<?xml version="1.0" encoding="UTF-8"?>
<!-- edited with XMLSpy v2011 rel. 2 (http://www.altova.com) by TeaM DJiNN (TeaM DJiNN) -->
<root>
	<!--Inventory Objects names-->
	<loc id="loc01_battery" text="Batteries" edited="yes"/>
	<loc id="loc01_camera" text="Instant Camera" edited="yes"/>
	<loc id="loc01_detergent" text="Dishwashing Soap" edited="yes"/>
	<loc id="loc01_hatch" text="Star Key" edited="yes"/>
	<loc id="loc01_key" text="Wreath Key" edited="yes"/>
	<loc id="loc02_casket" text="Trinket Box" edited="yes"/>
	<loc id="loc02_figure01" text="Monochrome Figurine" edited="yes"/>
	<loc id="loc02_figure02" text="Colorful Figurine" edited="yes"/>
	<loc id="loc02_sword" text="Sword" edited="yes"/>
	<loc id="loc02_yang" text="Yang Charm" edited="yes"/>
	<loc id="loc03_acorn" text="Acorn" edited="yes"/>
	<loc id="loc03_branch" text="Branch" edited="yes"/>
	<loc id="loc03_leaf" text="Oak Leaf" edited="yes"/>
	<loc id="loc03_secateurs" text="Bone Pruners" edited="yes"/>
	<loc id="loc03_secateurs01" text="Broken Pruners" edited="yes"/>
	<loc id="loc03_secateurs02" text="Sharp Bone" edited="yes"/>
	<loc id="loc04_fork" text="Bent Fork" edited="yes"/>
	<loc id="loc04_fragment" text="Iris Tile" edited="yes"/>
	<loc id="loc04_jar" text="Jar" edited="yes"/>
	<loc id="loc04_knife" text="Sharp Knife" edited="yes"/>
	<loc id="loc04_statue" text="Archer Statue" edited="yes"/>
	<loc id="loc04_toy" text="Bird Whistle" edited="yes"/>
	<loc id="loc05_dove" text="Golden Dove" edited="yes"/>
	<loc id="loc05_hammer" text="Hammer" edited="yes"/>
	<loc id="loc05_sphere" text="Rainbow Wand" edited="yes"/>
	<loc id="loc05_sphere01" text="Talon Wand" edited="yes"/>
	<loc id="loc05_sphere02" text="Rainbow Orb" edited="yes"/>
	<loc id="loc05_stone" text="Crystal Stars" edited="yes"/>
	<loc id="loc06_casket" text="Jewelry Box" edited="yes"/>
	<loc id="loc06_castle" text="Bone Castle Tile" edited="yes"/>
	<loc id="loc06_house" text="House Tile" edited="yes"/>
	<loc id="loc06_key" text="Turtle Charm" edited="yes"/>
	<loc id="loc06_manticore" text="Manticore Tile" edited="yes"/>
	<loc id="loc06_shell" text="Shells" edited="yes"/>
	<loc id="loc07_book" text="Book" edited="yes"/>
	<loc id="loc07_box" text="Jack-in-the-box" edited="yes"/>
	<loc id="loc07_jingles" text="Bells" edited="yes"/>
	<loc id="loc07_heart" text="Hearts" edited="yes"/>
	<loc id="loc07_key" text="Sun Key" edited="yes"/>
	<loc id="loc07_princess" text="Princess Token" edited="yes"/>
	<loc id="loc07_rails" text="Track Piece" edited="yes"/>
	<loc id="loc07_scissors" text="Scissors" edited="yes"/>
	<loc id="loc07_spray" text="Water Spritzer" edited="yes"/>
	<loc id="loc07_spray01" text="Spray Bottle" edited="yes"/>
	<loc id="loc07_spray02" text="Nozzle" edited="yes"/>
	<loc id="loc08_amber" text="Ship Wheels" edited="yes"/>
	<loc id="loc08_anchor" text="Anchor" edited="yes"/>
	<loc id="loc08_arrow" text="Golden Arrow" edited="yes"/>
	<loc id="loc08_coin" text="Gold Coin" edited="yes"/>
	<loc id="loc08_crowbar" text="Crowbar" edited="yes"/>
	<loc id="loc08_hacksaw" text="Hacksaw" edited="yes"/>
	<loc id="loc08_hacksaw01" text="Saw Handle" edited="yes"/>
	<loc id="loc08_hacksaw02" text="Saw Blade" edited="yes"/>
	<loc id="loc08_mermaid" text="Mermaid" edited="yes"/>
	<loc id="loc08_pencil" text="Sketching Pencils" edited="yes"/>
	<loc id="loc09_drawing01" text="Sketch feet" edited="no"/>
	<loc id="loc09_drawing02" text="Sketch body" edited="no"/>
	<loc id="loc09_drawing03" text="Sketch head" edited="no"/>
	<loc id="loc09_drawing04" text="Sketch hands" edited="no"/>
	<loc id="loc09_glass" text="Shard of glass" edited="no"/>
	<loc id="loc09_gloves" text="Gloves" edited="no"/>
	<loc id="loc09_idol" text="Idol" edited="no"/>
	<loc id="loc09_lamp" text="Lamp" edited="no"/>
	<loc id="loc09_lightning" text="Lightning" edited="no"/>
	<loc id="loc09_rope" text="Rope" edited="no"/>
	<loc id="loc09_staff" text="Staff" edited="no"/>
	<loc id="loc09_sponge" text="Sponge" edited="no"/>
	<loc id="loc09_spores" text="Sleep spores" edited="no"/>
	<loc id="loc09_wet" text="Wet sponge" edited="no"/>
	<loc id="loc10_dog" text="Dog" edited="no"/>
	<loc id="loc10_eye" text="Eye" edited="no"/>
	<loc id="loc10_gear" text="Gear" edited="no"/>
	<loc id="loc10_glasscutter" text="Glass cutter" edited="no"/>
	<loc id="loc10_key" text="Key with ornament" edited="no"/>
	<loc id="loc10_lace" text="Velvet lace" edited="no"/>
	<loc id="loc10_lightbulb" text="Lightbulb" edited="no"/>
	<loc id="loc10_magnet" text="Magnet" edited="no"/>
	<loc id="loc11_button" text="Button" edited="no"/>
	<loc id="loc11_cap" text="Baseball cap" edited="no"/>
	<loc id="loc11_feather" text="White feather" edited="no"/>
	<loc id="loc11_hairpin" text="Hairpin" edited="no"/>
	<loc id="loc11_nailpuller" text="Nail puller" edited="no"/>
	<loc id="loc11_pagoda" text="Pagoda" edited="no"/>
	<loc id="loc11_pyramid" text="Pyramid" edited="no"/>
	<loc id="loc11_rusty" text="Rusty penknife" edited="no"/>
	<loc id="loc11_penknife" text="Sharpened penknife" edited="no"/>
	<loc id="loc11_wheel" text="Wheel" edited="no"/>
	<loc id="loc12_cast" text="Wing cast" edited="no"/>
	<loc id="loc12_handle" text="Handle" edited="no"/>
	<loc id="loc12_mask" text="Mask" edited="no"/>
	<loc id="loc12_paste" text="Paste for modeling" edited="no"/>
	<loc id="loc12_spoon" text="Spoon" edited="no"/>
	<loc id="loc12_water" text="Bottle of water" edited="no"/>
	<loc id="loc12_wing" text="Dragonfly wing" edited="no"/>
	<loc id="loc13_bell" text="Bell" edited="no"/>
	<loc id="loc13_clapper" text="Clapper" edited="no"/>
	<loc id="loc13_fragment" text="Bell fragment" edited="no"/>
	<loc id="loc13_key" text="Jellyfish key" edited="no"/>
	<loc id="loc13_key01" text="Jellyfish key fragment" edited="no"/>
	<loc id="loc13_key02" text="Jellyfish key fragment" edited="no"/>
	<loc id="loc13_oakum01" text="Oakum" edited="no"/>
	<loc id="loc13_oakum02" text="Tarred oakum" edited="no"/>
	<loc id="loc13_ruler" text="Ruler" edited="no"/>
	<loc id="loc13_step" text="Steps" edited="no"/>
	<loc id="loc14_brushwood" text="Brushwood" edited="no"/>
	<loc id="loc14_burner" text="Burner" edited="no"/>
	<loc id="loc14_handle" text="Barley handle" edited="no"/>
	<loc id="loc14_key" text="Tube key" edited="no"/>
	<loc id="loc14_lie" text="Fraction of lie" edited="no"/>
	<loc id="loc14_nose" text="Bone nose" edited="no"/>
	<loc id="loc14_opener" text="Tin opener" edited="no"/>
	<loc id="loc14_truth" text="Fraction of truth" edited="no"/>
	<loc id="loc14_tube" text="Tube" edited="no"/>
	<loc id="loc15_basket" text="Basket of leaves" edited="no"/>
	<loc id="loc15_net" text="Net" edited="no"/>
	<loc id="loc15_paper" text="Paper" edited="no"/>
	<loc id="loc15_press" text="Paperweight" edited="no"/>
	<loc id="loc15_tongs" text="Tongs" edited="no"/>
	<loc id="loc16_body" text="Heavenly bodies" edited="no"/>
	<loc id="loc16_broken" text="Broken symbol" edited="no"/>
	<loc id="loc16_nailfile" text="Nail file" edited="no"/>
	<loc id="loc16_pendant" text="Pendant" edited="no"/>
	<loc id="loc16_pink" text="Pink lipstick" edited="no"/>
	<loc id="loc16_purple" text="Purple lipstick" edited="no"/>
	<loc id="loc16_symbol" text="Symbol of peace" edited="no"/>
	<loc id="loc16_thread" text="Ball of thread" edited="no"/>
	<loc id="loc17_ear" text="Stone ear" edited="no"/>
	<loc id="loc17_eye" text="Stone eye" edited="no"/>
	<loc id="loc17_fragment" text="Maraca fragment" edited="no"/>
	<loc id="loc17_head01" text="Dismantled head" edited="no"/>
	<loc id="loc17_head02" text="Desperate's head" edited="no"/>
	<loc id="loc17_lips" text="Stone lips" edited="no"/>
	<loc id="loc17_maraca01" text="Broken maraca" edited="no"/>
	<loc id="loc17_maraca" text="Maraca" edited="no"/>
	<loc id="loc17_pebble" text="Pebble" edited="no"/>
	<loc id="loc17_rod" text="Fishing rod" edited="no"/>
	<loc id="loc18_brush" text="Brush" edited="no"/>
	<loc id="loc18_card" text="Card wreath" edited="no"/>
	<loc id="loc18_doll" text="Straw doll" edited="no"/>
	<loc id="loc18_razor" text="Razor" edited="no"/>
	<loc id="loc18_snail" text="Snail" edited="no"/>
	<loc id="loc19_book" text="Recipe book" edited="no"/>
	<loc id="loc19_bowl" text="Crushed walnut" edited="no"/>
	<loc id="loc19_caterpillar" text="Caterpillar" edited="no"/>
	<loc id="loc19_core" text="Core of walnut" edited="no"/>
	<loc id="loc19_fruit" text="Fruit" edited="no"/>
	<loc id="loc19_glue" text="Glue" edited="no"/>
	<loc id="loc19_mortar01" text="Mortar fragments" edited="no"/>
	<loc id="loc19_mortar02" text="Mortar" edited="no"/>
	<loc id="loc19_pieces" text="Fruit pieces" edited="no"/>
	<loc id="loc19_recipe" text="Potion recipe" edited="no"/>
	<loc id="loc19_ribbon" text="Ribbon" edited="no"/>
	<loc id="loc19_walnut" text="Walnut" edited="no"/>
	<loc id="loc20_essence" text="Essence of horror" edited="no"/>
	<loc id="loc20_visions" text="Visions" edited="no"/>
	<loc id="loc21_brick" text="Brick" edited="no"/>
	<loc id="loc21_fish" text="Fish" edited="no"/>
	<loc id="loc21_head" text="Horse head" edited="no"/>
	<loc id="loc21_horse01" text="Broken horse" edited="no"/>
	<loc id="loc21_horse" text="Horse" edited="no"/>
	<loc id="loc21_tail" text="Horse tail" edited="no"/>
	<loc id="loc22_bride" text="Bride" edited="no"/>
	<loc id="loc22_brush" text="Purple brush" edited="no"/>
	<loc id="loc22_corkscrew" text="Corkscrew" edited="no"/>
	<loc id="loc22_couple" text="Couple in love" edited="no"/>
	<loc id="loc22_fiance" text="Fiance" edited="no"/>
	<loc id="loc22_nippers" text="Nippers" edited="no"/>
	<loc id="loc22_plate" text="Plate" edited="no"/>
	<loc id="loc22_wrench" text="Wrench" edited="no"/>
	<loc id="loc23_back" text="Cingulata back" edited="no"/>
	<loc id="loc23_cannonball" text="Cannonball" edited="no"/>
	<loc id="loc23_cingulata" text="Cingulata" edited="no"/>
	<loc id="loc23_coconut" text="Coconut" edited="no"/>
	<loc id="loc23_drill" text="Manual drill" edited="no"/>
	<loc id="loc23_ladle" text="Ladle" edited="no"/>
	<loc id="loc23_mosaic" text="Mosaic" edited="no"/>
	<loc id="loc23_nectar" text="Nectar" edited="no"/>
	<loc id="loc23_scythe" text="Scythe" edited="no"/>
	<loc id="loc23_starfish" text="Starfish" edited="no"/>
	<loc id="loc23_wick" text="Wick" edited="no"/>
	<loc id="loc24_axe" text="Hand axe" edited="no"/>
	<loc id="loc24_bracelet" text="Bracelet" edited="no"/>
	<loc id="loc24_crystal" text="Green crystal" edited="no"/>
	<loc id="loc24_gong" text="Gong" edited="no"/>
	<loc id="loc24_mallet" text="Mallet" edited="no"/>
	<loc id="loc25_drill" text="Drill" edited="no"/>
	<loc id="loc25_handle" text="Drill handle" edited="no"/>
	<loc id="loc25_plate" text="Dragon plate" edited="no"/>
	<loc id="loc25_scepter" text="Dragon scepter" edited="no"/>
	<loc id="loc25_unicorn" text="Unicorn" edited="no"/>
	<loc id="loc26_bone" text="Bone" edited="no"/>
	<loc id="loc26_bowl" text="Bowl" edited="no"/>
	<loc id="loc26_candle" text="Candle" edited="no"/>
	<loc id="loc26_coconut" text="Open coconut" edited="no"/>
	<loc id="loc26_fern" text="Fern" edited="no"/>
	<loc id="loc26_flower" text="Fern flower" edited="no"/>
	<loc id="loc26_root" text="Root" edited="no"/>
	<loc id="loc27_pick" text="Pick" edited="no"/>
	<loc id="loc27_salamander" text="Fire salamander" edited="no"/>
	<loc id="loc27_scoopnet" text="Scoop net" edited="no"/>
	<loc id="loc27_spider" text="Spider" edited="no"/>
	<loc id="loc27_symbol01" text="Flame symbol" edited="no"/>
	<loc id="loc27_symbol02" text="Flame symbol" edited="no"/>
	<loc id="loc30_copper" text="Copper gear" edited="no"/>
	<!--Inventory Objects names CE-->
	<!--Interaction Messages-->
	<loc id="loc01_hog01_envelope" text="Let's see... Letter opener? Shoot, I really need to clean up in here." comment="click on envelope without knife" edited="yes"/>
	<loc id="loc01_hog01_machine_cup" text="Where did I leave my coffee mug? I could really use a cup right now..." comment="click on coffee machine without cup" edited="yes"/>
	<loc id="loc01_hog01_machine_wire" text="Oh right. I unplugged it last night." comment="click on coffee machine while power is off" edited="yes"/>
	<loc id="loc01_hog01_picture" text="I just had my sketching pencils yesterday... Now where did I put them?" comment="click on picture without pencil" edited="yes"/>
	<loc id="loc01_item01_missing" text="I should be able to open it with the right part." comment="click on casket without fragment" edited="yes"/>
	<loc id="loc01_item02_missing" text="It's Iris's camera. I keep forgetting to buy some new batteries for it." comment="click on camera without battery" edited="yes"/>
	<loc id="loc01_mini01_keyhole" text="The key must be here somewhere." comment="click on keyhole wihout key" edited="yes"/>
	<loc id="loc01_mini02_stain" text="I'm lucky I got it in before this downpour started, but it's ruined after falling over into the mud." comment="click on stain without detergent" edited="yes"/>
	<loc id="loc01_mini03_missing" text="The lever is missing." comment="click on hatch without key" edited="yes"/>
	<loc id="loc02_brush_disabled" text="How on Earth did it get up there? I'll have to find a ladder or something..." comment="click on brush without simurgh" edited="yes"/>
	<loc id="loc02_game01_missing" text="There should be one figurine for each shelf." comment="click on game field without figure" edited="yes"/>
	<loc id="loc02_game01_brush_disabled" text="My blue brush is in here, but it's locked." comment="click on closed lid" edited="yes"/>
	<loc id="loc02_mini01_picture" text="Time is flowing differently in there. If I hurry, I can still save them!" comment="click on wife and enemy figures" edited="yes"/>
	<loc id="loc02_mini03_missing" text="Just my luck! The storm knocked down a branch right into the handles." comment="click on door or branch without sword" edited="yes"/>
	<loc id="loc02_mini04_disabled" text="It's locked in place, but there's got to be a release switch on this mannequin somewhere." comment="click on sword in closed hands" edited="yes"/>
	<loc id="loc02_mini04_symbol" text="I'm finishing this piece for the history museum, but I can't decide which color to paint that symbol." comment="click no statue face" edited="yes"/>
	<loc id="loc02_mini04_wrong" text="Nothing happened. Maybe this isn't the right one?" comment="click on statue face with wrong selected symbol" edited="yes"/>
	<loc id="loc02_mini04_fail" text="I should make sure this is the right color before painting it." comment="try to use brush on unknow symbol" edited="yes"/>
	<loc id="loc03_hog01_bat" text="The fruit remains here indicate this little guy is definitely a fruit bat." comment="click on bat without pear" edited="yes"/>
	<loc id="loc03_hog01_web" text="It's covered in thick webbing." comment="click on web without wing OR stone" edited="yes"/>
	<loc id="loc03_hog01_broom_fail" text="I don't want to harm him, just shoo him away." comment="try to use broom on web before wing" edited="yes"/>
	<loc id="loc03_hog01_ground" text="A shovel would make this a lot easier." comment="click on ground without shovel" edited="yes"/>
	<loc id="loc03_hog01_lid" text="Where is the lid?" comment="click on lid without icon" edited="yes"/>
	<loc id="loc03_item01_missing" text="Is this part of a pair of pruners? It's very sharp." comment="click on secateurs part without another part" edited="yes"/>
	<loc id="loc03_mini01_bird" text="I don't want to get bitten. I just need him to scoot over a little." comment="click on bird without branch" edited="yes"/>
	<loc id="loc03_mini02_rodent" text="He looks just heavy enough to hold down that plate, but how can I lure him over here?" comment="click on rodent without acorn" edited="yes"/>
	<loc id="loc03_mini04_missing" text="It's missing a part." comment="click on shield without leaf" edited="yes"/>
	<loc id="loc04_game01_missing" text="One of them is missing." comment="click on game field without fragment" edited="yes"/>
	<loc id="loc04_mini01_missing" text="There's another wire loop here. Should it hold a bird too?" comment="click on statue without toy" edited="yes"/>
	<loc id="loc04_mini01_cut" text="It's really sticky. I can't tear it apart with my bare hands." comment="click on bubble without knife" edited="yes"/>
	<loc id="loc04_mini02_spores" text="These little spores act like a sleeping potion! I'll need something to carry them in." comment="click on spores without jar" edited="yes"/>
	<loc id="loc04_mini03_nail" text="I'll never pull it out with just my fingers." comment="click on nail without crowbar" edited="yes"/>
	<loc id="loc04_mini03_jar" text="It's stuck in there. I'll need something to dig it out." comment="click on jar without fork" edited="yes"/>
	<loc id="loc04_mini03_box" text="I can't open it. It's caked in rust." comment="click on box without oiler" edited="yes"/>
	<loc id="loc05_sphere_blocked" text="They're warm! What are these things?" comment="click on any sphere before resonation sphere assembling" edited="yes"/>
	<loc id="loc05_sphere_active" text="Nothing happens. Maybe they only respond to certain things?" comment="click on any sphere without resonation sphere" edited="yes"/>
	<loc id="loc05_hog01_statue" text="Its parts must be here somewhere." comment="click on idol without fragment" edited="yes"/>
	<loc id="loc05_hog01_beetle" text="It won't let go. How can I get rid of it?" comment="click on beetle without chestnut" edited="yes"/>
