Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4465]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\zlib.net.dll (this message is harmless)
Loading D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\zlib.net.dll into Unity Child Domain
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\2DColliderGen_Runtime.dll (this message is harmless)
Loading D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\2DColliderGen_Runtime.dll into Unity Child Domain
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\NUnitLite.dll (this message is harmless)
Loading D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\NUnitLite.dll into Unity Child Domain
- Completed reload, in  0.054 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\刘云皓\Life of Pixel\LifeofPixel_Data\Managed\System.Xml.dll (this message is harmless)
What AM I 2 3/17/2015 1:56:38 PM
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

[Singleton] An instance of GameManager is needed in the scene, so '(singleton) GameManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

What AM I 2 3/17/2015 1:56:39 PM
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

[Singleton] An instance of HighScoreHandler is needed in the scene, so '(singleton) HighScoreHandler (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

[Singleton] An instance of ProgressionManager is needed in the scene, so '(singleton) ProgressionManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

What AM I 2 3/17/2015 1:56:39 PM
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

[Singleton] An instance of ColourAttributeTable is needed in the scene, so '(singleton) ColourAttributeTable (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

time to load attributes2 0.5919295 0.5919314 0.5919443 1.478195E-05
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

time to load attributes 0.6371269 1.214611 0.5774841
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

time to populate attributes 1.217131 1.244289 1.24429 0.02715981
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 4.137976 ms
Unloading 12 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 7584.
Total: 23.766905 ms (FindLiveObjects: 0.319120 ms CreateObjectMapping: 0.088519 ms MarkObjects: 21.814659 ms  DeleteObjects: 0.362738 ms)

connected 
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

connected pa :
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.756266 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 14622.
Total: 23.473122 ms (FindLiveObjects: 0.379095 ms CreateObjectMapping: 0.082746 ms MarkObjects: 21.771683 ms  DeleteObjects: 0.254975 ms)

setting mapping 2
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

setting mapping 1
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

