//==========================================================================
//=
//= FileList.txt - list the files that should be loaded for each world
//=
//==========================================================================

// The "permanent" section is the place to put files that should only be
// loaded once, and they stay memory-resistent permantly after that.
[permanent]
objects\BoneInfo.dbl	// this guy needs to be loaded first before geoms are loaded
newhud\marquee.dbl
xml\controls.xml
xml\controls_wiibasic.xml
xml\movehierarchy.xml

[permanentpreload]
imusic.fev
dialog.fev
reverb.fev
holodhart.fev
gameplay.fev
weapons.fev

[all]
var\ActorLOD.var
var\HitValues.var
var\View.var
var\aimsim.var
var\avatarfx.var
var\biped.var
var\bloom0.var
var\controller.var
var\deathcam.var
var\digdugcam.var
var\dropweap.var
var\footfall.var
var\disarc.var
var\levfxfail.var
var\levfxwork.var
var\glass.var
var\hitbox.var
var\ladder.var
var\shootercam.var
var\tethercam.var
var\ghostcam.var
var\view.var
worlds\scene.var
particles\universal.dbl
weapons\empmine.oct
weapons\empmine.entity
weapons\mgbullet.oct
weapons\mgbullet.entity
characters\wpn_sprtirea.sx
characters\misc\wpn_sprtirea\wpn_sprtirea.entity
characters\misc\wpn_sprtirea\wpn_sprtirea.oct
choreographies\PKUP_RespncGenericA\PKUP_RespncGenericA.oct
choreographies\PKUP_RespncGenericA\PKUP_RespncGenericA.entity
choreographies\SparksCollideA\SparksCollideA.oct
choreographies\SparksCollideA\SparksCollideA.entity
choreographies\SparksCollideB\SparksCollideB.oct
choreographies\SparksCollideB\SparksCollideB.entity
choreographies\explodeapurp\explodeapurp.oct
choreographies\explodeapurp\explodeapurp.entity
choreographies\turboFlameSingle\turboFlameSingle.oct
choreographies\turboFlameSingle\turboFlameSingle.entity
choreographies\zoneFlameSingle\zoneFlameSingle.oct
choreographies\zoneFlameSingle\zoneFlameSingle.entity
choreographies\EMP_Projectile\EMP_Projectile.oct
choreographies\EMP_Projectile\EMP_Projectile.entity
choreographies\satellite_beam\satellite_beam.oct
choreographies\satellite_beam\satellite_beam.entity
choreographies\skatejack_redbeacon\skatejack_redbeacon.oct
choreographies\skatejack_redbeacon\skatejack_redbeacon.entity
choreographies\mgbullet\mgbullet.oct
choreographies\mgbullet\mgbullet.entity
choreographies\mg_hitdirt\mg_hitdirt.oct
choreographies\mg_hitdirt\mg_hitdirt.entity
choreographies\mg_all_l\mg_all_l.oct
choreographies\mg_all_l\mg_all_l.entity
choreographies\mg_all_r\mg_all_r.oct
choreographies\mg_all_r\mg_all_r.entity
choreographies\energy_gain_b\energy_gain_b.oct
choreographies\energy_gain_b\energy_gain_b.entity
choreographies\EnergyGain_Small\EnergyGain_Small.oct
choreographies\EnergyGain_Small\EnergyGain_Small.entity
choreographies\EnergyGain_Med\EnergyGain_Med.oct
choreographies\EnergyGain_Med\EnergyGain_Med.entity
choreographies\EnergyGain_Large\EnergyGain_Large.oct
choreographies\EnergyGain_Large\EnergyGain_Large.entity
choreographies\draftA\draftA.oct
choreographies\draftA\draftA.entity
choreographies\QStart_Energy1\QStart_Energy1.oct
choreographies\QStart_Energy1\QStart_Energy1.entity
choreographies\QStartEnergy_Burst\QStartEnergy_Burst.oct
choreographies\QStartEnergy_Burst\QStartEnergy_Burst.entity
choreographies\QStartFlameSingle_Burst\QStartFlameSingle_Burst.oct
choreographies\QStartFlameSingle_Burst\QStartFlameSingle_Burst.entity
choreographies\QStartFlameSingle1\QStartFlameSingle1.oct
choreographies\QStartFlameSingle1\QStartFlameSingle1.entity
choreographies\energy_drain\energy_drain.oct
choreographies\energy_drain\energy_drain.entity
choreographies\TurboFlameSingle\TurboFlameSingle.oct
choreographies\TurboFlameSingle\TurboFlameSingle.entity
choreographies\ZoneFlameSingle\ZoneFlameSingle.oct
choreographies\ZoneFlameSingle\ZoneFlameSingle.entity


[frontend]
frontend.fev

[tokyoxtreme]
racetokyo.fev
surfacetype.fev

[radiatorsprings]
surfacetype.fev

[italy]
raceitaly.fev
surfacetype.fev

[air]
raceairport.fev
surfacetype.fev

[oilrig]
surfacetype.fev

[london]
surfacetype.fev

[holo_pitlane]
holo_pitlane.fev

[holo_pitslot]
holo_pitslot.fev

[holo_radiatorhub]
holo_radiatorhub.fev

[holo_roadcourse]
holo_roadcourse.fev

[holo_superspeedway]
holo_superspeedway.fev

[holocars_skidpad]
holodhart.fev

[holojared]
holojared.fev

[holojody]
holojody.fev

[holoavtest]
holoavtest.fev

[modelviewer]
modelviewer.fev