	<loc id="loc05_hog01_ice" text="There's something under the ice!" comment="click on ice without flame" edited="yes"/>
	<loc id="loc05_hog01_torch_fail" text="That would take too long. What if I melted it?" comment="try to use extinguished torch on ice" edited="yes"/>
	<loc id="loc05_hog01_screwdriver_fail" text="That would take too long. What if I melted it?" comment="try to use screwdriver on ice" edited="yes"/>
	<loc id="loc05_hog01_stone" text="It's stuck." comment="click on stone without screwdriver" edited="yes"/>
	<loc id="loc05_hog01_rope" text="It's tethered to the chest." comment="click on rope without scissors" edited="yes"/>
	<loc id="loc05_hog01_brazier" text="The brazier is too hot to pick up." comment="click on brazier without torch" edited="yes"/>
	<loc id="loc05_item01_missing" text="The way the talons are shaped, they should be holding something round." comment="click on sphere base without sphere" edited="yes"/>
	<loc id="loc05_mini01_missing" text="You were holding something in your hands, but what?" comment="click on statue hands without dove" edited="yes"/>
	<loc id="loc05_mini01_symbol" text="It's some kind of kanji symbol..." comment="click on hieroglyph - hint for loc02_mini04" edited="yes"/>
	<loc id="loc05_mini01_common" text="Wait, this is just like the symbol on the mannequin in my studio!" comment="use dove on statue" edited="yes"/>
	<loc id="loc05_mini02_missing" text="Is this some kind of altar?" comment="click on empty slot without stone" edited="yes"/>
	<loc id="loc05_mini03_missing" text="Something is glowing inside the cracks." comment="click on crack without hammer" edited="yes"/>
	<loc id="loc05_mini03_closed" text="Do these objects represent the heart of my paintings? It's all so grim..." comment="click on closed sarcophagus" edited="yes"/>
	<loc id="loc05_mini03_scheme" text="These colors must be some kind of code, but for what?" comment="click on color scheme - hint for loc05 sphere interaction" edited="yes"/>
	<loc id="loc06_wire" text="I should shut off the power so I don't get electrocuted by that loose cable." comment="click on wire" edited="yes"/>
	<loc id="loc06_game01_missing" text="I've got to find the little missing pieces." comment="click on game field without any missing fragment - house, castle, manticore" edited="yes"/>
	<loc id="loc06_hog01_bee" text="I should be careful of these bees." comment="click on bee without smoker" edited="yes"/>
	<loc id="loc06_hog01_leaf" text="And me without a broom..." comment="click on leafs without broom" edited="yes"/>
	<loc id="loc06_hog01_branch" text="It could be easier if I chop this off." comment="click on branch without axe" edited="yes"/>
	<loc id="loc06_hog01_lid" text="The lock is missing a charm." comment="click on lid without amulet" edited="yes"/>
	<loc id="loc06_item01_missing" text="The little slots are shaped like seashells." comment="click on casket without shell" edited="yes"/>
	<loc id="loc06_item01_disabled" text="I'm not sure what color to paint the shells." comment="click on shell while color sheme is unknown" edited="yes"/>
	<loc id="loc06_mini01_missing" text="Iris gets her prank-playing from me. Now where did she hide it?" comment="click on door without key" edited="yes"/>
	<loc id="loc06_mini01_disabled" text="I should pick up this bottle first." comment="click on green carpet with brush before taking a detergent" edited="yes"/>
	<loc id="loc06_mini02_disabled" text="I can't remember, but I wrote the code down... somewhere." comment="click on revolver lock without code hint" edited="yes"/>
	<loc id="loc07_closed" text="It's locked." comment="click on closed cupboard door without key" edited="yes"/>
	<loc id="loc07_spray_disabled" text="It's too high up." comment="click on sprayer fragment on cupboard without simurgh" edited="yes"/>
	<loc id="loc07_game01_missing" text="I made this game for Iris, but it's missing the princess token." comment="click on game field without princess token" edited="yes"/>
	<loc id="loc07_game01_fail" text="I'll win this time!" comment="auto reset if player loses" edited="yes"/>
	<loc id="loc07_item01_missing" text="A spray bottle is no good without a nozzle." comment="click on spray bottle without sprayer top" edited="yes"/>
	<loc id="loc07_item02_missing" text="There are three round slots on it." comment="click on box without jingles" edited="yes"/>
	<loc id="loc07_mini02_missing" text="Iris forgot to water it again." comment="click on dry flower without spray" edited="yes"/>
	<loc id="loc07_mini03_missing" text="One of her books is missing." comment="click on bookshelf without book" edited="yes"/>
	<loc id="loc07_mini04_heart" text="It's stuck tight. I'll have to cut the thread." comment="click on bear heart without razor" edited="yes"/>
	<loc id="loc07_mini04_missing" text="It's missing three hearts." comment="click on empty slot without heart" edited="yes"/>
	<loc id="loc07_mini04_inf01_shells" text="Iris found these during our summer vacation. She was so excited." comment="click on shells" edited="yes"/>
	<loc id="loc07_mini05_missing" text="It can't run with a track piece missing." comment="click on railroad without rail fragment" edited="yes"/>
	<loc id="loc08_octopus_01" text="It's reaching around for something. I'm not letting it grab me." comment="click on any octopus tentacle" edited="yes"/>
	<loc id="loc08_octopus_02" text="It's trying to grab something." comment="click on any octopus tentacle" edited="yes"/>
	<loc id="loc08_octopus_03" text="What would an octopus like to grab onto? " comment="click on any octopus tentacle" edited="yes"/>
	<loc id="loc08_octopus_fail" text="It's ignoring it. What could it want?" comment="try to use invalid object on octopus, ie crowbar" edited="yes"/>
	<loc id="loc08_chain" text="I'll need a tool to break this heavy chain." comment="click on chain without hacksaw" edited="yes"/>
	<loc id="loc08_statue" text="I'll never lift it on my own. I need Smudge's help." comment="click on statue without simurgh" edited="yes"/>
	<loc id="loc08_hog01_gap" text="I can't reach it. I'll need something to fish it out." comment="click on gap without tweezers" edited="yes"/>
	<loc id="loc08_hog01_clock" text="It's missing hands." comment="click on clock without hands" edited="yes"/>
	<loc id="loc08_hog01_cage" text="It's locked." comment="click on closed cage without key" edited="yes"/>
	<loc id="loc08_hog01_ship" text="There should be three masts here." comment="click on ship wihout mast" edited="yes"/>
	<loc id="loc08_hog01_missing" text="The tapestry is torn." comment="click on canvas without any fragment" edited="yes"/>
	<loc id="loc08_item01_missing" text="It's missing a blade." comment="click on hacksaw without handle" edited="yes"/>
	<loc id="loc08_mini01_board" text="I can't pry them off by hand." comment="click on boards without crowbar" edited="yes"/>
	<loc id="loc08_mini01_missing" text="It might open up if I can find the missing parts." comment="click on any empty amber slot without amber" edited="yes"/>
	<loc id="loc08_mini02_missing" text="One of the gold coins is missing." comment="click on statuette without coin" edited="yes"/>
	<loc id="loc08_mini02_octopus" text="This little guy looks just like the big guy haunting the shore." comment="click on statuette's tentacles" edited="yes"/>
	<loc id="loc08_game01_missing" text="I'll need my pencils to finish sketching this." comment="click on game field without pencils" edited="yes"/>
	<loc id="loc09_minion" text="I need to neutralize the creature." comment="click on sketch without spores" edited="no"/>
	<loc id="loc09_castle" text="It's a bone castle!" comment="click on castle without pet" edited="no"/>
	<loc id="loc09_missing" text="I can't remove plate with my bared hands." comment="click on plate without simurgh" edited="no"/>
	<loc id="loc09_mini01_dirt" text="There is something painted under the mud." comment="click on mud without wet sponge" edited="no"/>
	<loc id="loc09_mini01_scheme" text="This painting may be helpful." comment="click on scheme" edited="no"/>
	<loc id="loc09_mini01_rope" text="It's entangled." comment="click on a rope without glass" edited="no"/>
	<loc id="loc09_mini01_lamp" text="Nice place to hang something." comment="click on a hook without lamp" edited="no"/>
	<loc id="loc09_mini01_hook" text="I need to exempt a hook before hanging a lamp." comment="click on a hook without lamp" edited="no"/>
	<loc id="loc09_mini01_sponge_fail" text="Too much dirt. I can't clean it with dry sponge." comment="click on a hook without lamp" edited="no"/>
	<loc id="loc09_mini02_water" text="Very clean water." comment="click on water without sponge" edited="no"/>
	<loc id="loc09_mini02_net" text="This ragged net is useless." comment="click on ragged net" edited="no"/>
	<loc id="loc09_mini02_missing" text="Something is missing here." comment="click on empty stand without idol" edited="no"/>
	<loc id="loc09_mini02_repair" text="The broken net is useless." comment="click on broken net without rope" edited="no"/>
	<loc id="loc09_mini02_sub01_missing" text="I need something to hang a lamp." comment="click on broken net without rope" edited="no"/>
	<loc id="loc09_mini03_clock" text="This clock have to show something." comment="click on clock" edited="no"/>
	<loc id="loc09_mini03_missing" text="Some sinker must be here." comment="click on clock" edited="no"/>
	<loc id="loc09_mini03_lighting" text="Can't get it." comment="click on lighting in jar without pet" edited="no"/>
	<loc id="loc09_fullscreen01_tool" text="I need a tool." comment="click on block without tool but with drawing on a table" edited="no"/>
	<loc id="loc09_fullscreen01_table" text="There I could attach drawings." comment="click on table without drawing" edited="no"/>
	<loc id="loc09_fullscreen01_set" text="There is something must be on." comment="click on sculpture table without everything" edited="no"/>
	<loc id="loc09_fullscreen01_block" text="I don't know what to do with it." comment="click on block without drawing on a table" edited="no"/>
	<loc id="loc10_missing" text="I need a light bulb to light up this corner." comment="click on lamp without lightbulb" edited="no"/>
	<loc id="loc10_curtain" text="It would be better to tie the curtain with something." comment="click on curtain without lace" edited="no"/>
	<loc id="loc10_game01_missing" text="This panel missing the eye." comment="click on game field without eye" edited="no"/>
	<loc id="loc10_hog01_handle" text="I can't open it without handle." comment="click on sugar-bowl without handle" edited="no"/>
	<loc id="loc10_hog01_missing" text="I think I need a key here. " comment="click on casket without key" edited="no"/>
	<loc id="loc10_hog01_cut" text="That bag of candies has a tight knot." comment="click on package without scissors" edited="no"/>
	<loc id="loc10_hog01_box" text="One candy from the box is missing." comment="click on box of chocolates without candy" edited="no"/>
	<loc id="loc10_hog01_tea" text="It's better to remove spead tea from the table." comment="click on tea on the table" edited="no"/>
	<loc id="loc10_mini01_missing" text="There is something metallic in the gap." comment="click on gear without magnet" edited="no"/>
	<loc id="loc10_mini02_missing" text="To finish this picture, I have to remove the glass." comment="click on glass without glasscutter" edited="no"/>
	<loc id="loc10_mini02_colorize_fail" text="I need to remove the glass first!" comment="try to use brush on glass" edited="no"/>
	<loc id="loc10_mini03_head" text="Looks like this head missing the nose." comment="click on head box without key" edited="no"/>
	<loc id="loc10_mini03_figurine" text="Lady had something in her hands." comment="click on figurine without dog" edited="no"/>
	<loc id="loc10_mini03_scheme" text="These eyes sketch reminds me something." comment="click on scheme with eye colors - hint for loc10_game01" edited="no"/>
	<loc id="loc10_mini04_missing" text="The mechanism lacks a gear." comment="click on ladder without gear" edited="no"/>
	<loc id="loc11_fullscreen01_missing" text="The vulture lost some of it's feathers." comment="click on vulture without feathers" edited="no"/>
	<loc id="loc11_fullscreen01_car" text="This small model of car missing the front wheel." comment="click on car without wheel" edited="no"/>
	<loc id="loc11_fullscreen01_fan_button" text="The fan cannot be stopped, the stop-button is fell off." comment="click on empty slot without fan button" edited="no"/>
	<loc id="loc11_fullscreen01_sharpener" text="With this sharpener I can file any blade." comment="click on sharpener without rusty penknife" edited="no"/>
	<loc id="loc11_fullscreen01_symbol" text="I need architectural symbol to open the lock." comment="click on empty slot without pyramid or pagoda" edited="no"/>
	<loc id="loc11_mini01_rusty_fail" text="The penknife is not sharp enough to cut the lining." comment="try to use rusty penknife on hat" edited="no"/>
	<loc id="loc11_mini01_cut" text="Something sewn inside the lining." comment="click on hat without penknife" edited="no"/>
	<loc id="loc11_mini03_missing" text="Baseball player in the form, but without a helmet?" comment="click on figurine without cap" edited="no"/>
	<loc id="loc11_mini04_missing" text="I'll have to pull out all the nails to open this door." comment="click on board and nails without nailpuller" edited="no"/>
	<loc id="loc12_missing" text="Statue mechanism missing triangle lever." comment="click on statue mechanism without handle" edited="no"/>
	<loc id="loc12_fullscreen01_pitcher" text="It would be easy to break this cracked pitcher with any tool." comment="click on pitcher without hammer" edited="no"/>
	<loc id="loc12_fullscreen01_board" text="I need to put a cast here first." comment="click on board without cast" edited="no"/>
	<loc id="loc12_fullscreen01_bottle_water" text="Here goes the water for blending the plaster." comment="click on bottle without water" edited="no"/>
	<loc id="loc12_fullscreen01_bottle_spoon" text="I should stir up the blend well." comment="click on bottle without spoon" edited="no"/>
	<loc id="loc12_fullscreen01_water_fail" text="I need to open the bottle first!" comment="try to use water on closed bottle" edited="no"/>
	<loc id="loc12_fullscreen01_spoon_fail" text="I should add the water in the bottle before blending." comment="try to use spoon on bottle before adding water" edited="no"/>
	<loc id="loc12_fullscreen01_cast" text="To create a shape I need to fill a mold with a plaster blend." comment="click on cast without bottle" edited="no"/>
	<loc id="loc12_game01_missing" text="One of the segments on the lock missing the mask image." comment="click on game field without mask" edited="no"/>
	<loc id="loc12_mini02_dragonfly" text="It's okay, I can make a new wing." comment="click on broken dragonfly without paste" edited="no"/>
	<loc id="loc13_missing" text="This ladder could be useful, but it lacks steps." comment="click on ladder without steps" edited="no"/>
	<loc id="loc13_roof" text="I think I should take a closer look, but I cannot get there without a ladder." comment="click on house roof without ladder" edited="no"/>
	<loc id="loc13_hog01_bear" text="I feel that this bear bank hiding something inside." comment="click on bear without mace" edited="no"/>
	<loc id="loc13_hog01_beetle" text="One of the beetles disappeared." comment="click on empty slot without beetle" edited="no"/>
	<loc id="loc13_hog01_candle" text="I should extinguish this candle." comment="click on candle light withlut cap" edited="no"/>
	<loc id="loc13_hog01_shelf" text="Some weights are missing here." comment="click on shelf without plummet" edited="no"/>
	<loc id="loc13_hog01_support" text="The central mirror disappeared." comment="click on support without mirror" edited="no"/>
	<loc id="loc13_hog01_fragments" text="I can assemble the broken mirror using fragments scattered around." comment="click on broken mirror without fragment" edited="no"/>
	<loc id="loc13_item01_missing" text="This key lacks the second half." comment="click on key without fragment" edited="no"/>
	<loc id="loc13_mini01_missing" text="Ship's bell is missing some parts." comment="click on bell without fragments" edited="no"/>
	<loc id="loc13_mini02_missing" text="The boat will get a second chance after repairing." comment="click on hole without oakum" edited="no"/>
	<loc id="loc13_mini02_oakum_fail" text="I need to soak this oakum in the tar first." comment="try to ise oakum instead of tarred oakum" edited="no"/>
	<loc id="loc13_mini02_boat" text="I should insert the paddle into the oarlocks to start swimming." comment="click on boat without paddles" edited="no"/>
	<loc id="loc13_mini03_missing" text="I need something subtle to get this thing." comment="click on key without ruler" edited="no"/>
	<loc id="loc13_mini03_fail" text="Something a little more subtle will help me here." comment="try to use invalid item on key" edited="no"/>
	<loc id="loc13_mini03_tar" text="Pot of black tar." comment="click on tar without oakum" edited="no"/>
	<loc id="loc13_mini04_missing" text="The key to the padlock must be somewhere nearby." comment="click on lock without key" edited="no"/>
	<loc id="loc13_mini05_missing" text="It seems ship's bell hanged there." comment="click on emtpy hook without bell" edited="no"/>
	<loc id="loc14_item01_missing" text="I need a key in the form of a heart." comment="click on tube without key" edited="no"/>
