0, Silver = 0)
Upgrade=(Health = 1200, RegenerateValue = 10, DamageRange = 450,   Damage =15,  Step = 4, Silver = 40)
Upgrade=(Health = 1500, RegenerateValue = 20, DamageRange = 600,   Damage = 25,  Step = 3, Silver = 80)

[FuryGame.FuryTempleData_Athena]
Upgrade=(Health = 1000, RegenerateValue = 0, DamageRange = 0,  Damage = 0,  Step = 0, Silver = 0)
Upgrade=(Health = 1200, RegenerateValue = 8, DamageRange = 500,   Damage =15,  Step = 4, Silver = 40)
Upgrade=(Health = 1500, RegenerateValue = 16, DamageRange = 600,   Damage = 20,  Step = 3, Silver = 80)

[FuryGame.FuryTempleData_Hekate]
Upgrade=(Health = 1000, RegenerateValue = 0, DamageRange = 0,  Damage = 0,  Step = 0, Silver = 0)
Upgrade=(Health = 1200, RegenerateValue = 10, DamageRange = 500,   Damage =15,  Step = 4, Silver = 40)
Upgrade=(Health = 1500, RegenerateValue = 20, DamageRange = 600,   Damage = 20,  Step = 3, Silver = 80)


; Health - zycie
; RegenerateValue - ilosc odnawiania zycia co Step/sek
; DamageRange - zasieg zadawanego damaga
; Damage - ilsoc zadawanego damaga co Step/sek
; Step - co ile ma aktualizowac
; Silver - srebro na start

; Koszty upgradow

[FuryGame.FuryScene_ShopItem]
; Paluch
FingerPrice=800
FingerPrice=800
FingerPrice=1800
FingerPrice=3000
FingerPrice=4000

; Piorun
ThunderBoltPrice=400
ThunderBoltPrice=400
ThunderBoltPrice=800
ThunderBoltPrice=1200
ThunderBoltPrice=1500

; Meteor
MeteorPrice=1000
MeteorPrice=2000
MeteorPrice=2800
MeteorPrice=3500
MeteorPrice=4000

; Burza
ThunderStormPrice=600
ThunderStormPrice=800
ThunderStormPrice=1200
ThunderStormPrice=1600
ThunderStormPrice=1800

; MeteorSwarm
MeteorSwarmPrice=1500
MeteorSwarmPrice=2500
MeteorSwarmPrice=3000
MeteorSwarmPrice=3500
MeteorSwarmPrice=4000

; EarthQuake
EarthQuakePrice=1000
EarthQuakePrice=1200
EarthQuakePrice=1500
EarthQuakePrice=1800
EarthQuakePrice=2000

; Tornado
TornadoPrice=800
TornadoPrice=800
TornadoPrice=1000
TornadoPrice=1300
TornadoPrice=1600

; 3 Tornada - Poseidon
Tornado3Price=1000
Tornado3Price=1200
Tornado3Price=1500
Tornado3Price=1800
Tornado3Price=2000

; Powodz
FloodPrice=1200
FloodPrice=1800
FloodPrice=2200
FloodPrice=2500
FloodPrice=2800

; Kamienie Hades
StonesPrice=1000
StonesPrice=1000
StonesPrice=1200
StonesPrice=1500
StonesPrice=1800

; Gorace Kamienie Hades
VulcanoPrice=1200
VulcanoPrice=1600
VulcanoPrice=2000
VulcanoPrice=2200
VulcanoPrice=2500

; Lawa Hades
LavaPrice=1500
LavaPrice=1800
LavaPrice=2200
LavaPrice=2500
LavaPrice=2800

;update1
; Illumination
IlluminationPrice=800
IlluminationPrice=800
IlluminationPrice=1200
IlluminationPrice=1500
IlluminationPrice=1800

; IlluminationBig
IlluminationBigPrice=1000
IlluminationBigPrice=1200
IlluminationBigPrice=1500
IlluminationBigPrice=1800
IlluminationBigPrice=2000

; SandStorm
SandStormPrice=1100
SandStormPrice=1300
SandStormPrice=1600
SandStormPrice=1900
SandStormPrice=2100

;hekate update
; Ghost
HekateSkillPrice=800
HekateSkillPrice=800
HekateSkillPrice=1200
HekateSkillPrice=1500
HekateSkillPrice=1800

; Ghosts
HekateSkillBigPrice=1000
HekateSkillBigPrice=1200
HekateSkillBigPrice=1500
HekateSkillBigPrice=1800
HekateSkillBigPrice=2000

; Darkness
HekateUltimatePrice=1100
HekateUltimatePrice=1300
HekateUltimatePrice=1600
HekateUltimatePrice=1900
HekateUltimatePrice=2100


; TOWERY

; Cyklop
CyclopPrice=300
CyclopPrice=1800
CyclopPrice=3000

; Medusa
MedusaPrice=600
MedusaPrice=2000
MedusaPrice=3500

; Gryf
GryphPrice=400
GryphPrice=1200
GryphPrice=1600

; Kraken
KrakenPrice=800
KrakenPrice=1400
KrakenPrice=2000

; Cerber
CerberPrice=1000
CerberPrice=1500
CerberPrice=2200

; Sphinx
SphinxPrice=1000
SphinxPrice=1500
SphinxPrice=2000

; HekateTower
HekateTowerPrice=1000
HekateTowerPrice=1500
HekateTowerPrice=2000


; ZEUS Swiatynia
TempleZeusPrice=1000
TempleZeusPrice=1500
TempleZeusPrice=2000


; POSEIDON Swiatynia
TemplePoseidonPrice=1500
TemplePoseidonPrice=2000
TemplePoseidonPrice=2500


; HADES Swiatynia
TempleHadesPrice=1800	
TempleHadesPrice=2200
TempleHadesPrice=2800

; ATHENA Swiatynia
TempleAthenaPrice=1500	
TempleAthenaPrice=2000
TempleAthenaPrice=2500

; HEKATE Swiatynia
TempleHekatePrice=1500	
TempleHekatePrice=2000
TempleHekatePrice=2500

[FuryGame.FuryMenuRichLabel]
Colors=(R=255,G=255,B=255,A=255)
Colors=(R=255,G=208,B=102,A=255)
Colors=(R=0,G=255,B=0,A=255)
Colors=(R=255,G=0,B=0,A=255)
Colors=(R=240,G=0,B=0,A=255)