# Sound occlusion table
# material= volume factor; pan factor;
# if the material is missing, it is 100; 100
# 	(no volume reduction, no panreduction)

default=	60;
glass= 		75;
shallowwater= 	50;
deepwater= 	50;
water= 		50;
cloth=		90;
grass= 		50;
dirt= 		50;
sand= 		50;
car= 		90;
wooddoor= 	75;
metaldoor= 	75;
softanddusty= 	85;
concrete= 	60;
pavement= 	50;
wood= 		65;
sheetrock= 	65;
metal= 		60;
thinmetal= 	65;
tile= 		60;
carpet= 	40;
cardboard= 	85;
ndconcrete= 	60;
ndpavement= 	40;
ndwood= 	60;
ndheavywood= 	60;
ndsheetrock= 	60;
ndmetal= 	60;
ndthinmetal= 	75;
ndtile= 	60;
ndcarpet= 	40;
ndcardboard= 	85;