	<loc id="loc14_game01_missing" text="Mirror lacks its fragments." comment="click on game field without any fragment" edited="no"/>
	<loc id="loc14_mini01_missing" text="Here must be a handle." comment="click on barrel without handle" edited="no"/>
	<loc id="loc14_mini02_missing" text="I need something to saw these bars." comment="click on box without saw nose" edited="no"/>
	<loc id="loc14_mini03_fail" text="It will take forever! I need more flames." comment="try to use burner before brushwood" edited="no"/>
	<loc id="loc14_mini03_brushwood" text="Now I can set fire to the brushwood." comment="click on brushwood without burner" edited="no"/>
	<loc id="loc14_mini04_missing" text="I cannot open the tin with bare hands." comment="click on tin without opener" edited="no"/>
	<loc id="loc14_leaf_fail" text="First I need something to cover the trap!" comment="try to use leafs on trap without net" edited="no"/>
	<loc id="loc15_danger" text="The animal looks dangerous, you shouldn't come nearer to him so simply." comment="try to use simurgh on beast without net" edited="no"/>
	<loc id="loc15_hog01_casket" text="I need find a key to this casket." comment="click on casket without key" edited="no"/>
	<loc id="loc15_hog01_magician" text="The conjurer with a magic wand, but without foot." comment="click on magician without leg" edited="no"/>
	<loc id="loc15_hog01_musician" text="I need to return to the musician his tool." comment="click on musician without flute" edited="no"/>
	<loc id="loc15_hog01_pumpkin" text="It seems that in this  pumpkin is something there." comment="click on pumpkin without scalpel" edited="no"/>
	<loc id="loc15_hog01_owl" text="On a cover in the form of an owl there is no head." comment="click on owl without head" edited="no"/>
	<loc id="loc15_hog01_cat" text="There has to be a silhouette of a cat." comment="click on empty slot without cat silhouette" edited="no"/>
	<loc id="loc15_mini01_leaf" text="I could fill in the basket with something useful." comment="click on leafs without basket" edited="no"/>
	<loc id="loc15_mini01_bottle" text="Table knife frozen inside the bottle!" comment="click on bottle without press" edited="no"/>
	<loc id="loc15_mini01_book" text="Menu tightly thwarted with a ribbon." comment="click on book without knife" edited="no"/>
	<loc id="loc15_mini02_paint" text="I should make an image, before paint is still wet." comment="click on paint without paper" edited="no"/>
	<loc id="loc15_mini03_missing" text="I cannot get it with my bare hands." comment="click on fragment without tongs" edited="no"/>
	<loc id="loc16_fullscreen01_pomade" text="Lipstick is missing here." comment="click no empty slot without pomade" edited="no"/>
	<loc id="loc16_fullscreen01_symbol" text="Here should come up something with a turtle silhouette." comment="click on empty slot without symbol" edited="no"/>
	<loc id="loc16_game01_missing" text="I cannot finish embroidery without thread." comment="click on game field without thread" edited="no"/>
	<loc id="loc16_game01_few" text="Выбрано слишком мало узоров." edited="no"/>
	<loc id="loc16_game01_many" text="Выбрано слишком много узоров." edited="no"/>
	<loc id="loc16_item01_fragment" text="Here the fragment approaches which lies nearby." comment="click on base part without fragment" edited="no"/>
	<loc id="loc16_item01_fail_order" text="At first I need to apply other fragment." comment="try to use fragments in invalid order" edited="no"/>
	<loc id="loc16_item01_missing" text="It lacks the images of the sun and moon." comment="click no broken symbol without heavenly bodies" edited="no"/>
	<loc id="loc16_mini02_screw" text="It is always possible to find replacement for a screwdriver." comment="click on screw without nailfile" edited="no"/>
	<loc id="loc17_swamp" text="It is worth looking for a fishing rod." comment="click on swamp without fishing rod" edited="no"/>
	<loc id="loc17_swamp_rod" text="Something heavy! Need help." comment="click on fishing rod without simurgh" edited="no"/>
	<loc id="loc17_hog01_coin" text="Here the hole for coin." comment="click on hurdy-gurdy without coin" edited="no"/>
	<loc id="loc17_hog01_charge" text="This pistol isn't charged." comment="click on pistol without bullet" edited="no"/>
	<loc id="loc17_hog01_bullet" text="I should open this revolver first." comment="click on closed pistol with bullet" edited="no"/>
	<loc id="loc17_hog01_shoot" text="Why this target is hanging here?" comment="click on paper without charged gun" edited="no"/>
	<loc id="loc17_hog01_box" text="This toy is missing sticker." comment="click on box without sticker" edited="no"/>
	<loc id="loc17_hog01_slide" text="This old projector works with slides." comment="click on projector without slide" edited="no"/>
	<loc id="loc17_hog01_fragments" text="Can I make this photo colored." comment="click on a photo without it's fragments" edited="no"/>
	<loc id="loc17_item01_fragment" text="Here the fragment approaches which lies nearby." comment="click on base part without fragment" edited="no"/>
	<loc id="loc17_item01_fail_order" text="At first I need to apply other fragment." comment="try to use fragments in invalid order" edited="no"/>
	<loc id="loc17_item01_missing" text="Here still there are no stone fragments." comment="click on assembled head, while still missing some fragments" edited="no"/>
	<loc id="loc17_item02_missing_pebble" text="In such form of it is useless." comment="click on maraca without pebble" edited="no"/>
	<loc id="loc17_item02_missing_fragment" text="I need to close a hole." comment="click on maraca without fragment" edited="no"/>
	<loc id="loc17_item02_fragment_fail" text="At first need to fill a maracas." comment="try to use fragment before pebble" edited="no"/>
	<loc id="loc17_mini01_snake" text="For sure poisonous. Loud noise will scare her." comment="click on snake without maraca" edited="no"/>
	<loc id="loc17_mini03_missing" text="Headless stone idol, immersed in the quagmire." comment="click on statue without head" edited="no"/>
	<loc id="loc18_tree" text="Straw dolls are on all branches, except one." comment="click on tree without doll" edited="no"/>
	<loc id="loc18_game01_missing" text="A vulture does not have overhead part of skull with a crown." comment="click on game field without cards" edited="no"/>
	<loc id="loc18_mini01_cut" text="If to do an incision, it will be possible to collect sticky arboreal juice." comment="click on tree without razor" edited="no"/>
	<loc id="loc18_mini01_glue" text="Sticky arboreal juice." comment="click on glue without brush" edited="no"/>
	<loc id="loc18_mini02_missing" text="Is absent a stone in the form of a snail with a spirally twisted shell." comment="click on slot without snail" edited="no"/>
	<loc id="loc19_essence_ready" text="It is time to take off the prepared potion from a fire." comment="click on essence without simurgh" edited="no"/>
	<loc id="loc19_fullscreen01_table" text="It seems that there are not enough mortar." comment="click on table without mortar" edited="no"/>
	<loc id="loc19_fullscreen01_mortar" text="Empty mortar." comment="click on mortar witout walnut core" edited="no"/>
	<loc id="loc19_fullscreen01_core" text="It is necessary to pound a nut on small parts." comment="click on fmortar with walnut core but without pestle" edited="no"/>
	<loc id="loc19_fullscreen01_pestle_fail" text="It is first needed to fill a mortar." comment="try to use pestle on empty mortar" edited="no"/>
	<loc id="loc19_fullscreen01_caterpillar_green" text="Green caterpillars." comment="click on green caterpillars without tongs" edited="no"/>
	<loc id="loc19_fullscreen01_caterpillar_blue" text="Blue caterpillars." comment="click on blue caterpillars without tongs" edited="no"/>
	<loc id="loc19_fullscreen01_caterpillar_red" text="Red caterpillars." comment="click on red caterpillars without tongs" edited="no"/>
	<loc id="loc19_fullscreen01_tongs_disabled" text="Without a recipe is not clear what to do with these caterpillars." comment="try to use tongs without recipe" edited="no"/>
	<loc id="loc19_fullscreen01_tongs_fail" text="I don't want to spoil a recipe." comment="try to take invalid caterpillar" edited="no"/>
	<loc id="loc19_fullscreen01_board" text="On a chopping board orange splashes of juice from fruit stiffened." comment="click on board without fruit" edited="no"/>
	<loc id="loc19_fullscreen01_fruit" text="I need to cut fruit on slices." comment="click on fruit without blade" edited="no"/>
	<loc id="loc19_fullscreen01_stand" text="Bone stand for book. " comment="click on stand without book" edited="no"/>
	<loc id="loc19_fullscreen01_book" text="From here tear out a page with the recipe of potion!" comment="click on book withot page" edited="no"/>
	<loc id="loc19_item01_missing" text="Splinters need to be greased with glue." comment="click on fragments without glue" edited="no"/>
	<loc id="loc19_item01_base" text="Here the fragment approaches which lies nearby." comment="click on base without fragment" edited="no"/>
	<loc id="loc19_mini01_missing" text="Here it is need to put a nut to split it." comment="click on nutcracker without walnut" edited="no"/>
	<loc id="loc19_mini03_missing" text="Straw remotely resembles the outline of man." comment="click on straw doll without ribbon" edited="no"/>
	<loc id="loc19_mini04_disabled" text="I don't know that with it to do." comment="click on pot without recipe" edited="no"/>
	<loc id="loc19_mini04_start" text="If to follow the recipe, everything has to turn out." comment="click on pot with recipe" edited="no"/>
	<loc id="loc19_mini04_missing" text="This is not enough." comment="click on pot without ingredients" edited="no"/>
	<loc id="loc19_mini04_pot" text="Essence must insist. Need to cover." comment="click on pot without lid" edited="no"/>
	<loc id="loc20_spirit" text="I need to bring him in horror." comment="click on spirit without essence" edited="no"/>
	<loc id="loc20_game01_missing" text="Now the maelstrom of visions is empty." comment="click on game field without visions item" edited="no"/>
	<loc id="loc21_hog01_lute" text="At this lute lacks some symbol." comment="click on lute without trident" edited="no"/>
	<loc id="loc21_hog01_buccina" text="Buccina without mouthpiece." comment="click on buccina without mouthpiece" edited="no"/>
	<loc id="loc21_hog01_web" text="Something hides behind the web." comment="click on web without knife" edited="no"/>
	<loc id="loc21_hog01_shark" text="The shark lost it's fin." comment="click on shark without fin" edited="no"/>
	<loc id="loc21_hog01_plate" text="What's behind this polyps and algae?" comment="click on plate without scraper" edited="no"/>
	<loc id="loc21_hog01_galley" text="It seems there must be a galley figure." comment="click on slot for galley figure without galley" edited="no"/>
	<loc id="loc21_item01_missing" text="At a horse lacks some details." comment="click on broken horse without fragments" edited="no"/>
	<loc id="loc21_mini01_missing" text="One brick on a body of a Simurgh is absent." comment="click on bas-relief without brick" edited="no"/>
	<loc id="loc21_mini02_missing" text="A chariot does not have the horse." comment="click on chariot withot horse" edited="no"/>
	<loc id="loc21_mini03_missing" text="Actinia can very sting. It is necessary to distract her by anything." comment="click on actinia without fish" edited="no"/>
	<loc id="loc22_fullscreen01_missing" text="The coded lock has no forward panel." comment="click on empty slot without plate" edited="no"/>
	<loc id="loc22_item01_missing" text="A figure is not enough here." comment="click on plate without figure" edited="no"/>
	<loc id="loc22_mini01_missing" text="The stopper sits very densely and hands not to pull out it." comment="click on cork without corkscrew" edited="no"/>
	<loc id="loc22_mini02_missing" text="The way is blocked by a wire." comment="click on wire without nippers" edited="no"/>
	<loc id="loc22_mini03_missing" text="Screw too tight, i need to loosen it." comment="click on screw without wrench" edited="no"/>
	<loc id="loc22_mini03_sand" text="Under sand in a bucket something is dug." comment="click on sand without rake" edited="no"/>
	<loc id="loc23_termitary" text="Эти толстые стены не возьмет обычный инструмент." comment="click on termitary before shot" edited="no"/>
	<loc id="loc23_grass" text="Из-за травы ничего видно. Нужно ее скосить." comment="click on grass without scythe" edited="no"/>
	<loc id="loc23_fullscreen01_missing" text="Не хватает ключа в форме звезды." comment="click on mosaic book without starfish" edited="no"/>
	<loc id="loc23_fullscreen01_sub01_missing" text="У мозаики не хватает фрагментов." comment="click on mosaic without fragments" edited="no"/>
	<loc id="loc23_item01_missing" text="Нужен какой-то инструмент, чтобы просверлить дырки в кокосе." comment="click on coconut without drill" edited="no"/>
	<loc id="loc23_item02_missing" text="У броненосца отсутствует центральная пластина на спине." comment="click on cingulata without back plate" edited="no"/>
	<loc id="loc23_mini01_mortar" text="Мортира старого образца." comment="click on mortar without cannonball" edited="no"/>
	<loc id="loc23_mini01_wick" text="Похоже, в это отверстие вставлялся фитиль." comment="click on mortar without wick" edited="no"/>
	<loc id="loc23_mini01_wick_fail" text="Сначала нужно зарядить мортиру ядром!" comment="try to use wick before cannonball" edited="no"/>
	<loc id="loc23_mini02_missing" text="Полость цветка заполнена сладким нектаром желтоватого цвета." comment="click on nectar without ladle" edited="no"/>
	<loc id="loc24_game01_missing" text="Здесь не хватает одного кристалла." comment="click on game field without crystal" edited="no"/>
	<loc id="loc24_mini01_missing" text="В гейзере застряло пушечное ядро!" comment="click on cannonball without axe" edited="no"/>
	<loc id="loc24_mini02_missing" text="На руке у статуи есть выемка, куда должен вставляться второй браслет." comment="click on statue without bracelet" edited="no"/>
	<loc id="loc24_mini03_gong_missing" text="Это крепление, на которое вешается гонг." comment="click on support without gong" edited="no"/>
	<loc id="loc24_mini03_mallet_missing" text="Чтобы ударить в гонг - нужна колотушка." comment="click on gong without mallet" edited="no"/>
	<loc id="loc24_mini03_missing" text="Это крепление, на которые вешается гонг." comment="click on support without gong" edited="no"/>
	<loc id="loc27_plant" text="Растение очень сухое - вспыхнет от одной искры." comment="click on dry plant without salamender" edited="no"/>
	<loc id="loc27_mini01_salamander" text="Не стоит трогать саламандру, можно обжечься." comment="click on salamander without scoop" edited="no"/>
	<loc id="loc27_mini02_missing" text="Здесь не хватает частей." comment="click no panel without buttons" edited="no"/>
	<loc id="loc27_mini03_stone" text="На поверхности валуна видны расходящиеся в разные стороны трещины." comment="click on stone without pick" edited="no"/>
	<loc id="loc27_mini03_missing" text="В центре шкатулки расположен слот для паука." comment="click on lid without spider icon" edited="no"/>
	<loc id="loc27_mini03_scheme" text="Здесь изображены четыре символа пламени!" comment="click on scheme - hint for loc27_mini02" edited="no"/>
	<!--Interaction Messages CE-->
	<!--World Texts-->
	<loc id="loc02_mini01_sign" text="ROAD TO SOLITUDE" comment="delete comment later" edited="yes"/>
	<loc id="loc06_mini01_sign" text="{color:ff9487A3:}Daddy,
	{/color}{color:ffDAA46A:}want {/color}{color:ffA6B589:}to play?
	{/color}{color:ff9487A3:}P.S. {/color}{color:ffDAA46A:}The {/color}{color:ff9487A3:}key {/color}{color:ffB5AFB0:}
			is {/color}{color:ffA6B589:}in {/color}{color:ffF695B8:}the
						{/color}{color:ffDAA46A:}flowers.{/color}" edited="yes"/>
	<loc id="loc06_mini03_sign" text="Daddy" edited="no"/>
	<loc id="loc06_mini03_inf01_sign" text="{color:ff5a3451:}\t\tDaddy!{/color}
{color:ff38476f:}You promised
\tto paint my{/color} {color:ff6f383c:}box{/color}!
\t\t{color:ff38476f:}Use
the{/color} {color:ff6f3861:}colors{/color} {color:ff38476f:}I left
in my room.{/color}" edited="yes"/>
	<loc id="loc06_game01_sign01" text="HOUSE" edited="yes"/>
	<loc id="loc06_game01_sign02" text="BONE CASTLE" edited="yes"/>
	<loc id="loc07_game01_sign" text="SAVE THE PRINCESS" edited="yes"/>
	<loc id="loc08_ship_sign" text="DREAM" edited="yes"/>
	<loc id="loc08_game01_sign" text="My Elizabeth" edited="yes"/>
	<loc id="loc09_mini03_sign01" text="4" edited="no"/>
	<loc id="loc09_mini03_sign02" text="2" edited="no"/>
	<loc id="loc09_mini03_sign03" text="1" edited="no"/>
	<loc id="loc09_fullscreen01_hope" text="Hope" edited="no"/>
	<loc id="loc13_mini05_sign" text="SHORE OUTCAST" edited="no"/>
	<loc id="loc14_game01_sign01" text="TRUTH" edited="no"/>
	<loc id="loc14_game01_sign02" text="LIE" edited="no"/>
	<loc id="loc16_fullscreen01_sign" text="together forever" edited="no"/>
	<loc id="loc19_fullscreen01_sign" text="Essence of fear" edited="no"/>
	<loc id="loc20_game01_sign" text="Maelstrom of visions" edited="no"/>
	<!--World Texts CE-->
	<!--Minigame Help-->
	<loc id="loc02_game01_short_help" text="Arrange the colored figurines according to the colors on the shelves." edited="yes"/>
	<loc id="loc02_game01_help" text="The figurines are in wrong places. They must be swapped so each figurine matches the colored arrow next to each column and row of the shelves. 

