//==========================================================================
//=
//= FileList.txt - list the files that should be loaded for each world
//=
//==========================================================================

// The "permanent" section is the place to put files that should only be
// loaded once, and they stay memory-resistent permantly after that.
[permanent]
objects\BoneInfo.dbl	// this guy needs to be loaded first before geoms are loaded
newhud\marquee.dbl
xml\controls.xml
xml\controls_buttonaction.xml
xml\movehierarchy.xml

[permanentpreload]
Demo_General.fev
Demo_SFX.fev
BGM.fev
Demo_VO.fev
program.fev

[all]
var\ActorLOD.var
var\HitValues.var
var\View.var
var\aimsim.var
var\avatarfx.var
var\biped.var
var\bloom0.var
var\controller.var
var\deathcam.var
var\digdugcam.var
var\dropweap.var
var\footfall.var
var\disarc.var
var\levfxfail.var
var\levfxwork.var
var\glass.var
var\hitbox.var
var\ladder.var
var\shootercam.var
var\tethercam.var
var\ghostcam.var
var\view.var
worlds\scene.var
particles\universal.dbl

[HoloSeq01]
SFX_Seq01.fev

[HoloSeq04]
SFX_Seq04.fev

[HoloSeq10]
SFX_Seq10.fev

[HoloSeq011]
SFX_Seq011.fev

[HoloWinnie]
SFX_Seq13.fev

[HoloSeq14]
SFX_Seq14.fev

[HoloSeq16]
SFX_Seq16.fev

[HoloSeq17]
SFX_Seq17.fev

[HoloSeq18]
SFX_Seq18.fev

[HoloSeq19]
SFX_Seq19.fev

[HoloSeq20]
SFX_Seq20.fev

[HoloSeq035]
SFX_Seq035.fev

[HoloSeq036]
SFX_Seq036.fev

[HoloSeq037]
SFX_Seq037.fev

[HoloSeq038]
SFX_Seq038.fev

[HoloSeq039]
SFX_Seq039.fev

[HoloSeq075]
SFX_Seq075.fev

[HoloSeq076]
SFX_Seq076.fev

[HoloSeq131]
SFX_Seq13.fev

[HoloSeq132]
SFX_Seq13.fev

[HoloSeq165]
SFX_Seq165.fev

[HoloSeq0391]
SFX_Seq0391.fev
