Initialize Bloop Bloop Bloop BAWOOOSH engine version: u.gonna.be.my.bitch.tonight (f00d4afa7f0k)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 12.0 [level 10.0]
    Renderer: Sushie 1.6.9 Driver for 945 and 965 (ID=0x2a02)
    Vendor:   Intel
    VRAM:     1 MB
desktop: 1280x800 61Hz; virtual: 1280x800 at 0,0
<RI> Initializing input.<RI> Input initialized.WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
UnloadTime: 16.532688 ms
NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 320.
Total: 10.278324 ms (FindLiveObjects: 0.093652 ms CreateObjectMapping: 0.027109 ms MarkObjects: 0.158346 ms  DeleteObjects: 8.545144 ms)

UnloadTime: 1.503363 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2091.
Total: 3.503330 ms (FindLiveObjects: 0.278491 ms CreateObjectMapping: 0.051755 ms MarkObjects: 0.751065 ms  DeleteObjects: 0.309298 ms)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
UnloadTime: 215.154160 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 634.
Total: 10.341171 ms (FindLiveObjects: 0.154033 ms CreateObjectMapping: 0.070239 ms MarkObjects: 0.942683 ms  DeleteObjects: 7.856307 ms)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
UnloadTime: 14.344185 ms
NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at FollowTargetDark.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 366.
Total: 12.925847 ms (FindLiveObjects: 0.307450 ms CreateObjectMapping: 0.068390 ms MarkObjects: 0.182375 ms  DeleteObjects: 10.418803 ms)

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 170226088B with 16 alignment. MemoryLabel: FMODSample
Allocation happend at: Line:120 in 
Memory overview


[ ALLOC_DEFAULT ] used: 242299427B | peak: 0B | reserved: 253410360B 

[ ALLOC_GFX ] used: 280444212B | peak: 0B | reserved: 285055736B 

[ ALLOC_CACHEOBJECTS ] used: 400136B | peak: 0B | reserved: 10485760B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 2916B | peak: 0B | reserved: 8388608B 
Could not allocate memory: System out of memory!
Trying to allocate: 170226088B with 16 alignment. MemoryLabel: FMODSample
Allocation happend at: Line:120 in 
Memory overview


[ ALLOC_DEFAULT ] used: 242299427B | peak: 0B | reserved: 253410360B 

[ ALLOC_GFX ] used: 280444212B | peak: 0B | reserved: 285055736B 

[ ALLOC_CACHEOBJECTS ] used: 400136B | peak: 0B | reserved: 10485760B 

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 

[ ALLOC_PROFILER ] used: 2916B | peak: 0B | reserved: 8388608B 

 
(Filename:  Line: 909)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
UnloadTime: 17.148205 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 9261.
Total: 15.953522 ms (FindLiveObjects: 2.043096 ms CreateObjectMapping: 0.134933 ms MarkObjects: 7.763271 ms  DeleteObjects: 2.534769 ms)

WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