Select any two figurines to make them swap places." edited="yes"/>
	<loc id="loc04_game01_short_help" text="Restore the image on the stones." edited="yes"/>
	<loc id="loc04_game01_help" text="The stone segments show an important image, but they're shuffled and the image is broken. Your task is to restore the image by repositioning the stones.

Select any two stones to make them swap places." edited="yes"/>
	<loc id="loc06_game01_short_help" text="Construct the Road to Solitude." edited="yes"/>
	<loc id="loc06_game01_help" text="Arrange the tiles so that all of the paths line up and create the Road to Solitude.

Select and drag to move a tile in that direction. Tiles keep moving until they hit another tile or the edge of the board." edited="yes"/>
	<loc id="loc07_game01_short_help" text="Help the Princess escape the monsters." edited="yes"/>
	<loc id="loc07_game01_help" text="To win this game, you must move the Princess token off the board. The Princess can't jump over monsters, and if they block her way completely, you'll lose. 

Select an adjacent empty tile to move the Princess there. After the Princess moves, a new monster will appear and try to block her way." edited="yes"/>
	<loc id="loc08_game01_short_help" text="Complete a sketch of Elizabeth's face." edited="yes"/>
	<loc id="loc08_game01_help" text="Sketch Elizabeth using the face parts provided on the right.

To sketch a face part, use the arrows to choose the part you want and select it to draw it on the canvas. When you’ve chosen a correct part, the meter on the left will fill. Watch the meter as you add and subtract face parts to fill it completely." edited="yes"/>
	<loc id="loc10_game01_short_help" text="Assemble the color mosaic." edited="no"/>
	<loc id="loc10_game01_help" text="In this game you need to assemble mosaic on the playing field. 
	
Take parts which come from the left side of the screen and combine with the drawing. When part of the puzzle properly installed on the game field it becomes colored." edited="no"/>
	<loc id="loc12_game01_short_help" text="Align concurrent masks on the disc to open the safe." edited="no"/>
	<loc id="loc12_game01_help" text="Set the images of the front view masks on the disc so that they coincide with the image of the masks in the profile on the chains." edited="no"/>
	<loc id="loc14_game01_short_help" text="Find all the differences among the mirrors." edited="no"/>
	<loc id="loc14_game01_help" text="Make the images on both mirrors become equal. 
	
	Select and remove the extra details in the lying mirror until the images match. The skull between mirrors shows the number of differences to be found." edited="no"/>
	<loc id="loc16_game01_short_help" text="Embroider a pattern on a tree." edited="no"/>
	<loc id="loc16_game01_help" text="To embroider the patterns on the tree trunk select the pattern on the sides, which correspond to hints in the center of the tree. 
	
	Selected patterns can be rotated. 
	When patterns are selected, start the mechanism of embroidery by pressing the button in the center." edited="no"/>
	<loc id="loc18_game01_short_help" text="loc18_game01_short_help" edited="no"/>
	<loc id="loc18_game01_help" text="loc18_game01_help" edited="no"/>
	<loc id="loc20_game01_short_help" text="loc20_game01_short_help" edited="no"/>
	<loc id="loc20_game01_help" text="loc20_game01_help" edited="no"/>
	<loc id="loc24_game01_short_help" text="loc24_game01_short_help" edited="no"/>
	<loc id="loc24_game01_help" text="loc24_game01_help" edited="no"/>
	<!--Interaction Messages-->
	<loc id="default_wrong_item_01" text="I really thought that would work." edited="yes"/>
	<loc id="default_wrong_item_02" text="I refuse to give up now." edited="yes"/>
	<loc id="default_wrong_item_03" text="This obstacle is more difficult than it seems." edited="yes"/>
	<loc id="generic_hint" text="I think I missed something over here." edited="yes"/>
	<loc id="generic_hint_take" text="This could be useful." edited="yes"/>
	<loc id="generic_hint_elsewhere" text="I should keep looking." edited="yes"/>
	<loc id="generic_hint_done" text="I've done everything I can here for the moment." edited="yes"/>
	<loc id="generic_hint_combine" text="I even surprise myself sometimes." edited="yes"/>
	<loc id="text_hog_penalty_01" text="I should be more cautious." edited="yes"/>
	<loc id="text_hog_penalty_02" text="Ugh. I'm just so frustrated!" edited="yes"/>
	<loc id="text_hog_penalty_03" text="Maybe I need a breather from this puzzle." edited="yes"/>
	<loc id="generic_colorize_01" text="There's some blank canvas showing through." comment="click on colorize area without brush" edited="yes"/>
	<loc id="generic_colorize_02" text="This could use some more color." comment="click on colorize area without brush" edited="yes"/>
	<loc id="generic_colorize_03" text="What color should I paint here?" comment="click on colorize area without brush" edited="yes"/>
	<loc id="generic_repaint_01" text="I'm not sure that's the right color." comment="click on incorrectly painted area without brush" edited="yes"/>
	<loc id="generic_repaint_02" text="Maybe I should try another color." comment="click on incorrectly painted area without brush" edited="yes"/>
	<loc id="generic_repaint_03" text="I think another color might be better here." comment="click on incorrectly painted area without brush" edited="yes"/>
	<loc id="generic_failpaint_01" text="I don't know that colors should be used here." comment="click on colorize area while color scheme is unknown" edited="no"/>
	<loc id="wrong_inventory_01" text="I can only use this item in the other world." comment="click on any item from opposite world in inventory" edited="yes"/>
	<loc id="wrong_inventory_02" text="These items can only be used in the other realm." comment="click on any item from opposite world in inventory" edited="yes"/>
	<loc id="wrong_inventory_03" text="I can't use it in this realm." comment="click on any item from opposite world in inventory" edited="yes"/>
	<!--World map-->
	<loc id="world_cluster_01" text="The Tower of Thought" edited="no"/>
	<loc id="world_cluster_02" text="Brightforest Village" edited="no"/>
	<loc id="world_cluster_03" text="Sundrake City" edited="no"/>
	<loc id="world_cluster_04" text="Northwind Lighthouse" edited="no"/>
	<loc id="world_cluster_05" text="Skyleaf Palace" edited="no"/>
	<loc id="world_cluster_06" text="Dragonfang Palace" edited="no"/>
	<loc id="world_cluster_07" text="The Temple of Chains" edited="no"/>
	<loc id="world_gold" text="Goldthorne Kingdom" edited="no"/>
	<loc id="world_silver" text="Silverstar Kingdom" edited="no"/>
	<!--Achievements-->
	<loc id="achievement_panel_go_to" text="Go to Achievements" edited="no"/>
	<loc id="achievement_title_tutorial" text="Globe" edited="no"/>
	<loc id="achievement_tutorial" text="Completed tutorial" edited="no"/>
	<loc id="achievement_desc_tutorial" text="Complete tutorial" edited="no"/>
	<loc id="achievement_title_free_cat" text="Cat Portrait" edited="no"/>
	<loc id="achievement_free_cat" text="Released the Cat from the cage" edited="no"/>
	<loc id="achievement_desc_free_cat" text="Release the Cat from the cage" edited="no"/>
	<loc id="achievement_title_free_dragon" text="Dragon Statue" edited="no"/>
	<loc id="achievement_free_dragon" text="Freed the imprisoned Dragon" edited="no"/>
	<loc id="achievement_desc_free_dragon" text="Free the imprisoned Dragon" edited="no"/>
	<loc id="achievement_title_heal_queen" text="Elixir of Life" edited="no"/>
	<loc id="achievement_heal_queen" text="Healed the Queen" edited="no"/>
	<loc id="achievement_desc_heal_queen" text="Heal the Queen" edited="no"/>
	<loc id="achievement_title_finish_se" text="Royal Throne" edited="no"/>
	<loc id="achievement_finish_se" text="Finished the main game" edited="no"/>
	<loc id="achievement_desc_finish_se" text="Finish the main game" edited="no"/>
	<loc id="achievement_title_quick_collect" text="Quick Dragon" edited="no"/>
	<loc id="achievement_quick_collect" text="Collected @ACHIEVEMENT_quick_collect_COUNT@ hidden objects in @ACHIEVEMENT_quick_collect_TIME@ seconds" edited="no"/>
	<loc id="achievement_desc_quick_collect" text="Collect @ACHIEVEMENT_quick_collect_COUNT@ hidden objects in @ACHIEVEMENT_quick_collect_TIME@ seconds" edited="no"/>
	<loc id="achievement_title_quick_game_win" text="Nimble Dragon" edited="no"/>
	<loc id="achievement_quick_game_win" text="Completed a puzzle in @ACHIEVEMENT_quick_game_win_TIME@ seconds" edited="no"/>
	<loc id="achievement_desc_quick_game_win" text="Complete a puzzle in @ACHIEVEMENT_quick_game_win_TIME@ seconds" edited="no"/>
	<loc id="achievement_title_quick_ho_win" text="Attentive Dragon" edited="no"/>
	<loc id="achievement_quick_ho_win" text="Completed a HO scene in @ACHIEVEMENT_quick_ho_win_TIME@ seconds" edited="no"/>
	<loc id="achievement_desc_quick_ho_win" text="Complete a hidden object scene in @ACHIEVEMENT_quick_ho_win_TIME@ seconds" edited="no"/>
	<loc id="achievement_title_game_win_count" text="Puzzle Dragon" edited="no"/>
	<loc id="achievement_game_win_count" text="Completed @ACHIEVEMENT_game_win_count_COUNT@ puzzles" edited="no"/>
	<loc id="achievement_desc_game_win_count" text="Complete @ACHIEVEMENT_game_win_count_COUNT@ puzzles" edited="no"/>
	<loc id="achievement_title_ho_win_count" text="Hidden Dragon" edited="no"/>
	<loc id="achievement_ho_win_count" text="Completed  @ACHIEVEMENT_ho_win_count_COUNT@ HO scenes" edited="no"/>
	<loc id="achievement_desc_ho_win_count" text="Complete @ACHIEVEMENT_ho_win_count_COUNT@ hidden object scenes" edited="no"/>
	<loc id="achievement_title_coins" text="Rich Dragon" edited="no"/>
	<loc id="achievement_coins" text="Found all coins" edited="no"/>
	<loc id="achievement_desc_coins" text="Find all coins" edited="no"/>
	<loc id="achievement_title_achievements" text="Master Dragon" edited="no"/>
	<loc id="achievement_achievements" text="Got all achievements" edited="no"/>
	<loc id="achievement_desc_achievements" text="Get all other achievements" edited="no"/>
	<!--Location names-->
	<loc id="map_tooltip_unvisited" text="Unknown Location" edited="yes"/>
	<loc id="loc_name_loc01" text="Albert's Loft" edited="yes"/>
	<loc id="loc_name_loc02" text="Art Studio" edited="yes"/>
	<loc id="loc_name_loc03" text="Road to Solitude" edited="yes"/>
	<loc id="loc_name_loc04" text="Rocky Path" edited="yes"/>
	<loc id="loc_name_loc05" text="Strange Ruins" edited="yes"/>
	<loc id="loc_name_loc06" text="Courtyard" edited="yes"/>
	<loc id="loc_name_loc07" text="Iris's Room" edited="yes"/>
	<loc id="loc_name_loc08" text="Shipwrecked Dreams" edited="yes"/>
	<loc id="loc_name_loc09" text="Precipice" edited="yes"/>
	<loc id="loc_name_loc10" text="Living Room" edited="no"/>
	<loc id="loc_name_loc11" text="Garage" edited="no"/>
	<loc id="loc_name_loc12" text="Closet" edited="no"/>
	<loc id="loc_name_loc13" text="Ship" edited="no"/>
	<loc id="loc_name_loc14" text="Stairs" edited="no"/>
	<loc id="loc_name_loc15" text="Frozen Stone" edited="no"/>
	<loc id="loc_name_loc16" text="Bedroom" edited="no"/>
	<loc id="loc_name_loc17" text="Swamp" edited="no"/>
	<loc id="loc_name_loc18" text="Forest Glade" edited="no"/>
	<loc id="loc_name_loc19" text="Hut" edited="no"/>
	<loc id="loc_name_loc20" text="Spirit's Lair" edited="no"/>
	<loc id="loc_name_loc21" text="Underwater" edited="no"/>
	<loc id="loc_name_loc22" text="Sundeck" edited="no"/>
	<loc id="loc_name_loc23" text="Tropical Island" edited="no"/>
	<loc id="loc_name_loc24" text="Volcano" edited="no"/>
	<loc id="loc_name_loc25" text="Lava Tunnel" edited="no"/>
	<loc id="loc_name_loc26" text="Deserted Village" edited="no"/>
	<loc id="loc_name_loc27" text="Castle Gates" edited="no"/>
	<loc id="loc_name_loc28" text="Platform" edited="no"/>
	<loc id="loc_name_loc29" text="Hall" edited="no"/>
	<loc id="loc_name_loc30" text="Silent Courtyard" edited="no"/>
	<loc id="loc_name_loc31" text="Drawing Room" edited="no"/>
	<loc id="loc_name_loc32" text="Abandoned Nursery" edited="no"/>
	<loc id="loc_name_loc33" text="Basement" edited="no"/>
	<loc id="loc_name_loc34" text="Secret Room" edited="no"/>
	<loc id="loc_name_loc35" text="Boudoir" edited="no"/>
	<loc id="loc_name_loc36" text="Solitude's Lair" edited="no"/>
	<!--Location names CE-->
	<!--Transfer tooltip-->
	<loc id="transfer_tooltip_back" text="Back" edited="yes"/>
	<loc id="transfer_tooltip_forward" text="Forward" edited="yes"/>
	<loc id="transfer_tooltip_right" text="Right" edited="yes"/>
	<loc id="transfer_tooltip_left" text="Left" edited="yes"/>
	<!--UI-->
	<loc id="journal_notes_page_num" text="@JOURNAL_NOTES_PAGE_NUMBER@" edited="yes"/>
	<loc id="journal_task_page_num" text="@JOURNAL_TASK_PAGE_NUMBER@" edited="yes"/>
	<loc id="journal_notes_button" text="Notes" edited="yes"/>
	<loc id="journal_tasks_button" text="Objectives" edited="yes"/>
	<loc id="journal_tasks_title" text="Objectives" edited="yes"/>
	<loc id="journal_panel_title_new_task" text="New objective!" edited="yes"/>
	<loc id="journal_panel_title_task_complete" text="Objective complete!" edited="yes"/>
	<loc id="map_tooltip_text" text="@MAP_TOOLTIP_TEXT@" edited="yes"/>
	<loc id="text_yes_no_msgbox" text="@YES_NO_MSGBOX@" edited="yes"/>
	<loc id="loading_text" text="Please wait. Loading..." edited="yes"/>
	<loc id="app_title" text="Subliminal Realms: The Masterpiece" edited="yes"/>
	<loc id="app_title_ce" text="Subliminal Realms: The Masterpiece Collector's Edition" edited="no"/>
	<loc id="text_statusbar_msg" text="@STATUSBAR_MSG@" edited="yes"/>
	<loc id="text_bottom_statusbar_msg" text="@BOTTOM_STATUSBAR_MSG@" edited="yes"/>
	<loc id="tutorial_template" text="@TUTOR_TXT@" edited="yes"/>
	<loc id="zoom_help_template" text="@ZOOM_HELP_TXT@" edited="yes"/>
	<loc id="zoom_short_help_template" text="@ZOOM_SHORT_HELP_TXT@" edited="yes"/>
	<loc id="hog_text00" text="@text00@" edited="yes"/>
	<loc id="hog_text01" text="@text01@" edited="yes"/>
	<loc id="hog_text02" text="@text02@" edited="yes"/>
	<loc id="hog_text03" text="@text03@" edited="yes"/>
	<loc id="hog_text04" text="@text04@" edited="yes"/>
	<loc id="hog_text05" text="@text05@" edited="yes"/>
	<loc id="hog_text06" text="@text06@" edited="yes"/>
	<loc id="hog_text07" text="@text07@" edited="yes"/>
	<loc id="hog_text08" text="@text08@" edited="yes"/>
	<loc id="hog_text09" text="@text09@" edited="yes"/>
	<loc id="hog_text10" text="@text10@" edited="yes"/>
	<loc id="hog_text11" text="@text11@" edited="yes"/>
	<loc id="hog_text12" text="@text12@" edited="yes"/>
	<loc id="hog_text13" text="@text13@" edited="yes"/>
	<loc id="hog_text14" text="@text14@" edited="yes"/>
	<loc id="hog_text15" text="@text15@" edited="yes"/>
	<loc id="hog_text16" text="@text16@" edited="yes"/>
	<loc id="hog_text17" text="@text17@" edited="yes"/>
	<loc id="item_found" text="You've found something useful!" edited="yes"/>
	<loc id="hud_menu" text="MENU" edited="yes"/>
	<loc id="hud_hint" text="HINT" edited="yes"/>
	<loc id="hud_skip" text="SKIP" edited="yes"/>
	<loc id="hud_back" text="BACK" edited="yes"/>
	<loc id="hud_inventory" text="INVENTORY" edited="yes"/>
	<loc id="hud_hog" text="FIND ITEMS" edited="yes"/>
	<loc id="hud_map" text="MAP" edited="no"/>
	<loc id="hud_task" text="T
A
S
K" edited="no"/>
	<loc id="hud_reset" text="R
E
S
E
T" edited="yes"/>
	<loc id="hud_guide" text="GUIDE" edited="yes"/>
	<loc id="hud_continue" text="CONTINUE" edited="yes"/>
	<loc id="hud_talk_next" text="Continue..." edited="yes"/>
	<loc id="hud_tooltip_journal" text="Journal" edited="yes"/>
	<loc id="hud_tooltip_map" text="Map" edited="yes"/>
	<loc id="hud_tooltip_swap_inventory" text="Switch Inventories" edited="yes"/>
	<loc id="hud_tooltip_padlock" text="Lock Inventory" edited="yes"/>
	<loc id="hud_tooltip_help" text="Help" edited="yes"/>
	<loc id="hud_tooltip_strategy_guide" text="Strategy Guide" edited="yes"/>
	<loc id="map_journal" text="JOURNAL" edited="yes"/>
	<loc id="map_quest" text="Tasks to do here." edited="yes"/>
	<loc id="map_all_done" text="Area completed!" edited="yes"/>
	<loc id="map_pointer" text="You are here." edited="yes"/>
	<loc id="task_slot0" text="@TASK_SLOT0@" edited="yes"/>
	<loc id="task_slot1" text="@TASK_SLOT1@" edited="yes"/>
	<loc id="task_slot2" text="@TASK_SLOT2@" edited="yes"/>
	<loc id="help" text="Help" edited="yes"/>
	<loc id="next" text="NEXT" edited="yes"/>
	<loc id="close" text="Close" edited="yes"/>
	<loc id="pause_text" text="GAME PAUSED" edited="yes"/>
	<loc id="video_skip" text="Skip" edited="yes"/>
	<loc id="video_close" text="CLOSE" edited="yes"/>
	<loc id="collectable_token_title" text="VALUABLE TOKENS COLLECTED" edited="yes"/>
	<loc id="collectable_silver_coins" text="@COLLECTABLE_silver_COUNT@ / @COLLECTABLE_silver_MAX@" edited="yes"/>
	<loc id="collectable_gold_coins" text="@COLLECTABLE_gold_COUNT@ / @COLLECTABLE_gold_MAX@" edited="yes"/>
	<loc id="collectable_goto" text="Go to Cat Room" edited="yes"/>
	<loc id="hint_transfer_title" text="Try searching this location:" edited="yes"/>
	<loc id="hint_transfer_loc" text="@HINT_TRANSFER_LOC@" edited="yes"/>
	<loc id="hint_transfer_ok" text="TELEPORT" edited="yes"/>
	<!--EXTRAS-->
	<loc id="strategy_guide_caption" text="CONTENTS" edited="yes"/>
	<loc id="strategy_guide_contents" text="CONTENTS" edited="yes"/>
	<loc id="extras_app_title" text="Subliminal Realms The Masterpiece" comment="directory name to store content. use only valid characters! symbol : is forbidden" edited="yes"/>
	<loc id="extras_bonus" text="Bonus Game" edited="yes"/>
	<loc id="extras_guide" text="Strategy Guide" edited="yes"/>
	<loc id="extras_media" text="Media" edited="yes"/>
	<loc id="extras_achivements" text="Achievements" edited="yes"/>
	<loc id="extras_cat_room" text="Cat Room" edited="no"/>
	<loc id="extras_secret_game" text="Secret Game" edited="yes"/>
	<loc id="extras_unlock_bonus" text="Finish the main game to unlock the bonus chapter." edited="yes"/>
	<loc id="extras_concept" text="Concept Art" edited="yes"/>
	<loc id="extras_wallpaper" text="Posters" edited="yes"/>
	<loc id="extras_video" text="Video" edited="yes"/>
	<loc id="extras_music" text="Music" edited="yes"/>
	<loc id="extras_games" text="Mini-games" edited="yes"/>
	<loc id="extras_download" text="DOWNLOAD" edited="yes"/>
	<loc id="extras_title_art" text="CONCEPT ART" edited="yes"/>
	<loc id="extras_title_wallpapers" text="POSTERS" edited="yes"/>
	<loc id="extras_title_video" text="VIDEO" edited="yes"/>
	<loc id="extras_title_music" text="MUSIC" edited="yes"/>
	<loc id="extras_title_games" text="MINI-GAMES" edited="yes"/>
	<loc id="extras_music_volume_is_low" text="You've muted the music volume in the Options menu. Turn up the volume to use this feature." edited="yes"/>
	<loc id="extras_bonus_game_not_active_yet" text="The bonus chapter will be unlocked once you finish the main game." edited="yes"/>
	<loc id="extras_secret_game_not_active_yet" text="This game will unlock once you finish the bonus chapter." edited="yes"/>
	<loc id="extras_minigame_retry_fail" text="You've lost! Do you want to try again?" edited="yes"/>
	<loc id="extras_minigame_retry_win" text="Congratulations! You've won! Do you want to play again?" edited="yes"/>
	<loc id="extras_minigame_button_retry" text="Play Again" edited="yes"/>
	<loc id="extras_minigame_button_exit" text="Quit" edited="yes"/>
	<loc id="extras_msg_item_locked" text="You haven't unlocked this yet." edited="yes"/>
	<loc id="extras_msg_image_success_saved" text="The image was successfully saved to My Documents." edited="yes"/>
	<loc id="extras_msg_image_fail_saved" text="An error occurred while saving the image.
Try again." edited="yes"/>
	<loc id="extras_msg_demo" text="You must purchase the full version for this feature." edited="yes"/>
	<loc id="extras_minigame_win" text="Puzzle completed!" edited="yes"/>
	<loc id="mainmenu_start_new_game_warning" text="Are you sure you want to start over? All your current progress will be lost." edited="yes"/>
	<loc id="mainmenu_SEpart_completed" text="You've finished the main game! Press play in the extras menu to start the bonus chapter." edited="yes"/>
	<loc id="mainmenu_extras_locked" text="The extras menu is only available in the Collector's Edition." edited="yes"/>
	<loc id="mainmenu_buy_bonus" text="The bonus chapter is only available in the Collector's Edition." edited="yes"/>
	<!--EXTRAS MEDIA-->
	<loc id="ost_track_00" text="Medieval Legends" edited="no"/>
	<loc id="ost_track_01" text="Dragon Story" edited="no"/>
	<loc id="ost_track_02" text="A Nearly Peaceful Place" edited="no"/>
	<loc id="ost_track_03" text="Forest Village" edited="no"/>
	<loc id="ost_track_04" text="Flying Islands" edited="no"/>
	<loc id="ost_track_05" text="The Ancient Trees" edited="no"/>
	<loc id="ost_track_06" text="Bird's-Eye" edited="no"/>
	<loc id="ost_track_07" text="The Sad Story" edited="no"/>
	<loc id="ost_track_08" text="Fly Above The Clouds" edited="no"/>
	<loc id="ost_track_09" text="Dawn" edited="no"/>
	<loc id="ost_track_10" text="Desert" edited="no"/>
	<loc id="ost_track_11" text="Grand Finale" edited="no"/>
	<loc id="ost_track_12" text="In The Secret Cave" edited="no"/>
	<loc id="ost_track_13" text="Dark Forest" edited="no"/>
	<loc id="ost_track_14" text="Desecrated" edited="no"/>
	<loc id="ost_track_15" text="The Magician's Lair" edited="no"/>
	<!--CAT ROOM-->
	<loc id="cat_room_title" text="Do you want to buy?" edited="no"/>
	<loc id="cat_room_number" text="- @CAT_ROOM_ITEM_COST@" edited="no"/>
	<loc id="cat_room_buy_number" text="- @CAT_ROOM_BUY_ITEM_COST@" edited="no"/>
	<loc id="cat_room_not_enough_coins" text="Not enough tokens!" edited="no"/>
	<loc id="cat_room_item_flower" text="Flower" edited="no"/>
	<!--Menu-->
	<loc id="play_with_sound" text="For the best experience, please play with sound." edited="yes"/>
	<loc id="welcome_profile" text="@CURRENT_PROFILE@" edited="yes"/>
	<loc id="welcome_notyou" text="CLICK HERE IF IT'S NOT YOU" edited="yes"/>
	<loc id="mainmenu_play" text="PLAY" edited="yes"/>
	<loc id="mainmenu_continue" text="CONTINUE" edited="yes"/>
	<loc id="mainmenu_options" text="OPTIONS" edited="yes"/>
	<loc id="mainmenu_credits" text="CREDITS" edited="yes"/>
	<loc id="mainmenu_exit" text="QUIT" edited="yes"/>
	<loc id="mainmenu_exit_text" text="Are you sure you want to quit?" edited="yes"/>
	<loc id="mainmenu_more_games" text="MORE
GAMES" edited="yes"/>
	<loc id="mainmenu_strategy_guide" text="STRATEGY
GUIDE" edited="yes"/>
	<loc id="mainmenu_extras" text="EXTRAS" edited="yes"/>
	<loc id="mainmenu_profile" text="YOUR PROFILES" edited="yes"/>
	<loc id="mainmenu_profile_new" text="NEW" edited="yes"/>
	<loc id="mainmenu_profile_delete" text="DELETE" edited="yes"/>
	<loc id="mainmenu_profile_change" text="SELECT" edited="yes"/>
	<loc id="mainmenu_profile_enter_prof_name" text="PROFILE NAME" edited="yes"/>
	<loc id="mainmenu_profile_easy_mode" text="CASUAL" edited="yes"/>
	<loc id="mainmenu_profile_normal_mode" text="NORMAL" edited="yes"/>
	<loc id="mainmenu_profile_hard_mode" text="EXPERT" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode" text="CUSTOM" edited="yes"/>
	<loc id="mainmenu_profile_easy_mode_descript" text="- Hint and skip charge quickly.
- Active zones glimmer often.
- No penalties in hidden-object puzzles." edited="yes"/>
	<loc id="mainmenu_profile_normal_mode_descript" text="- Hint and skip charge slowly.
- Active zones glimmer occasionally.
- Short penalties in hidden-object puzzles." edited="yes"/>
	<loc id="mainmenu_profile_hard_mode_descript" text="- Hint and skip charge very slowly.
- Active zones are never shown.
- Long penalties in hidden-object puzzles.
- Places of interest are not shown on the map." edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_option_01" text="All tutorials shown" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_option_02" text="Tutorial only shows special features" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_option_03" text="Glints indicate active areas" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_option_04" text="Sparkles appear on hidden-object puzzles" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_option_05" text="Black-bar tips appear" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_option_06" text="Penalty for rapidly-selecting random spots" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_option_07" text="Active tasks shown on the map" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_option_08" text="Hints are available" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_option_09" text="Mini-games may be skipped" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_slider_01" text="Hint charge time:
(@DIFFICULTY_VALUE_hint_duration_INT@sec)" edited="yes"/>
	<loc id="mainmenu_profile_custom_mode_slider_02" text="Skip charge time:
(@DIFFICULTY_VALUE_skip_duration_INT@sec)" edited="yes"/>
	<loc id="mainmenu_profile_delete_text" text="Deleting profile: @SELECTED_PROFILE@\p
Are you sure you want to delete this one?" edited="yes"/>
	<loc id="mainmenu_profile_exists_text" text="That profile name already exists. Please choose another." edited="yes"/>
	<loc id="msg_too_many_profiles" text="You have too many profiles. Delete an older profile before creating a new one." edited="yes"/>
	<loc id="screen_resolution_too_small" text="Your screen resolution is too low. The game can't switch to windowed mode." edited="yes"/>
	<loc id="msg_profile_corrupted_new" text="Your profile became corrupted and was deleted. Please create a new profile." edited="yes"/>
	<loc id="msg_profile_corrupted_another" text="Your profile became corrupted and was deleted. Please select another profile." edited="yes"/>
	<loc id="msg_profile_corrupted_not_current" text="Profile @CORRUPTED_PROFILE@ became corrupted and was deleted." edited="yes"/>
	<loc id="invalid_name" text="Enter a name using one or more valid characters." edited="yes"/>
	<loc id="escapemenu_title" text="ESCAPE MENU" edited="yes"/>
	<loc id="escapemenu_main_menu" text="MAIN MENU" edited="yes"/>
	<loc id="escapemenu_continue" text="CONTINUE" edited="yes"/>
	<loc id="options_title" text="OPTIONS" edited="yes"/>
	<loc id="options_fullscreen" text="FULL
SCREEN" edited="yes"/>
	<loc id="options_systemcursor" text="SYSTEM
ICON" edited="yes"/>
	<loc id="options_volume" text="VOLUME" edited="yes"/>
	<loc id="options_sound" text="EFFECTS" edited="yes"/>
	<loc id="options_music" text="MUSIC" edited="yes"/>
	<loc id="options_ambient" text="AMBIENT" edited="yes"/>
	<loc id="options_voice" text="VOICE" edited="yes"/>
	<loc id="options_other" text="OTHER" edited="yes"/>
	<loc id="options_mode" text="GAME MODE:" edited="yes"/>
	<loc id="options_credits" text="CREDITS" edited="yes"/>
	<loc id="tutorial_mode_title" text="WOULD YOU LIKE A TUTORIAL
AS YOU PLAY?" edited="yes"/>
	<loc id="full_tutorial_title" text="FULL TUTORIAL" edited="yes"/>
	<loc id="full_tutorial_desc" text="Display all tutorials." edited="yes"/>
	<loc id="special_features_title" text="SPECIAL FEATURES ONLY" edited="yes"/>
	<loc id="special_features_desc" text="Display tutorials only for specific features." edited="yes"/>
	<loc id="no_tutorial_title" text="NO TUTORIAL" edited="yes"/>
	<loc id="no_tutorial_desc" text="Don't display any tutorials." edited="yes"/>
	<loc id="menu_game_mode" text="GAME MODE" edited="yes"/>
	<loc id="menu_ok" text="OK" edited="yes"/>
	<loc id="menu_cancel" text="CANCEL" edited="yes"/>
	<loc id="menu_yes" text="YES" edited="yes"/>
	<loc id="menu_no" text="NO" edited="yes"/>
	<loc id="menu_close" text="CLOSE" edited="yes"/>
	<loc id="menu_skip" text="SKIP" edited="yes"/>
	<loc id="menu_next" text="NEXT" edited="yes"/>
	<loc id="menu_take" text="TAKE" edited="yes"/>
	<loc id="moregames_more" text="LEARN MORE" edited="yes"/>
	<loc id="moregames_exit" text="MENU" edited="yes"/>
	<loc id="moregames_text" text="- Bonus Chapter
- Integrated Strategy Guide
- Stunning Soundtrack
- Wonderful Wallpapers" edited="yes"/>
	<!--System-->
	<loc id="warning_unsupported_language" text="Please enter a name consisting of one or more valid characters." edited="yes"/>
	<loc id="audio_not_available" text="The sound card was not detected. The game will continue without audio." edited="yes"/>
	<!--SURVEY-->
	<loc id="survey_title" text="Thanks for playing @APP_TITLE@!
Press OK to fill out the survey." edited="yes"/>
	<loc id="survey_ok" text="OK" edited="yes"/>
	<!--MORE GAMES-->
	<loc id="more_games_title" text="Play Our Best Games" edited="yes"/>
	<loc id="more_games_play" text="Play Now" edited="yes"/>
	<!--DEMO-->
	<loc id="demo_game_end" text="Thanks for playing the demo! 
	Please upgrade to the full version to continue your adventure." edited="yes"/>
	<loc id="demo_game_finished_start" text="You've already finished the demo on this profile. 
	Upgrade to the full version to continue your adventure, or create a new profile to play again!" edited="yes"/>
	<!--CREDITS-->
	<loc id="credits" text="{a}@APP_TITLE@{/a}
Developed by
{a}BOOLAT GAMES{/a}\p\p

{a}DIRECTOR{/a}\p
Alexander Chigorin\p\p

{a}EXECUTIVE PRODUCER{/a}\p
Michael Vovchenko\p\p

{a}GAME DESIGN{/a}\p
Michael Vovchenko\pMike Mishin\pAlla Drugova\pMaxim Magasumov\pLudmila Kholodova\p\p

{a}PROJECT MANAGER{/a}\p
Alla Drugova\p\p

{a}LEAD ARTIST{/a}\p
Irina Didik\p\p

{a}2D ARTISTS{/a}\p
Natalya Hubenko\pIrina Korotova\pEduard Shlyakhtin\pAleksandra Grinevich\pAngelina Razinkova\pMarina Titkova\pIlya Titkov\pIvan Tsetskhladze\pDaniel Medvedev\pAnna Romanova\p Alexey Skorodumov\p\p

{a}PROGRAMMING{/a}\p
Denis Chervakov\pAnton Fedorov\pSergey Bondar\p\p

{a}SCRIPTING{/a}\p
Mike Mishin\pMaxim Melnikov\pAleksey Shism\p\p

{a}UI DESIGN &amp; ART{/a}\p
Daniel Medvedev\p\p

{a}3D MODELING &amp; RENDER{/a}\p
Alexander Trostyak\pViktor Mishkoy\pAlexander Guryev\pAlexander Khaninev\p\p

{a}ANIMATION &amp; VFX LEAD{/a}\p
Alexander Guryev\p\p

{a}GAME WORLD ANIMATION{/a}\p
Ruslan Safarov\pAndrey Striuk\pAlexander Trostyak\pIvan Chernyshov\pKonstantin Laktionov\p\p

{a}CHARACTERS ANIMATION{/a}\p
Viktor Mishkoy\pRuslan Safarov\p\p

{a}VIDEO PRODUCTION{/a}\p
Alexander Guryev\pIvan Chernyshov\pDmitry Belik\p\p

{a}COMPOSER{/a}\p
Alexander Lagunienkov\p\p

{a}SOUND EFFECTS{/a}\p
Alexander Lagunienkov\pAlexander Ziablitsev\p\p

{a}QA{/a}\p
Mike Mishin\pBogdan Ievseniev\pJulia Kokhanova\pMaxim Melnikov\pAleksey Shism\p\p

{a}BIG FISH GAMES{/a}\p

{a}EXECUTIVE PRODUCER{/a}\p
Isaias Vallejo\p\p

{a}GAME PRODUCTION MANAGERS{/a}\p
Bob Givnin\pBrishan Merrill-Brown\p\p

{a}PRODUCERS{/a}\p
Joe Ezell\pLauren Horsley\p\p

{a}NARRATIVE DESIGN MANAGER{/a}\p
Lisa Brunette\p\p

{a}NARRATIVE DESIGNERS{/a}\p
Bay Anapol\pJoanie Rich\p\p

{a}SENIOR STRATEGY GUIDE EDITOR{/a}\p
Margie Bissainthe\p\p

{a}STRATEGY GUIDE CREATOR{/a}\p
Christine Roman\p\p

{a}BETA WRITER/EDITOR{/a}\p
Amanda Barrera\p\p" edited="yes"/>
	<!--Diary Texts-->
	<loc id="dia01" text="I can't stop thinking about that nightmare. I'll check on my painting. That should calm my mind." edited="yes"/>
	<loc id="dia02" text="I wish I was dreaming, but I'm not. I've got to save my wife and daughter from those... things!" edited="yes"/>
	<loc id="dia03" text="Smudge said I can't enter my painting until it's finished. Does that mean I can enter any of my paintings?" edited="yes"/>
	<loc id="dia04" text="I won't let those things take my family! I'll stop them, no matter what they throw in my way." edited="yes"/>
	<loc id="dia05" text="These statues are different, yet they share something in common." edited="yes"/>
	<loc id="dia06" text="Perhaps these colors are the key to opening the sarcophagus?" edited="yes"/>
	<loc id="dia07" text="Smudge said my memories are corrupted, but I'm certain this was Iris's room!" edited="yes"/>
	<loc id="dia08" text="I remember when Iris drew this. I asked her what it was and she said her box had a secret." edited="yes"/>
	<loc id="dia09" text="I've seen this flower somewhere else, but I think it was much bigger." edited="yes"/>
	<loc id="dia10" text="Smudge said the truth is in my paintings. I hope this code is the right one for the fuse box." edited="yes"/>
	<loc id="dia11" text="There's glass over the picture. I can't draw on it." edited="yes"/>
	<loc id="dia12" text="I think my next brush is in there, but how can I get it?" edited="yes"/>
	<loc id="dia13" text="I could use this boat to sail somewhere, but I'd have to fix it first." edited="yes"/>
	<loc id="dia14" text="Elizabeth said I should get this. Maybe I can use it to melt the ice." edited="yes"/>
	<loc id="dia15" text="It's a recipe. Maybe I should do a painting of a cliff..." edited="yes"/>
	<loc id="dia16" text="I have a recipe, but where can I use it?" edited="yes"/>
	<loc id="dia17" text="What's my brush doing here? This is a photo that I took, not a painting." edited="yes"/>
	<!--Diary Texts CE-->
	<!--Diary Tasks-->
	<loc id="journal_task_task01" text="Check the painting downstairs." edited="yes"/>
	<loc id="journal_task_task02" text="Finish painting the creature's wings." edited="yes"/>
	<loc id="journal_task_task03" text="Enter the painting." edited="yes"/>
	<loc id="journal_task_task04" text="Clear the debris blocking the path." edited="yes"/>
	<loc id="journal_task_task05" text="Get rid of the manticore." edited="yes"/>
	<loc id="journal_task_task06" text="Clear the branch blocking the doors." edited="yes"/>
	<loc id="journal_task_task07" text="Reach the Bone Castle." edited="yes"/>
	<loc id="journal_task_task08" text="Find the sketch parts of the Angel statue and restore it." edited="no"/>
	<loc id="journal_task_task09" text="Find the missing part of the mechanism and lower the ladder." edited="no"/>
	<loc id="journal_task_task10" text="Find the way to open the door to the storage." edited="no"/>
	<loc id="journal_task_task11" text="Put the spirit of a lethargy out of the way." edited="no"/>
	<!--Tutorials-->
	<loc id="tutorial_skip" text="Skip all tutorial messages." edited="yes"/>
	<loc id="tutorial_skip_confirmation" text="Do you want to skip all tutorial messages?" edited="no"/>
	<loc id="text_is_tutorial_needed" text="Would you like to play the tutorial?" edited="yes"/>
	<loc id="text_is_tutorial_skip" text="Are you sure you want to skip the tutorial?" edited="yes"/>
	<loc id="tut_journal_add_task" text="Any useful information you find will be added to your journal. You can open it here." edited="yes"/>
	<loc id="tut_journal_tasks" text="You can review your current goals by pressing the objectives bookmark." edited="yes"/>
	<loc id="tut_zoom_show" text="You may examine some places closely. Look at the hatch." edited="yes"/>
	<loc id="tut_hatch_take" text="Some items will be useful. Take this." edited="yes"/>
	<loc id="tut_hatch_pick" text="Useful items are kept in your inventory. Pick up an item to use it." edited="yes"/>
	<loc id="tut_hatch_apply" text="Use the key on the hatch." edited="yes"/>
	<loc id="tut_hatch_click" text="Now turn the lever to open it." edited="yes"/>
	<loc id="tut_leave_location" text="Now you may visit a new location. Enter your studio." edited="yes"/>
	<loc id="tut_hog_indication" text="These sparkles indicate a hidden-object puzzle. Search these to find useful items." edited="yes"/>
	<loc id="tut_hog_object_take" text="Find all the items listed below. Here's one!" edited="yes"/>
	<loc id="tut_hog_pillow_click" text="Objects listed in red require you to interact with other objects. Look under this pillow." edited="yes"/>
	<loc id="tut_hog_knife_pick" text="You'll need a letter opener for this." edited="yes"/>
	<loc id="tut_hog_knife_apply" text="Now use it on the envelope." edited="yes"/>
	<loc id="tut_hog_leaf_take" text="When a red item name turns back to normal, it's in plain sight now." edited="yes"/>
	<loc id="tut_casket_click" text="A magnifier means you can take a closer look. Examine the trinket box." edited="yes"/>
	<loc id="tut_yang_pick" text="The yang charm goes here. Take it from your inventory." edited="yes"/>
	<loc id="tut_yang_apply" text="And put it here." edited="yes"/>
	<loc id="tut_brush_pick" text="This painting is unfinished. Use your blue brush to paint it." edited="yes"/>
	<loc id="tut_brush_draw" text="Just press and drag the brush to paint his wings blue. Release the brush when you're done." edited="yes"/>
	<loc id="tut_pet_pick" text="Smudge will be a loyal companion on your journey." edited="yes"/>
	<loc id="tut_pet_apply" text="Smudge can retrieve this brush for you!" edited="yes"/>
	<loc id="tut_inventory_swap" text="You have different inventories for the painted world and the real world. Press this button to switch between them." edited="yes"/>
	<loc id="tut_inventory_swap_back" text="You can't use real world items in the painted world, and vice versa. Press this button to switch to your other inventory." edited="yes"/>
	<loc id="tut_hog_lizard_pick" text="Some objects can be taken from the hidden-object panel. Take the lizard." edited="yes"/>
	<loc id="tut_hog_lizard_apply" text="Place the lizard here to open it." edited="yes"/>
	<loc id="tut_game_help" text="Press the question mark button to view detailed instructions for this mini-game." edited="yes"/>
	<loc id="tut_hog_counter" text="For this hidden-object puzzle, you must find all of the seashells. If you do, you'll receive a special item." edited="yes"/>
	<loc id="tut_map_show" text="You've seen something like this in your studio. Use your map to go there quickly." edited="yes"/>
	<loc id="tut_map_transfer" text="Select a location to move there instantly." edited="yes"/>
	<!--HOG Objects names-->
	<!--loc01_hog01-->
	<loc id="loc01_hog01_hidden_101" text="Hanger" edited="yes"/>
	<loc id="loc01_hog01_hidden_102" text="Leaf" edited="yes"/>
	<loc id="loc01_hog01_hidden_103" text="Palette" edited="yes"/>
	<loc id="loc01_hog01_hidden_104" text="Lighter" edited="yes"/>
	<loc id="loc01_hog01_hidden_105" text="Comb" edited="yes"/>
	<loc id="loc01_hog01_hidden_106" text="Bow Tie" edited="yes"/>
	<loc id="loc01_hog01_hidden_107" text="Sock" edited="yes"/>
	<loc id="loc01_hog01_hidden_108" text="Glasses" edited="yes"/>
	<loc id="loc01_hog01_hidden_109" text="Bananas" edited="yes"/>
	<loc id="loc01_hog01_hidden_110" text="Mouse" edited="yes"/>
	<loc id="loc01_hog01_hidden_111" text="Coffee" edited="yes"/>
	<loc id="loc01_hog01_hidden_112" text="Book" edited="yes"/>
	<loc id="loc01_hog01_hidden_113" text="Smartphone" edited="yes"/>
	<loc id="loc01_hog01_hidden_114" text="Apple" edited="yes"/>
	<loc id="loc01_hog01_hidden_115" text="Sketch" edited="yes"/>
	<loc id="loc01_hog01_hidden_116" text="Watch" edited="yes"/>
	<loc id="loc01_hog01_hidden_117" text="Umbrella" edited="yes"/>
	<loc id="loc01_hog01_hidden_118" text="Car" edited="yes"/>
	<!--loc03_hog01-->
	<loc id="loc03_hog01_hidden_116" text="Sharp Bone" edited="yes"/>
	<!--loc05_hog01-->
	<loc id="loc05_hog01_hidden_101" text="Satchel" edited="yes"/>
	<loc id="loc05_hog01_hidden_102" text="Pearl Necklace" edited="yes"/>
	<loc id="loc05_hog01_hidden_103" text="Bent Nail" edited="yes"/>
	<loc id="loc05_hog01_hidden_104" text="Mouse" edited="yes"/>
	<loc id="loc05_hog01_hidden_105" text="Pistol" edited="yes"/>
	<loc id="loc05_hog01_hidden_106" text="Poison" edited="yes"/>
	<loc id="loc05_hog01_hidden_107" text="Smoking Pipe" edited="yes"/>
	<loc id="loc05_hog01_hidden_108" text="Spyglass" edited="yes"/>
	<loc id="loc05_hog01_hidden_109" text="Goblet" edited="yes"/>
	<loc id="loc05_hog01_hidden_110" text="Pitcher" edited="yes"/>
	<loc id="loc05_hog01_hidden_111" text="Statue Hand" edited="yes"/>
	<loc id="loc05_hog01_hidden_112" text="Mask" edited="yes"/>
	<loc id="loc05_hog01_hidden_113" text="Hatchet" edited="yes"/>
	<loc id="loc05_hog01_hidden_114" text="Skull" edited="yes"/>
	<loc id="loc05_hog01_hidden_115" text="Lizard" edited="yes"/>
	<loc id="loc05_hog01_hidden_116" text="Ear" edited="yes"/>
	<loc id="loc05_hog01_hidden_117" text="Lion Head" edited="yes"/>
	<loc id="loc05_hog01_hidden_118" text="Peacock Feather" edited="yes"/>
	<!--loc06_hog01-->
	<loc id="loc06_hog01_hidden_101" text="Shuttlecock" edited="yes"/>
	<loc id="loc06_hog01_hidden_102" text="Rope" edited="yes"/>
	<loc id="loc06_hog01_hidden_103" text="Padlock" edited="yes"/>
	<loc id="loc06_hog01_hidden_104" text="Star" edited="yes"/>
	<loc id="loc06_hog01_hidden_105" text="Mannequin" edited="yes"/>
	<loc id="loc06_hog01_hidden_106" text="Clothespin" edited="yes"/>
	<loc id="loc06_hog01_hidden_107" text="Scissors" edited="yes"/>
	<loc id="loc06_hog01_hidden_108" text="Bird" edited="yes"/>
	<loc id="loc06_hog01_hud_13_count" text="Find @HOG_GROUP_COUNT@ shell(s)." edited="yes"/>
	<loc id="loc06_hog01_hud_13_locked" text="@HOG_GROUP_LOCKED@ item(s) are obscured." edited="yes"/>
	<!--loc08_hog01-->
	<loc id="loc08_hog01_hidden_116" text="Ship Wheel" edited="yes"/>
	<!--loc10_hog01-->
	<loc id="loc10_hog01_hidden_107" text="egg beater" edited="no"/>
	<loc id="loc10_hog01_hidden_108" text="magazine" edited="no"/>
	<loc id="loc10_hog01_hidden_109" text="orange" edited="no"/>
	<loc id="loc10_hog01_hidden_110" text="matches" edited="no"/>
	<loc id="loc10_hog01_hidden_111" text="poppy" edited="no"/>
	<loc id="loc10_hog01_hidden_112" text="goblet" edited="no"/>
	<loc id="loc10_hog01_hidden_113" text="coffee mill" edited="no"/>
	<loc id="loc10_hog01_hidden_114" text="cake" edited="no"/>
	<loc id="loc10_hog01_hidden_115" text="lemon" edited="no"/>
	<loc id="loc10_hog01_hidden_116" text="sushi roll" edited="no"/>
	<loc id="loc10_hog01_hidden_117" text="candle" edited="no"/>
	<loc id="loc10_hog01_hidden_118" text="rabbit" edited="no"/>
	<loc id="loc10_hog01_hidden_119" text="glass cutter" edited="no"/>
	<!--loc13_hog01-->
	<loc id="loc13_hog01_hidden_101" text="finger ring" edited="no"/>
	<loc id="loc13_hog01_hidden_102" text="knife" edited="no"/>
	<loc id="loc13_hog01_hidden_103" text="maracas" edited="no"/>
	<loc id="loc13_hog01_hidden_104" text="mirror" edited="no"/>
	<loc id="loc13_hog01_hidden_105" text="padlock" edited="no"/>
	<loc id="loc13_hog01_hidden_106" text="extinct candles" edited="no"/>
	<loc id="loc13_hog01_hidden_113" text="oakum" edited="no"/>
	<!--loc15_hog01-->
	<loc id="loc15_hog01_hidden_101" text="wrench" edited="no"/>
	<loc id="loc15_hog01_hidden_102" text="smile" edited="no"/>
	<loc id="loc15_hog01_hidden_103" text="pawn" edited="no"/>
	<loc id="loc15_hog01_hidden_104" text="button" edited="no"/>
	<loc id="loc15_hog01_hidden_105" text="whistle" edited="no"/>
	<loc id="loc15_hog01_hidden_106" text="camera" edited="no"/>
	<loc id="loc15_hog01_hidden_107" text="compass" edited="no"/>
	<loc id="loc15_hog01_hidden_108" text="snowflake" edited="no"/>
	<loc id="loc15_hog01_hud_11_count" text="Find @HOG_GROUP_COUNT@ mice." edited="no"/>
	<loc id="loc15_hog01_hud_11_locked" text="@HOG_GROUP_LOCKED@ item(s) are obscured." edited="no"/>
	<loc id="loc15_hog01_hidden_117" text="brushwood" edited="no"/>
	<!--loc17_hog01-->
	<loc id="loc17_hog01_hud_01_count" text="Find @HOG_PAIR_COUNT@ pairs." edited="no"/>
	<loc id="loc17_hog01_hidden_118" text="color photo" edited="no"/>
	<loc id="loc17_hog01_hidden_119" text="dismantled head" edited="no"/>
	<!--loc20_hog01-->
	<loc id="loc20_hog01_hidden_101" text="sketch body" edited="no"/>
	<!--loc21_hog01-->
	<loc id="loc21_hog01_hud_02_count" text="Find @HOG_PAIR_COUNT@ pairs." edited="no"/>
	<loc id="loc21_hog01_hud_02_locked" text="@HOG_PAIR_LOCKED@ item(s) are obscured." edited="no"/>
	<loc id="loc21_hog01_hidden_119" text="cage with fish" edited="no"/>
	<!--loc22_hog01-->
	<loc id="loc22_hog01_hidden_101" text="purple brush" edited="no"/>
	<!--loc27_hog01-->
	<loc id="loc27_hog01_hidden_101" text="spider" edited="no"/>
	<!--Cutscene Texts-->
	<loc id="preintro_01" text="Dying alone... It was the only way I could describe it." character="artist" edited="yes"/>
	<loc id="preintro_02" text="The creature from my nightmare. My own worst nightmare." character="artist" edited="yes"/>
	<loc id="preintro_03" text="No, I can't. It's too horrible, too... real." character="artist" edited="yes"/>
	<loc id="preintro_04" text="It must never be finished!" character="artist" edited="yes"/>
	<loc id="intro_01" text="Come on, hon! Show us your new masterpiece." character="wife" edited="yes"/>
	<loc id="intro_02" text="Mama, I don't like it! It's scary!" character="daughter" edited="yes"/>
	<loc id="intro_03" text="Don't worry, Iris. Paintings can't hurt you.
It is pretty dark, Albert. Darker than your other pieces." character="wife" edited="yes"/>
	<loc id="intro_04" text="I dreamed about it. It's called: “Road to Solitude.”
I thought painting it might make it seem less frightening." character="artist" edited="yes"/>
	<loc id="intro_05" text="But with you and Iris by my side, Elizabeth, I have nothing to fear." character="artist" edited="yes"/>
	<loc id="intro_06" text="Albert! Your painting! It's... It's moving!" character="wife" edited="yes"/>
	<loc id="intro_07" text="Daddy! Help!" character="daughter" edited="yes"/>
	<loc id="intro_08" text="Iris! Albert, what's happening!? Help!" character="wife" edited="yes"/>
	<loc id="intro_09" text="Ugh... Just a nightmare." character="artist" edited="yes"/>
	<loc id="intro_10" text="But I can't stop thinking about it!
I'll check the painting, just to be sure." character="artist" edited="yes"/>
	<loc id="loc02_cs01_01" text="Yes. Just a dream." character="artist" edited="yes"/>
	<loc id="loc02_cs01_02" text="Albert! Please, help us!" character="wife" edited="yes"/>
	<loc id="loc02_cs01_03" text="No. That's... That's impossible! I-I must be dreaming!" character="artist" edited="yes"/>
	<loc id="loc02_cs01_04" text="I assure you, you're not." character="simurgh" edited="yes"/>
	<loc id="loc02_cs02_01" text="Elizabeth! Iris! No... There must be a way inside!" character="artist" edited="yes"/>
	<loc id="loc02_cs02_02" text="Oh, but there is! I would demonstrate, but I can't leave my painting until it's completed." character="simurgh" edited="yes"/>
	<loc id="loc03_cs01_01" text="Albert, hurry! Help us!" character="wife" edited="yes"/>
	<loc id="loc03_cs01_02" text="Elizabeth! Iris! Hang on! I'm coming!" character="artist" edited="yes"/>
	<loc id="loc06_cs01_01" text="Iris's room is too quiet without her playing inside it." character="artist" edited="yes"/>
	<loc id="loc06_cs01_02" text="What?! It's... just a painting! These brushstrokes are clearly mine, but, I didn't paint this!" character="artist" edited="yes"/>
	<loc id="loc06_cs01_03" text="No, there was a room here! What happened to Iris's room?" character="artist" edited="yes"/>
	<loc id="loc09_cs01_01" text="Greetings, Creator! Don't you recognize me?" character="nightmare" edited="yes"/>
	<loc id="loc09_cs01_02" text="Wait... You're from my nightmare! You're Solitude!" character="artist" edited="yes"/>
	<loc id="loc09_cs01_03" text="Solitude? I like it. I'm glad you didn't forget me." character="nightmare" edited="yes"/>
	<loc id="loc09_cs01_04" text="Now, what do you want from me?" character="artist" edited="yes"/>
	<loc id="loc09_cs01_05" text="You left me unfinished! I deserve to be just as real
as your pretty wife and daughter here." character="nightmare" edited="yes"/>
	<loc id="loc09_cs01_06" text="If you want them back, come to my castle and finish my painting! But first, you'll need your purple brush." character="nightmare" edited="yes"/>
	<loc id="loc09_cs01_07" text="And as for you, you've served your purpose. Begone!" character="nightmare" edited="yes"/>
	<loc id="loc11_cs01_01" text="What is it? I smell the paint!" character="simurgh" edited="no"/>
	<loc id="loc11_cs01_02" text="My old stock of paintings. I have not been there since I met Elizabeth." character="artist" edited="no"/>
	<loc id="loc11_cs01_03" text="We need to go there! I'm sure there is the next brush!" character="simurgh" edited="no"/>
	<loc id="loc14_cs01_01" text="Albert! It's so awful in Bone castle! I cheated a monster and fled, but it is looking for me ...Albert, we need you - me and Iris!" character="wife" edited="no"/>
	<loc id="loc14_cs01_02" text="I have something that will help you quickly get to the castle ..." character="wife" edited="no"/>
	<loc id="loc14_cs01_03" text="You are only hope!" character="wife" edited="no"/>
	<loc id="loc16_cs01_01" text="These are my parents. I hardly remember them." character="artist" edited="no"/>
	<loc id="loc16_cs01_02" text="And this is me - at my own wedding. The happiest day of my life. It is strange that I can see no guests..." character="artist" edited="no"/>
	<loc id="loc16_cs01_03" text="Elizabeth's parents. But why here is a sketch instead of a photo?" character="artist" edited="no"/>
	<loc id="loc16_cs01_04" text="This is my brush!" character="artist" edited="no"/>
	<loc id="loc16_cs01_04" text="And where is the photo of Elizabeth?" character="artist" edited="no"/>
	<loc id="loc20_cs01_01" text="How nice to be a gracious host! I love to entertain guests!" character="nightmare" edited="no"/>
	<loc id="loc20_cs01_02" text="When Albert is here, you'll be sorry" character="wife" edited="no"/>
	<loc id="loc20_cs01_03" text="Yes, precious Albert ... I look forward to meeting." character="nightmare" edited="no"/>
	<loc id="loc20_cs01_04" text="In the meantime, sit here, make yourself at home." character="nightmare" edited="no"/>
	<loc id="loc20_cs01_05" text="That's better..." character="nightmare" edited="no"/>
	<loc id="loc20_cs01_06" text="Don't you dare!" character="artist" edited="no"/>
	<loc id="loc20_cs01_07" text="I will not let you spy on me!" character="nightmare" edited="no"/>
	<loc id="loc22_cs01_01" text="Dad, come play with me hide and seek!" character="daughter" edited="no"/>
	<loc id="loc22_cs01_02" text="Iris, I'm busy right now..." character="artist" edited="no"/>
	<loc id="loc22_cs01_03" text="Then we will play together with a brush! Find me, and you'll find her!" character="daughter" edited="no"/>
	<loc id="loc25_cs01_01" text="Soon I will see Elizabeth and Iris! We will get back home!" character="artist" edited="no"/>
	<loc id="loc25_cs01_02" text="Don't you understand yet that your family does not belong to the real world?" character="simurgh" edited="no"/>
	<loc id="loc25_cs01_03" text="What are you talking about?!" character="artist" edited="no"/>
	<loc id="loc25_cs01_04" text="Obviously they are drawings too, like me. Your family is drawn and..." character="simurgh" edited="no"/>
	<loc id="loc25_cs01_05" text="No, no, you're wrong! I will prove that my wife and daughter are real!" character="artist" edited="no"/>
	<loc id="loc25_cs01_06" text="I need to free them from the clutches of the monster and everything will be as before!" character="artist" edited="no"/>
	<loc id="loc28_cs01_01" text="Incredible!" character="artist" edited="no"/>
	<loc id="loc28_cs01_02" text="Why is this monstrous castle is so similar to my house?!" character="artist" edited="no"/>
	<loc id="loc28_cs01_03" text="This is a Iris talisman..." character="artist" edited="no"/>
	<loc id="loc28_cs01_04" text="My daughter never would left it of her own will!" character="artist" edited="no"/>
	<loc id="loc28_cs01_05" text="My family needs me!" character="artist" edited="no"/>
	<!--Character talk-->
	<loc id="loc01_intro_01" text="Drat! I can't see a thing." character="artist" edited="yes"/>
	<loc id="loc01_goal_01" text="All right. I'll check the painting in my studio. Maybe then I can get some sleep. Stupid nightmare." character="artist" edited="yes"/>
	<loc id="loc01_light_01" text="That's not enough light." character="artist" edited="yes"/>
	<loc id="loc01_picture_01" text="Yes, this is the one I dreamed about, but nothing seems odd. Maybe I'll take a closer look..." character="artist" edited="yes"/>
	<loc id="loc01_mini02_detergent_01" text="Wow, it nearly ate through the canvas! At least I can fix it now." character="artist" edited="yes"/>
	<loc id="loc01_mini03_intro_01" text="I locked it before I went to bed. I just... feel safer when my paintings are sealed away." character="artist" edited="yes"/>
	<loc id="loc02_help_01" text="Just call me Albert. So Smudge, how can I enter that painting?" character="artist" edited="yes"/>
	<loc id="loc02_simurgh_01" text="Well, you can't enter that one, because it isn't finished. Forgive me for saying so, Albert, but you have a bad habit of not finishing paintings." character="simurgh" edited="yes"/>
	<loc id="loc02_simurgh_02" text="However, once it's finished, the world inside will become real and then you may enter." character="simurgh" edited="yes"/>
	<loc id="loc02_simurgh_03" text="You'll need another color than just blue though. But now that I can fly, I can retrieve that brush on the light for you." character="simurgh" edited="yes"/>
	<loc id="loc02_game01_figure_01" text="Oh yeah, I borrowed one of these figures for a still life I was working on." character="artist" edited="yes"/>
	<loc id="loc02_mini01_intro_01" text="Elizabeth... Iris... I swear I'll find you!" character="artist" edited="yes"/>
	<loc id="loc02_mini02_simurgh_intro_01" text="Salutations, Master!" character="simurgh" edited="yes"/>
	<loc id="loc02_mini02_artist_intro_01" text="Any minute now I'm going to wake up. You're not real." character="artist" edited="yes"/>
	<loc id="loc02_mini02_simurgh_real_01" text="Well, I may not be real yet, but you can make me real!" character="simurgh" edited="yes"/>
	<loc id="loc02_mini02_artist_help_01" text="I can? I'm sorry. I just can't believe this is actually happening. Can you help me save my family?" character="artist" edited="yes"/>
	<loc id="loc02_mini02_simurgh_unfinished_01" text="Of course, Master! But first, you must finish painting my wings. If I may make a suggestion, your blue brush would be perfect." character="simurgh" edited="yes"/>
	<loc id="loc02_mini02_lightning_01" text="I have to hurry, before they reach that castle. It's time to finish that creature's painting." character="artist" edited="yes"/>
	<loc id="loc02_mini02_artist_solved_01" text="And... all done! I'll call you... Smudge." character="artist" edited="yes"/>
	<loc id="loc02_mini02_simurgh_solved_01" text="Wondrous day! I'm whole! And I have a name! Thank you, Master!" character="simurgh" edited="yes"/>
	<loc id="loc03_intro_01" text="I won't give up so easily." character="artist" edited="yes"/>
	<loc id="loc03_mini03_disabled_01" text="That statue would be much easier to move without those thorns." character="simurgh" edited="yes"/>
	<loc id="loc03_mini03_simurgh_01" text="Allow me, Albert!" character="simurgh" edited="yes"/>
	<loc id="loc04_manticore_01" text="Do be careful, Albert! That manticore looks vicious." character="simurgh" edited="yes"/>
	<loc id="loc04_game01_win_01" text="Iris begged Elizabeth to buy her that new dress, but what color was it?" character="artist" edited="yes"/>
	<loc id="loc06_mini01_simurgh_01" text="Albert, your nightmares have been corrupting your memories." character="simurgh" edited="yes"/>
	<loc id="loc06_mini01_simurgh_02" text="However, you've always painted the truth. If you follow the painted road, I'm certain you'll uncover the truth." character="simurgh" edited="yes"/>
	<loc id="loc07_photo01_01" text="It's a photo of me and Iris." character="artist" edited="yes"/>
	<loc id="loc07_photo02_01" text="Wait, Iris looks different... Something's wrong!" character="artist" edited="yes"/>
	<loc id="loc07_photo03_01" text="What's going on? That isn't Iris! Who is she?" character="artist" edited="yes"/>
	<loc id="loc08_simurgh_chain_01" text="I could move the statue, if it wasn't bound by those chains." character="simurgh" edited="yes"/>
	<loc id="loc08_simurgh_missing_01" text="I believe it's missing something." character="simurgh" edited="yes"/>
	<loc id="loc08_simurgh_statue_01" text="I've got it!" character="simurgh" edited="yes"/>
	<loc id="loc08_game01_intro_01" text="Elizabeth... Why can't I remember you?" character="artist" edited="yes"/>
	<loc id="loc08_game01_solved_01" text="Yes! She had a pendant - one her mother gave her." character="artist" edited="yes"/>
	<loc id="loc09_simurgh_castle_01" text="I'm not strong enough to take us there!" character="simurgh" edited="no"/>
	<loc id="loc09_minion_disappear_01" text="Albert!" character="sketch" edited="no"/>
	<loc id="loc09_fullscreen01_statue_01" text="Once I had hope, but it broke. It's time to create it again." character="artist" edited="no"/>
	<loc id="loc09_mini01_darkness_01" text="I see nothing in this darkness!" character="artist" edited="no"/>
	<loc id="loc09_simurgh_spikes_01" text="I can get it. But spiky roses on my way!" character="simurgh" edited="no"/>
	<loc id="loc09_artist_wings_01" text="In the wings of an angel is not enough vital force!" character="artist" edited="no"/>
	<loc id="loc10_artist_dark_01" text="Too darkly. I can't consider a detail." character="artist" edited="no"/>
	<loc id="loc11_mini01_missing_01" text="I've broken key long ago, but Elizabeth had her own way to open this lock." character="artist" edited="no"/>
	<loc id="loc11_mini02_intro_01" text="I was going to put this painting on the scrapheap, but completely forgot about it!" character="artist" edited="no"/>
	<loc id="loc11_mini02_intro_02" text="I feel how it emanates hopelessness ... But I also feel that in this swamp of despair still hides a piece of hope!" character="simurgh" edited="no"/>
	<loc id="loc11_mini03_ball_01" text="Elizabeth never shared my passion for basketball." character="artist" edited="no"/>
	<loc id="loc12_intro_01" text="Before meeting with Elizabeth I was in a bad mood often." character="artist" edited="no"/>
	<loc id="loc12_simurgh_01" text="This can come in handy." character="simurgh" edited="no"/>
	<loc id="loc13_intro_01" text="It is terribly cold here! Only latent heat of hope prevents freezing all around!" character="simurgh" edited="no"/>
	<loc id="loc14_mini03_tube_01" text="Elizabeth wanted to give you something important." character="simurgh" edited="no"/>
	<loc id="loc15_beast_01" text="This is the Spirit of Lethargy ... Do not be deceived by his gentle sea - he is a strong opponent! We shall affect him by stratagem. Put a trap, and I will lure him there." character="simurgh" edited="no"/>
	<loc id="loc15_missing_01" text="Trap is too noticeable!" character="simurgh" edited="no"/>
	<loc id="loc15_trap_01" text="A good place for a trap." character="artist" edited="no"/>
	<loc id="loc16_intro_01" text="Elizabeth's room ... The scent of her perfume is still in the air here." character="artist" edited="no"/>
	<loc id="loc16_fullscreen01_mannequin_01" text="I saw Elizabeth hanged her necklace here." character="artist" edited="no"/>
	<loc id="loc16_fullscreen01_bag_01" text="Elizabeth loved to try on jewelries sitting in front of a mirror." character="artist" edited="no"/>
	<loc id="loc16_fullscreen01_necklace_01" text="This necklace Elizabeth wore to our wedding. It needs to be restored." character="artist" edited="no"/>
	<loc id="loc16_game01_intro_01" text="Elizabeth wanted to embroider our family tree. I must finish here work." character="artist" edited="no"/>
	<loc id="loc16_mini02_photo_01" text="Where is Elizabeth? She must stand near!" character="artist" edited="no"/>
	<loc id="loc17_swamp_01" text="A great place for fishing!" character="simurgh" edited="no"/>
	<loc id="loc17_item01_final_01" text="It can not be right! This is my face!" character="artist" edited="no"/>
	<loc id="loc18_game01_intro_01" text="It is believed that the cards can predict your destiny ..." character="artist" edited="no"/>
	<loc id="loc18_game01_intro_02" text="These cards represent all of us and they are mixed!" character="artist" edited="no"/>
	<loc id="loc18_game01_intro_03" text="I do not want the fate of my family has been associated with this monster!" character="artist" edited="no"/>
	<loc id="loc19_intro_01" text="There is certainly something that will help to get rid of the Spirit of Despondency!" character="artist" edited="no"/>
	<loc id="loc19_boiling_01" text="It is very hot! I will help to pick it up!" character="simurgh" edited="no"/>
	<loc id="loc19_essence_take_01" text="Ouch! I barely not burned my paws!" character="simurgh" edited="no"/>
	<loc id="loc20_intro_01" text="Beware ... This is a dormant Spirit of Despondency. It seems that he keeps a piece of hope. We need to scare the spirit badly to dispel it!" character="simurgh" edited="no"/>
	<loc id="loc20_wings_01" text="I dreamed about colored wings, exuding vitality. I sketched them from my memory to a diary." character="artist" edited="no"/>
	<loc id="loc22_intro_01" text="I've been drawing here, but I do not remember where did I put my brush." character="artist" edited="no"/>
	<loc id="loc22_intro_02" text="Yes, I feel that the brush is nearby, but the rain doesn't let me smell it! We need to have a good look!" character="simurgh" edited="no"/>
	<loc id="loc22_item01_take_01" text="These figures remind about me and Elizabeth in our wedding day - November 27." character="artist" edited="no"/>
	<loc id="loc22_mini02_flower_01" text="This plant is magical! The smell of the flower will help you to remember the past and we will find out where did you put the brush!" character="simurgh" edited="no"/>
	<loc id="loc23_sand_01" text="There's something hidden! The sand is crumbly, I can dig it out!" character="simurgh" edited="no"/>
	<loc id="loc25_lava_01" text="Look! There is one of the angel's sketch! You need to stop the flow of lava to get it!" character="simurgh" edited="no"/>
	<loc id="loc27_grif_01" text="Grief wants to prevent us from entering! Lets banish him with fire!" character="simurgh" edited="no"/>
	<loc id="loc27_gate_01" text="Gate leafs are heavy, but I have the strength to open them!" character="simurgh" edited="no"/>
	<loc id="loc28_paint_01" text="This picture is similar to mine, but I did not make it!" character="artist" edited="no"/>
	<loc id="loc29_paint_01" text="In this place, everything bears the imprint of a Nightmare!" character="artist" edited="no"/>
	<loc id="loc30_shine_01" text="There's something shiny! I wonder, what is it?" character="simurgh" edited="no"/>
	<loc id="loc30_game01_knight_01" text="This knight is similar to me. How can I slay that monster?" character="artist" edited="no"/>
</root>
